No results found
Country / Region:
Language:
Currency:
USD
EUR
GBP
CAD
AUD
RUB
DKK
CHF
NOK
SGD
PLN
SEK
CNY
HKD
MXN
AED
IDR
BRL
CLP
COP
PEN
ARS
MYR
PHP
KRW
THB
JPY
SAR
ZAR
RON
KWD
HUF
UYU
VEF
BHD
ILS
QAR
INR
TRY
In the current Diablo 4 Season 5, there is a new endgame activity called Infernal Hordes, where you fight waves of enemies. Eventually you will earn Burning Aether, which can be used to enhance your build. This guide will show you how to effectively farm Burning Aether, and how to use it.
In the current Diablo 4 Season 5, a new endgame event called Infernal Hordes has been added, which not only provides players with a different combat environment but also provides a best way to obtain new gear and crafting materials.
After each run of Infernal Hordes, you can use the collected Burning Aether on gear chests, materials chests, and gold, which can be used to enhance your build. So in order to make full use of Infernal Hordes and maximize Burning Aether farming, you can learn the strategies in this guide.
If you get 1,000 Burning Aether after running Infernal Hordes once, then this event can be judged as an effective run. To achieve this goal, you need to first choose enemies with high buff effects in Infernal Hordes to challenge, such as Hellborne, and different types of Hellborne have different effects on you.
Here is a ranking of Hellborne that can provide you with some high-yield loot in Infernal Hordes. However, it should be noted that the higher Hellborne, the harder it is to defeat, so use some Diablo 4 Gold to strengthen your build before the battle as much as possible.
Some players may think that Aether Lords would be the best choice for farming because they provide better loot. However, in fact, these enemies require you to spend a lot of time and drop very little Burning Aether. This will greatly reduce your farming efficiency and even prevent other more valuable events from happening, so this method is completely unfeasible.
Once you have collected enough Burning Aether in Infernal Hordes, you can exchange it for gear, Diablo 4 Gold, or materials before the event ends. You can only choose one category per run.
If your build needs some unique effects or Greater Affixes provided by Uniques, you can choose gear. But be careful not to spend too much Burning Aether on Uniques, because you can also get them in other endgame events in the game.
If you really can’t make a choice, you can directly exchange Burning Aether for materials, because Masterwork Materials and Stygian Stones that may appear can play a very good role in your build.
Stygian Stones can be used to summon those Tormented Bosses, and they have a 7.5% chance of providing you with very valuable Mythic Uniques in your build, such as Harlequin Crest. And Masterworking gear made from Masterwork Materials can directly enhance your character and make you safer in some more tough battles.
That’s it for how to farm Burning Aether effectively in Diablo 4 Season 5’s Infernal Hordes, as well as some tips on how to use Burning Aether. Hopefully, you can get more Burning Aether based on this guide, and be able to better explore the current Season of the Infernal Hordes.
With the conclusion of the week-long Diablo 4 Season 10 PTR, most of the content for the next season has been tested by some players, and the developers have made corresponding changes based on their comments and feedback. At this stage, all classes have undergone extensive rework and balance adjustments, including Spiritborn in Vessel of Hatred.
Among them, the one that is particularly worth introducing to you is Sorcerer, which was praised by players as a glass cannon in the previous season. Not only has its survivability become stronger, but its skills such as Ball Lightning and Charged Bolts that focus on lightning damage have also undergone certain balance changes.
However, what surprised all players was that Necromancer, the powerful class that D4 players unanimously pursued, did not undergo any major adjustments except for some minor changes to the newly added Unique. Many players speculated that this was mainly because of the improvement of other classes in exchange for the weakening of this class.
No matter how it changes, the new Uniques added in each season are the most exciting, and with the blessing of Season 10 Chaos Armor system, players can use them to form different builds to achieve more ways to break through dungeons, Helltides, the remastered Infernal Hordes and more world events. Here, we will give you a detailed introduction to the attributes and statistics provided by each Unique in S10 PTR and now.
First of all, I have to say that Unique that are universal to all classes have been away from Diablo 4 for several seasons, and this time it has once again made all players excited.
This Talisman can provide you with a 30% increase in all elemental resistance, and after you invest some Diablo 4 Gold in it, this resistance will be increased by 8%-10%. In addition, it can also increase all your attributes by 2%-3%, and Critical Strike Damage will be increased by 88%-115%.
Regarding the maximum number of resources available, the developers have made some changes: when casting a skill, each primary resource you have will provide you with a 0.48% critical hit chance bonus, up to a maximum of 48%. And when you have more than 100 primary resources, each additional resource will provide you with a 0.2% critical hit damage bonus, up to a maximum of 500 resources.
Next is the much-anticipated Barbarian, but what makes players a little disappointed is that there are no adjustments to Saber of Tsasgal, which will be added next season. Instead, the existing items in the game have been modified: the damage skills they provide are given more bonuses.
Doubled the damage dealt by Dust Devil, now between 314 and 676.
Keep the original Upheaval’s ability to set the ground on fire and deal 1006-1660 bonus damage to Burning enemies over 4 seconds, and replace the 25% increase in damage for every 100 points of Strength increase with a 50-70% increase in damage.
Likewise, Kilt of Blackwing, added in Season 10, remains unchanged, though the changes to these two unique items for Druids may allow it to stand out in the next Chaos-focused Season.
Changed from requiring defensive skills to trigger to auto-cast skills that can also trigger severe poison effects
Increased the critical hit damage provided to Lightning Storm from 10%-40% to 60%-100%.
Although the number of unique items improved by Rogue is large, it still cannot change its fatal flaw of not being able to break through the endgame content. However, it is worth affirming that after these modifications, the efficiency of Rogue builds in farming D4 gold and some gear in the early stage may become better.
Removed the chance of generating 3 Combo Points from Unique Power, making it guaranteed.
Increased the chance of spawning a Shadow Clone from 30%-50% to 40%-80%.
Penetrating Shot now grants increased damage bonus from 40%-80% to 110%-150%.
Increased bonus damage and knockdown chance of hits of Barrage from 30%-50% to 50%-75%.
The number of items that have been modified shows that the developers have put a lot of thought into making the Sorcerer as balanced as possible. Therefore, the specific combat capabilities and survivability it can display will depend on the play style of the player who uses it.
The damage bonus granted by casting a Pyromancy, Shock, or Frost Skill has been reduced from 10%-25% to 10%-20%.
All previous Unique Powers are removed and replaced with Crackling Energy. Each level of Shock Skill equipped grants 2% bonus damage, and enemies hit have a 2% chance to return energy to you. When Crackling Energy reaches its maximum, you can quickly release all the energy to attack nearby enemies, causing 40%-80% bonus damage to them, but you will not receive energy back during this period.
Casts of Charged Bolts with Unique Power are no longer attracted to enemies, but actively seek out enemies and last longer. For every second they last, their damage increases by 20%-40%.
The amount of Ball Lightning damage each active ball can deal has been increased from 140%-180% to 210%-250%.
Ball Lightning’s splash damage increased from 175%-225% to 260%-330%.
As for Spiritborn, it has really benefited a lot in the past few seasons, so both players and developers hope to weaken it a little to achieve a certain balance. After all, no one wants to have a leaderboard full of Spiritborn builds.
The damage bonus of your skills for each Spirit type you possess increases from 10%-30% to 20%-40%.
The damage bonus of your Basic Skills has been increased from 50%-100% to 80%-120%.
The damage bonus each point of Vigor provides you increases from 0.1%-0.5% to 0.15%-0.75%.
These are the changes to unique items in Diablo 4 after Season 10 PTR. While these aren’t guaranteed to be final at this stage of the season transition, it’s safe to say we won’t be seeing any major overhauls. So if you’re looking to tweak your character build, you can do some stat calculations now. Happy gaming!
This Public Test Realm for Diablo 4 Season 10 is nearing its end, and players who participated in the test have been expressing their opinions on the many new features of the next season on various communities and social platforms. Among them, the most discussed topic is the optimal build for each class.
Although the developers of Diablo 4 stated in an interview mid-way through S9 that they would pay more attention to the balance of each character in subsequent seasons, based on feedback, there are still classes that are at the bottom of all rankings, such as Rogue, which cannot compare with other builds no matter how powerful the options are chosen for it.
If you were unable to participate in this PTR, but want to get started on the road to creating the best build after the release of Season 10, this guide lists the best builds for each class that were most effective during the testing process and some options that can be placed in them.
It is worth noting that the properties and statistics of these options are based on the current 2.4.0 patch and may change when the subsequent season is officially released. Without further ado, let’s start our journey towards them!
The first one we introduce is Barbarian. With the addition of the new Unique, Saber of Tsasgal, most players who want to give their characters more combat and survivability will focus more on damage skills such as Whirlwind, Mighty Throw, and Hammer of the Ancients, as this one-handed weapon can provide multiplicative bonuses.
In addition, thanks to Chaos Armor newly added in S10, the above attack methods can all get certain benefits, so you can combine them at will on the skill shortcut bar in your build to achieve smooth and powerful skill rotation, and you will see wave after wave of enemies being successfully killed by you, and tons of D4 gold waitting for you.
Although Ravens skill has been improved unprecedentedly with Kilt of Blackwing added by the developers to Druid, group and area damage have become the top priority in the combat theme of S10, so players still believe that Pulverize and Rotting Lightbringer are still the best options in Druid builds.
Whether it’s dealing with the hordes of enemies in Helltides and Nightmare Dungeons, or taking down the waves of monsters contained in the much-improved Infernal Hordes, Rotting Lightbringer Pulverize Druid performs well, and it can bring you a lot of in-game gold and gear.
And when you place Rotting Lightbringer weapon in a Chaos Armor slot, such as a glove slot, you can choose another weapon for your Druid with different damage properties. The best option here is The Grandfather, as it gives you a slight increase in critical damage and maximum health.
For Necromancer class, which has long been the best choice in Diablo 4, many players agree that Blood Wave Necro is the best build for running Season 10 The Pit and other world events; however, the buff to Shadowblight, a key passive skill, may make me favor a Necromancer build based around this option.
In this build, Ebonpiercer Unique and Reaper’s Pursuit Skill form a very clever synergy, making the damage potential of Necromancer enormous. Add in Wither, a Paragon Node that grants you massive Corrupting and Shadow damage buffs, and you have no problem taking on some challenging fights.
As mentioned above, Rogue has received no substantial improvements this season, so its best build is still Twisting Blades Rogue build from Sins of the Horadrim. This is easier to pick up than other builds and is sufficient for some early challenges.
Some leaked information originally indicated that the developers would make some improvements to Reload Rogue, but in fact they did not, which caused some players who were keen on exploring using multiple builds to complain. Most importantly, investing a lot of EZG Diablo 4 gold in just one skill is not cost-effective.
But here we still hope that it will get some buffs in the official season, otherwise it will be useless except for the new Orphan Maker Unique Two-Handed Crossbow and Chaos Perks assigned to this class, and no one will even use Rogue to explore the game content in the future.
Like Druid, Sorcerer’s new Galvanic Azurite Unique Ring clearly indicates that this season’s build will be more focused on lightning damage, but Hydra skills that have been so popular in previous seasons are still very resilient and still applicable to the endgame.
The reason for recommending it as the best Sorcerer build is simple: with the help of Chaos Armor, you no longer have to worry about only being able to place one Amulet with super defensive capabilities. Now you can get the benefits of corresponding affixes from three Amulets, making you safer to cast Hydra and put all enemies into the poison state.
In previous seasons, many high-level players have recommended a Jaguar Thorns Spiritborn build, as its flexibility and strong area damage are ideal for rapid exploration and efficient farming of Diablo 4 Gold. Therefore, in Season 10, Jaguar Thorns Spiritborn has naturally gained a lot of player support.
With the help of Aspect of the Plains and Balazan’s Maxtlatl, Spiritborn can tear through enemies smoothly and quickly. In addition, Chaos Perks exclusive to this class will also help: Beast Cornered can provide higher damage capabilities and immunity, resulting in a more high-quality gaming experience.
The above is the best build for each class in the current Diablo 4 Season 10 PTR and some options that can be placed in subsequent exploration. Although the effectiveness of some options in the subsequent official seasons may change, it is always better to prepare in advance than to make temporary choices. I wish you a happy game!
Many players are already diving into Diablo 4 Season 10 Infernal Chaos PTR to explore the new content coming to the next season, including updates to Infernal Hordes, the addition of Chaos Powers, and a host of unique items for each class. But if you weren’t able to participate in this Public Test Realm, you can still find some information in Patch 2.4.0.
Thanks to an in-depth analysis and understanding of this patch, we’ve come to a surprising conclusion: the developers have enhanced the Druid so much that it could become a top-tier class next season, potentially even becoming a significant threat to players competing for rank with other builds.
Since Diablo 4 Season 10 is still some time away, this guide will give you a thorough understanding of Druid’s power in the upcoming season and some strategies for playing it. This will give you a thorough understanding of the top class and make it easier to craft a build that suits your playstyle once the season begins for the best experience.
In previous seasons (Season 7, 8, and 9), the developers deliberately prioritized spell-casting, highly versatile classes as the top choices. For example, Necromancer, Sorcerer, and Spiritborn, available only in Vessel of Hatred DLC, all received significant buffs, leading to complaints from some players who prioritize melee combat and physical damage.
Thus, in Season 10, the developers significantly improved Druid class. As for why Warrior and Barbarian weren’t chosen for buffs, many players speculated that these two classes, while offering superior survivability, lacked sufficient damage to compete with Druid.
And the efficiency of farming D4 gold and loot is not very high, making them unworthy of buffs. Furthermore, based on the player count of each class released prior to D4, Druid was the most popular of the melee classes focused on physical damage, making it understandable that the developers prioritized it as a key focus for gameplay changes.
Although Druid wasn’t a major focus in the first few seasons of Diablo IV, the buffs to poison damage in Season 9 and the addition of Rotting Lightbringer Unique, which grants Pulverize massive area-of-effect damage, have given builds like Pulverize Druid, Fleshrender Druid and Shred Druid significant damage effectiveness.
Unless some of these build options receive significant nerfs, the above builds will probably remain at the top of the heap next season. Another build worth keeping an eye on in D4 S10 is Companion Druid, as this unique perk specifically for the class could complement it perfectly.
Okay, now let’s take a look at the newly added Unique Pants for Druid - Kilt of Blackwing, which has the potential to transform the previously obscure Companion Druid build into a popular choice for many players.
First, increase the maximum health by 636-685. This attribute seems very basic, but it is very important in some boss encounters that require long-term confrontation, because more health means you can last longer and have a greater chance of successfully defeating the enemy.
Each of the remaining affixes is related to Ravens: increasing the skill by 2-3 levels, reducing its cooldown by 13-17.5%, and increasing its chance of dealing double damage by 16-25%. This series of buffs significantly improves Ravens, the most important skill in Companion Druid, making your summoned ravens even more damaging.
In addition, after you equip these pants, the damage caused by Ravens will be increased by 60-100%, the specific value will depend on the amount of Diablo 4 Gold you invest in it, and you can summon ravens to attack nearby enemies by transforming into other forms or activating companion skills.
It’s worth noting that this Diablo 4 item also grants you a chance to gain Unkindness for ten seconds when summoning a Raven, and increases the number of Ravens summoned to three, allowing for more powerful group-target damage, which is very useful with the revamped Infernal Hordes in Season 10.
After learning about the powerful Druid after the release of D4 2.4.0 patch, here are some strategies for exploring in Companion Druid in the subsequent game content. The first is to upgrade the two summoning skills of Ravens and Wolves as much as possible, which will give your character a more balanced damage ability.
It is also worth mentioning that thanks to Chaos Armor mechanism added this season, you can get different affixes from the two excellent pants, Storm’s Companion and Kilt of Blackwing, so you can put any of them in the boots or gloves slots that Druids rarely used to get two key companion-centric exclusive affixes, so that you can have the best build.
As for Druid's powerful survivability, you don’t have to worry too much. You only need to place a piece of armor and a helmet with strong all-element resistance to complete most of the exploration content. You can even enter the endgame and complete the challenge after you have upgraded it.
The above is my guess about Druid’s future strength and the exploration strategies it will offer, based on the content in patch 2.4.0, available for Diablo 4 Season 10 PTR. While there will be some discrepancies between the official Season content and PTR, I believe Druid’s enhancements are likely to persist. Happy gaming!
Good news! Diablo 4 has announced that Public Test Realm for Season 10, Season of Infernal Chaos, will begin on August 19th and conclude seven days later. The official launch date for the season has been confirmed as Tuesday, September 23, 2025.
Recently, the developers released Patch 2.4.0 for Season 10 PTR, introducing numerous changes and additions to the existing game content, giving all players a preview of this significant season. This guide will analyze what players can expect in Season 10 based on this patch note.
First and foremost are the changes to existing content, which players have been eagerly anticipating. This new season, the developers have completely overhauled Infernal Hordes, introduced in Season 5, much like the previous season’s controversial addition of Escalating Nightmares to Nightmare Dungeons.
In reality, the two changes are essentially the same: Escalating Nightmares make Nightmare Dungeons more challenging; while in Season 10 PTR, the addition of tougher Fell Council members and new Chaos monsters activated after defeating the final boss, with Shrine-like abilities, have made the difficulty of Infernal Hordes is further increased.
Not only that, Infernal Hordes also adds a high-risk but high-reward activity - Chaos Waves, which contains various monsters with chaos damage attacking you, and they continue to surge towards you in waves. Thankfully, while these additions do seem to increase the game’s difficulty, they also double the rewards you can get, both in terms of Diablo 4 Gold and loot.
In addition, Bartuc, the Warlord of Blood, who was once very unpopular among players in Diablo 2, has also returned in Diablo 4. Because of his return, the boss options you can challenge in Infernal Hordes have changed: Bartuc or Fell Council.
Just like when you kill members of Fell Council, successfully defeating Bartuc will also count as successfully running Infernal Hordes and reward you with a large amount of Burning Aether, which can be used to unlock Spoils of Hell, which contains various equippable gear, crafting materials, and gold.
Previously, Diablo 4’s Torment difficulties and Infernal Hordes were two separate world activities, but they’re now connected in the next Season of Infernal Chaos. Infernal Hordes will be available as Fleeting Hordes before you enter Torment difficulties, where you’ll face four waves of Hordes and two Fell Council members.
This run is much simpler than a regular run through Infernal Hordes, but the experience and loot are the same, making it a great way to upgrade or hone your build and gear before entering the endgame, making it easier to get through the rest of the game.
Diablo 4 Season 10 theme clearly indicates Chaos will be the focus of this season, so the seasonal mechanic, which allows you to craft even more powerful gear through Chaos Perks, is a key focus of this PTR. Currently, Perks are divided into four tiers: Magic, Rare, Legendary, and Unique. Each piece of gear has one unique perk alongside any combination of three other Perks.
Like affixes, each Perk has its own advantages and disadvantages, such as sacrificing maximum health to increase Resistance, Barrier, and Shield Generation. According to the developers, each class in D4 will have its own Chaos Perks, but the specific types and functions will probably be revealed after PTR is released.
As with regular seasonal updates, the developers have added a random event called Chaos Rifts in Season 10. Activating these events will cause a surge of demons to spawn, and successfully defeating them will reward you with rewards. Furthermore, during regular exploration, players may encounter the extremely rare Mythic Chaos Rift, which will reward with Mythic gear.
Based on some player speculation and the developer’s usual practices, the probability of Mythic Chaos Rift appearing is likely similar to that of Treasure Goblin Fancy Old Fedric, with a probability of appearing approximately once every one million attempts. While the odds are slim, it’s worth keeping an eye on.
When talking about Chaos, it’s impossible not to mention Chaos Armor mechanic added by the developers in Diablo 4, which allows you to convert existing Uniques into different gear types. This mechanic has garnered widespread attention since its release.
The developers’ introduction to it can be a bit confusing, so here’s an example to help you understand. With this added, Barbarian’s Hooves of the Mountain God might drop as a chestpiece instead of boots, meaning you can take full advantage of the affixes on each unique item, which previously were locked to stacked gear and unable to be fully utilized.
Of course, the tradition of adding a new Unique item for each class continues with this update. Below are the specific names of these items and the slot types they can be placed in.
Although the properties and effectiveness of the above items may change in the official season, it is worth mentioning that in S10 PTR, Druid may once again gain a higher damage bonus due to this new item; Necromancer may still maintain its position as the best class because this item has no merits.
The above is a breakdown of the content in Patch 2.4.0, currently available for Diablo 4 Season 10 PTR. As the developer’s roadmap released earlier this year indicated, Season 10 will include an IP Collaboration in addition to regular seasonal updates, so this upcoming season should be a very interesting and worthwhile one to explore. We hope you enjoy it!
In Diablo 4, many Rogue players will stick to this class no matter what season. It does have some unique features that attract players all the time, such as its very fast movement speed and very strong damage.
Rogue in season 9 now has a very interesting gameplay, which allows you to continuously teleport in dungeons, and you will pass them at a very fast speed. This is an advantage that other builds cannot achieve, and you can still maintain this gameplay even in The Pit,
Advantages
Disadvantages
In terms of leveling skills, Dance of Knives is still the most powerful AOE skill in Rogue, so it is indispensable in the leveling stage. But in the endgame stage, you don’t need the skill. You can use Diablo 4 gold to reset the skill points and replace other skills.
In the early stages, players cannot get high-level items, so try to pick weapons and equipment that are easily accessible. In addition to the helmet, chest armor and boots, you need to provide you with resistance, maximum health and armor. The affixes on your weapons, rings and other Diablo 4 items should focus on attack speed and critical hit rate.
Catalyst
Infusion
Arcana:
Horadric Spells in the leveling stage are different from those in the endgame, and Bottled Wind is very important, which is the key to Rogue survival.
Death Mask Teleport Flurry Rogue does not rely on Horadric Spells to travel. You can notice that there are many skills that allow Rogue to move quickly. Horadric Spells are only used to provide resources for the ultimate skill (Shadow Clone).
Every time you cast Shadow Clone, your other skills will reset their cooldowns, and you will have constant opportunities to move to the next location. You can also change other ultimate skills. The reason for choosing Shadow Clone is that it can not only control the enemy, but also has good damage.
Deathmask of Nirmitruq is the core equipment of this build. It increases damage by consuming health points. The more you have, the better! But this will also reduce your health to a dangerous level, and you may even only have 1 health point. So you have to make sure you have a barrier to protect you from damage.
If you don’t have this Diablo 4 item, your damage will be greatly reduced.
Catalyst:
Infusion:
Arcana:
The final Horadric Spells, in addition to increasing damage, is to maintain Bottled Wind. Once you lose your barrier, you may die immediately.
The above is the general content of this build. Although it is very interesting and performs well in The Pit, this build is not a simple build. Whether it is equipment, skill roll order, or resource control, you will need some time to learn.
Spiritborn received a big buff in Season 9, so it is likely to be the best class in Season 9. Besides the Thorns Spiritborn Build that utilizes the new unique item Balazan’s Maxtlatl obtained by Spiritborn, Quill Volley Spiritborn, which has been powerful for several seasons, is also one of the top Spiritborn builds in season 9.
Diablo 8’s Boss Powers are not as flexible as Horadric Spells, and Horadric Spells, which can freely choose the damage type, make Spiritborn farming faster.
Pros
Cons
Quill Volley Spiritborn has many pros, while the only con is the gear. This set of equipment contains 4 legendary aspects, which have lowered some requirements, but the most difficult to get are the two Mythic unique items, Shroud of False Death and Ring of Starless Skies. They are several times more difficult to farm than other unique items, and you may have to farm for several hours in the dungeon to get a random Mythic unique item.
Before you get these two mythic items, you can temporarily replace them with other items. The recommended items are:
The difficulty of obtaining these two Diablo 4 items is not high, but it will affect your maximum damage. If conditions permit, try to replace them.
Quill Volley Spiritborn relies mainly on Quill Volley, and you keep sending out feathers like a shotgun, killing large groups of enemies, and enemies that are close to you will take more damage. This is why this build is good at farming dungeons and dealing with bosses.
The reason for choosing Quill Volley as the core skill of Spiritborn is actually very simple. It not only has the highest damage at close range among all other core skills, but also has a longer range than core skills. Other skills cannot compete with it at all.
The above skills are the skills you will get after reaching the end game. You can try other skills in the early stage and then use Diablo 4 gold to reset the skills and add points again after you get enough skill points.
The role of Horadric Spells cannot be underestimated. The performance in PTR has proved that they even change the way the game is played. In Season 9, which was officially launched on July 1, some Horadric Spells have been reworked, while most have been strengthened.
Celestial Surge: Summon a rune that can pull all surrounding enemies into it, and then a torrent of stars will randomly hit the area 20 times, causing damage each time.
Smoldering Ember: Your Catalyst spells now deal Fire and/or Burn damage.
The adjustment to Horadric Spells is a buff for Quill Volley Spiritborn. Horadric Spells can keep monsters’ damage resistance auras inactive, and constantly execute enemies, resetting the cooldown of Catalyst skills. You can imagine that whether it is a dungeon or The Pit, Quill Volley Spiritborn will be very fast to farm!
Players who own the DLC can use Diablo 4 gold to hire mercenaries to help you. They can resist some damage or provide you with buffs.
Hired: Raheir
Reinforcement: Varyana
The above is the general content of Diablo 4 Season 9 Quill Volley Spiritborn. If you want to play Spiritborn in a relaxed and fun style, then this build can satisfy you. You don’t need to use any other skills besides Quill Volley to pass most nightmare dungeons.