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Ab Aeterno Grand Cuisses
Adonia's Ego Siphoning Wand
Aerisvane's Wings Burnished Gauntlets
Against the Darkness Time-Lost Diamond
Alkem Eira Blazon Crest Shield
Alpha's Howl Armoured Cap
Amor Mandragora Changeling Talisman
Andvarius Gold Ring
Apep's Supremacy Voodoo Focus
Apron of Emiran Hermit Garb
Arakaali's Gift Antidote Charm
Arvil's Wheel Hardwood Targe
Ashrend Pathfinder Coat
Asphyxia's Wrath Broadhead Quiver
Assailum Closed Helm
Astramentis Stellar Amulet
Atsak's Sight Veiled Mask
Atziri's Acuity Moulded Mitts
Atziri's Contempt Pronged Spear
Atziri's Disdain Gold Circlet
Atziri's Rule Reflecting Staff
Atziri's Splendour Sacrificial Regalia
Atziri's Step Cinched Boots
Aurseize Layered Gauntlets
Beacon of Azis Solar Amulet
Beetlebite Velour Shoes
Beira's Anguish Dousing Charm
Belly of the Beast Explorer Armour
Berek's Grip Two-Stone Ring
Berek's Pass Two-Stone Ring
Berek's Respite Two-Stone Ring
Beyond Reach Visceral Quiver
Bijouborne Double Belt
Birth of Fury Stone Greaves
Birthright Buckle Wide Belt
Bitterbloom Feathered Robe
Black Sun Crest Wrapped Greathelm
Blackbraid Fur Plate
Blackflame Amethyst Ring
Blackgleam Fire Quiver
Blackheart Iron Ring
Blessed Bonds Linen Wraps
Blistering Bond Ruby Ring
Blood of the Warrior Gargantuan Life Flask
Blood Price Fierce Greathelm
Bloodbarrier Iron Buckler
Blueflame Bracers Goldcast Cuffs
Bones of Ullr Lattice Sandals
Brain Rattler Studded Greatclub
Bramblejack Rusted Cuirass
Breath of the Mountains Sapphire Charm
Briarpatch Laced Boots
Briskwrap Rhoahide Coat
Bristleboar Leather Vest
Bronzebeard Horned Crown
Brutus' Lead Sprinkler Morning Star
Brynhand's Mark Wooden Club
Bursting Decay Unset Ring
Bushwhack Lizardscale Boots
Byrnabas Wide Belt
Cadiro's Gambit Primed Quiver
Calgyra's Arc Ornate Buckler
Call of the Brotherhood Topaz Ring
Candlemaker Sombre Gloves
Carnage Heart Amber Amulet
Carrion Call Engraved Focus
Cat O' Nine Tails Utility Belt
Chainsting Hunting Spear
Chernobog's Pillar Blacksteel Tower Shield
Chober Chaber Leaden Greathammer
Choir of the Storm Jade Amulet
Clear Skies Delirium Tablet
Cloak of Defiance Havoc Raiment
Cloak of Flame Silk Robe
Coat of Red Chain Mail
Collapsing Horizon Wyrm Quarterstaff
Constricting Command Viper Cap
Controlled Metamorphosis Diamond
Cornathaum Heavy Crown
Corona of the Red Sun Warrior Greathelm
Corpsewade Iron Greaves
Cospri's Will Assassin Garb
Couture of Crimson Gilded Vestments
Coward's Legacy Mail Belt
Cracklecreep Ruby Ring
Crest of Ardura Jingling Crest Shield
Crown of Eyes Vermeil Circlet
Crown of the Pale King Cultist Crown
Crown of the Victor Iron Crown
Crown of Thorns Twig Circlet
Cruel Hegemony Overseer Tablet
Cursecarver Acrid Wand
Daevata's Wind War Spear
Darkness Enthroned Fine Belt
Darkray Vectors Braced Sabatons
Death Articulated Ornate Gauntlets
Death Rush Emerald Ring
Deathblow Doubled Gauntlets
Deathrattle Twig Focus
Death's Harp Dualstring Bow
Decree of Acuity Ancient Visor
Decree of Flight Ancient Leggings
Decree of Loyalty Ancient Mail
Defiance of Destiny Jade Amulet
Deidbell Elite Greathelm
Demigod's Virtue Golden Visage
Demon Stitcher Intricate Gloves
Dionadair Splintered Tower Shield
Doedre's Damning Lazuli Ring
Doedre's Tenure Stitched Gloves
Doomfletch Composite Bow
Doomgate Braced Tower Shield
Doryani's Prototype Scale Mail
Double Vision Dyad Crossbow
Dreadfist Bolstered Mitts
Dream Fragments Sapphire Ring
Drillneck Penetrating Quiver
Duality Warding Quarterstaff
Dunkelhalt Leather Buckler
Dusk Vigil Ashen Staff
Dustbloom Studded Vest
Earthbound Voltaic Staff
Edyrn's Tusks Iron Cuirass
Effigy of Cruelty Antler Focus
Elevore Hunter Hood
Empire's Grasp Titan Mitts
Enezun's Charge Volatile Wand
Enfolding Dawn Pilgrim Vestments
Erian's Cobble Guarded Helm
Eshtera's Path Ring
Essentia Sanguis Furtive Wraps
Eventide Petals Veridical Chain
Evergrasping Ring Pearl Ring
Eye of Chayula Gold Amulet
Eyes of the Runefather Venerable Defender
Ezomyte Peak Soldier Greathelm
Facebreaker Stocky Mitts
Fairgraves' Curse Artillery Bow
Feathered Fortress Crescent Targe
Fireflower Solar Amulet
Fixation of Yix Stellar Amulet
Flesh Crucible Diamond
Font of Power Omen Sceptre
For Utopia Stone Charm
Forgotten By Time Expedition Tablet
Forgotten Warden Primal Markings
Forsaken Bangle Amethyst Charm
Foxshade Quilted Vest
Freedom of Faith Ritual Tablet
From Nothing Diamond
Frostbreath Slim Mace
Fury of the King Ashbark Talisman
Gamblesprint Embossed Boots
Geofri's Sanctuary Revered Vestments
Ghostmarch Threaded Shoes
Ghostwrithe Tattered Robe
Gifts from Above Prismatic Ring
Glimpse of Chaos Tribal Mask
Gloamgown Elementalist Robe
Gloomform Waxed Jacket
Glowswarm Lazuli Ring
Goldrim Felt Cap
Goregirdle Plate Belt
Grand Spectrum Ruby
Gravebind Rope Cuffs
Greed's Embrace Vaal Cuirass
Greymake Brimmed Helm
Grip of Kulemak Abyssal Signet
Grip of Winter Firm Bracers
Guiding Palm of the Eye Shrine Sceptre
Guiding Palm of the Heart Shrine Sceptre
Guiding Palm of the Mind Shrine Sceptre
Hand of Wisdom and Action Spiral Wraps
Hateforge Moulded Mitts
Headhunter Heavy Belt
Heart of the Well Diamond
Heartbound Loop Pearl Ring
Heatshiver Velvet Cap
Heroic Tragedy Timeless Jewel
Hinekora's Sight Stellar Amulet
Hoghunt Felled Greatclub
Horns of Bynden Rusted Greathelm
Horror's Flight Engraved Bracers
Hrimnor's Hymn Oak Greathammer
Hyrri's Ire Armoured Vest
Hysseg's Claw Familial Talisman
Icefang Orbit Iron Ring
Icetomb Mail Vestments
Idle Hands Sectioned Bracers
Idol of Uldurn Crimson Amulet
Igniferis Crimson Amulet
Immaculate Adherence Solar Amulet
Indigon Magus Tiara
Ingenuity Utility Belt
Innsmouth Shabby Hood
Ironbound Warden Bow
Irongrasp Vagabond Armour
Ironride Visored Helm
Jarngreipr Ringmail Gauntlets
Kalandra's Touch Ring
Kaltenhalt Ridged Buckler
Kaom's Heart Conqueror Plate
Keelhaul Linen Belt
Keeper of the Arc Spiritbone Crown
Killjoy Linen Wraps
Kingsguard Full Plate
Kitoko's Current Jewelled Gloves
Lavianga's Spirits Gargantuan Mana Flask
Leer Cast Hooded Mask
Legionstride Rough Greaves
Leopold's Applause Embroidered Gloves
Levinstone Topaz Ring
Lifesprig Attuned Wand
Lightning Coil Ancestral Mail
Ligurium Talisman Lapis Amulet
Liminal Coil Twisted Wand
Lioneye's Glare Heavy Bow
Lochtonial Caress Tempered Mitts
Loreweave Ornate Ringmail
Luminous Pace Straw Sandals
Lycosidae Rampart Tower Shield
Mageblood Utility Belt
Mahuxotl's Machination Omen Crest Shield
Maligaro's Virtuosity Fine Bracers
Marohi Erqi Totemic Greatclub
Mask of the Sanguimancer Face Mask
Mask of the Stitched Demon Feathered Tiara
Mastered Domain Irradiated Tablet
Matsya Crescent Quarterstaff
Megalomaniac Diamond
Meginord's Girdle Rawhide Belt
Melting Maelstrom Ultimate Mana Flask
Midnight Braid Rawhide Belt
Mind of the Council Death Mask
Ming's Heart Amethyst Ring
Mist Whisper Makeshift Crossbow
Mjölner Torment Club
Morior Invictus Grand Regalia
Murkshaft Toxic Quiver
Myris Uxor Covert Hood
Nascent Hope Thawing Charm
Nazir's Judgement Steelpoint Quarterstaff
Nebuloch Execratus Hammer
Necromantle Bone Raiment
Ngamahu's Chosen Ruby Charm
Nightfall Fortress Tower Shield
Nightscale Pauascale Gloves
Nocturne Wooden Buckler
Northpaw Suede Bracers
Oaksworn Sigil Crest Shield
Obern's Bastion Stacked Sabatons
Olroth's Resolve Ultimate Life Flask
Olrovasara Torment Club
Original Sin Amethyst Ring
Painter's Servant Torn Gloves
Palm of the Dreamer Shrine Sceptre
Pariah's Embrace Cloaked Mail
Perandus Seal Gold Ring
Perfidy Knight Armour
Periphery Heartwood Shortbow
Pillar of the Caged God Long Quarterstaff
Plaguefinger Gauze Wraps
Polcirkeln Sapphire Ring
Powertread Hunting Shoes
Pragmatism Explorer Armour
Prayers for Rain Keth Raiment
Prism Guardian Intricate Crest Shield
Prism of Belief Diamond
Prized Pain Iron Ring
Quatl's Molt Serpentscale Coat
Quecholli Crumbling Maul
Queen of the Forest Smuggler Coat
Quill Rain Shortbow
Radiant Grief Lace Hood
Rampart Raptor Tense Crossbow
Rathpith Globe Sacred Focus
Rearguard Blunt Quiver
Redblade Banner Heraldric Tower Shield
Redemption Trarthan Cannon
Redflare Conduit Anchorite Garb
Revered Resin Amber Amulet
Reverie Shaman Mantle
Rise of the Phoenix Omen Crest Shield
Rite of Passage Golden Charm
Rondel de Ezo Plated Buckler
Rondel of Fragility Lunar Amulet
Ryslatha's Coil Ornate Belt
Sacred Flame Shrine Sceptre
Sacrosanctum Corvus Mantle
Sadist's Mercy Flanged Mace
Saffell's Frame Emblem Crest Shield
Safrin's Resolve Ring
Saitha's Spear Barbed Spear
Sands of Silk Shrouded Vest
Sandstorm Visage Chain Tiara
Sanguine Diviner Bone Wand
Sanguis Heroum Staunching Charm
Scold's Bridle Jade Tiara
Sculpted Suffering Warpick
Season of the Hunt Overseer Tablet
Seed of Cataclysm Lazuli Ring
Seeing Stars Marching Mace
Serle's Grit Kalguuran Forgehammer
Serpent's Egg Gold Amulet
Serpent's Lesson Tonal Focus
Shackles of the Wretched Aged Cuffs
Shankgonne Covered Sabatons
Shavronne's Satchel Fine Belt
Shyaba Temple Maul
Sierran Inheritance Marabout Garb
Silks of Veneration Enlightened Robe
Silverthorne Spiked Buckler
Sine Aequo Grand Manchettes
Sire of Shards Chiming Staff
Skin of the Loyal Garment
Skysliver Winged Spear
Slivertongue Zealot Bow
Snakebite Spined Bracers
Snakepit Pearl Ring
Solus Ipse Grand Visage
Soul Mantle Sacrificial Mantle
Soul Tether Long Belt
Spire of Ire Helix Spear
Spiteful Floret Nettle Talisman
Splinter of Lorrata Hardwood Spear
Splinterheart Recurve Bow
Split Personality Ruby
Starkonja's Head Leatherbound Hood
Stone of Lazhwar Lapis Amulet
Strugglescream Stellar Amulet
Sunsplinter Array Buckler
Surefooted Sigil Jade Amulet
Surge of the Tide Lumbering Talisman
Svalinn Crucible Tower Shield
Sylvan's Effigy Stoic Sceptre
Tabula Rasa Garment
Tangletongue Forked Spear
Taryn's Shiver Gelid Staff
Temporalis Silk Robe
Tetzlapokal's Desire Votive Raiment
The Adorned Diamond
The Anvil Bloodstone Amulet
The Auspex Exquisite Vest
The Barrow Dweller Rogue Armour
The Black Cat Grounding Charm
The Black Doubt Hexer's Robe
The Black Insignia Corsair Cap
The Blood Thorn Wrapped Quarterstaff
The Brass Dome Champion Cuirass
The Bringer of Rain Decorated Helm
The Burden of Leadership Tapestry Relic
The Burden of Shadows Chiming Staff
The Burrower Topaz Ring
The Changing Seasons Seal Relic
The Coming Calamity Heroic Armour
The Covenant Altar Robe
The Dancing Mirage Wayfarer Jacket
The Dark Defiler Rattling Sceptre
The Desperate Alliance Vase Relic
The Devouring Diadem Wicker Tiara
The Empty Roar Cultist Greathammer
The Eternal Spark Crystal Focus
The Everlasting Gaze Azure Amulet
The Fall of the Axe Silver Charm
The Flesh Poppet Vicious Talisman
The Gnashing Sash Wide Belt
The Grand Project Irradiated Tablet
The Hammer of Faith Giant Maul
The Hollow Mask Hewn Mask
The Infinite Pursuit Bronze Greaves
The Knight-errant Mail Sabatons
The Last Flame Incense Relic
The Last Lament Desolate Crossbow
The Lethal Draw Sacral Quiver
The Mutable Star Cleric Vestments
The Ordained Grand Spear
The Pandemonius Lapis Amulet
The Peacemaker's Draught Amphora Relic
The Prisoner's Manacles Kalguuran Cuffs
The Rat Cage Scout's Vest
The Raven's Flock Perching Staff
The Road Warrior Raider Plate
The Searing Touch Pyrophyte Staff
The Sentry Gothic Quarterstaff
The Smiling Knight Cowled Helm
The Sunken Vessel Knight Armour
The Surrender Vaal Tower Shield
The Taming Prismatic Ring
The Three Dragons Solid Mask
The Unborn Lich Ravenous Staff
The Unleashed Revered Vestments
The Vertex Tribal Mask
The Vile Knight Shielded Helm
The Whispering Ice Permafrost Staff
The Wicked Quill Withered Wand
Thief's Torment Emerald Ring
Threaded Light Woven Focus
Thrillsteel Spired Greathelm
Thunderfist Utility Wraps
Tidebreaker Pointed Maul
Titanrot Cataphract Maraketh Cuirass
Trampletoe Trimmed Greaves
Treefingers Riveted Mitts
Trenchtimbre Spiked Club
Trephina Forge Maul
Twisted Empyrean Aberrant Sledge
Tyranny's Grip Ironhead Spear
Uhtred's Chalice Transcendent Mana Flask
Umbilicus Immortalis Linen Belt
Undying Hate Timeless Jewel
Unforeseen Consequences Abyss Tablet
Ungil's Harmony Azure Amulet
Valako's Roar Topaz Charm
Valako's Vice Plate Gauntlets
Veil of the Night Martyr Crown
Veilpiercer Amethyst Ring
Venopuncture Iron Ring
Ventor's Gamble Gold Ring
Vestige of Darkness Tenebrous Crown
Vigilant View Emerald Ring
Vis Mortis Plated Raiment
Visage of Ayah Beaded Circlet
Visions of Paradise Irradiated Tablet
Voices Sapphire
Voll's Protector Plated Vestments
Voltaxic Rift Fanatic Bow
Waistgate Heavy Belt
Wake of Destruction Secured Leggings
Wandering Reliquary Steel Plate
Wanderlust Wrapped Sandals
Waveshaper Tideseer Mantle
Whisper of the Brotherhood Sapphire Ring
Widowhail Crude Bow
Widow's Reign Knight Armour
Window to Paradise Barricade Tower Shield
Windscream Feathered Sandals
Wings of Caelyn Rusted Greathelm
Wondertrap Silk Slippers
Wraeclast Besieged Breach Tablet
Wulfsbane Painted Tower Shield
Xoph's Blood Amber Amulet
Yoke of Suffering Bloodstone Amulet
Yriel's Fostering Strider Vest
Zaida's Longevity Ring
Zerphi's Genesis Heavy Belt
Zerphi's Serape Scalper's Jacket
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
# To Maximum Life
# To Maximum Mana
#% To Cold Resistance
#% To Lightning Resistance
#% To Fire Resistance
# To Intelligence
#% Increased Rarity Of Items Found
# To Dexterity
# To Accuracy Rating
# To Maximum Energy Shield
# To Strength
Corrupted
#% Increased Physical Damage
#% Increased Evasion Rating
#% Increased Energy Shield
#% Increased Mana Regeneration Rate
# To Evasion Rating
# To Spirit
Adds # To # Physical Damage To Attacks
# Life Regeneration Per Second
#% To Chaos Resistance
#% To All Elemental Resistances
# To Armour
#% Increased Attack Speed
#% Increased Spell Damage
#% Increased Armour
#% Increased Movement Speed
Adds # To # Lightning Damage To Attacks
Adds # To # Physical Damage
#% Increased Cast Speed
#% Increased Evasion And Energy Shield
# To Stun Threshold
Gain # Mana Per Enemy Killed
#% Increased Armour, Evasion And Energy Shield
Gain # Life Per Enemy Killed
Adds # To # Cold Damage To Attacks
#% Increased Critical Hit Chance
Adds # To # Fire Damage To Attacks
# To All Attributes
Adds # To # Lightning Damage
#% Increased Maximum Energy Shield
#% Increased Armour And Evasion
#% Increased Armour And Energy Shield
#% Reduced Attribute Requirements
# To Level Of All Projectile Skills
#% Increased Cold Damage
#% Increased Light Radius
#% Increased Lightning Damage
#% Increased Critical Damage Bonus
#% To Critical Hit Chance
# To Level Of All Minion Skills
# To Level Of All Melee Skills
Adds # To # Fire Damage
#% Increased Critical Hit Chance For Attacks
#% Increased Chaos Damage
# To # Physical Thorns Damage
Adds # To # Cold Damage
# To Level Of All Spell Skills
#% Increased Fire Damage
# Charm Slots
#% Increased Critical Hit Chance For Spells
#% To Critical Damage Bonus
#% Increased Projectile Speed
#% Increased Critical Damage Bonus For Attack Damage
#% Increased Elemental Damage
#% Faster Start Of Energy Shield Recharge
#% Increased Energy Shield Recharge Rate
#% Increased Critical Spell Damage Bonus
#% Increased Damage With Bow Skills
Iron Grip
#% Increased Block Chance
Leeches #% Of Physical Damage As Life
Leech #% Of Physical Attack Damage As Mana
Leech #% Of Physical Attack Damage As Life
Minions Deal #% Increased Damage
Bow Attacks Fire An Additional Arrow
Leeches #% Of Physical Damage As Mana
#% Increased Flask Charges Gained
#% Of Flask Recovery Applied Instantly
Causes #% Increased Stun Buildup
#% Increased Spirit
#% Increased Elemental Damage With Attacks
# Charm Slot
#% Of Damage Taken Recouped As Life
#% Increased Chance To Shock
#% Increased Stun Threshold
#% Increased Life Recovery From Flasks
#% Increased Charm Charges Gained
#% Increased Stun Duration
#% Increased Freeze Buildup
Damage Penetrates #% Cold Resistance
#% Increased Accuracy Rating
Grants # Life Per Enemy Hit
#% Increased Flask Life Recovery Rate
#% Increased Charm Effect Duration
#% Increased Projectile Damage
#% Increased Bonuses Gained From Right Equipped Ring
#% Increased Flask Mana Recovery Rate
#% Increased Bonuses Gained From Left Equipped Ring
Maximum Quality Is #%
Minions Have #% Increased Maximum Life
Gain #% Of Damage As Extra Fire Damage
#% Reduced Charm Charges Used
Gain #% Of Damage As Extra Lightning Damage
#% Increased Chance To Ignite
#% Of Skill Mana Costs Converted To Life Costs
Minions Have #% Increased Attack And Cast Speed
#% Chance To Pierce An Enemy
#% Reduced Attack Speed
Gain #% Of Damage As Extra Cold Damage
#% Increased Skill Speed
#% Reduced Light Radius
#% Increased Attack Speed With Bows
Triggered Spells Deal #% Increased Spell Damage
Forks Critical Hits
#% Increased Attack Damage
Recover #% Of Mana On Kill
Has # Charm Slot
#% Of Damage Taken Recouped As Mana
# To Level Of All Lightning Spell Skills
#% Increased Mana Recovery From Flasks
#% Increased Damage With Bows
#% Increased Life Regeneration Rate
#% Increased Attack Speed Per 5 Dexterity
#% Reduced Flask Charges Used
#% Increased Shock Duration
#% Increased Damage With Crossbows
#% Increased Energy Shield From Equipped Focus
Without Being Connected To Your Tree
Minions Have #% To All Elemental Resistances
Onslaught
#% Reduced Ignite Duration On You
Gain # Life Per Enemy Hit With Attacks
#% Increased Area Of Effect
Damage Penetrates #% Lightning Resistance
#% Increased Amount Of Life Leeched
#% Increased Magnitude Of Shock You Inflict
#% Increased Maximum Life
#% Chance To Inflict Bleeding On Hit
#% Increased Elemental Ailment Threshold
Grants 1 Additional Skill Slot
Recover #% Of Life On Kill
#% To Block Chance
Gain # Rage On Melee Hit
#% Increased Stun Buildup
#% Increased Presence Area Of Effect
#% Increased Skill Effect Duration
Allies In Your Presence Deal #% Increased Damage
Flasks Gain # Charges Per Second
Passives In Radius Of Passive Skill Can Be Allocated
#% Increased Melee Damage
#% Increased Attribute Requirements
#% Increased Attack Speed With Crossbows
#% Chance To Poison On Hit
#% Increased Global Physical Damage
#% Increased Warcry Speed
#% Increased Area Of Effect Of Curses
#% Increased Chill Duration On Enemies
Gain # Rage When Hit By An Enemy
Grenade Skills Fire An Additional Projectile
Minions Have #% Increased Critical Damage Bonus
#% Increased Duration Of Damaging Ailments On Enemies
#% Reduced Maximum Mana
#% Reduced Slowing Potency Of Debuffs On You
#% Increased Projectile Speed With This Weapon
Meta Skills Gain #% Increased Energy
#% Increased Strength
#% Reduced Chill Duration On You
#% Reduced Charm Charges Gained
#% Increased Charm Charges Used
#% Increased Charm Charges Used
#% Increased Magnitude Of Poison You Inflict
#% Increased Maximum Mana
Mark Skills Have #% Increased Cast Speed
#% To Maximum Fire Resistance
#% Increased Amount Of Mana Leeched
Adds # To # Lightning Damage To Attacks Per 10 Intelligence
#% Increased Curse Duration
#% Reduced Freeze Duration On You
#% Increased Effect Of Socketed Soul Cores
#% Increased Bonuses Gained From Equipped Quiver
#% Chance To Maim On Hit
Offerings Have #% Increased Maximum Life
#% Increased Damage With Quarterstaves
#% Reduced Shock Duration On You
#% Increased Melee Strike Range With This Weapon
#% Increased Magnitude Of Ignite You Inflict
# To Level Of All Cold Spell Skills
GRANTS # ADDITIONAL SKILL SLOT
Minions Have #% Increased Critical Hit Chance
#% Increased Arrow Speed
#% Increased Warcry Cooldown Recovery Rate
#% To Maximum Cold Resistance
Lightning Damage From Hits Contributes To Electrocution Buildup
#% Increased Attack Speed With Quarterstaves
#% To Maximum Lightning Resistance
# To Level Of All Fire Spell Skills
Loads An Additional Bolt
Critical Hits Ignore Enemy Monster Elemental Resistances
#% Reduced Bleeding Duration On You
#% Increased Magnitude Of Ailments You Inflict
Gain No Inherent Bonus From Intelligence
#% Increased Magnitude Of Damaging Ailments You Inflict With Critical Hits
Strikes Deal Splash Damage To Targets Within 1.8 Metres
#% Increased Minion Accuracy Rating
Enemies Chilled By Your Hits Can Be Shattered As Though Frozen
#% Increased Totem Placement Speed
#% Increased Intelligence
#% Increased Thorns Damage
#% Of Cold Damage Converted To Lightning Damage
Mana Flasks Gain # Charges Per Second
Minions Revive #% Faster
#% Reduced Attack And Cast Speed
#% Increased Dexterity
#% Increased Chance To Inflict Ailments
Your Speed Is Unaffected By Slows
#% Reduced Maximum Life
#% Increased Damage With Hits Against Rare And Unique Enemies
# To Level Of All Spark Skills
Herald Skills Deal #% Increased Damage
#% Increased Flask Charges Used
Gain #% Of Maximum Energy Shield As Additional Stun Threshold
#% Reduced Poison Duration On You
#% Reduced Poison Duration On You
#% Increased Damage With Maces
Allies In Your Presence Have #% Increased Cast Speed
# To Level Of All Chaos Spell Skills
#% Increased Magnitude Of Bleeding You Inflict
#% Increased Bolt Speed
#% Increased Freeze Threshold
#% Increased Totem Damage
Recover #% Of Maximum Life On Kill
#% Increased Crossbow Reload Speed
No Physical Damage
#% Of Armour Applies To Elemental Damage
#% Increased Flask Effect Duration
#% Increased Damage
Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
#% Reduced Duration Of Curses On You
# Maps In Range Are Irradiated
Allies In Your Presence Regenerate # Life Per Second
Minions Have #% To Chaos Resistance
#% Increased Totem Life
Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Of Damage Taken Bypasses Energy Shield
#% Increased Melee Damage If You've Dealt A Projectile Attack Hit In The Past Eight Seconds
Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage
Allies In Your Presence Have #% Increased Attack Speed
Gain #% Of Maximum Mana As Extra Maximum Energy Shield
#% Increased Damage While You Have An Active Charm
#% Of Elemental Damage Converted To Cold Damage
Break #% Increased Armour
Allies In Your Presence Have #% Increased Critical Damage Bonus
#% Increased Projectile Damage If You've Dealt A Melee Hit In The Past Eight Seconds
#% Increased Weapon Swap Speed
Accuracy Rating Is Doubled
#% Increased Damage With Spears
Waystone Tier
Companions Deal #% Increased Damage
Blocking Damage Poisons The Enemy As Though Dealing # Base Chaos Damage
#% Increased Attack Speed With Spears
#% Increased Defences From Equipped Shield
Bow Attacks Fire # Additional Arrows
Gain #% Of Damage As Extra Chaos Damage
#% Increased Curse Magnitudes
Drop Shocked Ground While Moving, Lasting 8 Seconds
Waystone Drop Change
#% Increased Magnitude Of Chill You Inflict
#% Increased Knockback Distance
Allies In Your Presence Have #% Increased Critical Hit Chance
Lightning Damage From Hits Contributes To Freeze Buildup Instead Of Shock Chance
Minions Have #% Additional Physical Damage Reduction
#% Increased Freeze Buildup With Quarterstaves
# Maps In Range Contain Breaches
Physical Damage Is Pinning
Leeches #% Of Maximum Life When You Cast A Spell
#% Increased Accuracy Rating With Bows
Soul Eater
#% Increased Weapon Damage Per 5 Strength
#% Of Elemental Damage Converted To Lightning Damage
#% Increased Rarity Of Items Found In This Area
Causes Enemies To Explode On Critical Kill, For #% Of Their Life As Physical Damage
#% To Maximum Chaos Resistance
#% Increased Area Of Effect For Attacks Per 5 Intelligence
#% Reduced Presence Area Of Effect
#% Reduced Presence Area Of Effect
#% Increased Parry Damage
Unidentified
#% Increased Cooldown Recovery Rate
#% Of Elemental Damage Converted To Fire Damage
Projectiles Split Towards # Targets
Damage Penetrates #% Fire Resistance
When You Kill A Rare Monster, You Gain Its Modifiers For 20 Seconds
Life Flasks Gain # Charges Per Second
Debuffs On You Expire #% Faster
Recover #% Of Maximum Mana On Kill
Attacks Have #% Chance To Cause Bleeding
Adds # To # Chaos Damage To Attacks
#% Chance To Intimidate Enemies For 4 Seconds On Hit
Life Flasks Used While On Low Life Apply Recovery Instantly
Mana Flasks Used While On Low Mana Apply Recovery Instantly
#% Additional Physical Damage Reduction
#% Increased Flammability Magnitude
You Take #% Of Damage From Blocked Hits
#% Increased Duration Of Ignite, Shock And Chill On Enemies
#% Chance To Poison On Hit With Attacks
Cannot Use Projectile Attacks
You Gain Onslaught For # Seconds On Kill
Companions Have #% Increased Maximum Life
Knocks Back Enemies On Hit
Fire Damage From Hits Contributes To Shock Chance Instead Of Ignite Chance And Magnitude
# TO LEVEL OF ALL LIGHTNING SKILLS
Trigger Ember Fusillade Skill On Casting A Spell
#% Increased Stun Buildup With Maces
Allies In Your Presence Deal # To # Additional Attack Lightning Damage
Regenerate #% Of Maximum Life Per Second
Minions Gain #% Of Their Maximum Life As Extra Maximum Energy Shield
Attacks Gain #% Of Damage As Extra Fire Damage
#% Increased Parried Debuff Duration
#% Reduced Reload Speed
You Take Fire Damage Instead Of Physical Damage From Bleeding
#% Reduced Cast Speed
#% Reduced Cast Speed
#% Increased Movement Speed When On Full Life
Skills Gain #% of Mana Cost as Extra Life Cost
Projectiles Pierce All Ignited Enemies
Allies In Your Presence Have # To Accuracy Rating
#% Increased Pin Buildup
#% Increased Stun Threshold If You Haven't Been Stunned Recently
Gain Deflection Rating Equal To #% Of Evasion Rating
Increases And Reductions To Minion Attack Speed Also Affect You
#% Of Fire Damage Converted To Cold Damage
Allies In Your Presence Gain #% Of Damage As Extra Chaos Damage
Enemies In Your Presence Gain #% Of Damage As Extra Chaos Damage
# Maps In Range Contain Mirrors Of Delirium
#% Increased Evasion Rating When On Full Life
#% Increased Spell Damage Per 10 Spirit
#% Chance To Cause Bleeding On Hit
Share Charges With Allies In Your Presence
#% Increased Damage With Warcries
Gain Tailwind On Critical Hit, No More Than Once Per Second
Lose All Tailwind When Hit
#% Reduced Movement Speed
#% Chance To Blind Enemies On Hit With Attacks
Gain #% Of Maximum Mana As Armour
Increases And Reductions To Mana Regeneration Rate Also
Apply To Energy Shield Recharge Rate
Allies In Your Presence Deal # To # Additional Attack Physical Damage
Cold Damage From Hits Contributes To Ignite Chance And Magnitude Instead Of Chill Magnitude
Allies In Your Presence Deal # To # Additional Attack Cold Damage
#% Increased Magic Monsters
Gain #% Of Elemental Damage As Extra Cold Damage
#% Increased Rarity Of Items Found When On Low Life
Gain #% Of Elemental Damage As Extra Fire Damage
#% Increased Spell Physical Damage
#% Of Lightning Damage Converted To Cold Damage
Allies In Your Presence Have #% To All Elemental Resistances
# To Maximum Power Charges
#% Increased Chance To Be Afflicted By Ailments When Hit
#% Increased Movement Speed While Affected By An Ailment
#% Reduced Energy Shield Recharge Rate
#% Reduced Energy Shield Recharge Rate
#% Increased Damage Against Enemies With Fully Broken Armour
# Strength Requirement
Blood Magic
#% Reduced Enemy Stun Threshold
Life Regeneration Is Applied To Energy Shield Instead
# To Level Of All Fire Skills
Arrows Fork
Arrows Pierce All Targets After Forking
Allies In Your Presence Deal # To # Additional Attack Fire Damage
# Physical Damage Taken From Attack Hits
Gain #% Of Damage As Chaos Damage Per Undead Minion
When A Party Member In Your Presence Casts A Spell, You
Sacrifice #% Of Mana And They Leech That Mana
#% Of Spell Mana Cost Converted To Life Cost
#% Increased Parried Debuff Magnitude
Warcry Skills Have #% Increased Area Of Effect
#% Reduced Global Defences
Trigger Spark Skill On Killing A Shocked Enemy
#% Increased Bleeding Duration
#% Increased Life And Mana Recovery From Flasks
Mark Skills Have #% Increased Skill Effect Duration
#% Increased Poison Duration
Gain # Rage When Critically Hit By An Enemy
#% Increased Duration
#% To All Maximum Elemental Resistances
Lightning Damage Of Enemies Hitting You Is Unlucky
Empowered Attacks Deal #% Increased Damage
Eldritch Battery
Life Leech Is Converted To Energy Shield Leech
#% Increased Number Of Rare Monsters
Maim On Critical Hit
Strength Can Satisfy Other Attribute Requirements Of Melee Weapons And Melee Skills
# To Level Of All Physical Spell Skills
#% Of Armour Also Applies To Elemental Damage
You Count As On Full Mana While At #% Of Maximum Mana Or Above
Has # Charm Slots
#% Increased Attack Speed While On Full Mana
All Damage From Hits With This Weapon Contributes To Pin Buildup
#% Reduced Evasion Rating
# To # Fire Thorns Damage
Sacrifice #% Of Life To Gain That Much Energy Shield When You Cast A Spell
Every Rage Also Grants #% Increased Armour
Base Critical Hit Chance For Attacks With Weapons Is #%
You Have No Spirit
Always Hits
Attacks Chain # Additional Times
Aggravate Bleeding On Enemies When They Enter Your Presence
Excess Life Recovery From Leech Is Applied To Energy Shield
Your Critical Hits Do Not Deal Extra Damage
#% Increased Evasion Rating If You've Dodge Rolled Recently
Cannot Regenerate Mana If You Haven't Dealt A Critical Hit Recently
#% Increased Mana Regeneration Rate If You've Dealt A Critical Hit Recently
#% Increased Gold Found In Your Maps
#% Reduced Intelligence
You Have No Life Regeneration
#% Reduced Ignite Duration On Enemies
Banner Skills Have #% Increased Duration
Always Poison On Hit With This Weapon
#% Of Maximum Life Converted To Energy Shield
Any Number Of Poisons From This Weapon Can Affect A Target At The Same Time
Trigger Decompose Skill On Step
# To Spirit Per Socket Filled
Causes Double Stun Buildup
#% Of Damage Is Taken From Mana Before Life
Enemies Ignited By You Take Chaos Damage Instead Of Fire Damage From Ignite
Gain #% Of Elemental Damage Damage As Extra Lightning Damage
Lose # Life When You Use A Skill
No Movement Speed Penalty While Shield Is Raised
Gain 0% To #% Increased Movement Speed At Random When Hit, Until Hit Again
Pain Attunement
# Physical Damage Taken On Minion Death
#% Reduced Damage
# Dexterity Requirement
#% Chance For Energy Shield Recharge To Start When You Kill An Enemy
# Metre To Dodge Roll Distance
#% Increased Mana Cost Of Skills
#% Of Melee Physical Damage Taken Reflected To Attacker
#% Increased Range
#% Reduced Dexterity
You Lose #% Of Maximum Energy Shield Per Second
Spells Fire # Additional Projectiles
Spells Fire Projectiles In A Circle
# To Ailment Threshold
#% Slower Start Of Energy Shield Recharge
Energy Shield Recharge Is Not Interrupted By Damage If Recharge Began Recently
#% Increased Global Defences
Energy Shield Recharge Starts When You Use A Mana Flask
#% Increased Hazard Damage
#% To Thorns Critical Hit Chance
Iron Reflexes
Leech From Critical Hits Is Instant
Damage Over Time Bypasses Your Energy Shield
#% Chance To Gain A Power Charge On Hit
Lose All Power Charges On Reaching Maximum Power Charges
Shocks You When You Reach Maximum Power Charges
#% Chance To Avoid Death From Hits
Critical Hits Poison The Enemy
#% Chance To Be Inflicted With Bleeding When Hit
#% To All Elemental Resistances Per Socket Filled
# Intelligence Requirement
#% Increased Mana Regeneration Rate While Stationary
Breaks Armour Equal To #% Of Damage From Hits With This Weapon
Charms Gain # Charges Per Second
#% Increased Critical Damage Bonus With Spears
#% Increased Magic Monsters In Your Maps
#% Chance To Gain A Charge When You Kill An Enemy
All Damage From Hits With This Weapon Contributes To Freeze Buildup
Fully Armour Broken Enemies You Kill With Hits Shatter
Used When You Become Poisoned
Recover Mana Equal To #% Of Life Flask's Recovery Amount When Used
You Have A Smoke Cloud Around You While Stationary
Warcries Explode Corpses Dealing #% Of Their Life As Physical Damage
#% Chance To Not Destroy Corpses When Consuming Corpses
Recover Life Equal To #% Of Mana Flask's Recovery Amount When Used
#% Increased Damage If You Have Consumed A Corpse Recently
Life Recovery From Regeneration Is Not Applied
Every 4 Seconds, Recover 1 Life For Every # Life Recovery Per Second From Regeneration
Projectiles Have #% Chance For An Additional Projectile When Forking
Spells Have A #% Chance To Inflict Withered For 4 Seconds On Hit
#% Increased Quantity Of Items Found In This Area
Passives In Radius Can Be Allocated Without Being Connected To Your Tree
#% Reduced Mana Cost Of Skills
Deal #% Of Overkill Damage To Enemies Within 2 Metres Of The Enemy Killed
#% Reduced Flask Life Recovery Rate
#% Of Fire Damage From Hits Taken As Physical Damage
You Are Considered On Low Life While At #% Of Maximum Life Or Below Instead
Debuffs You Inflict Have #% Increased Slow Magnitude
Your Critical Damage Bonus Is 300%
Allies In Your Presence Gain #% Of Damage As Extra Fire Damage
#% Of Fire Damage Converted To Lightning Damage
Ignites You Inflict Spread To Other Enemies That Stay Within 1.5 Metres For 2 Seconds
Maximum Honour Is #
#% Chance To Not Consume A Bolt If You've Reloaded Recently
Up To # Maps In Range Contain Bosses
#% Increased Daze Buildup
#% Increased Ignite Magnitude
Regenerate #% Of Life Per Second
All Attacks Count As Empowered Attacks
Parrying Applies # Stacks Of Critical Weakness
Your Base Energy Shield Recharge Delay Is # Seconds
Critical Hits Cannot Extract Impale
Damage Of Enemies Hitting You Is Unlucky While You Are On Low Life
While Not On Full Life, Sacrifice #% Of Maximum Mana Per Second To Recover That Much Life
#% Increased Rarity Of Items Dropped By Enemies Killed With A Critical Hit
You Have Consecrated Ground Around You While Stationary
Enemies In Your Presence Resist Elemental Damage Based On Their Lowest Resistance
#% Reduced Charm Effect Duration
#% Reduced Charm Effect Duration
# Physical Damage Taken From Projectile Attacks
Cannot Evade Enemy Attacks
Regenerate #% Of Maximum Life Per Second While Surrounded
Causes Bleeding On Hit
Cannot Immobilise Enemies
#% Increased Charges
Critical Hits Inflict Impale
Gain # Mana Per Enemy Hit With Attacks
Allies In Your Presence Regenerate #% Of Their Maximum Life Per Second
Cannot Use Warcries
Culling Strike Against Frozen Enemies
Bleeding You Inflict Is Aggravated
Aggravate Bleeding On Targets You Critically Hit With Attacks
Can't Use Other Rings
Maximum # Fragile Regrowth
#% Increased Mana Regeneration Rate Per Fragile Regrowth
Gain # Fragile Regrowth Each Second
All Damage Taken From Hits While Bleeding Contributes To Magnitude Of Chill On You
#% Less Damage Taken If You Have Not Been Hit Recently
#% Increased Rarity Of Items Found In Your Maps
Drop Ignited Ground While Moving, Which Lasts 8 Seconds And Ignites As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Enemies Chilled By Your Hits Increase Damage Taken By Chill Magnitude
Minions' Resistances Are Equal To Yours
Lose All Fragile Regrowth When Hit
All Damage From Hits Against Bleeding Targets Contributes To Chill Magnitude
#% Reduced Effect Of Chill On You
Attacks Gain #% Of Damage As Extra Cold Damage
#% Increased Stun Recovery
#% Increased Evasion Rating If You Have Been Hit Recently
Used When You Take Cold Damage From A Hit
Every Rage Also Grants #% Increased Stun Threshold
Knockback Direction Is Reversed
Unwavering Stance
Lose # Life Per Enemy Killed
Lose # Life Per Enemy Killed
Presence Radius Is Doubled
#% Of Physical Damage Taken As Fire Damage
Grants A Power Charge On Use
#% Reduced Effect Of Shock On You
#% Of Physical Damage Prevented Recouped As Life
Deal #% Increased Damage With Hits To Rare Or Unique Enemies For Each Second They've Ever Been In Your Presence, Up To A Maximum Of 200%
#% Increased Quantity Of Items Found In Your Maps
#% Reduced Endurance Charge Duration
#% Increased Effect Of Withered
Always Deals Critical Hits Against Heavy Stunned Enemies
#% Of Elemental Damage Converted To Chaos Damage
# To Maximum Number Of Summoned Totems
#% Of Maximum Life Regenerated Per Second Per Fragile Regrowth
Increases And Reductions To Minion Damage Also Affect You
You Cannot Be Chilled For # Seconds After Being Chilled
You Cannot Be Frozen For # Seconds After Being Frozen
You Cannot Be Ignited For # Seconds After Being Ignited
You Cannot Be Shocked For # Seconds After Being Shocked
Curses You Inflict Are Reflected Back To You
Critical Hits Ignore Enemy Monster Lightning Resistance
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Lightning Damage
Enemies Are Culled On Block
Parried Enemies Take More Spell Damage Instead Of More Attack Damage
Trigger Lightning Bolt Skill On Critical Hit
Offering Skills Have #% Increased Duration
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Maximum Life
Players In Area Are #% Delirious
Take # Fire Damage When You Ignite An Enemy
Inflicts A Random Curse On You When Your Totems Die, Ignoring Curse Limit
#% Faster Curse Activation
#% To Block Chance While Holding A Focus
All Damage From Hits Against Poisoned Targets Contributes To Chill Magnitude
Iron Will
# To Maximum Rage
#% Increased Experience Gain In Your Maps
Gains # Charges Per Second
# To Level Of All Skills
#% To Chaos Resistance Per Socket Filled
All Damage Taken From Hits While Poisoned Contributes To Magnitude Of Chill On You
Life Recovery From Flasks Also Applies To Energy Shield
#% Reduced Effect Of Ignite On You
Enemies In Your Presence Have No Elemental Resistances
#% Increased Valour Gained
Used When You Take Fire Damage From A Hit
Grants Up To Your Maximum Rage On Use
Non-channelling Spells Deal #% Increased Damage Per 100 Maximum Life
When You Leech Life From A Hit, Allies In Your Presence Also Leech The Same Amount Of Life
Effect Is Not Removed When Unreserved Mana Is Filled
Used When You Are Affected By A Slow
#% Less Attack Damage
Lose #% Of Maximum Life On Kill
#% To Fire Resistance While On Low Life
#% Increased Rare Monsters In Your Maps
Undead Minions Have #% Reduced Reservation
Non-channelling Spells Have #% Increased Critical Hit Chance Per 100 Maximum Life
Rolls Only The Minimum Or Maximum Damage Value For Each Damage Type
Used When You Start Bleeding
Creates Consecrated Ground On Use
Grants Onslaught During Effect
Historic
Passives In Radius Are Conquered By The Kalguur
Allocates Overwhelming Strike
All Damage From Hits Contributes To Poison Magnitude
Curse Enemies With Enfeeble On Block
Adds # To # Chaos Damage
Causes Daze Buildup Equal To #% Of Damage Dealt
#% Increased Reload Speed
Projectiles From Spells Cannot Pierce
# Suffix Modifier Allowed
#% Increased Block Chance Against Projectiles
#% Chance For Flasks You Use To Not Consume Charges
Recover #% Of Maximum Life For Each Endurance Charge Consumed
Blind Chilled Enemies On Hit
#% Increased Rarity Of Items Found Per Socketed Rune Or Soul Core
#% Increased Quantity Of Waystones Found In Your Maps
Cannot Be Shocked
Enemies Frozen By You Take #% Increased Damage
#% Reduced Totem Life
#% Reduced Totem Life
#% Increased Damage Per Minion
#% Chance To Chain An Additional Time
# Prefix Modifier Allowed
#% Reduced Stun Threshold
Double Stun Threshold While Shield Is Raised
#% Reduced Charges Per Use
#% Reduced Charges Per Use
Increases And Reductions To Spell Damage Also Apply To Attacks
#% Increased Pack Size
Skills Gain A Base Life Cost Equal To #% Of Base Mana Cost
Targets Can Be Affected By # Of Your Poisons At The Same Time
Used When You Take Lightning Damage From A Hit
Grants A Frenzy Charge On Use
#% Increased Charges Gained
#% Increased Quantity Of Gold Dropped By Slain Enemies
#% Increased Armour Break Duration
Thorns Can Retaliate Against All Hits
#% Reduced Rarity Of Items Found
Giant's Blood
Skills Have A #% Longer Perfect Timing Window
Regenerate #% Of Maximum Life Per Second While On Low Life
Freeze As Though Dealing Cold Damage Equal To #% Of Your Maximum Mana When Hit
#% Reduced Duration Of Bleeding On You
#% Of Your Life Regeneration Is Granted To Allies In Your Presence
You Have No Elemental Resistances
Non-channelling Spells Cost An Additional #% Of Your Maximum Life
Gain An Additional Charge When You Gain A Charge
Allocates Coming Calamity
# To All Attributes Per Socket Filled
Life And Mana Flasks Can Be Equipped In Either Slot
Lose #% Of Maximum Mana On Kill
Used When You Become Ignited
Damaging Ailments Deal Damage #% Faster
Passive Skills In Radius Also Grant #% Increased Intelligence
Reflects Opposite Ring
#% Increased Culling Strike Threshold
#% Increased Effect Of Your Curses
Energy Generation Is Doubled
Skills Have # To Limit
Instant Recovery
#% Increased Charges Per Use
Excess Life Recovery Added As Guard For # Seconds
#% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant #% Increased Dexterity
#% Increased Blind Effect
# Maps In Range Contain Expedition Encounters
Curses Have No Activation Delay
Banner Skills Have #% Increased Area Of Effect
#% Surpassing Chance To Fire An Additional Arrow
# To All Attributes Per Level
#% Increased Effect Of Your Mark Skills
Projectiles Have #% Chance To Chain An Additional Time From Terrain
Passives In Radius Of Resolute Technique Can Be Allocated
#% More Maximum Physical Attack Damage
#% Less Minimum Physical Attack Damage
Used When You Become Frozen
Energy Shield Recharge Starts On Use
This Item Gains Bonuses From Socketed Items As Though It Was A Body Armour
Apply Elemental Exposure To Enemies # Metres In Front Of You
Strikes Deal Splash Damage
#% Increased Global Defences Per Socket Filled
#% Increased Gold Found In This Area
You Can Apply An Additional Curse
# To Maximum Mana Per Socket Filled
Used When You Kill A Rare Or Unique Enemy
Damage Blocked Is Recouped As Mana
#% Increased Effect Of Auras From Your Skills
# To Maximum Life Per Socket Filled
Critical Hits With Spells Apply # Stacks Of Critical Weakness
# To Maximum Frenzy Charges
Aggravating Any Bleeding With This Weapon Also Aggravates All Ignites On The Target
#% Chance To Aggravate Bleeding On Hit
#% To Maximum Block Chance
Possessed By Spirit Of The Bear For # Seconds On Use
Intelligence Provides No Inherent Bonus To Maximum Mana
Reducedattributerequirements
Culling Strike
Your Maps Have #% Increased Chance To Contain Shrines
Enemies In Your Presence Count As Being On Low Life
#% Increased Life Flask Charges Gained
Curse Skills Have #% Increased Cast Speed
Slam Skills You Use Yourself Cause Aftershocks
Skills Reserve 50% Less Spirit
#% Increased Maximum Life Per Socketed Grand Spectrum
Deals #% Of Current Mana As Chaos Damage To You When Effect Ends
#% Increased Effect Of Socketed Items
# Uses Remaining
Enemies In Your Presence Have Fire Exposure
Cannot Have Energy Shield
Regenerate # Life Per Second Per Maximum Energy Shield
# To Level Of All Cold Skills
Breaches In Your Maps Spawn #% Increased Magic Monsters
#% Increased Strength Requirement
On Hitting An Enemy, Gains Maximum Added Lightning Damage Equal To
The Enemy's Power For # Seconds, Up To A Total Of #
#% Of Armour Also Applies To Lightning Damage
Gain #% Of Elemental Damage As Extra Lightning Damage
Chaos Damage From Hits Also Contributes To Freeze Buildup
#% Increased Critical Damage Bonus Per Power Charge
#% Increased Global Evasion Rating When On Low Life
Has No Attribute Requirements
#% Increased Mana Cost Efficiency
#% Increased Pack Size In Your Maps
Life Recharges
Bifurcates Critical Hits
Critical Hits Do Not Deal Extra Damage
Chaos Damage From Hits Also Contributes To Electrocute Buildup
Passive Skills In Radius Also Grant #% Increased Strength
Life Flasks Do Not Recover Life
On-kill Effects Happen Twice
Intimidate Enemies On Block For # Second
Take No Extra Damage From Critical Hits
#% Less Life Recovered
Enemies In Your Presence Have Lightning Resistance Equal To Yours
# Maps In Range Contain Ritual Altars
This Weapon's Critical Hit Chance Is #%
Corrupted Blood Cannot Be Inflicted On You
# To Maximum Valour
Banners Always Have Maximum Valour
#% Increased Reservation Efficiency Of Skills Which Create Undead Minions
Dodge Roll Passes Through Enemies
#% Reduced Projectile Range
Attacks Gain #% Of Physical Damage As Extra Chaos Damage
All Damage With This Weapon Causes Electrocution Buildup
Equipment And Skill Gems Have #% Increased Attribute Requirements
Breaches In Your Maps Have #% Increased Monster Density
#% Increased Number Of Monster Packs
Cannot Be Blinded
Lightning Resistance Does Not Affect Lightning Damage Taken
Every 3 Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within 3 Metres
Bolts Fired By Crossbow Attacks Have #% Chance To Not
Expend Ammunition If You've Reloaded Recently
Enemies In Your Presence Killed By Anyone Count As Being Killed By You Instead
Passive Skills In Radius Also Grant #% Increased Critical Damage Bonus
Gain # Druidic Prowess For Every # Total Rage Spent
All Damage From Hits With This Weapon Contributes To Chill Magnitude
#% Increased Spirit Reservation Efficiency Of Buff Skills Per # Maximum Life
#% Of Spell Damage Leeched As Life
Allies In Your Presence Deal # To # Added Attack Lightning Damage
#% Reduced Skill Speed
#% Chance To Gain A Power Charge On Critical Hit
Hits Break # Armour
Enemies In Your Presence Are Hindered
Delirium In Your Maps Increases #% Faster With Distance From The Mirror
Chance To Ignite Is Doubled
#% Increased Movement Speed Per Frenzy Charge
#% Reduced Cold Damage
#% Reduced Cold Damage
Fire Damage From Hits Contributes To Shock Chance Instead Of Flammability And Ignite Magnitudes
Cold Damage From Hits Contributes To Flammability And Ignite Magnitudes Instead Of Chill Magnitude Or Freeze Buildup
Deal Your Thorns Damage To Enemies You Stun With Melee Attacks
# Life Regeneration Per Second Per Socket Filled
Delirium Fog In Your Maps Never Dissipates
You Can Have Two Companions Of Different Types
Attacks Chain An Additional Time
#% Increased Mana Flask Charges Gained
Maximum Physical Damage Reduction Is 50%
Skills Gain #% Of Damage As Chaos Damage Per 3 Life Cost
Skill Mana Costs Converted To Life Costs
You Cannot Be Chilled Or Frozen
Your Maps Have #% Increased Chance To Contain Azmeri Spirits
Equipment And Skill Gems Have #% Reduced Attribute Requirements
#% Increased Life Recovered
Hits Against You Have #% Reduced Critical Damage Bonus
Effect Is Not Removed When Unreserved Life Is Filled
#% Of Damage Taken During Effect Recouped As Life
Gain # Rage When Hit By An Enemy During Effect
No Inherent Loss Of Rage During Effect
Dodge Roll Avoids All Hits
(-#—#)% Reduced Flask Life Recovery Rate
Life Recovery From Flasks Is Instant
Passive Skills In Radius Also Grant #% To Maximum Fire Resistance
Can Have # Additional Instilled Modifiers
Take #% Less Damage From Hits
Take #% Less Damage Over Time
Defend With 200% Of Armour
Take # Chaos Damage Per Second Per Endurance Charge
#% Increased Stun Threshold While Parrying
Area Has Patches Of Burning Ground
Cannot Be Ignited
Cannot Be Poisoned
#% Reduced Flask Mana Recovery Rate
Damage Taken Recouped As Life Is Also Recouped As Energy Shield
Life That Would Be Lost By Taking Damage Is Instead Reserved
Until You Take No Damage To Life For # Seconds
Lose #% Of Maximum Life Per Second
Attacks Consume An Endurance Charge To Critically Hit
#% Increased Magic Pack Size
#% Of Charges Used By Charms Granted To Your Life Flasks
Recover #% Of Maximum Life When You Block
#% Of Damage From Hits Is Taken From Your Companion's Life Before You
#% Less Movement And Skill Speed Per Dodge Roll In The Past 20 Seconds
Players Have #% Less Recovery Rate Of Life And Energy Shield
#% MONSTER ELEMENTAL RESISTANCES
#% Of Elemental Damage From Hits Taken As Chaos Damage
#% Increased Experience Gain
Require # Fewer Enemies To Be Surrounded
Expedition Monsters In Your Maps Spawn With Half Of Their Life Missing
Runic Monsters In Your Maps Are Duplicated
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance
Passive Skills In Radius Also Grant #% To Maximum Cold Resistance
Enemies Have An Accuracy Penalty Against You Based On Distance
Maximum Chance To Evade Is 50%
Decimating Strike
Inflict Corrupted Blood For # Seconds On Block, Dealing #% Of
Your Maximum Life As Physical Damage Per Second
Can Evade All Hits If You Have Not Been Hit Recently
Enemies In Your Presence Count As Having Double Power
#% Chance To Be Poisoned
Infinite Projectile Parry Range
Recover #% Of Missing Life Before Being Hit By An Enemy
Moving While Bleeding Doesn't Cause You To Take Extra Damage
# To Maximum Endurance Charges
Inflicts Fire Exposure When This Weapon Fully Breaks Armour
The Effect Of Chill On You Is Reversed
Ignites You Inflict Spread To Other Enemies That Stay Within #.# Metres For # Second
(-#—#)% Reduced Charm Charges Gained
Minions Have #% Increased Area Of Effect
Cannot Be Light Stunned
Every 3 Seconds, Consume A Nearby Corpse To Recover #% Of Life
Armour Also Applies To Lightning Damage Taken From Hits
Your Maps Which Contain Breaches Have #% Chance To Contain An Additional Breach
Defend Against Hits As Though You Had #% More Armour Per 1% Current Energy Shield
Passive Skills In Radius Also Grant #% Reduced Freeze Duration On You
You Count As On Low Life While At #% Of Maximum Mana Or Below
You Count As On Low Mana While At #% Of Maximum Life Or Below
Delirious Monsters Killed In Your Maps Provide #% Increased Reward Progress
Favours At Ritual Altars In Area Costs #% Increased Tribute
Immune To Maim
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Chaos Damage
Corpses In Your Presence Explode When You Warcry,
Dealing #% Of Their Life As Physical Damage
# To Level Of All Mana Tempest Skills
#% More Monster Life
Crushes Enemies On Hit
Attacks With This Weapon Gain #% Of Physical Damage As Extra Damage Of Each Element
#% To All Elemental Resistances Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Fire Damage
# To Level Of Enfeeble Skills
Bleeding You Inflict Deals Damage #% Faster
Chaos Resistance Is Zero
Skill Gems Have No Attribute Requirements
Breaches In Your Maps Spawn An Additional Rare Monster
Breaches In Your Maps Contain # Additional Clasped Hand
Life Leech Can Overflow Maximum Life
You Can Socket # Additional Copies Of Each Lineage Support Gem, In Different Skills
Map Bosses Have # Additional Modifier
# To Level Of All Corrupted Skill Gems
Only Affects Passives In Medium-large Ring
Passive Skills In Radius Also Grant #% To Cold Resistance
#% Increased Movement Speed Per # Evasion Rating
Other Modifiers To Movement Speed Do Not Apply
#% Maximum Player Resistances
#% Increased Stack Size Of Simulacrum Splinters Found In Your Maps
Minions Have Unholy Might
Monsters Deal #% Of Damage As Extra Fire
Monsters Have #% Increased Stun Buildup
Lose #% Of Life On Kill
Can Be Modified While Corrupted
Recover #% Of Life For Each Endurance Charge Consumed
# To Spirit Per Socketed Rune Or Soul Core
# To Stun Threshold Per Socket Filled
This Item Is Destroyed When Applied To A Trial
Passive Skills In Radius Also Grant #% To Lightning Resistance
# To Level Of Despair Skills
Damage Penetrates #% Elemental Resistances
Your Hits Can Penetrate Elemental Resistances Down To A Minimum Of -50%
Regenerate #% Of Life Per Second While On Low Life
Immobilise Enemies At #% Buildup Instead Of 100%
#% To Monster Critical Damage Bonus
#% Chance To Poison On Hit With This Weapon
Used When You Become Shocked
Lightning Damage Of Enemies Hitting You Is Unlucky During Effect
Monsters Are Armoured
You Count As On Low Life While At #% Of Maximum Life Or Below
Enemies In Your Presence Have At Least #% Of Life Reserved
Players Are Cursed With Temporal Chains
Passive Skills In Radius Also Grant Gain #% Of Damage As Extra Cold Damage
Your Maps Have #% Increased Chance To Contain Strongboxes
#% Increased Quantity Of Breach Splinters Dropped By Breach Monsters In Your Maps
Allocates Vulgar Methods
Ignite Enemies In Presence As Though Dealing Fire Damage Equal To #% Of Your Maximum Life When Used
Deal No Elemental Damage
Attacks Have Added Physical Damage Equal To #% Of Maximum Life
Gain Deflection Rating Equal To #% Of Armour
You Cannot Sprint
Allocates Defiance
Enemies In Your Presence Are Blinded
Passive Skills In Radius Also Grant #% To Fire Resistance
All Maps In Range Can Be Accessed
Allocates Hallowed
Hits Against You Have #% Reduced Critical Damage Bonus Per Socket Filled
Players Are Cursed With Elemental Weakness
Map Bosses Are Hunted By Azmeri Spirits
Modifiers To Maximum Block Chance Instead Apply To Maximum Resistances
#% Increased Quantity Of Items Dropped By Map Bosses
Allocates Enraged Reaver
Passive Skills In Radius Also Grant #% To Maximum Lightning Resistance
Delirium Encounters In Your Maps Are #% More Likely To Spawn Unique Bosses
Allocates Stormcharged
Can't Use Body Armour
Delirium Monsters In Your Maps Have #% Increased Pack Size
Modifiers To Stun Buildup Apply To Freeze Buildup Instead For Parry
#% Of Parry Physical Damage Converted To Cold Damage
# To # Cold Thorns Damage
You Have No Accuracy Penalty At Distance
Minions Have #% Reduced Maximum Life
Allies In Your Presence Deal # To # Added Attack Cold Damage
Monster Damage Penetrates #% Elemental Resistances
Players Are Cursed With Enfeeble
Enemies In Your Presence Have -#% To Fire Resistance
Charms Use No Charges
Passive Skills In Radius Also Grant #% Increased Maximum Mana
(-#—#)% Reduced Rarity Of Items Found
#% Chance To Gain Volatility On Kill
#% To Critical Damage Bonus Per Power Charge
# To Level Of Conductivity Skills
#% Increased Rarity Of Items Dropped By Map Bosses
#% Increased Amount Of Rare Chests
Monsters Have #% Increased Freeze Buildup
Monsters Have #% Increased Ignite Chance
Monsters Have #% Increased Shock Chance
Remembrancing # Songworthy Deeds By The Line Of Vorana
Remembrancing # Songworthy Deeds By The Line Of Vorana
# To Level Of All Elemental Skills
Gain #% Of Damage As Fire Damage Per 1% Chance To Block
Allocates Barbaric Strength
Enemies In Your Presence Are Intimidated
#% Chance To Avoid Physical Damage From Hits
#% Chance To Avoid Chaos Damage From Hits
#% Increased Monster Movement Speed
#% Increased Monster Attack Speed
#% Increased Monster Cast Speed
You Can Only Socket Emerald Jewels In This Item
Lightning Resistance Is Unaffected By Area Penalties
Passive Skills In Radius Also Grant #% Reduced Ignite Duration On You
You Can Wield Two-handed Axes, Maces And Swords In One Hand
Your Maps Have #% Increased Chance To Contain Essences
Allocates Lay Siege
Allies In Your Presence Deal # To # Added Attack Fire Damage
Monsters Deal #% Of Damage As Extra Cold
Can Reroll Favours At Ritual Altars In Your Maps Any Number Of Times
Your Ailments On Them
For # Seconds While Shield Is Raised
Life Leech Recovers Based On Your Chaos Damage Instead Of Physical Damage
Trigger Skills Refund Half Of Energy Spent
Monsters Have #% Chance To Poison On Hit
#% Increased Cost Of Skills For Each 200 Total Mana Spent Recently
#% Increased Spell Damage For Each 200 Total Mana You Have Spent Recently
Mana Recovery Other Than Regeneration Cannot Recover Mana
You Cannot Block
Take #% Of Mana Costs You Pay For Skills As Physical Damage
Allocates Kite Runner
Enemies Immobilised By You Take #% More Damage
#% Chance To Blind Enemies On Hit
#% Increased Effect Of Auras From Your Aura Skills
Gain # Rage On Hit
Trigger Decompose Every #.# Metres Travelled
Passive Skills In Radius Also Grant # To Spirit
Allocates Pure Power
Breaches In Your Maps Expand To At Least # Metres In Radius
Breaches In Your Maps Remain Open While There Are Alive Breach Monsters
Breaches In Your Maps Have #% Reduced Monster Density
Passive Skills In Radius Also Grant #% Increased Maximum Energy Shield
Only Affects Passives In Very Small Ring
Leeching Life From Your Hits Causes Allies In Your Presence To Also Leech The Same Amount Of Life
Adds A Mirror Of Delirium To A Map
Allocates Offensive Stance
Containing Corrupted Magic Jewels
Inflict Elemental Exposure To Enemies # Metres In Front Of You
For # Seconds, Every #.# Seconds While Raised
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
Enemies Take #% Increased Damage For Each Elemental Ailment Type Among
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
#% Reduced Duration Of Ignite, Shock And Chill On Enemies
When You Reload, Triggers Gemini Surge To Alternately
Gain # Cold Surges Or # Fire Surges
When You Consume A Charge Trigger Chaotic Infusion To Gain # Chaos Infusion
Thorns Damage Is Triggered By All Hits
#% Increased Effect Of Jewel Socket Passive Skills
#% Increased Effect Of Jewel Socket Passive Skills
Monsters Have #% Increased Critical Hit Chance
Everlasting Sacrifice
#% Increased Warcry Buff Effect
Allocates Heavy Ammunition
Armour Applies To Elemental Damage
Allocates #
Recover #% Of Life When You Block
Allies In Your Presence Deal # To # Added Attack Chaos Damage
Monsters Are Evasive
Enemies Immobilised By You Take #% Less Damage
Monsters Have #% Chance To Bleed On Hit
#% Increased Amount Of Chests
Players Gain #% Reduced Flask Charges
Allocates Acceleration
Bear Skills Convert #% Of Physical Damage To Fire Damage
Skills Which Require Glory Generate # Glory Every # Seconds
Enemies In Your Presence Have Exposure
Area Has Patches Of Shocked Ground
#% Increased Explosive Placement Range In Your Maps
Adds # To # Lightning Damage To Unarmed Melee Hits
Regenerate # Rage Per Second
No Inherent Loss Of Rage
Delirium Fog In Your Maps Lasts # Additional Seconds Before Dissipating
Used When You Become Stunned
Defend With 200% Of Armour During Effect
# Use Remaining
Monsters Have #% Increased Ailment Threshold
Monsters Have #% Increased Stun Threshold
#% Increased Monster Damage
Gain #% Of Cold Damage As Extra Fire Damage Per 1% Chill Magnitude On Enemy
#% Of Lightning Damage Converted To Chaos Damage
Chaos Damage From Hits Also Contributes To Shock Chance
Monsters Take #% Reduced Extra Damage From Critical Hits
While Not On Full Life, Sacrifice #% Of Mana Per Second To Recover That Much Life
Skills From Corrupted Gems Have #% Of Mana Costs Converted To Life Costs
Empowers The Map Boss Of A Map
Passive Skills In Radius Also Grant #% Increased Lightning Damage
Dazes On Hit
#% Increased Melee Damage Against Heavy Stunned Enemies
Monsters Gain #% Of Maximum Life As Extra Maximum Energy Shield
#% Reduced Flask Effect Duration
Your Life Flask Also Applies To Your Minions
Minions Cannot Die While Affected By A Life Flask
#% Of Damage From Hits Is Taken From Your Damageable Companion's Life Before You
Cannot Use Shield Skills
Infinite Parry Range
Delirium Fog In Your Maps Spawns #% Increased Fracturing Mirrors
Passive Skills In Radius Also Grant #% Increased Elemental Damage
Life Recovery From Flasks Can Overflow Maximum Life
Passive Skills In Radius Also Grant #% Increased Spell Damage
# To Level Of Temporal Chains Skills
Area Contains # Additional Packs Of Plagued Monsters
Area Has Patches Of Chilled Ground
#% Increased Desecrated Modifier Magnitudes
Gain # Random Charge On Reaching Maximum Rage
Lose All Rage On Reaching Maximum Rage
Monsters Have #% Chance To Steal Power, Frenzy And Endurance Charges On Hit
Inflict Fire Exposure On Shocking An Enemy
Inflict Cold Exposure On Igniting An Enemy
Inflict Lightning Exposure On Critical Hit
Allocates Subterfuge Mask
Passive Skills In Radius Also Grant #% Increased Maximum Life
# Mana Gained When You Block
(#.#—#.#)% To Unarmed Melee Attack Critical Hit Chance
Area Contains An Additional Shrine
This Flask Cannot Be Used But Applies Its Effect Constantly
#% Reduced Amount Recovered
Curses You Inflict Have Infinite Duration
Curses You Inflict Can Affect Hexproof Enemies
Withered You Inflict Has Infinite Duration
You Cannot Be Hindered
Every # Seconds, Gain A Random Non-damaging Shrine Buff For # Seconds
Allocates Wild Storm
Used When You Take Chaos Damage From A Hit
#% Of Chaos Damage You Prevent When Hit Recouped As Life And Mana During Effect
Monsters Deal #% Of Damage As Extra Chaos
#% Increased Poison Duration On You
# To Level Of Hypothermia Skills
#% Reduced Magnitude Of Ignite On You
Area Contains # Additional Packs Of Undead
Monsters Have #% Increased Accuracy Rating
Monsters Deal #% Of Damage As Extra Lightning
Projectiles Deal #% Increased Damage With Hits For Each Time They Have Pierced
Passive Skills In Radius Also Grant # To Maximum Life
Upgrades Radius To Medium
Area Contains An Additional Essence
Allocates Ancient Aegis
Players Have #% More Cooldown Recovery Rate
#% Less Effect Of Curses On Monsters
Delirium Fog In Your Maps Dissipates #% Faster
Delirium In Map Increases (-#—#)% Slower With Distance From The Mirror
#% Of Life Regenerated Per Second Per Fragile Regrowth
Current Energy Shield Also Grants Elemental Damage Reduction
Passive Skills In Radius Also Grant #% To Maximum Chaos Resistance
#% Of Your Base Life Regeneration Is Granted To Allies In Your Presence
Grants Effect Of Guided Tempest Shrine
Passive Skills In Radius Also Grant #% Increased Damage With Maces
Reducedbleedingdurationonyou
Map Bosses Grant #% Increased Experience
Every # Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within # Metres
Recover All Mana When Used
Allocates Patient Barrier
Monsters Break Armour Equal To #% Of Physical Damage Dealt
Your Critical Hit Chance Cannot Be Rerolled
Passive Skills In Radius Also Grant #% Increased Accuracy Rating
#% Increased Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Reduced Shock Duration On You
Allocates Lightning Rod
You Lose #% Of Energy Shield Per Second
Can Block Damage From All Hits
Allocates Long Distance Relationship
Unique Monsters Have # Additional Modifier
Copy A Random Modifier From Each Enemy In Your Presence When
You Shapeshift To An Animal Form
Modifiers Gained This Way Are Lost After # Seconds Or When You Next Shapeshift
Block Chance Is Lucky
Breaches Have #% Increased Monster Density
Your Maps Have #% Increased Chance To Contain Rogue Exiles
Allocates Burn Away
Grants Effect Of Dreaming Gloom Shrine
Breaches In Your Maps Open And Close #% Faster
#% Increased Amount Of Magic Chests
Slaying Rare Monsters In Your Maps Pauses The Delirium Mirror Timer For 1 Second
Passive Skills In Radius Also Grant #% Increased Presence Area Of Effect
Passive Skills In Radius Also Grant #% Increased Attack Speed While On Full Mana
#% Increased Attack Damage When On Low Life
Area Contains An Additional Strongbox
Small Passive Skills In Radius Also Grant #% Increased Spell Damage
Immobilise Enemies At #% Buildup Instead Of #%
#% Increased Spirit Per Socketed Grand Spectrum
Passive Skills In Radius Also Grant Gain # Rage On Melee Hit
#% Chance To Load A Bolt Into All Crossbow Skills On Kill
Sacrifice # Life To Not Consume The Last Bolt When Firing
Lose #% Of Mana On Kill
Allocates Escalation
#% Of Physical Damage From Hits Taken As Lightning Damage
Adds Irradiated To A Map
Can Only Be Applied To Precursor Tower Maps
Completing The Tower Makes All Nearby Maps Accessible
#% Increased Quantity Of Waystones Dropped By Map Bosses
# To Level Of All Skeletal Storm Mage Skills
You Can Only Socket Sapphire Jewels In This Item
Cold Resistance Is Unaffected By Area Penalties
Chance To Block Damage Is Lucky
# Life Gained When You Block
Area Contains # Additional Packs Of Bramble Monsters
Freezes Enemies That Are On Full Life
Passive Skills In Radius Also Grant #% Increased Flammability Magnitude
No Chance To Block
Allocates Right Hand Of Darkness
Apply Fire Exposure When Fully Breaking Enemy Armour
Passive Skills In Radius Also Grant #% Increased Bonuses Gained From Equipped Rings
Passive Skills In Radius Also Grant Damage Penetrates #% Lightning Resistance
Passive Skills In Radius Also Grant #% Increased Attack Speed
Creates Ignited Ground For # Seconds When Used, Igniting Enemies As Though Dealing Fire Damage Equal To #% Of Your Maximum Life
Adds Ritual Altars To A Map
Can Reroll Favours At Ritual Altars In Your Maps Twice As Many Times
Monsters Have #% Increased Area Of Effect
#% Chance To Avoid Fire Damage From Hits
#% Chance To Avoid Cold Damage From Hits
#% Chance To Avoid Lightning Damage From Hits
Passive Skills In Radius Also Grant # To Maximum Mana
Allocates Fast Metabolism
Passive Skills In Radius Also Grant #% Increased Projectile Damage
Increases Movement Speed By #%, Plus #% Per # Evasion Rating, Up To A Maximum Of #%
Other Modifiers To Movement Speed Except For Sprinting Do Not Apply
Attack Projectiles Return If They Pierced At Least # Times
Projectiles Have #% Increased Critical Hit Chance For Each Time They Have Pierced
Zarokh, The Eternal Drops Sekhema's Resolve
Rooms Are Unknown On The Trial Map
-#% To All Elemental Resistances Per Power Charge
Gain Cold Thorns Damage Equal To #% Of Your Maximum Mana
#% Increased Quantity Of Artifacts Dropped By Monsters In Your Maps
Passive Skills In Radius Also Grant #% Increased Elemental Ailment Threshold
Enemies In Your Presence Gain Critical Weakness Every Second
Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Enemies Killed By Anyone In Your Presence Count As Being Killed By You Instead
#% Reduced Life Recovery Rate
Passive Skills In Radius Also Grant #% To Chaos Resistance
Breaches In Area Contain # Additional Clasped Hand
Areas With Map Bosses Contain An Additional Azmeri Spirit
Passive Skills In Radius Also Grant #% Increased Attack Damage
Allocates Careful Aim
Slam Skills You Use Yourself Cause An Additional Aftershock
(-#—-#)% To Amount Of Damage Prevented By Deflection
Cannot Be Light Stunned By Deflected Hits
Allocates Spectral Ward
Passive Skills In Radius Also Grant #% Increased Magnitude Of Bleeding You Inflict
Allocates Hale Heart
Allocates Eldritch Will
Small Passive Skills In Radius Also Grant #% Increased Attack Damage
Armour Is Increased By Overcapped Fire Resistance
Evasion Rating Is Increased By Overcapped Lightning Resistance
Energy Shield Is Increased By Overcapped Cold Resistance
Elemental Ailment Threshold Is Increased By Overcapped Chaos Resistance
Allocates Efficient Alchemy
Passive Skills In Radius Also Grant #% Increased Global Physical Damage
Passive Skills In Radius Also Grant #% Increased Stun Threshold
Allocates Waters Of Life
Only Affects Passives In Very Large Ring
Passive Skills In Radius Also Grant #% Increased Magnitude Of Poison You Inflict
Passive Skills In Radius Also Grant #% Increased Chance To Shock
Areas With Map Bosses Contain An Additional Shrine
Evasion Rating Is Doubled If You Have Not Been Hit Recently
#% Increased Freeze Duration On Enemies
Allocates Guttural Roar
Allocates Reinforced Barrier
Allocates Wrapped Quiver
Allocates Frazzled
Passive Skills In Radius Also Grant #% Chance To Inflict Bleeding On Hit
Allocates Finality
Allocates Warm The Heart
#% Increased Explosive Radius In Your Maps
Passive Skills In Radius Also Grant Companions Deal #% Increased Damage
Passive Skills In Radius Also Grant #% Increased Attack Speed With Crossbows
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Rare
Warcries Empower An Additional Attack
Only Affects Passives In Massive Ring
Allocates Serrated Edges
Delirium In Area Increases #% Faster With Distance From The Mirror
Only Affects Passives In Small Ring
# To Level Of All Fireball Skills
Passive Skills In Radius Also Grant #% Increased Attack Speed With Bows
Passive Skills In Radius Also Grant #% Increased Knockback Distance
Allies In Your Presence Have Block Chance Equal To Yours
Reducedslowingpotencyofdebuffsonyou
Each Arrow Fired Is A Crescendo, Splinter, Reversing, Diamond, Covetous, Or Blunt Arrow
Rare Monsters Have # Additional Modifier
Adds An Otherworldy Breach To A Map
Breaches Expand To At Least # Metres In Radius
Breaches Remain Open While There Are Alive Breach Monsters
Completing Irradiated Maps In Range Removes Irradiation Instead
You Can Use Two Copies Of The Same Support Gem In Different Skills
Small Passive Skills In Radius Also Grant #% Increased Chaos Damage
Flammability Magnitude Is Doubled
Passive Skills In Radius Also Grant #% Increased Critical Hit Chance For Spells
Passive Skills In Radius Also Grant #% Increased Critical Spell Damage Bonus
#% Increased Quantity Of Artifacts Dropped By Monsters
Passive Skills In Radius Also Grant #% Increased Life Recovery From Flasks
Your Maps Which Contain Breaches Have #% Chance To Contain Three Additional Breaches
Passive Skills In Radius Also Grant Minions Deal #% Increased Damage
Allocates Stupefy
Armour Is Increased By Uncapped Fire Resistance
Evasion Rating Is Increased By Uncapped Lightning Resistance
Energy Shield Is Increased By Uncapped Cold Resistance
Elemental Ailment Threshold Is Increased By Uncapped Chaos Resistance
Adds A Kalguuran Expedition To A Map
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ailments You Inflict
Only Affects Passives In Medium-small Ring
Passive Skills In Radius Also Grant #% Increased Duration Of Damaging Ailments On Enemies
Area Contains # Additional Packs Of Transcended Monsters
Monsters Fire # Additional Projectiles
Passive Skills In Radius Also Grant #% Increased Shock Duration
Only Affects Passives In Large Ring
(-#—#)% Reduced Flask Mana Recovery Rate
Allocates Critical Exploit
Skills Have # Seconds To Cooldown
Small Passive Skills In Radius Also Grant #% Increased Elemental Damage
1 To Maximum Spirit Per # Maximum Life
Passive Skills In Radius Also Grant #% Increased Attack Speed With Spears
Passive Skills In Radius Also Grant #% Increased Mana Recovery From Flasks
Allocates Fan The Flames
Delirium Encounters In Your Maps Have #% Chance To Generate An Additional Reward Type
Allocates Lust For Power
# To Level Of All Skeletal Arsonist Skills
Zarokh, The Eternal Drops An Additional Barya
You Have No Defences
Allocates Killer Instinct
# To Level Of Flammability Skills
Critical Hits With Spells Apply # Stack Of Critical Weakness
Allocates Thornhide
# To Level Of All Lightning Rod Skills
Allocates Moment Of Truth
Rare Monsters Have A #% Chance To Have An Additional Modifier
Attacks Cost An Additional #% Of Your Maximum Mana
Attacks Have Added Maximum Lightning Damage Equal To #% Of Maximum Mana
Favours Deferred At Ritual Altars In Your Maps Reappear #% Sooner
Passive Skills In Radius Also Grant #% Increased Damage With Quarterstaves
Spear Skills Inflict A Bloodstone Lance On Hit, Up To A Maximum Of # On Each Target
# To Level Of Vulnerability Skills
Allocates Cooked
# Metres To Dodge Roll Distance If You Haven't Dodge Rolled Recently
-# Metre To Dodge Roll Distance If You've Dodge Rolled Recently
Barrageable Attacks With This Bow Repeat # Times If No Enemies Are In Your Presence
Breaches In Map Have (-#—#)% Reduced Monster Density
Cannot Block
Gain A Random Shrine Buff Every 10 Seconds
Allocates Initiative
Allocates Grenadier
#% Less Movement And Skill Speed Per Dodge Roll In The Past # Seconds
# To Level Of All Lightning Arrow Skills
Allocates Devastation
Passive Skills In Radius Also Grant #% Increased Accuracy Rating With Bows
Allocates Split Shot
#% Increased Quantity Of Expedition Logbooks Dropped By Runic Monsters In Your Maps
Allocates Reaving
Zarokh, The Eternal Drops Against The Darkness
Zarokh, The Eternal Deals #% More Damage
Zarokh, The Eternal Takes #% Less Damage
# To Level Of All Glacial Bolt Skills
Your Maps Have # Additional Random Modifier
#% Increased Stack Size Of Simulacrum Splinters Found In Area
#% Increased Bleeding Duration On You
Passive Skills In Radius Also Grant #% Increased Chaos Damage
Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Titanic
Allocates High Alert
Passive Skills In Radius Also Grant #% Of Damage Taken Recouped As Life
Area Contains # Additional Packs Of Ezomyte Monsters
Passive Skills In Radius Also Grant #% Increased Melee Damage
Allocates Wasting
Allocates Near At Hand
(-#—#)% Reduced Skill Effect Duration
Allocates Mental Perseverance
Passive Skills In Radius Also Grant #% Increased Damage With Bows
Passive Skills In Radius Also Grant #% Increased Damage With Bow Skills
# To Level Of All Skeletal Reaver Skills
Allocates Dynamism
-# Physical Damage Taken From Hits
Attack Hits Inflict Spectral Fire For # Seconds
Passive Skills In Radius Also Grant #% Increased Totem Placement Speed
Allocates Essence Infusion
Passive Skills In Radius Also Grant #% Increased Amount Of Life Leeched
Passive Skills In Radius Also Grant #% Increased Fire Damage
Allocates Whirling Assault
Passive Skills In Radius Also Grant Minions Have #% Increased Attack And Cast Speed
Passive Skills In Radius Also Grant #% Increased Block Chance
Allocates Sturdy Ally
You Can Use Each Type Of Support Gem An Additional Time In Different Skills
Allocates Pliable Flesh
Only Affects Passives In Medium Ring
Monsters Sacrificed At Ritual Altars In Area Grant #% Increased Tribute
Blind Targets When You Poison Them
Passive Skills In Radius Also Grant Recover #% Of Maximum Mana On Kill
#% Less Flask Charges Used
You Can Only Socket Ruby Jewels In This Item
Fire Resistance Is Unaffected By Area Penalties
Every Second, Inflicts Critical Weakness On Enemies In Your Presence For # Seconds
# To Level Of All Corrupted Spell Skill Gems
Spells Which Cost Life Gain #% Of Damage As Extra Physical Damage
Allocates Insulated Treads
Passive Skills In Radius Also Grant Damage Penetrates #% Fire Resistance
Allocates Stimulants
Allocates Relentless Fallen
Monsters Sacrificed At Ritual Altars In Your Maps Grant #% Increased Tribute
Passive Skills In Radius Also Grant #% Increased Charm Charges Gained
Zarokh, The Eternal Drops Blessed Bonds
Cannot Have Boons
Allocates Escalating Toxins
Notable Passive Skills In Radius Also Grant # To Spirit
Allocates Greatest Defence
Allocates Chilled To The Bone
Small Passive Skills In Radius Also Grant #% Increased Mana Regeneration Rate
Allocates Dead Can Dance
Allocates Cut To The Bone
Allocates Titan's Determination
# To Level Of All Bone Offering Skills
Allocates Cull The Hordes
Passive Skills In Radius Also Grant #% Increased Bleeding Duration
# To Level Of All Arctic Armour Skills
All Damage Taken From Hits Contributes To Magnitude Of Chill Inflicted On You
Rerolling Favours At Ritual Altars In Your Maps Costs #% Increased Tribute
Allocates Vale Shelter
Allocates Rattling Ball
Areas With Map Bosses Contain An Additional Strongbox
# To Level Of All Ripwire Ballista Skills
#% Chance For Slam Skills You Use Yourself To Cause Aftershocks
Allocates Insightfulness
Allocates Inevitable Rupture
Allocates Fortifying Blood
Passive Skills In Radius Also Grant #% Increased Armour Break Duration
Zarokh, The Temporal Drops An Additional Barya
Your Defences Are Zero
Allocates Echoing Thunder
Allocates Unerring Impact
Allocates Quick Recovery
Allocates Internal Bleeding
Allocates Entropic Incarnation
Passive Skills In Radius Also Grant #% Increased Magnitude Of Shock You Inflict
Allocates Necrotic Touch
Allocates Shredding Force
Allocates Building Toxins
Allocates Unforgiving
Passive Skills In Radius Also Grant #% Increased Damage With Crossbows
Allocates Necrotised Flesh
#% Increased Explosive Placement Range
Allocates Blade Catcher
Allocates Thirsting Ally
Allocates Ice Walls
Allocates Burning Nature
# To Level Of All Arc Skills
Passive Skills In Radius Also Grant #% Reduced Slowing Potency Of Debuffs On You
Passive Skills In Radius Also Grant #% Increased Flask Charges Gained
# To Level Of All Explosive Grenade Skills
# To Level Of All Skeletal Frost Mage Skills
# To Level Of All Plasma Blast Skills
Zarokh, The Eternal Drops Sandstorm Visage
Cannot Restore Honour
Allocates Breath Of Lightning
# To Level Of All Armour Breaker Skills
# To Level Of All Ice Shot Skills
Allocates Dispatch Foes
Passive Skills In Radius Also Grant #% Increased Charges Gained
Allocates Thickened Arteries
Allocates Hardened Wood
Allocates Calibration
# To Level Of All Stampede Skills
Allocates Infused Flesh
Passive Skills In Radius Also Grant #% Increased Evasion Rating
Allocates Raw Mana
Allocates Stand Ground
Allocates Icebreaker
Passive Skills In Radius Also Grant #% Increased Charm Effect Duration
Inflict Abyssal Wasting On Hit
Passive Skills In Radius Also Grant Recover #% Of Maximum Life On Kill
Passive Skills In Radius Also Grant Minions Have #% To All Elemental Resistances
Allocates Blinding Flash
Allocates Jack Of All Trades
Allocates Anticipation
# To Level Of All Skeletal Brute Skills
Passive Skills In Radius Also Grant #% Increased Cast Speed
# To Level Of All Gas Arrow Skills
Heavy Stuns Enemies That Are On Full Life
Area Contains # Additional Packs Of Vaal Monsters
Notable Passive Skills In Radius Also Grant #% Increased Life Regeneration Rate
Allocates Glaciation
Allocates Aftershocks
Allocates Pressure Points
Allocates Pile On
Allocates Frenetic
Allocates Savouring
Passive Skills In Radius Also Grant #% Increased Freeze Threshold
Passive Skills In Radius Also Grant Companions Have #% Increased Maximum Life
Passive Skills In Radius Also Grant #% Increased Stun Threshold If You Haven't Been Stunned Recently
# To Level Of All Plague Bearer Skills
Allocates Cross Strike
Allocates Low Tolerance
Attack Hits Apply Incision
Passive Skills In Radius Also Grant #% Increased Skill Effect Duration
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Area Of Effect
Passive Skills In Radius Also Grant Banner Skills Have #% Increased Duration
# To Level Of All Lightning Conduit Skills
Passive Skills In Radius Also Grant Triggered Spells Deal #% Increased Spell Damage
Allocates Trick Shot
Allocates Strong Chin
Allocates Spell Haste
# To Level Of All Shockburst Rounds Skills
Passive Skills In Radius Also Grant #% Increased Flask Effect Duration
Passive Skills In Radius Also Grant #% Increased Stun Buildup With Maces
Allocates Lord Of Horrors
Allocates Irreparable
Allocates Destructive Apparatus
Passive Skills In Radius Also Grant #% Increased Armour
# To Level Of All Essence Drain Skills
Allocates Afterimage
Allocates First Approach
# To Level Of All Incinerate Skills
Passive Skills In Radius Also Grant #% Increased Damage With Warcries
Passive Skills In Radius Also Grant #% Increased Warcry Speed
# To Level Of All Seismic Cry Skills
Allocates Tempered Mind
Allocates Retaliation
Allocates Sudden Escalation
# To Level Of All Flash Grenade Skills
Allocates Stance Breaker
Allocates Polymathy
Allocates Resilient Soul
Passive Skills In Radius Also Grant #% Increased Damage Against Enemies With Fully Broken Armour
Passive Skills In Radius Also Grant Attack Hits Apply Incision
Reducedattackandcastspeed
Allocates One With The Storm
Skills Gain #% Of Damage As Chaos Damage Per # Life Cost
# To Level Of All Skeletal Cleric Skills
#% Increased Explosive Radius
Allocates Emboldened Avatar
Allocates Echoing Frost
# To Level Of All Comet Skills
Passive Skills In Radius Also Grant Damage Penetrates #% Cold Resistance
Allocates Mass Hysteria
# To Level Of All Frost Wall Skills
# To Level Of All Galvanic Shards Skills
Passive Skills In Radius Also Grant #% Increased Totem Life
Allocates Electrotherapy
Passive Skills In Radius Also Grant #% Increased Area Of Effect Of Curses
# To Level Of All Skeletal Sniper Skills
Reducedmaximummana
Passive Skills In Radius Also Grant #% Faster Start Of Energy Shield Recharge
Passive Skills In Radius Also Grant Gain An Additional Charge When You Gain A Charge
Passive Skills In Radius Also Grant #% Increased Magnitude Of Ignite You Inflict
Passive Skills In Radius Also Grant Offering Skills Have #% Increased Duration
Allocates Impenetrable Shell
Allocates Gravedigger
Revived Monsters From Ritual Altars In Your Maps Have #% Increased Chance To Be Magic
Allocates Reaching Strike
Allocates Perfectly Placed Knife
Passive Skills In Radius Also Grant #% Increased Monster Damage
Allocates Perforation
Allocates Precision Salvo
Allocates Reusable Ammunition
# To Level Of All Permafrost Bolts Skills
When You Consume A Charge Trigger Chaotic Surge To Gain # Chaos Surges
Allocates Presence Present
Allocates Enhanced Barrier
Allocates Reverberation
# To Level Of All Escape Shot Skills
Passive Skills In Radius Also Grant #% Increased Chance To Inflict Ailments
# To Level Of All Rapid Shot Skills
Allocates Heavy Armour
Allocates Dampening Shield
Passive Skills In Radius Also Grant Gain Additional Stun Threshold Equal To #% Of Maximum Energy Shield
Allocates Unimpeded
Allocates Convalescence
# To Level Of All Frostbolt Skills
Passive Skills In Radius Also Grant Mark Skills Have #% Increased Skill Effect Duration
Breaches Open And Close #% Faster
Allocates Precise Point
#% Less Damage
# To Level Of All Detonating Arrow Skills
Passive Skills In Radius Also Grant #% Increased Defences From Equipped Shield
Passive Skills In Radius Also Grant #% Increased Stun Buildup
Your Maps Contain #% Increased Number Of Runic Monster Markers
Passive Skills In Radius Also Grant #% Increased Cooldown Recovery Rate
# To Level Of All Overwhelming Presence Skills
This Item Gains Bonuses From Socketed Soul Cores As Though It Was Also A [random Socketable Equipment Type]
# To Level Of All Sacrifice Skills
Allocates Falcon Technique
# To Level Of All Storm Wave Skills
Allocates Illuminated Crown
Allocates Equilibrium
Allocates Urgent Call
Allocates Revenge
Allocates Controlling Magic
Allocates Morning Star
# To Level Of All Tempest Bell Skills
Allocates Leaping Ambush
Passive Skills In Radius Also Grant #% Increased Amount Of Mana Leeched
#% Increased Spell Damage Per # Intelligence
Inflict Elemental Exposure On Hit, Lowering Total Elemental Resistances By #%
# To Level Of All Boneshatter Skills
Allocates Lasting Trauma
Allocates Flurry
Allocates Enhanced Reflexes
Allocates Perpetual Freeze
Allocates Pure Chaos
Allocates Spaghettification
Allocates Inner Faith
Allocates Sniper
Permanently Intimidate Enemies On Block
Allocates Sharpened Claw
Allocates Goring
Allocates Fear Of Death
#% Reduced Life Regeneration Rate
Allocates Smooth Buckler
Passive Skills In Radius Also Grant #% Increased Energy Shield
Virtuous
Passive Skills In Radius Also Grant #% Chance To Pierce An Enemy
Allocates Colossal Weapon
Passive Skills In Radius Also Grant #% Increased Warcry Cooldown Recovery Rate
Allocates Zone Of Control
Area Contains # Additional Packs Of Faridun Monsters
# To Level Of All Herald Of Thunder Skills
Recover # Life When Used
Allocates Perfect Opportunity
# To Level Of All Tempest Flurry Skills
#% Increased Ignite Duration On Enemies
Notable Passive Skills In Radius Also Grant #% Increased Dexterity
#% Reduced Mana Regeneration Rate
Area Contains # Additional Packs Of Iron Guards
Notable Passive Skills In Radius Also Grant #% Increased Intelligence
#% Chance For Trigger Skills To Refund Half Of Energy Spent
Allocates Beastial Skin
Allocates Stigmata
Area Contains # Additional Packs Of Beasts
Passive Skills In Radius Also Grant #% Increased Area Of Effect
Passive Skills In Radius Also Grant #% Increased Damage While You Have An Active Charm
Passive Skills In Radius Also Grant Debuffs On You Expire #% Faster
Allocates Back In Action
# To Level Of All Magnetic Salvo Skills
# To Level Of All Flammability Skills
Allocates Heavy Weaponry
Allocates Advanced Munitions
#% Increased Number Of Rare Expedition Monsters In Your Maps
Allocates Cranial Impact
# To Level Of All Withering Presence Skills
Allocates Self Mortification
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What are POE 2 items?
POE 2 Items is a general term for the gears you equip for your character in the game, and each item has different gain effects. In Path of Exile 2, there are currently over 700 unique gear base types known. In these items, you can enhance your character’s combat abilities with new weapons - Spears, Crossbows, and Flails, or use some new runes to enhance your survival abilities.
In POE 2, the way to obtain these items is similar to the first installment, mostly requiring battles or completing missions to obtain them. But you can also directly buy Path of Exile 2 Items that you currently want in a targeted manner, which will make your exploration process several times faster!
What are the advantages of buying Path of Exile 2 items at EZG.com?
EZG.com is a professional and legal game service market. With rich trading experience and high-quality customer service, it has been trusted by the majority of players for many years. This also makes EZG.com always one choice for most players to buy POE 2 items.
In addition, EZG.com always has the most diverse Path Of Exile 2 Items for sale, which is also one of our advantages. To be honest, one of the difficulties in building a top-level build in POE 2 is to collect a variety of unique items with powerful powers, which will not only waste your time on some boring grinding, but also fail again and again, which will definitely consume your enthusiasm for this MMO game. So, why not choose to buy the POE 2 items you want directly at EZG.com, put all your energy on the challenging endgame and boss, and enjoy the game happily?
Reasonable price is also the main factor for most players to consider us. But you don’t need to worry at all. EZG.com is a seller of POE 2 products in patchs with rich experience. We always pay close attention to the current market trends and set the most reasonable prices to ensure that you are absolutely worth the money. If you are buying POE 2 Items for the first time on our website or you choose to buy items in bulk, you can even get a better discount on the low price. This will definitely allow you to get the all items at the cheapest price.
Of course, we are also very confident in our excellent customer service. EZG.com always provides you with 24/7 online support to ensure that players get timely and professional help during the shopping process.
Are you ready to add more fun to your Path Of Exile 2 journey with the help of EZG.com? Hurry up and buy the POE 2 Items you need here and start playing at any time!
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Path of Exile 2 Forbidden Rites Trading Guide: Should You Stock Currency for Dual-League Economy?
Grinding Gear Games is paying more attention to Path of Exile 2 with the upcoming Patch 0.5.5 and Forbidden Rites Event, launching at 1 p.m. Pacific Time on September 4th. However, the full patch notes and event details have disappointed some players because Forbidden Rites will run alongside the existing Runes of Aldur league until 1.0.
With two leagues operating at the same time, players will need to manage separate economies, with item and currency values differing between them. This raises an important question: should you stock up currency continuously, perhaps by buying Orbs from the marketplace, to prepare for your character?
EZG.com's answer here is that you definitely need it, and the more the better. If you want to know why, then read on, where we'll explain in detail and tell you the best place to buy it.
Why Do We Need Currency?
Although character progress and loot are reset with each league update, that doesn't necessarily mean currency earned near the end of a league is worthless. If anything, having enough currency can give you a significant advantage when you're trying to push through new content.
And with Forbidden Rites running alongside Runes of Aldur, the value of being prepared becomes even more obvious. You are dealing with separate economies, changing item prices, and an entirely new event environment. According to EZG.com's analysis of Grinding Gear Games' league patterns in Path of Exile 1 and Path of Exile 2, there are three reasons why keeping a healthy currency reserve can still be worthwhile.
Improve Your Efficiency in Clearing Stages of the Event League
This is probably the most obvious reason, but also the players tend to underestimate.
When a new event begins, everyone wants to push ahead. The problem is that your character doesn't suddenly become stronger just because the league changed. If your gear is outdated, you'll still have to farm, trade, craft, and upgrade before you can comfortably handle tougher content.
That's where having extra currency can save a lot of time. Instead of spending hours waiting for the right drop, you can invest in upgrades when your character hits a wall and get back to clearing content.
Of course, currency won't turn a bad build into a great one. But when you're already using a solid build, having the resources to keep your gear competitive can make the difference between slowly crawling through the league and actually keeping up with its progression.
Master More Farming Skills
Here's a less obvious benefit: being rich enough to experiment can actually make you better at farming.
Players often talk about farming as if there's one perfect strategy everyone should follow. In reality, the best method can change quickly after a new league starts. Prices move, demand changes, and players discover new ways to make currency.
If you're constantly broke, experimenting becomes risky. You tend to stick with whatever feels safe because you can't afford to waste resources on a strategy that might fail.
Having a decent currency reserve changes that. You can test different builds, maps, mechanics, crafting methods, and farming routes without worrying that one bad decision will wipe out your entire budget.
Ironically, having currency to spare may help you learn how to make even more currency.
Familiarize Yourself with the Next League Mechanism
And this may be the biggest reason to keep some currency available: you don't know exactly what the new league economy is going to look like.
Forbidden Rites will introduce its own mechanics and progression, such as Ritual changes and Trial of Chaos rework, while players figure out which items, builds, and strategies actually matter. Early assumptions can become outdated very quickly once thousands of players start testing the content.
So having currency gives you room to adapt. You can try the new mechanics instead of immediately falling back on the safest farming method. When the meta changes, you can adjust your build. You can invest in an item that suddenly becomes valuable or test a strategy that looked questionable at launch.
So even if your character will eventually be reset or moved on, the currency you have during the league can buy something that is arguably more valuable than another piece of gear: the freedom to experiment.
Is It Still Worth Buying POE2 Currency Now?
EZG.com can say this with confidence: yes, having enough POE2 Currency is still worth it, especially if you're treating Forbidden Rites Event and the balance changes in Patch 0.5.5 as a preview of what Path of Exile 2 could eventually look like at 1.0.
That said, nobody can predict this league's economy perfectly. The markets in both Forbidden Rites and Runes of Aldur are still extremely unstable. An item or gem that looks incredibly valuable today could suddenly lose most of its value tomorrow because players discover a new farming trick, an unexpected build interaction, or even a bug, which means you need to be prepared for the moments when you actually need it.

In fact, market volatility can create opportunities as well as risks. Once players discover the strongest builds and most profitable farming methods, demand for certain currencies, gear, and gems can change almost overnight. If you happen to hold something that other players desperately need, you may be able to trade it for a significant profit while the market is hot.
That extra capital can then be reinvested into better gear, build experiments, or more difficult content. So the real question isn't whether every Orb you buy today will retain its value tomorrow. It probably won't. The better question is whether having enough currency gives you the flexibility to react when the market, meta, or Forbidden Rites itself changes.
And in leagues this unpredictable, that flexibility may be worth far more than simply watching your currency sit in your stash. Okay, now that the biggest problem in front of us is solved, the next thing to consider is where to buy currency.
EZG.com is Your Choice to Buy Currency Now! - Cheap, Full Stock, Safe and Fast Delivery
Here, EZG.com would like to recommend itself to you and hopes to be your only choice because the shopping advantages it offers are unparalleled.
Cheap
We understand that all players want to enjoy the best gaming experience with the least amount of money, so what we offer here is the cheapest Path of Exile 2 Currency for sale. You don't need to compare prices from other vendors at all.
Moreover, we will offer all registered players very generous discount benefits, such as an 8% discount coupon for your first order, an FR8 code with 8% off applicable to Forbidden Rites event league, and points for daily check-in, which will further reduce the cost of buying currency.
Also, at EZG.com, you can enjoy buy-more-get-more deals. In Runes of Aldur Softcore, buying 100 Divine Orbs rewards 5 extra Divine; buying 20 Divine Orbs rewards you 1 extra Divine; buying 100 Exalted Orbs rewards you 10 extra Exalted; and buying 1 Mirror of Kalandra rewards you 100 Divine.
Full Stock
Of course, as we've emphasized for so long, players should stockpile currency as early as possible. EZG.com, as a popular POE 2 store, also has a very rich inventory. Whether you only need a small amount to craft gear or need a large number to maximize builds, it can provide it.
In addition, to meet players' currency needs in Forbidden Rites Event, EZG.com has opened a separate Forbidden Rites SC server section for you to buy. Here, all tradable currencies, such as Divine Orb, Chaos Orb, and Mirror of Kalandra are available, and the inventory remains plentiful.
Safe
While acquiring virtual game currency from third-party trading websites is risky, trust EZG.com; we take concrete steps to minimize it, such as using robust SSL encryption, over ten secure payment methods, and verified face-to-face delivery.
- SSL Encryption: It ensures that all the private information you fill in during registration and order placement will not be leaked.
- Payment Methods: PayPal, Apple Pay, Google Pay, and Cash App Pay, among others, will ensure your payment process remains secure.
- F2F Delivery: Only your character name is required to complete the transaction, which meets the requirements of player trading.
It's worth noting that EZG.com staff will not ask you to provide any private information, such as your home address, game account, password, or payment information, without a valid reason after you leave Live Chat. Please be aware of such requests.
Fast Delivery
The final advantage that makes buying PoE 2 currency on EZG.com worthwhile is the fast delivery. After you click Pay Now and place your order, we will deliver the required orbs to your character within 0-30 minutes, completing the delivery process - you just need to wait patiently.
However, if you unfortunately encounter a server crash or a surge in orders, the delivery time may be slightly delayed. But don't worry too much, we will continue to ship orders in order, and maybe you will be next.
Of course, if you can't wait, you can submit a refund request to us before all orders begin shipping. Provided you meet the requirements, EZG.com will prioritize your request and refund the full amount you paid for your Path of Exile 2 currency order to ensure the safety of your funds.
The new league may be unpredictable, but your Currency supply doesn't have to be. EZG.com can help you prepare early, keep enough capital available, and you'll have much more freedom to decide how you want to play Path of Exile 2.
With Forbidden Rites now running alongside Runes of Aldur, Path of Exile 2 is entering another period of uncertainty. Nobody knows exactly how quickly the new league economy will change, which builds will dominate, or which items and farming methods will suddenly become valuable. That's precisely why having enough currency on hand can be so useful.
Path of Exile 2 Duelist Builds: Which 1.0 Build Is Actually Better, Bringer of Blades or Scourge Walker?
Path of Exile 2 Patch 1.0, released on December 11, 2026, will introduce the brand-new Duelist class. Based on currently released information, the core gameplay revolves around stance switching, skill combos, and different weapon combinations, allowing for completely different melee builds.
Duelist is expected to be one of the most anticipated melee classes in Patch 1.0, with both Bringer of Blades Build and Scourge Walker Build showcasing relatively complete strategies.

Below, EZG will introduce the core skills, gear strategies, and actual combat rotations of these two Path of Exile 2 Duelist builds.
Skill and Passive Skill Tree
A key feature of Path of Exile 2 Duelist is the seamless linking of skills, enabling flashy maneuvers. For example, Bloodied Blade can perform two slashes, triggering an explosion when attacking parried enemies, or it can be charged into a Ready Stance to enhance subsequent skills.
Perforate unleashes a series of attacks, culminating in a powerful finishing blow. Depending on the current stance, it can also trigger Blood Nova or additional Sand Disks. Blade Conduit can summon Lightning Strike, shocking nearby POE 2 enemies while charging Buried Blades.
Cyclone damage is higher under Blood Stance, while Sand Stance allows for the release of Sand Disks and a larger Area of Effect, making it more suitable for clearing dense groups of monsters in POE 2.
Duelist is the second Strength and Dexterity hybrid class in Path of Exile 2, starting at the bottom center of Passive Skill Tree, the same location as Mercenary. This position allows Duelist relatively free expansion into Armor, Evasion, Melee, Projectile, and other areas, and also provides sufficient room for adjustment for different builds.
Bringer of Blades Build
The core idea of POE 2 Bringer of Blades Build is to mass-produce Buried Blades and then use these Blades for area-of-effect attacks. Earth Rend is the primary damage-dealing ability in this build, and its spawn rate can be increased using Lineage Support Gems and Kaom's Madness.
Once enough Buried Blades have been created, use Blade Conduit to infuse them with Lightning, allowing Blades to continuously damage enemies on POE2 maps. For combat requiring distance, Astral Projector Support can be added, allowing the ability to be cast directly at the target location and create Shock Ground at the enemy's feet.
Duelist can also equip Earth Rend with Electrocute Supported Gems for further enemy control. Combat Frenzy helps generate Frenzy Charges, followed by Sand Scour to enter Sand Stance, and then Blade Plunge to allow many Buried Blades to simultaneously generate Sand Disks.
While numerous Sand Disks are continuously attacking enemies, Eroding Sands can reduce enemy armor, further increasing damage. Since Bringer of Blades build heavily utilizes Lightning Damage, Sandstorm Support can also be added to give Sand Disks Lightning effect.
The new Passive Skill Notables added in POE 2 Patch 1.0 further enhance the damage of Buried Blades and help generate Rage when the character is near a Blade. If Earth Rend's board presence isn't fast enough, Rain of Steel can summon numerous Swords to quickly create more Buried Blades on the battlefield.
The advantage of Bringer of Blades is its low reliance on specific unique items. Players who enjoy area-of-effect clearing can consider it the top choice for their PoE2 1.0 Duelist build.

Scurge Walker Build
Scourge Walker build revolves around the new unique sword Oro's Sacrifice, which provides significant fire damage and introduces the new Infernal Step skill. Infernal Step allows Duelist to move quickly and attack burning enemies, perfectly suited for the fast-paced melee combat of POE 2.
The cost of Infernal Step is also obvious. Continuous use accumulates Sacrificial Flame. Using Infernal Step at this point will cause Duelist to take fire damage, with higher Sacrificial Flame stacks resulting in greater damage.
Therefore, the core gear of this PoE 2 Scourge Walker build needs to handle both damage output and fire damage taken, utilizing unique items like Molten Tenet and Staff's Blood to maximize defensive stats.
Blistering Bond allows Fire Damage to be used for Bleed Scaling. Cyclones can also interact with Elemental Ground Surfaces, allowing Duelist to continuously move, burn enemies, and deal sustained damage through Bleed.
Meanwhile, when Sacrificial Flame reaches its maximum stack, Oro's Sacrifice provides Frenzy Charges. Duelist can use Bloody Blade to enter Blood Stance, then activate Cyclone to gain Blood Enhancement, resulting in higher damage.
Cyclone can be further enhanced with the new Support Gems in Path of Exile 2 Patch 1.0. When enemies enter Bleeding mode, Duelist can generate Flesh Chunks with attacks, which explode after a short time.
Fan the Flames further enhances Fire effects, while Echoing Strikes consumes Frenzy Charges, allowing the next Cyclone to generate more Cyclones. This rotation already provides strong area-of-effect damage when clearing regular monsters, helping you farm POE2 currency faster.
When facing POE2 single targets, you can first use Bloody Blade to enter Blood Stance, then switch to One-Hand Sword and Targe, using Parry or Dashing Parry to approach the target.
Since Rune Forge Targe allows Parry to maintain her current Stance, the character remains in Blood Stance even when close to enemies, allowing her to continue dealing damage simply by using Cyclone.
If you prefer wide-area coverage and quick monster clearing, Bringer of Blades is a worthwhile option for Duelists; if you prefer high-speed movement, stance switching, and a playstyle centered on Cyclone, Scourge Walker is more worth trying.
With Path of Exile 2 Patch 1.0 approaching, Duelists' complete Passive Skill Tree, Support Gems, and gear combinations may further alter the final form of these builds. However, based on the currently revealed skill designs, both builds are worth trying.
Path of Exile 2 Forbidden Rites Challenges Guide: What's Confirmed and What's Still Speculation?
Path of Exile 2 Forbidden Rites is a brand new Event League introduced in Patch 0.5.5. You'll need to create a new character and progress from Campaign all the way to Endgame.
The most unique aspect of this Event League is its duration. Forbidden Rites will continue until Path of Exile 2 1.0 Full Release, meaning you'll have ample time to experience the new content.

PoE 2 has answered many player questions. Below, EZG has compiled these questions and, combined with currently available information, analyzed 8 Forbidden Rites Challenges that are not yet fully confirmed.
Launch Time
Forbidden Rites will officially launch on September 4th at 1 PM PDT. Before the event begins, PoE 2 servers will be shut down for Patch 0.5.5 deployment. The official team will announce separately the specific maintenance time.
Once the servers reopen, you can create new event characters by selecting Standard, SSF, or Forbidden Rites in the character creation interface. Joining is largely the same as with the previous leagues. With Forbidden Rites open, Runes of Aldur will not close; the two leagues will run in parallel until Path of Exile 2 1.0 full release.
Therefore, players still playing in Runes of Aldur can continue completing existing challenges without worrying about their progress being immediately wiped. However, both leagues have completely independent economies; characters cannot interact across leagues or trade.
Fresh Economy
For many veteran PoE2 players, the appeal of the new Event League lies in the process of starting from scratch. One of the biggest features of Forbidden Rites is its fresh economy.
Since all players will start from zero, old characters, gear, and economy cannot be transferred to the new league. New gear and Path of Exile 2 currency will re-enter the market. You will need to level up your character, accumulate gear, and determine which items are worth keeping and trading.
As players progress to endgame, market prices and demand will constantly change. The earlier you discover high-value base items or gear, the easier it will be to gain an advantage during the early stages of the game.
The official announcement also confirms that new Item Filter information will be released before Forbidden Rites launch. Players planning to rush to Endgame at launch can adjust their filters in advance to reduce interference from useless drops and find worthwhile gear and PoE2 currency more quickly.
Trial of Chaos
The content brought by Forbidden Rites needs to be distinguished from the changes in Patch 0.5.5 itself. PoE 2 official team has confirmed that the changes and other improvements in Trial of Chaos are not limited to Forbidden Rites but will apply to the entire Path of Exile 2.
Therefore, even if you continue using existing characters from Runes of Aldur or Standard, you will still be able to experience Trial of Chaos adjustments. Additionally, Runes of Aldur will be integrated into Core Game after Patch 0.5.5, and related content will later be accessible in Standard.
Private League
Forbidden Rites also supports Private League, which is convenient for fixed teams or players who prefer unique rules and gameplay. However, POE 2 Private League content is not available in advance. You can create a private league now, but you still need to wait until the event starts on September 4th to join.
Challenges
Forbidden Rites introduces new Challenges, which reward exclusive Cosmetic Rewards upon completion. Currently, the official POE2 rewards include Locust Footprints Effect, Locust Swarm Finisher Effect, Wildwood Guardian Pet, Wildwood Affliction Level-up Effect, and Hideout Statue.
These rewards are related to the progress of Forbidden Rites challenges. Currently, it's confirmed that the officially mentioned challenge directions for the eight challenges include completing Campaign Ritual, defeating specific Rare Monsters, and reaching Level 90.
While the exact names and completion conditions haven't been fully confirmed by the official POE 2 team, we can speculate based on currently available preview information and community materials.

The Riteseeker
The Riteseeker may require completing 11 Rituals within a Campaign. During Forbidden Rites event, Rituals will appear in PoE 2 Campaign area. The easiest way to complete them is to complete them whenever you see a ritual while leveling up, rather than waiting until endgame to finish them all.
The Hunter
The Hunter will probably require you to kill specific Campaign Bosses in Path of Exile 2. These may include The Crowbell, Constrictor Queen Kabala, Blackjaw the Remnant, The Great White One, Akthi the Final Sting and Anundr the Sandworm.
Not all of these are mandatory bosses in PoE2 main storyline. Don't skip optional bosses during progression to speed up the main quest; otherwise, you'll need to rerun Campaign map after Endgame.
The Ascendant
The goal of The Ascendant is to obtain all 8 Ascendancy Points, requiring completion of the character's corresponding Ascendancy Trial. This challenge does not require a specific Path of Exile 2 class or Ascendancy; simply unlocking all of your character's Ascendancy progress is sufficient.
The Master
The goal of The Master is to reach Level 90 for your character, and this may be the most time-consuming part of the challenge. After completing Campaign, leveling up is primarily done through Atlas maps. When entering higher-level PoE2 maps, be extra careful not to die to avoid significant experience loss. It's best to choose relatively easy maps that you can reliably complete.
The Reliquarian
The Reliquarian may require identifying 50 unique items. This is calculated based on the number of identified items. Unique items are continuously gained during Campaign and Endgame, so normal gameplay should be sufficient to complete it.
The Nameless
The Nameless refers to a mysterious entity related to Ritual within Forbidden Rites and is a key element of this Event League content. As you progress through Ritual content, you'll gradually encounter events and endgame content related to The Nameless.
Currently leaked information suggests that The Nameless requires completing 18 related objectives. Specific requirements will be available on the in-game Challenge panel after the official release of Path of Exile 2 Forbidden Rites.
The Cartographer
The Cartographer requires fully allocating the main Atlas Passive Tree. After entering POE2 Endgame, you need to continuously advance Atlas, unlocking more maps and Atlas Passive Points, and then allocate all the points you acquire.
You need to continuously explore new map areas and advance Atlas, earning Atlas Passive Points, and finally fully allocate the main Atlas Passive Tree to complete the challenge.
The Vanquisher
The Vanquisher is the final challenge, requiring you to defeat a specific Path of Exile 2 Endgame Pinnacle Boss, which may include the fully-powered Vessel of Kulemak, The Bodach, and Tangmazu.
These three bosses demand higher levels of gear, damage output, and survivability from your character. Therefore, it's best to wait until you've completed Atlas progression and leveled your characters significantly before focusing on this challenge.
Path of Exile 2 Forbidden Rites has confirmed the new league's launch date and answered our questions. Regarding the eight Challenges, some names and specific requirements still need to be confirmed upon official release, but based on current information, most objectives can be achieved gradually as you progress through the game.
Path of Exile 2 Forbidden Rites Event: 6 Powerful Strategies to Make the Most of Fresh Start
Forbidden Rites event will launch on September 4th alongside PoE 2 0.5.5. While not a full-fledged league, it brings numerous changes that will offer a completely new gaming experience.
Unlike previous league launches, this event runs concurrently with the existing Runes of Aldur League, meaning you can choose to stay put or jump straight into the new sandbox world.
If you're ready to start fresh in Path of Exile 2 Forbidden Rites event, this article will provide six engaging strategies options to explore.

Ride Ritual + Wildwood Wave Early
Forbidden Rites event will place Ritual encounters on every map and area in PoE 2, paired with Wildwood Wisps, adding even more fun to your endgame maps.
In League economy, Ritual maps will become a goldmine, as demand for their exclusive rewards (such as omens, tokens, and high-tier bases) will surge before supply stabilizes.
Therefore, the key to the game is to quickly enter the map, prioritize acquiring ritual altars, and strategically use offerings to reset the map to obtain high-value items. You should know that Wildwood Wisps increase monster density and quantity, directly increasing your currency gains.
In the first 48 hours, even ordinary Ritual drops can sell for several PoE 2 Divine orbs, giving you a significant financial advantage over players sticking to old-fashioned farming methods.
Exploit Fortress Quest for Atlas Domination
One of the most underrated changes in Path of Exile 2 Patch 0.5.5 is the fortress questline acceleration. You no longer need to painstakingly grind the entire questline; now you only need to defeat Arbiter of Divinity twice to complete the entire atlas tree.
In Forbidden Rites event, this is enough to turn the tide of battle. You can unlock all atlas passive points in a very short time and then switch to a dedicated farming strategy - breach, expedition, or delirium.
This first-mover advantage allows you to lock in high-value map nodes and tablet modifiers earlier and accumulate wealth by selling excess maps, fragments, and scarabs to lagging players.
Dive Into Revamped Trial of Chaos
Trial of Chaos rework in Path of Exile 2 Forbidden Rites event will provide players with a richer gameplay experience and a faster pace.
Under the new economic system, Trial-exclusive currencies, boss fragments, and rare Vaal-themed items are expensive due to supply and demand balance, allowing them to be sold at high prices. This rework also optimizes the volatility of rewards per Trial, making it a stable source of income rather than a gamble.
Therefore, I recommend using Trial of Chaos as your primary farming location in the first few days of the game, and then selling all the items you farm as soon as prices rise. As your economy stabilizes, you can reinvest these funds in gear or other farming strategies.

Push Abyssal Ravines
The introduction of Abyssal Ravines significantly upgrades Abyss, greatly increasing both difficulty and rewards, ultimately leading to encounters with Abyssal bosses. These bosses drop high-value jewels and the coveted abyss-unique items that almost every player dreams of.
Since bosses are guaranteed to spawn, you can plan your map around the spawn points of the canyon, creating a predictable farming cycle.
In the early stages of PoE 2, even mid-quality Abyssal jewels can sell quickly. If you're lucky enough to get a Ghastly Eye with excellent stats, including bonuses to life and summon damage, you can obtain multiple divines. This is a low-risk, high-reward mechanism that perfectly complements atlas investment.
Embrace Gemling Legionnaire
Since Patch 0.5.5 does not introduce balance changes, Gemling Legionnaire remains a strong and flexible option for players who want to experiment with different skill setups in the fresh economy.
Its focus on gem quality and skill flexibility makes it particularly attractive for players who want to transition between different builds as they acquire better gear.
Therefore, it's recommended to start as a minion-based Gemling, then transition to a projectile or spellcaster build as you acquire different support gear and unique items.
Next, you can craft gems, upgrade their quality early, and supply the market with high-level skill gems that you can't effectively utilize.
Go Solo Self-Found (SSF)
If you find starting with the initial economy too stressful, or are tired of chasing price fluctuations, consider starting with Solo Self-Found mode.
After resetting, SSF forces you to experience every system in the game: crafting, gathering, boss battles, map exploration - all of which are non-tradable.
To be honest, the changes to PoE 2 Forbidden Rites League actually benefit SSF more, because garrison missions are shorter, trial reworks are smoother, and boss drops in Abyssal Canyon are more reliable.
For veteran players, this is the ultimate test; for new players, it's the best way to escape trading anxiety.
If you really want to challenge your limits, you can choose the hardcore SSF mode. Your resources will grow over time, every death is a learning opportunity, and every new character will become stronger. In this mode, the initial economy is irrelevant; you can rely entirely on your time and effort to create your own economy.
The above covers the six ways to strategies in Path of Exile 2 Forbidden Rites event. Although this league is small in scale, it brings many changes. Now, everything starts from scratch, and every decision is crucial: which mechanic to farm, when to sell, when to craft, and whether to trade.
Ultimately, whether you're competing for top bosses, reselling Ritual rewards, or honing your skills in SSF mode, the key is choosing your path. If you are interested in the above content, then let's look forward to September 4th together.
Forbidden Rites Controversy Explained: Why Path of Exile 2 Players Feel Betrayed?
Recently, Path of Exile 2 has been embroiled in heated debate over one particular issue - Forbidden Rites.
On September 4th, the game is scheduled to receive its final major patch before version 1.0, patch 0.5.5, and Forbidden Rites is one of the most important pieces of content within it. Unlike regular events, it belongs to Event League and is positioned as transitional content before the official release of version 1.0.
However, as the first event league in this patch, it boasts a wealth of content, so why are players so recently debating it?

Focus of Controversy
To better understand the reasons behind the controversy surrounding Forbidden Rites, it's necessary to first provide a brief introduction to its mechanics.
Introduction to Forbidden Rites
Forbidden Rites is a completely new event league, independent of the existing Runes of Aldur challenge league in Path of Exile 2.
The core gameplay of this league revolves around Ritual mechanic - special Ritual altars that appear near the boss fight area during the event league.
In addition, there's the return of Viridian Wildwood mechanic and a reworked Trial of Chaos mechanic.
But most importantly, Forbidden Rites has a completely independent economy. This means that the economy of any player participating in this event league will be reset.
All equipment, currency, etc., accumulated by players in Runes of Aldur cannot be transferred to Forbidden Rites, so they must be farmed again.
Sudden Time Limit Change
Game Director Jonathan Rogers explicitly stated that the Forbidden Rites introduced in Patch 0.5.5 will be a one-month event with a completely new economy.
Based on this information, many players believe that since it's only a short-term, one-month event, continuing to develop characters and accumulate wealth in the current Runes of Aldur remains a reasonable choice.
After all, the event ended after a month, and players would return to Runes of Aldur until the official 1.0 release.
However, just before the launch of Forbidden Rites, players learned of a startling change through scattered replies on GGG community: Forbidden Rites would no longer last a month, but would continue until the official 1.0 release, ending simultaneously with Runes of Aldur.
This meant that what was originally just a short-term event had quietly become the main league in a de facto sense. Runes of Aldur would essentially be replaced by Forbidden Rites, and no players would play it.
Negative Impacts
This news instantly caused an uproar in the player community. Players believed that this change would have the following two main negative impacts on PoE 2 players and the game:
Wasted Efforts
First, there is no doubt that for players who had invested months in Runes of Aldur, this change would render their efforts futile.
As mentioned earlier, many players assumed Runes of Aldur would continue until the official launch of version 1.0, so they didn't prepare much for the upcoming Forbidden Rites, focusing instead on perfecting their existing endgame characters.
If players had known Forbidden Rites would last until version 1.0, they might have made different choices - perhaps switching to a new league earlier or reducing their investment in Runes of Aldur.
However, the developers simply announced the rule changes in a low-key manner just before Forbidden Rites launch.
Economic System Collapse
A deeper negative impact was that the rapid exodus of Runes of Aldur players directly led to economic chaos.
The high-end market in POE 2's Runes of Aldur was already extremely thin before this; in some cases, only a handful of rare items of a particular category might be available, and even heavily discounted rare items might go unsold.
However, once players learned of Forbidden Rites' expiration date, they were even less likely to spend hundreds or even thousands of Path of Exile 2 Currency on gear and build upgrades. This completely disrupted the economic order of Runes of Aldur.

Root Cause of Controversy
In reality, the root cause of this controversy might not be the change in the plan itself, but rather the way PoE 2 official team notified them.
If it were merely a matter of Forbidden Rites' duration changing from a one-month event to one lasting until version 1.0, this would be a normal change during game development, and most players could accept it.
The problem is that such a significant change should have been announced through official forums, in-game notifications, and official social media.
However, there was no announcement; the official team only revealed it in player community replies just before Forbidden Rites' launch, leaving players to piece together the information from fragments.
This notification gave players almost no time to adjust their plans, thus causing them significant losses. Many players are still unaware of this news, let alone adjusting their plans.
This damage to player trust could have a far more profound negative impact on the game's development: players may become less willing to invest deeply in the game - for example, playing Forbidden Rites for a few weeks and then never opening the game again.
This concludes the recent controversy surrounding Forbidden Rites in Path of Exile 2. Due to the significant controversy, the developer may respond or offer compensation. You can follow EZG Facebook page to stay updated on the latest news; we will provide updates as soon as the developer responds.
However, the only good news at present is that Forbidden Rites itself looks quite fun, so most players will not abandon playing Forbidden Rites because of the time limit change. We don't need to worry that this controversy will have a significant impact on Forbidden Rites itself.

