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Daha Fazla Seçenek

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

İpucu:Aramak için herhangi bir anahtar kelimeyi girebilir ve birden fazla anahtar kelime araması eklemek için "+" işaretini tıklayabilirsiniz.

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EZG Path Of Exile 2 Eagle Cowl Masked Greathelm#666364
Eagle Cowl Masked Greathelm#666364
$26.99
EZG Path Of Exile 2 Corruption Stride Fortress Sabatons#568450
Corruption Stride Fortress Sabatons#568450
$37.99
EZG Path Of Exile 2 Pain Visor Jungle Tiara#344433
Pain Visor Jungle Tiara#344433
$14.19
EZG Path Of Exile 2 Brimstone Clasp Absent Amulet#974860
Brimstone Clasp Absent Amulet#974860
$149.99
EZG Path Of Exile 2 Ambush Span Sekhema Sandals#402441
Ambush Span Sekhema Sandals#402441
$17.99
EZG Path Of Exile 2 Cataclysm Palm Secured Wraps#311707
Cataclysm Palm Secured Wraps#311707
$24.99
EZG Path Of Exile 2 Rune Whorl Mnemonic Ring#986043
Rune Whorl Mnemonic Ring#986043
$26.99
EZG Path Of Exile 2 Apocalypse Nock Obliterator Bow#120783
Apocalypse Nock Obliterator Bow#120783
$29.99
EZG Path Of Exile 2 Woe Grip Gold Ring#612527
Woe Grip Gold Ring#612527
$90.99
EZG Path Of Exile 2 Invasion Trail Daggerfoot Shoes#980240
Invasion Trail Daggerfoot Shoes#980240
$21.99
EZG Path Of Exile 2 Sol Salvation Ancestral Tiara#427304
Sol Salvation Ancestral Tiara#427304
$33.99
EZG Path Of Exile 2 Pain Barrage Obliterator Bow#266837
Pain Barrage Obliterator Bow#266837
$45.99
EZG Path Of Exile 2 Corruption Clutches Secured Wraps#46143
Corruption Clutches Secured Wraps#46143
$51.99
EZG Path Of Exile 2 Rift Edge Akoyan Spear#630451
Rift Edge Akoyan Spear#630451
$56.99
EZG Path Of Exile 2 Carrion Mitts Sirenscale Gloves#991875
Carrion Mitts Sirenscale Gloves#991875
$23.99
EZG Path Of Exile 2 Viper Shelter River Raiment#860898
Viper Shelter River Raiment#860898
$23.99
EZG Path Of Exile 2 Miracle Span Dunerunner Sandals#506217
Miracle Span Dunerunner Sandals#506217
$23.99
EZG Path Of Exile 2 Ghoul Road Sekhema Sandals#353575
Ghoul Road Sekhema Sandals#353575
$23.99
EZG Path Of Exile 2 Vortex Guardian Jungle Tiara#722235
Vortex Guardian Jungle Tiara#722235
$23.99
EZG Path Of Exile 2 Bramble Pendant Solar Amulet#916609
Bramble Pendant Solar Amulet#916609
$37.99
EZG Path Of Exile 2 Horror Roar Rattling Sceptre#670225
Horror Roar Rattling Sceptre#670225
$37.99
EZG Path Of Exile 2 Vengeance Paw Cultist Gauntlets#860342
Vengeance Paw Cultist Gauntlets#860342
$37.99
EZG Path Of Exile 2 Doom Ward Vile Robe#670265
Doom Ward Vile Robe#670265
$101.99
EZG Path Of Exile 2 Sorrow Knuckle Sirenscale Gloves#112496
Sorrow Knuckle Sirenscale Gloves#112496
$101.99
EZG Path Of Exile 2 Sol Carapace Vile Robe#63985
Sol Carapace Vile Robe#63985
$202.99
EZG Path Of Exile 2 Damnation Band Mnemonic Ring#146934
Damnation Band Mnemonic Ring#146934
$26.99
EZG Path Of Exile 2 Armageddon Touch Sirenscale Gloves#12905
Armageddon Touch Sirenscale Gloves#12905
$27.99
EZG Path Of Exile 2 Corpse Weaver Dueling Wand#980053
Corpse Weaver Dueling Wand#980053
$225.99
EZG Path Of Exile 2 Rune Span Daggerfoot Shoes#443405
Rune Span Daggerfoot Shoes#443405
$11.99
EZG Path Of Exile 2 Pandemonium Track Tasalian Greaves#102389
Pandemonium Track Tasalian Greaves#102389
$15.99
EZG Path Of Exile 2 Dire Turn Mnemonic Ring#527095
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POE 2 Öğeleri Nelerdir?

POE 2 Öğeleri, oyunda karakteriniz için donattığınız teçhizatlar için genel bir terimdir ve her bir öğenin farklı kazanç etkileri vardır. Path of Exile 2'de şu anda bilinen 700'den fazla benzersiz teçhizat temel türü vardır. Bu öğelerde, karakterinizin savaş yeteneklerini yeni silahlarla - Mızraklar, Arbalet ve Fırlatıcılar - geliştirebilir veya hayatta kalma yeteneklerinizi geliştirmek için bazı yeni rünler kullanabilirsiniz.

POE 2'de, bu öğeleri elde etmenin yolu ilk taksite benzerdir, çoğunlukla bunları elde etmek için savaşlar veya görevleri tamamlamayı gerektirir. Ancak, şu anda istediğiniz Path of Exile 2 Öğelerini doğrudan hedefli bir şekilde satın alabilir, bu da keşif sürecinizi birkaç kat daha hızlı hale getirecektir!


EZG.com'dan Path Of Exile 2 Öğeleri Satın Almanın Avantajları Nelerdir?

EZG.com profesyonel ve yasal bir oyun hizmeti pazarıdır. Zengin ticaret deneyimi ve yüksek kaliteli müşteri hizmetiyle, uzun yıllardır oyuncuların çoğunluğu tarafından güvenilmektedir. Bu ayrıca EZG.com'u çoğu oyuncu için POE 2 öğelerini satın almak için her zaman en iyi seçenek haline getirir.

Ayrıca, EZG.com her zaman satışta en çeşitli Path Of Exile 2 Öğelerine sahiptir, bu da avantajlarımızdan biridir. Dürüst olmak gerekirse, POE 2'de üst düzey bir yapı inşa etmenin zorluklarından biri, yalnızca sıkıcı öğütmelerle zamanınızı boşa harcamakla kalmayacak, aynı zamanda tekrar tekrar başarısızlığa uğrayacak ve bu kesinlikle bu MMO oyununa olan coşkunuzu tüketecek güçlü güçlere sahip çeşitli benzersiz öğeler toplamaktır. Öyleyse, neden istediğiniz POE 2 öğelerini doğrudan EZG.com'dan satın almayı, tüm enerjinizi son derece zorlu son oyun ve boss'a koymayı ve oyunun tadını mutlu bir şekilde çıkarmayı seçmiyorsunuz?

Uygun fiyat, çoğu oyuncunun bizi dikkate almasının ana faktörüdür. Ancak endişelenmenize hiç gerek yok. EZG.com'da, mevcut piyasa trendlerine her zaman yakından dikkat eden ve paranızın karşılığında en iyi değeri elde etmenizi sağlamak için en makul fiyatları belirleyen birçok deneyimli POE 2 ürün satıcısı vardır. Eğer web sitemizden ilk defa POE 2 Ürünleri satın alıyorsanız veya ürünleri toplu olarak satın almayı tercih ediyorsanız, daha iyi bir teklif almak için satıcıyla görüşmeyi bile seçebilirsiniz. Bu kesinlikle en iyi ürünleri en ucuz fiyata almanızı sağlayacaktır.

Elbette, mükemmel müşteri hizmetlerimize de çok güveniyoruz. EZG.com, oyuncuların satın alma süreci boyunca zamanında ve profesyonel yardım almasını sağlamak için her zaman 7/24 çevrimiçi destek sağlar.


EZG.com'un yardımıyla Path Of Exile 2 yolculuğunuza daha fazla eğlence katmaya hazır mısınız? Acele edin ve ihtiyacınız olan POE 2 Ürünlerini buradan satın alın ve istediğiniz zaman oynamaya başlayın!

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Path of Exile 2 Yama 0.5.0 - Return of the Ancients İçin En Güçlü 5 Oyun Stratejisi

Path of Exile 2 Yama 0.5.0 - Return of the Ancients İçin En Güçlü 5 Oyun Stratejisi

Path of Exile 2: Return of the Ancients yakında piyasaya sürülecek ve GGG'nin oyun direktörü bunu, hem PoE1'i hem de önceki tüm ligleri geride bırakan, şimdiye kadarki en büyük güncelleme olarak nitelendiriyor.

Bu, Path of Exile 2 1.0'ın resmi lansmanından önceki son büyük içerik genişletmesi olup, oyun sonu sisteminin sıfırlanması, yeni bir lig mekaniği, yeni yükseliş sınıfları ve yeniden tasarlanmış bir Öteki Dünya yetenek ağacı da dahil olmak üzere neredeyse tüm sistemlerde büyük değişiklikler getiriyor.

İster oyunu zaten gözlemleyen ve başlangıç ​​karakterini seçen deneyimli bir oyuncu olun, ister yeni zirve patronlarını fethetmeyi hedefleyen geri dönen bir oyuncu olun, en güçlü build'lerin bu sıralaması kesinlikle sizin için.

0.4.0 yamasından gelen öneriler güncel değil. 0.5.0 yaması, birkaç temel build sistemini değiştirdi ve yeni rünler daha fazla build seçeneği sunuyor. Bu listedeki en iyi beş yapılandırma, Return of the Ancients güncellemesine göre güncellenen en son yapılandırmalardır.Path of Exile 2 Yama 0.5.0 - Return of the Ancients İçin En Güçlü 5 Oyun Stratejisi

I. Yürüyen Felaket Otomatik Bombacısı

Yürüyen Felaket Otomatik Bombacısı, Path of Exile 2 0.5.0 yama sürümünde şüphesiz en üst düzey yapılandırmadır. Bu yapılandırmayla, haritada hareket etmeniz yeterlidir ve etrafınızdaki tüm canavarlar otomatik olarak temizlenir.

1. Çalışma Mekanizması

Yürüyen Felaket, hareket ederken etrafınızdaki alana çarpan ve yolundaki her şeye büyük miktarda ateş hasarı veren bir meteor çağıran bir yetenektir. Oyunun en güçlü efsanevi Benzersiz Tılsımı olan Kralın Öfkesi Kül Ağacı Tılsımı ile eşleştirildiğinde, meteorunuza ihtiyaç duyduğu tüm temel hasarı veren önemli miktarda ek ateş hasarı kazanırsınız.

Ardından, kalan öldürme hasarını yakındaki düşmanlar arasında dağıtmak için Trampletoe'yu dahil ediyoruz. Yeterli alan etkili efektler ve yetenek süresi yatırımıyla, hareket halindeyken her yarım dakikada bir tuşa basarak her şeyi temizlemeyi gerektiren bir yapılandırma elde ediyoruz.

2. Oynanış Deneyimi

Walking Calamity Autobomber, yaklaşık 20.000 zırh puanıyla güçlü bir savunma varlığı sağlarken yüksek hasar sunar ve element hasarı için mükemmel bir seçimdir. Tek hedefli hasar için, vuruş anında büyük hasar veren ve çarpma anında çatlaklar oluşturan Molten Crash yeteneği kullanılabilir.

Bu yetenek silahımız tarafından sağlanır ve Ancestral Cry ile mükemmel bir sinerji oluşturur: ikincisi, üzerlerinden geçerken çatlakların sürekli olarak patlamasına neden olur. Ancestral Cry'ı Ferocious Roar'a yerleştirdiğimiz için, şekil değiştirme sırasında da kullanılabilir.

Bu yapının toplam hasarını tam olarak hesaplamak zor olsa da, Path of Exile 2'deki kapsamlı testlere dayanarak, saniyede yaklaşık 4 ila 5 milyon hasar olduğu tahmin ediliyor; bu da oyundaki herhangi bir üst düzey patronu anında buharlaştırmaya yetecek kadar.

II. Reap Blood Mage

Reap Blood Mage, Grim Reaper gibi bir tırpan kullanmanıza olanak tanır.

1. Operasyonel Mekanizma

Bu yapılandırma, özel bir Biçme Asası tabanından türetilen Biçme becerisini kullanır. Biçme, silahınızı sallamanıza ve önünüzdeki tüm düşmanlara büyük miktarda büyü hasarı vermenize olanak tanır. Bu beceri, daha yüksek vuruş hasarı için büyü yapma hızından ödün verir ve her vuruşu güçlü kılar.

Ve Biçme'yi Ezme ile birleştirdiğinizde, gerçekten büyülü bir şey gerçekleşir. Ezme, aşırı hasarınızın bir yüzdesinin hedefin 2 metre içindeki tüm düşmanları etkilemesine neden olur ve bu etki sonsuza kadar zincirlenebilir. Alan etkisine ve %100 kritik vuruş şansına yeterli yatırım yapıldığında, tek bir vuruş tüm haritayı yok edebilir.

2. Oynanış Deneyimi

İşte bu yüzden Kan Büyücüsü Biçme, daha düşük sıralamalı yapılandırmalardan daha iyi performans gösterir. Bunun nedeni sadece daha yüksek tek hedef hasarı veya daha hızlı harita temizleme değil, aynı zamanda Path of Exile 2'de bulabileceğiniz en tatmin edici oynanışı sağlamasıdır. Tırpanın her vuruşu, her aşırı hasar patlaması zinciri, ağır ve ödüllendirici hissettirir.

Önemli değişikliklerden biri, 0.5.0 yama güncellemesinde Leech sisteminin elden geçirilerek daha kısıtlayıcı, tek kaynaklı ve daha düşük limitli bir modele geçilmesi oldu. Bu durum, Blood Mage'in bu değişikliklerden diğer build'lere göre daha fazla etkilenmesine neden olabilir.Return of the Ancients Ligi'nde bu güçlü build'leri hızlıca oluşturmak için EZG.com'dan ROA koduyla PoE 2 oyun içi para birimlerinde %8 indirim kazanın.

III. Başbüyücü Fırtına Dokuyucu Yapımı

Fırtına Dokuyucu yapımları, PoE2'nin ilk testlerinden beri yapım topluluğunun temel taşlarından biri olmuştur. Harita temizleme hızı ve ani hasarı Yıldırım Oku ile eşleşmese de, dayanıklılığı, düşük maliyetli başlangıcı ve oyunun son aşamasındaki derin potansiyeli bir araya getiriyor; bu kombinasyona rakip olabilecek çok az yapım var.

1. Çalışma Mekanizması

Bu yapımın özü, maksimum mananıza bağlı olarak önemli miktarda yıldırım hasarı sağlayan güçlü bir güçlendirme olan Başbüyücü'dür. Mana, Path of Exile 2'de elde edilmesi en kolay istatistiktir, bu da Başbüyücü yapımlarını oyunun başından sonuna kadar doğal olarak uyarlanabilir hale getirir.

Çoğu oyuncu Başbüyücü'yü Kıvılcım ile birlikte kullanırken ve Yıldırım Küresi, savaş alanını saniyeler içinde yıldırımla doldurabilen iyi bir seçenek olmaya devam ederken, özel varyantımız Yay'ı kullanıyor.

Neden Arc? Çünkü Sione'nin Temper destek taşıyla (desteklenen yeteneğin her birkaç kullanımda birden fazla mermi fırlatmasına neden olan) eşleştirildiğinde, Arc harita temizleme hızında Spark'ı çok geride bırakıyor. Ayrıca, boss'lara karşı ekstra ani hasar için kemer yuvasına Orb of Storms ekledik.

2. Oynanış Deneyimi

Bu yapılandırma çok esnek. Temel Spark kurulumuyla başlasanız bile, bütçeniz izin verdiğinde daha sonra Arc sürümüne geçebilirsiniz. Mana biriktirerek ve Mind Over Matter'ı kullanarak güçlü bir savunma oyuncusu sağlayarak, Stormweaver Build'in daha da geliştirilmesi için büyük bir potansiyeli var.

Ayrıca, Stormweaver Build, PoE2: Return of the Ancients'taki büyük denge değişikliklerinden büyük ölçüde etkilenmiyor, çünkü enerji kalkanı yenilenmesine veya aşırı Leech'e dayanmıyor.

Oyuncular, League Runes of Aldur'da tanıtılan yeni savunma oyuncusu olan yeni Rune Bariyeri sisteminin, mana biriktiren build'lerle son derece iyi bir sinerji oluşturduğunu unutmamalıdır; çünkü Mind Over Matter ile canı manaya dönüştüren build'ler için ekstra savunma katmanları her zaman memnuniyetle karşılanır.

Herhangi bir yeteneğin hasarını doğrudan artırmak için Runic Ward'ı tüketmenizi sağlayan yeni Runic Infusion Support Rune Stone, bu build için mükemmel bir eşleşmedir.

IV. Lightning Arrow Deadeye

Beyaz Lightning Arrow Deadeye, tüm popüler Path of Exile 2 build'leri arasında en yüksek tek hedef hasarına sahip olmayabilir, ancak haritaları temizlemede kesinlikle en hızlı olanıdır. Hız en büyük önceliğinizse ve yeterli para bütçeniz varsa, Lightning Arrow Deadeye sizin için kesinlikle en iyi seçimdir.

1. Operasyonel mekanizma

Bu özel varyant, üç element zincirinin tamamını kullanır ve her türden hasar verir, ancak buz hasarına daha fazla vurgu yapar. Son derece yüksek bir Freeze Buildup biriktirerek, patronlar da dahil olmak üzere her şeyi sadece birkaç vuruşta dondurabiliriz. Bu yapılandırma, zırh patlaması mekaniğini içerir ve Buz Habercisi'nin sonsuz zincirleme reaksiyonlar gerçekleştirmesine, yol boyunca diğer Habercileri tetiklemesine ve katlanarak artan ekran kapsamı elde etmesine olanak tanır.

Öne çıkan nokta, alan etkili efektlere yaptığımız yoğun yatırımdır; bu sayede tek bir Yıldırım Oku tüm ekranı temizleyebilir.

2. Oynanış Deneyimi

Önceki yapılandırmaların aksine, Yıldırım Oku Nişancısı, Yıldırım Oku ve Yıldırım Çubuğu'nun sinerjisi sayesinde tek hedefli büyük hasar verir. Düşmanları elektriklendirmek için bir Yıldırım Çubuğu yerleştirip ardından bir Yıldırım Oku ateşlemek, en güçlü patronları bile saniyeler içinde eritebilir. Bu yapılandırma, en yüksek zorluk seviyesinde tüm oyun sonu patronlarını kolayca yenebilir.

Ancak, savunması nispeten zayıftır ve temel canı sadece 3.500'dür. Can veya element direnci eklentilerine sahip ekipman takarak hayatta kalma yeteneğini artırabilirsiniz.

Aslında, sadece bu yapılandırmanın gücünü göz önünde bulundurursak, bu listede ilk üçte yer alabilir. Yüksek yükseltme maliyeti bir engeldir. Bu karakter yapısının gerçek potansiyelini ortaya çıkarmak için, becerileri yükseltmek ve Headhunter gibi nadir ekipmanlar üretmek için büyük miktarda Path of Exile 2 para birimine ihtiyacınız var.

V. Nitelik Biriktirme Kılıç Fırtınası Titanı

Nitelik Biriktirme Kılıç Fırtınası Titanı, benzersiz bir yakın dövüş yapısıdır, yani doğal olarak temel savunmaya sahiptir. Aslında, hasarı ve harita temizleme hızı da oldukça iyidir.

1. Çalışma Mekanizması

Bu yapının özü, şu özellikleri sağlayan Kafeslenmiş Tanrının Sütunu'dur:

  • 5 Güç puanı başına artırılmış hasar
  • 5 Çeviklik puanı başına artırılmış saldırı hızı
  • 5 Zeka puanı başına artırılmış alan etkili hasar

Bu bonuslar küreseldir ve diğer kaynaklarla toplanır, yani her nitelik puanı doğrudan saldırı gücünüze katkıda bulunur. Bu silahın temel kritik vuruş şansı %10'dur ve makul fiziksel hasarı vardır, ancak gerçek gücü yalnızca bu üç niteliği bir araya getirdiğinizde ortaya çıkar.

Temel hasarı en üst düzeye çıkarmak için, Zeka puanı başına yıldırım hasarını artıran Bilgelik ve Eylem Eli'ni kullanıyoruz. Bu iki Path of Exile 2 eşyası, oldukça ucuz olmalarına rağmen inanılmaz nitelik potansiyeli sunar.

Temel yetenekleri Tempest Flurry, Tempest Bell, Herald of Thunder ve Herald of Ash'tir. Constricting Command'ı kullanarak, yakındaki bir düşmanın varlığı bile sizi Çevrelenmiş olarak algılar ve Pasif Beceri Ağacındaki tüm Çevrelenmiş düğümlerini ve Savunma mücevherlerini etkinleştirir. Bu bonuslar Hulking Form düğümleriyle güçlendirilebilir.

2. Oynanış Deneyimi

Nitelik Yığma Blade Flurry Titan yapısının en büyük kusuru, PoE 2 Yama 0.5.0'da savunması yeterli olsa da hasarının yetersiz olmasıdır. En yüksek zorlukta Xesht gibi yüksek seviyeli boss'lara karşı bu hasar eksikliği, daha uzun öldürme sürelerine neden olur.

Yama 0.5, Leech sisteminde önemli değişiklikler getirerek, sınırlı bir üst sınıra sahip tek kaynaklı bir model benimsedi. Bu Titan yapısı büyük ölçüde etkilenmez çünkü sürdürülebilirliği öncelikle Leech'ten ziyade yüksek can havuzu ve zırh hasar azaltımından gelir.

Ayrıca, Return of the Ancients, sağlık sıfıra ulaştığında ikincil bir can havuzunu etkinleştiren Runic Ward savunma sistemini tanıtır. Bu sağlık havuzu, herhangi bir zırha (bu yapıda kullanılan efsanevi ekipman da dahil olmak üzere) uygulanabilir ve ek bir hayatta kalma katmanı sunar.

Bunlar, bu site tarafından önerilen ve Path of Exile 2: Return of the Ancients için en uygun olan en güçlü beş yapıdır. Hangisini seçerseniz seçin, bu beş yapıyı anlayacaksınız. Gerçek oyun içinde tek bir en iyi yapı olmayabilir, ancak kesinlikle en uygun olanı vardır.

Path of Exile 2 Yama 0.4.0 Son Druidler Ligi Detaylı İncelemesi | Yeni Lig Mekaniği, Druid, Abyss ve Yaşam Kalitesi İyileştirmeleri

Path of Exile 2 Yama 0.4.0 Son Druidler Ligi Detaylı İncelemesi | Yeni Lig Mekaniği, Druid, Abyss ve Yaşam Kalitesi İyileştirmeleri

Path of Exile 2, yakın zamanda yeni bir büyük yama olan 0.4.0'ı yayınladı. Bu yama, yeni bir Son Druidler ligi ve mevcut özelliklerin yeniden düzenlenmesiyle birlikte birçok yeni içerik içeriyor. Açıkçası, yama notları önceki yamalara göre daha kısa, ancak birçok değişikliğin oyuncu geri bildirimlerine ve topluluk önerilerine yanıt olarak yapılması, geliştiricilerin daha fazla bağlılık gösterdiğini ortaya koyuyor.

Ancak, birçok kişi hala bu konuda şüphe duyuyor, çünkü devam oyunu hala erken erişim aşamasında ve tam sürümün çıkış tarihi hala çok uzakta. Bu nedenle, mevcut içeriğin ne kadar iyi olursa olsun, erken erişim dönemi sona erdiğinde her şeyin kaybolacağına ve bunun da oyuncuların son derece hayal kırıklığına uğramasına ve oyunu bırakmasına neden olacağına inanıyorlar.Path of Exile 2 Yama 0.4.0 Son Druidler Ligi Detaylı İncelemesi | Yeni Lig Mekaniği, Druid, Abyss ve Yaşam Kalitesi İyileştirmeleri

Ancak EZG.com, bir oyunun geliştirilmesine bu kadar olumsuz bir bakış açısıyla yaklaşılmaması, aksine mevcut duruma odaklanılması gerektiğine inanıyor. Örneğin, en son POE 2 0.4.0 yamasındaki ve Son Druidler Ligi'ndeki önemli oyun içeriğini anlamak, 12 Aralık'ta piyasaya sürüldüğünde öne geçmek için çok önemlidir.

Yeni Lig Mekaniği - Vaal'ın Kaderi Ligi

Bu ligde, Vaal Tapınağı veya Vaal Harabeleri olarak da bilinen yerin işleyişi önemli ölçüde değişti. Öncelikle, normal keşifleriniz sırasında bazı Vaal İşaretçileriyle karşılaşacaksınız ve bunlar yakındaki düşmanlara bozulmuş etkiler uygulayacak.

Bu etkilenen düşmanları yendikten sonra, işaretçileri etkinleştirebilirsiniz. Altı tanesini etkinleştirdikten sonra, Vaal Tapınağı'na girebilirsiniz. Basitçe söylemek gerekirse, bu Vaal Tapınağı, nihai ödülleri elde etmek için tekrar tekrar geçmeniz gereken devasa bir modüler zindana benziyor.

İçinde, tapınağın düzenini, örneğin yolların ve odaların düzenini özelleştirmek için etkileşim kurabileceğiniz bir Tapınak Konsolu bulunur. Birbirine bitişik olan bazı keşfedilebilir odalar, size ek bonus etkileri sağlayacak ve bunları daha fazla PoE 2 para birimi ve ganimet elde etmek için kullanabilirsiniz.

Lütfen dikkat edin ki, Path of Exile 2'nin hikayesinde Vaal Tapınağı, Vaal Kraliçesi Atziri'nin ikametgahı olarak tasvir edildiğinden, tüm odaları yerleştirirken patron odasının haritanın en sağında yer aldığından ve odanın çıkışlarından birinin doğrudan girişine baktığından emin olmalısınız. Ayrıca, her odayı ilgili malzemeleri sağlayarak yükseltebilirsiniz.

Güncellemeden sonra, her Yolsuzluk Merkezi odası, bozulmuş eşyaların özelliklerini ve nadirliğini daha da değiştirmek için kullanılabilecek bir sunak sağlayacaktır. Ayrıca, uzuvlarınızı değiştirmek için bir Yükseliş Cihazı ile etkileşim kurabileceğiniz ve her birinin farklı faydalı etkiler sağlayacağı Cerrahın Senfonisi adlı özel bir oda da bulunmaktadır.

Bu lig mekaniğinin tanıtılmasıyla birlikte, Path of Exile 2, Tapınak içinde eşya üretmenin birçok yeni yolunu sunarak, yeni oyun içi para birimi türlerinin ortaya çıkmasına ve ekipmanınızı yükseltmek veya geliştirmek için daha fazla fırsat sağlamasına yol açıyor.

Son olarak, Kraliçe Atziri ile karşılaşmayı tamamladıktan sonra, yepyeni bir asa, özel Vaal eşyaları ve yüksek seviyeli üretim malzemeleri ganimet olarak elde edebilir ve daha fazla keşif için sağlam bir temel oluşturabilirsiniz.POE 2 Kraliçe Atziri

Bu sefer, Vaal'ın Kaderi Ligi, oyunculara aynı temel mekanikler ve eşyalarla, ancak farklı zorluk seviyeleriyle Standart, Hardcore ve Solo Self-Found varyasyonlarını sunmaya devam ediyor.

Yeni Sınıf - Druid

Birçok oyuncu isteğine yanıt olarak, Path of Exile 2 0.4.0 yamasıyla oyuna yepyeni Druid sınıfı eklendi. Bu sınıfın gelişiyle birlikte, geliştiriciler öncelikle İlkel Yeteneklere odaklanan 20'den fazla yeni yetenek taşı ve 35'ten fazla destek taşı ekledi.

Ayrıca, bu yeni sınıf için 250'den fazla yeni pasif yetenek ve 10'dan fazla yeni benzersiz eşya hazırlandı. Ayrıca, Druidler için oyun sonu içeriğinde kullanılmak üzere 8 yeni Soy Destek taşı ve yeni değiştiricilere sahip 4 yeni Geliştirme eşyası da mevcuttur.

Dahası, yeni bir yakın dövüş silahı türü eklendi: Her iki elde de kullanılabilen ve şekil değiştirme saldırıları için kullanılan Tılsımlar. Bu tür bir silahı kuşandıktan sonra, ilgili hayvan formuna dönüşecek ve o formun temel saldırı yeteneklerini kazanacaksınız.POE 2 Druid 

Druidler için mevcut olan İhtisas Sınıflarına gelince, geliştiriciler bunların Kahin ve Şaman olduğunu açıkladılar. Kahin sınıfı, güçlü hasar verme ve savunma yetenekleriyle tüm zorlukların üstesinden gelebilirken, Şaman sınıfı ise Öfke biriktirerek nihai hasar potansiyeline ulaşabilir.

Uçurum Mekaniği Kalıcı İçerik Haline Geliyor

Önceki ligde oyuncu topluluğunun Uçurum mekaniği hakkındaki olumlu geri bildirimlerini dikkate alan geliştiriciler, bu mekaniği PoE 2'nin temel içeriğine entegre etti. Bu, 2. Perdeden itibaren belirli kampanya alanlarında Uçurum karşılaşmalarıyla karşılaşabileceğiniz anlamına geliyor. Ayrıca, bu karşılaşmalar, Uçurum Tabletleri ve ilgili değiştiriciler de oyun sonu içeriğine eklendi.

Buna ek olarak, devam oyunu, özellikle Abyssal İçeriğin Yükselişi için bir Atlas Pasif Yetenek Ağacı ekliyor. Bu ağaçtaki pasif düğümleri etkinleştirerek Uçurum karşılaşmalarınıza değiştiriciler ekleyebilir veya mevcut değiştiricileri değiştirebilir, böylece Path of Exile 2'deki para birimi ve eşya ödüllerini artırabilirsiniz.POE 2 Abyss karşılaşmaları

Ancak, temel mekanikler korunmuş olsa da bazı değişiklikler de yapıldı: Korunmuş Omurlar artık düşmeyecek; ve Ruhlar Kuyusu görevi, yeni Druidlerin Sonuncusu ligine uyacak şekilde güncellendi.

Yaşam Kalitesi İyileştirmeleri

Her büyük yama güncellemesi ve küçük hata düzeltmesi kullanıcı deneyiminde bazı iyileştirmeler getirse de, PoE 2'deki 0.4.0 yaması, oyuncuların uzun zamandır şikayet ettiği birçok sorunu ele aldığı için özellikle dikkat çekicidir.

Örneğin, CPU performansı %25 oranında iyileştirildi ve CPU performansının sınırlayıcı faktör olduğu durumlarda kare hızı dalgalanmaları önemli ölçüde azaltıldı. Bu, özellikle yüksek yük altındaki oyun senaryolarında fark ediliyor ve farklı oyun cihazları kullanırken temel eylemleri daha hızlı gerçekleştirmenizi sağlayacak ve oyun görsellerinin ve kare hızının sürekli olarak istikrarlı kalmasını sağlayacaktır.

Ancak, GPU'nuz oyunun gereksinimlerini karşılamıyorsa, bu değişiklikler etkili olmayacaktır. Performansı biraz iyileştirmek için görüntüleme çözünürlüğünü düşürmeniz veya dinamik çözünürlük kullanmanız önerilir, ancak bu yalnızca geçici bir çözümdür.

Oyuncuların en çok ilgisini çeken CPU performansındaki değişikliklere ek olarak, geliştiriciler ayrıca bazı yaşam kalitesi iyileştirmeleri de yaptı: mücevher kesme arayüzünde donatılmış tüm destek mücevherlerinin uyumluluğu, Ticaret Pazarında hızlı arama işlevi ve mana küresinin yanında Öfke göstergesinin görüntülenmesi gibi.

12 Aralık'ta yayınlanan Path of Exile 2'nin 0.4.0 yamasındaki yeni içerik ve değişikliklerin yukarıdaki analizinden de anlaşılacağı üzere, geliştirici ekip bu yeni sezona büyük önem veriyor ve bu sefer, Druid sınıfını eklerken, daha önce Avcı sınıfı eklenirken gösterilen kayırmacılıktan kaçınmış durumda.

Ancak, bu tartışmalı devam oyununun, sürekli olarak parça parça içerik yayınlayarak oyuncuların tam oyun taleplerini karşılamaya çalışmaya devam etmesi durumunda, gelecek yıl diğer RPG'lerin veya uzun süredir rakibi olan Diablo 4'ün yeni genişleme paketinin baskısı altında rekabet etmekte zorlanacağı da belirtilmelidir. Kısacası, bu ligde iyi eğlenceler dilerim.

Path Of Exile 2 Dawn Of The Hunt Yeni Eşyalar: Kullanımları Nelerdir? - Yeni Benzersiz Eşyalar, Beceri ve Destek Mücevherleri

Path Of Exile 2 Dawn Of The Hunt Yeni Eşyalar: Kullanımları Nelerdir? - Yeni Benzersiz Eşyalar, Beceri ve Destek Mücevherleri

Path of Exile 2, oyunculara en büyük yamasını sunmak üzere: Dawn of The Hunt. Yeni sınıfların eklenmesine ek olarak, yeni yamaya çok sayıda yeni eşya eklenecek. Bunlar arasında yeni beceri mücevherleri ve 100’den fazla benzersiz eşya ve 100’den fazla yeni destek mücevheri yer alıyor.

Beceri Mücevherleri

Path of Exile 2 Dawn Of The Hunt yaması yeni bir sezon olarak kabul edilebilir. Yeni sezona giren tüm oyuncuların sıfırdan başlaması ve para birimi dahil hiçbir eşyayı taşıyamaması gerekir. Yeni sınıfların eklenmesi nedeniyle, oyun bir sonraki güncellemede yeni beceri mücevherleri ekleyecek. Geliştirici, canlı yayında yeni beceri mücevherlerinden bazılarını açıkladı.

Path Of Exile 2 Dawn Of The Hunt Yeni Eşyalar: Kullanımları Nelerdir? - Yeni Benzersiz Eşyalar, Beceri ve Destek Mücevherleri

Rhoa Bineğinin Çağrılması

Bu beceri, hareket ederken uzun menzilli atış yapmanıza olanak tanıyan bir binek çağırmanıza olanak tanır. Bu beceri, karakterin uzun menzilli saldırılar gerçekleştirirken yaşadığı hareket hızı cezasını telafi edebilir. Ancak binek üzerinde çok fazla hasar alırsanız, binek üzerinden düşürülür ve sersemletilirsiniz. Bu becerinin Huntress için özel olarak tasarlandığı görülebilir.

Raise Spectre

Raise Spectre, canlı yayında bahsedilen bir diğer beceridir. Yendiğiniz herhangi bir canavarı hizmetkarınıza dönüştürebilir. Ancak canavar ne kadar güçlüyse o kadar fazla Ruh tüketir. Bu beceri Witch’teki Ascendancy sınıfı Lich için hazırlanmalıdır.

Benzersiz Eşyalar

Dawn Of The Hunt yamasıyla oyuna yeni silah türleri eklenecek ve bu nedenle oyuna birçok benzersiz eşya eklenecek. Bu yeni benzersiz eşyalar arasında silahlar, muskalar ve mücevherler yer alıyor. Bu yeni benzersiz eşyalarla oyunun ortasında ve sonunda karşılaşabilirsiniz.

Ancak tüm oyuncular POE 2’de “benzersiz tuzak” diye bir söz olduğunu da bilmelidir. Birçok benzersiz eşya, özellikle oyunun başlarında benzersiz eşyalar elde ettiğinizde, sırt çantanızdaki en iyi nadir eşyalardan mutlaka daha iyi değildir. Bu yüzden sırt çantanızda ihtiyacınız olmayan benzersiz eşyaları diğer oyuncularla para karşılığında takas etmek iyi bir alışkanlıktır.

0.2.0 yamasıyla gelen benzersiz eşyalara bir göz atalım.

Chernobog’s Pillar

  • Kalkan
  • Seviye 65, Güç 118, Çeviklik 86 Gerektirir
  • Beceri Sağlar: Kalkanı Yükselt
  • +%126 Arttırılmış Zırh
  • +38 Ateş Direnci
  • +37 Kaos Direnci
  • +167 Sersemletme Eşiği
  • Bu kalkan ne kadar çok bloke ederse, düşmanlarınızı o kadar çok ateşe verebilirsiniz

Bu benzersiz kalkan ilk olarak Path of Exile 1’de ortaya çıktı ve şimdi Path of Exile 2’de geliştirilmiş bir sanatla geri dönüyor. Bu benzersiz silah yalnızca kullanıcının direncini artırmakla kalmaz, aynı zamanda kullanıcının ateş hasarı verme yeteneğini de artırır; bu da Warrior Ascendancy sınıfı Smith of Kitava ile iyi çalışabilir.

Yaklaşan Felaket

  • Kahraman Zırhı
  • Gereksinimler: Seviye 84, Güç 86, Çeviklik 86
  • Yetenek Sağlar: Seviye 19 Buz Habercisi, Seviye 19 Gök Gürültüsü Habercisi, Seviye 19 Kül Habercisi
  • Maksimum cana +74
  • Tüm elemental dirençlere +%37
  • Önünüzdeki düşmanlar elemental dirençlerini kaybeder

Bu çok güçlü bir vücut zırhıdır. Sınıfınız çoğunlukla elemental saldırılara güveniyorsa, o zaman oyun sonunda bu benzersiz zırhı donatmanız neredeyse kaçınılmazdır. Ancak, bu benzersiz zırhın yüksek istatistik ve seviye gereksinimleri vardır ve en iyi şekilde rahipler tarafından kullanılabilir. Dawn Of The Hunt yamasıyla, bu benzersiz eşya için birçok POE 2 İlahi Küresi takas etmeye istekli oyuncuların olacağı tahmin edilebilir.

Calgyra’s Arc

  • Bucker
  • Gereksinimler: Seviye 52, Dex 95
  • Beceri Sağlar: Savuşturma
  • %82 artırılmış Kaçınma derecesi
  • +80 maksimum mana
  • +15 Zeka
  • Herhangi bir mesafeden gelen mermileri engeller
  • Savuşturma süresini %50 artırır

Bu benzersiz eşya, ikinci elinde küçük yuvarlak bir kalkan donatması gereken bir Avcı için mükemmeldir. Bu benzersiz eşyanın Dex gereksinimi yüksek olsa da, mermileri tamamen engelleme yeteneği, bunun için POE 2 Para Birimi satın almamı sağlayacak kadar iyidir. Bu benzersiz eşya, belirli bosslara karşı çok etkili olabilir.

Beira’nın Acısı

  • Büyü
  • Gereksinimler: Seviye 32
  • Karakterinizi Tutuşmuş etkiye karşı bağışık hale getirir
  • Tutuşmuş bir düşmanı öldürürken bir şarj verir
  • Patlamadaki düşmanı tutuşturur ve ona maksimum canınızın bir yüzdesini verir

Bu benzersiz eşya Cadı veya Paralı Asker için uygundur ve çok sayıda canavarın olduğu yerlerde zincir patlamaları yaratmak için çok uygundur, para birimi çiftçiliğinin verimliliğini büyük ölçüde artırır.

Bel Kapısı

  • Ağır Kemer
  • Gereksinimler: Seviye 32
  • +%23 sersemletme eşiği
  • +75 maksimum can
  • +61 maksimum mana
  • Can şişelerinin iyileşme oranını %23 artırır
  • Mana şişelerinin iyileşme oranını %25 artırır
  • Mana şişeleri ve can şişeleri her iki yuvaya da takılabilir

Şişe iyileşmesine güvenen sınıflara yardımcı olabilecek daha genel bir kemer.

Saitha’nın Mızrağı

  • Mızrak
  • Gereksinimler: Seviye 33, Dex 60, Güç 25
  • Fiziksel hasarı 22 ila 27 artırır
  • Ateş hasarını 27 ila 36 artırır
  • İsabet halinde kanama olasılığını %20 artırır
  • Yanma etkisini yoğunlaştırmak için kanama ve ateşi birleştirir
  • İsabet halinde kanama etkisini yoğunlaştırma olasılığı %10
  • Mermi saldırıları kullanılamaz

Mızrak, Huntress’ın silahıdır. Bu benzersiz silah 33 seviye gerektirir, bu nedenle3. perdede kullanılmak üzere.

Destek Taşları

Bazı destek taşları Dawn Of The Hunt’a eklenecek:

  • Hemokristaller: Kanama oluşumunu destekler. Sürekli hasarı (DoT) patlayıcı Varu kristallerine dönüştürür.
  • Hizalama: Yay saldırılarını destekler. Beceriler, belirtilen yönde saldırırken mermi hasarını %30’dan fazla artırabilir.
  • Caltrops: Savaş alanında Caltrops yaratır ve düşman oluşumunu delmek için mızraklar fırlatır, onları yavaşlatır.
  • Enormity: Minyonların hasarını artırır.

Yukarıdakiler 0.2.0 yamasıyla bilinen yeni öğelerdir. Hepsi oldukça değerlidir ve bunları yapıma katkıda bulunmak için para birimimle takas etmeye hazırım. Oyuncuların denemesini bekleyen daha fazla yeni öğe ve yeni özellik var ve sabırsız olmalısınız.

Path Of Exile 2: En İyi Ranger Yapısı Nasıl Yapılır? - Beceriler ve Mücevherler

Path Of Exile 2: En İyi Ranger Yapısı Nasıl Yapılır? - Beceriler ve Mücevherler

Path of Exile 2'de Ranger, hız ve çevikliğe özel bir vurgu yaparak geri dönüyor. Geliştiriciler, Ranger'ın yeni versiyonunun Legolas gibi hissettirmesini, son derece hareketli ve duyarlı olmasını sağlamayı hedeflediklerini söyledi. Bu, hızlı hareket, yüksek zıplamalar ve savaş alanından hızlı tahliye gibi daha fazla özel beceri görmeyi bekleyebileceğimiz anlamına geliyor.

Path of Exile 2'nin çıkış tarihi yaklaştıkça, gösterilen tüm beceriler ve mücevher sistemleri de dahil olmak üzere daha fazla bilgi ortaya çıkıyor. En güçlü ve etkili Ranger yapısını oluşturmak isteyenler için aşağıdaki ayrıntıları anlamak önemlidir.

Path Of Exile 2: En İyi Ranger Yapısı Nasıl Yapılır? - Beceriler ve Mücevherler

Ranger Genel Bakış

Ranger, yıldırım, zehir, ateş ve don gibi unsurlarla birleştirilmiş çeşitli oklar ve atış becerileri kullanarak savaş stilinde benzeri görülmemiş bir çeşitliliğe ulaşır. Oyuncular beceri kombinasyonlarını esnek bir şekilde eşleştirebilir. Örneğin, zehir tabanlı becerileri bitki becerileriyle birleştirmek, bitkileri daha güçlü hale getirebilir ve zehiri emdikleri için sürekli hasar yeteneklerine sahip olabilir.

Ayrıca, PoE 2, Ranger'a büyük bir değişiklik getiriyor - binek sistemi. Oyuncular Rhoas'ta maceraya atılabilir. Rhoas'a binerken, Ranger herhangi bir hareket cezası olmadan ateş etmeye devam edebilir. Daha da heyecan verici olanı, belirli bir atlama becerisi sayesinde oyuncuların Rhoas'ın sırtından atlayıp hemen savaşa girebilmeleridir.

Rhoas ayrıca düşmanla savaşma sürecine de katılacaktır. Otomatik olarak yakındaki hedefleri arayacak ve böylece oyunculara ek ateş desteği sağlayacaktır. Bu nedenle, oyuncular PoE 2'ye girdikten sonra Rhoas'ın kilidini açmak için biraz POE 2 Para Birimi harcayabilirler.

Ranger Yetenekleri

Ranger, yıldırım gibi elementleri kullanarak düşmanları elektrikle çarpmasını sağlayan beceri atışları, kaçış atışları ve bekleme becerilerine sahiptir ve yere ok atarak hızla kaçabilir. Veya işleri basitleştirmek istiyorsanız, keskin nişancı beceri atışını dondurma becerisiyle birleştirerek AoE hasarı verebilirsiniz. Ayrıca, seçebileceğiniz zehir, gaz ve bitki becerileri vardır.

Tüm PoE 2 Ranger yetenekleri şunlardır:

  • Yıldırım Oku - Hedefe bir yıldırım cıvatası fırlatır. Frost Escape - Geriye atla ve yere dondurucu bir ok at.
  • Sniper - Güçlü bir atış yap ve vurduğunda AoE hasarı verecek şekilde serbest bırak.
  • Lightning Rod - Yıldırımı yere çeken bir ok atar.
  • Stormcaller Arrow - Düşmanlara saldırmak için yıldırım çağırır ve düşmanın %30 ek hasar almasına neden olan bir şok etkisi yaratma olasılığı yüksektir.
  • Barrage - Bir sonraki saldırıyı güçlendirir ve üst üste üç kez ateşlenmesini sağlar.
  • Electrocuting rod - Düşmanları şok ederek hareketlerini yavaşlatır.
  • Vine Arrow - Etki noktasında bir bitki filizlendiren havaya bir ok atar. Yeni sarmaşıklar düşmanları zehirler ve yavaşlatır.
  • Poison Bloom Arrow - Patlayan bir bitki soğanı yaratır.
  • Poison Burst Arrow - Etki anında patlayan zehirli bir ok.
  • Gas Arrow - Bir düşmana çarptığında patlayan ve bir zehirli gaz bulutu oluşturan ve düşmana zehir uygulayan bir ok atar. Veba Taşıyıcısı - Veba Nova kullanırken, zehir hasarının bir kısmını depolayın ve yakındaki düşmanlara verin.
  • Ok Yağmuru - Menzilli ve alan hasarı becerileri.
  • Keskin Nişancının İşareti - Bir hedefi işaretler, bir sonraki kritik vuruşun ek hasar vermesini ve çılgınlık yükü sağlamasını sağlar.
  • Patlayan Ok - Alevli bir ok atmadan önce enerji biriktirir ve ok maksimum enerjiyle çarptığında çevredeki alanda bir patlamaya neden olur.

Beceri Destek Mücevherleri

Her beceride, becerideki karşılık gelen renge uyacak şekilde renklendirilmiş üç destek mücevheri için yer vardır. Bunlar değiştirilebilir veya diğer becerilere taşınabilir.

Ranger'da bulunan tüm beceri destek mücevherleri şunlardır:

  • Çoklu Mermi Desteği - Mermi hasarını %66 azaltır, ancak iki ek mermi atar.
  • Daha Hızlı Mermi Desteği - Mermi hızını %30 artırır.
  • Zincir Desteği - Her vuruş %50 daha az hasar verir, ancak bir kez zincirlenebilir ve diğer kaynaklardan gelen her zincir etkisi de bir kez artar. Daha Az Süre - Beceri etkilerinin süresi %20 azalır.
  • Şok Yayılımı - Desteklenen becerilerle vurulan düşmanların 2,5 m yarıçapındaki yakındaki düşmanları da şok etme olasılığı %20'dir.
  • Sinirsel Aşırı Yük Desteği - Silahlı bir düşmana vurmak şok etkisi yaratır.
  • Donmuş Nexus Desteği - Düşmanları dondurmanın etkisini %400 artırır ve bir düşmanı dondururken yerde iki saniyeliğine donmuş bir bölge oluşturur.
  • Derin Dondurucu Destek - Desteklenen becerilerle oluşan donmaların süresini ek 0,5 saniye artırır.
  • Delme Desteği - Ek bir hedefi deler, ancak %30 daha az sekme hasarı verir.
  • Aşınma Desteği - Desteklenen becerilerle uygulanan zehirler ayrıca zırhı kırar, verilen zehir hasarının %350'sine eşittir.
  • Zayıflığı Kullanma Desteği - Desteklenen beceriler zırhı tamamen kırılmış düşmanlara %50 daha fazla hasar verir.

En İyi Ranger Yapısı

PoE 2'de Ranger'lar, oyuncuların farklı savaş senaryolarına ve kişisel tercihlerine göre benzersiz karakterler oluşturmasına olanak tanıyan son derece zengin ve çeşitli bir beceri setine sahiptir. Bitki saldırılarını zehirli becerilerle birleştirmek çok etkili bir stratejidir.

Örneğin, Zehirli Çiçek Okları ile oyuncular, yerde zehirli bitki soğanları yetiştirecek ve çevredeki tüm düşmanlara sürekli zehir hasarı verecek zehirli oklar atabilirler.

Bahsetmeye değer bir diğer beceri ise Asma Oklarıdır. Bu da yere bir ok atarak ve ardından orada özel işlevleri olan bitkiler yetiştirerek çalışır. Ancak Asma Okları, düşmanlarla temas kurduklarında onları yakalayacak, onları zehirleyecek ve yavaşlatacak dolaşık sarmaşıklar üretir. Daha da önemlisi, onlarla birlikte Gaz Okları kullanırsanız, sarmaşıklar hedefi başarıyla bağladıktan sonra bir gaz bulutu yayarlar.

Ayrıca, bu silah, düşmanın savunmasını daha da zayıflatabilen Korozyon Desteği gibi diğer destek becerileriyle takım savaşlarında da kullanılabilir. Daha da ilginci, halihazırda oluşmuş gaz bulutuna patlayıcı efektli oklar atarak şiddetli bir patlama tepkimesi tetiklenebilir.

Bu rehberi okuduktan sonra Path of Exile 2 Ranger'a hayran kaldığınızı düşünüyorum. Oyuna atlayın ve bir Ranger inşa etmeye başlayın.

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