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Diablo 4 Season 11 Tower Review: A Fresh Endgame or Just The Pit 2.0?

Diablo 4 Season 11 Tower Review: A Fresh Endgame or Just The Pit 2.0?

Diablo 4 Season 11 introduced Tower content, and players have been enthusiastically trying it out and striving to climb the leaderboards.

This new endgame system has elicited polarized reactions from players. Some embraced it, while others felt it was merely a rehash of the already tiresome The Pit.

Diablo 4 Season 11 Tower Review: A Fresh Endgame or Just The Pit 2.0?

Therefore, we'll delve into Tower mechanics, comparing it to The Pit and highlighting areas for improvement.

What exactly is Tower?

Tower is a brand-new endgame system introduced in Season 11, allowing players to engage in a series of increasingly difficult battles. Players must defeat enemies to fill a progress bar before finally challenging the boss.

Tower provides a platform for players to test the strength of their character builds in a more structured and competitive environment. While there are still many areas for improvement, the recent update has enabled gameplay and leaderboards.

However, it's currently in Beta, and the system doesn't include loot rewards yet, but promises cosmetic rewards for top players, especially the top 1% on the leaderboard. Therefore, Tower currently focuses more on competitive gameplay and character build optimization.

Advantages and Disadvantages

After playing Tower for a while, this endgame mode has its highlights, but also some shortcomings.

Advantages:

  • Competitive Build Testing: Allows players to test their character builds and evaluate their performance in endgame content;
  • Rich Tiles and Map Layout: Features unique visual effects and monster distribution, making the game experience fresher;
  • Introduction of Pylon Mechanism: Players can activate Pylon to gain temporary buffs;
  • Leaderboards: The introduction of leaderboards brings sufficient competitiveness to the game.

Disadvantages:

  • Lack of Rewards: One of the biggest drawbacks of Tower mode is the lack of rewards;
  • Difficulty Imbalance: Players find the difficulty increases dramatically once they reach higher levels, making the challenge seem insurmountable;
  • Monotonous and Boring: While visually rich and varied, the overall experience remains somewhat monotonous and boring.

Differences between The Pit and Tower

At first glance, Diablo 4's Tower seems very similar to The Pit, a popular endgame event that has been a part of the game for a long time.

Both modes focus on defeating waves of enemies before finally challenging a boss. However, there are some subtle differences in design and mechanics.

Visual Design and Map Layout

Tower uses a variety of different tiles and map layouts, providing players with a relatively fresh visual experience compared to the relatively repetitive The Pit.

The monster density in Tower mode also differs from The Pit; veteran players who have spent countless hours in Diablo 4 should notice these differences. The Pit's layout is relatively static, while Tower mode offers a more dynamic experience through its environment and monster placement.

Game Mechanics

The core gameplay of both endgame modes involves players accumulating energy by defeating enemies; reaching a certain peak triggers a boss fight.

However, Tower introduces Pylons, which players can strategically activate to advance the game. These Pylons can boost attributes like attack speed or damage reduction, features absent in The Pit.

Game Objectives

In The Pit, the goal per match is to unlock higher tiers and upgrade Glyphs. In Tower, the goal is to achieve the best possible score within a limited 10-minute time limit to climb the leaderboard.

Rewards and Progression

Currently, Tower mode is still in testing. While the developers plan to release cosmetic rewards later, players haven't yet received any substantial rewards. The Pit, on the other hand, provides rewards based on player progress.

Tower currently offers no rewards; it's purely a test build for ranking, which may lead players to question whether the mode is worth the long-term investment.

Player feedback

A significant number of Diablo 4 players believe that Tower mode is merely an upgraded version of The Pit mode with added features. They think leaderboards could be directly integrated into The Pit mode.

Players have already spent a considerable amount of time in The Pit, leveling up and competing for the best gear. If the developers truly want to completely overhaul the game's endgame system, why not improve the existing The Pit system instead of introducing a completely new mode?

Introducing leaderboards and cosmetic rewards directly into The Pit content would retain the core endgame mechanics while providing players with the competitive rewards they crave.

Of course, this is just the opinion of some players. Perhaps the developers have their own reasons for not simply overhauling The Pit and instead introducing a new mode. After all, it's currently in the testing phase, and the studio is still making adjustments.

Another issue is that Tower seems primarily designed to cater to competitive players, neglecting casual players. This has caused dissatisfaction among many casual players, who haven't found much engagement in this mode.

Some players have expressed feeling they simply can't compete with those well-equipped players, the gear gap resulting in a drastically different gaming experience. This disappoints players who lack the time or resources to farm Mythic gear.

Improvement suggestions

Make Tower unique

Many players complain that the current Tower feels like The Pit with a different name, lacking a theme and unique gameplay, and failing to truly give players the experience of "climbing upwards in a tower."

Perhaps the developers could design a unique map, making each floor more visually distinctive. Combined with visual effects that switch between different floors, the overall structure would feel more like a real "climb," rather than repetitive rooms.

Add substantial rewards

Currently, Tower lacks tangible rewards, leading many players to feel unmotivated, thinking it's just about killing monsters and completing timers.

It's suggested that the developers add fixed rewards, such as Diablo 4 items, experience points, or rare equipment for reaching certain floors, thus incentivizing players to continue challenging themselves.

A more reasonable dynamic mechanism

Currently, Tower's design uses a fixed 10-minute time limit. Some players have requested additional time rewards, such as kill combo bonuses, dynamically adding a small amount of time upon achieving specific goals.

This would allow aggressive and highly skilled plays to receive real immediate rewards, rather than relying solely on the original time pressure.

Overall, Diablo 4 Season 11's Tower mode has brought a sense of novelty to players, but still has many shortcomings. This endgame system still has significant room for improvement, and hopefully, the official release will bring us enough surprises. Stay tuned!

Diablo 4 Season 11 Leap Quake Barbarian Build | Helping You Quickly Clear Endgame

Diablo 4 Season 11 Leap Quake Barbarian Build | Helping You Quickly Clear Endgame

In Diablo 4 Season 11, when it comes to the fastest character builds in PvP, players often think of Spiritborn and Sorcerer. However, the build I'm about to introduce isn't theirs, but rather Barbarian.

We call this build Frog Leap Quake Barbarian, and it's currently one of the fastest speed-farming builds in Season 11. Especially after optimization, this build's mobility and speed not only rival, but in some situations surpass, Sorcerer, while maintaining Barbarian class's inherent resilience and damage output.

Diablo 4 Season 11 Leap Quake Barbarian Build | Helping You Quickly Clear Endgame

Next, I'll provide a detailed overview of this build and its suitable scenarios.

Core Mechanics

The core of this build lies in the continuous use of Leap ability. Thanks to Season 11 gear changes and the addition of unique pants, Leap has no cooldown.

Therefore, you can freely use this ability on the battlefield, dealing considerable damage with each hit, while also triggering melee and earthquake effects, allowing for instant map traversal and wall vaulting.

Combined with Fury management and Barbarian survival skills and defensive gear, you can continuously use Leap, ignoring enemy control effects and tanking damage. Sometimes you don't even need to use Hammer of the Ancients.

Advantages and Disadvantages

Below are the advantages and disadvantages of this build, which you can use as a reference to decide if it's suitable for you.

Advantages:

  • Extremely fast map movement speed;
  • Almost invincible when properly configured;
  • Excellent AoE clearing ability;
  • Powerful boss damage;
  • Extremely smooth and fun gameplay experience.

Disadvantages:

  • Requires a large amount of Mythic gear to reach its full potential;
  • Feels resource-intensive when gear is insufficient;
  • Requires continuous Fury status to achieve invincibility.

Skill Setup

Core Skills

  • Leap: Continuously used for damage output, movement, and initiating attacks;
  • Hammer of the Ancients: Used against high-level bosses; with sufficient gear affixes, it can deal billions of damage;
  • War Cry: Provides additional damage;
  • Rallying Cry: Increases movement speed;
  • Challenging Shout: Increases health and damage reduction.

Ultimate Skill

For your ultimate skill, you can choose one of the following two:

  • Call of the Ancients: More suitable for novice players, easier to maintain Fury sustain, while providing additional attack speed and stability;
  • Wrath of the Berserker: Offers higher burst damage and faster map clearing speed at higher gear levels.

For most players, I still recommend choosing Hammer of the Ancients as your ultimate skill.

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Key Gear

The following is the core gear build for Frog Leap Quake Barbarian:

  • Harlequin Crest (Helm): Provides cooldown reduction and extremely high defense;
  • Mantle of the Mountain’s Fury (Chest): Increases HOTA level, significantly boosting damage;
  • Aspect of Earthquakes (Gloves): Increases HOTA level, damage critical strike chance, and attack speed;
  • Chainscourged Mail (Pants): Core gear, permanently grants Leap ability and provides melee skill bonus;
  • Aspect of Metamorphosis (Boots): Grants a brief Unstoppable state when dodging;
  • Melted Heart of Selig (Amulet): Increases movement speed;
  • Bold Chieftain's Aspect (Ring 1): Reduces Shout ability cooldown;
  • Ring of Starless Skies (Ring 2): Significantly increases attack speed, critical strike chance, and resource acquisition.

Next, here are the weapons needed to build this set:

  • Aspect of Ancestral Force
  • Ramaladni's Magnum Opus
  • The Grandfather
  • Sabre of Tsasgal

Paragon Boards and Glyphs

Paragon attributes are flexible and varied. Here are some highly recommended Paragon Boards and their corresponding Glyphs:

  • Starting Board (Marshal): Reduces cooldowns after shout usage;
  • Carnage (Crusher): Increases damage output;
  • Blood Rage (Challenger): Grants additional bonuses to all normal nodes within range;
  • Weapon Master (Might): Grants additional bonuses to all magic nodes within range, while also increasing weapon damage;
  • Flawless Technique (Warth): Increases critical hit damage from core skills and generates additional Fury.

Mercenary

You need to hire Subo as your main mercenary. You can unlock him by completing A Feather on the Scale Quest. Subo can automatically scout the surrounding area, letting you know where monsters are in advance, thus increasing your farming speed.

For a secondary mercenary, choose Varyana. Unlocked after completing Slayer's Retribution Quest, her role is the opposite of Subo's; she actively charges into battle to help you farm monsters, making you faster and more powerful.

Suitable Scenarios for this Build

This build isn't designed for beginners leveling up, but rather a fast late-game farming build. Its power increases as you acquire Mythic uniques throughout the game.

You can use Frog Leap Quake Barbarian in the following combat scenarios:

  • Torment 4 speed farming
  • Helltides
  • Whispers Quest
  • Dungeon blasting
  • The Pit

If you need to challenge The Pit at level 120 and above, it's best to equip Melted Heart of Selig, which acts like a mana shield, converting damage taken into resource deduction. You can use it to significantly increase your defense in endgame content.

Leap Quake Barbarian is also suitable for farming the lower levels of The Tower in Diablo 4, but adjustments will be needed if you want to challenge higher levels.

This concludes the detailed information on Speed Barbarian build in Diablo 4 Season 11. If you're tired of slow-paced classes or want a truly powerful build, then Leap Quake Barbarian is definitely the ideal choice.

It's not only efficient but also incredibly fun; I'm sure you'll love it!

Diablo 4 Season 11 Tower Beta | Top Builds for Pushing High Floors and Rankings

Diablo 4 Season 11 Tower Beta | Top Builds for Pushing High Floors and Rankings

As Season 11 draws to a close, Diablo 4 has given players another surprise: the beta versions of The Tower and Leaderboards were released at 11:00 AM PST on January 12th. This is something many loyal fans of the game have been dreaming of, especially after the removal of competitive dungeons in Season 6.

In this game, which is even more challenging than Endgame, players need to use character builds with higher damage output and survivability to complete all battles and thus upgrade their ranking on the leaderboard. This process is not simple; it requires you to constantly try, make mistakes, and modify your work.Diablo 4 Season 11 Tower Beta | Top Builds for Pushing High Floors and Rankings

To help you get through this ordeal, this guide will introduce you to the best builds for farming The Tower for each class, as well as their effectiveness in this game content. Please note that this content is currently in beta, and there may be vulnerabilities during its operation. Furthermore, its effectiveness may be subject to modification in the future.

Shadowblight Necromancer

Because Necromancer class has been significantly nerfed in the current season, the farming efficiency of Shadowblight Necromancer builds has also been greatly reduced; however, given its high base damage and survivability in previous seasons, it can still be effective for simple towers.

In this build, the only thing you need to focus on is how to trigger Shadowblight, the most important passive, more frequently, which will give you higher shadow damage. In view of this, you may need to use the following skill rotation order:Diablo 4 Shadowblight Necromancer

In any suspicious situation, cast Soulrift first, as it takes time to stack its buffs. Once you see an enemy, cast Reap to create your first Corpse, which also provides damage reduction. Then, use Decrepify and Iron Maiden skills to trigger Aspect of the Cursed Aura to attack groups of monsters.

If the monsters are too powerful, you can use Corpse Tendrils skill to control them in groups; then use Blight skill to gather them together and gain a 10% damage bonus. When encountering a single powerful boss, you can cast Supernatural Sever to generate the initial corpse needed to start the engine, which is especially important in farming Tower.

Crackling Energy Sorcerer

The next suitable build is Crackling Energy Sorcerer. Although somewhat more efficient than Necromancer and usable in many combat situations, it’s not the best choice. This is mainly because you have to sacrifice many defensive abilities to maximize damage - a trade-off.

This means that not only can you not enter Tower alone, but you also need to constantly monitor your position in the arena when running missions in a team, because you are simply too fragile. However, this structure also serves to gather enemies, which seems contradictory, but there is a way to break the deadlock.

The most recommended method is to place Imbiber Glyph in your Paragon Boards. It will increase the effectiveness of your healing potions by 30% and increase your damage by 14% when you are at full health, which can significantly improve survivability and damage output.Diablo 4 Crackling Energy Sorcerer

In addition, you can also go to EZG.com to buy some Diablo 4 items that can be used for vigorous defense, such as armor, helmets and shields, to ensure success in challenging competitive content. Here always offers the most affordable prices and fast delivery, so it won’t delay your farming progress at all.

Pulverize Druid

Players who love heavy attacks and tank playstyles will definitely like this: Pulverize Druid. It was quite powerful at the beginning of Season 11, but after some balance adjustments in patches and the addition of Paladins, its status plummeted. However, due to its extremely simple gameplay, it is still nominated here.Diablo 4 Pulverize Druid

Previously, in this setup, you only needed to keep slamming. But now, you also need to carefully design how the extra splash damage caused by the venom pool generated by Pulverize skill is dealt, and calculate the specific damage value, which is much more troublesome.

Lunging Strike Barbarian

In this situation, Lunging Strike Barbarian build, which has the same devastating impact, becomes the best alternative. However, to unleash its full potential, you need to have Melted Heart of Selig, currently the strongest Mythic unique in Season 11, which grants you exceptional survivability.

This will require you to farm Duriel, King of Maggots multiple times to increase the chance of this mythical item appearing in the loot rewards. Alternatively, you can go to Alchemist and use Resplendent Sparks and specific runes: 6 Vex, 6 Thul, and 6 Tun to craft Melted Heart of Selig, which is more expensive but the fastest.Diablo 4 Lunging Strike Barbarian

Heartseeker Rogue

Although Rogue class has never been considered the best choice for players to complete endgames and high-challenge content, Heartseeker Rogue in Season 11 is currently well-balanced. Once you learn to use skill rotations effectively and have powerful D4 item options such as Orphan Maker, farming Tower shouldn’t be a problem.

This build offers a shotgun-like spray that will give you a significant advantage in both melee and ranged combat. However, it’s important to note that this also requires a high level of proficiency in skill rotation to maximize the damage output of Shadow Clone skill.

Payback Spiritborn

Although the most popular Spiritborn build at present is based on Evade, it is not suitable for farming Tower; on the contrary, Payback, which has gained significant benefits recently, has gradually risen to prominence. Among these, Rod of Kepeleke can cooperate almost perfectly with Ring of the Midnight Sun to instantly consume all resources and quickly recover.

While Vigor will be constantly switching between consuming and recharging in this build, trust me, the more frequent Payback skill casts it provides will make you virtually invincible, and its powerful sustain will allow you to safely complete all pushing challenges.

Blessed Hammer Paladin

The last and currently best build for completing farming Tower in Diablo 4 is Blessed Hammer Paladin. Equipped with the incredibly resilient and powerful Herald of Zakarum, your character will be immune to any lethal damage while easily pushing your damage output limits.Diablo 4 Blessed Hammer Paladin

While this shield is currently highly controversial within the community, it’s essential for achieving extremely high tankiness. Meanwhile, try to place gems or legendary Aspects on Herald of Zakarum to increase critical strike chance, thus maximizing your chances of success.

Although Tower, which is highly competitive, is currently in beta, it is worth looking forward to the possibility that it will appear as a season mechanism/content in Diablo 4 Season 12 PTR, which may be launched in February. After all, no player can resist the thrill of competition. Have fun playing the game!

Diablo 4 Season 11 Minion Necromancer Build: This Build Dominates The Pit

Diablo 4 Season 11 Minion Necromancer Build: This Build Dominates The Pit

According to the developers, Diablo 4 Season 12 will be released on PTR in February 2026. In this season, endgame content will be further reset, and the difficulty of quests and dungeons like The Pit will be further increased.

As Season 11 enters its final phase, many players are shifting their focus toward efficient farming. Whether it’s completing seasonal objectives, gathering crafting materials, or preparing high-value gear for the upcoming season, optimizing builds has become more important than ever.Diablo 4 Season 11 Minion Necromancer Build: This Build Dominates The Pit

A strong, reliable endgame build not only helps players push difficult content but also saves a great deal of time during the final grind. This article will introduce a Minion Necromancer build centered on Minions. It boasts powerful damage capabilities and can efficiently clear high-difficulty dungeons like The Pit. It can help you fight efficiently in Season 11.

Gear

It’s important to note that all equipment in this build has been sanctified. Once sanctified, items cannot be modified, so ensure you have tempered, enchanted, refined, and socketed your equipment before sanctifying.Diablo 4 Season 11 Sanctification

First, we selected Heir of Perdition for Helm and added Ahu+Qax, significantly increasing damage multipliers and trigger frequency, resulting in output capabilities far exceeding previous levels. For gloves, we choose The Hand of Naz, which boasts formidable damage output.

The core mechanic of The Hand of Naz is gaining an additional Skeletal Mage for each minion sacrificed. After sacrificing your Skeletal Warriors and Golems, your Mages will develop into Skeletal Arch-Mages after attacking 25 times without dying.

Skeletal Arch-Mages are slightly larger, and their hands glow slightly. When struck, they are immediately teleported to safety and receive a 100% critical strike damage bonus. Furthermore, every three attacks trigger a Shatter effect on the target, damaging three other targets around the target and significantly increasing its attack range.

In addition, The Hand of Naz’s basic attack has a piercing effect; although the distance is limited, it’s enough to hit multiple targets in a single attack, further expanding the Shatter effect’s coverage.

For weapons, common choices include the Sparr-enhanced Unique Two-Handed Scythes and sanctified Obsidian Blade. Many players use Scythes in this build, as its power is significantly increased after sanctification, reaching an attack frequency of once per second and further boosting damage.Buy Diablo 4 Items Cheap and Safe at EZG.com

The Obsidian Blade has an even higher attack frequency, reaching twice per second. When combined with a Grand Emerald gem, this advantage is further enhanced, providing an additional 72% critical strike damage. Furthermore, Obsidian Blade triggers the rune Qax more frequently, further increasing damage, hence our choice.

For the shield, we select Bone Shield of Reanimation. It grants at least 50% damage reduction, greatly enhances survivability, and increases base damage. With additional upgrades, the shield further boosts your main-hand weapon damage by another 100%.

Here is the complete gear list for this build:

  • Helm: Heir of Perdition
  • Chest armor: Shroud of False Death
  • Gloves: The Hand of Naz
  • Pants: Blood Moon Breeches
  • Boots: Runic Cleats of Occult Dominion
  • Weapon: Obsidian Blade
  • Amulet: Ocelot’s Eye
  • Ring 1: Aspect of Grasping Veins
  • Ring 2: Soulwatch Hoop
  • Offhand: Bone Shield of Reanimation

Skills

The core skills of the Minion Necromancer build are Blight, Soulrift, Corpse Tendrils, Raise Skeleton, Reap, and Bone Prison.

When you use Reap to crit, Blight can always maintain a crit status, and Skeleton Priest summoned by Raise Skeleton also provides a damage bonus to Minions, allowing you to focus more on gear optimization. Here is the complete skill list:

  • Reap
  • Raise Skeleton
  • Soulrift
  • Blood Lance
  • Hewed Flesh
  • Blight
  • Necrotic Fortitude
  • Titan’s Fall
  • Spiked Armor
  • Bone Prison
  • Grim Harvest
  • Death’s Embrace
  • Iron Maiden
  • Amplify Damage
  • Decrepify
  • Skeletal Mage Mastery
  • Precision Decay
  • Corpse Tendrils
  • Coalesced Blood
  • Necrotic Carapace
  • Reaper’s Pursuit
  • Finality
  • Inspiring Leader
  • Hellbent Commander
  • Kalan’s Edict

Paragon

In Minion Necromancer build, we do not use Mage Glyph, but choose Abyssal instead. This is because Mage Glyph only provides a damage multiplier, namely a 10.4% damage bonus at level 100, which is useless compared to Abyssal.

Abyssal offers up to 218% extra damage and a 10.4% damage multiplier, plus an additional 10% damage multiplier, and requires fewer Paragon points, making it effective without needing to stack Intelligence or other attributes. Therefore, Abyssal is the preferred choice here.

The following are the choices for Legendary Nodes and Legendary Glyphs:

  • Star (Gravekeeper)
  • Cult (Leader Deadraiser)
  • Flesh-eater (Essence)
  • Frailty (Amplify)
  • Wither (Abyssal)

Divine Gifts

In this build, having Divine Gifts is even better, as it will increase your rewards and Diablo 4 items. Here are Divine Gifts you can combine:

  • Essence of Shadows
  • Essence of Screams
  • Essence of Sin
  • Essence of Pain

This concludes the introduction to the equipment, skills, and Paragon required for Minion Necromancer build. This build boasts high-coverage burst damage while also possessing very strong defensive capabilities, making it an excellent choice for efficient dungeon clearing at the end of Season 11.Diablo 4 Season 11 Essence of Pain

Enjoy the game and conquer all in Diablo 4 Season 11!

Why Diablo 4 Season 11 Achieved Unusually High Player Retention Despite Controversy | Paladin Power, Better Loot, Faster Pace

Why Diablo 4 Season 11 Achieved Unusually High Player Retention Despite Controversy | Paladin Power, Better Loot, Faster Pace

Diablo 4 Season 11 was met with considerable controversy on player forums even before its official launch. Some players appreciated the freshness of the new content, while others were dissatisfied with the adjustments made by the developers.

Dissatisfied players felt that D4 made too many content changes each season, meaning they had to relearn new game mechanics, while the tasks and storylines remained largely the same each season. This superficial change left them feeling bored.Why Diablo 4 Season 11 Achieved Unusually High Player Retention Despite Controversy | Paladin Power, Better Loot, Faster Pace

However, in the months since its launch, Diablo 4 Season 11 has achieved something that previous seasons struggled with: maintaining player engagement for a longer period. This means that in this season, players weren’t just limited to completing tasks, but truly enjoyed the game.

Game Status

To date, Season 11 still maintains a player retention rate of approximately 50%-60% on Steam, and this data only includes Steam players. If we include players on Battle.net and console platforms, the actual number might be even higher. This is quite impressive for an ARPG game.

It’s worth noting that most ARPG seasons experience rapid player attrition. Even successful games like Path of Exile struggle to maintain player retention rates as impressive as Diablo 4 Season 11. So how did Diablo 4 achieve such a breakthrough?

What Changed the Game Experience?

There are several reasons. First, of course, the developers thoroughly refined the game system, both in form and content.

Unlike many modern ARPGs that are increasingly leaning towards abstract and systematic designs, Diablo 4 S11 not only continued the previous dark fantasy setting, elevating the overall aesthetic style, but also further deepened the storyline, making it stand out among ARPGs released during the same period.

Secondly, the early inclusion of Paladin class also revitalized the game. This powerful class was one of the main reasons many veteran players returned to the game this season, and it was even enough for players to forgive the developers’ commercial strategies for the new DLC.

Paladin certainly lived up to expectations, quickly becoming one of the best classes in the eyes of many players thanks to its outstanding performance in the game. The developers incorporated many ingenious and impactful skill designs into this classic class. For example, simply by wielding a Shield and casting Blessed Hammer, players can sweep through hordes of monsters, a level of overwhelming power unprecedented in previous seasons.

Furthermore, a new loot customization system called Sanctification, introduced in Diablo 4 Season 11, is another significant improvement for players.

It greatly enhances the power of Diablo 4 items; even if you collect some items or equipment of lower quality, you can simply use this system to strengthen them and obtain affixes that will significantly boost your character’s power.

Instead of directly giving powerful weapons to players, the developers allow players to strengthen their equipment through this system, giving them the motivation to continue farming for gear even after their build is complete, and allowing them to enjoy the process of gradually becoming stronger.Diablo 4 Season 11 Sanctification

In addition to the in-depth updates to game content, the overall pace of Season 11 has also become faster and more streamlined. Players don’t need to grind through all the content to complete the season levels, nor do they feel like they’re just completing a checklist of tasks; instead, they can truly immerse themselves in the game.

Future Outlook

Although Diablo 4 Season 11 has done quite well in terms of game pace, monster-slaying experience, and new content direction, there are still many shortcomings.

Issues such as cluttered inventory and insufficient storage space remain common complaints among players. In this season, players also have to repeatedly farm four classic bosses between different tasks, which, even with revamped combat scenarios, can feel repetitive and tedious.Diablo 4 Season 11 Azmodan

In addition, the combat mechanism of stacking skill points for every class and build in the game makes players feel that everything is the same. When players develop their characters to the point where skill cooldowns are negligible, even exploring high-difficulty tasks like The Pit and receiving rewards feels uninteresting.

Therefore, it seems that D4S11 is currently more suitable for players to explore various new characters and enjoy the process of constantly upgrading equipment. However, because the Paladin class is too powerful, the developers need to consider how to maintain Paladin’s unique charm while ensuring the competitiveness of other classes.

Although Diablo 4 Season 11 still has many shortcomings that confuse players, the existing adjustments, including the smooth action experience, the highly customizable system, the satisfying loot drops, and the well-balanced reward mechanism, allow players to forgive the current flaws. Because compared to minor flaws, players are more concerned about whether the core gameplay of the entire game is satisfying.

Despite constant complaints from the player community, it must be acknowledged that most players have given Season 11 high praise, and the high retention rate of this season has set a higher standard for future seasons of Diablo 4.

If the developers can retain the interesting game mechanics and systems from Season 11, and even optimize them further in Lord of Hatred, I believe that Diablo 4’s player retention rate will not stop there.

The new expansion pack, Lord of Hatred, will be released on April 28th. Let’s look forward to the arrival of this DLC.

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