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Forbidden Rites SC
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Más opciones

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

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Armageddon Horn Imperial Greathhelm#492400
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EZG Path Of Exile 2 Tempest Palm Ornate Mitts#529049
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Onslaught Shelter Ancestral Tiara#821696
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Agotado.

¿Qué son los objetos de POE 2?

Los objetos de POE 2 son un término general para los equipos que equipas para tu personaje en el juego, y cada objeto tiene diferentes efectos de ganancia. En Path of Exile 2, actualmente se conocen más de 700 tipos de equipo base únicos. En estos objetos, puedes mejorar las habilidades de combate de tu personaje con nuevas armas: lanzas, ballestas y mayales, o usar algunas runas nuevas para mejorar tus habilidades de supervivencia.

En POE 2, la forma de obtener estos objetos es similar a la primera entrega, en su mayoría requiere batallas o completar misiones para obtenerlos. ¡Pero también puedes comprar directamente los objetos de Path of Exile 2 que quieras actualmente de manera específica, lo que hará que tu proceso de exploración sea varias veces más rápido!


¿Cuáles son las ventajas de comprar objetos de Path of Exile 2 en EZG.com?

EZG.com es un mercado de servicios de juegos profesional y legal. Con una rica experiencia comercial y un servicio al cliente de alta calidad, la mayoría de los jugadores han confiado en él durante muchos años. Esto también hace que EZG.com sea siempre la mejor opción para la mayoría de los jugadores para comprar artículos de POE 2.

Además, EZG.com siempre tiene los artículos de Path Of Exile 2 más diversos a la venta, lo que también es una de nuestras ventajas. Para ser honesto, una de las dificultades para construir una construcción de alto nivel en POE 2 es recolectar una variedad de artículos únicos con poderes poderosos, que no solo harán perder tu tiempo en una rutina aburrida, sino que también fallarán una y otra vez, lo que definitivamente consumirá tu entusiasmo por este juego MMO. Entonces, ¿por qué no eliges comprar los artículos de POE 2 que quieres directamente en EZG.com, poner toda tu energía en el juego final y el jefe extremadamente desafiantes, y disfrutar del juego felizmente?

El precio razonable también es el factor principal para que la mayoría de los jugadores nos consideren. Pero no necesitas preocuparte en absoluto. EZG.com tiene muchos vendedores de productos de POE 2 experimentados que siempre prestan mucha atención a las tendencias actuales del mercado y establecen los precios más razonables para garantizar que obtengas la mejor relación calidad-precio. Si estás comprando artículos de POE 2 por primera vez en nuestro sitio web o eliges comprar artículos al por mayor, incluso puedes optar por hablar con el vendedor para obtener una mejor oferta. Esto definitivamente te permitirá obtener los mejores artículos al precio más bajo.

Por supuesto, también confiamos mucho en nuestro excelente servicio al cliente. EZG.com siempre te brinda soporte en línea las 24 horas, los 7 días de la semana para garantizar que los jugadores obtengan ayuda oportuna y profesional durante el proceso de compra.


¿Estás listo para agregar más diversión a tu viaje de Path Of Exile 2 con la ayuda de EZG.com? ¡Date prisa y compra los artículos de POE 2 que necesitas aquí y comienza a jugar en cualquier momento!

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Path of Exile 2 Parche 0.5.0 - Las 5 mejores configuraciones para Return of the Ancients

Path of Exile 2 Parche 0.5.0 - Las 5 mejores configuraciones para Return of the Ancients

Path of Exile 2: Return of the Ancients está a punto de lanzarse, y el director del juego de GGG la describe como la mayor actualización hasta la fecha, superando a PoE1 y a todas las ligas anteriores.

Esta es la última gran expansión de contenido antes del lanzamiento oficial de Path of Exile 2 1.0, que trae consigo cambios drásticos en casi todos los sistemas, incluyendo un reinicio del sistema de contenido final, una nueva mecánica de liga, nuevas clases de ascendencia y un árbol de talentos de Otro Mundo rediseñado.

Tanto si eres un jugador veterano que ya está explorando y eligiendo su personaje inicial, como si regresas buscando conquistar a los nuevos jefes de pináculo, este ranking de las builds más poderosas es para ti.

Las sugerencias del parche 0.4.0 están desactualizadas. El parche 0.5.0 modificó varios sistemas de builds principales, y las nuevas runas ofrecen más opciones de construcción. Las cinco mejores configuraciones de esta lista son las más recientes, actualizadas tras la actualización "Regreso de los Antiguos".Path of Exile 2 Parche 0.5.0 - Las 5 mejores configuraciones para Return of the Ancients

I. Bombardero Automático Calamidad Andante

La Bombardera Automática Calamidad Andante es, sin duda, la mejor configuración en el parche 0.5.0 de Path of Exile 2. Con esta configuración, simplemente te mueves por el mapa y todos los monstruos cercanos se eliminan automáticamente.

1. Mecanismo Operativo

Calamidad Andante es una habilidad que invoca un meteorito que se estrella en el área circundante mientras te mueves, infligiendo un daño de fuego masivo a todo lo que encuentra a su paso. Al combinarla con el Talismán Único legendario más poderoso del juego, el Talismán Furia del Rey Ashbark, obtienes una cantidad significativa de daño de fuego adicional, lo que le da al meteorito todo el daño base que necesita.

A continuación, incorporamos Pisotón para dispersar el daño restante entre los enemigos cercanos. Con suficientes efectos de área y una buena inversión en la duración de las habilidades, logramos una configuración que solo requiere presionar una tecla cada medio minuto para eliminar a todos los enemigos mientras te mueves.

2. Experiencia de juego

El Autobomber Calamidad Andante inflige mucho daño a la vez que mantiene una sólida defensa, con casi 20 000 puntos de armadura, lo que lo hace ideal para el daño elemental. Para daño a un solo objetivo, se puede usar Choque Fundido, una habilidad que inflige un daño masivo al impactar y crea fisuras al hacerlo.

Esta habilidad la proporciona nuestra arma y se complementa a la perfección con Grito Ancestral: esta última provoca que las fisuras se abran continuamente al caminar sobre ellas. Dado que hemos ubicado Grito Ancestral en Rugido Feroz, se puede usar mientras estás transformado.

Si bien el daño total de esta configuración es difícil de calcular con precisión, según extensas pruebas en Path of Exile 2, se estima que ronda entre 4 y 5 millones de daño por segundo, suficiente para vaporizar instantáneamente a cualquier jefe de alto nivel del juego.

II. Mago de Sangre Cosechadora

El Mago de Sangre Cosechadora te permite empuñar una guadaña como la Parca.

1. Mecanismo operativo

Esta configuración utiliza la habilidad Cosecha, derivada de una base especial de Bastón de Cosecha. Cosecha te permite blandir tu arma e infligir un daño mágico masivo a todos los enemigos frente a ti. Esta habilidad sacrifica velocidad de lanzamiento a cambio de mayor daño por golpe, lo que hace que cada golpe sea poderoso.

Y cuando combinas Cosecha con Pisotón, ocurre algo verdaderamente mágico. Pisotón hace que un porcentaje de tu daño excesivo afecte a todos los enemigos en un radio de 2 metros del objetivo, y este efecto puede encadenarse infinitamente. Con suficiente inversión en un área de efecto y un 100 % de probabilidad de golpe crítico, un solo golpe puede arrasar todo el mapa.

2. Experiencia de juego

Esta es la razón por la que el Mago de Sangre con Cosecha supera a las configuraciones de menor rango. No se debe simplemente a un mayor daño a un solo objetivo o a una limpieza de mapa más rápida, sino a que proporciona la experiencia de juego más satisfactoria que puedes encontrar en Path of Exile 2. Cada golpe de la guadaña, cada cadena de explosiones de daño excesivo, se siente pesado y gratificante.

Un cambio importante es que el sistema de robo de vida se rediseñó en el parche 0.5.0, adoptando un modelo de fuente única más restrictivo con límites más bajos. Esto podría provocar que el Mago de Sangre note los efectos de estos cambios de forma más notoria que otras clases.Compra moneda de PoE 2 con un 8 % de descuento usando el código ROA EZG.com para crear rápidamente estas poderosas builds en la Liga del Retorno de los Antiguos.

III. Build de Tejedor de Tormentas con Archimago

Las builds de Tejedor de Tormentas han sido un pilar en la comunidad de builds desde las primeras pruebas de PoE2. Si bien su velocidad de limpieza de mapas y daño explosivo no igualan a Flecha Relámpago, combina resistencia, bajo coste inicial y un gran potencial en el juego tardío, una combinación que pocas builds pueden igualar.

1. Mecanismo Operativo

El núcleo de esta build es Archimago, una poderosa mejora que proporciona una cantidad significativa de daño de rayo en función de tu maná máximo. El maná es la estadística más fácil de obtener en Path of Exile 2, lo que hace que las builds de Archimago sean inherentemente adaptables desde el principio hasta el final del juego.

Si bien la mayoría de los jugadores usan Archimago junto con Chispa, y Orbe Relámpago sigue siendo una buena opción, capaz de llenar el campo de batalla de rayos en segundos, nuestra variante especializada usa Arco.

¿Por qué Arco? Porque al combinarse con la gema de soporte Temperamento de Sione (que hace que la habilidad apoyada dispare múltiples proyectiles en forma de nova cada pocos lanzamientos), Arco supera con creces a Chispa en velocidad de limpieza de mapas. También hemos añadido el Orbe de Tormentas a la ranura del cinturón para infligir daño explosivo adicional contra jefes.

2. Experiencia de juego

Esta configuración es muy flexible. Incluso si empiezas con la configuración básica de Chispa, puedes pasar a la versión de Arco cuando tu presupuesto lo permita. Al acumular maná y usar Mente sobre Materia para proporcionar una defensa sólida, la configuración de Tejedor de Tormentas tiene un gran potencial de desarrollo.

Además, la configuración de Tejedor de Tormentas no se ve afectada en gran medida por los cambios de equilibrio importantes en PoE2: El Retorno de los Ancestros, ya que no depende de la regeneración del escudo de energía ni de un robo de vida excesivo.

Los jugadores deben tener en cuenta que el nuevo sistema de Barrera Rúnica, una nueva habilidad defensiva introducida en la Liga Runas de Aldur, tiene una sinergia excelente con las configuraciones que acumulan maná, ya que las capas defensivas adicionales siempre son bienvenidas para las configuraciones que convierten vida en maná mediante Mente sobre Materia.

La nueva Piedra Rúnica de Soporte de Infusión Rúnica, que te permite consumir Protección Rúnica para aumentar directamente el daño de cualquier habilidad, es perfecta para esta configuración.

IV. Tirador de Flecha Relámpago

Si bien el Tirador de Flecha Relámpago Blanco no tiene el mayor daño a un solo objetivo entre todas las builds populares de Path of Exile 2, sin duda es la más rápida para despejar mapas. Si la velocidad es tu prioridad y tienes suficiente dinero, el Tirador de Flecha Relámpago es la mejor opción.

1. Mecanismo Operativo

Esta variante especializada utiliza las tres cadenas elementales e inflige daño de todos los tipos, pero con mayor énfasis en el daño de hielo. Al acumular una gran cantidad de Congelación, podemos congelar todo, incluyendo a los jefes, en solo unos pocos golpes. La build incorpora una mecánica de explosión de armadura, lo que permite al Heraldo de Hielo encadenar reacciones infinitamente, activando a otros Heraldos en el proceso y logrando una cobertura de pantalla exponencial.

Lo más destacado es nuestra gran inversión en efectos de área, lo que permite que una sola Flecha Relámpago despeje toda la pantalla.

2. Experiencia de Juego

A diferencia de las builds anteriores, el Tirador de Flecha Relámpago inflige un daño masivo a un solo objetivo gracias a la sinergia de Flecha Relámpago y Pararrayos. Colocar un Pararrayos para electrificar a los enemigos y luego disparar una Flecha Relámpago puede aniquilar incluso a los jefes más poderosos en segundos. Esta configuración puede derrotar fácilmente a todos los jefes finales en la dificultad más alta.

Sin embargo, su defensa es relativamente débil, con una vida base de solo 3500. Puedes mejorar su supervivencia equipando objetos con afijos de vida o resistencia elemental.

De hecho, considerando solo la fuerza de esta configuración, podría fácilmente ubicarse entre los tres primeros puestos de esta lista. Su alto costo de mejora es el principal obstáculo. Para liberar todo el potencial de esta configuración, necesitas una gran cantidad de moneda de Path of Exile 2 para mejorar habilidades y crear equipo raro, como las Headhunters.

V. Titán de la Ráfaga de Espadas con Acumulación de Atributos

El Titán de la Ráfaga de Espadas con Acumulación de Atributos es único por ser una configuración de combate cuerpo a cuerpo, lo que significa que posee una defensa principal inherente. De hecho, su daño y velocidad de limpieza de mapas también son bastante buenos.

1. Mecanismo Operativo

El núcleo de esta configuración es el Pilar del Dios Enjaulado, que proporciona:

  • Daño aumentado por cada 5 puntos de Fuerza
  • Velocidad de ataque aumentada por cada 5 puntos de Destreza
  • Daño de área aumentado por cada 5 puntos de Inteligencia

Estas bonificaciones son globales y se suman a otras fuentes, lo que significa que cada punto de atributo contribuye directamente a tu poder de ataque. Esta arma tiene una probabilidad base de golpe crítico del 10 % y un daño físico razonable, pero su verdadero poder solo se manifiesta al acumular estos tres atributos.

Para maximizar el daño base, usamos Mano de la Sabiduría y Acción, que aumenta el daño de rayo por cada punto de Inteligencia. Estos dos objetos de Path of Exile 2 ofrecen un potencial de atributos increíble a un precio bastante asequible.

Sus habilidades principales son Ráfaga de Tempestad, Campana de Tempestad, Heraldo del Trueno y Heraldo de Ceniza. Al usar Comando Constrictor, la mera presencia de un enemigo cerca te registrará como Rodeado, activando todos los nodos de Rodeado y las gemas de Defensa en el Árbol de Habilidades Pasivas. Estas bonificaciones se pueden amplificar con los nodos de Forma Imponente.

2. Experiencia de juego

El principal defecto de la configuración de Titán con Acumulación de Atributos y Ráfaga de Espadas es que, si bien su defensa es suficiente en el parche 0.5.0 de PoE 2, su daño es insuficiente. Contra jefes de alto nivel como Xesht en la dificultad más alta, esta falta de daño resulta en tiempos de eliminación más prolongados.

El parche 0.5 introdujo cambios significativos en el sistema de Robo de Vida, adoptando un modelo de fuente única con un límite. Esta configuración de Titán no se ve afectada en gran medida porque su sostenibilidad proviene principalmente de una gran cantidad de vida y reducción de daño de armadura, en lugar de Robo de Vida.

Además, El Retorno de los Ancestros introduce el sistema de defensa Protección Rúnica, que activa una reserva de vida secundaria cuando la salud llega a cero. Esta reserva de salud se puede aplicar a cualquier armadura (incluido el equipo legendario utilizado en esta configuración), ofreciendo una capa adicional de supervivencia.

Estas son las cinco configuraciones más potentes recomendadas por este sitio y las más adecuadas para Path of Exile 2: Return of the Ancients. Independientemente de la que elijas, comprenderás mejor estas cinco configuraciones. En la práctica, puede que no exista una única configuración ideal, pero sin duda hay una que resulta la más adecuada.

Path Of Exile 2 Parche 0.4.0 Análisis de la Liga El Último de los Druidas | Nuevo Mecanismo de Liga, Druida, Abismo y Mejoras de Calidad de Vida

Path Of Exile 2 Parche 0.4.0 Análisis de la Liga El Último de los Druidas | Nuevo Mecanismo de Liga, Druida, Abismo y Mejoras de Calidad de Vida

Path of Exile 2 lanzó recientemente su última gran actualización, la versión 0.4.0, que incluye la nueva liga El Último de los Druidas y una gran cantidad de contenido nuevo y rediseños de características existentes. Francamente, las notas del parche no son tan extensas como las anteriores, pero demuestran un mayor compromiso por parte de los desarrolladores, ya que muchos de los cambios se realizaron en respuesta a los comentarios y sugerencias de la comunidad de jugadores.

Sin embargo, muchas personas aún tienen dudas al respecto, principalmente porque la secuela todavía se encuentra en acceso anticipado y la fecha de lanzamiento de la versión completa aún está lejos. Por lo tanto, creen que, por muy bueno que sea el contenido actual, todo desaparecerá cuando finalice el período de acceso anticipado, lo que provocará una gran decepción entre los jugadores y su abandono del juego.Path Of Exile 2 Parche 0.4.0 Análisis de la Liga El Último de los Druidas | Nuevo Mecanismo de Liga, Druida, Abismo y Mejoras de Calidad de Vida

Sin embargo, EZG.com cree que no se debe ver el desarrollo de un juego con una actitud tan negativa, sino centrarse en el presente. Por ejemplo, seguir esta guía para analizar el contenido importante del juego en el último parche 0.4.0 de POE 2 y la Liga El Último de los Druidas es crucial para empezar con ventaja cuando se lance el 12 de diciembre.

Nuevo Mecanismo de Liga - El Destino de los Vaal

En esta liga, el funcionamiento del Templo Vaal, también conocido como Ruinas Vaal, ha sufrido cambios significativos. En primer lugar, encontrarás algunas Balizas Vaal durante tu exploración habitual, que aplicarán efectos corruptos a los enemigos cercanos.

Tras derrotar a estos enemigos afectados, podrás activar las balizas. Después de activar seis de ellas, podrás entrar al Templo Vaal. En resumen, este Templo Vaal es como una mazmorra modular gigante, que deberás recorrer repetidamente para obtener las recompensas finales.

Dentro de él, hay una Consola del Templo con la que puedes interactuar para personalizar el diseño del templo, como la disposición de los caminos y las salas. Algunas salas explorables, cuando están adyacentes entre sí, te proporcionarán efectos de bonificación adicionales, que podrás utilizar para obtener más moneda y botín de PoE 2.

Tenga en cuenta que, dado que el Templo Vaal se representa como la residencia de Atziri, Reina de los Vaal, en la historia de Path of Exile 2, debe asegurarse de que, al colocar todas las salas, la cámara del jefe esté ubicada en el extremo derecho del mapa y que una de las salidas de la sala esté directamente frente a su entrada. Además, puede mejorar cada sala simplemente proporcionando los materiales correspondientes.

Tras la actualización, cada sala del Locus de Corrupción le proporcionará un altar que puede utilizar para modificar aún más los afijos y la rareza de los objetos corruptos. También hay una sala especial llamada Sinfonía del Cirujano, donde puede interactuar con un Dispositivo de Transcensión para reemplazar sus extremidades, cada una de las cuales le proporcionará diferentes efectos beneficiosos.

Con la introducción de esta mecánica de liga, Path of Exile 2 ofrece muchas más formas de crear objetos dentro del Templo, lo que da lugar a la aparición de nuevos tipos de moneda dentro del juego y proporciona más oportunidades para mejorar su equipo.

Finalmente, tras completar el encuentro con la Reina Atziri, podrá obtener un bastón completamente nuevo, objetos Vaal exclusivos y materiales de fabricación de alto nivel como botín, sentando una base sólida para su exploración posterior.POE 2 Reina Atziri

Esta vez, la Liga El Destino de los Vaal sigue ofreciendo a los jugadores las variantes Estándar, Hardcore y Solo Self-Found, todas con las mismas mecánicas y objetos principales, pero con diferentes niveles de dificultad.

Nueva Clase: Druida

En respuesta a numerosas peticiones de los jugadores, la nueva clase Druida se ha introducido en el juego con el parche 0.4.0 de Path of Exile 2. Para acompañar su llegada, los desarrolladores han añadido más de 20 gemas de habilidad nuevas, centradas principalmente en Habilidades Primigenias, así como más de 35 gemas de apoyo.

Además, se han preparado más de 250 habilidades pasivas nuevas y más de 10 objetos únicos nuevos para esta nueva clase. También hay 8 nuevas gemas de apoyo de Linaje y 4 nuevos objetos de Aumento con nuevos modificadores disponibles para que los Druidas los utilicen en el contenido final del juego.

Además, se ha añadido un nuevo tipo de arma cuerpo a cuerpo: los Talismanes, que se pueden empuñar con ambas manos y utilizar para ataques de transformación. Tras equipar este tipo de arma, se transformará en la forma animal correspondiente y obtendrá las habilidades de ataque básicas de esa forma.POE 2 Druida 

En cuanto a las clases de Ascendencia disponibles para los druidas, los desarrolladores revelaron que serán Oráculo y Chamán. La primera puede completar todos los desafíos gracias a su potente daño y capacidades defensivas, mientras que la segunda puede aprovechar la acumulación de Furia para alcanzar el máximo potencial de daño.

El Abismo se convierte en contenido permanente

Tras escuchar los comentarios positivos de la comunidad de jugadores sobre la mecánica del Abismo en la liga anterior, los desarrolladores la han incorporado al contenido principal de PoE 2. Esto significa que podrás encontrar encuentros del Abismo en áreas específicas de la campaña a partir del Acto 2. Además, estos encuentros, junto con las Tablillas del Abismo y los modificadores relacionados, también se han añadido al contenido final del juego.

Dado esto, la secuela añade un Árbol de Pasivas del Atlas específico para el contenido de El Ascenso del Abismo, lo que te permite activar nodos pasivos en el árbol para añadir o modificar modificadores a tus encuentros del Abismo, aumentando así las recompensas de Path of Exile 2 moneda y objetos de dentro de ellos.Encuentros en POE 2 Abyss

Sin embargo, es importante tener en cuenta que, si bien se han mantenido las mecánicas básicas, también se han realizado algunos cambios: las Vértebras Preservadas ya no se obtendrán como botín; y la misión El Pozo de las Almas se ha actualizado para adaptarse a la nueva liga El Último de los Druidas.

Mejoras en la calidad de vida

Aunque cada actualización importante y corrección de errores menores aporta algunas mejoras a la experiencia del usuario, el parche 0.4.0 de PoE 2 es particularmente notable porque aborda muchos problemas de los que los jugadores se han quejado durante mucho tiempo.

Por ejemplo, el rendimiento de la CPU ha mejorado un 25%, y las fluctuaciones de la velocidad de fotogramas se reducen significativamente cuando el rendimiento de la CPU es el factor limitante, lo que se nota especialmente en escenarios de juego con mucha carga. Esto te permitirá realizar acciones clave más rápido al usar diferentes dispositivos de juego y garantizará que los gráficos y la velocidad de fotogramas del juego se mantengan estables.

Sin embargo, si tu GPU no cumple con los requisitos del juego, estos cambios serán ineficaces. Se recomienda reducir la resolución de renderizado o usar la resolución dinámica para mejorar ligeramente el rendimiento, pero esta es solo una solución temporal.

Además de los cambios en el rendimiento de la CPU, que son los que más interesan a los jugadores, los desarrolladores también han realizado algunos ajustes en la calidad de vida: compatibilidad de todas las gemas de apoyo equipadas en la interfaz de tallado de gemas, una función de búsqueda rápida en el Mercado de Comercio y la visualización de la Furia junto al orbe de maná, entre otros.

Tras el análisis del nuevo contenido y los cambios del parche 0.4.0 de Path of Exile 2, lanzado el 12 de diciembre, queda claro que el equipo de desarrollo otorga gran importancia a esta nueva temporada. En esta ocasión, al añadir la clase Druida, incluso evitaron el favoritismo que mostraron anteriormente con la clase Cazadora.

Sin embargo, cabe destacar que si esta controvertida secuela continúa intentando satisfacer las demandas de los jugadores con respecto al juego completo mediante la constante publicación de contenido fragmentado, probablemente tendrá dificultades para competir el próximo año bajo la presión de otros RPG o la nueva expansión de su eterno rival, Diablo 4. En resumen, espero que disfruten jugando en esta liga.

Path of Exile 2: Amanecer de la Caza: Nuevos Objetos: ¿Para Qué Sirven? - Nuevos Objetos Únicos, Gemas de Habilidad y de Apoyo

Path of Exile 2: Amanecer de la Caza: Nuevos Objetos: ¿Para Qué Sirven? - Nuevos Objetos Únicos, Gemas de Habilidad y de Apoyo

Path of Exile 2 está a punto de lanzar su mayor parche: Amanecer de la Caza. Además de añadir nuevas clases, se añadirán numerosos objetos nuevos. Entre ellos, se incluyen nuevas gemas de habilidad, más de 100 objetos únicos y más de 100 gemas de apoyo.

Gemas de Habilidad

El parche de Path of Exile 2: Amanecer de la Caza puede considerarse una nueva temporada. Todos los jugadores que entren en la nueva temporada deberán empezar desde cero y no podrán llevar consigo ningún objeto, ni siquiera moneda. Debido a la incorporación de nuevas clases, el juego añadirá nuevas gemas de habilidad en la próxima actualización. El desarrollador reveló algunas de las nuevas gemas de habilidad en la transmisión en vivo.

Path of Exile 2: Amanecer de la Caza: Nuevos Objetos: ¿Para Qué Sirven? - Nuevos Objetos Únicos, Gemas de Habilidad y de Apoyo

Invocar Montura Rhoa

Esta habilidad permite invocar una montura, lo que permite disparar a larga distancia mientras se mueve. Esta habilidad puede compensar la penalización de velocidad de movimiento que sufre el personaje al realizar ataques de larga distancia. Si recibes mucho daño en la montura, caerás de ella y quedarás aturdido. Como se puede ver, esta habilidad está diseñada específicamente para la Cazadora.

Levantar Espectro

Levantar Espectro es otra habilidad mencionada en la transmisión en vivo. Puede convertir a cualquier monstruo que derrotes en tu sirviente. Sin embargo, cuanto más fuerte sea el monstruo, más Espíritu consumirá. Esta habilidad debería estar preparada para el Lich de la clase Ascendencia en Bruja.

Objetos Únicos

En el parche Dawn of the Hunt, el juego añadirá nuevos tipos de armas, lo que significa que se añadirán muchos objetos únicos. Estos nuevos objetos únicos incluyen armas, amuletos y gemas. Puedes encontrarlos en las fases intermedia y final del juego.

Sin embargo, todos los jugadores deben saber que existe un dicho popular en POE 2: “trampas únicas”. Muchos objetos únicos no son necesariamente mejores que los mejores objetos raros de tu mochila, especialmente si los consigues al principio del juego. Por lo tanto, es una buena costumbre intercambiar objetos únicos que no necesites en tu mochila con otros jugadores por dinero. Veamos los objetos únicos del parche 0.2.0.

Pilar de Chernobog

  • Escudo
  • Requiere Nivel 65, Fuerza 118, Des 86
  • Otorga la habilidad: Levantar escudo
  • +126 % de aumento de armadura
  • +38 de resistencia al fuego
  • +37 de resistencia al caos
  • +167 de umbral de aturdimiento
  • Cuanto más bloquee este escudo, más podrás incendiar a tus enemigos.

Este escudo único apareció por primera vez en Path of Exile 1 y ahora regresa en Path of Exile 2 con un arte mejorado. Esta arma única no solo aumenta la resistencia del portador, sino que también aumenta su capacidad para infligir daño de fuego, lo que puede ser útil para el Herrero de Kitava de la clase Ascendencia Guerrera.

La Calamidad Venidera

  • Armadura Heroica
  • Requiere: Nivel 84, Fuerza 86, Des 86
  • Otorga Habilidad: Nivel 19 Heraldo de Hielo, Nivel 19 Heraldo de Trueno, Nivel 19 Heraldo de Ceniza
  • +74 a la vida máxima
  • +37 % a todas las resistencias elementales
  • Los enemigos frente a ti pierden resistencias elementales

Esta es una armadura corporal muy poderosa. Si tu clase se basa principalmente en ataques elementales, casi tendrás que equiparla al final de la partida. Sin embargo, esta armadura única tiene altos requisitos de estadísticas y nivel, y podría ser mejor para los monjes. Se puede predecir que en el parche “Amanecer de la Caza”, habrá jugadores dispuestos a intercambiar muchos Orbes Divinos de POE 2 por este objeto único.

Arco de Calgyra

  • Bucker
  • Requiere: Nivel 52, Des 95
  • Otorga Habilidad: Parada
  • 82% de aumento en la Evasión
  • +80 de maná máximo
  • +15 de Inteligencia
  • Bloquea proyectiles a cualquier distancia
  • Aumenta la duración de la Parada en un 50%

Este objeto único es perfecto para una Cazadora que necesita equipar un pequeño escudo redondo en la mano secundaria. Aunque requiere mucha Des, su capacidad para bloquear proyectiles por completo es suficiente para comprar 2 monedas POE. Este objeto único puede ser muy efectivo contra ciertos jefes.

Angustia de Beira

  • Tatuaje
  • Requisito: Nivel 32
  • Hace a tu personaje inmune al efecto de Ignición.
  • Otorga una carga al eliminar a un enemigo Ignición.
  • Incinera al enemigo en la explosión y le invierte un porcentaje de tu vida máxima.

Este objeto único es ideal para Brujas y Mercenarios, y es ideal para crear explosiones en cadena en lugares con muchos monstruos, lo que mejora enormemente la eficiencia de la recolección de moneda.

Cinturón

  • Cinturón Pesado
  • Requisito: Nivel 32
  • +23% de umbral de aturdimiento
  • +75 de vida máxima
  • +61 de maná máximo
  • Aumenta la tasa de recuperación de los frascos de vida en un 23%
  • Aumenta la tasa de recuperación de los frascos de maná en un 25%
  • Los frascos de maná y los frascos de vida se pueden equipar en cualquiera de las ranuras.

Un cinturón más general que puede ayudar a las clases que dependen de la recuperación de frascos.

Lanza de Saitha

  • Lanza
  • Requiere: Nivel 33, Destreza 60, Fuerza 25
  • Aumenta el daño físico de 22 a 27
  • Aumenta el daño de fuego de 27 a 36
  • Aumenta la probabilidad de sangrado al impactar en un 20%
  • Combina sangrado y fuego para intensificar el efecto de quemadura
  • 10% de probabilidad de intensificar el efecto de sangrado al impactar
  • No se pueden usar ataques con proyectiles

La lanza es el arma de la Cazadora. Esta arma única requiere un nivel 33, por lo que es más adecuadaDisponible para usar en el tercer acto.

Gemas de Apoyo

Se añadirán algunas gemas de apoyo en El Amanecer de la Caza:

  • Hemocristales: Favorecen la formación de sangrado. Convierten el daño continuo (Daño en el Tiempo) en cristales Varu explosivos.
  • Alineamiento: Favorecen los ataques con arco. Las habilidades pueden aumentar el daño de proyectiles en más de un 30% al atacar en la dirección indicada.
  • Abrojos: Generan Abrojos en el campo de batalla y lanzan lanzas para perforar la formación enemiga, ralentizándola.
  • Enormidad: Aumenta el daño de los súbditos.

Estos son los nuevos objetos conocidos en el parche 0.2.0. Todos son bastante valiosos, y estoy dispuesto a intercambiarlos por mi dinero para mejorar mi configuración. Hay más objetos y características nuevas esperando a que los jugadores las prueben, y seguro que están impacientes.

Path Of Exile 2: ¿Cómo crear la mejor configuración de Ranger? - Habilidades y gemas

Path Of Exile 2: ¿Cómo crear la mejor configuración de Ranger? - Habilidades y gemas

En Path of Exile 2, el Ranger regresa con un énfasis especial en la velocidad y la agilidad. Los desarrolladores dijeron que su objetivo es hacer que la nueva versión del Ranger se sienta como Legolas, extremadamente móvil y receptivo. Esto significa que podemos esperar ver más habilidades especiales como movimiento rápido, saltos altos y evacuación rápida del campo de batalla.

A medida que se acerca la fecha de lanzamiento de Path of Exile 2, se revela cada vez más información, incluidas todas las habilidades y sistemas de gemas que se han mostrado. Para aquellos que quieran construir la configuración de Ranger más poderosa y efectiva, es importante comprender los siguientes detalles.

Path Of Exile 2: ¿Cómo crear la mejor configuración de Ranger? - Habilidades y gemas

Descripción general del Ranger

El Ranger logra una diversidad sin precedentes en el estilo de combate al usar una variedad de flechas y habilidades de tiro, combinadas con elementos como relámpagos, veneno, fuego y escarcha. Los jugadores pueden combinar habilidades de manera flexible. Por ejemplo, combinar habilidades basadas en veneno con habilidades de plantas puede hacer que las plantas sean más fuertes y tengan capacidades de daño continuo debido a la absorción de veneno.

Además, PoE 2 introduce un cambio importante en el sistema de monturas de Ranger. Los jugadores pueden aventurarse en Rhoas. Cuando lo monta, Ranger puede seguir disparando sin ninguna penalización de movimiento. Lo que es más emocionante es que a través de una habilidad de salto específica, los jugadores pueden saltar de la parte posterior de Rhoas y participar inmediatamente en el combate.

Rhoas también participará en el proceso de lucha contra el enemigo. Buscará automáticamente objetivos cercanos para atacar, lo que proporciona a los jugadores apoyo de fuego adicional. Por lo tanto, los jugadores pueden gastar algo de moneda de POE 2 para desbloquear a Rhoas después de ingresar a PoE 2.

Habilidades de Ranger

Ranger tiene disparos de habilidad, disparos de escape y habilidades de enfriamiento, que le permiten electrocutar a los enemigos usando elementos como el rayo, y puede esquivar rápidamente disparando flechas al suelo. O, si desea simplificar las cosas, puede combinar el disparo de habilidad de francotirador con la habilidad de congelación para causar daño de área de efecto. Además, hay habilidades de veneno, gas y plantas para elegir.

Todas las habilidades de Ranger de PoE 2 son las siguientes:

  • Flecha de relámpago: dispara un rayo al objetivo.
  • Escape de escarcha: salta hacia atrás y dispara una flecha congelante al suelo.
  • Francotirador: carga y lanza un tiro poderoso, que causará daño de área al impactar.
  • Pararrayos: dispara una flecha que atrae rayos al suelo.
  • Flecha de invocador de tormentas: invoca rayos para atacar a los enemigos, con una alta probabilidad de causar un efecto de choque que hace que el enemigo reciba un 30 % de daño adicional.
  • Barrage: fortalece el siguiente ataque, lo que hace que se dispare tres veces seguidas.
  • Vara electrocutadora: ralentiza el movimiento de los enemigos al electrocutarlos.
  • Flecha de enredadera: dispara una flecha al aire que hace que brote una planta en el lugar de impacto. Las nuevas enredaderas envenenan y ralentizan a los enemigos.
  • Flecha de floración venenosa: crea un bulbo de planta que explota.
  • Flecha de explosión venenosa: una flecha venenosa que explota al impactar. Flecha de gas: dispara una flecha que explota y forma una nube de gas venenoso cuando golpea a un enemigo, lo que aplica veneno al enemigo.
  • Portador de la plaga: cuando usa Nova de plaga, almacena una parte del daño del veneno y lo libera a los enemigos cercanos.
  • Lluvia de flechas: habilidades de daño a distancia y de área.
  • Marca del francotirador: marca un objetivo y hace que el siguiente golpe crítico inflija daño adicional y otorgue una carga de frenesí.
  • Flecha detonante: acumula energía antes de disparar una flecha en llamas, lo que provoca una explosión en el área circundante cuando la flecha impacta con la energía máxima.

Gemas de apoyo de habilidad

Cada habilidad tiene espacio para tres gemas de apoyo, que están coloreadas para coincidir con el color correspondiente en la habilidad. Se pueden intercambiar o mover a otras habilidades.

Todas las gemas de apoyo de habilidad equipadas en Ranger son las siguientes:

  • Apoyo de múltiples proyectiles: reduce el daño de proyectiles en un 66 %, pero dispara dos proyectiles adicionales.
  • Apoyo de proyectiles más rápidos: aumenta la velocidad de los proyectiles en un 30 %.
  • Soporte de cadena: cada golpe inflige un 50 % menos de daño, pero puede encadenarse una vez y cada efecto de cadena de otras fuentes también aumenta una vez.
  • Menor duración: la duración de los efectos de las habilidades se reduce en un 20 %.
  • Propagación de choque: los golpes de las habilidades asistidas tienen un 20 % de probabilidad de electrocutar también a los enemigos cercanos en un radio de 2,5 m.
  • Soporte de sobrecarga neuronal: golpear a un enemigo armado provoca un efecto de choque.
  • Soporte de nexo congelado: aumenta el efecto de congelar a los enemigos en un 400 % y crea una zona congelada en el suelo durante dos segundos al congelar a un enemigo.
  • Soporte de congelación profunda: aumenta la duración de los congelamientos causados ​​por las habilidades asistidas en 0,5 segundos adicionales.
  • Soporte de perforación: perfora un objetivo adicional, pero inflige un 30 % menos de daño de rebote.
  • Soporte de corrosión: los venenos aplicados por las habilidades asistidas también rompen la armadura, lo que equivale al 350 % del daño del veneno infligido.
  • Soporte de aprovechar debilidad: las habilidades asistidas infligen un 50 % más de daño a los enemigos con la armadura completamente rota.

EspañolLa mejor configuración de Ranger

En PoE 2, los Rangers tienen un conjunto de habilidades extremadamente rico y diverso para elegir, lo que permite a los jugadores crear personajes únicos basados ​​en diferentes escenarios de combate y preferencias personales. Combinar ataques de plantas con habilidades venenosas es una estrategia muy efectiva.

Por ejemplo, con Poison Bloom Arrows, los jugadores pueden disparar flechas venenosas que harán crecer bulbos de plantas venenosas en el suelo, causando daño de veneno continuo a todos los enemigos en el área circundante.

Otra habilidad que vale la pena mencionar es Vine Arrows. También funciona disparando una flecha al suelo y luego haciendo crecer plantas con funciones especiales allí. Sin embargo, Vine Arrows genera enredaderas enredadas que atraparán a los enemigos una vez que entren en contacto, envenenándolos y ralentizándolos. Más importante aún, si usas Gas Arrows con ellos, liberarán una nube de gas después de que las enredaderas hayan atado con éxito al objetivo.

Además, esta arma también se puede usar en batallas en equipo con otros tipos de habilidades de apoyo, como Corrosion Support, que puede debilitar aún más la defensa del enemigo. Aún más interesante es que al disparar flechas con efectos explosivos a la nube de gas ya formada, se puede desencadenar una violenta reacción de explosión.

Creo que después de leer esta guía, ahora estás fascinado por Path of Exile 2 Ranger. Entra al juego y comienza a construir un Ranger.

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