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Forbidden Rites SC
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Дополнительные параметры

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

+

# To Maximum Life

# To Maximum Mana

#% To Cold Resistance

#% To Lightning Resistance

#% To Fire Resistance

# To Intelligence

#% Increased Rarity Of Items Found

# To Dexterity

# To Accuracy Rating

# To Maximum Energy Shield

# To Strength

Corrupted

#% Increased Physical Damage

#% Increased Evasion Rating

#% Increased Energy Shield

#% Increased Mana Regeneration Rate

# To Evasion Rating

# To Spirit

Adds # To # Physical Damage To Attacks

# Life Regeneration Per Second

#% To Chaos Resistance

#% To All Elemental Resistances

# To Armour

#% Increased Attack Speed

#% Increased Spell Damage

#% Increased Armour

#% Increased Movement Speed

Adds # To # Lightning Damage To Attacks

Adds # To # Physical Damage

#% Increased Cast Speed

#% Increased Evasion And Energy Shield

# To Stun Threshold

Gain # Mana Per Enemy Killed

#% Increased Armour, Evasion And Energy Shield

Gain # Life Per Enemy Killed

Adds # To # Cold Damage To Attacks

#% Increased Critical Hit Chance

Adds # To # Fire Damage To Attacks

# To All Attributes

Adds # To # Lightning Damage

#% Increased Maximum Energy Shield

#% Increased Armour And Evasion

#% Increased Armour And Energy Shield

#% Reduced Attribute Requirements

# To Level Of All Projectile Skills

#% Increased Cold Damage

#% Increased Light Radius

#% Increased Lightning Damage

#% Increased Critical Damage Bonus

#% To Critical Hit Chance

# To Level Of All Minion Skills

# To Level Of All Melee Skills

Adds # To # Fire Damage

#% Increased Critical Hit Chance For Attacks

#% Increased Chaos Damage

# To # Physical Thorns Damage

Adds # To # Cold Damage

# To Level Of All Spell Skills

#% Increased Fire Damage

# Charm Slots

#% Increased Critical Hit Chance For Spells

#% To Critical Damage Bonus

#% Increased Projectile Speed

#% Increased Critical Damage Bonus For Attack Damage

#% Increased Elemental Damage

#% Faster Start Of Energy Shield Recharge

#% Increased Energy Shield Recharge Rate

#% Increased Critical Spell Damage Bonus

#% Increased Damage With Bow Skills

Iron Grip

#% Increased Block Chance

Leeches #% Of Physical Damage As Life

Leech #% Of Physical Attack Damage As Mana

Leech #% Of Physical Attack Damage As Life

Minions Deal #% Increased Damage

Bow Attacks Fire An Additional Arrow

Leeches #% Of Physical Damage As Mana

#% Increased Flask Charges Gained

#% Of Flask Recovery Applied Instantly

Causes #% Increased Stun Buildup

#% Increased Spirit

#% Increased Elemental Damage With Attacks

# Charm Slot

#% Of Damage Taken Recouped As Life

#% Increased Chance To Shock

#% Increased Stun Threshold

#% Increased Life Recovery From Flasks

#% Increased Charm Charges Gained

#% Increased Stun Duration

#% Increased Freeze Buildup

Damage Penetrates #% Cold Resistance

#% Increased Accuracy Rating

Grants # Life Per Enemy Hit

#% Increased Flask Life Recovery Rate

#% Increased Charm Effect Duration

#% Increased Projectile Damage

#% Increased Bonuses Gained From Right Equipped Ring

#% Increased Flask Mana Recovery Rate

#% Increased Bonuses Gained From Left Equipped Ring

Maximum Quality Is #%

Minions Have #% Increased Maximum Life

Gain #% Of Damage As Extra Fire Damage

#% Reduced Charm Charges Used

Gain #% Of Damage As Extra Lightning Damage

#% Increased Chance To Ignite

#% Of Skill Mana Costs Converted To Life Costs

Minions Have #% Increased Attack And Cast Speed

#% Chance To Pierce An Enemy

#% Reduced Attack Speed

Gain #% Of Damage As Extra Cold Damage

#% Increased Skill Speed

#% Reduced Light Radius

#% Increased Attack Speed With Bows

Triggered Spells Deal #% Increased Spell Damage

Forks Critical Hits

#% Increased Attack Damage

Recover #% Of Mana On Kill

Has # Charm Slot

#% Of Damage Taken Recouped As Mana

# To Level Of All Lightning Spell Skills

#% Increased Mana Recovery From Flasks

#% Increased Damage With Bows

#% Increased Life Regeneration Rate

#% Increased Attack Speed Per 5 Dexterity

#% Reduced Flask Charges Used

#% Increased Shock Duration

#% Increased Damage With Crossbows

#% Increased Energy Shield From Equipped Focus

Without Being Connected To Your Tree

Minions Have #% To All Elemental Resistances

Onslaught

#% Reduced Ignite Duration On You

Gain # Life Per Enemy Hit With Attacks

#% Increased Area Of Effect

Damage Penetrates #% Lightning Resistance

#% Increased Amount Of Life Leeched

#% Increased Magnitude Of Shock You Inflict

#% Increased Maximum Life

#% Chance To Inflict Bleeding On Hit

#% Increased Elemental Ailment Threshold

Grants 1 Additional Skill Slot

Recover #% Of Life On Kill

#% To Block Chance

Gain # Rage On Melee Hit

#% Increased Stun Buildup

#% Increased Presence Area Of Effect

#% Increased Skill Effect Duration

Allies In Your Presence Deal #% Increased Damage

Flasks Gain # Charges Per Second

Passives In Radius Of Passive Skill Can Be Allocated

#% Increased Melee Damage

#% Increased Attribute Requirements

#% Increased Attack Speed With Crossbows

#% Chance To Poison On Hit

#% Increased Global Physical Damage

#% Increased Warcry Speed

#% Increased Area Of Effect Of Curses

#% Increased Chill Duration On Enemies

Gain # Rage When Hit By An Enemy

Grenade Skills Fire An Additional Projectile

Minions Have #% Increased Critical Damage Bonus

#% Increased Duration Of Damaging Ailments On Enemies

#% Reduced Maximum Mana

#% Reduced Slowing Potency Of Debuffs On You

#% Increased Projectile Speed With This Weapon

Meta Skills Gain #% Increased Energy

#% Increased Strength

#% Reduced Chill Duration On You

#% Reduced Charm Charges Gained

#% Increased Charm Charges Used

#% Increased Charm Charges Used

#% Increased Magnitude Of Poison You Inflict

#% Increased Maximum Mana

Mark Skills Have #% Increased Cast Speed

#% To Maximum Fire Resistance

#% Increased Amount Of Mana Leeched

Adds # To # Lightning Damage To Attacks Per 10 Intelligence

#% Increased Curse Duration

#% Reduced Freeze Duration On You

#% Increased Effect Of Socketed Soul Cores

#% Increased Bonuses Gained From Equipped Quiver

#% Chance To Maim On Hit

Offerings Have #% Increased Maximum Life

#% Increased Damage With Quarterstaves

#% Reduced Shock Duration On You

#% Increased Melee Strike Range With This Weapon

#% Increased Magnitude Of Ignite You Inflict

# To Level Of All Cold Spell Skills

GRANTS # ADDITIONAL SKILL SLOT

Minions Have #% Increased Critical Hit Chance

#% Increased Arrow Speed

#% Increased Warcry Cooldown Recovery Rate

#% To Maximum Cold Resistance

Lightning Damage From Hits Contributes To Electrocution Buildup

#% Increased Attack Speed With Quarterstaves

#% To Maximum Lightning Resistance

# To Level Of All Fire Spell Skills

Loads An Additional Bolt

Critical Hits Ignore Enemy Monster Elemental Resistances

#% Reduced Bleeding Duration On You

#% Increased Magnitude Of Ailments You Inflict

Gain No Inherent Bonus From Intelligence

#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits

Strikes Deal Splash Damage To Targets Within 1.8 Metres

#% Increased Minion Accuracy Rating

Enemies Chilled By Your Hits Can Be Shattered As Though Frozen

#% Increased Totem Placement Speed

#% Increased Intelligence

#% Increased Thorns Damage

#% Of Cold Damage Converted To Lightning Damage

Mana Flasks Gain # Charges Per Second

Minions Revive #% Faster

#% Reduced Attack And Cast Speed

#% Increased Dexterity

#% Increased Chance To Inflict Ailments

Your Speed Is Unaffected By Slows

#% Reduced Maximum Life

#% Increased Damage With Hits Against Rare And Unique Enemies

# To Level Of All Spark Skills

Herald Skills Deal #% Increased Damage

#% Increased Flask Charges Used

Gain #% Of Maximum Energy Shield As Additional Stun Threshold

#% Reduced Poison Duration On You

#% Reduced Poison Duration On You

#% Increased Damage With Maces

Allies In Your Presence Have #% Increased Cast Speed

# To Level Of All Chaos Spell Skills

#% Increased Magnitude Of Bleeding You Inflict

#% Increased Bolt Speed

#% Increased Freeze Threshold

#% Increased Totem Damage

Recover #% Of Maximum Life On Kill

#% Increased Crossbow Reload Speed

No Physical Damage

#% Of Armour Applies To Elemental Damage

#% Increased Flask Effect Duration

#% Increased Damage

Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

#% Reduced Duration Of Curses On You

# Maps In Range Are Irradiated

Allies In Your Presence Regenerate # Life Per Second

Minions Have #% To Chaos Resistance

#% Increased Totem Life

Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Of Damage Taken Bypasses Energy Shield

#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

Allies In Your Presence Have #% Increased Attack Speed

Gain #% Of Maximum Mana As Extra Maximum Energy Shield

#% Increased Damage While You Have An Active Charm

#% Of Elemental Damage Converted To Cold Damage

Break #% Increased Armour

Allies In Your Presence Have #% Increased Critical Damage Bonus

#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds

#% Increased Weapon Swap Speed

Accuracy Rating Is Doubled

#% Increased Damage With Spears

Waystone Tier

Companions Deal #% Increased Damage

Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage

#% Increased Attack Speed With Spears

#% Increased Defences From Equipped Shield

Bow Attacks Fire # Additional Arrows

Gain #% Of Damage As Extra Chaos Damage

#% Increased Curse Magnitudes

Drop Shocked Ground While Moving, Lasting 8 Seconds

Waystone Drop Change

#% Increased Magnitude Of Chill You Inflict

#% Increased Knockback Distance

Allies In Your Presence Have #% Increased Critical Hit Chance

Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance

Minions Have #% Additional Physical Damage Reduction

#% Increased Freeze Buildup With Quarterstaves

# Maps In Range Contain Breaches

Physical Damage Is Pinning

Leeches #% Of Maximum Life When You Cast A Spell

#% Increased Accuracy Rating With Bows

Soul Eater

#% Increased Weapon Damage Per 5 Strength

#% Of Elemental Damage Converted To Lightning Damage

#% Increased Rarity Of Items Found In This Area

Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage

#% To Maximum Chaos Resistance

#% Increased Area Of Effect For Attacks Per 5 Intelligence

#% Reduced Presence Area Of Effect

#% Reduced Presence Area Of Effect

#% Increased Parry Damage

Unidentified

#% Increased Cooldown Recovery Rate

#% Of Elemental Damage Converted To Fire Damage

Projectiles Split Towards # Targets

Damage Penetrates #% Fire Resistance

When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds

Life Flasks Gain # Charges Per Second

Debuffs On You Expire #% Faster

Recover #% Of Maximum Mana On Kill

Attacks Have #% Chance To Cause Bleeding

Adds # To # Chaos Damage To Attacks

#% Chance To Intimidate Enemies For 4 Seconds On Hit

Life Flasks Used While On Low Life Apply Recovery Instantly

Mana Flasks Used While On Low Mana Apply Recovery Instantly

#% Additional Physical Damage Reduction

#% Increased Flammability Magnitude

You Take #% Of Damage From Blocked Hits

#% Increased Duration Of Ignite, Shock And Chill On Enemies

#% Chance To Poison On Hit With Attacks

Cannot Use Projectile Attacks

You Gain Onslaught For # Seconds On Kill

Companions Have #% Increased Maximum Life

Knocks Back Enemies On Hit

Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude

# TO LEVEL OF ALL LIGHTNING SKILLS

Trigger Ember Fusillade Skill On Casting A Spell

#% Increased Stun Buildup With Maces

Allies In Your Presence Deal # To # Additional Attack Lightning Damage

Regenerate #% Of Maximum Life Per Second

Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield

Attacks Gain #% Of Damage As Extra Fire Damage

#% Increased Parried Debuff Duration

#% Reduced Reload Speed

You Take Fire Damage Instead Of Physical Damage From Bleeding

#% Reduced Cast Speed

#% Reduced Cast Speed

#% Increased Movement Speed When On Full Life

Skills Gain #% of Mana Cost as Extra Life Cost

Projectiles Pierce All Ignited Enemies

Allies In Your Presence Have # To Accuracy Rating

#% Increased Pin Buildup

#% Increased Stun Threshold If You Haven't Been Stunned Recently

Gain Deflection Rating Equal To #% Of Evasion Rating

Increases And Reductions To Minion Attack Speed Also Affect You

#% Of Fire Damage Converted To Cold Damage

Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage

Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage

# Maps In Range Contain Mirrors Of Delirium

#% Increased Evasion Rating When On Full Life

#% Increased Spell Damage Per 10 Spirit

#% Chance To Cause Bleeding On Hit

Share Charges With Allies In Your Presence

#% Increased Damage With Warcries

Gain Tailwind On Critical Hit, No More Than Once Per Second

Lose All Tailwind When Hit

#% Reduced Movement Speed

#% Chance To Blind Enemies On Hit With Attacks

Gain #% Of Maximum Mana As Armour

Increases And Reductions To Mana Regeneration Rate Also

Apply To Energy Shield Recharge Rate

Allies In Your Presence Deal # To # Additional Attack Physical Damage

Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude

Allies In Your Presence Deal # To # Additional Attack Cold Damage

#% Increased Magic Monsters

Gain #% Of Elemental Damage As Extra Cold Damage

#% Increased Rarity Of Items Found When On Low Life

Gain #% Of Elemental Damage As Extra Fire Damage

#% Increased Spell Physical Damage

#% Of Lightning Damage Converted To Cold Damage

Allies In Your Presence Have #% To All Elemental Resistances

# To Maximum Power Charges

#% Increased Chance To Be Afflicted By Ailments When Hit

#% Increased Movement Speed While Affected By An Ailment

#% Reduced Energy Shield Recharge Rate

#% Reduced Energy Shield Recharge Rate

#% Increased Damage Against Enemies With Fully Broken Armour

# Strength Requirement

Blood Magic

#% Reduced Enemy Stun Threshold

Life Regeneration Is Applied To Energy Shield Instead

# To Level Of All Fire Skills

Arrows Fork

Arrows Pierce All Targets After Forking

Allies In Your Presence Deal # To # Additional Attack Fire Damage

# Physical Damage Taken From Attack Hits

Gain #% Of Damage As Chaos Damage Per Undead Minion

When A Party Member In Your Presence Casts A Spell, You

Sacrifice #% Of Mana And They Leech That Mana

#% Of Spell Mana Cost Converted To Life Cost

#% Increased Parried Debuff Magnitude

Warcry Skills Have #% Increased Area Of Effect

#% Reduced Global Defences

Trigger Spark Skill On Killing A Shocked Enemy

#% Increased Bleeding Duration

#% Increased Life And Mana Recovery From Flasks

Mark Skills Have #% Increased Skill Effect Duration

#% Increased Poison Duration

Gain # Rage When Critically Hit By An Enemy

#% Increased Duration

#% To All Maximum Elemental Resistances

Lightning Damage Of Enemies Hitting You Is Unlucky

Empowered Attacks Deal #% Increased Damage

Eldritch Battery

Life Leech Is Converted To Energy Shield Leech

#% Increased Number Of Rare Monsters

Maim On Critical Hit

Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills

# To Level Of All Physical Spell Skills

#% Of Armour Also Applies To Elemental Damage

You Count As On Full Mana While At #% Of Maximum Mana Or Above

Has # Charm Slots

#% Increased Attack Speed While On Full Mana

All Damage From Hits With This Weapon Contributes To Pin Buildup

#% Reduced Evasion Rating

# To # Fire Thorns Damage

Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell

Every Rage Also Grants #% Increased Armour

Base Critical Hit Chance For Attacks With Weapons Is #%

You Have No Spirit

Always Hits

Attacks Chain # Additional Times

Aggravate Bleeding On Enemies When They Enter Your Presence

Excess Life Recovery From Leech Is Applied To Energy Shield

Your Critical Hits Do Not Deal Extra Damage

#% Increased Evasion Rating If You've Dodge Rolled Recently

Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently

#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently

#% Increased Gold Found In Your Maps

#% Reduced Intelligence

You Have No Life Regeneration

#% Reduced Ignite Duration On Enemies

Banner Skills Have #% Increased Duration

Always Poison On Hit With This Weapon

#% Of Maximum Life Converted To Energy Shield

Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time

Trigger Decompose Skill On Step

# To Spirit Per Socket Filled

Causes Double Stun Buildup

#% Of Damage Is Taken From Mana Before Life

Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite

Gain #% Of Elemental Damage Damage As Extra Lightning Damage

Lose # Life When You Use A Skill

No Movement Speed Penalty While Shield Is Raised

Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again

Pain Attunement

# Physical Damage Taken On Minion Death

#% Reduced Damage

# Dexterity Requirement

#% Chance For Energy Shield Recharge To Start When You Kill An Enemy

# Metre To Dodge Roll Distance

#% Increased Mana Cost Of Skills

#% Of Melee Physical Damage Taken Reflected To Attacker

#% Increased Range

#% Reduced Dexterity

You Lose #% Of Maximum Energy Shield Per Second

Spells Fire # Additional Projectiles

Spells Fire Projectiles In A Circle

# To Ailment Threshold

#% Slower Start Of Energy Shield Recharge

Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently

#% Increased Global Defences

Energy Shield Recharge Starts When You Use A Mana Flask

#% Increased Hazard Damage

#% To Thorns Critical Hit Chance

Iron Reflexes

Leech From Critical Hits Is Instant

Damage Over Time Bypasses Your Energy Shield

#% Chance To Gain A Power Charge On Hit

Lose All Power Charges On Reaching Maximum Power Charges

Shocks You When You Reach Maximum Power Charges

#% Chance To Avoid Death From Hits

Critical Hits Poison The Enemy

#% Chance To Be Inflicted With Bleeding When Hit

#% To All Elemental Resistances Per Socket Filled

# Intelligence Requirement

#% Increased Mana Regeneration Rate While Stationary

Breaks Armour Equal To #% Of Damage From Hits With This Weapon

Charms Gain # Charges Per Second

#% Increased Critical Damage Bonus With Spears

#% Increased Magic Monsters In Your Maps

#% Chance To Gain A Charge When You Kill An Enemy

All Damage From Hits With This Weapon Contributes To Freeze Buildup

Fully Armour Broken Enemies You Kill With Hits Shatter

Used When You Become Poisoned

Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used

You Have A Smoke Cloud Around You While Stationary

Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage

#% Chance To Not Destroy Corpses When Consuming Corpses

Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used

#% Increased Damage If You Have Consumed A Corpse Recently

Life Recovery From Regeneration Is Not Applied

Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration

Projectiles Have #% Chance For An Additional Projectile When Forking

Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit

#% Increased Quantity Of Items Found In This Area

Passives In Radius Can Be Allocated Without Being Connected To Your Tree

#% Reduced Mana Cost Of Skills

Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed

#% Reduced Flask Life Recovery Rate

#% Of Fire Damage From Hits Taken As Physical Damage

You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead

Debuffs You Inflict Have #% Increased Slow Magnitude

Your Critical Damage Bonus Is 300%

Allies In Your Presence Gain #% Of Damage As Extra Fire Damage

#% Of Fire Damage Converted To Lightning Damage

Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds

Maximum Honour Is #

#% Chance To Not Consume A Bolt If You've Reloaded Recently

Up To # Maps In Range Contain Bosses

#% Increased Daze Buildup

#% Increased Ignite Magnitude

Regenerate #% Of Life Per Second

All Attacks Count As Empowered Attacks

Parrying Applies # Stacks Of Critical Weakness

Your Base Energy Shield Recharge Delay Is # Seconds

Critical Hits Cannot Extract Impale

Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life

While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life

#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit

You Have Consecrated Ground Around You While Stationary

Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance

#% Reduced Charm Effect Duration

#% Reduced Charm Effect Duration

# Physical Damage Taken From Projectile Attacks

Cannot Evade Enemy Attacks

Regenerate #% Of Maximum Life Per Second While Surrounded

Causes Bleeding On Hit

Cannot Immobilise Enemies

#% Increased Charges

Critical Hits Inflict Impale

Gain # Mana Per Enemy Hit With Attacks

Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second

Cannot Use Warcries

Culling Strike Against Frozen Enemies

Bleeding You Inflict Is Aggravated

Aggravate Bleeding On Targets You Critically Hit With Attacks

Can't Use Other Rings

Maximum # Fragile Regrowth

#% Increased Mana Regeneration Rate Per Fragile Regrowth

Gain # Fragile Regrowth Each Second

All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You

#% Less Damage Taken If You Have Not Been Hit Recently

#% Increased Rarity Of Items Found In Your Maps

Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude

Minions' Resistances Are Equal To Yours

Lose All Fragile Regrowth When Hit

All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude

#% Reduced Effect Of Chill On You

Attacks Gain #% Of Damage As Extra Cold Damage

#% Increased Stun Recovery

#% Increased Evasion Rating If You Have Been Hit Recently

Used When You Take Cold Damage From A Hit

Every Rage Also Grants #% Increased Stun Threshold

Knockback Direction Is Reversed

Unwavering Stance

Lose # Life Per Enemy Killed

Lose # Life Per Enemy Killed

Presence Radius Is Doubled

#% Of Physical Damage Taken As Fire Damage

Grants A Power Charge On Use

#% Reduced Effect Of Shock On You

#% Of Physical Damage Prevented Recouped As Life

Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%

#% Increased Quantity Of Items Found In Your Maps

#% Reduced Endurance Charge Duration

#% Increased Effect Of Withered

Always Deals Critical Hits Against Heavy Stunned Enemies

#% Of Elemental Damage Converted To Chaos Damage

# To Maximum Number Of Summoned Totems

#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth

Increases And Reductions To Minion Damage Also Affect You

You Cannot Be Chilled For # Seconds After Being Chilled

You Cannot Be Frozen For # Seconds After Being Frozen

You Cannot Be Ignited For # Seconds After Being Ignited

You Cannot Be Shocked For # Seconds After Being Shocked

Curses You Inflict Are Reflected Back To You

Critical Hits Ignore Enemy Monster Lightning Resistance

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage

Enemies Are Culled On Block

Parried Enemies Take More Spell Damage Instead Of More Attack Damage

Trigger Lightning Bolt Skill On Critical Hit

Offering Skills Have #% Increased Duration

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life

Players In Area Are #% Delirious

Take # Fire Damage When You Ignite An Enemy

Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit

#% Faster Curse Activation

#% To Block Chance While Holding A Focus

All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude

Iron Will

# To Maximum Rage

#% Increased Experience Gain In Your Maps

Gains # Charges Per Second

# To Level Of All Skills

#% To Chaos Resistance Per Socket Filled

All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You

Life Recovery From Flasks Also Applies To Energy Shield

#% Reduced Effect Of Ignite On You

Enemies In Your Presence Have No Elemental Resistances

#% Increased Valour Gained

Used When You Take Fire Damage From A Hit

Grants Up To Your Maximum Rage On Use

Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life

When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life

Effect Is Not Removed When Unreserved Mana Is Filled

Used When You Are Affected By A Slow

#% Less Attack Damage

Lose #% Of Maximum Life On Kill

#% To Fire Resistance While On Low Life

#% Increased Rare Monsters In Your Maps

Undead Minions Have #% Reduced Reservation

Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life

Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type

Used When You Start Bleeding

Creates Consecrated Ground On Use

Grants Onslaught During Effect

Historic

Passives In Radius Are Conquered By The Kalguur

Allocates Overwhelming Strike

All Damage From Hits Contributes To Poison Magnitude

Curse Enemies With Enfeeble On Block

Adds # To # Chaos Damage

Causes Daze Buildup Equal To #% Of Damage Dealt

#% Increased Reload Speed

Projectiles From Spells Cannot Pierce

# Suffix Modifier Allowed

#% Increased Block Chance Against Projectiles

#% Chance For Flasks You Use To Not Consume Charges

Recover #% Of Maximum Life For Each Endurance Charge Consumed

Blind Chilled Enemies On Hit

#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core

#% Increased Quantity Of Waystones Found In Your Maps

Cannot Be Shocked

Enemies Frozen By You Take #% Increased Damage

#% Reduced Totem Life

#% Reduced Totem Life

#% Increased Damage Per Minion

#% Chance To Chain An Additional Time

# Prefix Modifier Allowed

#% Reduced Stun Threshold

Double Stun Threshold While Shield Is Raised

#% Reduced Charges Per Use

#% Reduced Charges Per Use

Increases And Reductions To Spell Damage Also Apply To Attacks

#% Increased Pack Size

Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost

Targets Can Be Affected By # Of Your Poisons At The Same Time

Used When You Take Lightning Damage From A Hit

Grants A Frenzy Charge On Use

#% Increased Charges Gained

#% Increased Quantity Of Gold Dropped By Slain Enemies

#% Increased Armour Break Duration

Thorns Can Retaliate Against All Hits

#% Reduced Rarity Of Items Found

Giant's Blood

Skills Have A #% Longer Perfect Timing Window

Regenerate #% Of Maximum Life Per Second While On Low Life

Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit

#% Reduced Duration Of Bleeding On You

#% Of Your Life Regeneration Is Granted To Allies In Your Presence

You Have No Elemental Resistances

Non-channelling Spells Cost An Additional #% Of Your Maximum Life

Gain An Additional Charge When You Gain A Charge

Allocates Coming Calamity

# To All Attributes Per Socket Filled

Life And Mana Flasks Can Be Equipped In Either Slot

Lose #% Of Maximum Mana On Kill

Used When You Become Ignited

Damaging Ailments Deal Damage #% Faster

Passive Skills In Radius Also Grant #% Increased Intelligence

Reflects Opposite Ring

#% Increased Culling Strike Threshold

#% Increased Effect Of Your Curses

Energy Generation Is Doubled

Skills Have # To Limit

Instant Recovery

#% Increased Charges Per Use

Excess Life Recovery Added As Guard For # Seconds

#% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant #% Increased Dexterity

#% Increased Blind Effect

# Maps In Range Contain Expedition Encounters

Curses Have No Activation Delay

Banner Skills Have #% Increased Area Of Effect

#% Surpassing Chance To Fire An Additional Arrow

# To All Attributes Per Level

#% Increased Effect Of Your Mark Skills

Projectiles Have #% Chance To Chain An Additional Time From Terrain

Passives In Radius Of Resolute Technique Can Be Allocated

#% More Maximum Physical Attack Damage

#% Less Minimum Physical Attack Damage

Used When You Become Frozen

Energy Shield Recharge Starts On Use

This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour

Apply Elemental Exposure To Enemies # Metres In Front Of You

Strikes Deal Splash Damage

#% Increased Global Defences Per Socket Filled

#% Increased Gold Found In This Area

You Can Apply An Additional Curse

# To Maximum Mana Per Socket Filled

Used When You Kill A Rare Or Unique Enemy

Damage Blocked Is Recouped As Mana

#% Increased Effect Of Auras From Your Skills

# To Maximum Life Per Socket Filled

Critical Hits With Spells Apply # Stacks Of Critical Weakness

# To Maximum Frenzy Charges

Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target

#% Chance To Aggravate Bleeding On Hit

#% To Maximum Block Chance

Possessed By Spirit Of The Bear For # Seconds On Use

Intelligence Provides No Inherent Bonus To Maximum Mana

Reducedattributerequirements

Culling Strike

Your Maps Have #% Increased Chance To Contain Shrines

Enemies In Your Presence Count As Being On Low Life

#% Increased Life Flask Charges Gained

Curse Skills Have #% Increased Cast Speed

Slam Skills You Use Yourself Cause Aftershocks

Skills Reserve 50% Less Spirit

#% Increased Maximum Life Per Socketed Grand Spectrum

Deals #% Of Current Mana As Chaos Damage To You When Effect Ends

#% Increased Effect Of Socketed Items

# Uses Remaining

Enemies In Your Presence Have Fire Exposure

Cannot Have Energy Shield

Regenerate # Life Per Second Per Maximum Energy Shield

# To Level Of All Cold Skills

Breaches In Your Maps Spawn #% Increased Magic Monsters

#% Increased Strength Requirement

On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To

The Enemy's Power For # Seconds, Up To A Total Of #

#% Of Armour Also Applies To Lightning Damage

Gain #% Of Elemental Damage As Extra Lightning Damage

Chaos Damage From Hits Also Contributes To Freeze Buildup

#% Increased Critical Damage Bonus Per Power Charge

#% Increased Global Evasion Rating When On Low Life

Has No Attribute Requirements

#% Increased Mana Cost Efficiency

#% Increased Pack Size In Your Maps

Life Recharges

Bifurcates Critical Hits

Critical Hits Do Not Deal Extra Damage

Chaos Damage From Hits Also Contributes To Electrocute Buildup

Passive Skills In Radius Also Grant #% Increased Strength

Life Flasks Do Not Recover Life

On-kill Effects Happen Twice

Intimidate Enemies On Block For # Second

Take No Extra Damage From Critical Hits

#% Less Life Recovered

Enemies In Your Presence Have Lightning Resistance Equal To Yours

# Maps In Range Contain Ritual Altars

This Weapon's Critical Hit Chance Is #%

Corrupted Blood Cannot Be Inflicted On You

# To Maximum Valour

Banners Always Have Maximum Valour

#% Increased Reservation Efficiency Of Skills Which Create Undead Minions

Dodge Roll Passes Through Enemies

#% Reduced Projectile Range

Attacks Gain #% Of Physical Damage As Extra Chaos Damage

All Damage With This Weapon Causes Electrocution Buildup

Equipment And Skill Gems Have #% Increased Attribute Requirements

Breaches In Your Maps Have #% Increased Monster Density

#% Increased Number Of Monster Packs

Cannot Be Blinded

Lightning Resistance Does Not Affect Lightning Damage Taken

Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres

Bolts Fired By Crossbow Attacks Have #% Chance To Not

Expend Ammunition If You've Reloaded Recently

Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead

Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus

Gain # Druidic Prowess For Every # Total Rage Spent

All Damage From Hits With This Weapon Contributes To Chill Magnitude

#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life

#% Of Spell Damage Leeched As Life

Allies In Your Presence Deal # To # Added Attack Lightning Damage

#% Reduced Skill Speed

#% Chance To Gain A Power Charge On Critical Hit

Hits Break # Armour

Enemies In Your Presence Are Hindered

Delirium In Your Maps Increases #% Faster With Distance From The Mirror

Chance To Ignite Is Doubled

#% Increased Movement Speed Per Frenzy Charge

#% Reduced Cold Damage

#% Reduced Cold Damage

Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes

Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup

Deal Your Thorns Damage To Enemies You Stun With Melee Attacks

# Life Regeneration Per Second Per Socket Filled

Delirium Fog In Your Maps Never Dissipates

You Can Have Two Companions Of Different Types

Attacks Chain An Additional Time

#% Increased Mana Flask Charges Gained

Maximum Physical Damage Reduction Is 50%

Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost

Skill Mana Costs Converted To Life Costs

You Cannot Be Chilled Or Frozen

Your Maps Have #% Increased Chance To Contain Azmeri Spirits

Equipment And Skill Gems Have #% Reduced Attribute Requirements

#% Increased Life Recovered

Hits Against You Have #% Reduced Critical Damage Bonus

Effect Is Not Removed When Unreserved Life Is Filled

#% Of Damage Taken During Effect Recouped As Life

Gain # Rage When Hit By An Enemy During Effect

No Inherent Loss Of Rage During Effect

Dodge Roll Avoids All Hits

(-#—#)% Reduced Flask Life Recovery Rate

Life Recovery From Flasks Is Instant

Passive Skills In Radius Also Grant #% To Maximum Fire Resistance

Can Have # Additional Instilled Modifiers

Take #% Less Damage From Hits

Take #% Less Damage Over Time

Defend With 200% Of Armour

Take # Chaos Damage Per Second Per Endurance Charge

#% Increased Stun Threshold While Parrying

Area Has Patches Of Burning Ground

Cannot Be Ignited

Cannot Be Poisoned

#% Reduced Flask Mana Recovery Rate

Damage Taken Recouped As Life Is Also Recouped As Energy Shield

Life That Would Be Lost By Taking Damage Is Instead Reserved

Until You Take No Damage To Life For # Seconds

Lose #% Of Maximum Life Per Second

Attacks Consume An Endurance Charge To Critically Hit

#% Increased Magic Pack Size

#% Of Charges Used By Charms Granted To Your Life Flasks

Recover #% Of Maximum Life When You Block

#% Of Damage From Hits Is Taken From Your Companion's Life Before You

#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds

Players Have #% Less Recovery Rate Of Life And Energy Shield

#% MONSTER ELEMENTAL RESISTANCES

#% Of Elemental Damage From Hits Taken As Chaos Damage

#% Increased Experience Gain

Require # Fewer Enemies To Be Surrounded

Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing

Runic Monsters In Your Maps Are Duplicated

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance

Passive Skills In Radius Also Grant #% To Maximum Cold Resistance

Enemies Have An Accuracy Penalty Against You Based On Distance

Maximum Chance To Evade Is 50%

Decimating Strike

Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of

Your Maximum Life As Physical Damage Per Second

Can Evade All Hits If You Have Not Been Hit Recently

Enemies In Your Presence Count As Having Double Power

#% Chance To Be Poisoned

Infinite Projectile Parry Range

Recover #% Of Missing Life Before Being Hit By An Enemy

Moving While Bleeding Doesn't Cause You To Take Extra Damage

# To Maximum Endurance Charges

Inflicts Fire Exposure When This Weapon Fully Breaks Armour

The Effect Of Chill On You Is Reversed

Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second

(-#—#)% Reduced Charm Charges Gained

Minions Have #% Increased Area Of Effect

Cannot Be Light Stunned

Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life

Armour Also Applies To Lightning Damage Taken From Hits

Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach

Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield

Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You

You Count As On Low Life While At #% Of Maximum Mana Or Below

You Count As On Low Mana While At #% Of Maximum Life Or Below

Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress

Favours At Ritual Altars In Area Costs #% Increased Tribute

Immune To Maim

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage

Corpses In Your Presence Explode When You Warcry,

Dealing #% Of Their Life As Physical Damage

# To Level Of All Mana Tempest Skills

#% More Monster Life

Crushes Enemies On Hit

Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element

#% To All Elemental Resistances Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage

# To Level Of Enfeeble Skills

Bleeding You Inflict Deals Damage #% Faster

Chaos Resistance Is Zero

Skill Gems Have No Attribute Requirements

Breaches In Your Maps Spawn An Additional Rare Monster

Breaches In Your Maps Contain # Additional Clasped Hand

Life Leech Can Overflow Maximum Life

You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills

Map Bosses Have # Additional Modifier

# To Level Of All Corrupted Skill Gems

Only Affects Passives In Medium-large Ring

Passive Skills In Radius Also Grant #% To Cold Resistance

#% Increased Movement Speed Per # Evasion Rating

Other Modifiers To Movement Speed Do Not Apply

#% Maximum Player Resistances

#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps

Minions Have Unholy Might

Monsters Deal #% Of Damage As Extra Fire

Monsters Have #% Increased Stun Buildup

Lose #% Of Life On Kill

Can Be Modified While Corrupted

Recover #% Of Life For Each Endurance Charge Consumed

# To Spirit Per Socketed Rune Or Soul Core

# To Stun Threshold Per Socket Filled

This Item Is Destroyed When Applied To A Trial

Passive Skills In Radius Also Grant #% To Lightning Resistance

# To Level Of Despair Skills

Damage Penetrates #% Elemental Resistances

Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%

Regenerate #% Of Life Per Second While On Low Life

Immobilise Enemies At #% Buildup Instead Of 100%

#% To Monster Critical Damage Bonus

#% Chance To Poison On Hit With This Weapon

Used When You Become Shocked

Lightning Damage Of Enemies Hitting You Is Unlucky During Effect

Monsters Are Armoured

You Count As On Low Life While At #% Of Maximum Life Or Below

Enemies In Your Presence Have At Least #% Of Life Reserved

Players Are Cursed With Temporal Chains

Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage

Your Maps Have #% Increased Chance To Contain Strongboxes

#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps

Allocates Vulgar Methods

Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used

Deal No Elemental Damage

Attacks Have Added Physical Damage Equal To #% Of Maximum Life

Gain Deflection Rating Equal To #% Of Armour

You Cannot Sprint

Allocates Defiance

Enemies In Your Presence Are Blinded

Passive Skills In Radius Also Grant #% To Fire Resistance

All Maps In Range Can Be Accessed

Allocates Hallowed

Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled

Players Are Cursed With Elemental Weakness

Map Bosses Are Hunted By Azmeri Spirits

Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances

#% Increased Quantity Of Items Dropped By Map Bosses

Allocates Enraged Reaver

Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance

Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses

Allocates Stormcharged

Can't Use Body Armour

Delirium Monsters In Your Maps Have #% Increased Pack Size

Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry

#% Of Parry Physical Damage Converted To Cold Damage

# To # Cold Thorns Damage

You Have No Accuracy Penalty At Distance

Minions Have #% Reduced Maximum Life

Allies In Your Presence Deal # To # Added Attack Cold Damage

Monster Damage Penetrates #% Elemental Resistances

Players Are Cursed With Enfeeble

Enemies In Your Presence Have -#% To Fire Resistance

Charms Use No Charges

Passive Skills In Radius Also Grant #% Increased Maximum Mana

(-#—#)% Reduced Rarity Of Items Found

#% Chance To Gain Volatility On Kill

#% To Critical Damage Bonus Per Power Charge

# To Level Of Conductivity Skills

#% Increased Rarity Of Items Dropped By Map Bosses

#% Increased Amount Of Rare Chests

Monsters Have #% Increased Freeze Buildup

Monsters Have #% Increased Ignite Chance

Monsters Have #% Increased Shock Chance

Remembrancing # Songworthy Deeds By The Line Of Vorana

Remembrancing # Songworthy Deeds By The Line Of Vorana

# To Level Of All Elemental Skills

Gain #% Of Damage As Fire Damage Per 1% Chance To Block

Allocates Barbaric Strength

Enemies In Your Presence Are Intimidated

#% Chance To Avoid Physical Damage From Hits

#% Chance To Avoid Chaos Damage From Hits

#% Increased Monster Movement Speed

#% Increased Monster Attack Speed

#% Increased Monster Cast Speed

You Can Only Socket Emerald Jewels In This Item

Lightning Resistance Is Unaffected By Area Penalties

Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You

You Can Wield Two-handed Axes, Maces And Swords In One Hand

Your Maps Have #% Increased Chance To Contain Essences

Allocates Lay Siege

Allies In Your Presence Deal # To # Added Attack Fire Damage

Monsters Deal #% Of Damage As Extra Cold

Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times

Your Ailments On Them

For # Seconds While Shield Is Raised

Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage

Trigger Skills Refund Half Of Energy Spent

Monsters Have #% Chance To Poison On Hit

#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently

#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently

Mana Recovery Other Than Regeneration Cannot Recover Mana

You Cannot Block

Take #% Of Mana Costs You Pay For Skills As Physical Damage

Allocates Kite Runner

Enemies Immobilised By You Take #% More Damage

#% Chance To Blind Enemies On Hit

#% Increased Effect Of Auras From Your Aura Skills

Gain # Rage On Hit

Trigger Decompose Every #.# Metres Travelled

Passive Skills In Radius Also Grant # To Spirit

Allocates Pure Power

Breaches In Your Maps Expand To At Least # Metres In Radius

Breaches In Your Maps Remain Open While There Are Alive Breach Monsters

Breaches In Your Maps Have #% Reduced Monster Density

Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield

Only Affects Passives In Very Small Ring

Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life

Adds A Mirror Of Delirium To A Map

Allocates Offensive Stance

Containing Corrupted Magic Jewels

Inflict Elemental Exposure To Enemies # Metres In Front Of You

For # Seconds, Every #.# Seconds While Raised

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

Enemies Take #% Increased Damage For Each Elemental Ailment Type Among

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

#% Reduced Duration Of Ignite, Shock And Chill On Enemies

When You Reload, Triggers Gemini Surge To Alternately

Gain # Cold Surges Or # Fire Surges

When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion

Thorns Damage Is Triggered By All Hits

#% Increased Effect Of Jewel Socket Passive Skills

#% Increased Effect Of Jewel Socket Passive Skills

Monsters Have #% Increased Critical Hit Chance

Everlasting Sacrifice

#% Increased Warcry Buff Effect

Allocates Heavy Ammunition

Armour Applies To Elemental Damage

Allocates #

Recover #% Of Life When You Block

Allies In Your Presence Deal # To # Added Attack Chaos Damage

Monsters Are Evasive

Enemies Immobilised By You Take #% Less Damage

Monsters Have #% Chance To Bleed On Hit

#% Increased Amount Of Chests

Players Gain #% Reduced Flask Charges

Allocates Acceleration

Bear Skills Convert #% Of Physical Damage To Fire Damage

Skills Which Require Glory Generate # Glory Every # Seconds

Enemies In Your Presence Have Exposure

Area Has Patches Of Shocked Ground

#% Increased Explosive Placement Range In Your Maps

Adds # To # Lightning Damage To Unarmed Melee Hits

Regenerate # Rage Per Second

No Inherent Loss Of Rage

Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating

Used When You Become Stunned

Defend With 200% Of Armour During Effect

# Use Remaining

Monsters Have #% Increased Ailment Threshold

Monsters Have #% Increased Stun Threshold

#% Increased Monster Damage

Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy

#% Of Lightning Damage Converted To Chaos Damage

Chaos Damage From Hits Also Contributes To Shock Chance

Monsters Take #% Reduced Extra Damage From Critical Hits

While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life

Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs

Empowers The Map Boss Of A Map

Passive Skills In Radius Also Grant #% Increased Lightning Damage

Dazes On Hit

#% Increased Melee Damage Against Heavy Stunned Enemies

Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield

#% Reduced Flask Effect Duration

Your Life Flask Also Applies To Your Minions

Minions Cannot Die While Affected By A Life Flask

#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You

Cannot Use Shield Skills

Infinite Parry Range

Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors

Passive Skills In Radius Also Grant #% Increased Elemental Damage

Life Recovery From Flasks Can Overflow Maximum Life

Passive Skills In Radius Also Grant #% Increased Spell Damage

# To Level Of Temporal Chains Skills

Area Contains # Additional Packs Of Plagued Monsters

Area Has Patches Of Chilled Ground

#% Increased Desecrated Modifier Magnitudes

Gain # Random Charge On Reaching Maximum Rage

Lose All Rage On Reaching Maximum Rage

Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit

Inflict Fire Exposure On Shocking An Enemy

Inflict Cold Exposure On Igniting An Enemy

Inflict Lightning Exposure On Critical Hit

Allocates Subterfuge Mask

Passive Skills In Radius Also Grant #% Increased Maximum Life

# Mana Gained When You Block

(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance

Area Contains An Additional Shrine

This Flask Cannot Be Used But Applies Its Effect Constantly

#% Reduced Amount Recovered

Curses You Inflict Have Infinite Duration

Curses You Inflict Can Affect Hexproof Enemies

Withered You Inflict Has Infinite Duration

You Cannot Be Hindered

Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds

Allocates Wild Storm

Used When You Take Chaos Damage From A Hit

#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect

Monsters Deal #% Of Damage As Extra Chaos

#% Increased Poison Duration On You

# To Level Of Hypothermia Skills

#% Reduced Magnitude Of Ignite On You

Area Contains # Additional Packs Of Undead

Monsters Have #% Increased Accuracy Rating

Monsters Deal #% Of Damage As Extra Lightning

Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced

Passive Skills In Radius Also Grant # To Maximum Life

Upgrades Radius To Medium

Area Contains An Additional Essence

Allocates Ancient Aegis

Players Have #% More Cooldown Recovery Rate

#% Less Effect Of Curses On Monsters

Delirium Fog In Your Maps Dissipates #% Faster

Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror

#% Of Life Regenerated Per Second Per Fragile Regrowth

Current Energy Shield Also Grants Elemental Damage Reduction

Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance

#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence

Grants Effect Of Guided Tempest Shrine

Passive Skills In Radius Also Grant #% Increased Damage With Maces

Reducedbleedingdurationonyou

Map Bosses Grant #% Increased Experience

Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres

Recover All Mana When Used

Allocates Patient Barrier

Monsters Break Armour Equal To #% Of Physical Damage Dealt

Your Critical Hit Chance Cannot Be Rerolled

Passive Skills In Radius Also Grant #% Increased Accuracy Rating

#% Increased Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Reduced Shock Duration On You

Allocates Lightning Rod

You Lose #% Of Energy Shield Per Second

Can Block Damage From All Hits

Allocates Long Distance Relationship

Unique Monsters Have # Additional Modifier

Copy A Random Modifier From Each Enemy In Your Presence When

You Shapeshift To An Animal Form

Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift

Block Chance Is Lucky

Breaches Have #% Increased Monster Density

Your Maps Have #% Increased Chance To Contain Rogue Exiles

Allocates Burn Away

Grants Effect Of Dreaming Gloom Shrine

Breaches In Your Maps Open And Close #% Faster

#% Increased Amount Of Magic Chests

Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second

Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect

Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana

#% Increased Attack Damage When On Low Life

Area Contains An Additional Strongbox

Small Passive Skills In Radius Also Grant #% Increased Spell Damage

Immobilise Enemies At #% Buildup Instead Of #%

#% Increased Spirit Per Socketed Grand Spectrum

Passive Skills In Radius Also Grant Gain # Rage On Melee Hit

#% Chance To Load A Bolt Into All Crossbow Skills On Kill

Sacrifice # Life To Not Consume The Last Bolt When Firing

Lose #% Of Mana On Kill

Allocates Escalation

#% Of Physical Damage From Hits Taken As Lightning Damage

Adds Irradiated To A Map

Can Only Be Applied To Precursor Tower Maps

Completing The Tower Makes All Nearby Maps Accessible

#% Increased Quantity Of Waystones Dropped By Map Bosses

# To Level Of All Skeletal Storm Mage Skills

You Can Only Socket Sapphire Jewels In This Item

Cold Resistance Is Unaffected By Area Penalties

Chance To Block Damage Is Lucky

# Life Gained When You Block

Area Contains # Additional Packs Of Bramble Monsters

Freezes Enemies That Are On Full Life

Passive Skills In Radius Also Grant #% Increased Flammability Magnitude

No Chance To Block

Allocates Right Hand Of Darkness

Apply Fire Exposure When Fully Breaking Enemy Armour

Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings

Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance

Passive Skills In Radius Also Grant #% Increased Attack Speed

Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life

Adds Ritual Altars To A Map

Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times

Monsters Have #% Increased Area Of Effect

#% Chance To Avoid Fire Damage From Hits

#% Chance To Avoid Cold Damage From Hits

#% Chance To Avoid Lightning Damage From Hits

Passive Skills In Radius Also Grant # To Maximum Mana

Allocates Fast Metabolism

Passive Skills In Radius Also Grant #% Increased Projectile Damage

Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%

Other Modifiers To Movement Speed Except For Sprinting Do Not Apply

Attack Projectiles Return If They Pierced At Least # Times

Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced

Zarokh, The Eternal Drops Sekhema's Resolve

Rooms Are Unknown On The Trial Map

-#% To All Elemental Resistances Per Power Charge

Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana

#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps

Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold

Enemies In Your Presence Gain Critical Weakness Every Second

Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead

#% Reduced Life Recovery Rate

Passive Skills In Radius Also Grant #% To Chaos Resistance

Breaches In Area Contain # Additional Clasped Hand

Areas With Map Bosses Contain An Additional Azmeri Spirit

Passive Skills In Radius Also Grant #% Increased Attack Damage

Allocates Careful Aim

Slam Skills You Use Yourself Cause An Additional Aftershock

(-#—-#)% To Amount Of Damage Prevented By Deflection

Cannot Be Light Stunned By Deflected Hits

Allocates Spectral Ward

Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict

Allocates Hale Heart

Allocates Eldritch Will

Small Passive Skills In Radius Also Grant #% Increased Attack Damage

Armour Is Increased By Overcapped Fire Resistance

Evasion Rating Is Increased By Overcapped Lightning Resistance

Energy Shield Is Increased By Overcapped Cold Resistance

Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance

Allocates Efficient Alchemy

Passive Skills In Radius Also Grant #% Increased Global Physical Damage

Passive Skills In Radius Also Grant #% Increased Stun Threshold

Allocates Waters Of Life

Only Affects Passives In Very Large Ring

Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict

Passive Skills In Radius Also Grant #% Increased Chance To Shock

Areas With Map Bosses Contain An Additional Shrine

Evasion Rating Is Doubled If You Have Not Been Hit Recently

#% Increased Freeze Duration On Enemies

Allocates Guttural Roar

Allocates Reinforced Barrier

Allocates Wrapped Quiver

Allocates Frazzled

Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit

Allocates Finality

Allocates Warm The Heart

#% Increased Explosive Radius In Your Maps

Passive Skills In Radius Also Grant Companions Deal #% Increased Damage

Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare

Warcries Empower An Additional Attack

Only Affects Passives In Massive Ring

Allocates Serrated Edges

Delirium In Area Increases #% Faster With Distance From The Mirror

Only Affects Passives In Small Ring

# To Level Of All Fireball Skills

Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows

Passive Skills In Radius Also Grant #% Increased Knockback Distance

Allies In Your Presence Have Block Chance Equal To Yours

Reducedslowingpotencyofdebuffsonyou

Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow

Rare Monsters Have # Additional Modifier

Adds An Otherworldy Breach To A Map

Breaches Expand To At Least # Metres In Radius

Breaches Remain Open While There Are Alive Breach Monsters

Completing Irradiated Maps In Range Removes Irradiation Instead

You Can Use Two Copies Of The Same Support Gem In Different Skills

Small Passive Skills In Radius Also Grant #% Increased Chaos Damage

Flammability Magnitude Is Doubled

Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells

Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus

#% Increased Quantity Of Artifacts Dropped By Monsters

Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks

Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches

Passive Skills In Radius Also Grant Minions Deal #% Increased Damage

Allocates Stupefy

Armour Is Increased By Uncapped Fire Resistance

Evasion Rating Is Increased By Uncapped Lightning Resistance

Energy Shield Is Increased By Uncapped Cold Resistance

Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance

Adds A Kalguuran Expedition To A Map

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict

Only Affects Passives In Medium-small Ring

Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies

Area Contains # Additional Packs Of Transcended Monsters

Monsters Fire # Additional Projectiles

Passive Skills In Radius Also Grant #% Increased Shock Duration

Only Affects Passives In Large Ring

(-#—#)% Reduced Flask Mana Recovery Rate

Allocates Critical Exploit

Skills Have # Seconds To Cooldown

Small Passive Skills In Radius Also Grant #% Increased Elemental Damage

1 To Maximum Spirit Per # Maximum Life

Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears

Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks

Allocates Fan The Flames

Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type

Allocates Lust For Power

# To Level Of All Skeletal Arsonist Skills

Zarokh, The Eternal Drops An Additional Barya

You Have No Defences

Allocates Killer Instinct

# To Level Of Flammability Skills

Critical Hits With Spells Apply # Stack Of Critical Weakness

Allocates Thornhide

# To Level Of All Lightning Rod Skills

Allocates Moment Of Truth

Rare Monsters Have A #% Chance To Have An Additional Modifier

Attacks Cost An Additional #% Of Your Maximum Mana

Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana

Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner

Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves

Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target

# To Level Of Vulnerability Skills

Allocates Cooked

# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently

-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently

Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence

Breaches In Map Have (-#—#)% Reduced Monster Density

Cannot Block

Gain A Random Shrine Buff Every 10 Seconds

Allocates Initiative

Allocates Grenadier

#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds

# To Level Of All Lightning Arrow Skills

Allocates Devastation

Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows

Allocates Split Shot

#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps

Allocates Reaving

Zarokh, The Eternal Drops Against The Darkness

Zarokh, The Eternal Deals #% More Damage

Zarokh, The Eternal Takes #% Less Damage

# To Level Of All Glacial Bolt Skills

Your Maps Have # Additional Random Modifier

#% Increased Stack Size Of Simulacrum Splinters Found In Area

#% Increased Bleeding Duration On You

Passive Skills In Radius Also Grant #% Increased Chaos Damage

Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Titanic

Allocates High Alert

Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life

Area Contains # Additional Packs Of Ezomyte Monsters

Passive Skills In Radius Also Grant #% Increased Melee Damage

Allocates Wasting

Allocates Near At Hand

(-#—#)% Reduced Skill Effect Duration

Allocates Mental Perseverance

Passive Skills In Radius Also Grant #% Increased Damage With Bows

Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills

# To Level Of All Skeletal Reaver Skills

Allocates Dynamism

-# Physical Damage Taken From Hits

Attack Hits Inflict Spectral Fire For # Seconds

Passive Skills In Radius Also Grant #% Increased Totem Placement Speed

Allocates Essence Infusion

Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched

Passive Skills In Radius Also Grant #% Increased Fire Damage

Allocates Whirling Assault

Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed

Passive Skills In Radius Also Grant #% Increased Block Chance

Allocates Sturdy Ally

You Can Use Each Type Of Support Gem An Additional Time In Different Skills

Allocates Pliable Flesh

Only Affects Passives In Medium Ring

Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute

Blind Targets When You Poison Them

Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill

#% Less Flask Charges Used

You Can Only Socket Ruby Jewels In This Item

Fire Resistance Is Unaffected By Area Penalties

Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds

# To Level Of All Corrupted Spell Skill Gems

Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage

Allocates Insulated Treads

Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance

Allocates Stimulants

Allocates Relentless Fallen

Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute

Passive Skills In Radius Also Grant #% Increased Charm Charges Gained

Zarokh, The Eternal Drops Blessed Bonds

Cannot Have Boons

Allocates Escalating Toxins

Notable Passive Skills In Radius Also Grant # To Spirit

Allocates Greatest Defence

Allocates Chilled To The Bone

Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate

Allocates Dead Can Dance

Allocates Cut To The Bone

Allocates Titan's Determination

# To Level Of All Bone Offering Skills

Allocates Cull The Hordes

Passive Skills In Radius Also Grant #% Increased Bleeding Duration

# To Level Of All Arctic Armour Skills

All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You

Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute

Allocates Vale Shelter

Allocates Rattling Ball

Areas With Map Bosses Contain An Additional Strongbox

# To Level Of All Ripwire Ballista Skills

#% Chance For Slam Skills You Use Yourself To Cause Aftershocks

Allocates Insightfulness

Allocates Inevitable Rupture

Allocates Fortifying Blood

Passive Skills In Radius Also Grant #% Increased Armour Break Duration

Zarokh, The Temporal Drops An Additional Barya

Your Defences Are Zero

Allocates Echoing Thunder

Allocates Unerring Impact

Allocates Quick Recovery

Allocates Internal Bleeding

Allocates Entropic Incarnation

Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict

Allocates Necrotic Touch

Allocates Shredding Force

Allocates Building Toxins

Allocates Unforgiving

Passive Skills In Radius Also Grant #% Increased Damage With Crossbows

Allocates Necrotised Flesh

#% Increased Explosive Placement Range

Allocates Blade Catcher

Allocates Thirsting Ally

Allocates Ice Walls

Allocates Burning Nature

# To Level Of All Arc Skills

Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You

Passive Skills In Radius Also Grant #% Increased Flask Charges Gained

# To Level Of All Explosive Grenade Skills

# To Level Of All Skeletal Frost Mage Skills

# To Level Of All Plasma Blast Skills

Zarokh, The Eternal Drops Sandstorm Visage

Cannot Restore Honour

Allocates Breath Of Lightning

# To Level Of All Armour Breaker Skills

# To Level Of All Ice Shot Skills

Allocates Dispatch Foes

Passive Skills In Radius Also Grant #% Increased Charges Gained

Allocates Thickened Arteries

Allocates Hardened Wood

Allocates Calibration

# To Level Of All Stampede Skills

Allocates Infused Flesh

Passive Skills In Radius Also Grant #% Increased Evasion Rating

Allocates Raw Mana

Allocates Stand Ground

Allocates Icebreaker

Passive Skills In Radius Also Grant #% Increased Charm Effect Duration

Inflict Abyssal Wasting On Hit

Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill

Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances

Allocates Blinding Flash

Allocates Jack Of All Trades

Allocates Anticipation

# To Level Of All Skeletal Brute Skills

Passive Skills In Radius Also Grant #% Increased Cast Speed

# To Level Of All Gas Arrow Skills

Heavy Stuns Enemies That Are On Full Life

Area Contains # Additional Packs Of Vaal Monsters

Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate

Allocates Glaciation

Allocates Aftershocks

Allocates Pressure Points

Allocates Pile On

Allocates Frenetic

Allocates Savouring

Passive Skills In Radius Also Grant #% Increased Freeze Threshold

Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life

Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently

# To Level Of All Plague Bearer Skills

Allocates Cross Strike

Allocates Low Tolerance

Attack Hits Apply Incision

Passive Skills In Radius Also Grant #% Increased Skill Effect Duration

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect

Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration

# To Level Of All Lightning Conduit Skills

Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage

Allocates Trick Shot

Allocates Strong Chin

Allocates Spell Haste

# To Level Of All Shockburst Rounds Skills

Passive Skills In Radius Also Grant #% Increased Flask Effect Duration

Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces

Allocates Lord Of Horrors

Allocates Irreparable

Allocates Destructive Apparatus

Passive Skills In Radius Also Grant #% Increased Armour

# To Level Of All Essence Drain Skills

Allocates Afterimage

Allocates First Approach

# To Level Of All Incinerate Skills

Passive Skills In Radius Also Grant #% Increased Damage With Warcries

Passive Skills In Radius Also Grant #% Increased Warcry Speed

# To Level Of All Seismic Cry Skills

Allocates Tempered Mind

Allocates Retaliation

Allocates Sudden Escalation

# To Level Of All Flash Grenade Skills

Allocates Stance Breaker

Allocates Polymathy

Allocates Resilient Soul

Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour

Passive Skills In Radius Also Grant Attack Hits Apply Incision

Reducedattackandcastspeed

Allocates One With The Storm

Skills Gain #% Of Damage As Chaos Damage Per # Life Cost

# To Level Of All Skeletal Cleric Skills

#% Increased Explosive Radius

Allocates Emboldened Avatar

Allocates Echoing Frost

# To Level Of All Comet Skills

Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance

Allocates Mass Hysteria

# To Level Of All Frost Wall Skills

# To Level Of All Galvanic Shards Skills

Passive Skills In Radius Also Grant #% Increased Totem Life

Allocates Electrotherapy

Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses

# To Level Of All Skeletal Sniper Skills

Reducedmaximummana

Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge

Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge

Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict

Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration

Allocates Impenetrable Shell

Allocates Gravedigger

Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic

Allocates Reaching Strike

Allocates Perfectly Placed Knife

Passive Skills In Radius Also Grant #% Increased Monster Damage

Allocates Perforation

Allocates Precision Salvo

Allocates Reusable Ammunition

# To Level Of All Permafrost Bolts Skills

When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges

Allocates Presence Present

Allocates Enhanced Barrier

Allocates Reverberation

# To Level Of All Escape Shot Skills

Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments

# To Level Of All Rapid Shot Skills

Allocates Heavy Armour

Allocates Dampening Shield

Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield

Allocates Unimpeded

Allocates Convalescence

# To Level Of All Frostbolt Skills

Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration

Breaches Open And Close #% Faster

Allocates Precise Point

#% Less Damage

# To Level Of All Detonating Arrow Skills

Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield

Passive Skills In Radius Also Grant #% Increased Stun Buildup

Your Maps Contain #% Increased Number Of Runic Monster Markers

Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate

# To Level Of All Overwhelming Presence Skills

This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]

# To Level Of All Sacrifice Skills

Allocates Falcon Technique

# To Level Of All Storm Wave Skills

Allocates Illuminated Crown

Allocates Equilibrium

Allocates Urgent Call

Allocates Revenge

Allocates Controlling Magic

Allocates Morning Star

# To Level Of All Tempest Bell Skills

Allocates Leaping Ambush

Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched

#% Increased Spell Damage Per # Intelligence

Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%

# To Level Of All Boneshatter Skills

Allocates Lasting Trauma

Allocates Flurry

Allocates Enhanced Reflexes

Allocates Perpetual Freeze

Allocates Pure Chaos

Allocates Spaghettification

Allocates Inner Faith

Allocates Sniper

Permanently Intimidate Enemies On Block

Allocates Sharpened Claw

Allocates Goring

Allocates Fear Of Death

#% Reduced Life Regeneration Rate

Allocates Smooth Buckler

Passive Skills In Radius Also Grant #% Increased Energy Shield

Virtuous

Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy

Allocates Colossal Weapon

Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate

Allocates Zone Of Control

Area Contains # Additional Packs Of Faridun Monsters

# To Level Of All Herald Of Thunder Skills

Recover # Life When Used

Allocates Perfect Opportunity

# To Level Of All Tempest Flurry Skills

#% Increased Ignite Duration On Enemies

Notable Passive Skills In Radius Also Grant #% Increased Dexterity

#% Reduced Mana Regeneration Rate

Area Contains # Additional Packs Of Iron Guards

Notable Passive Skills In Radius Also Grant #% Increased Intelligence

#% Chance For Trigger Skills To Refund Half Of Energy Spent

Allocates Beastial Skin

Allocates Stigmata

Area Contains # Additional Packs Of Beasts

Passive Skills In Radius Also Grant #% Increased Area Of Effect

Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm

Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster

Allocates Back In Action

# To Level Of All Magnetic Salvo Skills

# To Level Of All Flammability Skills

Allocates Heavy Weaponry

Allocates Advanced Munitions

#% Increased Number Of Rare Expedition Monsters In Your Maps

Allocates Cranial Impact

# To Level Of All Withering Presence Skills

Allocates Self Mortification

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Что такое предметы POE 2?

Предметы POE 2 — это общий термин для снаряжения, которое вы экипируете для своего персонажа в игре, и каждый предмет имеет различные эффекты усиления. В Path of Exile 2 в настоящее время известно более 700 уникальных базовых типов снаряжения. В этих предметах вы можете улучшить боевые способности своего персонажа с помощью нового оружия — копий, арбалетов и цепов, или использовать некоторые новые руны для улучшения своих способностей к выживанию.

В POE 2 способ получения этих предметов аналогичен первой части, в основном требуя сражений или выполнения миссий для их получения. Но вы также можете напрямую купить предметы Path of Exile 2, которые вы в данный момент хотите целенаправленно, что ускорит процесс исследования в несколько раз!


Каковы преимущества покупки предметов Path of Exile 2 на EZG.com?

EZG.com — это профессиональный и легальный рынок игровых услуг. Благодаря богатому опыту торговли и высококачественному обслуживанию клиентов он пользуется доверием большинства игроков на протяжении многих лет. Это также делает EZG.com всегда лучшим выбором для большинства игроков, чтобы купить предметы POE 2.

Кроме того, на EZG.com всегда есть самые разнообразные предметы Path Of Exile 2 для продажи, что также является одним из наших преимуществ. Честно говоря, одна из трудностей в создании сборки высшего уровня в POE 2 заключается в сборе разнообразных уникальных предметов с мощными силами, что не только будет тратить ваше время на скучное прохождение, но и снова и снова терпеть неудачи, что определенно поглотит ваш энтузиазм к этой MMO-игре. Так почему бы не выбрать покупку предметов POE 2, которые вы хотите, непосредственно на EZG.com, направить всю свою энергию на чрезвычайно сложную концовку и босса и счастливо наслаждаться игрой?

Разумная цена также является основным фактором для большинства игроков, чтобы рассмотреть нас. Но вам совсем не нужно беспокоиться. На EZG.com много опытных продавцов товаров POE 2, которые всегда внимательно следят за текущими тенденциями рынка и устанавливают самые разумные цены, чтобы гарантировать вам наилучшее соотношение цены и качества. Если вы впервые покупаете предметы POE 2 на нашем сайте или решили купить предметы оптом, вы даже можете поговорить с продавцом, чтобы получить лучшее предложение. Это определенно позволит вам получить лучшие предметы по самой низкой цене.

Конечно, мы также очень уверены в нашем превосходном обслуживании клиентов. EZG.com всегда предоставляет вам круглосуточную онлайн-поддержку, чтобы гарантировать, что игроки получат своевременную и профессиональную помощь в процессе покупки.


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Path of Exile 2, патч 0.5.0 — Топ-5 самых сильных билдов для дополнения «Возвращение древних».

Path of Exile 2, патч 0.5.0 — Топ-5 самых сильных билдов для дополнения «Возвращение древних».

Выход Path of Exile 2: Return of the Ancients близок, и, по словам игрового директора GGG, это самое масштабное обновление за всю историю, превосходящее как PoE1, так и все предыдущие лиги.

Это последнее крупное контентное дополнение перед официальным запуском Path of Exile 2 1.0, вносящее масштабные изменения почти во все системы, включая перезагрузку системы эндгейма, новую механику лиги, новые классы восхождения и переработанное дерево талантов Otherworldly.

Независимо от того, являетесь ли вы опытным игроком, уже выбирающим своего стартового персонажа, или вернувшимся игроком, стремящимся покорить новых боссов высшего уровня, этот рейтинг сильнейших билдов определенно для вас.

Предложения из патча 0.4.0 устарели. Патч 0.5.0 изменил несколько основных систем билдов, а новые руны предлагают больше вариантов построения. Пять лучших билдов в этом списке — это последние конфигурации, обновленные на основе обновления «Возвращение древних».Path of Exile 2, патч 0.5.0 — Топ-5 самых сильных билдов для дополнения «Возвращение древних».

I. Автобомбардировщик «Ходячая катастрофа»

Автобомбардировщик «Ходячая катастрофа», несомненно, является лучшим билдом в Path of Exile 2, патч 0.5.0. С этим билдом вы просто перемещаетесь по карте, и все окружающие монстры автоматически уничтожаются.

1. Механизм работы

«Ходячая катастрофа» — это навык, который призывает метеор, падающий в окружающую область во время вашего движения, нанося огромный огненный урон всему на своем пути. В сочетании с сильнейшим легендарным уникальным талисманом игры, «Ярость короля» (Fury of the King Ashbark Talisman), вы получаете значительное количество дополнительного огненного урона, обеспечивая метеору весь необходимый базовый урон.

Далее мы добавляем «Топтание» (Trampletoe), чтобы распределить оставшийся урон от убийства среди ближайших врагов. При достаточном количестве эффектов по области и вложении в длительность навыков мы в конечном итоге получаем билд, который требует всего лишь нажатия клавиши раз в полминуты, чтобы уничтожить все монстры во время движения.

2. Игровой опыт

Автобомбардир «Ходячая Катастрофа» наносит высокий урон, сохраняя при этом сильную защиту, обладая почти 20 000 единицами брони, что делает его идеально подходящим для элементального урона. Для нанесения урона по одной цели можно использовать «Расплавленный удар» — навык, наносящий огромный урон при попадании и создающий трещины при ударе.

Этот навык предоставляется нашим оружием и идеально сочетается с «Крик Предков»: последний заставляет трещины непрерывно извергаться, когда вы идете по ним. Поскольку мы разместили «Крик Предков» в «Яростном Реве», его можно использовать во время превращения.

Хотя общий урон этого билда сложно точно рассчитать, на основе обширных тестов в Path of Exile 2 он оценивается примерно в 4-5 миллионов урона в секунду, чего достаточно, чтобы мгновенно испарить любого топового босса в игре.

II. Маг Крови Жатвы

Маг Крови Жатвы позволяет вам использовать косу, как Жнец Смерти.

1. Механизм работы

В этой сборке используется навык «Жатва», созданный на основе особого базового умения «Жатва посоха». «Жатва» позволяет вам взмахивать оружием и наносить огромный магический урон всем врагам перед вами. Этот навык жертвует скоростью применения заклинаний ради увеличения урона от попадания, делая каждый взмах мощным.

А когда вы сочетаете «Жатву» с «Топтанием», происходит нечто поистине волшебное. «Топтание» заставляет процент вашего урона от «Сверхмощного удара» воздействовать на всех врагов в радиусе 2 метров от цели, и этот эффект может длиться бесконечно. При достаточном вложении средств в область действия и 100% шансе критического удара, один удар может уничтожить всю карту.

2. Игровой опыт

Вот почему сборка «Кровавый маг с Жатвой» превосходит сборки с более низким рейтингом. Это не просто из-за большего урона по одной цели или более быстрой зачистки карты, а потому что она обеспечивает самый приятный игровой процесс, который вы можете найти в Path of Exile 2. Каждый взмах косы, каждая цепочка взрывов сверхмощного урона ощущается мощно и приносит удовлетворение.

Одно из важных изменений заключается в том, что система «Пиявки» была переработана в патче 0.5.0, перейдя к более ограничительной модели с одним источником и более низкими лимитами. Это может привести к тому, что маги крови почувствуют последствия этих изменений более заметно, чем другие билды.Приобретите внутриигровую валюту PoE 2 со скидкой 8% по промокоду ROA EZG.com, чтобы быстро создать эти мощные билды в лиге «Возвращение древних».

III. Сборка Архимага Штормового Ткача

Сборки Штормового Ткача были одними из основных в сообществе игроков с момента раннего тестирования PoE2. Хотя скорость зачистки карт и взрывной урон могут не сравниться с Молниеносной Стрелой, она сочетает в себе живучесть, низкую стоимость на старте и глубокий потенциал в поздней игре — сочетание, которому могут позавидовать немногие сборки.

1. Механизм работы

Основой этой сборки является Архимаг, мощный бафф, который обеспечивает значительное количество урона молнией в зависимости от вашего максимального запаса маны. Мана — самый легкодоступный параметр в Path of Exile 2, что делает сборки Архимага легко адаптируемыми как в начале, так и в конце игры.

Хотя большинство игроков используют Архимага в сочетании со Искрой, а Молниеносный Шар остается хорошим выбором, способным заполнить поле боя молниями за секунды, наш специализированный вариант использует Дугу.

Почему Arc? Потому что в сочетании с камнем поддержки Sione's Temper (который заставляет поддерживаемый навык выпускать несколько снарядов в форме нова каждые несколько применений), Arc значительно превосходит Spark по скорости зачистки карт. Мы также добавили Orb of Storms в слот пояса для дополнительного взрывного урона по боссам.

2. Игровой опыт

Этот билд очень гибкий. Даже если вы начнете с базовой сборки Spark, вы сможете перейти к версии Arc, когда позволит ваш бюджет. За счет накопления маны и использования Mind Over Matter для обеспечения сильной защиты, билд Stormweaver имеет большой потенциал для дальнейшего развития.

Кроме того, билд Stormweaver в значительной степени не затронут основными изменениями баланса в PoE2: Return of the Ancients, поскольку он не зависит от регенерации энергетического щита или чрезмерного вампиризма.

Игрокам следует отметить, что новая система Рунного Барьера, новый защитный элемент, представленный в рунах Лиги Алдура, отлично сочетается с билдами, накапливающими ману, поскольку дополнительные защитные слои всегда приветствуются для билдов, преобразующих жизнь в ману с помощью «Разум над материей».

Новый рунный камень поддержки «Руническое наполнение», позволяющий использовать «Рунический щит» для прямого увеличения урона любой способности, идеально подходит для этого билда.

IV. «Молниеносная стрела» Меткий стрелок

Белая «Молниеносная стрела» Меткий стрелок, возможно, не обладает самым высоким уроном по одной цели среди всех популярных билдов Path of Exile 2, но она определенно самая быстрая в зачистке карт. Если скорость является вашим главным приоритетом и у вас достаточно игровой валюты, то «Молниеносная стрела» Меткий стрелок — это абсолютно лучший выбор для вас.

1. Механизм действия

Этот специализированный вариант использует все три элементальные цепи и наносит урон всех типов, но с большим упором на ледяной урон. Накопив невероятно высокий запас заморозки, мы можем заморозить всё, включая боссов, всего за несколько ударов. В билде используется механика взрыва брони, позволяющая Вестнику Льда бесконечно создавать цепочки реакций, активируя других Вестников по пути и обеспечивая экспоненциальное покрытие экрана.

Главная особенность — это значительные вложения в эффекты по области, позволяющие одной Молниеносной стреле очистить весь экран.

2. Игровой опыт

В отличие от предыдущих билдов, «Молниеносная стрела: Меткий стрелок» наносит огромный урон по одной цели благодаря синергии Молниеносной стрелы и Громоотвода. Установка Громоотвода для электризации врагов, а затем выстрел Молниеносной стрелой, может уничтожить даже самых сильных боссов за секунды. Этот билд легко справляется со всеми боссами эндгейма на самом высоком уровне сложности.

Однако его защита относительно слаба, базовое здоровье составляет всего 3500. Вы можете улучшить его выживаемость, экипировав снаряжение с аффиксами здоровья или сопротивления стихиям.

На самом деле, если рассматривать только сильные стороны этой сборки, она легко могла бы войти в тройку лучших в этом списке. Препятствием является высокая стоимость улучшений. Чтобы раскрыть истинный потенциал этой сборки, вам потребуется большое количество валюты Path of Exile 2 для улучшения навыков и создания редкого снаряжения, такого как Headhunters.

V. Титан с упором на увеличение характеристик

Уникальность Титана с упором на увеличение характеристик заключается в том, что это билд ближнего боя, а значит, он по своей природе обладает основной защитой. Более того, его урон и скорость зачистки карт также довольно хороши.

1. Механизм работы

Основой этого билда является Столп Запертого Бога, который обеспечивает:

  • Увеличение урона за каждые 5 очков Силы
  • Увеличение скорости атаки за каждые 5 очков Ловкости
  • Увеличение урона по области за каждые 5 очков Интеллекта

Эти бонусы являются глобальными и суммируются с другими источниками, то есть каждое очко характеристики напрямую влияет на вашу силу атаки. Это оружие имеет базовый шанс критического удара 10% и разумный физический урон, но его истинная мощь проявляется только при суммировании этих трех характеристик.

Для максимизации базового урона мы используем Руку Мудрости и Действие, которые увеличивают урон от молнии за каждое очко Интеллекта. Эти два предмета из Path of Exile 2 предлагают потрясающий потенциал характеристик, будучи при этом довольно недорогими.

Его основные способности — «Шквал бури», «Колокол бури», «Вестник грома» и «Вестник пепла». При использовании «Сжимающей команды» простое присутствие врага поблизости регистрирует вас как «Окружённого», активируя все узлы «Окружённого» и камни защиты в дереве пассивных навыков. Эти бонусы могут быть усилены узлами «Обширной формы».

2. Игровой опыт

Главный недостаток билда Титана с упором на «Шквал клинков» заключается в том, что, хотя его защита достаточна в патче 0.5.0 для PoE 2, его урон недостаточен. Против высокоуровневых боссов, таких как Ксешт, на самой высокой сложности, этот недостаток урона приводит к увеличению времени убийства.

Патч 0.5 внёс значительные изменения в систему вампиризма, приняв модель с одним источником и ограниченным лимитом. Этот билд Титана в значительной степени не затронут, поскольку его выживаемость в основном обеспечивается большим запасом здоровья и снижением урона от брони, а не вампиризмом.

Кроме того, дополнение «Возвращение Древних» представляет систему защиты «Рунический щит», которая активирует дополнительный запас здоровья, когда уровень здоровья достигает нуля. Этот запас здоровья может быть применен к любой броне (включая легендарное снаряжение, используемое в этом билде), обеспечивая дополнительный уровень выживания.

Это пять самых сильных билдов, рекомендованных этим сайтом и наиболее подходящих для Path of Exile 2: «Возвращение Древних». Независимо от того, какой из них вы выберете, вы получите представление об этих пяти билдах. В реальном игровом процессе, возможно, нет единственного лучшего билда, но определенно есть один, наиболее подходящий.

Path of Exile 2 Патч 0.4.0 Обзор лиги «Последние из друидов» | Новый механизм лиги, друид, Бездна и улучшения качества жизни

Path of Exile 2 Патч 0.4.0 Обзор лиги «Последние из друидов» | Новый механизм лиги, друид, Бездна и улучшения качества жизни

Недавно для Path of Exile 2 вышел крупный патч 0.4.0, который включает в себя новую лигу «Последние из друидов» и множество нового контента, а также переработку существующих функций. Честно говоря, список изменений не такой длинный, как в предыдущих патчах, но он демонстрирует большую вовлеченность разработчиков, поскольку многие изменения были внесены в ответ на отзывы игроков и предложения сообщества.

Однако у многих всё ещё остаются сомнения, главным образом потому, что сиквел всё ещё находится в раннем доступе, и дата выхода полной версии ещё далека. Поэтому они считают, что независимо от того, насколько хорош текущий контент, всё это исчезнет после окончания периода раннего доступа, что вызовет у игроков крайнее разочарование и заставит их покинуть игру.Path of Exile 2 Патч 0.4.0 Обзор лиги «Последние из друидов» | Новый механизм лиги, друид, Бездна и улучшения качества жизни

Однако EZG.com считает, что не следует относиться к разработке игры с таким негативным настроем, а лучше сосредоточиться на настоящем. Например, изучение этого руководства по основным изменениям в последнем патче POE 2 0.4.0 и лиге «Последние из друидов» крайне важно для успешного старта после её запуска 12 декабря.

Новый механизм лиги — Лига «Судьба Ваала»

В этой лиге значительно изменился принцип работы Храма Ваала, также известного как Руины Ваала. Во-первых, во время обычного исследования вы будете встречать маяки Ваала, которые накладывают эффекты порчи на ближайших врагов.

После победы над этими врагами вы можете активировать маяки. После активации шести маяков вы сможете войти в Храм Ваала. Проще говоря, этот Храм Ваала очень похож на гигантское модульное подземелье, которое вам нужно будет проходить несколько раз, чтобы получить финальные награды.

Внутри находится консоль Храма, с которой вы можете взаимодействовать, чтобы настроить планировку храма, например, расположение путей и комнат. Некоторые исследуемые комнаты, расположенные рядом друг с другом, будут предоставлять вам дополнительные бонусные эффекты, которые вы можете использовать для получения большего количества валюты и добычи в PoE 2.

Обратите внимание, что, поскольку Храм Ваал изображен как резиденция Ацири, Королевы Ваал, в лоре Path of Exile 2, при размещении всех комнат необходимо убедиться, что камера босса расположена в самой правой части всей карты, и что один из выходов комнаты напрямую обращен к её входу. Кроме того, каждую комнату можно улучшить, просто предоставив соответствующие материалы.

После обновления каждая комната «Очаг порчи» предоставит вам алтарь, который можно использовать для дальнейшего изменения аффиксов и редкости испорченных предметов. Также есть специальная комната под названием «Симфония хирурга», где вы можете взаимодействовать с устройством трансценденции, чтобы заменить свои конечности, каждая из которых обеспечит вам различные полезные эффекты.

Благодаря внедрению этой механики лиги, Path of Exile 2 предлагает гораздо больше способов создания предметов внутри Храма, что приводит к появлению новых типов внутриигровой валюты и предоставляет больше возможностей для улучшения вашего снаряжения.

Наконец, после завершения битвы с Королевой Ацири вы сможете получить совершенно новый посох, эксклюзивные предметы Ваал и высокоуровневые материалы для крафта в качестве добычи, закладывая прочную основу для дальнейшего исследования.POE 2 Королева Атзири

В этот раз лига «Судьба Ваал» по-прежнему предлагает игрокам стандартный, хардкорный и режим «одиночной игры с самодостаточным развитием персонажа», все с одинаковой основной механикой и предметами, но с разным уровнем сложности.

Новый класс — Друид

В ответ на многочисленные просьбы игроков в игру с патчем 0.4.0 для Path of Exile 2 был добавлен совершенно новый класс — Друид. В дополнение к его появлению разработчики добавили более 20 новых камней умений, в основном ориентированных на первобытные навыки, а также более 35 камней поддержки.

Кроме того, для этого нового класса подготовлено более 250 новых пассивных навыков и более 10 новых уникальных предметов. Также для друидов доступны 8 новых камней поддержки родословной и 4 новых предмета усиления с новыми модификаторами, которые можно использовать в эндгейм-контенте.

Более того, добавлен новый тип оружия ближнего боя: талисманы, которые можно использовать в обеих руках и применять для атак в форме животного. После экипировки этого типа оружия вы превратитесь в соответствующую животную форму и получите основные атакующие способности этой формы.POE 2 Друид 

Что касается классов специализации, доступных друидам, разработчики сообщили, что это Оракул и Шаман. Первый способен справиться со всеми испытаниями благодаря своим мощным атакующим и защитным способностям, а второй может использовать накопление ярости для достижения максимального потенциала урона.

Бездна становится постоянным контентом

После положительных отзывов игроков о механике Бездны в предыдущей лиге, разработчики интегрировали её в основной контент Path of Exile 2. Это означает, что вы сможете встретить события Бездны в определённых областях кампании, начиная со второго акта.  Более того, эти события, а также таблички Бездны и связанные с ними модификаторы, были добавлены и в эндгейм-контент.

В связи с этим, в сиквеле появилось отдельное дерево пассивных навыков для контента «Восхождение Бездны», позволяющее активировать пассивные узлы на этом дереве, чтобы добавлять или изменять модификаторы к событиям Бездны, тем самым увеличивая количество валюты и предметов в Path of Exile 2, получаемых в этих событиях.Встречи в Бездне POE 2

Однако важно отметить, что, хотя основные механики были сохранены, были внесены и некоторые изменения: «Сохраненные позвонки» больше не будут выпадать; а квест «Колодец душ» был обновлен в соответствии с новой лигой «Последний из друидов».

Улучшения качества жизни

Хотя каждое крупное обновление и исправление мелких ошибок привносит некоторые улучшения в пользовательский опыт, патч 0.4.0 в Path of Exile 2 особенно примечателен, поскольку он решает многие проблемы, на которые игроки жаловались долгое время.

Например, производительность процессора улучшилась на 25%, а колебания частоты кадров значительно уменьшились, когда производительность процессора является ограничивающим фактором, что особенно заметно в сценариях с высокой нагрузкой на игру. Это позволит быстрее выполнять ключевые действия при использовании различных игровых устройств и обеспечит стабильную частоту кадров и визуальное качество игры.

Однако, если ваша видеокарта не соответствует требованиям игры, эти изменения будут неэффективны. Рекомендуется снизить разрешение рендеринга или использовать динамическое разрешение, чтобы немного улучшить производительность, но это лишь временное решение.

В дополнение к изменениям производительности процессора, которые представляют наибольший интерес для игроков, разработчики также внесли некоторые улучшения качества жизни: совместимость всех экипированных камней поддержки в интерфейсе огранки камней, функция быстрого поиска на торговой площадке и отображение ярости рядом с шаром маны, среди прочего.

Из приведенного выше анализа нового контента и изменений в патче 0.4.0 для Path of Exile 2, выпущенном 12 декабря, становится ясно, что команда разработчиков придает большое значение этому новому сезону, и на этот раз, добавляя класс Друида, они даже избежали предвзятого отношения, которое наблюдалось при добавлении класса Охотницы ранее.

Однако следует отметить, что если это противоречивое продолжение будет и дальше пытаться удовлетворить запросы игроков на полноценную игру, постоянно выпуская фрагментарный контент, ему, вероятно, будет сложно конкурировать в следующем году под давлением других RPG или нового дополнения своего давнего конкурента, Diablo 4. В общем, надеюсь, вам понравится играть в этой лиге.

Path Of Exile 2 Dawn Of The Hunt Новые предметы: как они используются? - Новые уникальные предметы, камни навыков и поддержки

Path Of Exile 2 Dawn Of The Hunt Новые предметы: как они используются? - Новые уникальные предметы, камни навыков и поддержки

Path of Exile 2 собирается представить игрокам свой самый большой патч: Dawn of The Hunt. Помимо добавления новых классов, в новый патч будет добавлено множество новых предметов. Они включают новые камни навыков и более 100 уникальных предметов и более 100 новых камней поддержки.

Камни навыков

Патч Path of Exile 2 Dawn Of The Hunt можно рассматривать как новый сезон. Все игроки, входящие в новый сезон, должны начать с нуля и не могут носить никаких предметов, включая валюту. Из-за добавления новых классов игра добавит новые камни навыков в следующем обновлении. Разработчик показал некоторые из новых камней навыков в прямой трансляции.

Path Of Exile 2 Dawn Of The Hunt Новые предметы: как они используются? - Новые уникальные предметы, камни навыков и поддержки

Призыв ездового животного Роа

Этот навык позволяет вам призвать ездовое животное, позволяющее вам стрелять на большие расстояния во время движения. Этот навык может компенсировать штраф скорости передвижения, который получает персонаж при выполнении дальних атак. Но если вы получите много урона на ездовом животном, вас скинет с ездового животного и оглушит. Видно, что этот навык разработан специально для Охотницы.

Raise Spectre

Raise Spectre — еще один навык, упомянутый в прямой трансляции. Он может превратить любого побежденного вами монстра в вашего слугу. Однако чем сильнее монстр, тем больше Духа он потребляет. Этот навык следует подготовить для класса Ascendancy Lich в Witch.

Уникальные предметы

В патче Dawn Of The Hunt в игру будут добавлены новые типы оружия, и поэтому в игру будет добавлено много уникальных предметов. Эти новые уникальные предметы включают оружие, амулеты и драгоценные камни. Вы можете столкнуться с этими новыми уникальными предметами в середине и в конце игры.

Однако все игроки также должны знать, что в POE 2 есть поговорка «уникальная ловушка». Многие уникальные предметы не обязательно лучше лучших редких предметов в вашем рюкзаке, особенно когда вы получаете уникальные предметы в начале игры. Поэтому хорошей привычкой будет обмениваться уникальными предметами, которые вам не нужны в рюкзаке, с другими игроками на валюту.

Давайте посмотрим, какие уникальные предметы есть в патче 0.2.0.

Столп Чернобога

  • Щит
  • Требуется уровень 65, сила 118, ловкость 86
  • Дает навык: поднять щит
  • +126% к усилению брони
  • +38 к сопротивлению огню
  • +37 к сопротивлению хаосу
  • +167 к порогу оглушения
  • Чем больше раз этот щит блокирует, тем больше вы можете поджечь своих врагов

Этот уникальный щит впервые появился в Path of Exile 1, а теперь он возвращается в Path of Exile 2 с улучшенным искусством. Это уникальное оружие не только увеличивает сопротивление владельца, но и увеличивает его способность наносить урон огнем, что может хорошо работать с классом «Восхождение воина» Кузнец Китавы.

Грядущее бедствие

  • Героическая броня
  • Требуется: Уровень 84, Сила 86, Ловкость 86
  • Даёт навык: Вестник льда 19 уровня, Вестник грома 19 уровня, Вестник пепла 19 уровня
  • +74 к максимальному запасу здоровья
  • +37% ко всем элементарным сопротивлениям
  • Враги перед вами теряют элементальные сопротивления

Это очень мощная броня. Если ваш класс в основном полагается на элементальные атаки, то вам практически придётся экипировать эту уникальную броню в конце игры. Однако эта уникальная броня имеет высокие требования к характеристикам и уровню и может лучше всего использоваться монахами. Можно предсказать, что в патче Dawn Of The Hunt найдутся игроки, готовые обменять множество Божественных сфер POE 2 на этот уникальный предмет.

Calgyra’s Arc

  • Bucker
  • Требуется: Уровень 52, Ловкость 95
  • Даёт навык: Парирование
  • 82% повышает рейтинг уклонения
  • +80 максимальной маны
  • +15 Интеллекта
  • Блокирует снаряды с любого расстояния
  • Увеличивает длительность Парирования на 50%

Этот уникальный предмет идеально подходит для Охотницы, которой нужно экипировать небольшой круглый щит в левую руку. Хотя требования к Ловкости для этого уникального предмета высоки, способность полностью блокировать снаряды достаточно хороша, чтобы заставить меня купить за него валюту POE 2. Этот уникальный предмет может быть очень эффективен против некоторых боссов.

Страдания Бейры

  • Очарование
  • Требуется: Уровень 32
  • Делает вашего персонажа невосприимчивым к эффекту Ignited
  • Дает заряд при убийстве Ignited противника
  • Поджигает противника во взрыве и наносит ему процент от вашего максимального здоровья

Этот уникальный предмет подходит для Ведьмы или Наемника и очень подходит для создания цепных взрывов в местах с большим количеством монстров, значительно повышая эффективность фарма валюты.

Waistgate

  • Тяжелый пояс
  • Требуется: Уровень 32
  • +23% порога оглушения
  • +75 макс. жизни
  • +61 макс. маны
  • Увеличивает скорость восстановления флаконов жизни на 23%
  • Увеличивает скорость восстановления флаконов маны на 25%
  • Флаконы маны и флаконы жизни можно экипировать в любой слот

Более общий пояс, который может помочь классам, которые полагаются на восстановление флаконов.

Копье Сайты

  • Копье
  • Требуется: Уровень 33, Ловкость 60, Сила 25
  • Увеличивает физический урон на 22–27
  • Увеличивает урон от огня на 27–36
  • Увеличивает вероятность кровотечения при попадании на 20%
  • Объединяет кровотечение и огонь для усиления эффекта горения
  • 10% шанс усилить эффект кровотечения при попадании
  • Не может использовать метательные атаки

Копье — оружие Охотницы. Это уникальное оружие требует уровня 33, поэтому оно больше подходитble для использования в третьем акте.

Камни поддержки

Некоторые камни поддержки будут добавлены в Dawn Of The Hunt:

  • Гемокристаллы: поддерживают формирование кровотечения. Преобразуют постоянный урон (DoT) во взрывные кристаллы Вару.
  • Мировоззрение: поддерживают атаки луком. Навыки могут увеличить урон снарядов более чем на 30% при атаке в указанном направлении.
  • Калтропы: создают Калтропы на поле боя и бросают копья, чтобы пронзить вражеский строй, замедляя его.
  • Чудовищность: увеличивают урон миньонов.

Вышеперечисленные новые предметы известны в патче 0.2.0. Все они довольно ценны, и я готов обменять их на свою валюту, чтобы улучшить свою сборку. Игроков ждут новые предметы и новые функции, и вы должны быть нетерпеливы.

Path Of Exile 2: Как создать лучшую сборку рейнджера? - Навыки и драгоценные камни

Path Of Exile 2: Как создать лучшую сборку рейнджера? - Навыки и драгоценные камни

В Path of Exile 2 Рейнджер возвращается с особым акцентом на скорости и ловкости. Разработчики заявили, что их цель — сделать новую версию Рейнджера похожей на Леголаса, чрезвычайно подвижной и отзывчивой. Это означает, что мы можем ожидать увидеть больше специальных навыков, таких как быстрое перемещение, высокие прыжки и быстрая эвакуация с поля боя.

По мере приближения даты выхода Path of Exile 2 раскрывается все больше и больше информации, включая все навыки и системы драгоценных камней, которые были показаны. Для тех, кто хочет создать самую мощную и эффективную сборку Рейнджера, важно понимать следующие детали.

Path Of Exile 2: Как создать лучшую сборку рейнджера? - Навыки и драгоценные камни

Обзор Рейнджера

Рейнджер достигает беспрецедентного разнообразия в стиле боя, используя различные стрелы и навыки стрельбы в сочетании с такими элементами, как молния, яд, огонь и мороз. Игроки могут гибко подбирать комбинации навыков. Например, сочетание навыков, основанных на яде, с навыками растений может сделать растения сильнее и иметь возможность непрерывного урона из-за поглощения яда.

Кроме того, PoE 2 вносит в Рейнджера серьезное изменение — систему ездовых животных. Игроки могут отправиться на поиски приключений на Роасе. Когда он едет на Роасе, Рейнджер может продолжать стрелять без каких-либо штрафов за движение. Что еще более захватывающе, так это то, что с помощью особого навыка прыжка игроки могут спрыгнуть со спины Роаса и немедленно вступить в бой.

Роас также будет участвовать в процессе сражения с врагом. Он будет автоматически искать ближайшие цели для атаки, тем самым предоставляя игрокам дополнительную огневую поддержку. Поэтому игроки могут потратить немного валюты POE 2, чтобы разблокировать Роаса после входа в PoE 2.e

Способности Рейнджера

У Рейнджера есть навыки выстрелов, побегов и навыки перезарядки, которые позволяют ему поражать врагов электрическим током, используя такие элементы, как молния, и может быстро уклоняться, стреляя стрелами в землю. Или, если вы хотите упростить все, вы можете объединить навык выстрела снайпера с навыком заморозки, чтобы наносить урон по области. Кроме того, есть возможность выбора из навыков яда, газа и растений.

Все способности Рейнджера PoE 2 следующие:

  • Стрела молнии — стреляет молнией в цель.
  • Frost Escape — отпрыгните назад и выстрелите замораживающей стрелой в землю.
  • Sniper — зарядитесь и сделайте мощный выстрел, который нанесет урон по области при попадании.
  • Lightning Rod — стреляет стрелой, которая притягивает молнию к земле.
  • Stormcaller Arrow — призывает молнию для атаки врагов с высокой вероятностью вызвать эффект шока, который заставляет противника получать на 30% больше урона.
  • Barrage — усиливает следующую атаку, заставляя ее выстрелить три раза подряд.
  • Electrocuting Rod — замедляет движение врагов, поражая их током.
  • Vine Arrow — стреляет стрелой в воздух, которая прорастает растением в месте удара. Новые лозы отравляют и замедляют врагов.
  • Poison Bloom Arrow — создает луковицу растения, которая взрывается.
  • Poison Burst Arrow — ядовитая стрела, которая взрывается при ударе.
  • Gas Arrow — стреляет стрелой, которая взрывается и образует облако ядовитого газа при попадании во врага, нанося ему отравление.
  • Plague Bearer — при использовании Plague Nova часть урона от яда сохраняется и высвобождается в ближайших врагов.
  • Rain of Arrows — навыки дальнего боя и урона по области.
  • Sniper’s Mark — отмечает цель, заставляя следующий критический удар нанести дополнительный урон и дать заряд ярости.
  • Detonating Arrow — накапливает энергию перед выстрелом пылающей стрелы, вызывая взрыв в окружающей области, когда стрела достигает цели с максимальной энергией.

Камни поддержки навыков

Каждый навык имеет место для трех камней поддержки, которые окрашены в соответствии с соответствующим цветом навыка. Их можно менять местами или перемещать в другие навыки.

Все камни поддержки навыков, экипированные на Ranger, следующие:

  • Поддержка нескольких снарядов — снижает урон снарядов на 66%, но выпускает два дополнительных снаряда.
  • Поддержка более быстрых снарядов — увеличивает скорость снарядов на 30%.
  • Поддержка цепи — каждый удар наносит на 50% меньше урона, но может быть цепным один раз, и каждый эффект цепи от других источников также усиливается один раз.
  • Меньше длительности — длительность эффектов навыков сокращается на 20%.
  • Распространение шока — удар поддерживаемыми навыками с вероятностью 20% может также ударить током ближайших врагов в радиусе 2,5 м.
  • Поддержка нейронной перегрузки — удар по вооруженному врагу вызывает эффект шока.
  • Поддержка замороженного нексуса — увеличивает эффект замораживания врагов на 400% и создает замороженную зону на земле на две секунды при замораживании врага.
  • Поддержка глубокой заморозки — увеличивает длительность заморозки, вызванной поддерживаемыми навыками, на дополнительные 0,5 секунды.
  • Поддержка пронзания — пронзает дополнительную цель, но наносит на 30% меньше урона от рикошета.
  • Поддержка коррозии — яды, применяемые поддерживаемыми навыками, также пробивают броню, что равно 350% от нанесенного урона ядом.
  • Поддержка эксплуатирования слабости — поддерживаемые навыки наносят на 50% больше урона врагам с полностью сломанной броней.

Лучший билд рейнджера

В PoE 2 рейнджеры имеют чрезвычайно богатый и разнообразный набор навыков на выбор, что позволяет игрокам создавать уникальных персонажей на основе различных боевых сценариев и личных предпочтений. Сочетание атак растений с ядовитыми навыками является очень эффективной стратегией.

Например, с помощью Poison Bloom Arrows игроки могут выпускать ядовитые стрелы, которые будут выращивать ядовитые луковицы растений на земле, нанося непрерывный урон ядом всем врагам в окружающей области.

Еще один навык, о котором стоит упомянуть, — Vine Arrows. Он также работает, выпуская стрелу в землю, а затем выращивая там растения со специальными функциями. Однако Vine Arrows генерируют переплетенные лозы, которые будут хватать врагов, как только они вступят в контакт, отравляя их и замедляя. Что еще важнее, если вы используете Gas Arrows с ними, они выпустят газовое облако после того, как лозы успешно свяжут цель.

Кроме того, это оружие также можно использовать в командных боях с другими типами навыков поддержки, такими как Corrosion Support, что может еще больше ослабить защиту противника. Еще интереснее то, что, стреляя стрелами с взрывным эффектом в уже сформированное газовое облако, можно вызвать сильную реакцию взрыва.

Я считаю, что после прочтения этого руководства. Теперь вы очарованы Path of Exile 2 Ranger. Заходите в игру и начинайте создавать Ranger.

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