Two weeks after Dune Awakening went live, the game has received its first major patch, which has made timely changes to many player feedback issues and greatly optimized the current end-game experience.
This change mainly involves Deep Desert, turning almost half of the area into a PVE area. Are players satisfied with this change? Let’s have a look below.
Deep Desert

The biggest change is the change to the PVP area, which is Deep Desert. Before the update, the best equipment that players could get in the PVE area was only around T5, and Dune Awakening items required to make T5 equipment also needed to be got from Deep Desert area.
In Patch 1.1.0.17, the PVP area in Deep Desert was reduced by about half, and now the PvE area has been adjusted to the entire southern half of Deep Desert map, from area E2 to area A will now become a PVE area. You can now explore or build bases in these areas without worrying about being besieged by other players.
Control Points and Shipwrecks in PVE areas will still be a small PVP area, so if you encounter other players here, you must be vigilant.
PVE players can now come here almost safely to collect level 6 materials, and the richest areas are still in PVP areas. You can find spice fields and Control Points in PVP areas.
Here are the changes to resource points in Deep Desert:
- The number of medium spice fields has been reduced from 8 to 5.
- The number of small spice fields has been increased from 20 to 22.
- The number of resource nodes in Deep Desert PvE section has been reduced.
- The respawn time of Titanium and Stravidium has been increased to 45 minutes.
Although the resources in Deep Desert that have become PVE areas are less than before, it is still much better than blocking PVE players from Deep Desert area.
Is This A Pleasant Change?
PVE Players
First of all, this is definitely a good thing for PVE players. PVE players are basically single players. There are only two reasons which they don’t join in PVP: they don’t like PVP content, and they are worried that their weapons and equipment are too backward to beat PVP players.
The number of PVE enthusiasts in Dune Awakening is significantly higher than that of PVP. According to the published data, global players have consumed over than 120 million building parts, manufactured 517,000 ornithopters, and collected 6.11 billion grams of spices. The total area surveyed by players reached 25,529,505 square kilometers, 56,253 milliliters of blood were extracted from enemies, 66,000 players died in sandstorms, 816,000 died in sandworm attacks, and 628,000 died in Deep Desert.
This update allows most PVE players to get better materials, equipment and unique item schematics. They only need to take a little more time than PVP players to get top-level Dune Awakening items.
PvE players with top gear can now go to the PvP area to steal some materials from time to time. However, players who plan to do this must remember that your ornithopter must be at least T5, and you’d better prepare a spare ornithopter in your base, or at least prepare more parts, because you may be shot down by other players at any time.
PVP Players
Many PvP players have complained about this change, thinking that this change will ruin the content of PvP, but in fact, when the change officially takes effect, almost no one complains about this.
Because shrinking the PvP area is also a good thing for PvP players. In the previous Deep Desert PvP area was too large, and you could not meet large-scale PvP players in most areas, and this update compressed the PvP area, making it easier for PvP players to meet each other and then have a random battle.
Although such changes are worthy of recognition, the problem of cheating players rampant in the game is still serious, making it difficult for PvP enthusiasts to get a good gaming experience. Just adding a few PVE areas will not completely solve this problem. Further measures are still needed to combat cheating and improve the gaming environment.
Other Changes
In addition to the changes to the PVP area, there are some adjustments to optimize the gameplay, which will also affect PVP combat.
Rocket Launcher Module will cause your ornithopter to slow down, Scout Ornithopters will slow down by 20% and Assault Ornithopters will slow down by 10%. This is a good thing for single players who drive Scout Ornithopters to PVP areas to steal resources, so it is difficult for PVP players’ Ornithopters to catch up with him.
The second is that if you jump directly from the ornithopter, it will automatically land instead of gliding away. This is to prevent players who suddenly disconnect from the line from losing their ornithopters.
In short, these are some adjustments to optimize the gameplay. However, although this patch was very successful, the combat part of the game was not good enough so far. Whether it is the long-range design or the melee knife combat, it is not very smooth. This is also the reason players prefer PVE content, so I hope that the game can continue to optimize the combat feel.




