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المخزون الفائض:
حدد النظام الأساسي
PC
حدد الخادم
Forbidden Rites SC
Runes of Aldur SC
Runes of Aldur HC
Standard
Hardcore
حدد أجزاء المعدات والملحقات:
Rare Items
Unique items
Rare Jewels
Unique(Random)
Crafted Currency
Socketable
Keys & Maps
Bases
Skill Gems & Support Gems
Lvl 21 Gems
Start Bundles
حدد أجزاء المعدات والملحقات:
All
Amulet
Belt
Body Armour
Boots
Bow
Buckler
Crossbow
Focus
Gloves
Helmet
Jewel
Magic Tablet
One-Handed Mace
Quiver
Quarterstaff
Ring
Sceptre
Shield
Spear
Staff
Two-Handed Mace
Wand
حدد أجزاء المعدات والملحقات:
All
Amulet
Belt
Body Armour
Boots
Bow
Buckler
Claw
Crossbow
Flask
Focus
Gloves
Helmet
Jewel
Magic Tablet
Map Fragment
One-Handed Mace
Quarterstaff
Quiver
Ring
Sceptre
Shield
Spear
Staff
Two-Handed Mace
Wand
حدد أجزاء المعدات والملحقات:
All
Emerald
Sapphire
Ruby
Diamond
حدد أجزاء المعدات والملحقات:
All
Amulet
Belt
Body Armour
Boots
Bow
Charm
Crossbow
Flask
Flail
Focus
Gloves
Jewel
Helmet
Magic Tablet
One-Handed Mace
One Hand Spear
Quiver
Relic
Ring
Sceptre
Shield
Staff
Talisman
Two-Handed Mace
Wand
Quarterstaff
حدد أجزاء المعدات والملحقات:
All
Ritual Omens
Breach Catalysts
Distilled Items
Essences
Flux
Alloy
حدد أجزاء المعدات والملحقات:
All
Runes
Soul Cores
Idol
Gaze
Legacy
حدد أجزاء المعدات والملحقات:
All
Pinnacle Boss Keys
Random Maps
Trial Keys
Expedition Coinace & Artifacts
حدد أجزاء المعدات والملحقات:
All
Uncut Skill Gem
Uncut Support Gem
Uncut Spirit Gem
Lineage Support Gems

المزيد من الخيارات

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

نصيحة: يمكنك إدخال أي كلمة رئيسية للبحث، ثم النقر فوق "+" لإضافة عمليات بحث متعددة بالكلمات الرئيسية

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EZG Path Of Exile 2 Eagle Cowl Masked Greathelm#666364
Eagle Cowl Masked Greathelm#666364
$26.99
EZG Path Of Exile 2 Corruption Stride Fortress Sabatons#568450
Corruption Stride Fortress Sabatons#568450
$37.99
EZG Path Of Exile 2 Pain Visor Jungle Tiara#344433
Pain Visor Jungle Tiara#344433
$14.19
EZG Path Of Exile 2 Brimstone Clasp Absent Amulet#974860
Brimstone Clasp Absent Amulet#974860
$149.99
EZG Path Of Exile 2 Ambush Span Sekhema Sandals#402441
Ambush Span Sekhema Sandals#402441
$17.99
EZG Path Of Exile 2 Cataclysm Palm Secured Wraps#311707
Cataclysm Palm Secured Wraps#311707
$24.99
EZG Path Of Exile 2 Rune Whorl Mnemonic Ring#986043
Rune Whorl Mnemonic Ring#986043
$26.99
EZG Path Of Exile 2 Apocalypse Nock Obliterator Bow#120783
Apocalypse Nock Obliterator Bow#120783
$29.99
EZG Path Of Exile 2 Woe Grip Gold Ring#612527
Woe Grip Gold Ring#612527
$90.99
EZG Path Of Exile 2 Invasion Trail Daggerfoot Shoes#980240
Invasion Trail Daggerfoot Shoes#980240
$21.99
EZG Path Of Exile 2 Sol Salvation Ancestral Tiara#427304
Sol Salvation Ancestral Tiara#427304
$33.99
EZG Path Of Exile 2 Pain Barrage Obliterator Bow#266837
Pain Barrage Obliterator Bow#266837
$45.99
EZG Path Of Exile 2 Corruption Clutches Secured Wraps#46143
Corruption Clutches Secured Wraps#46143
$51.99
EZG Path Of Exile 2 Rift Edge Akoyan Spear#630451
Rift Edge Akoyan Spear#630451
$56.99
EZG Path Of Exile 2 Carrion Mitts Sirenscale Gloves#991875
Carrion Mitts Sirenscale Gloves#991875
$23.99
EZG Path Of Exile 2 Viper Shelter River Raiment#860898
Viper Shelter River Raiment#860898
$23.99
EZG Path Of Exile 2 Miracle Span Dunerunner Sandals#506217
Miracle Span Dunerunner Sandals#506217
$23.99
EZG Path Of Exile 2 Ghoul Road Sekhema Sandals#353575
Ghoul Road Sekhema Sandals#353575
$23.99
EZG Path Of Exile 2 Vortex Guardian Jungle Tiara#722235
Vortex Guardian Jungle Tiara#722235
$23.99
EZG Path Of Exile 2 Bramble Pendant Solar Amulet#916609
Bramble Pendant Solar Amulet#916609
$37.99
EZG Path Of Exile 2 Horror Roar Rattling Sceptre#670225
Horror Roar Rattling Sceptre#670225
$37.99
EZG Path Of Exile 2 Vengeance Paw Cultist Gauntlets#860342
Vengeance Paw Cultist Gauntlets#860342
$37.99
EZG Path Of Exile 2 Doom Ward Vile Robe#670265
Doom Ward Vile Robe#670265
$101.99
EZG Path Of Exile 2 Sorrow Knuckle Sirenscale Gloves#112496
Sorrow Knuckle Sirenscale Gloves#112496
$101.99
EZG Path Of Exile 2 Sol Carapace Vile Robe#63985
Sol Carapace Vile Robe#63985
$202.99
EZG Path Of Exile 2 Damnation Band Mnemonic Ring#146934
Damnation Band Mnemonic Ring#146934
$26.99
EZG Path Of Exile 2 Armageddon Touch Sirenscale Gloves#12905
Armageddon Touch Sirenscale Gloves#12905
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إنتهى من المخزن.

ما هي عناصر POE 2؟

عناصر POE 2 هو مصطلح عام للعتاد الذي تجهزه لشخصيتك في اللعبة، ولكل عنصر تأثيرات مختلفة. في Path of Exile 2، يوجد حاليًا أكثر من 700 نوع أساسي فريد من أنواع العتاد. في هذه العناصر، يمكنك تعزيز قدرات شخصيتك القتالية بأسلحة جديدة - الرماح والنشاب والمبارزات، أو استخدام بعض الأحرف الرونية الجديدة لتعزيز قدراتك على البقاء.

في POE 2، تكون طريقة الحصول على هذه العناصر مشابهة للجزء الأول، حيث تتطلب في الغالب معارك أو إكمال مهام للحصول عليها. ولكن يمكنك أيضًا شراء عناصر Path of Exile 2 التي تريدها حاليًا بشكل مباشر بطريقة مستهدفة، مما سيجعل عملية الاستكشاف أسرع عدة مرات!


ما هي مزايا شراء عناصر Path Of Exile 2 من EZG.com؟

EZG.com هي سوق خدمات ألعاب احترافية وقانونية. بفضل خبرتها التجارية الغنية وخدمة العملاء عالية الجودة، فقد حظيت بثقة غالبية اللاعبين لسنوات عديدة. وهذا يجعل EZG.com أيضًا الخيار الأفضل دائمًا لمعظم اللاعبين لشراء عناصر POE 2.

بالإضافة إلى ذلك، فإن EZG.com لديها دائمًا مجموعة متنوعة من عناصر Path Of Exile 2 للبيع، وهي أيضًا واحدة من مزايانا. بصراحة، إحدى الصعوبات في بناء بناء عالي المستوى في POE 2 هي جمع مجموعة متنوعة من العناصر الفريدة ذات القوى القوية، والتي لن تضيع وقتك في بعض الطحن الممل فحسب، بل ستفشل أيضًا مرارًا وتكرارًا، مما سيستهلك بالتأكيد حماسك لهذه اللعبة متعددة اللاعبين عبر الإنترنت. لذا، لماذا لا تختار شراء عناصر POE 2 التي تريدها مباشرة من EZG.com، وتضع كل طاقتك في اللعبة النهائية الصعبة للغاية والرئيس، وتستمتع باللعبة بسعادة؟

السعر المعقول هو أيضًا العامل الرئيسي الذي يجعل معظم اللاعبين يفكرون فينا. لكن لا داعي للقلق على الإطلاق. لدى EZG.com العديد من بائعي منتجات POE 2 ذوي الخبرة الذين ينتبهون دائمًا إلى اتجاهات السوق الحالية ويحددون الأسعار الأكثر معقولية لضمان حصولك على أفضل قيمة مقابل المال. إذا كنت تشتري عناصر POE 2 لأول مرة على موقعنا أو اخترت شراء العناصر بكميات كبيرة، فيمكنك حتى اختيار التحدث إلى البائع للحصول على عرض أفضل. سيسمح لك هذا بالتأكيد بالحصول على أفضل العناصر بأرخص سعر.

بالطبع، نحن أيضًا على ثقة كبيرة في خدمة العملاء الممتازة لدينا. يوفر لك EZG.com دائمًا دعمًا عبر الإنترنت على مدار الساعة طوال أيام الأسبوع لضمان حصول اللاعبين على مساعدة احترافية في الوقت المناسب أثناء عملية الشراء.


هل أنت مستعد لإضافة المزيد من المرح إلى رحلتك في Path Of Exile 2 بمساعدة EZG.com؟ سارع بشراء عناصر POE 2 التي تحتاجها هنا وابدأ اللعب في أي وقت!

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Path of Exile 2 Patch 0.5.0 - أقوى 5 تشكيلات في Return of the Ancients

Path of Exile 2 Patch 0.5.0 - أقوى 5 تشكيلات في Return of the Ancients

لعبة Path of Exile 2: Return of the Ancients على وشك الإطلاق، ويصفها مدير اللعبة في GGG بأنها أكبر تحديث على الإطلاق، متجاوزةً كلاً من PoE1 وجميع المواسم السابقة.

هذا هو آخر توسعة محتوى رئيسية قبل الإطلاق الرسمي للعبة Path of Exile 2 1.0، حيث يجلب تغييرات جذرية على جميع الأنظمة تقريبًا، بما في ذلك إعادة ضبط نظام نهاية اللعبة، وآلية جديدة للمواسم، وفئات صعود جديدة، وشجرة مواهب مُعاد تصميمها لعالم ما وراء الطبيعة.

سواء كنت لاعبًا مخضرمًا تُراقب وتختار شخصيتك الأساسية، أو لاعبًا عائدًا تتطلع إلى التغلب على زعماء القمة الجدد، فإن هذا التصنيف لأقوى التشكيلات مُناسب لك تمامًا.

الاقتراحات الواردة في التحديث 0.4.0 قديمة. قام التحديث 0.5.0 بتعديل العديد من أنظمة التشكيلات الأساسية، وتُقدم الرونات الجديدة خيارات بناء أكثر. أفضل خمس تشكيلات في هذه القائمة هي أحدث التكوينات المُحدثة بناءً على تحديث Return of the Ancients.Path of Exile 2 Patch 0.5.0 - أقوى 5 تشكيلات في Return of the Ancients

أولًا: مُفجِّر الكارثة المتحركة

يُعدّ مُفجِّر الكارثة المتحركة بلا شكّ أفضل تشكيلة في لعبة Path of Exile 2، الإصدار 0.5.0. مع هذه التشكيلة، ما عليك سوى التحرك عبر الخريطة، وسيتم القضاء على جميع الوحوش المحيطة تلقائيًا.

1. آلية العمل

تُتيح لك مهارة "الكارثة المتحركة" استدعاء نيزك ليصطدم بالمنطقة المحيطة أثناء تحركك، مُلحقًا ضررًا ناريًا هائلًا بكل ما يعترض طريقه. عند دمجها مع أقوى تعويذة فريدة أسطورية في اللعبة، وهي تعويذة "غضب ملك لحاء الشجر"، ستحصل على كمية كبيرة من الضرر الناري الإضافي، مما يمنح نيزك الضرر الأساسي اللازم.

بعد ذلك، نُضيف مهارة "الدوس" لتوزيع الضرر المتبقي من القضاء على الأعداء القريبين. مع تأثيرات منطقة التأثير الكافية والاستثمار في مدة المهارة، نصل في النهاية إلى تشكيلة لا تتطلب سوى الضغط على زر واحد كل نصف دقيقة للقضاء على كل شيء أثناء الحركة.

٢. تجربة اللعب

يُقدّم سلاح "الكارثة المتحركة" ضررًا هائلاً مع الحفاظ على دفاع قوي، إذ يمتلك ما يقارب ٢٠,٠٠٠ نقطة درع، مما يجعله مثاليًا للضرر العنصري. ولإلحاق الضرر بهدف واحد، يُمكن استخدام مهارة "التحطم المنصهر"، وهي مهارة تُلحق ضررًا كبيرًا عند الإصابة وتُحدث شقوقًا عند الاصطدام.

تُوفّر هذه المهارة من خلال سلاحنا وتتكامل بشكل مثالي مع مهارة "صرخة الأجداد": حيث تُسبب الأخيرة انفجار الشقوق باستمرار أثناء المشي فوقها. وبما أننا وضعنا "صرخة الأجداد" في "الزئير الشرس"، يُمكن استخدامها أثناء التحوّل.

على الرغم من صعوبة حساب الضرر الإجمالي لهذا التكوين بدقة، إلا أنه بناءً على اختبارات مكثفة في لعبة Path of Exile 2، يُقدّر الضرر بحوالي ٤ إلى ٥ ملايين ضرر في الثانية، وهو ما يكفي للقضاء على أي زعيم من المستوى الأعلى في اللعبة فورًا.

ثانيًا: ساحر حصد الدم

يُمكّنك ساحر حصد الدم من استخدام منجل يشبه منجل الموت.

1. آلية العمل

تعتمد هذه الشخصية على مهارة الحصاد، المُستمدة من عصا الحصاد الأساسية. تُمكّنك هذه المهارة من تأرجح سلاحك وإلحاق ضرر سحري هائل بجميع الأعداء أمامك. تُضحي هذه المهارة بسرعة الإلقاء مقابل زيادة قوة الضربة، مما يجعل كل تأرجح قويًا.

وعندما تُدمج مهارة الحصاد مع مهارة الدوس، يحدث شيءٌ ساحر حقًا. تُؤثر مهارة الدوس على نسبة من ضررك الزائد على جميع الأعداء ضمن نطاق مترين من الهدف، ويمكن أن يتكرر هذا التأثير بلا حدود. مع استثمار كافٍ في منطقة التأثير وفرصة ضربة حاسمة بنسبة 100%، يُمكن لضربة واحدة أن تُبيد الخريطة بأكملها.

2. تجربة اللعب

لهذا السبب يتفوق ساحر حصد الدم على الشخصيات ذات التصنيف الأدنى. لا يقتصر الأمر على زيادة الضرر المُلحق بالهدف الواحد أو سرعة إتمام المهام في الخريطة، بل لأنه يُقدم تجربة لعب مُرضية للغاية، هي الأفضل في Path of Exile 2. كل ضربة منجل، وكل سلسلة من الانفجارات المُدمرة، تُشعرك بثقلها وإنجازها.

من التغييرات المهمة إعادة تصميم نظام امتصاص الصحة في التحديث 0.5.0، ليصبح نموذجًا أكثر تقييدًا يعتمد على مصدر واحد مع حدود قصوى أقل. قد يجعل هذا ساحر الدم يشعر بتأثير هذه التغييرات بشكل أوضح من غيره من الشخصيات.اشترِ عملات PoE 2 بخصم 8% باستخدام رمز ROA من EZG.com لصنع هذه التشكيلات القوية بسرعة في دوري عودة القدماء

ثالثًا: بناء الساحر العظيم ستورمويفر

لطالما كانت بناءات ستورمويفر عنصرًا أساسيًا في مجتمع البناء منذ المراحل الأولى لاختبار لعبة PoE2. ورغم أن سرعة تنظيف الخريطة وقوة الضرر المفاجئ قد لا تضاهي قوة سهم البرق، إلا أنها تجمع بين المتانة، وبدء التشغيل بتكلفة منخفضة، وإمكانات قوية في المراحل المتأخرة من اللعبة، وهي ميزة يصعب على الكثير من البناءات منافستها.

1. آلية التشغيل

يُعدّ Archmage جوهر هذه التشكيلة، وهو تعزيز قوي يُوفّر كمية كبيرة من ضرر البرق بناءً على الحد الأقصى لطاقة المانا لديك. تُعتبر طاقة المانا أسهل خاصية يُمكن الحصول عليها في Path of Exile 2، مما يجعل تشكيلات Archmage قابلة للتكيّف بسهولة من بداية اللعبة إلى نهايتها.

بينما يستخدم معظم اللاعبين Archmage مع Spark، وتبقى Lightning Orb خيارًا جيدًا لقدرتها على ملء ساحة المعركة بالبرق في ثوانٍ، فإنّ نسختنا المُخصصة تستخدم Arc.

لماذا Arc؟ لأنّه عند اقترانه بجوهرة دعم Sione's Temper (التي تُتيح للمهارة المدعومة إطلاق مقذوفات مُتعددة على شكل نوفا كل بضع استخدامات)، يتفوّق Arc على Spark بشكل كبير في سرعة تنظيف الخريطة. أضفنا أيضًا Orb of Storms إلى خانة الحزام لزيادة الضرر المُفاجئ ضد الزعماء.

2. تجربة اللعب

هذه التشكيلة مرنة للغاية. حتى لو بدأتَ بإعداد Spark الأساسي، يُمكنك الانتقال لاحقًا إلى نسخة Arc عندما تسمح ميزانيتك بذلك. بفضل تجميع المانا واستخدام مهارة "السيطرة الذهنية" لتوفير دفاع قوي، يتمتع بناء "نسّاف العاصفة" بإمكانيات هائلة للتطوير.

علاوة على ذلك، لم يتأثر بناء "نسّاف العاصفة" بشكل كبير بالتغييرات الجوهرية في توسعة "عودة القدماء" للعبة Path of Exile 2، إذ لا يعتمد على تجديد درع الطاقة أو امتصاص الطاقة المفرط.

ينبغي على اللاعبين ملاحظة أن نظام "حاجز الرون" الجديد، وهو عنصر دفاعي جديد تم تقديمه في توسعة "رونات ألدور" للعبة League of Legends، يتناغم بشكل ممتاز مع بناءات المانا المُجمّعة، حيث تُعدّ طبقات الدفاع الإضافية مفيدة دائمًا للبناءات التي تُحوّل الحياة إلى مانا عبر مهارة "السيطرة الذهنية".

يُعدّ حجر "رون الدعم" الجديد، الذي يسمح لك باستهلاك "الحماية الرونية" لزيادة ضرر أي قدرة بشكل مباشر، خيارًا مثاليًا لهذا البناء.

رابعًا: رامي سهم البرق

قد لا يكون رامي سهم البرق الأبيض هو صاحب أعلى ضرر على هدف واحد بين جميع التشكيلات الشائعة في لعبة Path of Exile 2، ولكنه بالتأكيد الأسرع في تطهير الخرائط. إذا كانت السرعة هي أولويتك القصوى ولديك رصيد كافٍ من العملات، فإن رامي سهم البرق هو الخيار الأمثل لك.

1. آلية التشغيل

يستخدم هذا النوع المتخصص سلاسل العناصر الثلاثة ويُلحق ضررًا من جميع الأنواع، مع تركيز أكبر على ضرر الجليد. من خلال تراكم تراكم تجميد عالٍ للغاية، يمكننا تجميد كل شيء، بما في ذلك الزعماء، ببضع ضربات فقط. تتضمن هذه التشكيلة آلية انفجار الدروع، مما يسمح لـ Herald of Ice بتكوين سلسلة تفاعلات لا نهائية، مُفعِّلًا Heralds آخرين على طول الطريق، مما يحقق تغطية هائلة للشاشة.

أبرز ما يميز هذه التشكيلة هو استثمارنا الكبير في تأثيرات المنطقة، مما يسمح لسهم برق واحد بتطهير الشاشة بأكملها.

٢. تجربة اللعب

على عكس التشكيلات السابقة، يُلحق نمط "الرامي الماهر بسهم البرق" ضررًا هائلاً بالهدف الواحد بفضل التناغم بين سهم البرق وقضيب البرق. يكفي وضع قضيب البرق لصعق الأعداء، ثم إطلاق سهم البرق، للقضاء حتى على أقوى الزعماء في ثوانٍ. يستطيع هذا النمط هزيمة جميع زعماء نهاية اللعبة بسهولة على أعلى مستوى صعوبة.

مع ذلك، دفاعه ضعيف نسبيًا، حيث تبلغ نقاط حياته الأساسية ٣٥٠٠ فقط. يمكنك تحسين قدرته على البقاء بتجهيزه بمعدات ذات خصائص مقاومة للحياة أو العناصر.

في الواقع، بالنظر إلى قوة هذا النمط فقط، فإنه يستحق بسهولة أن يكون ضمن أفضل ثلاثة أنماط في هذه القائمة. تكمن العقبة في ارتفاع تكلفة ترقيته. لإطلاق العنان لإمكاناته الكاملة، ستحتاج إلى كمية كبيرة من عملة Path of Exile 2 لترقية المهارات وصنع معدات نادرة، مثل Headhunters.

خامساً: تيتان هجوم الشفرات المتراكم

يتميز تيتان هجوم الشفرات المتراكم بكونه أسلوب قتال قريب المدى، مما يعني أنه يتمتع بدفاع قوي بطبيعته. في الواقع، يتميز أيضاً بضرر عالٍ وسرعة تنظيف جيدة للخريطة.

1. آلية التشغيل

يُعدّ عمود الإله المحبوس جوهر هذا الأسلوب، حيث يوفر ما يلي:

  • زيادة الضرر لكل 5 نقاط قوة
  • زيادة سرعة الهجوم لكل 5 نقاط رشاقة
  • زيادة ضرر المنطقة لكل 5 نقاط ذكاء

هذه المكافآت شاملة وتتراكم مع مصادر أخرى، مما يعني أن كل نقطة سمة تُساهم بشكل مباشر في قوة هجومك. يتمتع هذا السلاح بفرصة ضربة حاسمة أساسية بنسبة 10% وضرر جسدي معقول، لكن قوته الحقيقية تظهر عند تراكم هذه السمات الثلاث.

لتحقيق أقصى ضرر أساسي، نستخدم يد الحكمة والحركة، مما يزيد ضرر البرق لكل نقطة ذكاء. يوفر هذان العنصران في Path of Exile 2 إمكانات سمات مذهلة مع كونهما غير مكلفين.

تتمثل قدراته الأساسية في عاصفة العاصفة، وجرس العاصفة، وبشير الرعد، وبشير الرماد. باستخدام أمر التقييد، فإن مجرد وجود عدو قريب سيُسجلك كمحاصر، مما يُفعّل جميع نقاط الحصار وجواهر الدفاع في شجرة المهارات السلبية. يمكن تعزيز هذه المكافآت بواسطة نقاط شكل الضخامة.

٢. تجربة اللعب

يكمن العيب الجوهري في تصميم "هجوم الشفرات المتتالية" الخاص بالتيتان في أن دفاعه كافٍ في تحديث 0.5.0 من لعبة Path of Exile 2، بينما ضرره غير كافٍ. ضد الزعماء ذوي المستويات العالية مثل زيشت على أعلى مستوى صعوبة، يؤدي هذا النقص في الضرر إلى إطالة وقت القضاء عليهم.

أدخل التحديث 0.5 تغييرات جوهرية على نظام امتصاص الصحة، حيث اعتمد نموذجًا أحادي المصدر بحد أقصى محدود. لم يتأثر تصميم التيتان هذا بشكل كبير، لأن قدرته على البقاء تعتمد أساسًا على مخزون صحة عالٍ وتقليل ضرر الدروع، وليس على امتصاص الصحة.

علاوة على ذلك، يقدم تحديث "عودة القدماء" نظام "الدرع الروني" الدفاعي، الذي يُفعّل مخزون صحة ثانويًا عند وصول الصحة إلى الصفر. يمكن تطبيق مخزون الصحة هذا على أي درع (بما في ذلك العتاد الأسطوري المستخدم في هذا التصميم)، مما يوفر طبقة إضافية من الحماية.

هذه هي أقوى خمسة تصاميم موصى بها من هذا الموقع، وهي الأنسب للعبة Path of Exile 2: Return of the Ancients. بغض النظر عن التصميم الذي تختاره، ستكتسب فهمًا لهذه التصاميم الخمسة. في اللعب الفعلي، قد لا يكون هناك تصميم واحد هو الأفضل، ولكن بالتأكيد هناك تصميم واحد هو الأنسب.

تحديث Path Of Exile 2 الإصدار 0.4.0 شرح تفصيلي لدوري "آخر الدرويديين" | آلية دوري جديدة، الدرويد، الهاوية وتحسينات جودة اللعب

تحديث Path Of Exile 2 الإصدار 0.4.0 شرح تفصيلي لدوري "آخر الدرويديين" | آلية دوري جديدة، الدرويد، الهاوية وتحسينات جودة اللعب

أصدرت لعبة Path of Exile 2 مؤخرًا أحدث تحديثاتها الرئيسية، الإصدار 0.4.0، والذي يتضمن دوري "آخر الدرويديين" الجديد والكثير من المحتوى الجديد وإعادة تصميم للميزات الحالية. بصراحة، ملاحظات التحديث ليست طويلة كالسابق، لكنها تُظهر مستوى أعلى من التزام المطورين، حيث تم إجراء العديد من التغييرات استجابةً لتعليقات اللاعبين واقتراحات المجتمع.

مع ذلك، لا يزال الكثيرون يشككون في الأمر، ويرجع ذلك أساسًا إلى أن الجزء الثاني لا يزال في مرحلة الوصول المبكر، ولا يزال تاريخ إصدار النسخة الكاملة بعيدًا. لذلك، يعتقدون أنه بغض النظر عن جودة المحتوى الحالي، فإنه سيختفي كله عند انتهاء فترة الوصول المبكر، مما سيجعل اللاعبين يشعرون بخيبة أمل كبيرة ويتركون اللعبة.تحديث Path Of Exile 2 الإصدار 0.4.0 شرح تفصيلي لدوري

مع ذلك، يعتقد موقع EZG.com أنه لا ينبغي النظر إلى تطوير اللعبة بمثل هذه النظرة السلبية، بل يجب التركيز على الحاضر. على سبيل المثال، اتباع هذا الدليل لشرح محتوى اللعبة المهم في أحدث تحديث POE 2 0.4.0 ودوري "آخر الدرويديين" أمر بالغ الأهمية للحصول على بداية قوية عند إطلاقه في 12 ديسمبر.

آلية الدوري الجديدة - دوري مصير الفال

في هذا الدوري، خضعت طريقة عمل معبد الفال، المعروف أيضًا باسم أطلال الفال، لتغييرات كبيرة. أولاً، ستصادف بعض منارات الفال أثناء استكشافك المعتاد، والتي ستطبق تأثيرات الفساد على الأعداء القريبين.

بعد هزيمة هؤلاء الأعداء المتأثرين، يمكنك تفعيل المنارات. بعد تفعيل ستة منها، يمكنك دخول معبد الفال. ببساطة، يشبه معبد الفال هذا زنزانة ضخمة متعددة الأجزاء، والتي تحتاج إلى اجتيازها مرارًا وتكرارًا للحصول على المكافآت النهائية.

يوجد داخل المعبد وحدة تحكم يمكنك التفاعل معها لتخصيص تصميم المعبد، مثل ترتيب المسارات والغرف. ستوفر لك بعض الغرف القابلة للاستكشاف، عندما تكون متجاورة، تأثيرات إضافية، والتي يمكنك استخدامها لكسب المزيد من عملة Path of Exile 2 والغنائم. يرجى ملاحظة أنه، بما أن معبد فال يُصوَّر على أنه مقر إقامة أتزيري، ملكة الفال، في قصة لعبة Path of Exile 2، يجب عليك التأكد عند وضع جميع الغرف من أن غرفة الزعيم تقع في أقصى يمين الخريطة بأكملها، وأن أحد مخارج الغرفة يواجه مدخلها مباشرةً. بالإضافة إلى ذلك، يمكنك ترقية كل غرفة هنا ببساطة عن طريق توفير المواد المقابلة.

بعد التحديث، ستوفر لك كل غرفة من غرف "بؤرة الفساد" مذبحًا يمكن استخدامه لتعديل خصائص وندرة العناصر الفاسدة. توجد أيضًا غرفة خاصة تسمى "سيمفونية الجراح"، حيث يمكنك التفاعل مع جهاز التحول لاستبدال أطرافك، وسيمنحك كل طرف تأثيرات مفيدة مختلفة.

مع تقديم آلية هذه البطولة، توفر Path of Exile 2 المزيد من الطرق لصناعة العناصر داخل المعبد، مما يؤدي إلى ظهور أنواع جديدة من العملات داخل اللعبة ويوفر المزيد من الفرص لترقية أو تحسين معداتك.

أخيرًا، بعد إكمال المواجهة مع الملكة أتزيري، يمكنك الحصول على عصا جديدة تمامًا، وعناصر فال حصرية، ومواد صياغة عالية المستوى كغنائم، مما يضع أساسًا متينًا لاستكشافك المستقبلي.POE 2 Queen Atziri

هذه المرة، لا تزال بطولة "مصير الفال" تقدم للاعبين أوضاع اللعب القياسي، والصعب، واللعب الفردي، وكلها تتميز بنفس الآليات والعناصر الأساسية، ولكن بمستويات صعوبة مختلفة.

فئة جديدة - الدرويد

استجابةً للعديد من طلبات اللاعبين، تم تقديم فئة الدرويد الجديدة كليًا إلى اللعبة مع تحديث Path of Exile 2 الإصدار 0.4.0. ولمواكبة وصولها، أضاف المطورون أكثر من 20 جوهرة مهارة جديدة تركز بشكل أساسي على المهارات البدائية، بالإضافة إلى أكثر من 35 جوهرة دعم.

بالإضافة إلى ذلك، تم إعداد أكثر من 250 مهارة سلبية جديدة وأكثر من 10 عناصر فريدة جديدة لهذه الفئة الجديدة. كما تتوفر 8 جواهر دعم سلالة جديدة و 4 عناصر تعزيز جديدة مع معدلات جديدة ليستخدمها الدرويد في محتوى نهاية اللعبة.POE 2 درويد

علاوة على ذلك، تمت إضافة نوع جديد من أسلحة الاشتباك: التمائم، والتي يمكن حملها في كلتا اليدين واستخدامها لهجمات التحول. بعد تجهيز هذا النوع من الأسلحة، ستتحول إلى شكل الحيوان المقابل وتكتسب قدرات الهجوم الأساسية لهذا الشكل. فيما يتعلق بفئات التخصص المتاحة لشخصيات الدرويد، كشف المطورون أنها تشمل فئتي العراف والشامان. تستطيع الفئة الأولى إكمال جميع التحديات بفضل قدراتها الهجومية والدفاعية القوية، بينما تستطيع الفئة الثانية استغلال تراكم الغضب لتحقيق أقصى قدر من الضرر.

محتوى الهاوية يصبح محتوىً دائمًا

بعد تلقي المطورين ردود فعل إيجابية من مجتمع اللاعبين حول آلية الهاوية في الموسم السابق، قاموا بدمجها في المحتوى الأساسي للعبة Path of Exile 2. هذا يعني أنه سيكون بإمكانك مواجهة أحداث الهاوية في مناطق محددة من الحملة بدءًا من الفصل الثاني. علاوة على ذلك، تمت إضافة هذه الأحداث، بالإضافة إلى ألواح الهاوية والمعدلات المرتبطة بها، إلى محتوى نهاية اللعبة.

وبناءً على ذلك، تضيف اللعبة في هذا الجزء شجرة مهارات سلبية خاصة بمحتوى صعود الهاوية، مما يسمح لك بتفعيل نقاط المهارات السلبية على الشجرة لإضافة أو تعديل المعدلات على أحداث الهاوية، وبالتالي زيادة مكافآت العملات والعناصر في لعبة Path of Exile 2.مواجهات POE 2 Abyss

مع ذلك، من المهم ملاحظة أنه على الرغم من الاحتفاظ بالآليات الأساسية، فقد تم إجراء بعض التغييرات أيضًا: لن تسقط فقرات العمود الفقري المحفوظة بعد الآن؛ وتم تحديث مهمة بئر الأرواح لتتوافق مع موسم "آخر الدرويديين" الجديد.

تحسينات جودة الحياة

على الرغم من أن كل تحديث رئيسي وإصلاح بسيط للأخطاء يجلب بعض التحسينات لتجربة المستخدم، إلا أن التحديث 0.4.0 في Path of Exile 2 جدير بالذكر بشكل خاص لأنه يعالج العديد من المشكلات التي اشتكى منها اللاعبون لفترة طويلة.

على سبيل المثال، تحسن أداء وحدة المعالجة المركزية بنسبة 25%، وانخفضت تقلبات معدل الإطارات بشكل كبير عندما يكون أداء وحدة المعالجة المركزية هو العامل المحدد، وهو ما يلاحظ بشكل خاص في سيناريوهات اللعب عالية التحميل، مما سيسمح لك بأداء الإجراءات الرئيسية بشكل أسرع عند استخدام أجهزة ألعاب مختلفة، ويضمن بقاء الرسومات ومعدل الإطارات مستقرين باستمرار.

مع ذلك، إذا لم تفي وحدة معالجة الرسومات الخاصة بك بمتطلبات اللعبة، فلن تكون هذه التغييرات فعالة. يُنصح بخفض دقة العرض أو استخدام الدقة الديناميكية لتحسين الأداء قليلاً، ولكن هذا حل مؤقت فقط.

بالإضافة إلى التغييرات في أداء وحدة المعالجة المركزية، والتي تهم اللاعبين أكثر من غيرها، أجرى المطورون أيضًا بعض التعديلات على جودة الحياة: توافق جميع أحجار الدعم المجهزة على واجهة قطع الأحجار الكريمة، ووظيفة بحث سريعة في سوق التجارة، وعرض الغضب بجوار كرة المانا، من بين أمور أخرى. من خلال التحليل أعلاه للمحتوى الجديد والتغييرات في تحديث 0.4.0 للعبة Path of Exile 2، والذي صدر في 12 ديسمبر، يتضح أن فريق التطوير يولي أهمية كبيرة لهذا الموسم الجديد، وهذه المرة، عند إضافة فئة الدرويد، تجنبوا المحاباة التي ظهرت عند إضافة فئة الصيادة سابقًا.

مع ذلك، يجب الإشارة إلى أنه إذا استمر هذا الجزء المثير للجدل في تلبية مطالب اللاعبين بإصدار محتوى مجزأ باستمرار، فمن المرجح أن يواجه صعوبة في المنافسة العام المقبل تحت ضغط ألعاب تقمص الأدوار الأخرى أو التوسعة الجديدة لمنافستها العريقة، Diablo 4. باختصار، أتمنى لكم تجربة لعب ممتعة في هذا الموسم.

عناصر جديدة في Path of Exile 2: فجر الصيد: ما هي استخداماتها؟ - عناصر فريدة جديدة، مهارات، وجواهر دعم

عناصر جديدة في Path of Exile 2: فجر الصيد: ما هي استخداماتها؟ - عناصر فريدة جديدة، مهارات، وجواهر دعم

يُطرح تحديث Path of Exile 2 قريبًا للاعبين، وهو التحديث الأكبر في تاريخه: فجر الصيد. بالإضافة إلى إضافة فئات جديدة، سيُضاف العديد من العناصر الجديدة إلى التحديث الجديد. تشمل هذه العناصر جواهر مهارات جديدة، وأكثر من 100 عنصر فريد، وأكثر من 100 جوهرة دعم جديدة.

جواهر المهارات

يُعتبر تحديث Path of Exile 2: فجر الصيد بمثابة موسم جديد. على جميع اللاعبين الذين يدخلون الموسم الجديد البدء من الصفر، ولا يُسمح لهم بحمل أي عناصر، بما في ذلك العملات. نظرًا لإضافة فئات جديدة، ستضيف اللعبة جواهر مهارات جديدة في التحديث القادم. كشف المطور عن بعض جواهر المهارات الجديدة في البث المباشر.

عناصر جديدة في Path of Exile 2: فجر الصيد: ما هي استخداماتها؟ - عناصر فريدة جديدة، مهارات، وجواهر دعم

استدعاء دابة روا

تتيح لك هذه المهارة استدعاء دابة، مما يسمح لك بإطلاق النار من مسافة بعيدة أثناء الحركة. يمكن لهذه المهارة تعويض نقص سرعة الحركة الذي تعاني منه الشخصية عند تنفيذ هجمات بعيدة المدى. ولكن إذا تعرضت لضرر كبير على الجواد، فسيتم إسقاطك عن الجواد وصعقك. من الواضح أن هذه المهارة مصممة خصيصًا للصيادة.

رفع الشبح

رفع الشبح مهارة أخرى ذُكرت في البث المباشر. يمكنها تحويل أي وحش تهزمه إلى خادم لك. ومع ذلك، كلما كان الوحش أقوى، زادت كمية الأرواح التي يستهلكها. يجب إعداد هذه المهارة لفئة الصعود Lich في Witch.

عناصر فريدة

في تحديث Dawn Of The Hunt، ستضيف اللعبة أنواعًا جديدة من الأسلحة، وبالتالي ستُضاف العديد من العناصر الفريدة إليها. تشمل هذه العناصر الفريدة الجديدة أسلحةً وتمائم وأحجارًا كريمة. يمكنك العثور على هذه العناصر الفريدة الجديدة في منتصف اللعبة ونهايتها.

مع ذلك، يجب على جميع اللاعبين أيضًا معرفة مقولة “الفخ الفريد” في لعبة POE 2. العديد من العناصر الفريدة ليست بالضرورة أفضل من أفضل العناصر النادرة في حقيبتك، خاصةً عند الحصول على عناصر فريدة في بداية اللعبة. لذا، من الجيد استبدال العناصر الفريدة التي لا تحتاجها في حقيبتك مع لاعبين آخرين مقابل العملات.

لنلقِ نظرة على العناصر الفريدة في تحديث 0.2.0.

عمود تشيرنوبوج

  • الدرع
  • يتطلب المستوى 65، قوة 118، رشاقة 86
  • يمنح مهارة: رفع الدرع
  • +126% زيادة في الدرع
  • +38 مقاومة للنيران
  • +37 مقاومة للفوضى
  • +167 عتبة الصعق
  • كلما زاد عدد مرات صد هذا الدرع، زادت قدرتك على إشعال النار في أعدائك.

ظهر هذا الدرع الفريد لأول مرة في لعبة Path of Exile 1، ويعود الآن في لعبة Path of Exile 2 بفن مُحسّن. هذا السلاح الفريد لا يزيد من مقاومة مرتديه فحسب، بل يزيد أيضًا من قدرته على إحداث ضرر ناري، وهو ما قد يناسب فئة صعود المحارب “سميث كيتافا”.

الكارثة القادمة

  • الدرع البطولي
  • المتطلبات: المستوى 84، قوة 86، براعة 86
  • يمنح مهارة: بشير الجليد المستوى 19، بشير الرعد المستوى 19، بشير الرماد المستوى 19
  • +74 إلى أقصى مستوى حياة
  • +37% لجميع مقاومات العناصر
  • يفقد الأعداء أمامك مقاوماتهم للعناصر

هذا درع قوي جدًا. إذا كانت فئتك تعتمد بشكل أساسي على الهجمات العنصرية، فسيتعين عليك تقريبًا تجهيز هذا الدرع الفريد في نهاية اللعبة. مع ذلك، يتطلب هذا الدرع الفريد متطلبات عالية من حيث الإحصائيات والمستويات، وقد يكون استخدامه الأمثل من قِبل الرهبان. من المتوقع أنه في تحديث “فجر الصيد”، سيكون هناك لاعبون على استعداد لمبادلة العديد من كرات POE 2 الإلهية بهذا العنصر الفريد.

قوس كالجيرا

  • الباكر
  • المتطلبات: المستوى ٥٢، براعة ٩٥
  • يمنح مهارة: صد
  • زيادة في معدل التهرب بنسبة ٨٢٪
  • +٨٠ مانا كحد أقصى
  • +١٥ ذكاء
  • يصد المقذوفات من أي مسافة
  • يزيد مدة الصد بنسبة ٥٠٪

هذا العنصر الفريد مثالي للصيادة التي تحتاج إلى تجهيز درع دائري صغير في اليد اليسرى. على الرغم من أن متطلبات البراعة لهذا العنصر الفريد عالية، إلا أن قدرته على صد المقذوفات تمامًا كافية لجعلني أرغب في شراء عملة POE ٢ مقابله. يمكن أن يكون هذا العنصر الفريد فعالًا جدًا ضد بعض الزعماء.

عذاب بيرا

  • سحر
  • يتطلب: المستوى 32
  • يمنح شخصيتك مناعة ضد تأثير الاشتعال
  • يمنح شحنة عند قتل عدو مشتعل
  • يشعل العدو أثناء الانفجار ويلحق به نسبة مئوية من أقصى قدر من حياتك

هذا العنصر الفريد مناسب للساحرات والمرتزقة، وهو مناسب جدًا لإحداث انفجارات متسلسلة في الأماكن التي تكثر فيها الوحوش، مما يحسن بشكل كبير من كفاءة جمع العملات.

بوابة الخصر

  • حزام ثقيل
  • يتطلب: المستوى 32
  • +23% حد صعق
  • +75 أقصى قدر من الحياة
  • +61 أقصى مانا
  • يزيد معدل استعادة قوارير الحياة بنسبة 23%
  • يزيد معدل استعادة قوارير المانا بنسبة 25%
  • يمكن تجهيز قوارير المانا وقوارير الحياة في أي من الخانتين

حزام أكثر عمومية يمكن أن يساعد الفئات التي تعتمد على استعادة القوارير.

رمح سايثا

  • الرمح
  • المتطلبات: المستوى 33، براعة 60، قوة 25
  • يزيد الضرر الجسدي بمقدار 22 إلى 27
  • يزيد ضرر النار بمقدار 27 إلى 36
  • يزيد احتمالية النزيف عند الإصابة بنسبة 20%
  • يجمع بين النزيف والنار لزيادة تأثير الحرق
  • احتمالية زيادة تأثير النزيف عند الإصابة بنسبة 10%
  • لا يمكن استخدام هجمات المقذوفات

الرمح هو سلاح الصيادة. يتطلب هذا السلاح الفريد مستوى 33، لذا فهو أكثر ملاءمةصالحة للاستخدام في الفصل الثالث.

جواهر الدعم

ستتم إضافة بعض جواهر الدعم في لعبة “فجر الصيد”:

  • بلورات الدم: تدعم تكوين النزيف. تُحوّل الضرر المستمر (DoT) إلى بلورات فارو متفجرة.
  • المحاذاة: تدعم هجمات القوس. يمكن للمهارات زيادة ضرر المقذوفات بأكثر من 30% عند الهجوم في الاتجاه المُشار إليه.
  • الأسلحة النارية: تُطلق الأسلحة النارية في ساحة المعركة وترمي الرماح لاختراق تشكيل العدو، مما يُبطئه.
  • الضخامة: تُعزز ضرر التوابع.

العناصر المذكورة أعلاه هي العناصر الجديدة المعروفة في التحديث 0.2.0. جميعها قيّمة للغاية، وأنا على استعداد لاستبدالها بعملتي لتحسين بنيتي. هناك المزيد من العناصر والميزات الجديدة التي تنتظر اللاعبين لتجربتها، ويجب أن تكونوا على أتم الاستعداد.

Path Of Exile 2: كيفية الحصول على أفضل بناء للحارس؟ - المهارات والأحجار الكريمة

Path Of Exile 2: كيفية الحصول على أفضل بناء للحارس؟ - المهارات والأحجار الكريمة

في Path of Exile 2، يعود Ranger مع التركيز بشكل خاص على السرعة وخفة الحركة. قال المطورون إن هدفهم هو جعل الإصدار الجديد من Ranger يشبه Legolas، متحركًا للغاية وسريع الاستجابة. هذا يعني أنه يمكننا أن نتوقع رؤية المزيد من المهارات الخاصة مثل الحركة السريعة والقفزات العالية والإخلاء السريع لساحة المعركة.

مع اقتراب موعد إصدار Path of Exile 2، يتم الكشف عن المزيد والمزيد من المعلومات، بما في ذلك جميع المهارات وأنظمة الأحجار الكريمة التي تم عرضها. بالنسبة لأولئك الذين يريدون بناء أقوى وأكثر فعالية Ranger، من المهم فهم التفاصيل التالية.

Path Of Exile 2: كيفية الحصول على أفضل بناء للحارس؟ - المهارات والأحجار الكريمة

نظرة عامة على Ranger

يحقق Ranger تنوعًا غير مسبوق في أسلوب القتال باستخدام مجموعة متنوعة من الأسهم ومهارات الرماية، جنبًا إلى جنب مع عناصر مثل البرق والسم والنار والصقيع. يمكن للاعبين مطابقة مجموعات المهارات بمرونة. على سبيل المثال، يمكن أن يؤدي الجمع بين المهارات القائمة على السم ومهارات النبات إلى جعل النباتات أقوى ولديها قدرات ضرر مستمرة بسبب امتصاص السم.

بالإضافة إلى ذلك، تقدم PoE 2 تغييرًا كبيرًا في Ranger - نظام الجبل. يستطيع اللاعبون خوض المغامرات على متن Rhoas. وعند ركوب Rhoas، لا يزال Ranger قادرًا على الاستمرار في إطلاق النار دون أي عقوبة حركة. والأمر الأكثر إثارة هو أنه من خلال مهارة قفز محددة، يمكن للاعبين القفز من ظهر Rhoas والانخراط فورًا في القتال.

سيشارك Rhoas أيضًا في عملية قتال العدو. سيبحث تلقائيًا عن الأهداف القريبة لمهاجمتها، وبالتالي يوفر للاعبين دعمًا ناريًا إضافيًا. لذلك، يمكن للاعبين إنفاق بعض نقاط POE 2 Currency لفتح قفل Rhoas بعد الدخول إلى PoE 2.

قدرات Ranger

يتمتع Ranger بمهارات إطلاق النار، وطلقات الهروب، ومهارات التهدئة، والتي تسمح له بصعق الأعداء باستخدام عناصر مثل البرق، ويمكنه المراوغة بسرعة عن طريق إطلاق الأسهم على الأرض. أو، إذا كنت تريد تبسيط الأمور، فيمكنك الجمع بين مهارة إطلاق النار بالقناص ومهارة التجميد لإحداث ضرر بالمنطقة. بالإضافة إلى ذلك، هناك مهارات السم والغاز والنبات للاختيار من بينها.

جميع قدرات Ranger في PoE 2 هي كما يلي:

  • سهم البرق - يطلق صاعقة برق على الهدف.
  • الهروب من الصقيع - القفز للخلف وإطلاق سهم متجمد على الأرض.
  • القناص - شحن وإطلاق رصاصة قوية، والتي ستسبب ضررًا بالمنطقة عند الضرب.
  • قضيب البرق - يطلق سهمًا يجذب البرق إلى الأرض
  • سهم المنادي بالعاصفة - يستدعي البرق لمهاجمة الأعداء، مع وجود فرصة كبيرة للتسبب في تأثير صدمة يتسبب في تلقي العدو 30% ضررًا إضافيًا.
  • وابل - يقوي الهجوم التالي، مما يتسبب في إطلاقه ثلاث مرات متتالية
  • قضيب الصعق الكهربائي - يبطئ حركة الأعداء عن طريق صدمهم.
  • سهم الكرمة - يطلق سهمًا في الهواء ينبت نباتًا في مكان الاصطدام. الكروم الجديدة تسمم الأعداء وتبطئهم.
  • سهم ازدهار السم - يخلق بصيلة نبات تنفجر.
  • سهم انفجار السم - سهم سام ينفجر عند الاصطدام.
  • سهم الغاز - يطلق سهمًا ينفجر ويشكل سحابة من الغاز السام عندما يضرب عدوًا، مما يسبب السم للعدو.
  • حامل الطاعون - عند استخدام Plague Nova، قم بتخزين جزء من ضرر السم وإطلاقه للأعداء القريبين.
  • Rain of Arrows - مهارات الضرر عن بعد والضرر في المنطقة.
  • Sniper’s Mark - تحدد الهدف، مما يتسبب في إحداث ضربة حرجة تالية ضررًا إضافيًا ومنح شحنة جنونية.
  • Detonating Arrow - تتراكم الطاقة قبل إطلاق سهم ملتهب، مما يتسبب في انفجار في المنطقة المحيطة عندما يصطدم السهم بأقصى طاقة.

Skill Support Gems

كل مهارة بها مساحة لثلاثة جواهر دعم، والتي يتم تلوينها لتتناسب مع اللون المقابل في المهارة. يمكن تبديلها أو نقلها إلى مهارات أخرى.

جميع جواهر دعم المهارة المجهزة في Ranger هي كما يلي:

  • Mتعدد المقذوفات الدعم - يقلل من ضرر المقذوفات بنسبة 66%، لكنه يطلق مقذوفين إضافيين.
  • Faster المقذوفات الدعم - يزيد من سرعة المقذوفات بنسبة 30%.
  • Chain Support - كل ضربة تسبب ضررًا أقل بنسبة 50%، ولكن يمكن أن تتسلسل مرة واحدة، كما يتم زيادة كل تأثير سلسلة من مصادر أخرى مرة واحدة.
  • مدة أقل - يتم تقليل مدة تأثيرات المهارة بنسبة 20%.
  • انتشار الصدمة - الضربة بواسطة المهارات المدعومة لديها فرصة 20% لصدمة الأعداء القريبين أيضًا ضمن دائرة نصف قطرها 2.5 متر.
  • دعم التحميل الزائد العصبي - ضرب عدو مسلح يسبب تأثير صدمة.
  • دعم Frozen Nexus - يزيد من تأثير تجميد الأعداء بنسبة 400% ويخلق منطقة مجمدة على الأرض لمدة ثانيتين عند تجميد العدو.
  • دعم التجميد العميق - يزيد من مدة التجميد الناجم عن المهارات المدعومة بمقدار 0.5 ثانية إضافية.
  • دعم الثقب - يخترق هدفًا إضافيًا، لكنه يتعامل مع ضرر ارتداد أقل بنسبة 30%.
  • دعم التآكل - السموم التي تطبقها المهارات المدعومة تكسر الدروع أيضًا، بما يعادل 350% من ضرر السم الذي يحدث.
  • دعم نقاط الضعف الاستغلالية - تلحق المهارات المدعومة ضررًا أكبر بنسبة 50% بالأعداء الذين لديهم دروع مكسورة بالكامل.

أفضل بناء للحراس

في PoE 2، يتمتع الحراس بمجموعة مهارات غنية ومتنوعة للغاية للاختيار من بينها، مما يسمح للاعبين ببناء شخصيات فريدة بناءً على سيناريوهات قتال مختلفة وتفضيلات شخصية. يعد الجمع بين هجمات النباتات والمهارات السامة استراتيجية فعالة للغاية.

على سبيل المثال، باستخدام Poison Bloom Arrows، يمكن للاعبين إطلاق سهام سامة ستنمو عليها بصيلات نباتات سامة على الأرض، مما يتسبب في أضرار سامة مستمرة لجميع الأعداء في المنطقة المحيطة.

مهارة أخرى تستحق الذكر هي Vine Arrows. تعمل أيضًا عن طريق إطلاق سهم في الأرض، ثم زراعة نباتات ذات وظائف خاصة هناك. ومع ذلك، تولد Vine Arrows كرومًا متشابكة ستمسك بالأعداء بمجرد ملامستهم، مما يؤدي إلى تسميمهم وإبطائهم. والأهم من ذلك، إذا استخدمت Gas Arrows معهم، فسوف يطلقون سحابة غاز بعد أن تربط الكروم الهدف بنجاح.

بالإضافة إلى ذلك، يمكن أيضًا استخدام هذا السلاح في معارك الفريق مع أنواع أخرى من مهارات الدعم، مثل Corrosion Support، والتي يمكن أن تضعف دفاع العدو بشكل أكبر. الأمر الأكثر إثارة للاهتمام هو أنه من خلال إطلاق الأسهم ذات التأثيرات المتفجرة على سحابة الغاز المتكونة بالفعل، يمكن إحداث رد فعل انفجار عنيف.

أعتقد أنه بعد قراءة هذا الدليل، أصبحت الآن مفتونًا بـ Path of Exile 2 Ranger. انطلق إلى اللعبة وابدأ في بناء Ranger.

loadings