買う Path Of Exile 2 アイテム
その他のオプション
Ab Aeterno Grand Cuisses
Adonia's Ego Siphoning Wand
Aerisvane's Wings Burnished Gauntlets
Against the Darkness Time-Lost Diamond
Alkem Eira Blazon Crest Shield
Alpha's Howl Armoured Cap
Amor Mandragora Changeling Talisman
Andvarius Gold Ring
Apep's Supremacy Voodoo Focus
Apron of Emiran Hermit Garb
Arakaali's Gift Antidote Charm
Arvil's Wheel Hardwood Targe
Ashrend Pathfinder Coat
Asphyxia's Wrath Broadhead Quiver
Assailum Closed Helm
Astramentis Stellar Amulet
Atsak's Sight Veiled Mask
Atziri's Acuity Moulded Mitts
Atziri's Contempt Pronged Spear
Atziri's Disdain Gold Circlet
Atziri's Rule Reflecting Staff
Atziri's Splendour Sacrificial Regalia
Atziri's Step Cinched Boots
Aurseize Layered Gauntlets
Beacon of Azis Solar Amulet
Beetlebite Velour Shoes
Beira's Anguish Dousing Charm
Belly of the Beast Explorer Armour
Berek's Grip Two-Stone Ring
Berek's Pass Two-Stone Ring
Berek's Respite Two-Stone Ring
Beyond Reach Visceral Quiver
Bijouborne Double Belt
Birth of Fury Stone Greaves
Birthright Buckle Wide Belt
Bitterbloom Feathered Robe
Black Sun Crest Wrapped Greathelm
Blackbraid Fur Plate
Blackflame Amethyst Ring
Blackgleam Fire Quiver
Blackheart Iron Ring
Blessed Bonds Linen Wraps
Blistering Bond Ruby Ring
Blood of the Warrior Gargantuan Life Flask
Blood Price Fierce Greathelm
Bloodbarrier Iron Buckler
Blueflame Bracers Goldcast Cuffs
Bones of Ullr Lattice Sandals
Brain Rattler Studded Greatclub
Bramblejack Rusted Cuirass
Breath of the Mountains Sapphire Charm
Briarpatch Laced Boots
Briskwrap Rhoahide Coat
Bristleboar Leather Vest
Bronzebeard Horned Crown
Brutus' Lead Sprinkler Morning Star
Brynhand's Mark Wooden Club
Bursting Decay Unset Ring
Bushwhack Lizardscale Boots
Byrnabas Wide Belt
Cadiro's Gambit Primed Quiver
Calgyra's Arc Ornate Buckler
Call of the Brotherhood Topaz Ring
Candlemaker Sombre Gloves
Carnage Heart Amber Amulet
Carrion Call Engraved Focus
Cat O' Nine Tails Utility Belt
Chainsting Hunting Spear
Chernobog's Pillar Blacksteel Tower Shield
Chober Chaber Leaden Greathammer
Choir of the Storm Jade Amulet
Clear Skies Delirium Tablet
Cloak of Defiance Havoc Raiment
Cloak of Flame Silk Robe
Coat of Red Chain Mail
Collapsing Horizon Wyrm Quarterstaff
Constricting Command Viper Cap
Controlled Metamorphosis Diamond
Cornathaum Heavy Crown
Corona of the Red Sun Warrior Greathelm
Corpsewade Iron Greaves
Cospri's Will Assassin Garb
Couture of Crimson Gilded Vestments
Coward's Legacy Mail Belt
Cracklecreep Ruby Ring
Crest of Ardura Jingling Crest Shield
Crown of Eyes Vermeil Circlet
Crown of the Pale King Cultist Crown
Crown of the Victor Iron Crown
Crown of Thorns Twig Circlet
Cruel Hegemony Overseer Tablet
Cursecarver Acrid Wand
Daevata's Wind War Spear
Darkness Enthroned Fine Belt
Darkray Vectors Braced Sabatons
Death Articulated Ornate Gauntlets
Death Rush Emerald Ring
Deathblow Doubled Gauntlets
Deathrattle Twig Focus
Death's Harp Dualstring Bow
Decree of Acuity Ancient Visor
Decree of Flight Ancient Leggings
Decree of Loyalty Ancient Mail
Defiance of Destiny Jade Amulet
Deidbell Elite Greathelm
Demigod's Virtue Golden Visage
Demon Stitcher Intricate Gloves
Dionadair Splintered Tower Shield
Doedre's Damning Lazuli Ring
Doedre's Tenure Stitched Gloves
Doomfletch Composite Bow
Doomgate Braced Tower Shield
Doryani's Prototype Scale Mail
Double Vision Dyad Crossbow
Dreadfist Bolstered Mitts
Dream Fragments Sapphire Ring
Drillneck Penetrating Quiver
Duality Warding Quarterstaff
Dunkelhalt Leather Buckler
Dusk Vigil Ashen Staff
Dustbloom Studded Vest
Earthbound Voltaic Staff
Edyrn's Tusks Iron Cuirass
Effigy of Cruelty Antler Focus
Elevore Hunter Hood
Empire's Grasp Titan Mitts
Enezun's Charge Volatile Wand
Enfolding Dawn Pilgrim Vestments
Erian's Cobble Guarded Helm
Eshtera's Path Ring
Essentia Sanguis Furtive Wraps
Eventide Petals Veridical Chain
Evergrasping Ring Pearl Ring
Eye of Chayula Gold Amulet
Eyes of the Runefather Venerable Defender
Ezomyte Peak Soldier Greathelm
Facebreaker Stocky Mitts
Fairgraves' Curse Artillery Bow
Feathered Fortress Crescent Targe
Fireflower Solar Amulet
Fixation of Yix Stellar Amulet
Flesh Crucible Diamond
Font of Power Omen Sceptre
For Utopia Stone Charm
Forgotten By Time Expedition Tablet
Forgotten Warden Primal Markings
Forsaken Bangle Amethyst Charm
Foxshade Quilted Vest
Freedom of Faith Ritual Tablet
From Nothing Diamond
Frostbreath Slim Mace
Fury of the King Ashbark Talisman
Gamblesprint Embossed Boots
Geofri's Sanctuary Revered Vestments
Ghostmarch Threaded Shoes
Ghostwrithe Tattered Robe
Gifts from Above Prismatic Ring
Glimpse of Chaos Tribal Mask
Gloamgown Elementalist Robe
Gloomform Waxed Jacket
Glowswarm Lazuli Ring
Goldrim Felt Cap
Goregirdle Plate Belt
Grand Spectrum Ruby
Gravebind Rope Cuffs
Greed's Embrace Vaal Cuirass
Greymake Brimmed Helm
Grip of Kulemak Abyssal Signet
Grip of Winter Firm Bracers
Guiding Palm of the Eye Shrine Sceptre
Guiding Palm of the Heart Shrine Sceptre
Guiding Palm of the Mind Shrine Sceptre
Hand of Wisdom and Action Spiral Wraps
Hateforge Moulded Mitts
Headhunter Heavy Belt
Heart of the Well Diamond
Heartbound Loop Pearl Ring
Heatshiver Velvet Cap
Heroic Tragedy Timeless Jewel
Hinekora's Sight Stellar Amulet
Hoghunt Felled Greatclub
Horns of Bynden Rusted Greathelm
Horror's Flight Engraved Bracers
Hrimnor's Hymn Oak Greathammer
Hyrri's Ire Armoured Vest
Hysseg's Claw Familial Talisman
Icefang Orbit Iron Ring
Icetomb Mail Vestments
Idle Hands Sectioned Bracers
Idol of Uldurn Crimson Amulet
Igniferis Crimson Amulet
Immaculate Adherence Solar Amulet
Indigon Magus Tiara
Ingenuity Utility Belt
Innsmouth Shabby Hood
Ironbound Warden Bow
Irongrasp Vagabond Armour
Ironride Visored Helm
Jarngreipr Ringmail Gauntlets
Kalandra's Touch Ring
Kaltenhalt Ridged Buckler
Kaom's Heart Conqueror Plate
Keelhaul Linen Belt
Keeper of the Arc Spiritbone Crown
Killjoy Linen Wraps
Kingsguard Full Plate
Kitoko's Current Jewelled Gloves
Lavianga's Spirits Gargantuan Mana Flask
Leer Cast Hooded Mask
Legionstride Rough Greaves
Leopold's Applause Embroidered Gloves
Levinstone Topaz Ring
Lifesprig Attuned Wand
Lightning Coil Ancestral Mail
Ligurium Talisman Lapis Amulet
Liminal Coil Twisted Wand
Lioneye's Glare Heavy Bow
Lochtonial Caress Tempered Mitts
Loreweave Ornate Ringmail
Luminous Pace Straw Sandals
Lycosidae Rampart Tower Shield
Mageblood Utility Belt
Mahuxotl's Machination Omen Crest Shield
Maligaro's Virtuosity Fine Bracers
Marohi Erqi Totemic Greatclub
Mask of the Sanguimancer Face Mask
Mask of the Stitched Demon Feathered Tiara
Mastered Domain Irradiated Tablet
Matsya Crescent Quarterstaff
Megalomaniac Diamond
Meginord's Girdle Rawhide Belt
Melting Maelstrom Ultimate Mana Flask
Midnight Braid Rawhide Belt
Mind of the Council Death Mask
Ming's Heart Amethyst Ring
Mist Whisper Makeshift Crossbow
Mjölner Torment Club
Morior Invictus Grand Regalia
Murkshaft Toxic Quiver
Myris Uxor Covert Hood
Nascent Hope Thawing Charm
Nazir's Judgement Steelpoint Quarterstaff
Nebuloch Execratus Hammer
Necromantle Bone Raiment
Ngamahu's Chosen Ruby Charm
Nightfall Fortress Tower Shield
Nightscale Pauascale Gloves
Nocturne Wooden Buckler
Northpaw Suede Bracers
Oaksworn Sigil Crest Shield
Obern's Bastion Stacked Sabatons
Olroth's Resolve Ultimate Life Flask
Olrovasara Torment Club
Original Sin Amethyst Ring
Painter's Servant Torn Gloves
Palm of the Dreamer Shrine Sceptre
Pariah's Embrace Cloaked Mail
Perandus Seal Gold Ring
Perfidy Knight Armour
Periphery Heartwood Shortbow
Pillar of the Caged God Long Quarterstaff
Plaguefinger Gauze Wraps
Polcirkeln Sapphire Ring
Powertread Hunting Shoes
Pragmatism Explorer Armour
Prayers for Rain Keth Raiment
Prism Guardian Intricate Crest Shield
Prism of Belief Diamond
Prized Pain Iron Ring
Quatl's Molt Serpentscale Coat
Quecholli Crumbling Maul
Queen of the Forest Smuggler Coat
Quill Rain Shortbow
Radiant Grief Lace Hood
Rampart Raptor Tense Crossbow
Rathpith Globe Sacred Focus
Rearguard Blunt Quiver
Redblade Banner Heraldric Tower Shield
Redemption Trarthan Cannon
Redflare Conduit Anchorite Garb
Revered Resin Amber Amulet
Reverie Shaman Mantle
Rise of the Phoenix Omen Crest Shield
Rite of Passage Golden Charm
Rondel de Ezo Plated Buckler
Rondel of Fragility Lunar Amulet
Ryslatha's Coil Ornate Belt
Sacred Flame Shrine Sceptre
Sacrosanctum Corvus Mantle
Sadist's Mercy Flanged Mace
Saffell's Frame Emblem Crest Shield
Safrin's Resolve Ring
Saitha's Spear Barbed Spear
Sands of Silk Shrouded Vest
Sandstorm Visage Chain Tiara
Sanguine Diviner Bone Wand
Sanguis Heroum Staunching Charm
Scold's Bridle Jade Tiara
Sculpted Suffering Warpick
Season of the Hunt Overseer Tablet
Seed of Cataclysm Lazuli Ring
Seeing Stars Marching Mace
Serle's Grit Kalguuran Forgehammer
Serpent's Egg Gold Amulet
Serpent's Lesson Tonal Focus
Shackles of the Wretched Aged Cuffs
Shankgonne Covered Sabatons
Shavronne's Satchel Fine Belt
Shyaba Temple Maul
Sierran Inheritance Marabout Garb
Silks of Veneration Enlightened Robe
Silverthorne Spiked Buckler
Sine Aequo Grand Manchettes
Sire of Shards Chiming Staff
Skin of the Loyal Garment
Skysliver Winged Spear
Slivertongue Zealot Bow
Snakebite Spined Bracers
Snakepit Pearl Ring
Solus Ipse Grand Visage
Soul Mantle Sacrificial Mantle
Soul Tether Long Belt
Spire of Ire Helix Spear
Spiteful Floret Nettle Talisman
Splinter of Lorrata Hardwood Spear
Splinterheart Recurve Bow
Split Personality Ruby
Starkonja's Head Leatherbound Hood
Stone of Lazhwar Lapis Amulet
Strugglescream Stellar Amulet
Sunsplinter Array Buckler
Surefooted Sigil Jade Amulet
Surge of the Tide Lumbering Talisman
Svalinn Crucible Tower Shield
Sylvan's Effigy Stoic Sceptre
Tabula Rasa Garment
Tangletongue Forked Spear
Taryn's Shiver Gelid Staff
Temporalis Silk Robe
Tetzlapokal's Desire Votive Raiment
The Adorned Diamond
The Anvil Bloodstone Amulet
The Auspex Exquisite Vest
The Barrow Dweller Rogue Armour
The Black Cat Grounding Charm
The Black Doubt Hexer's Robe
The Black Insignia Corsair Cap
The Blood Thorn Wrapped Quarterstaff
The Brass Dome Champion Cuirass
The Bringer of Rain Decorated Helm
The Burden of Leadership Tapestry Relic
The Burden of Shadows Chiming Staff
The Burrower Topaz Ring
The Changing Seasons Seal Relic
The Coming Calamity Heroic Armour
The Covenant Altar Robe
The Dancing Mirage Wayfarer Jacket
The Dark Defiler Rattling Sceptre
The Desperate Alliance Vase Relic
The Devouring Diadem Wicker Tiara
The Empty Roar Cultist Greathammer
The Eternal Spark Crystal Focus
The Everlasting Gaze Azure Amulet
The Fall of the Axe Silver Charm
The Flesh Poppet Vicious Talisman
The Gnashing Sash Wide Belt
The Grand Project Irradiated Tablet
The Hammer of Faith Giant Maul
The Hollow Mask Hewn Mask
The Infinite Pursuit Bronze Greaves
The Knight-errant Mail Sabatons
The Last Flame Incense Relic
The Last Lament Desolate Crossbow
The Lethal Draw Sacral Quiver
The Mutable Star Cleric Vestments
The Ordained Grand Spear
The Pandemonius Lapis Amulet
The Peacemaker's Draught Amphora Relic
The Prisoner's Manacles Kalguuran Cuffs
The Rat Cage Scout's Vest
The Raven's Flock Perching Staff
The Road Warrior Raider Plate
The Searing Touch Pyrophyte Staff
The Sentry Gothic Quarterstaff
The Smiling Knight Cowled Helm
The Sunken Vessel Knight Armour
The Surrender Vaal Tower Shield
The Taming Prismatic Ring
The Three Dragons Solid Mask
The Unborn Lich Ravenous Staff
The Unleashed Revered Vestments
The Vertex Tribal Mask
The Vile Knight Shielded Helm
The Whispering Ice Permafrost Staff
The Wicked Quill Withered Wand
Thief's Torment Emerald Ring
Threaded Light Woven Focus
Thrillsteel Spired Greathelm
Thunderfist Utility Wraps
Tidebreaker Pointed Maul
Titanrot Cataphract Maraketh Cuirass
Trampletoe Trimmed Greaves
Treefingers Riveted Mitts
Trenchtimbre Spiked Club
Trephina Forge Maul
Twisted Empyrean Aberrant Sledge
Tyranny's Grip Ironhead Spear
Uhtred's Chalice Transcendent Mana Flask
Umbilicus Immortalis Linen Belt
Undying Hate Timeless Jewel
Unforeseen Consequences Abyss Tablet
Ungil's Harmony Azure Amulet
Valako's Roar Topaz Charm
Valako's Vice Plate Gauntlets
Veil of the Night Martyr Crown
Veilpiercer Amethyst Ring
Venopuncture Iron Ring
Ventor's Gamble Gold Ring
Vestige of Darkness Tenebrous Crown
Vigilant View Emerald Ring
Vis Mortis Plated Raiment
Visage of Ayah Beaded Circlet
Visions of Paradise Irradiated Tablet
Voices Sapphire
Voll's Protector Plated Vestments
Voltaxic Rift Fanatic Bow
Waistgate Heavy Belt
Wake of Destruction Secured Leggings
Wandering Reliquary Steel Plate
Wanderlust Wrapped Sandals
Waveshaper Tideseer Mantle
Whisper of the Brotherhood Sapphire Ring
Widowhail Crude Bow
Widow's Reign Knight Armour
Window to Paradise Barricade Tower Shield
Windscream Feathered Sandals
Wings of Caelyn Rusted Greathelm
Wondertrap Silk Slippers
Wraeclast Besieged Breach Tablet
Wulfsbane Painted Tower Shield
Xoph's Blood Amber Amulet
Yoke of Suffering Bloodstone Amulet
Yriel's Fostering Strider Vest
Zaida's Longevity Ring
Zerphi's Genesis Heavy Belt
Zerphi's Serape Scalper's Jacket
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
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在庫切れ。
POE 2 アイテムとは?
POE 2 アイテムとは、ゲーム内でキャラクターに装備するギアの総称で、各アイテムには異なるゲイン効果があります。 Path of Exile 2 では現在、700 種類を超えるユニークなギア ベース タイプが知られています。 これらのアイテムでは、槍、クロスボウ、フレイルなどの新しい武器でキャラクターの戦闘能力を強化したり、新しいルーンを使用して生存能力を強化したりすることができます。
POE 2 では、これらのアイテムを入手する方法は最初の作品と似ており、ほとんどの場合、戦闘やミッションの完了によって入手する必要があります。 ただし、現在必要な Path of Exile 2 アイテムをターゲットに直接購入することもできます。これにより、探索プロセスが数倍高速になります。
EZG.com で Path of Exile 2 アイテムを購入する利点は何ですか?
EZG.com は、プロフェッショナルで合法的なゲーム サービス マーケットです。 豊富な取引経験と高品質のカスタマー サービスを備え、長年にわたり大多数のプレイヤーから信頼されています。これにより、ほとんどのプレイヤーにとって、EZG.com は常に POE 2 アイテムを購入する最良の選択肢となります。
さらに、EZG.com では常に最も多様な Path Of Exile 2 アイテムが販売されており、これも当社の強みの 1 つです。正直に言うと、POE 2 でトップレベルのビルドを構築する際の難しさの 1 つは、強力なパワーを持つさまざまなユニークなアイテムを収集することです。これは、退屈なグラインドに時間を浪費するだけでなく、何度も失敗し、この MMO ゲームに対する熱意を間違いなく消耗させます。ですから、必要な POE 2 アイテムを EZG.com で直接購入し、非常に難しいエンドゲームとボスに全力を注ぎ、ゲームを楽しく楽しんでみてはいかがでしょうか。
リーズナブルな価格も、ほとんどのプレイヤーが当社を検討する主な要因です。しかし、まったく心配する必要はありません。EZG.com には、現在の市場動向に常に細心の注意を払い、最もリーズナブルな価格を設定して、最高の価値が得られるようにする経験豊富な POE 2 製品販売者が多数います。初めて当社のウェブサイトで POE 2 アイテムを購入する場合、またはアイテムをまとめて購入する場合は、販売者と話し合ってより良いオファーを得ることもできます。これにより、最高のアイテムを最も安い価格で確実に入手できます。
もちろん、当社は優れたカスタマー サービスにも自信を持っています。EZG.com は、プレイヤーが購入プロセス中にタイムリーでプロフェッショナルなサポートを受けられるように、常に 24 時間年中無休のオンライン サポートを提供しています。
EZG.com の助けを借りて、Path Of Exile 2 の旅にさらなる楽しみを加える準備はできていますか? 急いで必要な POE 2 アイテムをここで購入し、いつでもプレイを開始してください!
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Path of Exile 2 パッチ0.5.0 - Return of the Ancientsにおける最強ビルド トップ5
Path of Exile 2: Return of the Ancientsが間もなくリリースされます。GGGのゲームディレクターは、今回のアップデートをPoE1と過去のすべてのリーグを凌駕する、史上最大のアップデートだと述べています。
これはPath of Exile 2 1.0の正式リリース前の最後の大型コンテンツ拡張であり、エンドゲームシステムのリセット、新たなリーグメカニズム、新たなアセンダンシークラス、そして再設計されたOtherworldlyタレントツリーなど、ほぼすべてのシステムに大幅な変更が加えられます。
既にキャラクター選びに励んでいるベテランプレイヤーの方も、新たな最高峰ボスを攻略しようとしている復帰プレイヤーの方も、この最強ビルドランキングはきっとお役に立つでしょう。
パッチ0.4.0の情報は古くなっています。パッチ0.5.0ではいくつかのコアビルドシステムが変更され、新たなルーンによってビルドの選択肢がさらに広がりました。このリストの上位5つのビルドは、「古代の帰還」アップデートに基づいて更新された最新の構成です。
I. ウォーキング・カラミティ・オートボンバー
ウォーキング・カラミティ・オートボンバーは、Path of Exile 2 パッチ0.5.0において間違いなく最強のビルドです。このビルドでは、マップ上を移動するだけで、周囲のモンスターが自動的に一掃されます。
1. 動作メカニズム
ウォーキング・カラミティは、移動中に周囲に隕石を召喚し、進路上のすべての敵に大ダメージを与えるスキルです。ゲーム最強のレジェンダリーユニークタリスマン「王の怒り アッシュバーク・タリスマン」と組み合わせることで、大量の追加火ダメージを獲得し、隕石に必要な基本ダメージを十分に与えることができます。
次に、トランプルトーを組み込むことで、残りのキルダメージを周囲の敵に分散させます。十分な範囲攻撃効果とスキル持続時間への投資により、最終的には移動しながら30秒に1回キーを押すだけで敵を一掃できるビルドが完成します。
2. ゲームプレイ体験
ウォーキング・カラミティ・オートボンバーは、高いダメージを与えつつ、約20,000のアーマーポイントを誇る強力な防御力を維持しており、属性ダメージに最適です。単体攻撃には、命中時に大ダメージを与え、着弾時に亀裂を発生させるスキル「モルテンクラッシュ」が使えます。
このスキルは武器に付属しており、「アンセストラルクライ」と完璧なシナジーを発揮します。「アンセストラルクライ」は、亀裂の上を歩くと継続的に亀裂を発生させます。「アンセストラルクライ」は「フェロシャスロア」に組み込まれているため、変身中でも使用できます。
このビルドの総合的なダメージ量を正確に計算するのは難しいものの、『Path of Exile 2』での広範なテストに基づくと、毎秒400万~500万ダメージ程度と推定され、ゲーム内のトップティアのボスを瞬時に消滅させるのに十分な威力を持つ。
II. リープ・ブラッドメイジ
リープ・ブラッドメイジは、グリムリーパーのように鎌を振るうことができる。
1. 動作メカニズム
このビルドは、特殊なリーピングスタッフをベースにしたリープスキルを活用する。ハーベストは武器を振り回し、前方のすべての敵に莫大な魔法ダメージを与える。このスキルは詠唱速度を犠牲にする代わりにヒットダメージが高く、一撃一撃が強力になる。
そして、リープとトランプルトーを組み合わせると、まさに魔法のような効果を発揮する。トランプルトーは、オーバーキルダメージの一部をターゲットから2メートル以内のすべての敵に与え、この効果は無限に連鎖する。範囲攻撃に十分な投資を行い、クリティカルヒット率を100%にすれば、一撃でマップ全体を壊滅させることも可能だ。
2. ゲームプレイ体験
ブラッドメイジ・リープが他のビルドを凌駕する理由はここにあります。単に単体ダメージが高いとかマップクリアが速いというだけではなく、Path of Exile 2で最も満足度の高いゲームプレイを提供してくれるからです。鎌を振る一振り一振り、オーバーキル爆発の連鎖は、重厚感と達成感に満ちています。
重要な変更点の一つとして、パッチ0.5.0でリーチシステムが大幅に改良され、上限値が低くなった、より制限の厳しい単一ソースモデルに移行しました。この変更により、ブラッドメイジは他のビルドよりもこれらの影響をより顕著に受ける可能性があります。
III. アークメイジ・ストームウィーバービルド
ストームウィーバービルドは、PoE2の初期テスト段階からビルドコミュニティの定番となっています。マップクリア速度やバーストダメージはライトニングアローには及ばないものの、高い耐久力、低コストでの初期構築、そして終盤における強力なポテンシャルを兼ね備えており、これに匹敵するビルドは他にほとんどありません。
1. 動作メカニズム
このビルドの中核となるのは、最大マナ量に応じて大量の雷ダメージを与える強力なバフ「アークメイジ」です。マナはPath of Exile 2で最も簡単に獲得できるステータスであるため、アークメイジビルドは序盤から終盤まで柔軟に対応できます。
多くのプレイヤーはアークメイジをスパークと組み合わせて使用し、ライトニングオーブも数秒で戦場を雷で満たすことができる優れた選択肢ですが、この特化型ビルドではアークを使用します。
なぜアークなのか?それは、サポートジェム「シオネのテンパー」(サポートスキルが数回の詠唱ごとにノヴァ状の複数の投射物を発射する効果を持つ)と組み合わせることで、アークはマップクリア速度においてスパークをはるかに凌駕するからです。さらに、ボス戦でのバーストダメージを強化するため、ベルトスロットにオーブ・オブ・ストームズを追加しました。
2. ゲームプレイ体験
このビルドは非常に柔軟性に富んでいます。基本的なスパーク構成から始めても、予算に余裕ができたらアークバージョンに移行できます。マナを蓄積し、マインド・オーバー・マターで強力な防御力を発揮するストームウィーバービルドは、さらなる発展の可能性を秘めています。
さらに、ストームウィーバービルドはエネルギーシールドの再生や過剰なリーチに依存していないため、PoE2: Return of the Ancientsの大規模なバランス調整の影響をほとんど受けません。
プレイヤーは、リーグ「ルーン・オブ・アルドゥル」で導入された新たな防御システム「ルーンバリア」が、マナスタッカーと非常に相性が良いことに留意すべきです。マインドオーバーマターでライフをマナに変換するビルドにとって、追加の防御層は常に歓迎されるからです。
ルーンワードを消費することであらゆるアビリティのダメージを直接増加させる新たなルーンインフュージョンサポートルーンストーンは、このビルドに最適です。
IV. ライトニングアローデッドアイ
ホワイトライトニングアローデッドアイは、Path of Exile 2の人気ビルドの中で単体ダメージは最高ではありませんが、マップクリア速度は間違いなく最速です。スピードを最優先し、十分な通貨予算があるなら、ライトニングアローデッドアイは間違いなく最適な選択肢です。
1. 動作メカニズム
この特殊なバリアントは、3つの属性チェーンすべてを活用し、あらゆるタイプのダメージを与えますが、特に氷属性ダメージに重点を置いています。極めて高いフリーズビルドアップを積み重ねることで、ボスを含むあらゆる敵を数発の攻撃で凍結させることができます。このビルドは、アーマー爆発メカニズムを組み込んでおり、氷の使者が無限に連鎖反応を起こし、他の使者を巻き込みながら画面全体を指数関数的にカバーします。
特筆すべきは、範囲攻撃効果に重点的に投資している点です。ライトニングアロー1発で画面全体を一掃することが可能です。
2. ゲームプレイ体験
これまでのビルドとは異なり、ライトニングアローデッドアイはライトニングアローとライトニングロッドのシナジー効果により、単体ターゲットに莫大なダメージを与えます。ライトニングロッドを設置して敵を感電させ、ライトニングアローを発射すれば、最強のボスでさえ数秒で倒すことができます。このビルドなら、最高難易度のエンドゲームボスも容易に撃破できます。
しかし、防御力は比較的低く、基本ライフはわずか3,500です。ライフや属性耐性の付いた装備を装着することで、生存率を向上させることができます。
実際、このビルドの強さだけを考慮すれば、このリストの上位3位にランクインする可能性は十分にあります。唯一の難点は、アップグレードコストが高いことです。このビルドの真の可能性を引き出すには、スキルをアップグレードしたり、ヘッドハンターなどのレアな装備を作成したりするために、大量のPath of Exile 2通貨が必要です。
V. 属性スタッキング・ブレード・フラリー・タイタン
属性スタッキング・ブレード・フラリー・タイタンは、近接攻撃ビルドでありながら、本質的に高い防御力を備えているという点でユニークです。実際、ダメージとマップクリア速度も非常に優れています。
1. 動作メカニズム
このビルドの中核となるのは「檻の神の柱」です。この武器は以下の効果を提供します。
- 筋力5ポイントごとにダメージ増加
- 器用さ5ポイントごとに攻撃速度増加
- 知力5ポイントごとに範囲攻撃ダメージ増加
これらのボーナスは全体に適用され、他の効果と加算されるため、属性値1ポイントごとに攻撃力が直接的に向上します。この武器は基本クリティカル率が10%で、物理ダメージもそれなりにありますが、その真価は上記の3つの属性値を重ねることで発揮されます。
基本ダメージを最大化するために、「知恵の手」と「行動の手」を使用します。これらは知力1ポイントごとに雷ダメージを増加させます。Path of Exile 2のこれらのアイテムは、非常に安価でありながら、驚異的な属性ポテンシャルを秘めています。
このビルドのコアアビリティは、テンペスト・フラリー、テンペスト・ベル、ヘラルド・オブ・サンダー、ヘラルド・オブ・アッシュです。コンストリクティング・コマンドを使用することで、近くに敵がいるだけで「包囲」状態となり、パッシブスキルツリー上の「包囲」ノードと防御ジェムがすべて発動します。これらのボーナスは、ハルキング・フォームノードによってさらに強化されます。
2. ゲームプレイ体験
属性スタッキング・ブレード・フラリー・タイタンビルドの致命的な欠点は、PoE 2パッチ0.5.0では防御力は十分であるものの、ダメージが不足している点です。最高難易度のゼシュトのような高レベルボス戦では、このダメージ不足が討伐時間の長期化につながります。
パッチ0.5では、リーチシステムに大幅な変更が加えられ、上限が制限された単一ソースモデルが採用されました。このタイタンビルドは、リーチではなく、高いライフプールとアーマーダメージ軽減によってサステインを維持しているため、この変更による影響はほとんどありません。
さらに、『Return of the Ancients』では、体力がゼロになった際に第二のライフプールを発動させるルーンワード防御システムが導入されました。このライフプールはあらゆる防具(このビルドで使用されているレジェンダリー装備を含む)に適用でき、生存率をさらに高めます。
これらは、当サイトが推奨する最強ビルド上位5つであり、『Path of Exile 2: Return of the Ancients』に最適です。どのビルドを選択するにしても、これらの5つのビルドについて理解を深めることができるでしょう。実際のゲームプレイでは、最強のビルドは一つではないかもしれませんが、最も適したビルドは必ず存在します。
Path of Exile 2 パッチ 0.4.0 「最後のドルイド」リーグ解説 | 新リーグメカニズム、ドルイド、アビス、QoL改善
Path of Exile 2は先日、最新の大型パッチ0.4.0をリリースしました。このパッチには、新リーグ「最後のドルイド」をはじめ、豊富な新コンテンツと既存機能の改修が含まれています。正直なところ、パッチノートは以前のものほど長くはありませんが、多くの変更点がプレイヤーからのフィードバックやコミュニティの提案に基づいて行われていることから、開発陣のより高いレベルの取り組みがうかがえます。
しかし、多くの人は依然としてこのゲームに疑問を抱いています。主な理由は、本作がまだ早期アクセス版であり、正式版のリリース日がまだ遠いからです。そのため、現在のコンテンツがどれほど優れていても、早期アクセス期間が終了すればすべて消えてしまうと考え、プレイヤーは非常に失望してゲームを離れてしまうだろうと危惧しています。
しかし、EZG.comは、ゲーム開発をそのような否定的な視点から見るべきではなく、むしろ現在に焦点を当てるべきだと考えています。例えば、このガイドを参考に、最新のPOE 2 0.4.0パッチと「最後のドルイド」リーグの重要なゲームコンテンツを理解することは、12月12日のリリース時に有利なスタートを切るために非常に重要です。
新リーグメカニズム - ヴァール神殿リーグ
このリーグでは、ヴァール遺跡としても知られるヴァール神殿の仕組みが大きく変更されました。まず、通常の探索中にいくつかのヴァールビーコンに遭遇します。これらのビーコンは、近くの敵に汚染効果を付与します。
これらの影響を受けた敵を倒すと、ビーコンを起動できます。6つのビーコンを起動すると、ヴァール神殿に入ることができます。簡単に言うと、このヴァール神殿は巨大なモジュール式のダンジョンのようなもので、最終的な報酬を得るには繰り返し攻略する必要があります。
神殿内には、神殿のレイアウト(通路や部屋の配置など)をカスタマイズできる神殿コンソールがあります。探索可能な部屋の中には、隣接する部屋同士が特定の条件を満たすことで追加のボーナス効果が得られるものがあり、これを利用してより多くのPoE 2通貨やアイテムを獲得できます。
Path of Exile 2のストーリーにおいて、ヴァールテンプルはヴァール族の女王アツィリの居城として描かれているため、すべての部屋を配置する際は、ボス部屋がマップ全体の最右端に位置し、かつその部屋の出口が入口に直接面していることを確認してください。また、各部屋は対応する素材を消費することでアップグレードできます。
アップデート後、各「腐敗の聖域」部屋には、汚染されたアイテムの接辞やレアリティをさらに変更できる祭壇が設置されます。さらに、「外科医のシンフォニー」と呼ばれる特殊な部屋では、「超越装置」を操作してキャラクターの四肢を交換することができ、それぞれ異なる有益な効果が得られます。
このリーグメカニクスの導入により、Path of Exile 2ではテンプル内でアイテムをクラフトする方法が大幅に増加し、新たなゲーム内通貨が登場したり、装備をアップグレードまたは強化する機会が増えたりします。
最後に、女王アツィリとの戦闘を完了すると、真新しい杖、ヴァール族限定アイテム、そして高レベルのクラフト素材を戦利品として入手でき、今後の冒険のための確固たる基盤を築くことができます。
今回の「ヴァールの運命」リーグでは、スタンダード、ハードコア、ソロセルフファウンドの3つのモードが用意されており、いずれもコアとなるメカニクスとアイテムは共通ですが、難易度が異なります。
新クラス - ドルイド
多くのプレイヤーからの要望に応え、Path of Exile 2パッチ0.4.0で待望の新クラス「ドルイド」が実装されました。ドルイドの登場に合わせて、開発チームは主に原始スキルに特化した20種類以上の新しいスキルジェムと、35種類以上のサポートジェムを追加しました。
さらに、この新クラスのために250種類以上の新しいパッシブスキルと10種類以上のユニークアイテムが用意されています。また、エンドコンテンツで使用できる8種類の新しい系統サポートジェムと、新しいモディファイアを持つ4種類の強化アイテムもドルイド向けに実装されています。
加えて、両手に装備して変身攻撃に使用できる新しい近接武器「タリスマン」が追加されました。この武器を装備すると、対応する動物の姿に変身し、その動物の基本攻撃能力を獲得できます。
ドルイドに選択可能なアセンダンシークラスについて、開発者はオラクルとシャーマンであることを明らかにしました。オラクルは強力な攻撃力と防御力で全てのチャレンジをクリアできる一方、シャーマンはフューリーを蓄積することで究極のダメージポテンシャルを発揮できます。
アビスが常設コンテンツに
前回のリーグでアビスのメカニクスに対するプレイヤーコミュニティからの肯定的なフィードバックを受け、開発チームはアビスをPoE 2のコアコンテンツに組み込みました。これにより、Act 2以降の特定のキャンペーンエリアでアビスの遭遇イベントが発生するようになります。さらに、これらの遭遇イベントは、アビスのタブレットや関連するモディファイアとともに、エンドゲームコンテンツにも追加されました。
これに伴い、続編では「アビスの台頭」コンテンツ専用のアトラスパッシブツリーが追加され、ツリー上のパッシブノードをアクティブ化することで、アビスの遭遇イベントにモディファイアを追加または変更し、Path of Exile 2の通貨やアイテム報酬を増やすことができます。
ただし、基本的なメカニクスは維持されていますが、いくつかの変更点もあります。例えば、「保存された脊椎骨」はドロップしなくなりました。また、「魂の井戸」クエストは、新しい「最後のドルイド」リーグに合わせて更新されています。
QoL改善
メジャーアップデートやマイナーなバグ修正のたびにユーザーエクスペリエンスは改善されますが、PoE 2のパッチ0.4.0は、プレイヤーが長年不満を抱えていた多くの問題に対処しているため、特に注目に値します。
例えば、CPUパフォーマンスが25%向上し、CPUがボトルネックとなっている場合のフレームレートの変動が大幅に軽減されました。これは特に負荷の高いゲームシナリオで顕著に効果を発揮し、様々なゲームデバイスを使用している場合でも主要なアクションをより速く実行できるようになり、ゲームのビジュアルとフレームレートが常に安定した状態を維持できるようになります。
ただし、GPUがゲームの要件を満たしていない場合、これらの変更は効果がありません。レンダリング解像度を下げるか、ダイナミック解像度を使用することでパフォーマンスをわずかに向上させることはできますが、これはあくまで一時的な解決策です。
プレイヤーにとって最も関心の高いCPUパフォーマンスの改善に加え、開発チームは他にもいくつかのQoL調整を行っています。例えば、ジェムカットインターフェースでの装備中のすべてのサポートジェムの互換性表示、トレードマーケットでのクイック検索機能、マナオーブの横にレイジが表示されるようになったことなどです。
12月12日にリリースされたPath of Exile 2のパッチ0.4.0における新コンテンツと変更点の分析から、開発チームがこの新シーズンを非常に重視していることが明らかになりました。今回は、ドルイドクラスの追加にあたり、以前ハンタークラスを追加した際に見られたような特定のクラスへの優遇措置を避けているようです。
しかしながら、この物議を醸している続編が、パッチによるコンテンツ追加を繰り返すことでプレイヤーの要望に応えようとし続けるのであれば、来年、他のRPGや長年のライバルであるDiablo 4の新たな拡張パックといった競合タイトルのプレッシャーの中で、苦戦を強いられることになるでしょう。いずれにせよ、このリーグを楽しんでプレイしていただければ幸いです。
Path of Exile 2 Dawn Of The Hunt の新アイテム: 使い方は? - 新しいユニークアイテム、スキル、サポート ジェム
Path of Exile 2 は、プレイヤーに最大のパッチである Dawn of The Hunt をまもなく提供します。新しいクラスの追加に加えて、多数の新しいアイテムが新しいパッチに追加されます。これらには、新しいスキル ジェム、100 を超えるユニーク アイテム、100 を超える新しいサポート ジェムが含まれます。
スキル ジェム
Path of Exile 2 Dawn Of The Hunt パッチは、新しいシーズンと見なすことができます。新しいシーズンに参加するすべてのプレイヤーは、ゼロから始める必要があり、通貨を含むアイテムを持ち運ぶことはできません。新しいクラスの追加により、ゲームは次のアップデートで新しいスキル ジェムを追加します。開発者は、ライブ ブロードキャストで新しいスキル ジェムのいくつかを公開しました。

Rhoa マウントの召喚
このスキルを使用すると、マウントを召喚して、移動しながら長距離射撃を行うことができます。このスキルは、キャラクターが長距離攻撃を行うときに受ける移動速度のペナルティを補うことができます。しかし、マウントで多くのダメージを受けると、マウントから落とされてスタンします。このスキルはハントレス専用に設計されていることがわかります。
レイズスペクター
レイズスペクターは、ライブブロードキャストで言及されたもう1つのスキルです。倒したモンスターを自分の召使いに変えることができます。ただし、モンスターが強いほど、消費するスピリットが多くなります。このスキルは、ウィッチのアセンダシークラスのリッチに備えておく必要があります。
ユニークアイテム
Dawn Of The Huntパッチでは、ゲームに新しい武器タイプが追加されるため、多くのユニークアイテムがゲームに追加されます。これらの新しいユニークアイテムには、武器、アミュレット、宝石が含まれます。これらの新しいユニークアイテムは、ゲーム中盤と終盤で遭遇できます。
ただし、すべてのプレーヤーは、POE 2に「ユニークなトラップ」という言葉があることも知っておく必要があります。多くのユニークアイテムは、特にゲーム序盤にユニークアイテムを入手した場合、バックパック内の最高のレアアイテムよりも優れているとは限りません。したがって、バックパックの中に不要なユニークアイテムを他のプレイヤーと通貨と交換するのは良い習慣です。
0.2.0 パッチに含まれるユニークアイテムを見てみましょう。
チェルノボグの柱
- シールド
- レベル 65、筋力 118、敏捷性 86 が必要
- スキル付与: シールドを上げる
- +126% アーマー増加
- +38 火炎耐性
- +37 カオス耐性
- +167 スタン閾値
- このシールドがブロックする回数が増えるほど、敵に火をつけることができます
このユニークシールドは Path of Exile 1 で初めて登場し、Path of Exile 2 でアップグレードされたアートとともに復活しました。このユニーク武器は、着用者の耐性を高めるだけでなく、着用者の火炎ダメージを与える能力も高めます。これは、Warrior Ascendancy クラスの Smith of Kitava と相性が良いかもしれません。
迫りくる災難
- 英雄の鎧
- 必要条件: レベル 84、筋力 86、敏捷性 86
- 付与スキル: レベル 19 氷の使者、レベル 19 雷の使者、レベル 19 灰の使者
- 最大ライフ +74
- すべての属性耐性 +37%
- 目の前の敵の属性耐性が失われる
これは非常に強力なボディアーマーです。クラスが主に属性攻撃に依存している場合、エンドゲームではこのユニークなアーマーを装備する必要があります。ただし、このユニークなアーマーには高いステータスとレベルの要件があり、僧侶が使用するのが最適です。Dawn Of The Hunt パッチでは、このユニークなアイテムのために多くの POE 2 の神聖なオーブを交換することをいとわないプレイヤーがいることが予想されます。
カルギラのアーク
- バッカー
- 必要条件: レベル 52、敏捷性 95
- スキル付与: パリー
- 回避率 82% 増加
- 最大マナ +80
- 知性 +15
- あらゆる距離からの発射物をブロック
- パリーの持続時間を 50% 増加
このユニーク アイテムは、オフハンドに小さな円形シールドを装備する必要があるハントレスに最適です。このユニーク アイテムの敏捷性要件は高いですが、発射物を完全にブロックする能力は、POE 2 通貨を購入する価値があるほどです。このユニーク アイテムは、特定のボスに対して非常に効果的です。
ベイラの苦悩
- チャーム
- 必要レベル: レベル 32
- キャラクターがイグナイテッド効果を無効化します
- イグナイテッドの敵を倒すとチャージが付与されます
- 爆発で敵をイグナイテッドし、最大ライフの一定割合を敵に与えます
このユニークなアイテムは魔女や傭兵に適しており、モンスターの多い場所で連鎖爆発を起こすのに非常に適しており、通貨獲得の効率を大幅に向上させます。
ウエストゲート
- ヘビーベルト
- 必要レベル: レベル 32
- スタンしきい値 +23%
- 最大ライフ +75
- 最大マナ +61
- ライフフラスコの回復率を 23% 増加
- マナフラスコの回復率を 25% 増加
- マナフラスコとライフフラスコはどちらのスロットにも装備できます
- フラスコ回復に依存するクラスに役立つ、より一般的なベルトです。
サイサの槍
- 槍
- 必要条件: レベル 33、敏捷性 60、筋力 25
- 物理ダメージを 22 ~ 27 増加
- 火炎ダメージを 27 ~ 36 増加
- ヒット時の出血確率を 20% 増加
- 出血と火炎を組み合わせて燃焼効果を強める
- ヒット時の出血効果を強める確率 10%
- 発射体攻撃は使用不可
槍はハントレスの武器です。このユニークな武器はレベル 33 が必要なので、より適しています第三幕で使用できる。
サポート ジェム
Dawn Of The Hunt では、いくつかのサポート ジェムが追加されます:
- ヘモクリスタル: 出血の形成をサポートします。継続ダメージ (DoT) を爆発的なヴァル クリスタルに変換します。
- アラインメント: 弓攻撃をサポートします。スキルは、指定された方向に攻撃すると、発射物のダメージを 30% 以上増加させることができます。
- カルトロップ: 戦場にカルトロップを生成し、槍を投げて敵の陣形を突き刺し、敵を減速させます。
- エンノルミティ: ミニオンのダメージを強化します。
上記は、0.2.0 パッチで判明した新しいアイテムです。どれも非常に価値があり、私は自分の通貨と交換してビルドを強化したいと思っています。プレイヤーが試すのを待っている新しいアイテムや新機能がまだたくさんあります。待ち遠しいですね。
Path Of Exile 2: 最高のレンジャー ビルドを作るには? - スキルと宝石
Path of Exile 2 では、スピードと敏捷性に特に重点を置いたレンジャーが復活します。開発者は、レンジャーの新バージョンをレゴラスのように、非常に機動性と応答性に優れたものにすることが目標だと述べています。つまり、素早い移動、高いジャンプ、戦場からの迅速な避難など、より多くの特別なスキルが見られるようになると期待できます。
Path of Exile 2 のリリース日が近づくにつれて、これまで公開されたすべてのスキルと宝石システムを含む、より多くの情報が明らかにされています。最も強力で効果的なレンジャービルドを構築したい人にとって、以下の詳細を理解することが重要です。

レンジャーの概要
レンジャーは、さまざまな矢と射撃スキルを使用し、雷、毒、火、霜などの要素を組み合わせることで、これまでにない戦闘スタイルの多様性を実現します。プレイヤーはスキルの組み合わせを柔軟に組み合わせることができます。たとえば、毒ベースのスキルと植物のスキルを組み合わせると、植物が強くなり、毒を吸収するため継続的なダメージ能力が得られます。
さらに、PoE 2 では、レンジャーに大きな変更が加えられました。マウントシステムです。プレイヤーはロアスに乗って冒険することができます。ロアスに乗っている間も、レンジャーは移動ペナルティなしで射撃を続けることができます。さらにエキサイティングなのは、特定のジャンプスキルを通じて、プレイヤーがロアスの背中から飛び降りてすぐに戦闘に参加できることです。
ロアスは敵と戦うプロセスにも参加します。攻撃する近くのターゲットを自動的に探し、プレイヤーに追加の火力支援を提供します。したがって、プレイヤーは PoE 2.e に入った後、POE 2 通貨をいくらか消費してロアスのロックを解除することができます。
レンジャーの能力
レンジャーにはスキルショット、エスケープショット、クールダウンスキルがあり、雷などの要素を使用して敵を感電させたり、地面に矢を撃って素早く回避したりできます。または、物事を簡素化したい場合は、スナイパースキルショットとフリーズスキルを組み合わせて AoE ダメージを与えることができます。さらに、毒、ガス、植物のスキルから選択できます。
PoE 2 レンジャーの能力はすべて次のとおりです:
- ライトニング アロー - ターゲットに稲妻を放ちます。
- フロスト エスケープ - 後ろにジャンプして、地面に凍結の矢を放ちます。
- スナイパー - チャージして強力なショットを放ちます。ヒットすると AoE ダメージを与えます。
- ライトニング ロッド - 地面に稲妻を引き寄せる矢を放ちます
- ストームコーラー アロー - 稲妻を呼び出して敵を攻撃します。高い確率でショック効果を引き起こし、敵に 30% の追加ダメージを与えます。
- バラージ - 次の攻撃を強化し、3 回連続で発射します
- 感電ロッド - 敵にショックを与えて動きを遅くします。
- ヴァイン アロー - 空中に矢を放ち、着弾地点に植物を生やします。新しいツタは敵に毒を与え、動きを遅くします。
- ポイズン ブルーム アロー - 爆発する植物の球根を作成します。
- ポイズン バースト アロー - 着弾時に爆発する有毒な矢です。ガス アロー - 敵に当たると爆発して毒ガスの雲を形成する矢を発射し、敵に毒を与えます。
- 疫病の担い手 - 疫病ノヴァを使用するとき、毒ダメージの一部を蓄え、近くの敵に放出します。
- 矢の雨 - 遠距離およびエリア ダメージ スキル。
- スナイパー マーク - ターゲットにマークを付け、次のクリティカル ストライクで追加ダメージを与え、狂乱チャージを付与します。
- 爆発する矢 - 炎の矢を発射する前にエネルギーを蓄積し、矢が最大エネルギーで当たると周囲で爆発を引き起こします。
スキル サポート ジェム
各スキルには 3 つのサポート ジェムを配置するスペースがあり、スキルの対応する色に合わせて色付けされています。これらは他のスキルに交換または移動できます。
レンジャーに装備されているすべてのスキル サポート ジェムは次のとおりです。
- 複数の発射体サポート - 発射体のダメージを 66% 削減しますが、発射体が 2 つ追加されます。
- より速い発射体サポート - 発射体の速度を 30% 増加します。
- 連鎖サポート - 各ヒットのダメージが 50% 減少しますが、連鎖は 1 回まで可能で、他のソースからの各連鎖効果も 1 回増加します。
- 持続時間の短縮 - スキル効果の持続時間が 20% 減少します。
- ショック スプレッド - サポートされたスキルによるヒットは、半径 2.5m 以内の近くの敵にも 20% の確率でショックを与えます。
- ニューラル オーバーロード サポート - 武装した敵にヒットするとショック効果が発生します。
- フローズン ネクサス サポート - 敵を凍結させる効果が 400% 増加し、敵を凍結させると地面に 2 秒間凍結ゾーンが作成されます。
- ディープ フリーズ サポート - サポートされたスキルによる凍結の持続時間がさらに 0.5 秒増加します。
- 貫通サポート - 追加のターゲットを貫通しますが、跳弾ダメージが 30% 減少します。
- 腐食サポート - サポートされたスキルによって適用される毒は、毒ダメージの 350% に相当するアーマーも破壊します。
- 弱点の悪用サポート - サポートされたスキルは、完全に破壊されたアーマーを持つ敵に 50% の追加ダメージを与えます。
最高のレンジャー ビルド
PoE 2 では、レンジャーには非常に豊富で多様なスキル セットが用意されており、プレイヤーはさまざまな戦闘シナリオや個人の好みに基づいてユニークなキャラクターを作成できます。植物攻撃と有毒スキルを組み合わせることは、非常に効果的な戦略です。
たとえば、Poison Bloom Arrows を使用すると、プレイヤーは有毒な矢を発射して、地面に有毒な植物の球根を成長させ、周囲のすべての敵に継続的な毒ダメージを与えることができます。
もう 1 つ言及する価値のあるスキルは、Vine Arrows です。これも、地面に矢を発射し、そこに特別な機能を持つ植物を成長させることで機能します。ただし、Vine Arrows は絡み合ったツタを生成し、接触すると敵をつかんで毒を与え、動きを遅くします。さらに重要なのは、ガス アローを使用すると、ツタがターゲットをうまく縛った後にガス クラウドを放出することです。
さらに、この武器は、Corrosion Support などの他の種類のサポート スキルとのチーム バトルでも使用でき、敵の防御をさらに弱めることができます。さらに興味深いのは、すでに形成されたガス雲に爆発効果のある矢を発射することで、激しい爆発反応を引き起こすことができることです。
このガイドを読んだ後、あなたは Path of Exile 2 レンジャーに魅了されていると思います。ゲームに飛び込んでレンジャーの作成を始めましょう。