Pokémon TCG Pocket: Best Strategies To Build Charizard And Moltres EX Deck To Easily Defeat Opponents!
Charizard And Moltres is the most powerful EX Deck in Pokémon TCG Pocket, and here we will talk about how to get these necessary cards as quickly as possible and use them to win the battle.
As a powerful A Tier deck in Pokémon TCG Pocket, Charizard and Moltres EX deck are known for its high damage. With the right and efficient strategy, these two EX decks can allow you to use Crimson Storm for 2-3 turns in a row to defeat your opponent as quickly as possible. In this guide, we will talk about how you can build and effectively utilize these EX decks. Let’s get straight to it!
How To Get The Deck?
Let’s start with the deck composition and where to get all the necessary cards. There are a total of 8 actual Pokémon in the game, which are copies of Charmander, Charmeleon, Charizard, and Moltres EX. The only other cards on this deck that need to be obtained from card packs are a pair of Sabrina Trainer Cards. The rest of the cards are easily obtainable from Item Shop, including duplicates of Potion, X Speed, Poke Ball, Red Card, and Professor’s Research Cards.

One great thing about this deck is that all of the cards obtained from packs are in the same type of pack, Genetic Apex Charizard booster pack.
If you only open packs of this type, there’s a good chance you’ll get almost all of the cards you need for this deck through the initial free packs you get from completing all of the solo battles. If you do need to replace any duplicate pokemon you missed, try to choose basic pokemon with high HP and relatively low retreat costs.
Completing these battles and the various challenges they offer will provide Special Shop Tickets, which you can redeem for Pack Hourglasses to get more free packs.
Note that be sure to save up enough Shop Tickets to get the rest of the cards in this deck, as these cards will greatly help set up win conditions in a match, or otherwise interfere with your opponent’s ability to set up win conditions.
Also, while it’s great to get lucky and have the rarer, fancier versions of the cards in the deck, it’s not necessary as long as you can get the base versions of all of them. Of course, that’s not the case if you’re an avid card collector. It’s worth noting that getting enough Poké Gold through Pokémon TCG Pocket Top Up will allow you to get all of the cards in the shortest possible time.
Winning Strategies
With that out of the way, let’s get into actually using this deck and exploring the different possible win conditions. We’ll start with the best starting hands and strategies.
Build An Opening Advantage
First, it’s OK to go first, but it’s OK to go second. Ideally, you’ll have at least one Moltres and one Charmander. In almost every situation, you want to have Moltres as your active Pokémon, but you can keep Charmander on the bench.
Also, the first game perfectly illustrates how even a good start can be instantly overturned if your opponent gets lucky.
For example, here your opponent plays a Misty card and gets lucky enough to start a heavy attack with Articuno EX’s Blizzard on the first turn. In this case, you have basically no chance of winning.
Going into the next game, it’s not an excellent start. First up is a Moltres, but there are no other basic cards to play. So you want to use Moltres’s Inferno Dance to change this situation, and quickly. Also, Moltres is an unusual Fire Type card because it is weak for Electric types, so in this game, get Moltres out of the game as soon as possible.
After your turn starts, if you don’t have a substitute Pokemon and don’t have a Pokemon in your hand that you can play, prepare a Professor’s Research Card, which allows you to draw two more cards.
Build Charizard EX
Then, you can start building your Charizard EX. First, you want to infuse Moltres with Fire Energy, and then use Inferno Dance. This requires us to flip 3 coins, and for each heads you can put Fire Energy on a Fire Type Pokemon on the bench. This can allow us to quickly exceed the number of active energy tokens in our team, which is a major advantage of this deck type.
If you don’t complete this setup by the second or third turn, the battle will become a fairly hard battle and you will need to use other strategies.
Back to the game at hand. At this point, you want to develop Charmander into Charizard EX and continue to stack Fire Energy on it. You can do this by Moltres Inferno Dance while adding more Fire Energy to Moltres so that it can retreat or use Heat Blast attacks.
Of course, you can also speed up the process by adding one Fire Token you get each turn to Charmander outside of Inferno Dance. In short, your goal is to put all Fire Energy you can into Charmander and evolve it into Charizard EX, which is your win condition.
Stacking Enough Fire Energy
By turn 6, you already have Charizard EX and enough energy to use Crimson Storm. Doing this will consume 2 Fire Energy tokens, so make sure to stack extra Fire Energy as much as possible.
Since you can start using Crimson Storm at 5 Fire Energy, this means you will be able to add another Fire Energy to use Crimson Storm again in the next round.
This can cause problems if you need to defeat three enemy Pokémon to win the game. However, since usually the first Pokémon we defeat is EX, which gives 2 win points, we only need to defeat one Pokémon of any type after that to win the game.
All in all, unless your opponent is very lucky, or you are very unlucky, this deck will perform well in most situations. If you have any suggestions on how to improve this deck, please share them to help us optimize our deck-building strategy and get the ultimate victory. Have a nice day!
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TBC Classic Anniversary Phase 3 May Bring a New Challenge: The Cost of Raiding
The opening of SSC and Tempest Keep should have been the most exciting phase of TBC Classic Anniversary. New gear, new dungeons, and new class competition rekindled the feeling of raiding TBC for many players. Regularly scheduled raids, studying boss mechanics, and striving for better loot - that's the fun raids should offer.
However, recently, a problem has become increasingly apparent: entering raids seems to require not only gear and skill but also overcoming financial pressure.
Many players have found that before a raid, the first thing they do is no longer research strategies, but check the auction house to see how much they need to spend that day.
As TBC Classic Anniversary content continues to advance, players are also starting to focus on the situation after Phase 3 opens. Although Phase 3 hasn't launched yet, many worry that with more raid content and gear requirements, consumable shortages may increase further.
Consumable Crisis
With SSC and TK having been open for some time, BCC Anniversary raid consumable prices have risen significantly during this period.
Haste Potions and Destruction Potions cost close to 16 gold each, while flasks have consistently hovered around 80 gold. Individually, these items might not seem like a huge burden, but when combined, the cost becomes drastically different.
A typical SSC or TK run, lasting several hours, can easily consume dozens of potions per player. Add to that flasks, food, weapon oil, scrolls, and repair costs, and spending hundreds of WoW TBC Classic Anniversary Gold in a single night has become commonplace for many raid groups.
Some might argue, "You can do it without potions." That's true, but the raid environment in BCC Anniversary is different from when TBC was first introduced over a decade ago.
Many guilds have entered a stable farming phase, where efficiency and progress are paramount. For these groups, having a full supply of consumables has become the default requirement.
If Phase 3 is released in the future, and players continue to improve raid efficiency for new gear and objectives, this demand for consumables may increase even further.
Whether consumables will enhance the experience or become an additional cost for entering raids will become a problem that the server economy needs to address.
Why are Raid Consumables Getting More and More Expensive?
Simply put, demand is rising, but supply hasn't increased accordingly.
With the opening of SSC and Tempest Keep, many teams have entered fixed activity cycles. Weekly or even multiple raids have rapidly increased the demand for potions, flasks, and food on TBC Classic Anniversary server.
Previously, those who got consumables in large quantities were mainly speedrunners and high-end teams. But now, ordinary farming groups also need a stable supply. The entire server has become a consumer of consumables, but the supply of materials hasn't kept up.
Herbal and ore resources have always been an important part of BCC Anniversary economy, but with the increase in the number of players, competition for gathering resources is becoming increasingly fierce.
Many players have had similar experiences: logging in for hours to gather herbs, only to find that the returns are less than farming gold directly.
Popular gathering areas often experience competition from multiple players, and coupled with bots gathering resources, it is becoming increasingly difficult for ordinary players to sustain raid resources through gathering.
Meanwhile, the amount of gold on the servers is also constantly increasing. After a period of operation, many players have accumulated considerable wealth, and the methods of acquiring gold have become increasingly sophisticated.
When the total amount of WoW TBC Classic Anniversary Gold in the market increases while resource supply is limited, item prices will naturally rise.
With the opening of future phases, especially the new content brought by Phase 3 and the evolving needs of players, the demand for resources in TBC Classic Anniversary market may continue to change.
While the specific price trend is uncertain, if resource production does not adjust in tandem, economic pressure may persist.
The Cost Increasingly
For veteran TBC Classic Anniversary players, the current prices may still be acceptable. Many players who have been playing for several months may have accumulated several thousand gold. While spending several hundred gold in one night is painful, it won't affect their normal gameplay.
The actual pressure is on new players who have just reached level 70. They have just finished leveling up and need to address numerous basic needs: upgrading equipment, learning skills, developing professions, and acquiring various basic items.
When new players prepare to enter raids, they encounter new requirements: "SSC and TK, prepare flasks and potions."
Many newcomers find that their hard-earned gold is insufficient. More importantly, investing gold doesn't guarantee gear acquisition. They might spend an entire night raiding, only to find they have acquired no gear but have consumed a large amount of gold.
If a new player discovers they must spend a significant amount of time earning gold before entering raids, many players may choose to give up.
Furthermore, with the release of TBC Classic Anniversary Phase 3, new players will face new challenges in gear acquisition and raid competition. If the basic entry cost continues to rise, how to help newcomers integrate into the raid system will become a crucial issue for the server ecosystem.
Adjusting the Focus
So, how should this problem be solved? The core solution isn't simply lowering the price of all items.
Gold should inherently have value in MMORPGs. Earning gold, trading, and resource management are all part of TBC Classic Anniversary experience. If all consumables become less expensive, the economic system will lose its meaning.
The real challenge is reducing the cost for players to enter raids.
This could involve increasing the output of certain resources, making the acquisition of key materials like herbs more stable; optimizing the material supply chain to prevent a few resources from being controlled by high prices for extended periods; or providing catch-up mechanisms to make it easier for new players to obtain basic consumables.
Especially during later phases, if new demand increases after Phase 3 opens, it's crucial to proactively balance resource supply with the cost of player participation.
The biggest challenge for TBC Anniversary before Phase 3 may not be which boss is harder or which class is stronger, but how to help players rediscover the initial enjoyment of the game.
Helldivers 2 Update Explained: Is the New Automaton Superweapon Setting Up the Biggest Galactic War Yet?
With the continued updates to Helldivers 2, the player community has once again received a fresh wave of content previews. According to the latest information, not only are new equipment appearances revealed, but the game's lore and storyline are also further developed.
Besides the new equipment and story development, players are also paying attention to potential improvements in Helldivers 2. The recently released R-4 Hyena Marksman Rifle continues to generate discussion, with many players testing its performance in actual combat.
Whether Helldivers 2 will feature a larger-scale galactic war event is perhaps one of the most anticipated questions in the community.
KDM-500 Outrider Helmet
In the latest trailer, Helldivers 2 unveiled a brand new special reward: Helmet named KDM-500 Outrider. As a limited-time reward in Defend Democracy campaign, players can obtain it by participating in related campaign activities.
In terms of appearance, KDM-500 Outrider features a unique design with breathing tube-like devices on both sides. The classic Helldiver logo in the center is painted on, and some visual effects resembling liquid dripping are incorporated, making the overall style more in line with battlefield equipment.
I think it would look great paired with some armor. I hope to see a complete set of equipment in the future, echoing the overall armor theme.
Plot Spoilers
According to information released by Ministry of Truth, TCS 2.0 has been deployed in multiple planetary systems and is operating at maximum democratic efficiency as planned. However, the hard work continues. Intelligence confirms that Automaton forces have constructed a hidden orbital socialist death weapon capable of striking peaceful Super Earth worlds.
Automaton is building a superweapon similar to Death Star, and Helldivers' mission is to gather intelligence, locate this weapon before the enemy can launch any further acts of violence, and allow Democracy Space Station to retaliate.
From the plot development, this could become an important part of the next phase of Helldivers 2 campaign. You'll not only face regular Automaton forces, but you might also be involved in a massive galactic war centered on superweapons.
We also see Top 5 Reasons to Not Worry About Void in the image. Void is already under observation, Super Earth has it under control, reports of unspeakable cosmic horrors remain unverified. It is extremely unlikely to expand and Super Earth has Helldivers.
At first glance, you might think this means nothing. Just typical Super Earth propaganda. Maybe so, but I don't think so. We know Illuminate is expanding Void, and this could be a small teaser for the future Helldivers 2 campaign.
Latest Major Order
A new major order for Helldivers 2 has appeared, named Rapid Response. The storyline shows that Automaton suddenly launched a sudden and powerful, unprovoked kinetic bombardment against Varelian 5, causing widespread destruction.
This attack originated from an orbital weapon platform that gleamed in the planet's orbit before disappearing. To halt Automaton's advance, Helldivers must immediately proceed to VARYLIA 5 for defense, anticipating further attacks.
Simultaneously, you'll need to travel to MARFARK to investigate the newly constructed Cyborg Megafactory and gather intelligence on Automaton's next targets.
Equipment Supply Mechanism
Besides new content, players have also focused on potential improvements to the existing equipment system. Some players have noticed that certain equipment descriptions mention additional ammunition storage in side compartments, leading the community to speculate that Helldivers 2 may add more ammunition replenishment mechanisms in the future.
Helldivers 2 players hope for more supply methods in the future, allowing Tanks, HMGs, and even Mechs to have better combat endurance, thus completing missions faster and obtaining more Helldivers 2 Items. If this mechanism is officially added, it could further enhance the value of heavy equipment in high-difficulty missions.
Latest Fixes
Helldivers 2 has updated its known issues list, confirming several newly discovered bugs, as well as a number of ongoing technical and gameplay issues. Recent issues include: a strategic call timer error displayed on the ship's user interface, mission generation mismatches, death caused by landing on an automated mechanic during a high-latency descent, and user interface display issues at certain resolutions.
Helldivers 2 is also continuing to investigate input problems with the keyboard editor, network desynchronization, weapon customization bugs, and several gameplay inconsistencies, and plans to fix these issues in future updates.
R-4 Hyena Performance
The recently released R-4 Hyena Marksman Rifle in Helldivers 2 remains a hot topic of discussion in the community. This weapon is a Celestial Fence Campaign reward.
The biggest problem with R-4 Hyena Marksman Rifle is its incendiary rounds trigger efficiency. Compared to Coyote, it requires more shots to put enemies into a burning state, and as a Marksman Rifle, this design has led some players to feel that the weapon's role is problematic.
Currently, compared to other options, R-4 Hyena still needs further adjustments to become a weapon that players are truly willing to use long-term. The official Helldivers 2 update increases Hyena's burn trigger speed and slightly optimizes its handling to better suit its role as a precision-guided weapon.
Helldivers 2 continues to expand the galactic war story. As Automaton threat escalates, you may face even larger-scale war events, and protecting Super Earth remains the most important mission in the next phase.
France Lost 2026 FIFA World Cup, But This FC 26 Ultimate Team Squad Can Bring Les Bleus Back to Glory
France narrowly lost to Spain in last night's World Cup semi-final, but you can lead your French team to glory again in FC 26.
No matter how FC 26 updates player stats, French players remain at the top of the food chain in Ultimate Team mode, not to mention they possess the game's best demolition specialists: Mbappé and Dembélé, a nightmare for almost every team's defense.
Secondly, their excellent physical attributes also give most French players a natural advantage in physical collisions and defensive interceptions.
Below, this article will recommend a powerful player lineup, allowing you to fulfill the regret of the French national team's failure to win in real life in FC 26.
Thierry Henry (97 OVR ST)
In FC 26, Thierry Henry's legendary card represents the absolute pinnacle of attacking prowess. He possesses exceptional speed and shooting ability alongside outstanding physical attributes.
Unlike traditional power forwards, he doesn't simply rely on brute force to overwhelm opponents; instead, he combines speed, tactics, and spatial awareness to turn the tide of battle.
Based on real-world match statistics, Thierry Henry's greatest strength lies in his strong counter-attacking ability, particularly his speed in attacking the opponent's defense. His positioning and one-on-one skills are top-tier, but he is slightly weaker in back-to-goal battles and physical duels. In this lineup, he can perfectly serve as an all-around ST.
Ousmane Dembélé (97 OVR CAM)
Ousmane Dembélé in FC 26 is an explosive playmaker. Although he primarily plays as a winger in real matches, as a CAM, his dribbling, breakthrough, and creative abilities can be fully utilized.
His greatest strength is his exceptional ambidexterity, coupled with top-tier change of direction and dribbling skills.
When facing defenders, he can create opportunities through speed, rhythm changes, and technical maneuvers. In recent French national team matches, he has become a crucial attacking core, demonstrating enhanced goal-scoring and assist abilities. His weakness lies in his relatively poor physical strength.
Kylian Mbappé (97 OVR LM)
Kylian Mbappé is a highly popular and exceptionally strong player in both FC 26 and World Cup, and one of the most destructive attacking players in this lineup. In the game, he possesses top-tier speed, explosiveness, shooting ability, and dribbling skills.
In real-world matches, Kylian Mbappé remains the core of French national team's attack, boasting a very high goal-scoring rate in World Cup.
His individual strengths are very clear: first, his initial acceleration is extremely fast, making his counter-attacking ability almost unstoppable; second, his positioning awareness is excellent, frequently exploiting the space behind the defense to create opportunities; and third, his finishing ability is world-class.
Secondly, he has consistently broken numerous records in World Cup, including becoming France's all-time top scorer in World Cup history, ranking among the top scorers in all-time World Cup history, and one of the players with the most goals in a World Cup final.
His weakness lies in his relatively limited defensive involvement, making LM position the most suitable in this lineup.
Patrick Vieira (95OVR Left CM)
Patrick Vieira is a typical all-around midfielder and a crucial player in this lineup responsible for balancing attack and defense.
His greatest strengths are his excellent defensive and attacking abilities. In FC 26, he can cover a wide area, making tackles and dribbling forward, making him a very suitable box-to-box midfielder for modern football systems.
However, Vieira's attacking creativity and tactical finesse are slightly weaker, so his main role leans more towards controlling the tempo of the game and protecting the defense.
Zinedine Zidane (97OVR Right CM)
Zinedine Zidane is the artistic core of this lineup and a key member of the 1998 World Cup and 2000 European Championship winning teams, a prominent figure in French football history.
Zidane's greatest strength in FC 26 is his all-around technical ability, including ball control, passing, vision, and dribbling. He can maintain possession under pressure and change the course of the game with precise passes.
Based on real-game data, although his speed advantage isn't particularly pronounced, his tempo control, balance, and analytical skills compensate for this.
Kingsley Coman (96OVR RM)
Kingsley Coman is a speed-based winger who primarily relies on explosiveness and dribbling ability to create threats in FC 26.
His main strengths lie in his exceptional speed and acceleration, coupled with extensive real-world experience, particularly evident in his outstanding performances in UEFA Champions League.
However, compared to Mbappé and Dembélé, his finishing and creative abilities are slightly inferior. Furthermore, later injuries impacted his performance, which may be one reason why his overall rating is one point lower than theirs.
Lucas Digne (96OVR LB)
Lucas Digne is a technically gifted defender, whose main strengths lie in his crossing, set pieces, and consistency.
Compared to modern full-backs who rely on physicality, Digne emphasizes technique and passing quality, providing stable support down the flanks for the attacking players. His weaknesses are also apparent; his speed and explosiveness are not particularly strong. In this lineup, LB position is just right.
Marcel Desailly (93OVR Left CB)
Marcel Desailly has been a FUT player since FIFA 15. In FC 26, he is a power-based defensive core, his greatest strengths being his defensive awareness, physical strength, and extensive experience.
In history, he helped France win the 1998 World Cup and the 2000 European Championship, a crucial defensive pillar of French national team's golden era.
He effectively limits powerful opposing strikers and can maintain consistent performance in crucial matches. However, in modern football systems, his passing ability cannot be fully utilized.
William Saliba (95OVR Right CB)
William Saliba possesses strong defensive capabilities and the highly sought-after Anticipate+ PlayStyle in FC 26, meaning he also boasts a high success rate in tackling and interception.
In real-world matches, Saliba has become a core player in Arsenal's defense and has a high potential for development within French national team. Based on his abilities, Mike Maignan is best suited as a right-sided ball-handler (CB) in this lineup.
Mike Maignan (93OVR GK)
In FC 26, Mike Maignan possessed excellent reaction time, goalkeeping skills, and awareness, making him a well-rounded GK in this lineup.
In real matches, Mike Maignan maintains a world-class level. Although his form has fluctuated occasionally due to injuries in recent seasons, his goalkeeping, goal-line technique, and passing ability remain outstanding, making him an important goalkeeper for French national team.
Overall, the biggest advantage of this lineup lies in its extremely powerful attacking firepower combined with effective defensive coordination.
The forward line of Kylian Mbappé, Thierry Henry, and Ousmane Dembélé combines speed, technique, and finishing ability. The midfield, comprised of Patrick Vieira and Zinedine Zidane, forms a well-rounded golden combination, ensuring defensive solidity while continuously creating opportunities for the forwards.
This is a near-top-tier lineup, capable of achieving a ten-game winning streak in actual testing. If your budget doesn't allow for the aforementioned players, you can buy FC 26 Coins from EZG.com to quickly unlock top-tier players for your French team and secure victories.
After hoisting FIFA World Cup trophy in Russia in 2018 and defending their crown in Qatar in 2022, France ultimately fell short of the 2026 title. Now, the mantle of leadership falls to you to guide Les Bleus back to glory in FC 26.
Monopoly GO Itchy & Scratchy Racers Guide: Best Team Strategy, Flag Farming, Rewards & New Points System Explained
Today, Monopoly GO officially announced on social media that a new Racers Event is about to begin as The Simpsons Album enters its later stages.
Specifically, a brand new Racers Event called Itchy & Scratchy Racers will start on July 15, 2026 at 13:00 PST and continue until July 19 at 15:55 PST.
Below, I will provide a detailed introduction to the rules and tips for Itchy & Scratchy Racers.
Event Rules
Itchy & Scratchy Racers is essentially a four-day team tournament in Monopoly GO. The event is divided into two main phases: Teaming-Up Phase and Racing Phase.
Teaming-Up Phase
Teaming-Up Phase typically starts 24 hours before the official start of the event. During this window, players need to form a four-man team.
The system offers a flexible team formation mechanism: you can invite in-game friends, accept invitations from others, or even wait for automatic matchmaking.
It's important to emphasize that once you enter Racing Phase, the team lineup cannot be changed, so careful team selection is crucial.
Racing Phase
Racing Phase is main event. Your four-man team will be grouped with three other teams of similar skill levels for a three-day tournament.
Racers Event has a special rule: progressing through the race requires consuming an item called Flags to power a special Dice Popper, which rolls the dice. Each activation of the launcher costs 20 Flags.
The team progresses on the track and completes as many laps as possible, and the team's ranking depends on the number of laps completed.
After each race, the team will receive points based on their final ranking. The number of points determines the player's final ranking.
It's important to note that players receive double points in the third race.
Points Rules Change
It's worth noting that Monopoly GO's Itchy & Scratchy Racers points system differs from previous Racers Events.
According to the official announcement, in Itchy & Scratchy Racers, first place earns 10 points, second place 8 points, third place 5 points, and fourth place 3 points.
In previous events, third place typically earned 6 or 7 points, and fourth place 4 or 5 points, a negligible difference. Under the new rules, the difference between third and second place is 3 points, and the difference between third and fourth place is 2 points.
This gives players a new strategic option: in the first two races, players can avoid excessive resource expenditure on second place and aim for third, then concentrate resources to seize first place in the final race with double points.
How to Get Flags?
As can be seen from the above, the key to winning in Monopoly GO's Itchy & Scratchy Racers is having enough Flags.
So, how do you get Flags? There are several ways:
Limited-Time Events and Tournaments
These are the main ways to obtain a large number of Flags. During Tycoon Racers, various limited-time events and Tournaments are usually held concurrently in the game.
By participating in these events and completing their Milestone Rewards, players can reliably obtain a large number of Flags.
Daily Activities and Missions
Besides limited-time events, Monopoly GO offers numerous daily activities and missions, such as Quick Wins, Free Gifts, and Board Pickups.
First, Quick Wins: Completing three tiers of Quick Wins daily is a stable and low-cost source of Flags.
A useful tip is to avoid completing the day's Quick Wins immediately before Itchy & Scratchy Racers officially begin. Instead, wait until the race starts to claim the rewards; this will convert the rewards into Flags.
Second, Free Gifts: The in-game store refreshes its Free Gifts every 8 hours, containing a small number of Flags.
Third, Board Pickups: Flag pickup points randomly spawn on the main board. You receive Flags when your token passes over or lands on a designated spot.
Lap Rewards
During events, Lap Rewards are triggered when your team completes a specified number of laps on the track. You can then choose from several rewards, including Flags.
When your Flags reserves are running low, you can prioritize Flags in Lap Rewards.
How to Form Team?
While the system automatically matches teammates, teaming up with random teammates in this highly collaborative event is tantamount to gambling. Instead, a reliable, active, and strategic team is the most important guarantee for victory.
Finding Teammates
Ideal teammates should be highly active players who participate in communication and agree with the team strategy. A team lacking communication, even with abundant resources, may waste Flags due to differing strategies.
Therefore, it is recommended to prioritize finding teammates from friends or the active Monopoly GO community.
If you want to quickly find several reliable teammates and form a team, you can also buy Monopoly Go Racers Itchy and Scratchy Racers Event Slots from EZG.com. We will be your best teammates to help you win the championship.
Developing Tactics
Good teams develop a unified strategy. For example, they might concentrate their Flag investment in the third double-points race, aiming for second or third place in the first two races to conserve Flags.
Team members need to monitor each other to avoid exhausting their flags too early in the first two races due to individual impulsiveness. After all, the team's goal is to maximize the final total medal count, not just win individual races.
This concludes the detailed introduction to Monopoly GO Itchy & Scratchy Racers limited-time tournament event, starting July 15, 2026 at 13:00.
If you are interested in this article, you can follow EZG Facebook. We will continue to provide more information and guides related to Monopoly GO, and will give away valuable in-game items - such as rare stickers - to our followers in the future.
If you want to participate in Itchy & Scratchy Racers, win the championship, and rank high on the leaderboard, start forming a team now!
Did Blizzard Sacrifice Diablo 4 Season 14 to Build a Massive Season 15? The Community Thinks So
A popular idea circulating in the player community is that Diablo 4 Season 14's poor quality was a prelude to a much larger Season 15. Season 14 ends on September 15th. Interestingly, BlizzCon is just two days before it, on September 12th and 13th. Is this really a coincidence?
This article will analyze the content of Diablo 4 Season 14 and speculate on Season 15.
Was Season 14 Merely a Prelude to Season 15?
Before Season of Death Awakening began, Diablo 4 received massive promotion, but the actual execution was clearly flawed. What if Blizzard only sent a minimum number of personnel this season, deliberately making it disappointing, and saving the main content for Season 15, all to reveal more exciting content at BlizzCon?
I know this sounds like a conspiracy theory, but we're talking about Blizzard, an unpredictable studio. It's entirely possible they would do something like that.
This reminds me of an example: Sonic movie. After the initial, terrible design was revealed, everyone hated it. Then they changed the design, and it received a flood of praise. Whether this was planned or unintentional is still debated, but the result was that public sentiment shifted from anger to applause.
Imagine if Blizzard could do something similar. Release a disappointing season, let player dissatisfaction build up, then showcase a stunning Season 15 at BlizzCon. Suddenly, everyone gets excited again, forgetting the terrible experience of Season 14, Blizzard is praised again, and the cycle repeats. It sounds absurd, but I think it's entirely possible.
Malthael Returns
Diablo 4 Season 15 may be far larger than we imagine, as Malthael is expected to return, as hinted at by two NPCs at the end of Season of Death Awakening. BlizzCon is poised to be an unmissable event, and what could be better than a game-changing storyline in Diablo 4?
Why do I think Archangel Malthael will return? Specifically, it's related to Rising Tide, Setting Sun quest. Named after Corrupted Reaper Seraziel, this quest suggests that fighting Malthael is like fighting the rising or setting tide.
For players familiar with Diablo 3's expansion, Reaper of Souls, Seraziel should be a familiar face. She's one of many Reapers, specifically the one who prevents players from entering Soul Prison, ultimately leading to the final challenge against Malthael. Both characters were defeated in Diablo 3 storyline.
In Season 14 story, Seraziel reappears. After defeating her, you'll hear her utter a mysterious warning: "He is coming…". While this could refer to anyone or anything, I believe it most likely refers to Malthael.
After completing Rising Tide and Setting Sun, you'll receive another quest - Looming Night. During a conversation with Dannica in Zarbinzet, she says, "From what we've heard so far, what can we do besides laugh when Death returns?"
Following this, a stranger appears, uttering equally ominous words, but without malice. He points out that you cannot fight Death, nor can you fight death itself. When asked about his identity, his answer is intriguing: "I'm nothing special, brave child. Even with great power, you're still nothing."
From these two sentences, he might be an incarnation of Malthael, or perhaps his servant. I wouldn't be surprised if Malthael is the mastermind behind all this.
He is a charismatic, powerful, yet terrifying figure. Perhaps we didn't defeat him in Diablo 3, or perhaps he's resurrected, possibly right beside us. We can only wait and see.
Regardless of whether the final outcome is as we expect, Diablo 4 Season of Death Awakening will pave the way for the announcement of season 15 at BlizzCon. The poor quality of season 14 is a fact, and players can only hope that the next season will be better.
Future Suggestions
Here are some constructive suggestions to help the development team improve the experience of the next season:
Introduce Seasonal Charms or Horadric Gems
We understand that development time and resources are limited. So why not use these familiar item types as an entry point or catalyst for introducing entirely new seasonal mechanics? This is a clever way to leverage the existing item framework to create a completely new and upgraded experience.
Leverage and Expand Activity Trees
If entirely new and complex seasonal mechanics are not feasible, at least improve the existing system. Adding specific nodes to the activity tree can't hurt. Imagine these nodes specifically increasing the drop rate of seasonal items or popular materials. The thrill of the chase is the essence of ARPG games;
Strategically placing these nodes in the middle or at the end of the event tree provides players with a clear objective, rather than relying entirely on randomness. Furthermore, ensure the event tree is account-shared. No one wants to go through the leveling process again unless they are genuinely interested in it.
Manage Expectations with Clear Communication
Most importantly, the team needs to be transparent about what they present. Don't over-hype features that aren't yet fully implemented if there aren't many new mechanics in a season.
Blizzard can communicate honestly with the player community: they can tell us it's primarily a story continuation, let us know it's a slower-paced chapter, and highlight the new battle pass. Managing player expectations and transparent communication are crucial for maintaining player trust.
This concludes our analysis of Diablo 4's future development. For more information, follow EZG Facebook; there will also be occasional giveaways to help you accumulate resources.
The player community generally believes that Season 15 will be the highlight of BlizzCon, while Season 14 is just a prelude, and the plot clues it leaves behind are the key.
Path of Exile 2 Patch 0.5.0: Will You Actually Come Back Next League After Return of the Ancients?
If we were to evaluate the current Path of Exile 2 Patch 0.5.0, most players would agree that it's arguably the most highly rated major update since PoE's launch, with significantly higher player retention and community engagement compared to previous league updates.
With the official release of Path of Exile 2 1.0 drawing ever closer, the game will transition entirely to Free-to-Play, bringing a large influx of new players. The current game system established by Return of the Ancients will probably determine the long-term direction of PoE 2.
However, this success doesn't mean all long-term issues have been resolved. While more and more players appreciate the new league experience, some have expressed differing opinions. They believe that as playtime increases, the grinding process in Path of Exile 2 gradually loses its enjoyment, feeling more like completing a chore.
Hidden Issues Behind Successful Update
Many players have mentioned that the biggest problem with PoE 2 Return of the Ancients isn't the poor loot, but the loss of the initial excitement when obtaining good gear. In the past, seeing rare gear drop evoked excitement; now, it's more often a feeling of relief after a long wait, rather than the joy of a reward.
This issue isn't solely because of the drop rate in Path of Exile 2, but the psychological shift caused by the reward pacing. After countless repetitive runs, even if you finally obtain decent gear and Path of Exile 2 Currency, you may have already exhausted your patience.
A completely different perspective exists within PoE 2 community. Many players believe the actual cause of fatigue isn't the game pace of Patch 0.5.0, but the constant comparisons players make with streamers and professional players, and the attempts to replicate their playstyles.
However, these high-level players have several times, even dozens of times, more playtime, have years of experience researching various mechanics, and benefit from the community's continuous efforts to optimize builds, farming routes, and money-making methods.
If ordinary players try to play at this pace, they easily dedicate their limited playtime to efficiency competition, constantly adding new goals for themselves instead of experiencing what they truly enjoy. Over time, the pressure naturally increases, eventually making playing Path of Exile 2 feel like work.
For a league-based ARPG, managing this feeling is crucial. The realistic goal of Path of Exile 2 isn't just to make players enjoy the current league, but to encourage them to return for the next league, thus increasing player retention.
Official Vision for League Cycle
In a POE 2 Q&A session on May 7, 2026, the developers mentioned that they specifically review Steam reviews to understand why some players who have invested over 400 hours in POE 2 still give it a critical review.
They believe that when POE 2 lacks interesting objectives and achievements, the game becomes boring, and players leave dissatisfied rather than satisfied. Therefore, their goal is for players to leave with the intention of returning for the next league, rather than simply giving up because they're bored.
In fact, back in November 2024, before POE 2 even launched in Early Access, Jonathan was already discussing almost the exact same issue.
When discussing why random item drops are so important in Path of Exile 2, he stated that without the immediate surprise of rare drops, players might give up when they painstakingly complete a quest only to find the next one seemingly endless and unrewarding.
This long-term perspective suggests that PoE 2 developers have been consistently addressing player fatigue for a considerable period, rather than only adjusting their design after Patch 0.5.0.
PoE 2 team has repeatedly stated publicly that they never intended for players to play the entire game. Jonathan mentioned in an interview that the traditional MMO design philosophy of keeping players constantly online only increases fatigue and drives players away.
In contrast, they prefer players to pause when satisfied, waiting for the next game to start before re-entering the game.
Can PoE 2 Keep Players Engaged?
Current data from Path of Exile 2 Patch 0.5.0 still demonstrates one thing: Return of the Ancients not only improves the overall game experience but also encourages more players to continue investing time. Most players are willing to keep playing and are waiting for the next league. This perfectly aligns with the design goals consistently emphasized by PoE 2 developers.
They didn't promise every minute of PoE 2 would be full of surprises; instead, they hoped players would want to return after the entire league ends. Based on current community feedback, most players have already achieved this.
Of course, this doesn't mean player feedback is entirely wrong. Path of Exile 2's early-game base rewards should be even more attractive, allowing ordinary players to maintain a sense of satisfaction even without significant resource investment. These two aspects can coexist without conflict.
If you're feeling tired while farming gear, follow EZG Facebook. We offer a limited-time Givaways event where lucky players can get a free Path of Exile 2 Currency.
For Path of Exile 2, the key to long-term success has never been a single lucky drop, but whether players can still look forward to starting again after the entire season ends.
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