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Analysis of the patch notes applicable to Path of Exile 3.29 Curse of the Allflame expansion reveals that many players now realize that character builds that frequently utilize mana for spell-casting seem to be more advantageous and have higher exploration efficiency in this new league, as they receive the greatest buff to these skills.
In this context, they all started preparing to use this type of character build as a league starter and began to understand their build strategies. Among these, EZG.com highly recommends Crackling Lance Elementalist, whose massive area-of-effect damage is enough to easily get you through all Acts and head straight to endgame.
If you're also interested in it and want to get ahead of other players as soon as Curse of the Allflame opens, then you definitely can't miss this comprehensive guide to this Crackling Lance Elementalist Build, which includes how the build works and gear selection. It's worth noting that GGG may modify some attributes and values shortly after the league launches, so please stay tuned.
How does it work?
To create a Crackling Lance Elementalist build quickly and thoroughly in PoE 3.29, you must first understand how it works in the game.
About Crackling Lance
Start with Crackling Lance; when you cast it, the accompanying Intensify Support Gem grants you a stackable bonus to damage, increasing by 45% per stack.
Under normal circumstances, this damage bonus can stack up to three times, meaning you can gain up to 135% extra damage output. However, if you use Caster Mastery, the stack count will increase by one, for a total of 180% damage bonus, which is extremely effective in dealing with those waves of monsters attacking you in the early stages of a league.
That already looks pretty powerful, doesn't it? But in PoE2 Patch 3.29, this skill gem received an unprecedented buff: when you haven't started stacking, you will release a large area of beams that can cover a large area in front of you while casting Crackling Lance, and they will deal with some damage to enemies within the area.
And when you activate stacked damage bonus layers, the beam's spread range will shrink until it forms a huge laser beam that directly and fatally strikes enemies in its path. This additional damage method makes Crackling Lance the best choice for players who want to deal direct damage to elite monsters and bosses from a distance while quietly picking up POE currency and other loot in the background.
However, the buffs this skill gem receives in this new Path of Exile league are far more significant: upon reaching the level cap, the additional damage effect is increased to 190%, lightning damage is increased from 526 to 1578, and the casting time is reduced to 0.5 seconds. Each of these buffs is essential for the league's starter build.
Of course, Patch 3.29 adds a 25% mana cost penalty to all spell gems, including Crackling Lance. Therefore, in Curse of the Allflame, effective mana management and efficient mana reserves are crucial, as they will determine whether the build can achieve high sustainability. This may require the help of some high-level gear.
If you want to achieve mana freedom in the early stages of patch 3.29, you might as well buy PoE currency from EZG.com to trade for these gears that provide mana accumulation or roll out the high-quality mana-related affixes you need for specific gears. We always offer the best prices here, and during Curse of the Allflame, you can enjoy 8% off with a COA code!
About Elementalist
Having discussed how the main core skills work, let's look at the reasons for choosing Elementalist Ascendancy Class, primarily focusing on Ascendancy passive skill nodes it provides:
- Shaper of Storms: It provides a 65% Shock effect, effectively keeping enemies within a specified range to facilitate the casting of other AoE damage skills.
- Mastermind of Discord: It can maximize the effects of your Exposure abilities, such as reducing the target enemy's resistance to you and restoring some mana to yourself.
- Shaper of Flames: It can make your defenses thicker and deal more fire damage, because both the damage and the hits will ignite the enemy.
This build cleverly combines Elementalist Ascendancy passive skill nodes and buffed Crackling Lance, utilizing the massive AoE damage and top-tier laser beams to overcome some of the difficulties in the early stages of Path of Exile 3.29; while also leveraging numerous summonable minions to gain even more combat buffs.
Gear Options
As mentioned earlier, when choosing the right gear for Crackling Lance Elementalist build, the first thing to consider is mana generation and affix accumulation; in addition, you should also consider affixes that can quickly increase skill levels, increase extra damage, and reduce the cooldown of core skills. Based on these requirements, EZG.com recommends the following items for you:
- Weapon - Profane Wand
- Shield - Titanium Spirit Shield
- Helmet - Faithful Helmet
- Amulet - Citrine Amulet
- Rings - Two-Stone (Cold/Lightning)
- Body Armour - Grand Ringmail
- Gloves - Crusader Gloves
- Belt - Heavy Belt
- Boots - Crusader Boots
- Jewel - Cobalt Jewel
- Flasks - Endless Jade Flask of the Ibex, Endless Quicksilver Flask of the Lynx, Practitioner's Granite Flask of the Tortoise, Bottomless Silver Flask and Seething Divine Life Flask of Alleviation
These gears are options that players have tried in previous PoE leagues and found to greatly benefit Crackling Lance Elementalist build. They underwent relatively minor balance changes in Patch 3.29, so EZG.com still recommends them.
However, if GGG releases any additional patches in the future, they may face some changes. At that time, you can make corresponding modifications in PoE Curse of the Allflame expansion based on your playstyle. Remember, the build is for you; don't let it limit you.
The above explains the workings and gear options of Crackling Lance Elementalist build, a worthwhile starter build for the current Path of Exile 3.29 Curse of the Allflame. Hopefully, this guide will effectively help you complete all the early-game content and reach the endgame faster.
ARC Raiders possesses everything it needs to become a long-term hit: thrilling extraction gameplay, unique ARC enemies, an unpredictable exploration experience, and a world strong enough to sustain long-term development.
However, players aren't leaving because the game isn't fun. It's precisely because it's so excellent that players are disappointed with its current state.
Since Embark announced two major updates a year, player expectations for the game's future have gradually diminished. Weekly updates demonstrate that the developers are still maintaining the game, but for an extraction game that relies on player activity to sustain its lifespan, it's difficult to maintain its popularity.
ARC Raiders' real problem isn't simply a lack of content. Players have gradually lost their reason to continue during the long wait. And Expedition, which should have been a core mechanism connecting new and veteran players, has become a source of mutual dissatisfaction in practice.
New Players Face a Different Experience
For players newly joining ARC Raiders, Expedition should have meant a fresh start.
However, the reality is that they enter the game facing a fully fledged environment. Many veteran players are already familiar with the map routes, resource distribution, and possess rich combat experience.
While equipment and skill differences aren't the sole determinants of victory, this gap in experience naturally creates a feeling of being left behind for new players.
The developers have actually noticed this issue. They've stated that they hope to find a balance, rewarding veteran players while also providing new players with a fair and engaging way to catch up, preventing them from feeling perpetually inferior.
However, the current solutions primarily address the surface problems without resolving the fundamental issue.
Extra storage space, skill points, or partial blueprint rewards can certainly make the early game smoother for new players, but these don't truly bridge the gap between new and veteran players. The core competitiveness of ARC Raiders has never been simply about equipment stats, but a player's understanding of the game.
A player familiar with the map, knowing when to retreat and when to engage, even with average equipment, can potentially defeat a newcomer with better resources.
Therefore, what new players truly need isn't a lot of compensation from the developers, but a future worth investing their time in.
If a player spends dozens of hours familiarizing themselves with the game, only to find themselves stuck in another repetitive loop, they will inevitably become one of the next group of veteran players who find the game boring.
What Veteran Players Lose
If the problem for new players is not knowing how to catch up, then the problem for veteran players is "not knowing why to continue."
For an extraction game, the first Expedition is often the most exciting phase. Players don't know what's on the map, when enemies will appear, or whether they can successfully escape with the loot. This sense of the unknown is the greatest charm of ARC Raiders.
But as time goes on, the unknown gradually diminishes.
Players become familiar with all the maps, understand the value of resources, main equipment combinations, and complete round after round of missions. When the third or fourth Expedition begins, players are no longer facing fresh adventures, but a familiar routine.
If players are farming resources to challenge stronger enemies, to unlock new gameplay, or to participate in new world events, then repetition itself can be enjoyable. But if players are only farming to reclaim what they already have, even the best loop will gradually become tiring.
Embark's Problems
It must be acknowledged that the developers' ability to create ARC Raiders is not the issue.
If a game itself lacks appeal, players won't continue discussing it after multiple Expeditions, let alone spend time offering suggestions for improvement.
The real problem lies in Embark's apparent underestimation of the update frequency required for service-based games.
Two major updates a year might be sufficient for some story-driven and single-player-focused games, but for extraction shooters, this pace can easily lead to player boredom.
These games rely not only on the quantity of content but also on community activity; players need to constantly feel that the world is changing.
A new map event, a new enemy, a new gameplay mode, or even a significant plot advancement can all be reasons for players to log back in.
Currently, what ARC Raiders needs most is not necessarily more equipment, but more content that can change the gameplay experience, allowing players to not only be extracting but also participating in the development of this world.
The Future of ARC Raiders
Evaluating ARC Raiders now, it's difficult to simply call it a success or a failure. Its problem isn't that the core gameplay isn't good enough, nor is it that players dislike it.
On the contrary, its biggest problem is precisely that it once made players believe it could go much further. Player dissatisfaction stems from expectations.
They wanted to see richer endgame content, they wanted Expedition to be more than just a reset, but a process that truly drives the game world forward.
When players stop discussing rewards, stop offering suggestions, and stop anticipating future updates, that's when a game is losing its vitality.
If you want to know more about ARC Raiders updates, follow EZG Facebook. We also recently held a Player's Choice Giveaway here for a chance to win free prizes; you can participate now to prepare for your next expedition.
What truly attracts players isn't the end of an Expedition, but the continued belief that something new awaits them on the next journey.
Please note that rebuilding resources and preparing for the next Expedition can take a lot of time. For players who want to stay focused on exploration and combat, a more efficient option is to buy ARC Raiders items from EZG.com and quickly prepare for their next adventure.
ARC Raiders is ultimately about the thrill of discovery, survival, and adapting to an evolving world. With fewer resource barriers, players can spend more time experiencing the challenges and surprises that make each Expedition unique.
In Monopoly Go's Stickers collection, Golden Stickers have always been the most frustrating part for players.
Regular stickers can be gradually acquired through trading with friends, but Golden Stickers are completely untradeable. Many players are often just one or two stickers short of completing the album, yet they struggle to finish it.
Therefore, each release of Golden Blitz becomes a crucial opportunity for players to accelerate their album progress.
After the July 23rd player poll concluded, Carl Carlson from Set 18 and Mr. Snrub from Set 21 stood out as the community's top choices among all Golden Stickers. These two stickers have become the most sought-after trading targets recently.
This Golden Blitz Stickers Set
Set 18's Carl Carlson is a character-themed Golden Sticker. In the image, Carl Carlson is wearing a white jacket, holding a dart, and smiling.
The overall design continues the style of The Simpsons characters, making the character highly recognizable. Players who have not collected this Sticker yet can take advantage of Golden Blitz as an important chance to finally finish their Set 18 album.
Set 21's Mr. Snrub has an even stronger storyline. Sticker features Mr. Burns from The Simpsons disguised as Mr. Snrub, displaying a slightly embarrassed and awkward expression when stared at.
This classic design gives Sticker considerable collectible value, and many players hope to complete their collections during the event.
Golden Blitz
What is This?
Golden Blitz is a limited-time event in Monopoly Go that specifically allows trading of Golden Stickers. Normally untradeable Golden Stickers will be briefly available for trading during the event, allowing players to complete their collections through trading.
Each Golden Blitz event typically lasts about 24 hours, a very limited time. After the event ends, the selected Golden Stickers will revert to an untradeable state.
Predicted Start Time
Based on the pattern of past The Simpsons seasons' Golden Blitz events, this event usually starts close to the end of Monopoly Go player voting period.
Previous voting and event dates were as follows:
- Voting ended on July 21st, Golden Blitz started on July 22nd;
- Voting ended on July 17th, event started on July 19th;
- Voting ended on July 10th, event launched on July 12th.
These timelines indicate that the official release of Golden Blitz typically occurs within 1-2 days after the voting ends. Therefore, with voting ending on July 24th, the event is expected to appear within the next day or two, most likely starting on July 26th.
Of course, the last date still needs official confirmation. However, based on previous patterns, players who prepare their inventory in advance should not suffer losses.
Prepare in Advance
What makes Golden Blitz different from regular events is its extremely short active window, requiring players to act quickly once it begins. Waiting until the event starts to prepare often means missing the optimal trading window.
First, players should reserve their daily trading opportunities in advance. Monopoly Go allows a maximum of five stickers to be sent per day.
If you use up your attempts before the event, you'll have significantly fewer trading opportunities on the day Golden Blitz begins. Therefore, reserving five trading slots in advance is crucial.
Secondly, you need to check your Monopoly Go Stickers inventory. Players should identify which The Simpsons collaboration Golden Sticker they are missing beforehand and also organize their regular 4-star and 5-star Stickers.
These regular high-star stickers are usually the main chips in Golden Blitz; the more abundant your inventory, the easier it is to gain an advantage during trades.
Additionally, finding trading partners in advance is also critical. Compared to searching for players after the event starts, communicating with friends or player communities beforehand will make it easier to find people who match your needs.
How to Improve Trading Efficiency?
After Monopoly Go's Golden Blitz begins, the most recommended method is still to prioritize contacting familiar friends. Trading between friends is safer and has lower communication costs. If both parties are missing different Golden Stickers, it's easy to quickly complete the exchange.
If your friends can't meet your needs, consider joining a player community to find trading partners. When posting information, it's best to directly state stickers you own and what you want to exchange them for; this will make it easier to attract suitable trading partners.
In the trading market, Golden Stickers are usually more popular than regular stickers. A 5-star Golden Sticker is typically traded for two to three regular 5-star Stickers; a 4-star Golden Sticker can usually be traded for one regular 5-star Sticker, or a combination of regular 5-star and 4-star Stickers.
Actual trading prices will change as the event progresses. At the beginning of the event, everyone is rushing to complete albums, so popular Golden Stickers are in the highest demand; later in the event, some players may accept more flexible terms to complete the exchange quickly.
What If You Don't Have Stickers the Other Person Needs?
Many Monopoly Go players encounter this situation: they have stickers that the other person wants, but they don't have stickers the other person wants.
In this situation, you can try using star-rating combinations for trades. For example, combine multiple high-star common stickers to achieve a similar value as a trade option. While different players may have different valuations, strategic star-rating combinations are more efficient than simply waiting.
If you have duplicate Golden Stickers of a specific type, you can also consider trading them for rarer common stickers that you might need in the future, accumulating resources in advance for later set collections.
Follow EZG Facebook for the latest Monopoly Go updates and exclusive free perks! Participate in our Player's Choice Giveaway for a chance to be one of the lucky winners to help you complete your The Simpsons album!
The value of Golden Stickers has always been reflected in their scarcity and the element of chance, and Golden Blitz is the window through which these scarce resources can flow again. Plan ahead and get Golden Stickers you want in the final Golden Blitz of The Simpsons collaboration season.
Scion has found new opportunities in Path of Exile: Curse of the Allflame.
Its third Ascendancy class, Luminary, breaks away from the traditional core mechanics of Scion, and the official team has unusually showcased two highly effective builds for the new league, each with a different focus.
Players can choose based on their preferred playstyle and team needs. Let's explore the unique mechanics of this new Ascendancy class and the configuration details of these two builds.
Core Mechanics
Scion's Luminary is specifically designed to complement Mercenaries of Trarthus mechanic, which returned and became a permanent core mechanic in Path of Exile 3.29:
1. Breaking Restrictions
While regular classes only receive temporary assistance from Mercenaries after defeating them on the map, Luminary, by unlocking the core Ascendancy Passive Noble Blood, can permanently hire a mercenary as a resident combat partner.
2. Backstage Availability
Luminary can hire up to 3 different mercenaries simultaneously. While only one mercenary can charge into battle with you at a time, two others will remain in hideouts or towns, allowing you to switch between them depending on the combat situation.
3. Equipment Freedom
Unlike previous companions who could only use specific items, Luminary's resident mercenaries can freely change their entire equipment set. This means you can directly equip your mercenaries with the most powerful unique items, creating entirely new build options.
How to Find Mercenaries?
Mercenaries of Trarthus have officially joined the gameplay mechanics of Path of Exile: Curse of the Allflame. If you want to defeat mercenaries and hire them, you can find them through the following core methods and fixed spawn points:
1. Fixed Spawn Points
During story progression, the system provides areas on specific maps where mercenaries are guaranteed to spawn.
- Act 3: The Sceptre of God.
- Act 4: The Grand Arena.
- Act 9: The Ridge.
- Act 10: The Hidden Underbelly.
It's important to note that the maximum number of weapons and items a mercenary can equip depends on the map level where you find them. This means that if you want mercenaries with higher item caps, you can search for them in T16 and higher-tier Atlas maps.
2. Map Exploration
From Act 3 onwards, through later Atlas maps, players will randomly encounter these Trarthus mercenaries while normally exploring. They will have a special marker on the minimap, and upon approaching, they will be either neutral or hostile.
You can interact with them; clicking on them will trigger a betting duel. You'll need to use gold as a wager to bet on a specific piece of equipment carried by the mercenary.
If you win, you'll not only obtain the wagered equipment but also recruit the mercenary (all common classes will only receive temporary assistance, but Luminary can obtain permanent employment).
If you lose, your wagered gold will belong to the mercenary.
3. Warrants
For players who have reached the endgame of Path of Exile and are looking for top-tier mercenaries, mercenaries are bundled into items called Warrants for easy trading between players. Before trading, you can view the mercenary's skills, support gems, and starting equipment, and then choose based on your class and build.
In the current market, a high-level mercenary Warrant with a skill perfectly suited to the meta ranges costs between 10 and 50 Chaos Orbs. Top-tier pure DPS or all-around defensive mercenaries from T16-T17 maps with perfectly synergistic skills cost even more, ranging from 1 to 5+ Divine Orbs.
If your budget is limited, you can also buy Path of Exile Currency from EZG.com. Curse of the Allflame will officially launch soon after, so ordering now will not only get you the best price but also allow you to quickly upgrade your strength ahead of other players.
Luminary Passive Tree
Having top-tier mercenaries, combined with Luminary's Passive Skills, can yield even better results.
Loyal Bodyguard
This passive skill's specific attribute is that when your mercenary's health is higher than yours, 20% of the damage you take from hits will be deducted from your mercenary's health first.
This means that regardless of whether you're going for a traditional health-based, shield-based, or CI build, this 20% hard damage reduction will take effect immediately, significantly increasing the player character's effective health.
If your mercenary's health is lower than yours, 40% of the damage your mercenary takes will be converted into health recoup over the next 4 seconds.
Bestowed Knighthood
Its specific attribute is that when your mercenary hits an enemy, it triggers Taunt on Hit and has a 50% Effect of Non-Curse Auras from Skills.
Best Builds
Therefore, based on Luminary's unique mechanics and Passive Skills, here are two builds best suited for use in Path of Exile 3.29.
1. Luminary Main Attack + Mercenary Support
Main Skills
Rallying Cry
This skill provides a significant amount of bonus base damage to all allies based on the user's main-hand weapon damage.
Core Equipment
- Main Hand Weapon: Choose a one-handed weapon with high base damage.
- Amulet: Stranglegasp, adds 3 different passives, greatly enhancing the damage amplification effect of Rallying Cry.
- Cooldown Reduction Equipment: Increases the uptime of Cry and skills.
- Ring: Anathema, increases the mercenary's curse cap, applying an additional double curse to enemies without overwriting the player's own Assassin's Mark.
- Gloves (Player's Own): Facebreaker, utilizes the massive base damage provided by the mercenary's Cry to unleash devastating damage with unarmed skills.
2. Luminary Support + Mercenary Offense
Players, as commanders, stack health and aura range, utilizing link skills to simultaneously enhance mercenaries and Animate Guardians (AGs), forming a multi-player coordinated ranged and melee tactical squad.
Core Equipment
- Ring: Enmity's Embrace, converts excess fire resistance from mercenaries into fire resistance penetration, creating extremely high fire resistance and fire penetration.
- Amulet: Untouched Soul, each white socket on mercenary equipment provides a significant amount of elemental resistance (mercenaries don't rely on socket combos, so equipment can be re-rolled to have all white sockets).
- Helmet: Hallowed Monarch, provides a massive aura range and allows players to additionally apply link skills to Animate Guardians, making both Animate Guardians and mercenaries top-tier damage dealers.
These two playstyles are merely demonstrations to introduce players to the basic mechanics of Luminary. Path of Exile: Curse of the Allflame is coming soon. For more update information, follow EZG Facebook and claim our free PoE currency giveaway to accumulate more resources.
In short, whether you use mercenaries as ultimate defensive and damage-boosting support or build them into the core of your damage output, Luminary offers players a high degree of build freedom and tactical depth. Mastering these core mechanics and choosing the playstyle that suits you will help you gain an advantage in the new league.
Just as Helldivers 2 players were frantically speculating about the content of next game update, on July 23rd, the game developers released exciting news: M-103 Supply FRV is returning in October!
M-103 Supply FRV is a vehicle that holds countless memories for players, having accompanied them on the battlefield. At the same time, the new Warbond, which has been teasing players for almost a month, is also about to surface.
So, what is M-103's role and usage? What might Warbond include?
M-103 Supply FRV
For veteran players who participated in Helldivers 2's King's Campaign, M-103 Supply FRV is a symbol of courage and teamwork.
During Census Thunder campaign, it was the valiant performance of these veteran players that propelled this fast reconnaissance vehicle variant - M-103 Supply FRV - into small-scale production and combat testing, making it a limited-time reward for the campaign.
And now, it's back. Starting in October 2026, this vehicle will be permanently unlocked to all players who meet the level requirements via requisition slips, no longer limited to rewards from specific events.
On the battlefield of the future, M-103 Supply FRV will become a common tactical support option, much like Orbital Precision Strike.
Tactical Role
As its name suggests, M-103 Supply FRV's role on the battlefield is that of a mobile support station, equipped with a supply backpack and an automatic turret, allowing players to maintain supplies and combat effectiveness even when they run out of ammunition and resources.
Specifically, M-103 possesses the following core advantages:
First, ammunition and resource regeneration. As a mobile support station, it has the ability to replenish ammunition, grenades, and sniper rifles for nearby teammates, thus greatly extending the squad's operational endurance deep behind enemy lines;
Second, automatic defensive firepower. Compared to its predecessor, M-102, which required manual operation of the machine gun, M-103 is equipped with an automatic turret, providing basic 360-degree surveillance and suppressive fire while the driver focuses on navigating complex terrain.
However, like M-102, M-103 Supply FRV has weaker firepower and armor, but higher mobility. This makes it a high-risk, high-reward supply vehicle tactically.
Squads need to utilize its speed to break through engagement zones and find cover for resupply, rather than using it as a fixed firing point.
Controls
M-103 Supply FRV isn't particularly difficult to handle in Helldivers 2; its steering and throttle response are largely predictable.
The real challenge lies in maximizing its effectiveness on the battlefield.
First, M-103 only has eight supply crates, and these cannot be replenished frequently. Once you run out, you'll have to call in another M-103.
Therefore, it's recommended that players prioritize using this vehicle in prolonged battles where supply crates are scarce, support frequency is limited, or airdrops are impossible to obtain. Especially when deep in underground facilities, carrying a mobile support station means you don't have to backtrack to supply points, saving a significant amount of time.
Second, the supply rack is more like the vehicle's core weapon than its automatic turret. M-103's automatic turret can basically only clear out light enemies and provide limited suppressive fire.
Furthermore, the turret holds approximately 120 rounds of ammunition, and each time it runs out and needs reloading, one point is deducted from the vehicle's supply crates. This makes M-103's firepower relatively limited.
Therefore, don't treat it as an assault vehicle and charge into the front lines; M-103's firepower density is far inferior to the heavy machine gun of a standard FRV. It's better suited to staying alongside teammates carrying dedicated support weapons, providing logistical support.
Additionally, if you plan to fire from the back seat, be aware that your view may be obstructed by supply crates in certain directions.
New Warbond
According to Helldivers 2's announcement, the next Warbond content will be revealed on July 30th, meaning a new Warbond is coming soon.
Warbond is one of the core gameplay modes, divided into Standard Warbond and Premium Warbond versions. Premium Warbond requires players to use Helldivers 2 Super Credits to unlock.
Participating in Warbond can reward players with specific weapons, vehicles, skins, or items. Premium Warbond offers more generous rewards.
Previously, the developers promised a new Warbond in June on the roadmap, but we're only seeing information about it now, on the last day of July. The developer's broken promises have caused considerable disappointment within the player community.
However, players remain hopeful for the new Warbond and are eagerly speculating about its features. Here are some popular guesses:
First, to complement M-103's resupply capabilities, Warbond may introduce experimental heavy weapons with high consumption and high damage to compensate for M-103's insufficient firepower.
Second, given the current lack of tools for quickly repairing vehicle tires or health in Helldivers 2, if the new Warbond provides similar repair guns or self-repairing drones, it will significantly increase the battlefield effectiveness of some high-consumption weapons or vehicles.
Third, unlike the jungle camouflage style of previous Warbonds, the new Warbond may lean towards an engineering-mechanized style and may offer players buffs such as increased throwing distance, explosive damage reduction, or increased vehicle driving speed.
Furthermore, according to recent data mining from player forums, the game may be adding a new enemy type - Cyborgs - and may also be receiving a large free update with a host of new weapons, vehicles, and cosmetics.
Therefore, the new Warbond could also be closely related to these updates.
This concludes the introduction and predictions regarding the upcoming M-103 Supply FRV and Warbond in Helldivers 2. In short, if you are interested in this mobile support station and Warbond, please stay tuned.