No results found
Country / Region:
Language:
Currency:
USD
EUR
GBP
CAD
AUD
RUB
DKK
CHF
NOK
SGD
PLN
SEK
CNY
HKD
MXN
AED
IDR
BRL
CLP
COP
PEN
ARS
MYR
PHP
KRW
THB
JPY
SAR
ZAR
RON
KWD
HUF
UYU
VEF
BHD
ILS
QAR
INR
TRY
Tank build in Albion Online is pretty important in the game. This article introduces the 5 best tank builds, and players can choose based on their own play style.
Tank serves as a multifaceted role in Albion Online and those best tank builds which suit your play styles will surprise you and push the progress forward.
Tank build plays an indispensable role in ZvZs, 5v5s, and open-world PvP battles. According to the game’s setting, players can equip tank builds according to their own play styles and needs, which can be categorized into two types: offensive and a defensive. Once the equipment is completed, players have a chance to reverse the situation and control the entire battlefield.
This article will mainly introduce the five best tank builds in Albion Online and the required equipments. If you are absent from those equipments, then Albion Online Sliver could solve this urgent problem.
This is a defensive tank build, so the focus should be on protecting teammates. There are 3 weapon abilities on offer. Among them, the Q ability can perform a simple sprint, and the W ability will attack all enemies in front of you. Once a strong enemy approaches, you can perform E ability to do a ferocious attack on the ground with your staff.
Here lies the relevant equipments that is required to complete this build:
When it comes to the most suitable tank build for offense in the game, it must be Camlann build. Therefore, the main task of the player is to become the attacker and launch a fierce attack. E ability can help the player aim and hit the monster. When monsters gather together, you can use W and Q skills to annihilate them.
The following items are needed for Camlann build:
Grovekeeper build serves as another best defensive build in the game. With this build being equipped, you are available to slow down the enemies and protect your team.
You can attack enemies with Q ability to decrease their speed, and W ability will create a big circle to deal AoE damage to players. Once enemies start to gather in your direction, use E ability to counterattack.
The following items are needed for Grovekeeper build:
Soulscythe serves as an offensive tank, and players need to close the distance and speed up to approach the enemy to truly maximize the utility of this build. The E ability can help create a storm, which is very effective for those enemies who attack in groups. This build will help you stun and hit enemies from a distance and their speed will drop 80%.
Here lies the relevant equipments that is required to complete this build:
This is an offensive tank build, and you can perform F ability to shorten the distance between your enemies, dashing towards them by using W ability and stunning them at the same time. Lastly, using Q to silence all the stunned targets.
The following items are needed for 1H Mace build:
That’s all about the 5 best tank builds in Albion Online, you can choose based on your play style. Thanks for reading.
Although PvE in World of Warcraft Mists of Pandaria Classic doesn’t offer the same level of challenge as PvP, this battle mode offers a variety of currencies that are essential for your exploration, including Justice Points, Valor Points, and August Stone Fragments, which is one new currency type introduced with Celestial Dungeons.
Of these currencies, Justice Points are the most important, as they can be used to obtain Heirlooms, which grant bonus experience points and valuable gear. Best of all, with the release of new content like Throne of Thunder and Phase 3, this essential currency can be used to obtain epic gear of even higher rarity.
Given the importance of Justice Points, this guide will detail how to earn and use them in WoW MoP Classic, allowing you to easily complete all in-game PvE and PvP quests and advance your exploration progress. It’s worth noting that the maximum number of Justice Points you can store in-game is 4,000.
Similar to previous WoW Classic expansions, you can earn Justice Points by completing dungeons and raids in Mists of Pandaria expansion. After reaching the level cap of 90, you can earn this currency by running Scenarios or farming bosses in Heroic Dungeons.
It’s important to note that you must meet the required character and item levels to access Heroic Dungeons and higher-level challenges. However, since you are eager to farm Justice Points frequently, it’s important to focus on damage and survivability while also investing some WoW MoP Classic Gold to reduce your ability cooldowns and achieve consistent damage.
Here’s how many Justice Points each source can earn you in-game, from least to most:
While the total cap on Justice Points is 4,000, there’s no cap on how many you can earn each week, so you’ll want to make sure to spend some before major patches like new raids or new stages to ensure you have enough room to store the currency for future in-game content.
Additionally, you can exchange Valor Points and August Stone Fragments, as well as Honor Points for a certain amount of Justice Points at the corresponding vendors. However, directly exchanging them for the more valuable gear is more important for Phase 1, where you need to improve your game level and character strength.
Now that you know how to farm Justice Points, let’s move on to their specific uses. The first thing we’ll introduce is exchanging them for items of varying levels at Justice Points Gear Vendors, which is one of the most common uses. Here is a list of the item levels each component has.
According to the current list of gear that can be exchanged for Justice Points listed by the developers, the number of each component required is between 1,250 and 2,200, which is very easy to achieve for players who have been exploring since the release of the main game. New players can farm as much as possible through some of the methods introduced above.
In addition, you need to know the location of each Justice Points Gear Vendor. Remember, they are faction-neutral and can be interacted with by both Horde and Alliance players.
In addition to regular PvP gear, Heirlooms are also a type of item that is worth exchanging for Justice Points, including Chests, Shoulders, Weapons, and Trinkets.
With the help of these heirlooms, you can collect more experience points faster, and each item will give you different attribute gains, making it easier for your character to grow and cope with various challenges and tasks.
The most important thing is that you can only use this currency to upgrade these precious items from level 80 to 85, and different types of items require different points.
However, they are basically most effective when you are around level 85-90, so you should redeem them as early as possible in the game and place them in your inventory for emergency use.
Below is the location of each Heirloom Vendor. Again, they are all neutral, regardless of whether you are a Horde or Alliance player.
Beyond these two common uses, you can also exchange 375 Justice Points for 250 Honor Points, which can be redeemed for Honor gear pieces that provide additional stat boosts to your character, making them particularly useful in the mid-to-late game.
Furthermore, 600 Justice Points can be exchanged for Motes of Harmony, each ten can be crafted into a Spirit of Harmony, which can be redeemed for Golden Lotus Reputation Points, unlocking even greater rewards and benefits.
This concludes the current guide to farming and using Justice Points in WoW MoP Classic. Hopefully, both longtime fans of the expansion and new players drawn to the game for its exciting content will be able to earn more useful rewards from this primary currency and have the best possible gaming experience. Happy gaming!
In Mists of Pandaria Classic, the latest installment in WoW Classic series, six new dungeons are available for regular exploration. Each offers highly engaging gameplay and has received widespread acclaim from players. Shado-Pan Monastery Dungeon is one of them.
Compared to other dungeons, Shado-Pan Monastery’s interior design is quite simple, consisting of three buildings, each with its own sub-map and boss. Between buildings, you can use ground mounts to reduce exploration time.
Despite its straightforward design, the dungeon’s monsters range from a minimum level of 87 to a maximum of 89, making the encounters incredibly challenging. Players have even called this dungeon the perfect stepping stone to reaching the character level cap and unlocking endgame content.
Therefore, before embarking on your exploration, it’s essential to review the challenges and quests within Shado-Pan Monastery, as well as the precautions to take into account. This will help you navigate the dungeon more smoothly and effortlessly.
Shado-Pan Monastery Dungeon is located on the northwest peak of Kun-Lai Summit in northern Pandaria. It requires an item level of 393 in Normal mode and 435 or higher in Heroic mode.
Shado-Pan Monastery only contains three quests: Into the Monastery, The Path to Respect Lies in Violence, and Lord of the Shado-Pan. Below are the specific instructions and steps for completing each quest.
This quest is the first and easiest quest you encounter upon entering the dungeon. Simply enter Shado-Pan Monastery and speak to Ban Bearheart at the entrance to complete it.
Completing this quest will reward you with 16,200 experience, 25 reputation with Shado-Pan, some WoW MoP Classic Gold, and coins.
In this quest, you must defeat one of the dungeon’s most significant bosses, Sha of Violence. It feeds on the brutality of Horde and Alliance and is wreaking havoc on the monks who stand in its way throughout the monastery.
In addition to the standard rewards of MoP in-game gold, experience, and reputation, this quest also rewards each class with a different armor-type item, which can be placed in Waist slot.
This quest, encountered during the final stages of your Shado-Pan Monastery exploration, pits you against Taran Zhu, formerly one of the most pragmatic and powerful leaders of Shado-Pan faction, but tainted by Sha of Hatred, he has become vengeful towards all life.
Your final mission in this battle is to defeat Taran Zhu and purge him of Sha of Violence, thereby changing his perspective on everything and everyone around him and allowing him to once again protect his beloved home.
Compared to the first two missions, the final mission rewards you with significantly more gold, experience, and reputation points. Therefore, if you’re aiming to clear this dungeon in one go, consider focusing on Taran Zhu to improve your specialization, such as defensive or offensive abilities.
In fact, in addition to the bosses from the two missions just mentioned, Shado-Pan Monastery offers two more bosses: Gu Cloudstrike and Master Snowdrift.
Their combat mechanics remain the same across Normal and Heroic modes, with only health and damage increased. Therefore, we’ll introduce the combat moves each boss possesses to give you an edge.
Before Sha’s escape, Gu Cloudstrike was a trainer assigned to Shado-Pan faction to train its elite spellcasters. Unfortunately, this once-gentle and reserved Pandaren focused too much on unleashing his incredible power, with disastrous consequences.
The battle against this boss is divided into three stages: First, Gu summons an Azure Serpent that deals extra damage to the player, deals 25 nature damage to a random nearby player, and deals 34 nature damage to all players within 5 yards of the target.
In the second stage, Gu Cloudstrike enters a meditative state, becoming immune to all damage. Azure Serpent will then be your main source of damage. It then casts Magnetic Shroud on each player, absorbing 41 points of healing from you and dealing 3 Nature damage every 1 second.
If you run out of healing, Magnetic Shroud is forcibly removed, and allies within 20 yards receive 20 points of healing divided by the healing of the raid’s number of players. Additionally, while airborne, the Azure Serpent will unleash Lightning Breath in a 45-degree cone in front of him, dealing 25 nature damage every 0.5 seconds for a total of 2 seconds.
Defeating Azure Serpent will return Gu Cloudstrike to the battlefield, periodically dealing large amounts of nature damage to nearby enemies. The damage rate is proportional to the amount of damage lost by the boss. This attack lasts until its health is depleted.
Like the previous boss, you must first deal with some of Master Snowdrift’s disciples before officially confronting him, as only the victors will be able to fight him. Similarly, the fight with this martial arts master is divided into three phases.
Initially, Master Snowdrift will use his fists to deal 33 Fire damage to each player struck, and then perform a spin kick to create a tornado that deals 44 Physical damage and has a knockback effect.
In its second phase, the boss begins dealing elemental damage: it throws a Ball of Fire at you, dealing 61 fire damage to all players in its path. Then, in its third phase, Master Snowdrift unleashes its grappling and counterattack abilities.
For example, Tornado Slam inflicts 60% of the player’s maximum health in physical damage to the player it grabs. And while in Parry Stance, the boss also uses Quivering Palm, dealing 22 points of physical damage and stunning players in melee range for 2 seconds.
As you can see from these combat moves, Master Snowdrift is a boss with a wide range of damage types. Therefore, it’s worthwhile to increase your character’s multi-defense abilities before facing it, regardless of Classic MoP gold it costs.
The next two bosses in this mission have no phased encounters. Sha of Violence will alternate between dealing Shadow and weapon damage over 4-5 moves.
However, it’s important to note that this boss frequently uses crowd control moves, so ensure your Specializations are highly flexible during the encounter, as you risk losing significant health from a single crowd control.
Also, be especially wary of this boss’s Sha Spike, which deals 17 points of Shadow damage and knocks you back. Most importantly, when the spike returns to the ground, it releases a surge of volatile energy that continuously attacks all players for 30 seconds.
Taran Zhu boss fight features a unique mechanic: Hatred. Because Sha of Hatred possesses this boss, its hatred builds up as the boss takes damage. When it reaches full, it unleashes Haze of Hate, trapping you and your allies in it. This ability can only be dispelled with Meditate.
Besides this mechanic, Taran Zhu’s damage abilities are primarily Shadow and Poison-related. The only ability of concern is Grip of Hate, which significantly reduces the distance to all players within 60 yards and inflicts continuous melee damage. To avoid its effects, stay as far away from the boss as possible and be mindful of your positioning.
This concludes our complete guide and strategy for exploring Shado-Pan Monastery Dungeon in WoW MoP Classic. Successfully completing all challenges will reward you with Reins of the Crimson Cloud Serpent mount, one of the most visually stunning mounts in the entire game. We hope you’ll find this guide helpful and enjoy the best possible gameplay experience. Happy gaming!
With the release of WoW Mists of Pandaria Classic expansion, the continent of Azeroth has undergone significant changes, including the addition of Pandaria, featuring multiple raids and dungeons to explore, and several new factions.
One of these is The Klaxxi, a completely neutral faction composed of Mantid. Since this faction is new to the expansion, this guide will provide a specific explanation of the advantages of Klaxxi faction and how to reap all the rewards it offers you through the reputation system.
As with the regular expansion, choosing a particular faction will reward you with some powerful gear before entering each raid, which will impact your combat effectiveness once you enter. And choosing Klaxxi will also grant you Restorative Amber.
This will significantly increase your mana regeneration, which is crucial for healers, but you’ll need your character to be level 89 or higher to unlock The Klaxxi faction questline and increase your reputation.
Unlike previous expansions, in MoP Classic, you don’t need to acquire specific equipment or complete dungeons to cultivate the required faction reputation points; you simply complete daily quests. For Klaxxi, completing the main questline in Dread Wastes also earns a significant amount of reputation.
First, you’ll need to speak with Bowmistress Li in Vale of Eternal Blossoms to unlock this reputation questline. This questline is found within the base quest Better Dead than Dread. This NPC will give you two quests, and completing them will unlock Psycho Mantid quest, which is key to increasing your reputation with Klaxxi.
In this Psycho Mantid quest, Li instructs you to travel to Dread Wastes to find Marksman Lann, located at (72.6, 28.6). After interacting with it, continue this questline as much as possible, as it grants you more reputation points than other quests and has a 7 in 10 chance of activating Klaxxi Paragons.
After completing this questline and steadily increasing your reputation level, return to Klaxxi’vess to view and receive new one-time quests. Normally, after completing these quests, your reputation level should reach Honored, after which reputation farming becomes more difficult.
However, you can still gain more reputation points by interacting with various NPCs near Klaxxi’vess in the heart of Dread Wastes. The number of quests you can complete every day is based on your current Klaxxi reputation level, with a minimum of seven.
Six of these quests are group quests that direct you to a specific location on Pandaria and require you to complete various objectives. If you are assigned to a location close to your current location, there is an additional daily quest called Rampage Against the Machine, offered by Kaz’tik the Manipulator.
Once you reach Revered reputation rank, Xaril the Poisoned Mind will replace the previous NPC and offer a daily quest called Dark Skies. This quest not only rewards you with some reputation points, but also offers a large amount of MoP in-game gold and loot.
In addition to completing these quests, you can efficiently earn Klaxxi reputation points by collecting Dread Amber Shards while exploring, which can drop from any monster in Dread Wastes.
After farming a large number of these, you can deliver them to Ambersmith Zikk at Klaxxi’vess in batches of five, who will return 250 reputation points. While the developers have designated this as a way to farm reputation, it’s honestly quite time-consuming, as the battles aren’t always smooth.
Therefore, before starting this method, make sure you complete all daily tasks and spend a certain amount of gold to maximize your character’s monster clearing efficiency and earn reputation points the fastest.
Once you reach Revered reputation with Klaxxi, you’ll receive Grand Commendation of the Klaxxi from Ambersmith Zikk, which can grant a 100% increase in Klaxxi reputation gain for every character in your account, making it easier to advance from Revered to Exalted.
The following are all the reputation rewards available to you with this faction.
This concludes the current overview of the reputation rewards offered by The Klaxxi in WoW MoP Classic, as well as some methods for earning the required reputation points. We hope you’ll find this new expansion a wealth of information about the faction’s backstory and quests, and explore the fascinating continent of Pandaria in-depth. Happy gaming!
In the currently popular WoW Mists of Pandaria Classic, the developers intentionally scheduled the release of the first explorable raid, Mogu’shan Vaults, 10 days after the game’s launch.This was intended to give players more time to farm for better gear and more gold, making it easier to explore the raid.
This strategy has proven quite effective. Players have reported that exploring Mogu’shan Vaults feels noticeably easier than raids in previous expansions, and offers more loot. However, some players have complained that the boss encounter is still a bit too difficult, requiring at least ten deaths to defeat.
This is particularly true of Gara’jal the Spiritbinder fight. While the early stages of this encounter are relatively easy, the difficulty ramps up sharply at the start of Phase 2, which is also when many players die. In view of this, this guide will give you a detailed analysis of the boss’s combat moves, as well as some strategies and ways to break the deadlock that you can use in the process.
First, let’s look at the third boss you’ll encounter in Mogu’shan Vaults: Gara’jal the Spiritbinder. According to the developer’s description, he was originally a Zandalari troll priest who came to Pandaria to seek Mogu’s aid and alliance.
However, he was bewitched by Zul, who asked him to lead Zandalari Invaders against you. Defeating him will earn you attractive rewards such as various gear, Sigil of Power, Sigil of Wisdom, and a ton of WoW MoP Classic Gold.
Before beginning the fight against Gara’jal the Spiritbinde, it’s important to understand its combat moves and strategies. It’s important to note that in this fight, you and your allies will only be fighting a single-target boss, so your raid should focus on single-target damage rather than area-of-effect damage. Below is a description of the movements in each phase.
Based on numerous player review videos and feedback, Gara’jal uses two moves most often in this phase: Real World and Spirit World.
Real World
First, Gara’jal will banish some of your team members to Spirit World, where several Severers of Souls await your challenge. We recommend that team members take turns being banished; this ensures a safer battle for both players inside and outside Spirit World.
After you or another player enters Spirit World, everyone will be transformed into Voodoo Dolls by the boss. This effect lasts until a player in Spirit World dies or the boss banishes other players to Spirit World.
In this situation, if you’re in Real World, try to deal as much damage to Gara’jal as possible; if you’re in the Spirit World, kill Severers of Souls first to minimize the damage taken by your teammates in Real World.
Additionally, Gara’jal summons spirit totems at random locations in Real World. Upon its destruction, it casts Cross Over, forcing the five closest players within a 6.5-yard radius into Spirit World and reducing their health to 30% of their current value. Avoid them immediately.
Spirit World
During this process, you and your allies must prioritize eliminating Shadowy Minions, as they can cast Spiritual Grasp, causing increased damage to players in Real World. Also, beware of Shadow Bolts, which pose a significant threat to players in Spirit World.
After defeating all enemies, players in Spirit World will regain health and can use Extra Action button to gain Return Soul, Spiritual Innervation, or Spiritual Innervation abilities. These abilities increase Haste, Critical Strike, and Mastery for tanks and DPS, and increase mana regeneration for healers.
It’s important to note that players returning to Real World will be inflicted with a 30-second debuff. Reentering Spirit World with this debuff will result in immediate death. Therefore, always be mindful of your character’s buffs and debuffs, as well as your combat abilities.
When Gara’jal the Spiritbinder reaches 20% health, it goes into a frenzy, increasing its attack speed by 50% and its damage by 25%. Fortunately, Spirit Totems will not appear during this phase, making it impossible for players to enter Spirit World.
During the final phase, Gara’jal will simultaneously cast Frenzy and Final Destination, dealing enough damage to instantly kill a defensive DPS. During this phase, all raid members should minimize their offensive and healing cooldowns to quickly end the encounter.
Now that we’ve learned about Gara’jal the Spiritbinder’s attacks and overall strategy, let’s provide some practical advice for each specialization in the raid.
First of all, the main tank arguably has the strongest defense, without doubt. However, in addition to taking some damage, the off-tank should also taunt Gara’jal as much as possible before their own Voodoo Dolls expire and banish him. The main and off-tank should also rotate regularly to ensure the duration of the fight.
While in Spirit World, healers should keep allies healthy at peak levels and grant them Revitalized Spirit. Furthermore, they should choose abilities that protect against Shadowy Attacks, which bypass all absorb effects, to give the tank on the team a better chance of survival.
Real World DPS should focus on attacking Gara’jal the Spiritbinder whenever possible; while Spirit World DPS should focus on killing all Severers of Souls encountered.
These are the current strategies and methods for fighting and killing Gara’jal the Spiritbinder in WoW MoP Classic. We’ll also be updating lists of the best DPS, tank, and healer specs for this encounter later, so stay tuned. Happy gaming!
With the opening of Mogu’shan Vaults, the first raid in WoW MoP Classic has finally been unveiled. While the developers state that Mogu’shan Vaults raid is merely a pre-game for players to gain more gear and prepare for the upcoming Throne of Thunder, we all know that unexpected events can happen before our schedules, so it’s always a good idea to be prepared.
Here, we’ll focus on the bosses we’ll encounter in Mogu’shan Vaults. These bosses are the main culprits that hinder our progress in the raid, so we must be fully prepared to defeat them immediately.
Stone Guard is the first boss in Mogu’shan Vaults. It consists of four bosses:
Note: If a boss is near another, they will each gain energy. When they reach 100 energy, they will damage the entire raid. However, if they are alone, you will not take any damage from them.
These bosses will take turns casting Petrification. Once you are hit, you will turn into stone and become indestructible. Therefore, your raid must have a caster at maximum energy to interrupt them.
Simply put, have one tank hold the boss casting Petrification while you deal with the other boss to prevent them from gaining energy. Next, have two off-tanks deal with the other two bosses, rotating every 25 energy points to prevent the bosses from reaching 100 energy too early.
All tanks receive a stacking DoT, but each boss’s energy is unique, so when you switch bosses, the energy will drop, but just keep an eye on the main tank.
Additionally, each boss has a bonus ability, but these abilities deal less damage if the boss is casting Petrification.
Jade Shards from Jade Guardian deal raid-wide damage, so it’s crucial to ensure your healers are on time to avoid accidental deaths. Amethyst Guardian’s Amethyst Pool spawns at your feet, so stay away from it. Cobalt Guardian’s Cobalt Mine deals area damage. If you come into contact with it, you’ll be rooted, so you need to clear it immediately.
When a Cobalt Guardian is casting Petrification, it’s recommended that a tank or a tank-type DPS clear it first, then clear the path. If it’s not casting Petrification, you can join the healer’s group.
However, be careful not to stand too far apart, as Jasper will chain two players together, dealing damage over time.
So, stand close together with your partner. If Jasper is casting Petrification, you can break the chain by standing apart for 15 seconds.
Feng the Accursed is the second boss in Mogu’shan Vaults raid. He has different phases depending on his weapon.
In Normal mode, his phase sequence is fixed, changing every 33% of his damage, but in Heroic mode, his phases change every 25% of his damage, and you can control which phase he enters by moving him closer to his weapon around the room.
First, have the tank pick up the two Crystals in the room to gain additional skills to counter the mechanics. One is a damage reduction barrier that prevents magic effects, and the other applies Shroud to Synchro, allowing you to unleash the next skill they’re hit with.
During Fists phase, Feng will fire lightning at the main tank on the ground, so move out of the way to avoid being hit. In Heroic mode, it will fire three lightning bolts in a cone and cast Epicenter every 30 seconds or so, dealing massive Nature damage to the entire raid.
You can use a barrier with a healing cooldown, then have the main tank’s Shroud hit by Lightning Fists, then use the extra button to interrupt and cancel Epicenter cast.
Then, during Spear phase, drag the boss to the edge of the room so the area of effect stacks in the middle. Wildfire Spark will hurl flames at enemies after a few seconds, so place it to the side. Draw Flame absorbs the flames, granting the boss a stack, causing each attack to deal massive damage. If you place the barrier before the flames reach the boss, you can prevent him from gaining stacks, but you can only cast it once per second. Otherwise, use the healing cooldown and increase your manpower.
Finally, you’ll enter his Staff phase. Its Arcane Shock deals pulses of area-of-effect damage to several players, increasing the more players it hits, which is why you need to spread out your attacks.
Arcane Velocity channels damage to the entire raid, increasing with distance. Simply stay below the boss and allow your healing cooldown to deplete. If you have Arcane Resonance, avoid getting too close, or you might die.
In Heroic mode, Feng enters his Shield phase, gaining a stacking damage buff. He then drops his shield, randomly spawning 10 mods. These mods are dealt to players who come into contact with it, causing adverse effects. It’s best to move away before the mods spawn, giving you time to eliminate them before they come into contact with the shield.
If you place a Barrier on top of his shield while he’s casting, the mods won’t spawn, allowing you to bypass this mechanic each time you cast it.
Note that Feng’s weapon phases can occur in any order, so choose the one that’s most convenient for you.
I recommend starting with Staff, then Spear, Shield, and Fists, in this order of increasing difficulty. You can slowly absorb increasing damage until you finally defeat the boss. However, it’s recommended to invest some WoW MoP Classic gold in your armor in the later stages to continuously improve your survivability.
Gara’jal is the third boss in Mogu’shan Vaults and has a phase related to Shadow Realm.
During the fight, the boss summons totems. Destroying these totems can send up to five nearby players into the Shadow Realm, where the totems damage the raid. Therefore, you’ll need to assemble a raid team of four DPS and one healer to eliminate them.
Any player who enters Shadow Realm will have their health reduced to 30%. Healing them will grant them a buff, increasing their DPS damage and healer’s mana regeneration. Therefore, rotate healers based on who has the most health.
Once you’re back to full health, you can exit Shadow Realm, but if you don’t exit within 30 seconds, you’ll all die. So, destroy the totems quickly and recharge everyone.
In Heroic mode, you can’t reenter within 30 seconds. So, split into two teams and take turns eliminating the enemies.
Punctured Voodoo Doll causes the boss to lock onto the main tank and debuff several other players, causing them to take 70% of the damage taken by the tank. So, keep some debuffs handy to save your friends.
However, if you’re debuffed, you can’t enter Shadow Realm, so assign backup players to replace them if needed.
When Punctured Voodoo Doll ends, the tank is also exiled, allowing them to enter Shadow Realm to kill their own adds, but it has less life than a Make-A-Wish Arizona, so taunting and killing it will allow you to return.
Heroic difficulty encounters require high DPS. If you frequently enter Shadow Realm, the damage bonus will become a damage penalty. However, mana regeneration is still important for healing.
Continue to dive into Shadow Realm until your health reaches 20%, at which point the boss stops spawning totems and gains increased damage. When your health approaches 30%, eliminate all the adds within, then attack and kill the boss before it spawns more totems.
The Spirit Kings are the fourth boss in the Mogu’shan Vaults. This encounter consists of four phases, each with its own unique abilities:
In Normal mode, you can only fight one boss at a time, so you can use a tank to fight them.
In Heroic mode, however, the next boss spawns when the current one reaches 30%, so you may need to face two bosses.
Qiang is always the first boss, while the order of the other bosses is randomized each time. Each boss also has a skill that persists even after its death.
Qiang will use Flanking Orders, which summon Mogu enemies across the room to flank you. Avoid them even if you’re ahead; these orders persist throughout the fight.
In Heroic mode, it will spawn two lines of enemies, so avoid them whenever possible.
For Subetai, all the adds spread out and fire a hail of arrows, trapping you and anyone nearby. Release them or use Hand of Protection, Blink, or anything else that frees you.
Its Volley attack consists of three frontal shots, each of which reduces its range but increases its damage. Therefore, run away when the Volley begins.
In Heroic mode, it will also charge at the player and, at the end of the charge, cast Whirlwind, applying a debuff to anyone who gets too close, which persists even after it dies. However, just run away and you’ll be fine. However, you can also stun him with Whirlwind to escape the attack.
For Meng, his energy increases over time, switching between Crazed and Cowardice each time it’s full. Crazed causes him to deal more damage, while Cowardice causes him to dash around and reflect damage, each effect increasing based on his energy.
At high energy, Crazed is tough on tanks, and Cowardice is tough on DPS, so keep an eye on your tank’s health and try not to limit yourself.
Maddening Gaze causes everyone to become hostile towards you until you’ve taken 40,000 damage, so group up and deal some area damage to free everyone. This lasts until the end of the fight, so when it happens, act together if safe, or free everyone if possible.
In Heroic mode, he gains a buff that grants him more energy, though you can remove it with Soothes.
Finally, for Zian, he spawns a target, locks onto them, deals area damage around them, and collapses upon their death.
It will then respawn after 30 seconds, but only once, so it will disappear upon the second kill. This condition persists for the remainder of the fight, making it even more annoying if you kill this boss early.
In Heroic mode, Shield of Darkness deals significant surprise damage. If you attack while Shield of Darkness is active, dispel it quickly; if someone ignores the command to stop the damage, you’ll likely both die.
Elegon is the fifth boss of Mogu’shan Vaults, and he cycles through three phases.
This boss room is divided into an outer and inner vortex. While inside the vortex, you gain damage and healing bonuses, but also a stacking damage debuff. You can dive outside the vortex to reset the bonuses, but it’s best to choose Enrage bonus.
In Heroic mode, the two vortexes interact, so don’t stay outside for too long, or you’ll die from the healer’s hate.
In the first phase, he has a frontal Celestial Breath, so keep your back to it. He’ll summon a monster that benefits from the vortex, but these monsters suffer a 90% damage debuff while outside the vortex.
So, keep him close to the edge of the vortex until he starts dealing white damage to the raid. Upon death, he explodes, so if you’re inside, you’ll likely all die when he explodes.
In Heroic mode, the explosion can be defused, but you need to hit at least three people, and it can’t be absorbed twice. So, form a team with immune classes to absorb damage, and take turns taking damage. But be sure to heal anyone taking damage, as if their health drops below 80%, they’ll occasionally be stunned by a DoT.
The second phase begins at 85%. At this point, the boss’s continuous spell-casting absorbs energy, creating waves of attacks that move outside the ring. If one of these waves reaches the ring, the phase ends.
Each spell cast increases the damage the boss takes and increases the speed of his attacks. So, the more waves you kill, the more stacks he gains.
Everyone spreads out within the ring to kill them, but remember to reset your stacks, as they deal area damage when they die.
When you enter the third phase, the boss will gain immunity. After the inner floor disappears, six gas tanks will spawn at the edge of the room. Split your team into two groups and head to the tanks to destroy them.
The boss will then deal pulse damage to the entire group and spawn a bunch of adds, so avoid attacking them as they spawn. Once all the gas tanks are destroyed, pick them up and use area attacks.
Once the floor reappears, restart the first phase. Drag all minions under the boss and split them while continuing to fight.
The second phase begins at 50% health. After two cycles, the exterior of the room will become electrified, making your debuffs ineffective.
Everyone will stack under the boss. Once you start taking damage, rotate your healing cooldowns and kill the boss before you all melt.
This is the final boss fight in the Mogu’shan Vaults raid and consists of two phases.
The first phase is all attack-only. You’ll encounter three types of attacks during the fight: Courage, Rage, and Strength.
Rage monsters spawn in groups of four and lock onto their targets, so simply kill them with area-of-effect attacks.
Strength monsters spawn in groups of two and require tank support, so assign two melee DPS to handle the attacks. Their stomp radius increases with each cast, so kill them before it expands. Remember, you only need to focus on them if you’re running low on melee tanks and DoTs.
Courage monsters have the highest priority and spawn on both sides of the room. They have frontal damage shields. They target the farthest tank and slowly move toward it, slowing you by 25% when they melee attack. Everyone should try to get behind their shields and kill them as quickly as possible.
Jan-xi and Qin-xi will spawn 90 seconds after the fight begins, marking the start of the second phase. All adds and effects from the first phase remain active, but the two Emperors will join the fight.
The two tanks can each pick up an Emperor and drag them to the side of the room entrance, where they will remain until the fight is over. Melee DPS will usually focus on the boss, splitting into two groups. When no adds remain, ranged DPS should actively assist the melee.
Each boss has a Devastating Arc and a Stomp, so watch their animations to know where they’re going and avoid getting hit.
At 100% energy, both bosses will unleash a five-hit combo of Stomp and Devastating Arc, which you’ll need to dodge. If you dodge all of them, you’ll get an extra button that deals 500,000 damage. Use it on minions to kill them faster, or if you want more damage, just use it on the boss. Go wild, then finish off the boss before you’re distracted by the minions.
That’s it. If you defeat Will of the Emperor, you’ve truly completed the Mogu’shan Vaults. Now it’s time to enjoy the crazy rewards. Good luck!
With the official release of College Football 26, the first season of this game will also officially begin. Players who started the early access on July 7 can now play all the content of this game.
Field Pass of this Season is opened together with Season 1. Field Pass is divided into two parts: free and premium. As long as you complete all the progress, you can get rewards such as Trophies, CFB 26 coins, player packs and team playbook packs.
What are these rewards specifically? How should you use these rewards?
Free Field Pass includes 13,700 Trophies and 81,000 College Football 26 coins for free. Progress is unlocked by accumulating EXP in the game.
If you unlock Premium Field Pass, you will get additional rewards, and its progress is shared with the free part. Premium includes 16,100 Trophies and 84,000 coins. The two Field Passes total 29,800 Trophies and 165,000 coins.
Trophies are limited, but you must want to get a lot of players, so how should you use Trophies reasonably, so that the players you choose can not only help you win now, but also not become useless later?
He is the best receiver you can get at present. He is 1.93 meters tall and is very good at running, and just like Calvin Johnson.
Jordan White is another solid choice as an offensive lineman. He has good overall quality and no one can replace him in the short term.
The benefit of choosing him is that you can upgrade Keldrick Faulk from 81 OVR to 85 OVR. Players from 85 OVR require 7,000 Trophies to unlock, which will save you a lot of Trophies.
The last one is not a very cost-effective choice, because 85 OVR Fernando Carmona is a player of the same level as the upgraded Keldrick Faulk, but his attributes are much better than those of 83 OVR players, so if you have the spare trophies, you can choose it.
The above is the general content of Season 1 Field Pass. Use your trophies and coins carefully, build a strong team, and win.