Pokémon TCG Pocket: Best Strategies To Build Charizard And Moltres EX Deck To Easily Defeat Opponents!
Charizard And Moltres is the most powerful EX Deck in Pokémon TCG Pocket, and here we will talk about how to get these necessary cards as quickly as possible and use them to win the battle.
As a powerful A Tier deck in Pokémon TCG Pocket, Charizard and Moltres EX deck are known for its high damage. With the right and efficient strategy, these two EX decks can allow you to use Crimson Storm for 2-3 turns in a row to defeat your opponent as quickly as possible. In this guide, we will talk about how you can build and effectively utilize these EX decks. Let’s get straight to it!
How To Get The Deck?
Let’s start with the deck composition and where to get all the necessary cards. There are a total of 8 actual Pokémon in the game, which are copies of Charmander, Charmeleon, Charizard, and Moltres EX. The only other cards on this deck that need to be obtained from card packs are a pair of Sabrina Trainer Cards. The rest of the cards are easily obtainable from Item Shop, including duplicates of Potion, X Speed, Poke Ball, Red Card, and Professor’s Research Cards.

One great thing about this deck is that all of the cards obtained from packs are in the same type of pack, Genetic Apex Charizard booster pack.
If you only open packs of this type, there’s a good chance you’ll get almost all of the cards you need for this deck through the initial free packs you get from completing all of the solo battles. If you do need to replace any duplicate pokemon you missed, try to choose basic pokemon with high HP and relatively low retreat costs.
Completing these battles and the various challenges they offer will provide Special Shop Tickets, which you can redeem for Pack Hourglasses to get more free packs.
Note that be sure to save up enough Shop Tickets to get the rest of the cards in this deck, as these cards will greatly help set up win conditions in a match, or otherwise interfere with your opponent’s ability to set up win conditions.
Also, while it’s great to get lucky and have the rarer, fancier versions of the cards in the deck, it’s not necessary as long as you can get the base versions of all of them. Of course, that’s not the case if you’re an avid card collector. It’s worth noting that getting enough Poké Gold through Pokémon TCG Pocket Top Up will allow you to get all of the cards in the shortest possible time.
Winning Strategies
With that out of the way, let’s get into actually using this deck and exploring the different possible win conditions. We’ll start with the best starting hands and strategies.
Build An Opening Advantage
First, it’s OK to go first, but it’s OK to go second. Ideally, you’ll have at least one Moltres and one Charmander. In almost every situation, you want to have Moltres as your active Pokémon, but you can keep Charmander on the bench.
Also, the first game perfectly illustrates how even a good start can be instantly overturned if your opponent gets lucky.
For example, here your opponent plays a Misty card and gets lucky enough to start a heavy attack with Articuno EX’s Blizzard on the first turn. In this case, you have basically no chance of winning.
Going into the next game, it’s not an excellent start. First up is a Moltres, but there are no other basic cards to play. So you want to use Moltres’s Inferno Dance to change this situation, and quickly. Also, Moltres is an unusual Fire Type card because it is weak for Electric types, so in this game, get Moltres out of the game as soon as possible.
After your turn starts, if you don’t have a substitute Pokemon and don’t have a Pokemon in your hand that you can play, prepare a Professor’s Research Card, which allows you to draw two more cards.
Build Charizard EX
Then, you can start building your Charizard EX. First, you want to infuse Moltres with Fire Energy, and then use Inferno Dance. This requires us to flip 3 coins, and for each heads you can put Fire Energy on a Fire Type Pokemon on the bench. This can allow us to quickly exceed the number of active energy tokens in our team, which is a major advantage of this deck type.
If you don’t complete this setup by the second or third turn, the battle will become a fairly hard battle and you will need to use other strategies.
Back to the game at hand. At this point, you want to develop Charmander into Charizard EX and continue to stack Fire Energy on it. You can do this by Moltres Inferno Dance while adding more Fire Energy to Moltres so that it can retreat or use Heat Blast attacks.
Of course, you can also speed up the process by adding one Fire Token you get each turn to Charmander outside of Inferno Dance. In short, your goal is to put all Fire Energy you can into Charmander and evolve it into Charizard EX, which is your win condition.
Stacking Enough Fire Energy
By turn 6, you already have Charizard EX and enough energy to use Crimson Storm. Doing this will consume 2 Fire Energy tokens, so make sure to stack extra Fire Energy as much as possible.
Since you can start using Crimson Storm at 5 Fire Energy, this means you will be able to add another Fire Energy to use Crimson Storm again in the next round.
This can cause problems if you need to defeat three enemy Pokémon to win the game. However, since usually the first Pokémon we defeat is EX, which gives 2 win points, we only need to defeat one Pokémon of any type after that to win the game.
All in all, unless your opponent is very lucky, or you are very unlucky, this deck will perform well in most situations. If you have any suggestions on how to improve this deck, please share them to help us optimize our deck-building strategy and get the ultimate victory. Have a nice day!
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NBA 2K27 SBMM Debate: Should Casual Mode Feel Like Ranked?
NBA 2K27 will officially release on September 26th, and discussions about the new Online Experience are growing in the community. Among these discussions, Skill Based Matchmaking (SBMM) remains a recurring topic in NBA 2K series.
Every year with the release of a new 2K title, the debate over matchmaking resurfaces.
Some players want the system to match opponents based on skill level, preventing average players from being placed in Park or repeatedly schooled by skilled players in The Rec. Others feel that adding an overly strict SBMM to Casual Mode would destroy the original relaxed feel of the game.
This issue remains worth discussing in NBA 2K27: Is it really necessary for Casual Mode to match players based on skill level?
Average Players Need Protection
The most common reason cited by players supporting SBMM for the upcoming NBA 2K27 is quite practical.
Many people play NBA 2K not to climb the leaderboards or become top players. They simply want to enjoy the game after building their MyPLAYER, spending time improving their attributes, and investing NBA 2K27 MT into their progression. They might just be playing a few Rec games after getting off work or relaxing with friends in Park in the evening.
However, in the past, when the matchmaking system was less refined, ordinary players often encountered a problem: upon entering a match, they would be immediately overwhelmed by a significantly more experienced team.
The opposing team knew when to pass, how to create space, and which offensive methods were most effective.
In contrast, new players might still be learning the controls, or even haven't grasped the tactics and positioning. Losing the game wasn't the most frustrating part; what truly killed the fun was the lack of opportunity to make any impact throughout the match.
NBA 2K series itself has a high learning curve. Badge combinations, Jumpshot selection, Defensive Habits, and even some basic moves all require a significant amount of time to master.
If new players are constantly matched with experienced players from the very beginning, they can easily feel that the game is completely incomprehensible.
Therefore, from the perspective of SBMM supporters, the matchmaking system at least narrows the skill gap between the two sides, making each match somewhat competitive. Players can accept winning or losing, but if every time they log in, they are simply crushed by a skill gap, many will naturally choose to leave.
Why is Casual Mode So Tiring?
However, the biggest controversy surrounding SBMM in NBA 2K27 discussions lies precisely here: while supporting fair matchmaking, players worry that the casual experience will be sacrificed.
Many aren't against matchmaking between players of similar skill levels, but they don't want NBA 2K's casual mode to increasingly resemble ranked play.
Many players have had similar experiences: opening Rec, intending to play a few simple games, results in every match feeling stressful, as if each game is a serious preparation for a crucial match. Teammates become more conservative, hesitant to take shots, and rarely try new strategies.
Because everyone understands that the outcome of the game will affect the opponents they face later, losing doesn't make things easier.
Over time, what should be a relaxing mode transforms into another competitive environment.
Basketball itself has many unpredictable aspects. Playing with friends in real life doesn't completely lose its fun because of skill differences.
Sometimes you'll encounter significantly stronger opponents, or you might meet a complete novice playing for the first time. These differences and unexpected events are precisely what make up part of Streetball culture.
The appeal of NBA 2K's Park mode in the past stemmed from this sense of the unknown.
You might encounter a highly skilled one-on-one player, or you might face teams that prefer teamwork and passing. Every match offered a unique experience, which was the most attractive aspect of Park mode.
However, when the casual mode began to exert pressure similar to hidden ranked matches, players' mindsets changed. They no longer thought about playing a few games to relax, but about facing a certain number of high-intensity matches.
High-Level Player Complaints
In NBA 2K27 SBMM discussions, the voices of high-level players cannot be ignored. Some players prefer random matchmaking because it allows them to encounter weaker opponents and gain a significant advantage. However, attributing all dissent to skilled players trying to dominate weaker opponents is unfair.
Many high-level players are genuinely dissatisfied because the high-level environment easily devolves into pure meta-competition.
When everyone's skill level becomes similar, the game becomes increasingly formulaic. Everyone chooses the most efficient shooting methods, uses the strongest playing style in the current meta, and team compositions become increasingly fixed. Ultimately, the basketball feel diminished.
Many players enjoy NBA 2K series because it allows them to experience basketball. However, in the high-intensity SBMM environment, matches often become a game revolving around win rate calculations. A drive, a mid-range shot, a bold pass might all be abandoned because of inconsistency.
Players don't dislike competition; they just don't want to log in everyday like taking an online exam.
NBA 2K27 Needs Stratification
The biggest problem with SBMM is that it shouldn't be present in all modes.
Competitive modes need fairness; players enter to win and prove their skills. In this case, strict matchmaking is perfectly reasonable.
But casual modes require a different logic.
NBA 2K27 can retain basic matchmaking, such as avoiding extreme skill gaps, while considering network conditions, team composition, and the overall player skill level. But if even casual modes precisely calculate everyone's win rate and performance, the game easily loses its relaxed feel.
In fact, many players don't want to eliminate matchmaking altogether; they want to find a balance. New players shouldn't be immediately overwhelmed by skilled opponents, and experienced players shouldn't experience ranked pressure in every casual match.
This requires 2K to be more meticulous in designing its matchmaking system, rather than simply using a single SBMM system to solve all problems.
For NBA 2K27, SBMM can be a way to improve the matchmaking experience, but it shouldn't be the sole standard affecting all players' experience. If casual mode only has the pressure of winning and losing, even with more accurate matchmaking, players may gradually lose interest.
Diablo 4 Season 14 Changed Gear Drops, But Did It Remove the Surprise?
Players who have played Diablo 4 are familiar with this feeling: after clearing a group of monsters, a light suddenly lights up on the ground. Before walking over, they have already begun to wonder whether this gear is worth looking forward to. It could be just a normal drop, or it could change the direction of the entire Build.
What many Diablo 4 players miss is this gear dropping experience. But what they miss is not the low explosion rate, but the feeling that the next piece of gear may bring surprises. Gear drops once meant new possibilities, but drops have gradually solidified, and mythical gear has gradually become the core that determines the strength of a Build.
Season 14's adjustments to the mythical gear system have solved some acquisition issues, but they have also triggered new discussions: When the highest rarity gear is too important, how much value does other gear have?
Mythical Gear
Mythic gear has always had a special place in Diablo 4 .
The biggest complaint early players had about it was that the access threshold was too high. Many people have invested a season but still cannot get the mythical gear they need. As a result, such top-level rewards only belong to a few players for a long time.
Therefore, although the official increase in the drop rate of mythical gear is a good thing that everyone likes to see, as the difficulty of obtaining it decreases, the process of players pursuing gear has also changed.
In the past, when fighting bosses, players expected an unexpected reward: a piece of gear might change the direction of the character, or it might bring new ideas for building. But now, grinding bosses has become collecting fixed gear.
For Diablo 4, the fun of gear is not just getting powerful gear, but constantly looking for better possibilities. Higher affixes, better roll values, or even an accidental drop may allow players to readjust their gameplay.
But after the adjustments in Season 14, this exploration process was shortened. Some mythical gear has fixed attributes and high basic strength. Players can often judge its value quickly after acquiring it.
Compared with the gear system in the past that required repeated comparisons and optimizations, the current drops are easier to turn into a logical result.
More Power, Less Variety
In addition to the drop experience, the impact of mythical gear on Build ecosystem is also immeasurable.
Former players were worried that if the strength of mythical gear was too high, professional gameplay would gradually become fixed.
This problem has already been reflected in the actual game. Some popular mythical gear has occupied the core position of multiple professions for a long time, and it is difficult for players to really avoid them when building their characters.
After the adjustments in Season 14, some players believe this situation still exists. In the past, only a few mythical pieces of gear may have affected the direction of the build, but now more and more gameplay revolves around fixed gear combinations.
This is a noticeable change for players. In the past, Diablo 4 has always attracted players to constantly try new possibilities. An inconspicuous legendary gear, an unpopular power, or even an affix that no one pays attention to may become the starting point of a new build.
But when the gap between mythical gear and other Diablo 4 Items widens, players will naturally give priority to solutions that have been verified. Over time, although the number of gears continues to increase, there are fewer and fewer combinations that are truly worth trying.
In the past, players discussed whether this gear could develop new gameplay, but now they are more often discussing what the strongest Build in Season 14. For ARPGs that rely on long-term grinding and exploration to maintain their appeal, this change will also affect players' motivation to continue investing.
Cycle transformation
If mythical gear affects long-term goals, then town gameplay directly affects players' experience after going online every day.
What needs to be admitted is that there is nothing wrong with systems such as Tempering, Enchanting, and Horadric Cube. Many players like to gradually build an ordinary drop into gear that suits them through their own operations. This sense of growth is also part of Diablo experience.
The problem is, as the system becomes more complex, players start to feel like they're spending more and more time in menus.
The past cycle was simple: fight monsters, drop gear, and discover surprises.
Now it often becomes: fight monsters, collect materials, return to the city, enter various strengthening systems, and then continue to repeat.
Players don't hate depth, they hate the amount of repetitive actions that take away the time to actually play the game.
Players may find it interesting to defeat the boss twenty times because each kill has a chance to drop the target gear. But clicking the same buttons repeatedly for dozens of minutes around town rarely brings the same sense of satisfaction.
Possibility of Changing the Gameplay
Much of the discussion surrounding Season 14 controversy ultimately comes back to one question: Are players really just nostalgic for the past?
In fact, what players miss is not the past experience, but the sense of exploration brought by the gear. A piece of legendary gear may allow players to try new skill combinations; a high-roll rare gear may change character planning; an unexpected drop may also allow a gameplay that no one paid attention to reappear.
This process of discovering unknown possibilities has always been what draws players to Diablo 4.
Higher damage and higher attributes are certainly important, but if the gear ends up simply improving numbers, it will quickly become a fixed upgrade path. What players care about is whether the next piece of gear can bring new changes to their Build.
This is why some players are disappointed with Season 14 Mythic gear adjustments. The controversy is not just about the increase in drop rates, nor is it just about the strength or weakness of a certain piece of gear , but that the connection between gear and Build exploration is decreasing.
As Diablo 4 continues to evolve, players can follow EZG Facebook for more updates and community giveaways. Players can also join Player's Choice Giveaway and @ friends or followers who are interested in Diablo 4 to share the event with more players.
For ARPG players, the value of gear drops is not just about improving attributes, but also the unexpected changes it brings. As long as players are looking forward to the next drop, the monster-spawn cycle can continue.
Madden NFL 27 Review: I Wanted to Love It, But This Might Be the Worst Madden I've Ever Played
Madden NFL 27 was released globally on August 13, 2026. I thoroughly enjoyed Madden 25 and Madden 26, thoroughly appreciating their gameplay and Dynasty Mode. Therefore, I had very high expectations for MUT 27. However, after playing it, I found that this new title doesn't quite live up to them.
Would you be surprised if I said Madden 27 is the worst installment in the series I've ever played? While it's not entirely without improvement, it certainly has a lot of flaws.
This article will provide a brief review of MUT 27, analyzing some of its strengths and weaknesses.
Strengths
Compared to previous titles, this new game doesn't have many advantages, which I'll briefly mention.
Franchise Mode
In Madden NFL 27, Franchise Mode has undergone some changes. The contract management and free agent market are particularly impressive, and new content allowing players to choose to renew player contracts before they expire shows that EA has put some thought into it. This new content allows players to have a more immersive gaming experience.
Broadcast and Commentary
MUT 27's broadcast and commentary are excellent. Different holiday broadcasts feature different packaging, making me feel like time was actually passing.
The commentators seem to be doing a better job than before when discussing the importance of the game, its history, current league statistics, and the leaders, creating a truly immersive experience.
Weaknesses
Now, I'm going to talk about the game's shortcomings. I'm really angry and need to vent.
AI Defense
The opposing AI defenders' movements are unrealistic, completely suppressing the new timed catch system, making it almost impossible for them to function properly. The opposing AI defenders are simply too crazy.
I played on All-Star difficulty because I just wanted to sit back and relax, not be too stressed. But even on this difficulty, AI-controlled defenders seem to anticipate the ball's trajectory almost telepathically. This is ridiculous! How am I supposed to play? Has this game started excluding casual players?
Passing Accuracy
The quarterback's passing accuracy and consistency are extremely poor. Even if you manage to beat their telepathic abilities, it's useless because the passing system itself is a bug.
To test the passing system, I spent a lot of Madden 27 Coins acquiring various players, and I found that regardless of whether you're using a 99 or 60 OVR quarterback, there are several times in every game when the pass inexplicably misses an open receiver. It's absurd.
Receiver Drops
In previous games, there was a phenomenon where the receiver would drop the ball as soon as they touched it. In MUT 27, I think the situation is even worse.
I experience at least 7-8 fumbles per game. My quarterback finally gets the ball to the receiver, only for the receiver to twist their body in some silly way, or the defender makes an illogical extra move, and then the ball falls.
This makes my short passing incredibly painful. I can't exploit defensive gaps to complete the pass now, so what should I do? I'm really at a loss.
DB Catch Better Than Wide Reciever
This problem has existed in the past three or four games, but I think it's the most severe this time. When I throw the ball, the defensive backs can catch it as soon as they get close. The wide receivers, however, give up halfway through their run. Is this some new bug? What is EA trying to do?
Cluttered Franchise Mode Menu
Franchise mode menu in Madden 27 is cluttered and confusing. Maybe I haven't gotten used to it yet, but I really feel that the new menu layout is terrible, and finding things is particularly difficult. I often wander around in circles in the menu, and sometimes I even accidentally exit the menu.
Why can't EA make the menu simpler and cleaner? It's so cluttered and disorganized, hindering my game progress. I'm here to play, not to admire the menu. This approach really prioritizes the game over its content.
Re-Signing System
The player renewal system feels incredibly rudimentary and is entirely triggered by random events.
While I like the basic setup of the renewal system - starting with a base offer and then adjusting based on player needs - it feels very realistic. However, I think the most foolish thing is that you can't choose which players to renew; you can only choose those randomly triggered by the game.
For example, you have a wide receiver with unlimited potential whose contract expires in three years, and you want to renew him before his market value rises? Then you'd better hope a prompt pops up in the menu!
Or, you have a developing free agent quarterback, and only then do you have a chance to renew him before his experience and performance increase his value.
I really want to ask EA, why can't players go into the menu to see which players qualify for NFL renewals and then choose the ones they want to renew? NBA 2K does this exceptionally well; why not learn from them?
After listing so many flaws, you probably think I lost a lot in Madden 27, right? Actually, no. I've only played for a few hours, but I've already scored over 70 points in several games.
But I feel like half the game is a battle I can't win, and the other half feels like easily breaking through the defense. There's absolutely no sense of urgency or even competition on the field. Winning doesn't feel rewarding either; what's the fun in that?
That concludes my review of Madden NFL 27. I had a great experience with CFB 27, so I had high expectations for MUT 27. It seems the development team has botched it again.
WoW TBC Classic Anniversary Phase 3 PTR Raid Testing Opens: Pre-nerf Black Temple, Mount Hyjal Details and Mechanics Changes
Ready to relive classic raids and embark on a new adventure?
WoW TBC Classic Anniversary Phase 3 PTR Raid Testing is scheduled to launch on August 14th at 1 PM EST and end on August 17th at 1 PM EST. The main purpose of this PTR is to stress and numerically test the two classic raid instances released in Phase 3, providing players with a fully optimized experience on August 27th.
So how can players participate, and what can they expect to experience in these two days?
Participation Method
Creating an Account
Once Raid Testing launches, players should first open Battle.net, go to Games & Subscriptions, find Starter Editions & Public Test Regions, and finally click Create PTR Account.
Downloading PTR
Open Battle.net App, select World of Warcraft Classic from the game list, switch to WoW Classic PTR in the version selection, download and install it, and then launch the game.
Character Selection
After entering the game, you can select Copy Character in the bottom right corner to directly import your TBC Classic Anniversary account, or use a max-level gear template character built into PTR. Finally, simply enter Raid Testing area.
This BCC Anniversary Phase 3 PTR Raid Testing will simultaneously open two core raids: Black Temple and Battle for Mount Hyjal. The main purpose is to test the boss mechanics, loot drops, and new systems within these raids, preparing for the official release.
Black Temple
Black Temple is one of the key components of this test. Players will delve into Black Temple in Shadowmoon Valley and face a total of 9 bosses:
- Illidan Stormrage
- High Warlord Naj'entus
- Supremus
- Shade of Akama
- Teron Gorefiend
- Gurtogg Bloodboil
- Reliquary of Souls
- Mother Shahraz
- Illidari Council
The most noteworthy aspect is the combat mechanics of different bosses at different stages of the raid.
Combat Phases
1. Opening Gate and Pre-Range Bosses
High Warlord Naj'entus
Raid gear testing, focusing on the speed of breaking Impaling Spine's shield and the team's ability to focus healing during Tidal Shield phase.
Supremus
Kiting and positioning test, assessing the tank's control over Threats and the reaction speed of targeted players during Gaze phase.
Shade of Akama
Add control test, focusing on target switching speed and the crowd control efficiency of classes like Mage, Warlock, and Hunter over the constantly spawning adds on both sides.
2. Sanctuary Bosses
Teron Gorefiend
Players targeted by Shadow of Death will become Ghosts and must perfectly and skillfully use specific skills to eliminate the spawning Shadowy Constructs; missing even one will cause the entire raid to collapse.
Gurtogg Bloodboil
Primarily testing the stress limits of Healer in TBC Classic Anniversary Phase 3 raid.
The stacking of Acidic Wounds and the targeted Bloodboil severely test Healer's healing chain (especially Circle of Healing for Holy Priest and Chain Heal for Resto Shaman). Tanks need to establish a good Taunt-to-tank swap chain.
Reliquary of Souls
Reliquary of Souls features an extremely complex mechanics fight, divided into three phases:
- Essence of Suffering: The entire raid's Regeneration is reduced by 100%, testing the self-healing and damage reduction capabilities of melee classes like Rogues and Fury Warriors.
- Essence of Desire: Interrupting Mage and Shadow Priest is crucial; Healers need to accurately predict Deaden's rhythm.
- Essence of Anger: DPS RUSH phase, testing the raid's maximum burst damage under the constant confusion and increasing damage of Threats.
3. High Temple Levels and the Final Boss
Mother Shahraz
A raid-wide Shadow Resistance test. This is one of the most challenging bosses in WoW TBC Classic Anniversary Phase 3 PTR Raid Testing.
Mother Shahraz's Saber Lash requires 3 tanks to share the damage, while the most terrifying Fatal Attraction will randomly teleport 3 players together, causing massive Shadow Link damage.
Except for Main Tank, players in the raid should ideally equip a full set of Shadow Resistance Gear during the test, otherwise they are very likely to be one-shotted.
Fortunately, the official raid provides free gear and potions, which you can obtain and equip from the in-game store before entering.
If, by the time Phase 3 officially launches, some players don't have enough budget to obtain Shadow Resistance or other full sets of gear, don't worry! Buy WoW TBC Classic Anniversary Gold from EZG.com. We not only have ample reserves but will also offer players the best prices (5% discount!) and the safest and fastest trading!
Illidari Council
This phase tests the multi-target tanks' positioning and aggro management (Mage Tank for Gathios, Warlock Tank for Zerevor, Protection Warrior and Protection Paladin each with their own roles), as well as their ability to interrupt and blind High Paladin's Her voice.
Illidan Stormrage
The fight against Illidan Stormrage is arguably the core of BCC Anniversary Phase 3 PTR Raid Testing Black Temple, consisting of five phases.
In the first two phases, the positioning of the two Flames of Azzinoth is extremely critical; even slight movement by the off-tank triggering Eye Blast will result in a wipe.
In the third and fourth phases, Warlock Tank needs to equip full Shadow Resistance Gear to engage, testing their aggro stability and ability to avoid Flame Burst.
The final phase primarily tests players' ability to precisely time luring Illidan Stormrage into Maiev Shadowsong's trap; only in this way can the boss be defeated.
Battle for Mount Hyjal
Besides Black Temple, Mount Hyjal was also a key component of TBC Classic Anniversary Phase 3 PTR Raid Testing. This unique tower defense raid, located in Caverns of Time in Tanaris, contains five bosses:
- Rage Winterchill
- Anetheron
- Kaz'rogal
- Azgalor
- Archimonde
Each boss fight is preceded by 8 waves of adds, which are extremely demanding on mana and mob clearing efficiency in actual combat. This is a crucial observation point for this test.
Battle Locations
1. Alliance Base (1-2 Bosses)
Rage Winterchill
Primarily tests the raid's speed in dodging Death and Decay red circles and the efficiency in thawing Icebolt's frozen state.
Anetheron
Tests the speed at which Off-Tanks can effectively manage randomly falling Infernal, and Healer's pre-cast large heals when Main Tank is affected by Strike healing reduction effect.
2. Horde Base (3-4 Bosses)
Kaz'rogal
The boss will periodically cast Mark of Kaz'rogal. Mana-wielding players will instantly explode, killing nearby teammates. Therefore, the focus of this BCC Anniversary Phase 3 PTR Raid Testing is on Shadow Priest's Mana recovery, Shaman's Mana Tide Totem, and the timely use of Major Mana Potion/Dark Rune.
Azgalor
This tests the off-tank's speed in engaging Doomguard adds and whether the player targeted by Doom can accurately reach the designated location before dying.
3. Night Elf Base (Final Boss)
Archimonde
Archimonde is arguably the most challenging boss for a raid group in TBC Classic Anniversary Phase 3 Tier 6 raid, with an extremely low margin for error, especially because of its three core lethal abilities:
- Finger of Death: If any player dies, Archimonde gains a Soul Charge buff, causing widespread instant kills or silences, potentially triggering a wipe. Therefore, this demands exceptional teamwork; ensuring the survival of every member is crucial.
- Fear & Air Burst: This tests the uptime of Shaman's Tremor Totem and the raid's reaction speed to Tears of the Goddess hotkey. Even a slight delay can result in a fatal fall from a great height.
Special Mechanics
To ensure players can smoothly engage in high-intensity progression during WoW TBC Classic Anniversary Phase 3 PTR Raid Testing, Blizzard has prepared special supplies and mechanisms on the test server:
1. Characters and Supplies
Players can directly create level 70 Template Characters with a near-full T5 Arena Gear set on PTR, or directly copy their existing characters from TBC Classic Anniversary.
2. Major Change Testing
During this Raid Testing, Blizzard is testing a significant burden-reduction mechanism, allowing players to use Marks of Illidari dropped in raids to directly exchange for Haste Potions and Destruction Potions from NPCs.
This move has sparked considerable controversy within the player community.
Many players who stockpiled herbs or painstakingly obtained potion recipes in Phase 2 felt betrayed, but the vast majority of core progression teams strongly supported it, as the demand for Destruction Potions during Phase 3 Pre-nerf progression is enormous.
In summary, the official statement emphasizes that this WoW TBC Classic Anniversary Phase 3 PTR uses the original, unnerfed stats. Players should focus on the boss abilities, weaknesses, and mechanics of Black Temple and Monster Hunter to ensure they function correctly.
Any questions or suggestions can be submitted to the official team after the testing period.
FC 26 Season 10 Is More Than a Goodbye: How Pre-Season Rewards Prepare You for FC 27?
EA SPORTS FC 26 Ultimate Team is entering its final major season as EA SPORTS FC 27 nears launch, bringing Season 10: Pre-Season to players. For long-time FUT players, this season is special, marking both the end of FC 26 content cycle and serving as a bridge to the next generation of FUT.
Compared to past seasons where players gradually left after the season ended, Season 10 incorporates more preparatory content for FC 27. Players' investment in the current game will not only help refine their FC 26 rosters but also build an advantage for the early stages of the next title.
Based on the currently announced content, Season 10 mainly revolves around three parts: new season pass rewards, a pre-season token shop, and a reward mechanism that will continue into FC 27.
Season Ladder
Season 10's Standard Pass and Premium Pass still use a season-level unlock reward system, but the overall rewards are clearly more suited to the later stages of FC 26.
In today's FC 26, most players have already established their squads, making regular players less appealing. Therefore, EA continues to focus on FUTTIES-themed players as the main rewards.
Standard Pass offers FUTTIES Raúl Jiménez and FUTTIES Alexia Putellas. For players who enjoy building unique squads, these FUTTIES players still have some collectible and usability value.
Premium Pass adds FUTTIES Gonçalo Ramos and FUTTIES Patrick Vieira. Patrick Vieira, in particular, has long been a popular icon in FUT, and his excellent physical attributes and midfield coverage have made him a favorite among many players.
Once players reach Season Ladder level 30 in the standard season, they can also earn FC 27 continuation rewards, including 82+ x7 Untradeable player packs and Quick Step evolution consumables.
This design aligns with the current season environment - FC 26 is nearing its end, and players are more focused on carrying their current investment into the next game.
FC 27 Continuation Rewards
Compared to the transitional phase at the end of previous FC games, Season 10 emphasizes how players prepare for FC 27.
In the past, many players gradually reduced their investment towards the end of older games because the new game was approaching, limiting their motivation to continue grinding. This time, the pre season missions offer rewards that can be carried over to FC 27, ensuring that the final stretch of playtime still has real value.
The pre season completionist missions will be available over four weeks. Players who complete the weekly objectives will receive 81+ x3 Untradeable player packs and 10,000 FC 26 Coins. Completing the entire Pre-Season Completer Series will also grant an additional 20,000 Coins and a tradable 83+ three-player selection pack.
These rewards will be helpful for players planning to enter the trading market early in FC 27. Coins and tradable player resources are usually crucial during the early stages of a new game, and accumulating these resources in advance will allow players to build their initial lineup faster.
However, players should also pay attention to the reward redemption rules. When entering FC 27, you must log in to FUT using the same EA Account as in FC 26 and complete the redemption within the specified time. Completed tasks cannot be converted into rewards for the new series after the redemption period.
Pre-Season Token Store
Season 10 also introduces the brand-new Pre-Season Token Store, a refreshing addition to this season.
Players can earn tokens through Rivals, Squad Battles, Champions, Rush, SBC, and Season Points, and then redeem them for players, card packs, and evolution items in FC 26 store. Compared to the fixed reward system, the token shop offers players more autonomy and better suits their needs at the end of the season.
Season 10 also increases the token cap from 1,000 to 3,000. For active players, this means they can accumulate more tokens and redeem rewards according to their needs.
The initial token shop rewards include FUTTIES Salma Paralluelo and FUTTIES ICON Didier Drogba. Didier Drogba, a classic striker, holds special appeal for many veteran FUT players. His ICON status combined with FUTTIES upgrade makes him a target for many players aiming to accumulate tokens.
Weekly Goals
In addition to Season Ladder and the token shop, Season 10's goal system has also added new content.
After completing FC 26 Season 10 goals, players can obtain FUTTIES ICONs, card packs, and pre season FUTTIES player items. Some special players are designed around recent transfer stories, maintaining a connection between the game content and real-world football.
Season 10 also introduced weekly Completionist rewards, further motivating players to complete season objectives. Players who complete all objective sets for the week will receive an additional reward; the first week's reward is FUTTIES ICON Alessandro Del Piero.
These rewards are particularly attractive to players who enjoy collecting legendary players. By the end of the season, players have sufficient basic lineups; what truly keeps players engaged are often special cards with sentimental and collectible value.
As Season 10 brings FC 26's content cycle closer to its conclusion, players can follow EZG Facebook for more FC 26 updates and community events. EZG also hosts Player's Choice Giveaways, where players can participate and @ friends or followers who share the same interest in FUT.
FC 26 is coming to an end, but Season 10 provides players with a relatively complete wrap-up. Whether for the final batch of FUTTIES cards or to prepare for FC 27, this pre season is worth experiencing.
Mistfall Hunter Maw of the Abyss Chest Is High Risk, High Reward - Here's How to Loot It Safely
Maw of the Abyss chest is one of the most rewarding treasure chests in Mistfall Hunter, coveted by many players but also one of the most difficult to obtain in the game.
Located deep within a four-level area in a dangerous location, surrounded by Gyldenmist and guarded by a Corrupted Heavy Knight Elite. Even after finding the chest and defeating the defending boss, the ordeal isn't over; you'll need a key to open it.
If all goes well, you'll receive Holy-grade gear worth over 4,500 Gyldenblod; if you fail, you'll not only lose the key and the treasure, but your entire raid group may be wiped out.
This article explains how to safely obtain loot from treasure chests in Maw of the Abyss chest in Mistfall Hunter.
Maw of the Abyss Key Acquisition
Farming Map
Maw of the Abyss key is a global drop, meaning it can appear anywhere. However, there are four specific locations with significantly higher drop rates than other loot pools. Let's take a look.
Verdant Grounds Moot Hall
Verdant Grounds Moot Hall is the first worthwhile location, located north of Verdant Grounds landmark. Elite Berserker Boss here has a chance to drop a key upon defeat. Additionally, the chests and containers scattered around it also have a good drop rate.
Supreme Hall
The second is the area around Supreme Hall in the northwest. Many Crucified Effigies resembling scarecrows are scattered near the stairs and barricade doors. These statues are your target. Loot each statue for a chance to obtain a key.
The process is straightforward. These statues are not corrupted by Gyldenmist and pose no threat to players, so you can approach them safely. However, it's easy to miss Crucified Effigies around Supreme Hall when quickly exploring the map, so it's recommended to slow down here.
Drill Yard
Drill Yard is the third spawn point. The chance of finding keys in wooden crates scattered on the scaffolding in this area is quite high. Additionally, you can use updrafts to reach the lower ground level and defeat Elite Corrupted Mage there, which also offers a chance to obtain keys.
Sealed Grounds Outpost
The fourth location is Outpost above Sealed Grounds, where the drop rate of keys from looted containers is higher than average. If you feel confident in your abilities, consider doing this in Cataclysm Mode for an even higher probability and more significant results.
Auction House Trading
Besides farming maps in Mistfall Hunter, you can also directly obtain Maw of the Abyss Keys from Auction House. However, do not check the quality and durability of the keys before trading, as keys have a limited number of uses.
If you see a cheap key with only one use left, it's only worth trading if you plan to open the chest immediately after buying it. If you have a key with only one use left and fail to reach the chest in two failed raid runs, it will be a complete waste.
Maw of the Abyss Chest Location
Maw of the Abyss Chest is located at the deepest part of Brandrgarde in Mistfall Hunter, at the bottom level between Ancient Array and Cobalt Grove. Brandrgarde has four vertical levels and a constant stream of Gyldenmist, making this chest more difficult to obtain than most others.
Once you enter the map, quickly finding your way is crucial. Proceed along the path from Funholm, crossing terrain fissures. You can use Updrafts to descend, or if you're playing a Sorcerer, Phantom Step Spell works very well here.
Once you reach the bottom, look for Corrupted Heavy Knight Elite guarding a narrow passage below the updraft point. The chest is hidden among the rocks behind that enemy. However, you cannot reach the chest without defeating Knight Elite.
Note that Corrupted Heavy Knight Elite deals high damage, so be prepared with a full set of gear. Don't attempt to open the chest with only basic gear. Because if you die here with the key, you will lose everything.
Loot Rewards
This chest not only drops common items and materials of Excellent, Epic, and Superior tiers, but rings, amulets, and weapons also appear regularly. More importantly, it may drop Holy tier items. Most of them are worth more than 4,500 Mistfall Hunter Gyldenblod.
One thing to note here is that Pip's Special Pouch sold in shops cannot protect such high-value items, so if you get a Holy quality drop, you need to take it before someone else does.
Safe Escape
There are two ways to escape from Maw of the Abyss area: one is to hunt Returner Woodlings and obtain their Soul of Return Bells; the other is to find a Soul Tree as a safe escape point.
There are two Soul Tree locations closest to your current location, one in Mine Pit and the other in Drill Yard. So please plan your escape route before opening the chest, not after.
If you get a Holy-grade item, prioritize your escape speed over looting. It's not worth dying for minor loot when you're carrying items worth 4,500+ Gyldenblod and without protection.
This concludes our article on how to obtain Maw of the Abyss chest in Mistfall Hunter. While this chest is difficult to obtain, you'll find all the effort worthwhile when you get a Holy-grade item. If you haven't found the chest yet, get out there and go!
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