추가 옵션
Ab Aeterno Grand Cuisses
Adonia's Ego Siphoning Wand
Aerisvane's Wings Burnished Gauntlets
Against the Darkness Time-Lost Diamond
Alkem Eira Blazon Crest Shield
Alpha's Howl Armoured Cap
Amor Mandragora Changeling Talisman
Andvarius Gold Ring
Apep's Supremacy Voodoo Focus
Apron of Emiran Hermit Garb
Arakaali's Gift Antidote Charm
Arvil's Wheel Hardwood Targe
Ashrend Pathfinder Coat
Asphyxia's Wrath Broadhead Quiver
Assailum Closed Helm
Astramentis Stellar Amulet
Atsak's Sight Veiled Mask
Atziri's Acuity Moulded Mitts
Atziri's Contempt Pronged Spear
Atziri's Disdain Gold Circlet
Atziri's Rule Reflecting Staff
Atziri's Splendour Sacrificial Regalia
Atziri's Step Cinched Boots
Aurseize Layered Gauntlets
Beacon of Azis Solar Amulet
Beetlebite Velour Shoes
Beira's Anguish Dousing Charm
Belly of the Beast Explorer Armour
Berek's Grip Two-Stone Ring
Berek's Pass Two-Stone Ring
Berek's Respite Two-Stone Ring
Beyond Reach Visceral Quiver
Bijouborne Double Belt
Birth of Fury Stone Greaves
Birthright Buckle Wide Belt
Bitterbloom Feathered Robe
Black Sun Crest Wrapped Greathelm
Blackbraid Fur Plate
Blackflame Amethyst Ring
Blackgleam Fire Quiver
Blackheart Iron Ring
Blessed Bonds Linen Wraps
Blistering Bond Ruby Ring
Blood of the Warrior Gargantuan Life Flask
Blood Price Fierce Greathelm
Bloodbarrier Iron Buckler
Blueflame Bracers Goldcast Cuffs
Bones of Ullr Lattice Sandals
Brain Rattler Studded Greatclub
Bramblejack Rusted Cuirass
Breath of the Mountains Sapphire Charm
Briarpatch Laced Boots
Briskwrap Rhoahide Coat
Bristleboar Leather Vest
Bronzebeard Horned Crown
Brutus' Lead Sprinkler Morning Star
Brynhand's Mark Wooden Club
Bursting Decay Unset Ring
Bushwhack Lizardscale Boots
Byrnabas Wide Belt
Cadiro's Gambit Primed Quiver
Calgyra's Arc Ornate Buckler
Call of the Brotherhood Topaz Ring
Candlemaker Sombre Gloves
Carnage Heart Amber Amulet
Carrion Call Engraved Focus
Cat O' Nine Tails Utility Belt
Chainsting Hunting Spear
Chernobog's Pillar Blacksteel Tower Shield
Chober Chaber Leaden Greathammer
Choir of the Storm Jade Amulet
Clear Skies Delirium Tablet
Cloak of Defiance Havoc Raiment
Cloak of Flame Silk Robe
Coat of Red Chain Mail
Collapsing Horizon Wyrm Quarterstaff
Constricting Command Viper Cap
Controlled Metamorphosis Diamond
Cornathaum Heavy Crown
Corona of the Red Sun Warrior Greathelm
Corpsewade Iron Greaves
Cospri's Will Assassin Garb
Couture of Crimson Gilded Vestments
Coward's Legacy Mail Belt
Cracklecreep Ruby Ring
Crest of Ardura Jingling Crest Shield
Crown of Eyes Vermeil Circlet
Crown of the Pale King Cultist Crown
Crown of the Victor Iron Crown
Crown of Thorns Twig Circlet
Cruel Hegemony Overseer Tablet
Cursecarver Acrid Wand
Daevata's Wind War Spear
Darkness Enthroned Fine Belt
Darkray Vectors Braced Sabatons
Death Articulated Ornate Gauntlets
Death Rush Emerald Ring
Deathblow Doubled Gauntlets
Deathrattle Twig Focus
Death's Harp Dualstring Bow
Decree of Acuity Ancient Visor
Decree of Flight Ancient Leggings
Decree of Loyalty Ancient Mail
Defiance of Destiny Jade Amulet
Deidbell Elite Greathelm
Demigod's Virtue Golden Visage
Demon Stitcher Intricate Gloves
Dionadair Splintered Tower Shield
Doedre's Damning Lazuli Ring
Doedre's Tenure Stitched Gloves
Doomfletch Composite Bow
Doomgate Braced Tower Shield
Doryani's Prototype Scale Mail
Double Vision Dyad Crossbow
Dreadfist Bolstered Mitts
Dream Fragments Sapphire Ring
Drillneck Penetrating Quiver
Duality Warding Quarterstaff
Dunkelhalt Leather Buckler
Dusk Vigil Ashen Staff
Dustbloom Studded Vest
Earthbound Voltaic Staff
Edyrn's Tusks Iron Cuirass
Effigy of Cruelty Antler Focus
Elevore Hunter Hood
Empire's Grasp Titan Mitts
Enezun's Charge Volatile Wand
Enfolding Dawn Pilgrim Vestments
Erian's Cobble Guarded Helm
Eshtera's Path Ring
Essentia Sanguis Furtive Wraps
Eventide Petals Veridical Chain
Evergrasping Ring Pearl Ring
Eye of Chayula Gold Amulet
Eyes of the Runefather Venerable Defender
Ezomyte Peak Soldier Greathelm
Facebreaker Stocky Mitts
Fairgraves' Curse Artillery Bow
Feathered Fortress Crescent Targe
Fireflower Solar Amulet
Fixation of Yix Stellar Amulet
Flesh Crucible Diamond
Font of Power Omen Sceptre
For Utopia Stone Charm
Forgotten By Time Expedition Tablet
Forgotten Warden Primal Markings
Forsaken Bangle Amethyst Charm
Foxshade Quilted Vest
Freedom of Faith Ritual Tablet
From Nothing Diamond
Frostbreath Slim Mace
Fury of the King Ashbark Talisman
Gamblesprint Embossed Boots
Geofri's Sanctuary Revered Vestments
Ghostmarch Threaded Shoes
Ghostwrithe Tattered Robe
Gifts from Above Prismatic Ring
Glimpse of Chaos Tribal Mask
Gloamgown Elementalist Robe
Gloomform Waxed Jacket
Glowswarm Lazuli Ring
Goldrim Felt Cap
Goregirdle Plate Belt
Grand Spectrum Ruby
Gravebind Rope Cuffs
Greed's Embrace Vaal Cuirass
Greymake Brimmed Helm
Grip of Kulemak Abyssal Signet
Grip of Winter Firm Bracers
Guiding Palm of the Eye Shrine Sceptre
Guiding Palm of the Heart Shrine Sceptre
Guiding Palm of the Mind Shrine Sceptre
Hand of Wisdom and Action Spiral Wraps
Hateforge Moulded Mitts
Headhunter Heavy Belt
Heart of the Well Diamond
Heartbound Loop Pearl Ring
Heatshiver Velvet Cap
Heroic Tragedy Timeless Jewel
Hinekora's Sight Stellar Amulet
Hoghunt Felled Greatclub
Horns of Bynden Rusted Greathelm
Horror's Flight Engraved Bracers
Hrimnor's Hymn Oak Greathammer
Hyrri's Ire Armoured Vest
Hysseg's Claw Familial Talisman
Icefang Orbit Iron Ring
Icetomb Mail Vestments
Idle Hands Sectioned Bracers
Idol of Uldurn Crimson Amulet
Igniferis Crimson Amulet
Immaculate Adherence Solar Amulet
Indigon Magus Tiara
Ingenuity Utility Belt
Innsmouth Shabby Hood
Ironbound Warden Bow
Irongrasp Vagabond Armour
Ironride Visored Helm
Jarngreipr Ringmail Gauntlets
Kalandra's Touch Ring
Kaltenhalt Ridged Buckler
Kaom's Heart Conqueror Plate
Keelhaul Linen Belt
Keeper of the Arc Spiritbone Crown
Killjoy Linen Wraps
Kingsguard Full Plate
Kitoko's Current Jewelled Gloves
Lavianga's Spirits Gargantuan Mana Flask
Leer Cast Hooded Mask
Legionstride Rough Greaves
Leopold's Applause Embroidered Gloves
Levinstone Topaz Ring
Lifesprig Attuned Wand
Lightning Coil Ancestral Mail
Ligurium Talisman Lapis Amulet
Liminal Coil Twisted Wand
Lioneye's Glare Heavy Bow
Lochtonial Caress Tempered Mitts
Loreweave Ornate Ringmail
Luminous Pace Straw Sandals
Lycosidae Rampart Tower Shield
Mageblood Utility Belt
Mahuxotl's Machination Omen Crest Shield
Maligaro's Virtuosity Fine Bracers
Marohi Erqi Totemic Greatclub
Mask of the Sanguimancer Face Mask
Mask of the Stitched Demon Feathered Tiara
Mastered Domain Irradiated Tablet
Matsya Crescent Quarterstaff
Megalomaniac Diamond
Meginord's Girdle Rawhide Belt
Melting Maelstrom Ultimate Mana Flask
Midnight Braid Rawhide Belt
Mind of the Council Death Mask
Ming's Heart Amethyst Ring
Mist Whisper Makeshift Crossbow
Mjölner Torment Club
Morior Invictus Grand Regalia
Murkshaft Toxic Quiver
Myris Uxor Covert Hood
Nascent Hope Thawing Charm
Nazir's Judgement Steelpoint Quarterstaff
Nebuloch Execratus Hammer
Necromantle Bone Raiment
Ngamahu's Chosen Ruby Charm
Nightfall Fortress Tower Shield
Nightscale Pauascale Gloves
Nocturne Wooden Buckler
Northpaw Suede Bracers
Oaksworn Sigil Crest Shield
Obern's Bastion Stacked Sabatons
Olroth's Resolve Ultimate Life Flask
Olrovasara Torment Club
Original Sin Amethyst Ring
Painter's Servant Torn Gloves
Palm of the Dreamer Shrine Sceptre
Pariah's Embrace Cloaked Mail
Perandus Seal Gold Ring
Perfidy Knight Armour
Periphery Heartwood Shortbow
Pillar of the Caged God Long Quarterstaff
Plaguefinger Gauze Wraps
Polcirkeln Sapphire Ring
Powertread Hunting Shoes
Pragmatism Explorer Armour
Prayers for Rain Keth Raiment
Prism Guardian Intricate Crest Shield
Prism of Belief Diamond
Prized Pain Iron Ring
Quatl's Molt Serpentscale Coat
Quecholli Crumbling Maul
Queen of the Forest Smuggler Coat
Quill Rain Shortbow
Radiant Grief Lace Hood
Rampart Raptor Tense Crossbow
Rathpith Globe Sacred Focus
Rearguard Blunt Quiver
Redblade Banner Heraldric Tower Shield
Redemption Trarthan Cannon
Redflare Conduit Anchorite Garb
Revered Resin Amber Amulet
Reverie Shaman Mantle
Rise of the Phoenix Omen Crest Shield
Rite of Passage Golden Charm
Rondel de Ezo Plated Buckler
Rondel of Fragility Lunar Amulet
Ryslatha's Coil Ornate Belt
Sacred Flame Shrine Sceptre
Sacrosanctum Corvus Mantle
Sadist's Mercy Flanged Mace
Saffell's Frame Emblem Crest Shield
Safrin's Resolve Ring
Saitha's Spear Barbed Spear
Sands of Silk Shrouded Vest
Sandstorm Visage Chain Tiara
Sanguine Diviner Bone Wand
Sanguis Heroum Staunching Charm
Scold's Bridle Jade Tiara
Sculpted Suffering Warpick
Season of the Hunt Overseer Tablet
Seed of Cataclysm Lazuli Ring
Seeing Stars Marching Mace
Serle's Grit Kalguuran Forgehammer
Serpent's Egg Gold Amulet
Serpent's Lesson Tonal Focus
Shackles of the Wretched Aged Cuffs
Shankgonne Covered Sabatons
Shavronne's Satchel Fine Belt
Shyaba Temple Maul
Sierran Inheritance Marabout Garb
Silks of Veneration Enlightened Robe
Silverthorne Spiked Buckler
Sine Aequo Grand Manchettes
Sire of Shards Chiming Staff
Skin of the Loyal Garment
Skysliver Winged Spear
Slivertongue Zealot Bow
Snakebite Spined Bracers
Snakepit Pearl Ring
Solus Ipse Grand Visage
Soul Mantle Sacrificial Mantle
Soul Tether Long Belt
Spire of Ire Helix Spear
Spiteful Floret Nettle Talisman
Splinter of Lorrata Hardwood Spear
Splinterheart Recurve Bow
Split Personality Ruby
Starkonja's Head Leatherbound Hood
Stone of Lazhwar Lapis Amulet
Strugglescream Stellar Amulet
Sunsplinter Array Buckler
Surefooted Sigil Jade Amulet
Surge of the Tide Lumbering Talisman
Svalinn Crucible Tower Shield
Sylvan's Effigy Stoic Sceptre
Tabula Rasa Garment
Tangletongue Forked Spear
Taryn's Shiver Gelid Staff
Temporalis Silk Robe
Tetzlapokal's Desire Votive Raiment
The Adorned Diamond
The Anvil Bloodstone Amulet
The Auspex Exquisite Vest
The Barrow Dweller Rogue Armour
The Black Cat Grounding Charm
The Black Doubt Hexer's Robe
The Black Insignia Corsair Cap
The Blood Thorn Wrapped Quarterstaff
The Brass Dome Champion Cuirass
The Bringer of Rain Decorated Helm
The Burden of Leadership Tapestry Relic
The Burden of Shadows Chiming Staff
The Burrower Topaz Ring
The Changing Seasons Seal Relic
The Coming Calamity Heroic Armour
The Covenant Altar Robe
The Dancing Mirage Wayfarer Jacket
The Dark Defiler Rattling Sceptre
The Desperate Alliance Vase Relic
The Devouring Diadem Wicker Tiara
The Empty Roar Cultist Greathammer
The Eternal Spark Crystal Focus
The Everlasting Gaze Azure Amulet
The Fall of the Axe Silver Charm
The Flesh Poppet Vicious Talisman
The Gnashing Sash Wide Belt
The Grand Project Irradiated Tablet
The Hammer of Faith Giant Maul
The Hollow Mask Hewn Mask
The Infinite Pursuit Bronze Greaves
The Knight-errant Mail Sabatons
The Last Flame Incense Relic
The Last Lament Desolate Crossbow
The Lethal Draw Sacral Quiver
The Mutable Star Cleric Vestments
The Ordained Grand Spear
The Pandemonius Lapis Amulet
The Peacemaker's Draught Amphora Relic
The Prisoner's Manacles Kalguuran Cuffs
The Rat Cage Scout's Vest
The Raven's Flock Perching Staff
The Road Warrior Raider Plate
The Searing Touch Pyrophyte Staff
The Sentry Gothic Quarterstaff
The Smiling Knight Cowled Helm
The Sunken Vessel Knight Armour
The Surrender Vaal Tower Shield
The Taming Prismatic Ring
The Three Dragons Solid Mask
The Unborn Lich Ravenous Staff
The Unleashed Revered Vestments
The Vertex Tribal Mask
The Vile Knight Shielded Helm
The Whispering Ice Permafrost Staff
The Wicked Quill Withered Wand
Thief's Torment Emerald Ring
Threaded Light Woven Focus
Thrillsteel Spired Greathelm
Thunderfist Utility Wraps
Tidebreaker Pointed Maul
Titanrot Cataphract Maraketh Cuirass
Trampletoe Trimmed Greaves
Treefingers Riveted Mitts
Trenchtimbre Spiked Club
Trephina Forge Maul
Twisted Empyrean Aberrant Sledge
Tyranny's Grip Ironhead Spear
Uhtred's Chalice Transcendent Mana Flask
Umbilicus Immortalis Linen Belt
Undying Hate Timeless Jewel
Unforeseen Consequences Abyss Tablet
Ungil's Harmony Azure Amulet
Valako's Roar Topaz Charm
Valako's Vice Plate Gauntlets
Veil of the Night Martyr Crown
Veilpiercer Amethyst Ring
Venopuncture Iron Ring
Ventor's Gamble Gold Ring
Vestige of Darkness Tenebrous Crown
Vigilant View Emerald Ring
Vis Mortis Plated Raiment
Visage of Ayah Beaded Circlet
Visions of Paradise Irradiated Tablet
Voices Sapphire
Voll's Protector Plated Vestments
Voltaxic Rift Fanatic Bow
Waistgate Heavy Belt
Wake of Destruction Secured Leggings
Wandering Reliquary Steel Plate
Wanderlust Wrapped Sandals
Waveshaper Tideseer Mantle
Whisper of the Brotherhood Sapphire Ring
Widowhail Crude Bow
Widow's Reign Knight Armour
Window to Paradise Barricade Tower Shield
Windscream Feathered Sandals
Wings of Caelyn Rusted Greathelm
Wondertrap Silk Slippers
Wraeclast Besieged Breach Tablet
Wulfsbane Painted Tower Shield
Xoph's Blood Amber Amulet
Yoke of Suffering Bloodstone Amulet
Yriel's Fostering Strider Vest
Zaida's Longevity Ring
Zerphi's Genesis Heavy Belt
Zerphi's Serape Scalper's Jacket
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
팁:검색할 키워드를 입력하고 "+"를 클릭하여 여러 키워드 검색을 추가할 수 있습니다.
품절.
POE 2 아이템이란?
POE 2 아이템은 게임에서 캐릭터에게 장착하는 장비에 대한 일반적인 용어이며, 각 아이템은 다른 획득 효과를 가지고 있습니다. Path of Exile 2에는 현재 700개가 넘는 고유한 장비 기본 유형이 알려져 있습니다. 이러한 아이템에서 창, 석궁, 도리깨와 같은 새로운 무기로 캐릭터의 전투 능력을 강화하거나 새로운 룬을 사용하여 생존 능력을 강화할 수 있습니다.
POE 2에서 이러한 아이템을 얻는 방법은 첫 번째 작품과 비슷하며, 대부분 전투를 치르거나 미션을 완료하여 획득해야 합니다. 하지만 현재 원하는 Path of Exile 2 아이템을 타겟 방식으로 직접 구매할 수도 있어 탐색 과정이 몇 배 더 빨라집니다!
EZG.com에서 Path of Exile 2 아이템을 구매하는 이점은 무엇입니까?
EZG.com은 전문적이고 합법적인 게임 서비스 시장입니다. 풍부한 거래 경험과 고품질 고객 서비스를 통해 수년 동안 대부분의 플레이어에게 신뢰를 받아 왔습니다. 이는 또한 EZG.com이 POE 2 아이템을 구매하기에 가장 좋은 선택이 되는 이유이기도 합니다.
게다가 EZG.com은 항상 가장 다양한 Path Of Exile 2 아이템을 판매하는데, 이 또한 저희의 장점 중 하나입니다. 솔직히 말해서, POE 2에서 최상위 빌드를 구축하는 데 있어 어려움 중 하나는 강력한 힘을 가진 다양한 고유한 아이템을 수집하는 것입니다. 이는 지루한 그라인딩에 시간을 낭비할 뿐만 아니라 계속해서 실패하게 되어 이 MMO 게임에 대한 열정을 확실히 소모하게 됩니다. 그러니 EZG.com에서 직접 원하는 POE 2 아이템을 구매하고, 극도로 도전적인 엔드게임과 보스에 모든 에너지를 쏟고, 게임을 즐겁게 즐기는 건 어떨까요?
합리적인 가격도 대부분의 플레이어가 저희를 고려하는 주요 요인입니다. 하지만 전혀 걱정할 필요가 없습니다. EZG.com에는 항상 현재 시장 동향에 주의를 기울이고 가장 합리적인 가격을 설정하여 돈에 대한 최상의 가치를 얻을 수 있도록 하는 많은 경험 많은 POE 2 제품 판매자가 있습니다. 당사 웹사이트에서 처음으로 POE 2 아이템을 구매하거나 대량으로 아이템을 구매하기로 선택한 경우 판매자와 상담하여 더 나은 제안을 받을 수도 있습니다. 이렇게 하면 가장 저렴한 가격으로 최고의 아이템을 구매할 수 있습니다.
물론, 당사는 탁월한 고객 서비스에도 매우 확신을 가지고 있습니다. EZG.com은 플레이어가 구매 과정에서 시기적절하고 전문적인 도움을 받을 수 있도록 항상 24시간 연중무휴 온라인 지원을 제공합니다.
EZG.com의 도움으로 Path Of Exile 2 여정에 더 많은 재미를 더할 준비가 되셨습니까? 서둘러 여기에서 필요한 POE 2 아이템을 구매하고 언제든지 플레이를 시작하세요!
리뷰
EZG Path Of Exile 2 Blog
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Path of Exile 2 패치 0.5.0 - 고대인의 귀환에서 가장 강력한 5가지 빌드
Path of Exile 2: Return of the Ancients가 곧 출시됩니다. GGG의 게임 디렉터는 이번 업데이트를 PoE1과 이전 모든 리그를 뛰어넘는 역대 최대 규모의 업데이트라고 밝혔습니다.
이번 업데이트는 Path of Exile 2 1.0 정식 출시 전 마지막 대규모 콘텐츠 확장팩으로, 엔드게임 시스템 초기화, 새로운 리그 메커니즘, 새로운 전직 클래스, 그리고 개편된 이계 특성 트리를 포함하여 거의 모든 시스템에 대대적인 변화를 가져옵니다.
이미 게임을 플레이하며 새로운 캐릭터를 구상 중인 베테랑 플레이어든, 새로운 최고 난이도 보스를 정복하려는 복귀 플레이어든, 이번 최강 빌드 순위는 분명 도움이 될 것입니다.
패치 0.4.0의 추천 빌드는 현재 기준으로는 구식입니다. 패치 0.5.0에서 여러 핵심 빌드 시스템이 수정되었고, 새로운 룬이 추가되어 더욱 다양한 빌드 옵션을 제공합니다. 이 목록의 상위 5개 빌드는 Return of the Ancients 업데이트를 기반으로 최신 구성입니다.
I. 워킹 칼라미티 오토봄버
워킹 칼라미티 오토봄버는 Path of Exile 2 0.5.0 패치에서 의심할 여지 없이 최강 빌드입니다. 이 빌드를 사용하면 맵을 이동하기만 하면 주변의 모든 몬스터가 자동으로 제거됩니다.
1. 작동 방식
워킹 칼라미티는 이동 중에 주변에 운석을 소환하여 충돌시키는 스킬로, 경로상의 모든 적에게 막대한 화염 피해를 입힙니다. 게임 내 최강의 전설 유니크 탈리스만인 퓨리 오브 더 킹 애쉬바크 탈리스만과 조합하면 추가 화염 피해를 크게 증가시켜 운석의 기본 피해량을 극대화합니다.
다음으로, 트램플토를 사용하여 남은 처치 피해를 주변 적들에게 분산시킵니다. 충분한 광역 효과와 스킬 지속 시간 투자를 통해, 이동하면서 단 30초에 한 번만 키를 누르면 모든 적을 제거할 수 있는 빌드를 완성할 수 있습니다.
2. 게임플레이 경험
워킹 콜래미티 오토봄버는 높은 공격력을 자랑하면서도 강력한 방어력을 유지합니다. 거의 2만이라는 엄청난 방어력 덕분에 원소 피해에 매우 적합합니다. 단일 대상 공격에는 적중 시 막대한 피해를 입히고 균열을 생성하는 스킬인 몰튼 크래시를 사용할 수 있습니다.
이 스킬은 무기에서 제공되며, 선조의 외침과 완벽한 시너지를 발휘합니다. 선조의 외침을 사용하면 균열 위를 걸어갈 때마다 균열이 계속해서 폭발합니다. 선조의 외침을 맹렬한 포효에 포함시켰기 때문에 변신 상태에서도 사용할 수 있습니다.
이 빌드의 전체 공격력을 정확하게 계산하기는 어렵지만, 패스 오브 엑자일 2에서 광범위한 테스트를 거친 결과, 초당 약 400만~500만 정도의 피해를 입힐 수 있는 것으로 추정됩니다. 이는 게임 내 최상위 티어 보스를 순식간에 처치하기에 충분한 수치입니다.
II. 리프 블러드 메이지
리프 블러드 메이지는 그림 리퍼처럼 낫을 휘두를 수 있게 해줍니다.
1. 작동 방식
이 빌드는 특수한 수확 지팡이(Reaping Staff) 기반에서 파생된 수확(Reap) 스킬을 활용합니다. 수확(Harvest)은 무기를 휘둘러 전방의 모든 적에게 막대한 주문 피해를 입히는 스킬입니다. 이 스킬은 시전 속도를 희생하는 대신 높은 타격 피해를 제공하여 모든 공격이 강력해집니다.
그리고 수확 스킬에 짓밟기(Trampletoe)를 조합하면 진정한 마법이 펼쳐집니다. 짓밟기는 대상으로부터 2미터 이내의 모든 적에게 초과 피해의 일정 비율을 적용하며, 이 효과는 무한히 연쇄적으로 발동됩니다. 광역 공격 스킬에 충분히 투자하고 치명타 확률을 100%로 높이면 단 한 번의 공격으로 맵 전체를 쓸어버릴 수 있습니다.
2. 게임 플레이 경험
이것이 바로 블러드 메이지 수확 빌드가 하위권 빌드보다 뛰어난 이유입니다. 단순히 높은 단일 대상 피해나 빠른 맵 클리어 속도 때문만이 아니라, 패스 오브 엑자일 2에서 찾을 수 있는 가장 만족스러운 게임 플레이를 제공하기 때문입니다. 낫을 휘두를 때마다, 초과 피해 폭발이 연쇄적으로 발생할 때마다 묵직하고 짜릿한 만족감을 느낄 수 있습니다.
중요한 변화 중 하나는 0.5.0 패치에서 생명력 흡수 시스템이 개편되어, 흡수 한도가 낮아진 단일 소스 모델로 변경되었다는 점입니다. 이로 인해 혈마법사는 다른 빌드보다 이러한 변화의 영향을 더 크게 느낄 수 있습니다.
III. 아크메이지 스톰위버 빌드
스톰위버 빌드는 PoE2 초기 테스트부터 빌드 커뮤니티에서 꾸준히 사랑받아 왔습니다. 맵 클리어 속도와 폭발적인 피해량은 라이트닝 애로우에 미치지 못할 수 있지만, 뛰어난 탱킹 능력, 낮은 마나 소모량, 그리고 후반 잠재력을 모두 갖춘, 다른 빌드들이 따라올 수 없는 강력한 조합을 자랑합니다.
1. 작동 방식
이 빌드의 핵심은 아크메이지 버프입니다. 최대 마나량에 비례하여 상당한 양의 번개 피해를 제공합니다. 마나는 Path of Exile 2에서 가장 쉽게 얻을 수 있는 스탯이므로, 아크메이지 빌드는 초반부터 후반까지 활용도가 높습니다.
대부분의 플레이어는 아크메이지 버프를 스파크와 함께 사용하며, 라이트닝 오브 역시 전장을 순식간에 번개로 뒤덮을 수 있는 좋은 선택이지만, 저희 빌드에서는 아크를 사용합니다.
왜 아크일까요? 시온의 템퍼 보조 젬(보조 스킬이 몇 번 시전할 때마다 여러 개의 투사체를 폭발 형태로 발사하게 함)과 함께 사용하면 아크가 맵 클리어 속도에서 스파크를 훨씬 능가하기 때문입니다. 또한, 보스전에서 추가적인 폭발적인 피해를 주기 위해 허리띠 슬롯에 폭풍의 오브(Orb of Storms)를 추가했습니다.
2. 게임플레이 경험
이 빌드는 매우 유연합니다. 기본적인 스파크(Spark) 세팅으로 시작하더라도, 예산이 허락한다면 나중에 아크(Arc) 버전으로 전환할 수 있습니다. 마나를 쌓고 정신력 강화(Mind Over Matter)를 활용하여 강력한 방어력을 제공하는 스톰위버(Stormweaver) 빌드는 앞으로 더욱 발전할 가능성이 큽니다.
더불어, 스톰위버 빌드는 에너지 보호막 재생이나 과도한 생명력 흡수에 의존하지 않기 때문에 PoE2: 고대인의 귀환(Return of the Ancients)의 주요 밸런스 변경 사항에 크게 영향을 받지 않습니다.
플레이어들은 리그 오브 알두르의 룬(Runes of Aldur)에서 새롭게 도입된 방어 시스템인 룬 장벽(Rune Barrier)이 마나를 쌓는 빌드와 매우 잘 어울린다는 점에 주목해야 합니다. 정신력 강화를 통해 생명력을 마나로 전환하는 빌드에게는 추가적인 방어층이 언제나 환영받기 때문입니다.
룬 보호막(Runic Ward)을 소모하여 모든 스킬의 피해량을 직접 증가시키는 새로운 룬 주입(Runic Infusion) 보조 룬석은 이 빌드와 완벽한 조합입니다.
IV. 라이트닝 애로우 데드아이
화이트 라이트닝 애로우 데드아이는 Path of Exile 2의 인기 빌드 중 단일 대상 피해량이 가장 높은 빌드는 아니지만, 맵 클리어 속도는 단연 최고입니다. 속도가 최우선이고 충분한 게임 머니가 있다면 라이트닝 애로우 데드아이가 최고의 선택입니다.
1. 작동 방식
이 특수 빌드는 세 가지 속성 연쇄 공격을 모두 활용하며, 특히 얼음 속성 피해에 중점을 둡니다. 매우 높은 동결 축적량을 통해 보스를 포함한 모든 적을 단 몇 번의 공격으로 얼릴 수 있습니다. 또한, 방어구 폭발 메커니즘을 활용하여 얼음의 전령이 무한히 연쇄 반응을 일으키고, 다른 전령들을 소환하여 화면 전체를 빠르게 얼립니다.
가장 큰 특징은 광역 공격에 집중 투자하여 단 한 번의 라이트닝 애로우로 화면 전체를 쓸어버릴 수 있다는 점입니다.
2. 게임 플레이 경험
이전 빌드들과 달리, 라이트닝 애로우 데드아이는 라이트닝 애로우와 라이트닝 로드의 시너지 효과를 통해 막대한 단일 대상 피해를 입힙니다. 번개 막대를 설치하여 적들을 감전시킨 후 번개 화살을 발사하면 아무리 강력한 보스라도 순식간에 녹여버릴 수 있습니다. 이 빌드는 최고 난이도의 모든 엔드게임 보스를 손쉽게 처치할 수 있습니다.
하지만 기본 생명력이 3,500에 불과하여 방어력이 상대적으로 약합니다. 생명력이나 속성 저항이 붙은 장비를 착용하면 생존력을 높일 수 있습니다.
사실, 이 빌드의 위력만 놓고 보면 이 목록에서 상위 3위 안에 들 자격이 충분합니다. 다만 높은 업그레이드 비용이 걸림돌입니다. 이 빌드의 진정한 잠재력을 발휘하려면 스킬 업그레이드와 헤드헌터 같은 희귀 장비 제작에 많은 양의 Path of Exile 2 게임 내 화폐가 필요합니다.
V. 속성 중첩 블레이드 플러리 타이탄
속성 중첩 블레이드 플러리 타이탄은 근접 빌드라는 점에서 독특하며, 본질적으로 뛰어난 방어력을 자랑합니다. 실제로 공격력과 맵 클리어 속도 또한 매우 우수합니다.
1. 작동 방식
이 빌드의 핵심은 '갇힌 신의 기둥'으로, 다음과 같은 효과를 제공합니다.
- 힘 5포인트당 공격력 증가
- 민첩 5포인트당 공격 속도 증가
- 지능 5포인트당 광역 피해 증가
이러한 보너스는 모든 속성에 적용되며 다른 속성과 합산되므로, 모든 속성 포인트가 공격력에 직접적으로 기여합니다. 이 무기는 기본 치명타 확률 10%와 적절한 물리 공격력을 가지고 있지만, 세 가지 속성을 중첩했을 때 진정한 위력을 발휘합니다.
기본 공격력을 극대화하기 위해 지능 1포인트당 번개 피해를 증가시키는 '지혜의 손길'과 '행동'을 사용합니다. 이 두 가지 Path of Exile 2 아이템은 가격도 저렴하면서도 놀라운 속성 잠재력을 제공합니다.
핵심 능력은 폭풍의 질주, 폭풍의 종, 천둥의 전령, 재의 전령입니다. 조임의 명령을 활용하면 적이 근처에 있는 것만으로도 포위 상태가 되어 패시브 스킬 트리의 모든 포위 노드와 방어 보석이 활성화됩니다. 이러한 보너스는 거대화 노드를 통해 증폭될 수 있습니다.
2. 게임 플레이 경험
속성 중첩 칼날 질주 타이탄 빌드의 치명적인 약점은 PoE 2 패치 0.5.0에서 방어력은 충분하지만 공격력이 부족하다는 점입니다. 최고 난이도의 제쉬트와 같은 고레벨 보스를 상대할 때, 이러한 공격력 부족은 처치 시간 증가로 이어집니다.
패치 0.5에서는 생명력 흡수 시스템에 상당한 변화가 있었는데, 제한된 최대치를 가진 단일 소스 모델이 도입되었습니다. 하지만 이 타이탄 빌드는 생명력 흡수보다는 높은 생명력과 방어력으로 인한 피해 감소에 주로 의존하기 때문에 이러한 변화의 영향을 크게 받지 않습니다.
또한, Return of the Ancients에서는 체력이 0이 되면 추가 생명력을 생성하는 룬 워드 방어 시스템이 도입되었습니다. 이 추가 생명력은 모든 방어구(이 빌드에 사용된 전설 장비 포함)에 적용되어 생존력을 한층 높여줍니다.
이것은 본 사이트에서 추천하는 Path of Exile 2: Return of the Ancients에 가장 적합한 강력한 빌드 5가지입니다. 어떤 빌드를 선택하든, 이 5가지 빌드에 대한 이해를 얻을 수 있을 것입니다. 실제 게임 플레이에서는 단 하나의 최고의 빌드가 있을 수는 없지만, 자신에게 가장 적합한 빌드는 분명히 있을 것입니다.
패스 오브 엑자일 2 패치 0.4.0: 마지막 드루이드 리그 분석 | 새로운 리그 메커니즘, 드루이드, 어비스 및 편의성 개선
패스 오브 엑자일 2는 최근 새로운 '마지막 드루이드' 리그를 포함한 대규모 패치 0.4.0을 출시했습니다. 이번 패치에는 풍부한 신규 콘텐츠와 기존 기능의 개선 사항이 담겨 있습니다. 솔직히 말해서, 이전 패치 노트만큼 길지는 않지만, 플레이어 피드백과 커뮤니티 의견을 반영한 변경 사항이 많아 개발진의 노력을 엿볼 수 있습니다.
하지만 많은 사람들이 여전히 우려를 표하고 있습니다. 주로 정식 출시일이 아직 멀었고, 현재는 얼리 액세스 단계이기 때문입니다. 따라서 현재의 콘텐츠가 아무리 훌륭하더라도 얼리 액세스 기간이 끝나면 모두 사라질 것이고, 이는 플레이어들에게 큰 실망감을 안겨줄 것이라고 생각합니다.
하지만 EZG.com은 게임 개발 과정을 그렇게 부정적으로만 볼 것이 아니라 현재에 집중해야 한다고 생각합니다. 예를 들어, 이번 가이드를 통해 최신 POE 2 0.4.0 패치와 '마지막 드루이드' 리그의 주요 콘텐츠를 자세히 살펴보는 것은 12월 12일 출시 시점에 앞서 나가는 데 매우 중요합니다.
새로운 리그 메커니즘 - 바알의 운명 리그
이번 리그에서는 바알 사원(바알 유적)의 운영 방식이 크게 변경되었습니다. 먼저, 일반 탐험 중에 바알 비콘을 발견하게 되는데, 이 비콘은 주변 적들에게 타락 효과를 부여합니다.
이 효과를 받은 적들을 처치하면 비콘을 활성화할 수 있습니다. 6개의 비콘을 활성화하면 바알 사원에 입장할 수 있습니다. 간단히 말해, 바알 사원은 거대한 모듈형 던전과 같으며, 최종 보상을 얻기 위해 반복적으로 탐험해야 합니다.
사원 내부에는 사원의 구조(통로와 방 배치 등)를 변경할 수 있는 사원 콘솔이 있습니다. 서로 인접한 일부 방은 추가 보너스 효과를 제공하며, 이를 활용하여 더 많은 PoE 2 화폐와 아이템을 획득할 수 있습니다. 패스 오브 엑자일 2의 설정상 바알 사원은 바알 여왕 아치리의 거주지로 묘사되므로, 모든 방을 배치할 때 보스 방은 맵의 가장 오른쪽에 위치해야 하며, 보스 방의 출구 중 하나가 입구와 직접 연결되어 있어야 합니다. 또한, 각 방은 해당 재료를 사용하여 업그레이드할 수 있습니다.
업데이트 후, 각 타락의 성소 방에는 타락한 아이템의 속성과 희귀도를 추가로 변경할 수 있는 제단이 추가됩니다. 또한, '외과의사의 교향곡'이라는 특별한 방에서는 초월 장치를 사용하여 신체 부위를 교체할 수 있으며, 각 부위는 서로 다른 유용한 효과를 제공합니다.
이러한 리그 메커니즘 도입으로 패스 오브 엑자일 2에서는 사원 내에서 아이템을 제작할 수 있는 방법이 더욱 다양해졌으며, 새로운 게임 내 화폐 유형이 등장하고 장비를 업그레이드하거나 개선할 수 있는 기회가 더욱 많아졌습니다.
마침내 아치리 여왕과의 전투를 완료하면 새로운 지팡이, 특별한 바알 아이템, 그리고 고급 제작 재료 등을 전리품으로 획득할 수 있어 앞으로의 탐험을 위한 든든한 기반을 마련할 수 있습니다.
이번 '바알의 운명' 리그는 스탠다드, 하드코어, 솔로 셀프 파운드 모드를 제공하며, 모든 모드는 동일한 핵심 메커니즘과 아이템을 공유하지만 난이도에 차이가 있습니다.
새로운 직업 - 드루이드
많은 플레이어의 요청에 따라 패스 오브 엑자일 2 0.4.0 패치에서 새로운 직업인 드루이드가 추가되었습니다. 드루이드의 등장을 기념하여 개발팀은 주로 원시 기술에 초점을 맞춘 20개 이상의 새로운 스킬 젬과 35개 이상의 보조 젬을 추가했습니다.
또한, 이 새로운 직업을 위해 250개 이상의 새로운 패시브 스킬과 10개 이상의 새로운 고유 아이템이 준비되었습니다. 드루이드는 엔드게임 콘텐츠에서 사용할 수 있는 8개의 새로운 계승 보조 젬과 새로운 속성이 부여된 4개의 새로운 강화 아이템도 사용할 수 있습니다.
더불어, 양손에 착용하고 변신 공격에 사용할 수 있는 새로운 근접 무기 유형인 '탈리스만'이 추가되었습니다. 이 무기를 장착하면 해당 동물 형태로 변신하여 해당 형태의 기본 공격 능력을 사용할 수 있습니다. 드루이드에게 제공되는 상위 직업에 대해 개발진은 오라클과 샤먼을 공개했습니다. 오라클은 강력한 공격력과 방어 능력을 바탕으로 모든 도전을 완수할 수 있으며, 샤먼은 분노를 축적하여 궁극적인 피해 잠재력을 발휘할 수 있습니다.
심연 콘텐츠 영구 추가
지난 리그에서 심연(Abyss) 메커니즘에 대한 플레이어 커뮤니티의 긍정적인 피드백을 반영하여, 개발진은 심연 콘텐츠를 PoE 2의 핵심 콘텐츠로 편입시켰습니다. 이제 2막부터 특정 캠페인 지역에서 심연 콘텐츠를 만날 수 있으며, 심연 석판과 관련 모디파이어 또한 엔드게임 콘텐츠에 추가되었습니다.
이에 따라, 심연 콘텐츠 전용 아틀라스 패시브 트리가 추가되어, 해당 트리의 패시브 노드를 활성화하여 심연 콘텐츠에 다양한 모디파이어를 추가하거나 변경할 수 있으며, 이를 통해 Path of Exile 2에서 더 많은 화폐와 아이템 보상을 획득할 수 있습니다.
다만, 기본적인 메커니즘은 유지되지만 일부 변경 사항도 있습니다. '보존된 척추뼈(Preserved Vertebrae)' 아이템은 더 이상 드롭되지 않으며, '영혼의 우물(The Well of Souls)' 퀘스트는 새로운 '마지막 드루이드(The Last of the Druids)' 리그에 맞춰 업데이트되었습니다.
편의성 개선
모든 주요 패치 업데이트와 사소한 버그 수정은 사용자 경험을 개선하지만, PoE 2의 0.4.0 패치는 플레이어들이 오랫동안 불만을 제기해 온 여러 문제를 해결했다는 점에서 특히 주목할 만합니다.
예를 들어, CPU 성능이 25% 향상되었고, CPU 성능이 병목 현상을 일으키는 경우 프레임 드롭 현상이 크게 줄어들었습니다. 이는 특히 고부하 게임 환경에서 두드러지며, 다양한 게임 장치에서 주요 동작을 더 빠르게 수행하고 게임 화면과 프레임 속도를 안정적으로 유지할 수 있도록 해줍니다.
단, GPU가 게임 요구 사양을 충족하지 못하는 경우 이러한 변경 사항은 효과가 없습니다. 렌더링 해상도를 낮추거나 동적 해상도 기능을 사용하는 것이 성능 향상에 약간 도움이 될 수 있지만, 이는 임시적인 해결책일 뿐입니다.
플레이어들이 가장 관심을 가질 만한 CPU 성능 개선 외에도, 개발진은 장착된 모든 보조 젬의 호환성 표시, 거래소의 빠른 검색 기능, 마나 오브 옆에 분노(Rage) 표시 등 다양한 편의성 개선 사항을 추가했습니다.
12월 12일에 출시된 Path of Exile 2의 0.4.0 패치에 포함된 새로운 콘텐츠와 변경 사항들을 분석해 보면, 개발팀이 이번 시즌에 상당한 공을 들였음을 알 수 있습니다. 특히 이번에는 드루이드 클래스를 추가하면서 이전에 헌트리스 클래스를 추가했을 때 보였던 특정 클래스 편애 현상을 피하려는 노력이 엿보입니다.
하지만 논란이 많은 이 속편이 계속해서 부분적인 콘텐츠 업데이트만으로 플레이어들의 요구를 충족시키려 한다면, 내년에 출시될 다른 RPG 게임들이나 오랜 경쟁작인 디아블로 4의 새로운 확장팩과의 경쟁에서 어려움을 겪을 가능성이 높습니다. 아무쪼록 이번 리그를 즐겁게 플레이하시길 바랍니다.
Path of Exile 2 Dawn Of The Hunt 신규 아이템: 용도는? - 새로운 고유 아이템, 스킬 및 지원 보석
Path of Exile 2는 플레이어에게 가장 큰 패치인 Dawn of The Hunt를 선보일 예정입니다. 새로운 직업을 추가하는 것 외에도 수많은 새로운 아이템이 새로운 패치에 추가됩니다. 여기에는 새로운 스킬 보석과 100개 이상의 고유 아이템, 100개 이상의 새로운 지원 보석이 포함됩니다.
스킬 보석
Path of Exile 2 Dawn Of The Hunt 패치는 새로운 시즌으로 간주될 수 있습니다. 새로운 시즌에 진입하는 모든 플레이어는 처음부터 시작해야 하며 화폐를 포함한 어떤 아이템도 휴대할 수 없습니다. 새로운 직업이 추가됨에 따라 게임은 다음 업데이트에서 새로운 스킬 보석을 추가할 예정입니다. 개발자는 라이브 방송에서 새로운 스킬 보석 중 일부를 공개했습니다.

The Summon Rhoa Mount
이 스킬을 사용하면 마운트를 소환하여 이동 중에도 장거리 사격이 가능합니다. 이 스킬은 장거리 공격을 수행할 때 캐릭터가 겪는 이동 속도 패널티를 보완할 수 있습니다. 하지만 탈것에 많은 피해를 입으면 탈것에서 떨어지고 기절합니다. 이 스킬은 헌트리스를 위해 특별히 고안된 것임을 알 수 있습니다.
Raise Spectre
Raise Spectre는 라이브 방송에서 언급된 또 다른 스킬입니다. 이 스킬은 쓰러뜨린 모든 몬스터를 당신의 하인으로 만들 수 있습니다. 하지만 몬스터가 강할수록 더 많은 Spirit을 소모합니다. 이 스킬은 마녀의 전직 클래스인 리치를 위해 준비해야 합니다.
고유 아이템
Dawn Of The Hunt 패치에서 게임은 새로운 무기 유형을 추가하므로 많은 고유 아이템이 게임에 추가됩니다. 이러한 새로운 고유 아이템에는 무기, 부적, 보석이 포함됩니다. 이러한 새로운 고유 아이템은 게임 중반과 게임 후반에 만날 수 있습니다.
하지만 모든 플레이어는 POE 2에 “고유 함정”이라는 말이 있다는 것을 알아야 합니다. 많은 고유 아이템이 반드시 백팩에 있는 최고의 레어 아이템보다 나은 것은 아닙니다. 특히 게임 초반에 고유 아이템을 얻었을 때 더욱 그렇습니다. 따라서 백팩에 필요 없는 고유 아이템을 다른 플레이어와 화폐로 교환하는 것은 좋은 습관입니다.
0.2.0 패치에 어떤 고유 아이템이 있는지 살펴보겠습니다.
체르노보그의 기둥
- 방패
- 레벨 65, 힘 118, 민첩성 86 필요
- 스킬 부여: 방패 들어올리기
- +126% 방어력 증가
- +38 화염 저항
- +37 혼돈 저항
- +167 기절 한계
- 이 방패가 방어하는 횟수가 많을수록 적을 불태울 수 있습니다.
이 고유한 방패는 Path of Exile 1에서 처음 등장했으며, 이제 Path of Exile 2에서 업그레이드된 아트와 함께 돌아왔습니다. 이 고유한 무기는 착용자의 저항력을 증가시킬 뿐만 아니라 착용자의 화염 피해 능력도 증가시켜 전사 전직 직업인 키타바의 대장장이와 잘 어울릴 수 있습니다.
다가오는 재앙
- 영웅의 갑옷
- 필요 사항: 레벨 84, 힘 86, 민첩 86
- 스킬 부여: 레벨 19 얼음의 전령, 레벨 19 천둥의 전령, 레벨 19 재의 전령
- 최대 생명력 +74
- 모든 원소 저항력 +37%
- 앞에 있는 적은 원소 저항력을 잃습니다
이것은 매우 강력한 방탄복입니다. 직업이 주로 원소 공격에 의존하는 경우, 엔드게임에서 이 독특한 갑옷을 장착해야 할 것입니다. 그러나 이 독특한 갑옷은 높은 스탯과 레벨 요구 사항이 있으며, 수도사가 사용하는 것이 가장 좋습니다. Dawn Of The Hunt 패치에서 많은 POE 2 Divine Orb를 이 독특한 아이템으로 교환하려는 플레이어가 있을 것으로 예상할 수 있습니다.
Calgyra’s Arc
- 버커
- 필요 사항: 레벨 52, 덱스 95
- 스킬 부여: 패리
- 회피 등급 82% 증가
- 최대 마나 +80
- 지능 +15
- 모든 거리에서 투사체 차단
- 패리 지속 시간 50% 증가
이 독특한 아이템은 보조 핸드에 작은 원형 방패를 장착해야 하는 헌트리스에게 완벽합니다. 이 독특한 아이템의 덱스 요구 사항은 높지만 투사체를 완전히 차단하는 능력은 POE 2 화폐를 구매할 의향이 있을 만큼 충분합니다. 이 독특한 아이템은 특정 보스에게 매우 효과적일 수 있습니다.
베이라의 고뇌
- 매력
- 필요: 레벨 32
- 캐릭터를 점화 효과에 면역으로 만듭니다.
- 점화한 적을 죽일 때 충전을 제공합니다.
- 폭발로 적을 점화하고 최대 생명력의 일정 비율을 적에게 입힙니다.
이 독특한 아이템은 마녀나 용병에게 적합하며, 몬스터가 많은 곳에서 연쇄 폭발을 일으키는 데 매우 적합하여 화폐를 파밍하는 효율성을 크게 향상시킵니다.
허리문
- 무거운 벨트
- 필요: 레벨 32
- +23% 기절 한계
- +75 최대 생명력
- +61 최대 마나
- 생명 플라스크의 회복 속도를 23% 증가시킵니다.
- 마나 플라스크의 회복 속도를 25% 증가시킵니다.
- 마나 플라스크와 생명 플라스크는 어느 슬롯에나 장착할 수 있습니다.
플라스크 회복에 의존하는 직업에 도움이 되는 보다 일반적인 벨트입니다.
Saitha’s Spear
- 창
- 필요: 레벨 33, 민첩 60, 힘 25
- 물리적 피해 22~27 증가
- 화염 피해 27~36 증가
- 피격 시 출혈 확률 20% 증가
- 출혈과 불을 합쳐 화상 효과를 강화
- 피격 시 출혈 효과 강화 확률 10%
- 투사체 공격 불가
창은 헌트리스의 무기입니다. 이 독특한 무기는 레벨 33이 필요하므로 더 적합합니다.ble을 사용하여 3막에서 사용할 수 있습니다.
지원 보석
Dawn Of The Hunt에 몇 가지 지원 보석이 추가됩니다.
- Haemocrystals: 출혈 형성을 지원합니다. 지속적인 피해(DoT)를 폭발성 Varu 수정으로 변환합니다.
- Alignment: 활 공격을 지원합니다. 지정된 방향으로 공격할 때 스킬이 투사체 피해를 30% 이상 증가시킬 수 있습니다.
- Caltrops: 전장에 Caltrops를 생성하고 창을 던져 적 진형을 꿰뚫어 속도를 늦춥니다.
- Enormity: 미니언의 피해를 증가시킵니다.
위의 내용은 0.2.0 패치에서 알려진 새로운 아이템입니다. 모두 매우 귀중하며, 저는 제 빌드를 강화하기 위해 제 화폐와 교환할 의향이 있습니다. 플레이어가 시도할 새로운 아이템과 새로운 기능이 더 많이 있으며, 참을성이 없어야 합니다.
Path Of Exile 2: 최고의 레인저 빌드를 만드는 방법? - 스킬 및 보석
Path of Exile 2에서 Ranger는 속도와 민첩성에 특히 중점을 두고 돌아왔습니다. 개발자들은 새로운 버전의 Ranger를 레골라스처럼 느껴지게 하고, 극도로 이동성이 뛰어나고 반응성이 뛰어나게 만드는 것이 목표라고 말했습니다. 즉, 빠른 움직임, 높은 점프, 전장의 빠른 대피와 같은 더 많은 특수 기술을 볼 수 있을 것입니다.
Path of Exile 2의 출시일이 다가오면서 모든 기술과 보석 시스템을 포함하여 점점 더 많은 정보가 공개되고 있습니다. 가장 강력하고 효과적인 Ranger 빌드를 구축하려는 사람들은 다음 세부 정보를 이해하는 것이 중요합니다.

Ranger 개요
Ranger는 다양한 화살과 사격 기술을 사용하여 전례 없는 다양성을 달성하고 번개, 독, 불, 서리와 같은 요소와 결합합니다. 플레이어는 기술 조합을 유연하게 맞출 수 있습니다. 예를 들어, 독 기반 기술과 식물 기술을 결합하면 식물이 더 강해지고 독을 흡수하기 때문에 지속적인 피해 능력을 가질 수 있습니다.
또한 PoE 2는 Ranger에 탈것 시스템이라는 주요 변경 사항을 도입합니다. 플레이어는 로아스에서 모험을 즐길 수 있습니다. 로아스를 타고 있을 때 레인저는 이동 패널티 없이 계속 사격할 수 있습니다. 더욱 흥미로운 점은 특정 점프 스킬을 통해 플레이어가 로아스의 등에서 뛰어내려 즉시 전투에 참여할 수 있다는 것입니다.
로아스는 또한 적과 싸우는 과정에 참여합니다. 로아스는 자동으로 근처의 공격 대상을 찾아 플레이어에게 추가적인 화력 지원을 제공합니다. 따라서 플레이어는 PoE 2에 진입한 후 POE 2 화폐를 사용하여 로아스를 잠금 해제할 수 있습니다.
레인저 능력
레인저는 스킬 샷, 탈출 샷, 쿨다운 스킬을 가지고 있어 번개와 같은 요소를 사용하여 적을 감전시킬 수 있으며, 땅에 화살을 쏘아 빠르게 피할 수 있습니다. 또는 일을 간소화하고 싶다면 저격 스킬 샷과 동결 스킬을 결합하여 AoE 피해를 입힐 수 있습니다. 또한 선택할 수 있는 독, 가스 및 식물 스킬이 있습니다.
모든 PoE 2 레인저 능력은 다음과 같습니다.
- 번개 화살 - 대상에게 번개를 쏘습니다.
- Frost Escape - 뒤로 점프하여 땅에 얼어붙은 화살을 쏘세요.
- Sniper - 돌진하여 강력한 일격을 발사하여 적중 시 AoE 피해를 입힙니다.
- Lightning Rod - 땅에 번개를 끌어들이는 화살을 쏘세요.
- Stormcaller Arrow - 적을 공격하기 위해 번개를 소환하여, 적에게 30%의 추가 피해를 입히는 충격 효과를 일으킬 가능성이 높습니다.
- Barrage - 다음 공격을 강화하여 3번 연속으로 발사합니다.
- Electrocuting rod - 적을 감전시켜 이동 속도를 늦춥니다.
- Vine Arrow - 화살을 공중으로 쏘아 충격 위치에 식물을 돋웁니다. 새로운 덩굴은 적을 독살하고 느리게 합니다.
- Poison Bloom Arrow - 폭발하는 식물 전구를 생성합니다.
- Poison Burst Arrow - 충격 시 터지는 독 화살입니다.
- Gas Arrow - 화살을 쏘아 적에게 맞으면 터지고 독가스 구름을 형성하여 적에게 독을 적용합니다.
- Plague Bearer - Plague Nova를 사용할 때 독 피해의 일부를 저장하고 주변 적에게 방출합니다.
- Rain of Arrows - 원거리 및 지역 피해 스킬입니다.
- Sniper’s Mark - 대상을 표시하여 다음 치명타가 추가 피해를 입히고 광란 충전을 부여합니다.
- Detonating Arrow - 불타는 화살을 발사하기 전에 에너지를 축적하여 화살이 최대 에너지로 타격할 때 주변 지역에 폭발을 일으킵니다.
Skill Support Gems
각 스킬에는 스킬의 해당 색상과 일치하는 색상으로 된 3개의 지원 보석을 위한 공간이 있습니다. 다른 스킬로 바꾸거나 옮길 수 있습니다.
Ranger에 장착된 모든 스킬 지원 보석은 다음과 같습니다.
- Multiple Projectiles Support - 투사체 피해를 66% 감소시키지만 투사체 2개를 추가로 발사합니다.
- Faster Projectiles Support - 투사체 속도를 30% 증가시킵니다.
- Chain Support - 각 타격은 50% 적은 피해를 입히지만 한 번만 연쇄할 수 있으며 다른 출처의 각 연쇄 효과도 한 번씩 증가합니다.
- 지속시간 감소 - 스킬 효과의 지속시간이 20% 감소합니다.
- 충격 확산 - 지원 스킬에 맞으면 20% 확률로 반경 2.5m 이내의 주변 적에게도 충격을 줍니다.
- 신경 과부하 지원 - 무장한 적을 맞히면 충격 효과가 발생합니다.
- 동결된 넥서스 지원 - 적을 동결시키는 효과가 400% 증가하고 적을 동결시킬 때 2초 동안 바닥에 동결 구역이 생성됩니다.
- 심층 동결 지원 - 지원 스킬로 인한 동결 지속시간이 추가로 0.5초 증가합니다.
- 관통 지원 - 추가 대상을 관통하지만 도탄 피해가 30% 감소합니다.
- 부식 지원 - 지원 스킬로 적용된 독은 방어구도 파괴하며, 독 피해의 350%에 해당합니다.
- 약점 활용 지원 - 지원 스킬은 방어구가 완전히 파괴된 적에게 50% 더 많은 피해를 줍니다.
최고의 레인저 빌드
PoE 2에서 레인저는 매우 풍부하고 다양한 스킬 세트를 선택할 수 있어 플레이어가 다양한 전투 시나리오와 개인적 선호도에 따라 고유한 캐릭터를 만들 수 있습니다. 식물 공격과 독 스킬을 결합하는 것은 매우 효과적인 전략입니다.
예를 들어, 독꽃 화살을 사용하면 플레이어는 독이 있는 화살을 발사하여 땅에 독이 있는 식물 구근을 키워 주변 지역의 모든 적에게 지속적인 독 피해를 입힐 수 있습니다.
언급할 만한 또 다른 스킬은 포도나무 화살입니다. 이 스킬도 땅에 화살을 발사한 다음 그곳에서 특수 기능이 있는 식물을 재배하여 작동합니다. 그러나 포도나무 화살은 얽힌 포도나무를 생성하여 적이 접촉하면 붙잡아 중독시키고 속도를 늦춥니다. 더 중요한 것은 가스 화살을 사용하면 포도나무가 대상을 성공적으로 묶은 후 가스 구름을 방출한다는 것입니다.
또한 이 무기는 부식 지원과 같은 다른 유형의 지원 스킬과 함께 팀 전투에서 사용할 수 있으며, 이는 적의 방어력을 더욱 약화시킬 수 있습니다. 더욱 흥미로운 점은 이미 형성된 가스 구름에 폭발 효과가 있는 화살을 발사하면 격렬한 폭발 반응이 유발될 수 있다는 것입니다.
이 가이드를 읽은 후에는 Path of Exile 2 Ranger에 매료되었을 것입니다. 게임에 뛰어들어 Ranger를 만들어보세요.