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Rise of the Abyssal SC
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Select Equipment Parts and Affixes:
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Uncut Skill Gem
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Lineage Support Gems

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

From A to Z
From Z to A
Lowest Price
Highest Price
EZG Path Of Exile 2 Dragon Core Sturdy Crossbow#826463
EZG Path Of Exile 2 Dragon Core Sturdy Crossbow#826463
Dragon Core Sturdy Crossbow#826463
$29.99
- +
EZG Path Of Exile 2 Blight Goad Bone Wand#914027
EZG Path Of Exile 2 Blight Goad Bone Wand#914027
Blight Goad Bone Wand#914027
$29.99
- +
EZG Path Of Exile 2 Miracle Barb Bone Wand#717683
EZG Path Of Exile 2 Miracle Barb Bone Wand#717683
Miracle Barb Bone Wand#717683
$29.99
- +
EZG Path Of Exile 2 Loath Veil Waxed Jacket#899759
EZG Path Of Exile 2 Loath Veil Waxed Jacket#899759
Loath Veil Waxed Jacket#899759
$8.99
- +
EZG Path Of Exile 2 Rapture Spark Threaded#985355
EZG Path Of Exile 2 Rapture Spark Threaded#985355
Rapture Spark Threaded#985355
$8.99
- +
EZG Path Of Exile 2 Carrion Ram Stoic Sceptre#755844
EZG Path Of Exile 2 Carrion Ram Stoic Sceptre#755844
Carrion Ram Stoic Sceptre#755844
$8.99
- +
EZG Path Of Exile 2 Hypnotic Star Rattling Sceptre#415056
EZG Path Of Exile 2 Hypnotic Star Rattling Sceptre#415056
Hypnotic Star Rattling Sceptre#415056
$8.99
- +
EZG Path Of Exile 2 Kraken  Braid#287895
EZG Path Of Exile 2 Kraken  Braid#287895
Kraken Braid#287895
$8.99
- +
EZG Path Of Exile 2 Gloom Heart Lunar Amulet#964626
EZG Path Of Exile 2 Gloom Heart Lunar Amulet#964626
Gloom Heart Lunar Amulet#964626
$8.99
- +
EZG Path Of Exile 2 Mind Wrap Waxed Jacket#85951
EZG Path Of Exile 2 Mind Wrap Waxed Jacket#85951
Mind Wrap Waxed Jacket#85951
$8.99
- +
EZG Path Of Exile 2 Fate Bane Rattling Sceptre#490549
EZG Path Of Exile 2 Fate Bane Rattling Sceptre#490549
Fate Bane Rattling Sceptre#490549
$8.99
- +
EZG Path Of Exile 2 Soul Blow Rattling Sceptre#58377
EZG Path Of Exile 2 Soul Blow Rattling Sceptre#58377
Soul Blow Rattling Sceptre#58377
$8.99
- +
EZG Path Of Exile 2 Agony Edge Ironhead Spear#114949
EZG Path Of Exile 2 Agony Edge Ironhead Spear#114949
Agony Edge Ironhead Spear#114949
$8.99
- +
EZG Path Of Exile 2 Cataclysm Spire Bone Wand#141307
EZG Path Of Exile 2 Cataclysm Spire Bone Wand#141307
Cataclysm Spire Bone Wand#141307
$8.99
- +
EZG Path Of Exile 2 Pain Call Rattling Sceptre#349078
EZG Path Of Exile 2 Pain Call Rattling Sceptre#349078
Pain Call Rattling Sceptre#349078
$8.99
- +
EZG Path Of Exile 2 Kraken Spire Broadhead Quiver#935890
EZG Path Of Exile 2 Kraken Spire Broadhead Quiver#935890
Kraken Spire Broadhead Quiver#935890
$14.99
- +
EZG Path Of Exile 2 Behemoth Cry Crackling Quarterstaff#52465
EZG Path Of Exile 2 Behemoth Cry Crackling Quarterstaff#52465
Behemoth Cry Crackling Quarterstaff#52465
$14.99
- +
EZG Path Of Exile 2 Pandemonium Core Makeshift Crossbow#716391
EZG Path Of Exile 2 Pandemonium Core Makeshift Crossbow#716391
Pandemonium Core Makeshift Crossbow#716391
$14.99
- +
EZG Path Of Exile 2 Dragon Edge Broad Spear#900623
EZG Path Of Exile 2 Dragon Edge Broad Spear#900623
Dragon Edge Broad Spear#900623
$29.99
- +
EZG Path Of Exile 2 Dusk Edge Broad Spear#381682
EZG Path Of Exile 2 Dusk Edge Broad Spear#381682
Dusk Edge Broad Spear#381682
$29.99
- +
EZG Path Of Exile 2 Horror Eye Topaz Ring#38674
EZG Path Of Exile 2 Horror Eye Topaz Ring#38674
Horror Eye Topaz Ring#38674
$29.99
- +
EZG Path Of Exile 2 Onslaught Core Construct Crossbow#572491
EZG Path Of Exile 2 Onslaught Core Construct Crossbow#572491
Onslaught Core Construct Crossbow#572491
$29.99
- +
EZG Path Of Exile 2 Plague Crack Leaden Greathammer#908166
EZG Path Of Exile 2 Plague Crack Leaden Greathammer#908166
Plague Crack Leaden Greathammer#908166
$44.99
- +
EZG Path Of Exile 2 Dire Blast Leaden Greathammer#926771
EZG Path Of Exile 2 Dire Blast Leaden Greathammer#926771
Dire Blast Leaden Greathammer#926771
$44.99
- +
EZG Path Of Exile 2 Oblivion Core Construct Crossbow#542454
EZG Path Of Exile 2 Oblivion Core Construct Crossbow#542454
Oblivion Core Construct Crossbow#542454
$44.99
- +
EZG Path Of Exile 2 Maelstrom Clutches Fine Bracers#624282
EZG Path Of Exile 2 Maelstrom Clutches Fine Bracers#624282
Maelstrom Clutches Fine Bracers#624282
$14.99
- +
EZG Path Of Exile 2 Honour Gorget Amber Amulet#676267
EZG Path Of Exile 2 Honour Gorget Amber Amulet#676267
Honour Gorget Amber Amulet#676267
$14.99
- +
EZG Path Of Exile 2 Sol Core Tense Crossbow#951687
EZG Path Of Exile 2 Sol Core Tense Crossbow#951687
Sol Core Tense Crossbow#951687
$14.99
- +
EZG Path Of Exile 2 Vortex Song Attuned Wand#399132
EZG Path Of Exile 2 Vortex Song Attuned Wand#399132
Vortex Song Attuned Wand#399132
$14.99
- +
EZG Path Of Exile 2 Soul Core Dyad Crossbow#581898
EZG Path Of Exile 2 Soul Core Dyad Crossbow#581898
Soul Core Dyad Crossbow#581898
$14.99
- +
EZG Path Of Exile 2 Cataclysm Edge Broad Spear#404856
EZG Path Of Exile 2 Cataclysm Edge Broad Spear#404856
Cataclysm Edge Broad Spear#404856
$14.99
- +
EZG Path Of Exile 2 Loath Core Alloy Crossbow#547961
EZG Path Of Exile 2 Loath Core Alloy Crossbow#547961
Loath Core Alloy Crossbow#547961
$14.99
- +
EZG Path Of Exile 2 Agony Crack Pointed Maul#436548
EZG Path Of Exile 2 Agony Crack Pointed Maul#436548
Agony Crack Pointed Maul#436548
$14.99
- +
EZG Path Of Exile 2 Oblivion Core Alloy Crossbow#610197
EZG Path Of Exile 2 Oblivion Core Alloy Crossbow#610197
Oblivion Core Alloy Crossbow#610197
$29.79
- +
EZG Path Of Exile 2 Dire Goad Slicing Quarterstaff#690645
EZG Path Of Exile 2 Dire Goad Slicing Quarterstaff#690645
Dire Goad Slicing Quarterstaff#690645
$14.89
- +
EZG Path Of Exile 2 Brood Blow Totemic Greatclub#299805
EZG Path Of Exile 2 Brood Blow Totemic Greatclub#299805
Brood Blow Totemic Greatclub#299805
$14.89
- +
EZG Path Of Exile 2 Entropy Crack Pointed Maul#295680
EZG Path Of Exile 2 Entropy Crack Pointed Maul#295680
Entropy Crack Pointed Maul#295680
$14.89
- +
EZG Path Of Exile 2 Beast Knell Wrath Sceptre#236107
EZG Path Of Exile 2 Beast Knell Wrath Sceptre#236107
Beast Knell Wrath Sceptre#236107
$14.89
- +
EZG Path Of Exile 2 Morbid Call Rattling Sceptre#16819
EZG Path Of Exile 2 Morbid Call Rattling Sceptre#16819
Morbid Call Rattling Sceptre#16819
$8.99
- +
EZG Path Of Exile 2 Hypnotic Beam Hefty Quarterstaff#850287
EZG Path Of Exile 2 Hypnotic Beam Hefty Quarterstaff#850287
Hypnotic Beam Hefty Quarterstaff#850287
$14.89
- +
EZG Path Of Exile 2 Blood Batter Leaden Greathammer#574751
EZG Path Of Exile 2 Blood Batter Leaden Greathammer#574751
Blood Batter Leaden Greathammer#574751
$23.79
- +
EZG Path Of Exile 2 Doom Fletch Twin Bow#705652
EZG Path Of Exile 2 Doom Fletch Twin Bow#705652
Doom Fletch Twin Bow#705652
$24.39
- +

Out Of Stock.

What Are POE 2 Items?

POE 2 Items is a general term for the gears you equip for your character in the game, and each item has different gain effects. In Path of Exile 2, there are currently over 700 unique gear base types known. In these items, you can enhance your character’s combat abilities with new weapons - Spears, Crossbows, and Flails, or use some new runes to enhance your survival abilities.

In POE 2, the way to obtain these items is similar to the first installment, mostly requiring battles or completing missions to obtain them. But you can also directly buy Path of Exile 2 Items that you currently want in a targeted manner, which will make your exploration process several times faster!

  • References:

Path Of Exile 2 Uniques: How Many Ways To Get Them?

Path Of Exile 2 Top 7 Items On The Trading Market: Why Are They So Popular?

Path Of Exile 2 Item Upgrade Guide: How To Choose And Upgrade Your Gear Like A Pro?


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EZG.com is a professional and legal game service market. With rich trading experience and high-quality customer service, it has been trusted by the majority of players for many years. This also makes EZG.com always the best choice for most players to buy POE 2 items.

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Path Of Exile 2 Patch 0.3.1 Endgame Overhaul Releases In Early October! | Atlas, Maps And Others

Path Of Exile 2 Patch 0.3.1 Endgame Overhaul Releases In Early October! | Atlas, Maps And Others

As a sequel still in early access, Path of Exile 2 has been controversial since its release, as players constantly compare it to its already excellent predecessor. The most unacceptable point for players is the lack of depth in the endgame.

In the new game, players enter the endgame directly after completing Acts with the same content but different difficulties. What awaits players here is only endless fighting and killing, as well as non-stop farming loot and POE 2 currency. There is no desire to explore at all, even falling into a state of fatigue.

Although the developers added Interludes between the main campaign and the endgame content in the last major patch 0.3.0 and made some improvements to some of the content in the endgame, the player feedback is still not good.

Path Of Exile 2 Patch 0.3.1 Endgame Overhaul Releases In Early October! | Atlas, Maps And Others

In view of this, POE 2 is expected to launch a patch next week focusing on this in-game content that has been criticized, called patch 0.3.1. If you’re interested in it, you might want to start with this guide’s detailed introduction and analysis of the patch to understand how 0.3.1 patch will affect your subsequent exploration.

Precursor Tablets & Towers

First, let’s take a look at the most important changes in Patch 0.3.1: the changes to Precursor Tablets and Towers. In future game content, these will be completely separated. Towers will become the most common map type in PoE 2 endgame, but completing them will reward you with a Precursor Tablet and help you clear a large area Atlas fog of war.

With such a large-scale clearing ability, Towers will become your best helper for finding unique maps, Anomaly maps or Citadel maps. But here you need to remember that although the developers clearly stated that Citadels will appear more frequently in Atlas, they will still be far away from the central area, so if you want to farm them, remember to look around.

Speaking of Tablets, you can now apply them to maps you’ve created without having to go through the uncertainty of random selection. In addition, the upper limit on the amount of content that can be applied to a single map has been reduced, but the developers have also made some enhancements to the modifiers on Tablets, which will probably increase it by 2-3 times.

For example, Collector modifier increases the rarity of items on a map by 10% to 30%, Teeming modifier increases the number of magic monsters by 25% to 70%, and of Strongboxes modifier increases the chance of strongboxes appearing on a map by 50% to 100%, all of which will give you a smoother, more consistent experience.

In addition, the developers have added some new modifiers to Tablets. Here are their names and specific functions:

  • Of the Devoted: The map contains an additional Shrine.
  • Of the Antiquarian: The map contains an additional Strongbox.
  • Crystallized: The map contains an additional Essence.
  • Exiled: The map contains an additional Exile.
  • Azmeri’s: The map contains an Azmeri Spirit.
  • Summoner’s: The map contains an additional Summoning Circle.
  • Of the Summoning: The chance of a map containing a Summoning Circle is increased by 20%-50%.

Also, Unique tablets now have their own uses, you can check your remaining charges in the lower right corner of your inventory icon. And when using tablets in a Reforging Bench, the number of uses remaining on the item will be equal to the total number of tablets used, up to a maximum of the original maximum.

In short, these two changes to the game content will allow you to have more control over the content you need to explore, avoiding the cramped and uncertain feeling brought by RNG; and after you use Precursor Tablets, your exploration process may contain more loot rewards and possibilities.

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Maps

Next, here introduces some changes to Endgame maps. First, the size of some maps that take you a long time to complete has been reduced. This means that you can farm more frequently for gear, experience points, and crafting materials in profitable maps. The following is a list of maps that will be reduced.

  • Augury
  • Bastille
  • Blooming Field
  • Channel
  • Epitaph
  • Fortress
  • Grimhaven
  • Hidden Grotto
  • Oasis
  • Penitentiary
  • Rupture
  • Savannah
  • Slick
  • Vaal City
  • Wetlands

Secondly, the modifiers in one map have been changed: the modifier that causes the ground in some areas to be covered by Chilled/Shocking/Ignited has had its range of the ground reduced, which may cause some builds that focus on this type of elemental area damage to deal heavy damage to enemies to suffer some significant weakening.

Finally, the developers have also fixed some issues that previously occurred with bosses in endgame maps, such as some bosses having ten times less health in their second and third phases than in their first phase. These fixes may make the combat process and farming bosses in subsequent boss encounters easier.

Other Changes

In addition to the above changes, other aspects of the endgame have also been overhauled. For example, Alchemy Orbs have been reworked. With the introduction of the tiered currency system in patch 0.3.0, the importance of this PoE 2 currency has been reduced. As a result, the developers have given them more functionality and simplified the map creation process.

So, Alchemy Orbs can be used on magic items, turning them into rare items and replacing existing modifiers with four new random modifiers. This gives the once devalued currency a clearer purpose in early map creation.

Atlas Trees have also undergone changes. For example, Crystal Realm notable in Map Boss Tree, which previously added Essences to areas containing Map Bosses, now only applies to areas containing powerful Map Bosses. However, the total number of Essences remains the same.

As well as, Fit for a King notable now applies to all Map Bosses. The developer said that the changes to the remaining nodes on Atlas Trees will not be announced until the official release of patch 0.3.1, but promised to try their best to ensure that these nodes remain roughly the same before and after the update, and there will be no drastic weakening or enhancement as before.

That’s a brief review of the currently released POE 2 patch 0.3.1. Overall, it’s clear the developers are putting a lot of effort into this sequel, so you’re likely to enjoy a more enjoyable gaming experience than you’ve anticipated.


But don’t forget to upgrade your build as much as possible; it’s the foundation for completing all exploration content, regardless of in-game changes. Therefore, your best option is to buy POE 2 currency directly from EZG.com and use it to craft gear in your build.

Path Of Exile 2 Patch 0.3.0 Fighting Sigbert And Godwin Is Not Difficult With This Guide! | Location & Battle Strategy

Path Of Exile 2 Patch 0.3.0 Fighting Sigbert And Godwin Is Not Difficult With This Guide! | Location & Battle Strategy

Since Path of Exile 2 patch 0.3.0 adds a new Act and Interludes for players, the number of enemies and bosses encountered by players will also increase accordingly. The most special one is probably the encounter you have with Sigbert of the Sullied Oath and Godwin of the Shattered Creed, the second duo boss fight in the newly added Interludes.

In this battle, you need to fight these two powerful knights at the same time. While this encounter is optional in POE 2, the Interludes leading to the endgame that include it can reward you with a lot of loot and in-game currency that you may need later, so it’s still worth a try. Until you reach Holden Estates.

Path Of Exile 2 Patch 0.3.0 Fighting Sigbert And Godwin Is Not Difficult With This Guide! | Location & Battle Strategy

Since your fight with Sigbert and Godwin this time is a bit difficult, this guide will provide you with the specific locations of these two bosses, their combat moves, and available combat strategies, which will allow you to reduce the number of deaths in them and increase the possibility of obtaining more loot. Without further ado, start preparing for your battle!

Location

Sigbert and Godwin, two seemingly innocuous but powerful bosses, are located in a church in Holten map in Path of Exile 2. This map connects Wolvenhold to Holden Estates, the final location of the story presented in Interlude.

So in general, the arena you can stand in is not that wide, so you need to improve your mobility in advance and pay special attention to your elemental resistance, because both bosses will cast elemental-themed AOE attacks, which will increase your chances of taking damage in a small room.

If you’ve fought Candlemass, the Living Rite in Act 1, you’re in luck, as the two battles are very similar in many ways: both take place in a church, and both require you to spend POE 2 currency in advance to upgrade gear that increases movement/attack speed and elemental resistance.

POE 2 Candlemass, the Living Rite

Back to the location of bosses. Due to the unique map mechanism of POE 2, the layout of the map you enter at different times will be different, so it is impossible to directly guide you to the church. However, from the guides provided by some players, it can be concluded that the church is closer to Holden Estates than Wolvenhold.

Attack Moves

Next, let’s look at some attacks Sigbert and Godwin will use. Since their attacks can sometimes be performed simultaneously and rotate constantly, be careful to avoid them.

Sigbert

  • 1. Swings his mace in a wide arc, creating a Chill effect.
  • 2. Smashes the ground with his mace, creating an icy damage explosion.
  • 3. Also strikes the ground with his weapon, creating a series of frost runes.
  • 4. Then walks forward and repeatedly slams the ground with his mace, creating explosions of ice shards.
  • 5. After a short delay, charges the mace with ice magic, creating a massive icy damage explosion.

Godwin

  • 1. Will first attempt to crush the player with fiery punches.
  • 2. Will stomp the ground, creating three lava waves that slowly travel toward you.
  • 3. Then, creates a fire area around itself that explodes after a short delay.
  • 4. Slams its fist into the ground, creating a wave of flames that travels in a straight line.

Battle Strategy

Since Sigbert focuses on ice damage and Godwin focuses on fire damage, you should try to increase the resistance of these two elements in your build. Also, consider placing some skills that can summon minions to help you finish the battle, because there is too much area damage here, and it is easy to get into these areas if you challenge it alone.

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Besides, Godwin’s lava waves are one move you need to pay special attention to, because it will stack with other area damage to deal more serious damage to you. When he starts stomping, you can either roll over before the lava wave erupts, or you can stand back and stand in the middle of the lava wave, both strategies will work.

Another thing to note is the fire wave that Godwin creates when he slams his fist into the ground. It not only deals fire damage to you, but also temporarily reduces your movement speed and slows down your resource generation. So when he raises his hands, just roll past him. If he’s too far away, roll to the side.

The only thing you have to watch out for with Sigbert is the melee ice damage it deals when it slams the ground, which you need to roll to avoid. As well as slow slams, the sustained damage it causes can be quite frustrating. In this case, consider using crowd control or area damage skills to stun them and deal area damage, so you can safely wear down their health.

These are the details for the boss encounters with Sigbert and Godwin in the new Interlude, added in Path of Exile 2 patch 0.3.0. While the sequel’s combat difficulty has long been a source of complaints, it’s worth noting that some encounters have been significantly reduced in difficulty since the release of patch 0.3.0. Perhaps the developers have realized their mistake. Anyway, happy gaming!

Path Of Exile 2 Patch 0.3.0 Lightning Demon Form Infernalist Fits These Skills!

Path Of Exile 2 Patch 0.3.0 Lightning Demon Form Infernalist Fits These Skills!

After the launch of Path of Exile 2’s latest major patch 0.3.0, Infernalist Witch, which received a lot of buffs and a new Demon Form, became one of the most popular classes among players, because it can use any weapon in this state, making the skill selection in this type of construction more diverse.

Among the many build types, Lightning Demon Form Infernalist has become the player’s first choice due to its super high combat ability. Its extremely fast field clearing ability can help you achieve efficient monster and loot farming. Its combat ability in the endgame is on par with mid- and high-level bosses. The best thing is that the visual effects during use are very good.

However, all of this requires you to choose a suitable and powerful skill combination for it. Due to the unique skill gem system in PoE, you need to use Gemcutting on some Uncut Skill Gems collected during exploration before you can use and upgrade your favorite active skills to maximize the effectiveness of this build.

Path Of Exile 2 Patch 0.3.0 Lightning Demon Form Infernalist Fits These Skills!

So this guide will recommend some of the best skill gems to place in your Lightning Demon Form Infernalist build in patch 0.3.0 The Third Edict, along with its specific effectiveness. Of course, we will also provide you with some strategies and tips during use, which is very important.

1. Contagion

Contagion causes a single enemy to inflict continuous Chaos damage. If the enemy dies during this effect, the damage spreads to nearby enemies. However, when you revive Contagion-afflicted corpses, they will explode and further infect Contagion.

Although this skill is advertised as single-target damage, when you cast it on monsters or minions summoned by the boss, it can also achieve high group damage and crowd control effects, which will give you a perfect start in the early game content.

Additionally, when you have Modifiers to Spell Damage in your build, it can also apply it to Debuff’s Damage over Time, which increases the damage taken by all enemies, allowing you to finish the fight faster.

However, I want to remind you that the mana consumption of this skill is relatively high, so before equipping or upgrading it, spend some POE 2 Currency on the gear that generates spells to upgrade or improve the affix.

2. Unearth

When you cast this skill, bones will appear in front of you, and Minions will automatically rise from nearby corpses to fight for you, dealing (4-117) to (6-176) physical damage. Some larger corpses will break down into multiple bone constructs for attack in 15 seconds, with a minimum of 8 and a maximum of 20.

Please note that those Reviving Minions can only provide you with one Bone Construct each time they die, so if you want to let them fight at a higher difficulty level, you need to ensure their survivability and mobility as much as possible to avoid death as much as possible.

When you upgrade the quality of Unearth skills to 20%, Bone Construct duration will increase by 0.25-5 seconds and the movement speed of minions will increase by 2.5%-50%. which will allow Unearth to perfectly complement Contagion for extremely high AoE damage and clearing capabilities.

3. Skeleton Warrior

This is a unique active skill, granted by Rattling Scepter Weapon, which appears as a drop from any enemy in Act 1. This skill awakens Skeletal Warriors to stand up again and charge for you, mitigating incoming damage, which can be regarded as a buffer in battle.

In addition, Skeleton Warrior can also help you reserve 60-20 Spirit, which will allow you to summon or resurrect minions’ skills continuously. By the way, please note that the first two minions summoned have no basic spirit reservation.

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After you upgrade its quality from 1% to 20%, the minion’s maximum health will increase by 1%-20%, which will give you a more powerful defensive helper in battle so that you can cast all your damaging skills from a safe position.

4. Lightning Warp

Although this is the only Lightning Damage-related skill recommended to you in this guide, it is the most important one in the entire build. Lightning Warp teleports you directly into your target and explodes violently in 10 seconds, dealing heavy lightning damage to nearby enemies and granting you increased mobility.

It’s worth noting that you can only teleport enemies that have been hit by Ball Lightning projectiles or can be culled. The radius of Explosion and Shocked Ground is 4 meters, so you will inevitably take some melee damage at this time. Remember to upgrade your defensive gear.

Similarly, when the quality of Lightning Warp is increased to 20%, the Magnitude of Shock inflicted will increase by 1.5%-10%. Although the value seems very small, the damage effect in combat is still enough to allow you to get through the early and mid-game content.

5. Essence Drain

Finally, Essence Drain fires a projectile at the enemy, dealing Chaos Damage over time upon impact. Additionally, it grants 7% Critical Strike Chance, making it easier to land a critical strike. And, like Contagion, Spell Damage modifiers can be applied to debuffs’ Damage Over Time.

When using this powerful skill, in addition to paying attention to whether your mana pool can support its continuous casting, you must also pay attention to Demon Form Infernalist’s relatively fragile survivability in the early stage, so try to increase its mobility or enhance the combat ability of your minions as much as possible.

The above are the functions and usage strategies of some active skill gems currently available in Path of Exile 2 Patch 0.3.0 for Lightning Demon Form Infernalist builds. Hopefully, with the help of this guide, you can choose the gems that best suit your play style and maximize their effectiveness. Happy gaming!

Path Of Exile 2 Patch 0.3.0 Best Atlas Tree For Efficiently Farming Currency Is Given To You!

Path Of Exile 2 Patch 0.3.0 Best Atlas Tree For Efficiently Farming Currency Is Given To You!

In the controversial Path of Exile 2 Early Access, the extremely low drop rate of rewards has always been a major point of complaint among players, even after numerous adjustments. However, it must be pointed out that the efficiency of obtaining PoE 2 Currency during the exploration process is higher than that of obtaining specific gear.

The main reason for this is that in Endgame, you can effectively increase the probability of Divine Orbs or Orb of Transmutation appearing in the game by setting the rarity and drop rate of loot contained in the map, but this has little effect on gear with multiple rarities and multiple affixes.

With that in mind, this guide will cover the optimal Atlas Tree setup for efficient currency farming in Endgame, currently in Path of Exile 2 Patch 0.3.0 The Third Edict, so you can get started as soon as you jump in.

Path Of Exile 2 Patch 0.3.0 Best Atlas Tree For Efficiently Farming Currency Is Given To You!

It’s worth reminding you that the developers of Path of Exile series of games are keen to occasionally release hotfixes after major patch releases, which may change the functions of some of the nodes recommended for you here. Please pay attention to it in time and respond as needed.

Optimal Atlas Tree Setup

First, let’s clarify that the most important affixes that can help you gain more POE 2 in-game currency are high rarity and high density of monsters. So when you first enter the endgame, you can invest 5 Atlas passive points in Rising Danger and replace them with Twin Threats during exploration, which both can increase the number of monsters in the map you enter.

Additionally, Expanding Hordes and Bountiful Bloodlines, as well as the smaller nodes contained below them, can serve as the next batch of nodes activated during your mid-exploration process. They not only increase monster pack size, but also increase the probability of Magic Monsters appearing, which is very effective for farming currency and unique items.

For the nodes on the right side of Atlas Tree, you may need to change your activation strategy - here you are no longer focusing on monsters but on the rarity of items. In view of this, Constant Crossroads and Crystalline Growths are your best options. The former can improve the quality of Waystones you can find, and the latter can increase the chance of the map you explore containing Essence.

While Waystones and Essence can’t be directly exchanged for usable currency in Path of Exile 2, they can make your next map exploration more profitable. Especially Essence, so here we also recommend Resonant Lattice and Harmonic Corruption for you, they can both double your efficiency in farming Essence.

According to some player feedback, Local Knowledge, located in the upper left corner of Atlas Tree, is also a good node for improving farming efficiency. However, in my opinion, although it is the only node among all the nodes currently introduced that directly increases the probability of currency drops, its requirements for the landscape in the map are too high, because not all maps have only one style of landscape, and it is difficult to judge.

Additionally, Unstable Energies, which can improve the affixes contained in Waystones, should also be one of your best passive options. But it is worth reminding you that not all Prefixes and Suffixes contained in Waystones will provide benefits to your farming, so please decide whether it is worth it before you activate this node and upgrade it.

Other Ways

Besides focusing on your Atlas passive skill tree, you can also add affixes to your gear that increase the rarity of loot using certain Path of Exile 2 currencies. This can only be used if you enter a very profitable map where you can focus on farming, as your character’s combat abilities and defense abilities will be very weak.

It is actually highly recommended that you perform this operation in Ring Slot and Amulet Slot, because there are two of these two types of slots in the game, and the gains that can be caused by increasing the rarity of items or increasing the drop rate are doubled. In addition, the effectiveness of Gold Ring and Gold Amulet themselves is enough for you to complete most farming tasks.

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If you can frequently encounter NPC vendors in the game who can trade items with you, it is also a good idea to get some Boots and Helmets with affixes that increase the rarity of items from them for your build, but again, it is important to emphasize that this cannot be used as a universal build and can only be used in specific maps.

Ultimately, investing a little in your Waystones is well worth it, as the monetary rewards they bring back to you are substantial. That concludes the current Path of Exile 2 Patch 0.3.0 for the best Atlas Tree setup for farming currency in the endgame, along with some other strategies you can use during exploration.

In general, farming POE 2 currency is not a difficult task in the game, but it requires you to spend a lot of time and effort. Therefore, when you decide to start farming, please make all the necessary preparations, such as making a build that can kill monsters efficiently and an Atlas Tree setup that is beneficial to it. I wish you a happy game!

Path Of Exile 2 Strategy For Killing Siora Blade Of The Mists Is Worth Your Attention - Location & Battle Strategy

Path Of Exile 2 Strategy For Killing Siora Blade Of The Mists Is Worth Your Attention - Location & Battle Strategy

In Path of Exile 2 patch 0.3.0 released on August 29, the new Act 4 was introduced into the game, which is an island-themed game content. The main questline included in this Act will allow you to recruit Ezomytes, which is an important step in entering Interludes and exploring the endgame content.

However, before you can start this quest, you must first complete an encounter with Siora, Blade of the Mists, a new boss added in patch 0.3.0, who is a powerful and elusive enemy. After you activate all Megaliths and reach the designated arena, she will appear and start attacking you.

But I need to remind you here that if you are not ready for the battle, please try not to step into it, because Interludes in Path of Exile 2 are open and you can start the battle at any time instead of confronting it head-on. 

Path Of Exile 2 Strategy For Killing Siora Blade Of The Mists Is Worth Your Attention - Location & Battle Strategy

However, if you have this guide, you will get twice the result with half the effort. Here, we’ll provide you with specific instructions for finding Siora, Blade of the Mists, as well as strategies to use during the fight. Without further ado, let’s begin our exploration!

Location

First, let’s check out the location of this boss - in Stones of Serle map. Recruit the Ezomytes quest is automatically triggered after you enter the first Interlude, and requires you to go to the edge of the map and activate all the Megaliths in turn.

After you activate it, Siora will appear in the center of the entire map. At the same time, your small map will also change so that you can find her smoothly. However, according to some players’ feedback, this boss does not always spawn in the center of the map.

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If you farm it multiple times for PoE 2 Currency and loot it provides you, it is possible that it will appear from the circle of megaliths. Due to the changes to the game content in POE 2 0.3.0 patch, the edges of the arena in this encounter are not very clear, so please walk towards the boss when you are ready, otherwise you are likely to suffer strong damage.

Combat Moves

When you enter the arena where you fight Siora, Blade of the Mists, you’ll find that you can only move within a small circle, and the rest of the area is shrouded in dark fog, which is quite consistent with her title. The following are the boss’s attack moves summarized based on player feedback.

  • 1. Siora will launch a lightning-based attack first—five bolts of lightning will appear around her. But don’t worry too much, as you’ll receive a dodge reminder, giving you plenty of time to use skills or dodge away from these dangers.
  • 2. The boss will then cover the entire arena in darkness, which will cause you to continue to receive damage in the dark. So run towards Megalith, which is shining brightly, as much as possible, which will reduce the damage you suffer.
  • 3. Siora will also spin wildly on the ground and swing her scythe, which will cause continuous and large amounts of damage. The advice you can provide here is to stay away from her position as much as possible and dodge in time.
  • 4. As the battle progresses, the lightning cast by the boss will become more and more frequent, and it will appear more and more frequently. Move in time to avoid being hit by them.
  • 5. During the battle, Invincible spirits will occasionally spawn at the edge of the arena and fire bolts of energy at you. Although their damage is not as strong as the boss itself, you still need to pay attention to them.

Killing Strategy

From the above analysis of the moves, it’s clear that you need to maximize your Lightning Resistance build to achieve sustained combat. Also, try to stack as many affixes as possible that provide you with super high mobility, and spend a lot of POE 2 in-game currency to maximize it, which is very useful for avoiding damage.

Additionally, a constant shower of lightning will occur when its health drops to around 50%, so be careful when approaching this stage. Although Siora’s attack moves and damage capabilities are not as deadly as Viper Napuatzi, once your character is struck by its lightning, it will be very difficult to kill it in one go, so keeping moving and attacking frequently is the most important way to win this encounter.

Successfully defeating Siora, Blade of the Mists will net you a wealth of loot, and Una will appear after the battle. After speaking with her, you’ll be able to journey through Darkness of Scorched Farmlands and begin further exploration. This concludes the process of defeating Siora, Blade of the Mists in PoE 2. Hopefully, this guide will help you navigate this encounter more smoothly and earn you the generous rewards. Have fun!

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