WOW Classic ERA: Some Problems Have Been Fixed - Imbalance Issues
WOW Classic ERA has always faced the problem of imbalance in characters and configurations. Although it has been improved and corrected recently, it has not touched the core mechanism. This article is a relevant introduction.
It is surprising that some updates have been made to WOW Classic ERA realms, including some changes developed for Season of Discovery and for Classic Era as well.
This article will mainly introduce these changes, which aimed to WOW Classic ERA even better. However, some players are not satisfied, considering that this change does not touch the real gameplay of the game.

Details Of Changes
World of Warcraft Classic ERA has long had some imbalance issues, such as Alliance players are not available to use Might of Stormwind buff, which serves as a comparable buff to Horde’s Warchief’s Blessing while other players could. While Alliance players can gain more benefits by using WoW Classic ERA Gold, what really matters is the question of fairness.
Therefore, in the recent changes, the developers have made relevant improvements.
First, Alliance players can now access Might of Stormwind.
Second, Druids are available to train and perform pole arms.
Finally, the waiting time for the application of Rallying Cry of Dragonslayer and Warchief’s Blessing has been shortened from one hour to one minute.
The unbalanced elements in Classic Era have been corrected relatively well. Some issues about quality of life have also received positive feedback and corrections.
UI Changes In WoW Classic ERA
Recreating Classic experiences while running on the modern World of Warcraft code has always been one of the important challenges faced by Classic version team. The important change the developers made is the ability to integrate with Battle.net service at the most basic level, which means that UI elements can be introduced for update.
Regarding Guild UI of Classic Era, it not only improves the management system of the entire Guild, but gives players a better gaming experience. The developers said they will continue to get feedback, discuss other options for Guild UI, and take player feedback seriously.
But it is worth mentioning that most players believe that Classic team actually has little intention to bring changes that affect the gameplay to WoW Classic ERA. All improvements only involve the surface. Some players even said that WoW Classic ERA is already dead in name only. Compared with the updates of other versions, the updates and improvements to WoW Classic ERA are indeed only on the surface.
The above are the relevant imbalance issues and improvements about WoW Classic ERA and the reviews about it. Thanks for reading.
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PoE 2 Patch 0.5 Is Great at First But Long-Term Problems Are Becoming Clear
After the release of PoE 2 Patch 0.5, many players had mixed feelings. On one hand, the game undeniably showcased GGG's impressive production capabilities. Skill animations, character movements, and combat feel all felt far more polished than they did in earlier patches.
Upon first entering the game, many players were drawn in by its atmosphere: a heavier combat pace, more detailed environment design, and a more traditional action game experience gave PoE 2 a distinctly different feel.
Patch 0.5 further exposed players to deeper aspects of the game. However, as more players progressed into the mid-to-late game, the focus of discussion shifted from "how good this patch is" to "whether it's truly suitable for long-term play."
Crafting System
PoE series has always been known for its complexity.
Researching affixes, planning equipment paths, and crafting gear using various currencies have always been one series' greatest charms. But with PoE 2, especially in Patch 0.5, more and more players felt that the crafting system was gradually deviating from its original appeal.
The current crafting experience feels like a constant gamble. After acquiring a decent piece of equipment, players need to consider what resources to use next. A single failure can mean losing a significant amount of PoE 2 Currency, and a single mistake can ruin an otherwise good base item.
Often, players aren't unsure how to craft, but afraid to. This pressure is even more pronounced for new players. Their focus isn't on crafting equipment, but on avoiding mistakes.
One of the most enjoyable aspects of ARPGs is the continuous growth of the character. Grinding for materials, improving equipment, and then tackling higher difficulty levels should provide players with a continuous positive feedback loop.
However, in the current patch, many players find the path to equipment improvement becomes increasingly unclear after the mid-game.
Buying equipment? Prices are becoming increasingly outrageous.
Crafting it yourself? Too risky.
Waiting for drops? The probability is too low.
Ultimately, many players resort to direct trading and accept that "they may never craft top-tier equipment." This feeling is somewhat ironic for a game that emphasizes equipment creation.
PoE 2 certainly shouldn't allow all players to easily craft endgame gear, but there needs to be an outlet in the middle stages.
After spending dozens of hours researching gear, players should be able to consistently achieve some results, rather than remaining in a state of constant gambling.
Gear Drops
Another obvious problem is the drop experience.
PoE 2 did a good job in the early game. Players would look forward to gear drops along the way, carefully examine blue and yellow items, and feel happy after a successful upgrade.
However, this joy gradually disappears in the mid-to-late game. As Patch 0.5 progressed, more and more players entered the endgame grinding phase, and the problems with the drop system began to be magnified.
After a large amount of gear drops, players face a lengthy sifting process. Many items seem valuable, but there's actually no room for them. Inventories constantly fill up, and players spend a lot of time sorting through their items, but rarely find any genuine surprises.
This is actually a problem that many ARPGs encounter. When a player sees a piece of gear, if their first reaction is "How much is this worth?" instead of "Can this make me stronger?", the drop system loses its core appeal.
PoE 2 needs to reconsider the significance of loot drops in the endgame. If players grind for hours only to end up organizing their inventory and selling items, the most important positive feedback loop in loot-hunting games will fade.
Endgame Combat
PoE 2's graphics are largely impeccable. Skill effects are flashy, character animations are detailed, and many skills animations have a noticeable sense of weight.
However, after Patch 0.5, as players tackled increasingly difficult content, another problem became increasingly apparent: when various gameplay mechanics overlapped, the game screen became an information overload.
Health bars, status icons, ground effects, monster mechanics, countdowns, and various prompts all appeared simultaneously, making it difficult for players to quickly determine the source of danger. This is especially frustrating for melee classes.
In the game, combat difficulty should come from enemy mechanics and player skill. If the reason for failure becomes "I didn't even see that thing," the experience will naturally suffer.
For PoE 2 to become a long-term ARPG, it needs to allow players to learn from failure, rather than becoming fatigued by visual information overload.
Map Design
PoE 2 places a significant emphasis on action compared to its predecessor. Rolling, defending, and positioning make combat feel more like a traditional action game.
However, the map design doesn't seem to fully accommodate this gameplay. Many players complain about the numerous narrow areas, corners, and obstacles in the campaign map and some endgame areas. Character movement speed isn't as free as in the previous game, yet players often have to navigate complex terrain.
This experience can feel strange; players are supposed to be grinding through maps, but the terrain frequently disrupts their rhythm.
While PoE 1 also had some challenging maps, its rich movement skills and faster speed mitigated these issues. PoE 2's current movement system turns many map details into obstacles.
After Patch 0.5, as players become more familiar with the game loop, these problems become even more apparent. In the early stages of exploration, complex maps can provide immersion; however, when repeatedly grinding through maps dozens of times a day, they often only increase fatigue.
Player Fatigue
Despite these issues, PoE 2 still stands out as a highly ambitious ARPG with remarkable depth. Patch 0.5 doesn't change that.
It still boasts excellent combat, a massive system design, and enough content to keep core players engaged for hundreds of hours. But the biggest fear for long-term gaming is making players feel fatigued.
Crafting gear is tedious, organizing inventory is tedious, the endgame is unclear, and movement is frequently hindered. These problems, combined, will slowly erode players' motivation to continue investing time.
As PoE 2 continues to evolve, many players are still watching how future updates will address these issues and improve the overall experience.
Follow EZG Facebook to stay updated on the latest PoE 2 news, builds, and community discussions. You can also join our Player’s Choice Giveaways for a chance to win free prizes and get useful resources for exploring new builds and preparing for future challenges.
PoE 2 doesn't lack content; it lacks adjustments to make that content feel comfortable. A long-running game needs to make players willing to play for a thousand hours, not make them question why they're still repeating the same things after a hundred hours.
Patch 0.5 is just a phase patch; the problems it exposes don't represent the game's final form. The more important question now is how to make players play longer and enjoy the game more.
ARC Raiders Update 1.39.0: 15+ Hidden Tips and Tricks to Survive Longer and Extract Successfully
ARC Raiders update 1.39.0 includes several updates, including adjustments to PvP matchmaking system, announcing the system's combat recognition logic, and fixing various bugs.
Thanks to this update, some techniques that were previously unusable due to bugs or the matchmaking system are now usable. In fact, in this PvPvE extraction shooter, the ability to skillfully use items and avoid damage often determines victory or defeat.
I will introduce these practical techniques in several aspects to help players significantly improve their survival rate and extraction success rate.
Avoiding Damage
First, in ARC Raiders, the proper use of items and equipment can skillfully avoid damage and conceal your location.
Hidden Zipline
Many players are unaware that Crash Mats can be used to hide the zipline ropes. While ziplines can help you move quickly in combat, their ropes can also reveal your movement path.
Players can first place a Crash Mat on the ground, then set up a Zipline on top of it, and then use Zipline. After use, the rope on Zipline will disappear, concealing your path and preventing enemies from tracking you.
Blocking Deadlines
Deadlines are high-damage explosive traps in the game, but their explosion damage can actually be blocked by Noise Makers.
After discovering a Deadline, players simply need to place a Noise Maker right next to it and hide behind it; the shockwave from the explosion will be completely blocked.
Blocking Line of Sight
Some ARC enemies in ARC Raiders - such as Turret and Shredder - rely on line-of-sight for their attack hitboxes.
Therefore, players can simply place items, such as Pulse Mine or Fireworks Boxes, in the path of ARC enemy's attack to block their attack path and avoid their hitboxes. Fireworks Boxes are considered by many players to be the most cost-effective item for blocking line of sight.
Offensive Tactics
Here are some techniques to help quickly eliminate enemies:
Launching Traps
In ARC Raiders, players can use the physics of barricades being destroyed to launch traps placed on them.
Players need to reduce Barricade Kit to low health, place a Deadline on top, and then destroy the barricade. The blast shockwave will launch Deadline like a projectile, dealing ranged damage to enemies. This technique works even better when combined with ARC Raiders Items like Volcano.
Mixing Gas and Smoke
When gas and smoke mix, the game's rendering layer will highlight character outlines.
Therefore, if players want to track hidden enemies, they can first throw a Smoke Grenade, then throw a Gas Grenade into the smoke. This way, those outside can clearly see the enemy outlines within the gas area of the smoke, achieving a one-sided vision advantage.
Utilizing Terrain
Making good use of the terrain on different maps in ARC Raiders can help you successfully evacuate or quickly gather supplies:
Control Tower
In the game, players can sometimes use the edge detection of specific terrain features to jump over intermediate platform floors.
For example, on the top floor of Control Tower in Dam Battlegrounds map, players can jump directly from a specific edge, using momentum to land directly on the ground floor, saving time spent running up and down stairs.
Control Tower A6
The top floor of Control Tower A6 usually requires a specific key to enter, but many players have discovered that by setting up a zipline and Snap Hook, they can bypass the key door and enter directly.
Players simply need to use a Snap Hook to reach a specific height outside the tower, then immediately set up a zipline to glide to a protruding part of the tower. Near the top floor, use Snap Hook again to hook onto the edge, allowing them to vault over and enter. This tactic is often used to loot high-level supplies on the top floor.
Utility Items
The game features several useful items with multiple uses, such as:
Barricade Kit
First, Barricade Kit can be used to impede the movement of doors. Simply place Barricade Kit against one side of the door, and its model will be wedged into the door's trajectory, preventing it from opening.
At this point, the door can only be opened from the player's side, and the switch on the other side will be disabled. This is often used to lock down a room to prevent being turned away or to trap enemies.
Second, since Barricade Kit's health is reset after being dismantled and retrieved, players can dismantle it when it's low on health but not destroyed, retrieve it into their inventory, and then redeploy it to restore its full health.
Crash Mat and Powered Descender
In update 1.39.0, Crash Mat is a throwable inflatable cushion that absorbs fall damage for the player; Powered Descender is a small jetpack that slows the player's descent in the air.
Many players are unaware that these two items can be used in combination. By continuously stacking them, players can jump from any known high point in the game and land safely and quickly.
These are some useful tips for ARC Raiders applicable to update 1.39.0. As the game updates, applicable tips will also be updated.
If you don't want to miss the latest tips, you can follow EZG Facebook. We will continuously update the latest game information and hold occasional giveaways.
In short, you can use these techniques in various situations such as extraction and combat. Mastering these techniques will make you a pro player.
EverQuest Legends Beginner Guide: How to Start Your Norrath Adventure With the Best Classes and 5 Essential Things?
EverQuest Legends officially launched on PC a few days ago.
It's not simply a classic server; it retains the core experience of the classic 1999 MMORPG, EverQuest, while incorporating the convenience of modern MMO systems, allowing solo players to experience a complete Norrath adventure.
For both new and veteran players, the correct way to play EQ Legends is to experience the game content and level up gradually in Norrath. To make this process smoother, here are five important things you need to know early in the game:
- Choosing Your Initial Class and Race
- Solo vs. Group
- Acquiring Spells
- The Importance of Healing
- Custom Content
1. Choosing your Initial Class and Race
In EverQuest Legends, choosing your initial class and race is crucial. Unlike many modern MMORPGs where it's just a cosmetic difference, your race will affect your initial attributes, available classes, faction, and some race skills.
Meanwhile, EQL's biggest feature is its Triple Class system. This means you can ultimately have a combination of up to three classes simultaneously. Therefore, your initial class choice isn't just about current strength, but also about the overall future combination.
Race
- Human
- Barbarian
- Erudite
- High Elf
- Dark Elf
- Dwarf
- Halfling
- Gnome
- Ogre
- Troll
The most recommended initial races for new players are Human, Ogre, and Erudite.
Human offers the most class combinations later in the game, with relatively balanced stats and flexible faction choices. The final three-class combination is very flexible, making it especially suitable for players unsure of what to play early on - a safe bet.
Ogre boasts extremely high health and innate health regeneration, making it highly survivable. It's suitable for players who enjoy tanking and charging into the front lines or soloing elite monsters.
Erudite primarily has three playstyles: Wizard, Enchanter, and Magician. Each of the three gameplay modes has its own unique characteristics, boasting extremely high burst damage and crowd control capabilities, making them especially suitable for solo players with exceptional soloing potential.
2. Solo vs. Team
Solo Mode
EverQuest Legends is a game very friendly to solo players. It features dedicated solo dungeons and a personal loot system, a core improvement that distinguishes it from the traditional EverQuest.
Players no longer need to rely on a team or compete with other players for loot drops, and the character's power ceiling has been raised. If you want to focus solely on gaining experience for leveling, solo mode is likely the fastest way.
Team Mode
However, this doesn't mean team mode is without its advantages.
Previously, in EQ's team mode, teammates often competed for loot dropped after defeating bosses. Now, loot drops are based on teammates' classes, such as a warrior's sword or a mage's staff, with team rewards calculated independently for each player.
Especially in the late game when you need to tackle high-difficulty areas and dungeons, requiring more Platinum and equipment, teaming up is perfectly beneficial. Loot doesn't decrease with more players, maintaining the same randomness as in solo mode.
This also proves that EverQuest Legends' solo mode design philosophy isn't to replace MMO social interaction, but rather to give players more freedom of choice; they can socialize whenever they feel comfortable.
3. Acquiring Spells
Spells are skills for magic-based classes and some hybrid classes in EQ Legends. Players actively cast magical attacks to provide healing, buffs, debuffs, and crowd control effects.
As you level up, your Spellbook will add new spells. These spells will help you smoothly pass the first 20 levels, and are free until then.
Once you surpass level 20 and reach level 21 or higher, you'll need to exchange Platinum from Spell Vendor for the spells your class requires. Common spells cost a few to dozens of Platinum, while rarer spells require more.
If you're on a budget but don't want to miss out on a great opportunity to improve your strength, you can buy EverQuest Legends Platinum from EZG.com. Considering the needs of players in the early stages of the game, we've stocked up extensively and offer the best prices and safe, fast service.
Secondly, learning these spells has level restrictions. Unlike traditional EverQuest, EverQuest Legends allows you to copy spells that are beyond your level and store them in your inventory. You can use them when your level is high enough.
4. The Importance of Healing
This is a common misconception among players: they believe that as long as their damage is high enough, they can quickly kill bosses and end the battle, completely ignoring the importance of sustained combat and survivability.
While EQ Legends reduces class dependence, high-difficulty content in the later stages of the game still requires healing.
Especially in single-player mode, the difficulty of monsters and bosses doesn't decrease just because you're alone; the dangers are not to be underestimated.
Therefore, having Healing is essential, whether in your own build or in a group.
Main Healing Methods
- Direct Heal
- Heal Over Time
- Healing Buff
- Life Drain
- Mitigation
Main Healing Classes Tier List
- Cleric
- Druid
- Shaman
- Paladin
- Necromancer
- Beastlord
Another unique mechanic not present in the original EverQuest is Healing Penetration, which increases your healing effectiveness and overcomes reductions or resistances to healing effects. This means healing methods can play a more significant role in the game.
5. Custom Content
In EverQuest Legends, the development team created a lot of new original content specifically for this version, rather than simply replicating the old content from the original EverQuest.
New Zones
EQL adds many new exploration areas to the classic Norrath world:
- New Maps
- New Towns
- New Dungeons
- New Ecosystems
Custom Quests
Players may need to participate in Race Stories, Factional Conflicts, and other special world events, such as investigating sudden incidents in a certain area, and will receive generous rewards upon completion.
New Raids and Bosses
This is the core of MMORPG Custom Content. Bosses, in particular, differ from ordinary monsters and may have new special mechanics, phase changes, and unique drops, requiring players to adjust their tactics and strategies.
New Gear
These newly added gear items are usually much stronger than previous EQ gear, making them worthwhile for players to spend time and effort farming.
Overall, EverQuest Legends is not only suitable for new players interested in old-school MMORPGs, but also for veteran players who have played EverQuest and want to return. And if you enjoy exploring vast maps and savoring a slower pace of personal time, then EQL is definitely for you.
Torchlight Infinite SS13 Level 6 Pet Test: Powerful Upgrade or Overhyped System?
In Torchlight Infinite SS13, pets became one of the most discussed systems among players. The reason is simple: high-level pets require a significant time investment to train, representing a long growth cycle for players.
When a level 6 pet finally reaches its full potential, many players expect a noticeable change. After getting their first Level 6 pet in SS13, some players tested Arcana farming in Profound for an extended period and realized the gains were more modest than they had anticipated.
This result clearly differed from many players' initial expectations. So the question arises: in SS13 environment, is investing in a level 6 pet worthwhile?
Based on feedback from other players, the answer isn't so simple. A level 6 pet is indeed powerful, but it's far from being a game-changer.
Pets Haven't Changed the Game
Many players, before obtaining a level 6 pet, tend to overestimate its potential.
Since players may spend hundreds of hours or more to unlock this system reward, many naturally expect it to bring a massive improvement in returns. In Infinite community, there's frequent discussion about the resource advantages of pets in Afterlight, with many believing that having a high-level pet drastically changes resource farming efficiency.
However, after actually acquiring them, players often become more realistic during gameplay. They realize that pets increase drop rates and the maximum potential reward; they don't suddenly turn regular farming into a money-making machine.
If a playstyle isn't inherently profitable, even a level 6 pet is unlikely to produce miracles. If the playstyle relies on random jackpots, then the pet's role is simply to increase your chances of encountering high-value drops.
Many people overlook this, leading to the misconception that "having a high-level pet guarantees higher returns."
Essentially, pets improve the efficiency of an existing farming strategy rather than creating an entirely new source of income.
Arcana Mechanism
The results of this test are closely related to Arcana gameplay in Infinite.
In SS13, Arcana is not a playstyle with consistently high hourly earnings. It's more like a high-volatility reward model: you might grind for hours with little success, but a single crucial drop can instantly boost your overall average reward.
This is why different players have completely different opinions on the same playstyle.
Some players who get high-value items within hours think Arcana's rewards are incredible; others who go dozens of hours without a big drop consider it a complete waste of time.
In reality, both experiences are valid.
Observing only data during a low point doesn't prove that level 6 pets are ineffective. FBecause this farming approach depends heavily on RNG, judging its value through short-term results can be misleading due to luck fluctuations.
High-Level Pet Playstyle
Another easily overlooked issue is that pets never exist in isolation.
Some players, after upgrading their pets, immediately continue playing the game using their old grinding methods, expecting a sudden surge in rewards. However, in reality, high-level pets often need to be combined with the correct playstyle.
Taking Arcana Profound gameplay in Afterlight as an example, experienced players generally recommend using Golden Compass in Profound environment because it's better suited for pursuing high-value drops.
Purple Compass might have an advantage in the early stages of Infinite season or certain specific phases, but it's not necessarily the optimal choice for long-term farming.
Map selection, compass setup, talent build, and overall farming strategy all affect the final return.
Level 6 pets provide enhancements, not solutions for all problems.
The Overrated Pet
The overvaluation of pets is actually related to how players obtain information.
In SS13 community, extreme cases tend to spread more easily. A post about a player getting a large amount of FE from a lucky drop easily sparks discussion. However, posts from ordinary players who farm for dozens of hours and only achieve stable, minor improvements are rarely shared.
Over time, players' expectations for high-level pets increase, and they may believe that having a level 6 pet will definitely make resource farming much easier. They often only realize after actually owning a pet that it merely makes the process more comfortable.
This psychological letdown is very common. Higher-level pets do offer advantages, but they don't change the two core elements of farming games - time investment and luck.
Is a Level 6 Pet Worth It?
If the goal is to make money quickly in a short period, then a level 6 pet might disappoint some players.
It won't immediately put players into a high-yield phase, nor will it guarantee a stable return on every run.
However, if a player is already building a long-term system, then the value of a level 6 pet will gradually become apparent.
The difference in extra benefits from pets between 100 hours of farming and 1,000 hours of farming will gradually widen. In the short term, it might only increase efficiency slightly; but over the long term, these improvements will become increasingly significant.
This is why many veteran players are more calm about SS13 pet system. They don't expect pets to change everything, but see them as an important enhancement in the long-term farming process.
The main benefit of level 6 pets in Infinite is that they increase the probability of players reaping higher rewards over the long term.
They can reduce some efficiency losses and increase the chances of encountering good drops, but they don't replace gameplay understanding or skip the long accumulation process. Ultimately, the rewards still depend on the chosen gameplay style, the combination of items, and how much time you're willing to invest.
Mistfall Hunter Classes Ranked: Which Class Should Beginners Pick After Launch?
With the official launch of Mistfall Hunter on July 30th at 01:00 UTC, all six classes have undergone adjustments compared to Beta testing phase. Many classes have changed their skills, gameplay, and even roles. Therefore, the old tier list is no longer suitable as a basis for choosing a class at launch.
If your goal is to quickly familiarize yourself with the game after the official launch, then a class's margin for error, solo experience, team value, PvP potential, and difficulty of operation will be more important than simply having high damage output.
EZG will rank the six classes based on the launch version of Mistfall Hunter, considering factors such as beginner-friendliness, overall strength, and long-term development potential, to help you find the most suitable class as your first character.
Mercenary
If you could only recommend one class for players new to Mistfall Hunter, the answer would definitely be Mercenary. This isn't because it has the highest damage or automatically wins all matches, but because it provides the most reliable foundation for new players.
Sword and Shield grant you the ability to block, parry, and controllable counterattacks, allowing you to gradually familiarize yourself with the enemy's attack rhythm. Hammer sacrifices some defensive capabilities for higher burst damage, stronger charge, and greater control.
Mistfall Hunter further optimized both weapon paths at launch. Perfect Parry's hitbox is wider, and Shield performs better in PvE; Hammer's Charge Leap is easier to hit targets, Skullcrusher's damage to monsters is increased, and Warhammer Sling's target recognition speed is also improved.
These changes don't alter Mercenary's gameplay, but they make the entire class smoother to play. More importantly, it helps you learn the core combat mechanics of Mistfall Hunter, including positioning, stamina management, blocking, Parry, rolling, and judging the timing of enemy attacks. This experience will benefit you regardless of which class you switch to later.
The only significant issue with Mercenary is that skilled ranged players can easily wear it down. However, overall, it still has a very high margin for error, and is my most recommended beginner class.
Sorcerer
For players willing to learn to position and spell timing, this will be the strongest all-around starting class. The developers of Mistfall Hunter stated in testing that Sorcerer's overall kill and damage performance is relatively balanced. His biggest issues are a steep learning curve, weak specialization skills, and overly powerful frost control in extreme situations.
After Mistfall Hunter changes, Sorcerer is easier to learn without becoming invincible. Fireball, Thunder Strike, and Meteor Charm can be cast quickly even when Energy is depleted; Arcane's startup speed is improved; Wind Craft's range is increased and casting is faster; and several Element and Stardust skills have also received speed and stability optimizations.
Your emergency skills can be cast faster, you will no longer feel helpless and exhausted, and this class now has higher base survivability. Sorcerer provides ranged suppression, area damage, root control, and a lot of team value. It excels in PvE raids, threatening ranged players and punishing enemies cornered in confined spaces.
Its weakness remains positioning. If an aggressive melee player approaches you when your key abilities are unavailable, Sorcerer will quickly crumble. However, once you master Sorcerer's timing and positioning, it becomes the strongest all-around choice for Mistfall Hunter beginners.
Blackarrow
Blackarrow is the best ranged-focused choice for Mistfall Hunter solo play. The release notes indicated that Blackarrow was slightly overpowered in high-level solo play, leading to nerfs to some of its powerful abilities.
Mystic Fire Arrow's scaling against heavily geared targets has been reduced, Exhausted duration of Paralysis Arrow has been shortened, and the recharge rate after Shadow Step exits stealth has been decreased.
However, Blackarrow hasn't been completely nerfed. The archer path now prioritizes fully charged fire arrows. The hunter path no longer requires a fully charged shot to gain the range boost from Light Arrows. This makes the choice clearer.
In extraction mode, Blackarrow's greatest advantage isn't just its damage output, but its ability to chip away at enemies before they get close and decide whether to continue fighting or retreat safely based on the situation. This is crucial for preserving equipment and Mistfall Hunter Gyldenblod.
Of course, its biggest weakness is also quite obvious. Once melee classes successfully close the gap, Blackarrow's margin for error drops rapidly, so maintaining distance and making good use of the terrain in Mistfall Hunter are essential.
Withered Knight
Withered Knight undoubtedly received the most changes at launch. During the testing phase, its damage output wasn't weak; the real problem was Greatsword's slow feel and the lack of a secondary weapon system, resulting in insufficient overall gameplay depth.
The official Mistfall Hunter version effectively addressed these two issues. Greatsword unlocks Parry earlier, has a longer Counter Window, a more stable Thorn Guard, increased hitboxes for multiple attacks, and restores more health after knocking down enemies.
In addition, Mistfall Hunter added a complete polearm and shield weapon path. This weapon boasts six skills and offers extended attack range, active blocking, area control, and the ability to revive downed teammates from a distance.
The offensive talent allows players to charge into enemy lines after accumulating Shield Power, while the defensive approach emphasizes blocking, protecting teammates, and using enhanced attacks to repel enemies. More importantly, this weapon even received a buff on launch day.
Charge and Block consume less energy, basic thrust and Spear Barrage damage are increased, and Rainbow Piercer has reduced energy consumption and a faster return speed, making the entire weapon build smoother than when the server launched.
However, the learning curve for Polearm and Shield is still steeper than for Greatsword, requiring better distance judgment, attack rhythm, and battlefield awareness. Therefore, new Mistfall Hunter players are better suited to experience Greatsword first, becoming familiar with the class before trying Polearm and Shield.
Seer
Catalyst Seer and Mace Seer are almost two completely different classes. Catalyst is currently the purest support class in Mistfall Hunter. Its value lies not in damage output, but in healing, maintaining raid status, and helping teammates maintain their offensive rhythm.
In the launch version, Healing Rune and Punishment Rune have faster startup speeds, and the buffed Support Orb's hitbox has also been expanded, resulting in significantly improved healing efficiency and hit rate consistency. For a fixed three-person team, Catalyst is arguably the most definitive team support choice.
However, if most of the time is spent soloing, Catalyst is not the best class for progression. The other path, Mace, is more proactive. Because of its overly strong chasing and escaping abilities during the test server, the official version has nerfed its long-range mobility, slowing, and control effects, but retained its close-range chasing capabilities.
Meanwhile, Rune Drain's life steal effect on players has been strengthened. Therefore, Mace Seer hasn't lost its competitiveness, just no longer possessing the excessive safety of its Mistfall Hunter test server counterpart.
Shadowstrix
Last on the list is Shadowstrix. It's important to emphasize that being ranked last doesn't mean the class is weak; rather, it means it's the least suitable class for beginners new to Mistfall Hunter. Shadowstrix is a standard stealth assassin.
It relies on stealth, burst damage, and catching enemies off guard to secure kills. The official release has nerfed many of the aspects that were most advantageous in Beta phase. Crow Storm can no longer repeatedly stack stuns on already stunned enemies, its damage has been slightly reduced, and its chasing ability has been weakened.
Several attack hitboxes have been optimized, making skill hits more consistent, but the overall difficulty of operation has significantly increased. Playing Shadowstrix well now requires more precise positioning, better timing of entry, and a safe retreat route after a kill.
For experienced PvP players, it may still be one of the most dangerous classes in Mistfall Hunter; however, for new players still learning the map, Extraction system, monster mechanics, and class counters, it is undoubtedly the choice with the lowest margin for error.
This isn't a simple Mistfall Hunter damage ranking, but a recommendation based on the launch environment, new player experience, team value, and overall performance in both PvE and PvP. As players' gear improves and balance patches are released, the rankings for each class are still subject to change.
Path of Exile Patch 3.29.1 Harvest Farming Guide: Best Setup for 2-5 Divines Per Map
The first major patch since the release of Path of Exile Curse of the Allflame expansion, Patch 3.29.1, has now been released. It includes numerous balance changes to the existing content, some of which have even affected the farming and running strategies of some loyal players.
Fortunately, the strategy of relying on Harvest mechanism for farming has not been weakened much. On the contrary, its advantages of low investment cost and stable returns have made it popular among players, who have made it the main way to run endgame in POE 3.29.
If you happen to have this need, then you definitely can't miss the method provided by EZG.com here, which shows how to use Harvest to still farm efficiently while making balance adjustments to multiple game contents in Path of Exile Patch 3.29.1. Enough chit-chat, let's get started with the crazy farming!
Preparations before Farming
Before embarking on the relentless farming of Harvest, it's important to remember to use builds that are suitable for speed farming and offer high mobility, such as any Elementalist builds that maximize Ignite, combined with the powerful shields and blocking abilities provided by Aegis Aurora.
With the help of this type of build, clearing maps quickly and without damage is no longer a dream. In addition to a strong build, you'll also need to prepare Fruiting Astrolabe, as it's essential to ensure that every map you enter contains a Harvest encounter.
It's worth reminding you that at the beginning, you don't need to focus too much on whether Fruiting Astrolabe contains the high-quality affixes you need, because as farming progresses and Astrolabe chain continues to improve, things will develop in the way you expect!
Finally, and most importantly, is accumulating a sufficient amount of currency. This is because we'll be using scarabs to maximize the efficiency of farming Harvest. The drop rate of these essential items is too random, so we'll have to rely on currency trading.
If your budget is limited, you can directly buy PoE currency from EZG.com, which is both convenient and quick. Not only that, we also offer you 8% off, which can be done simply by filling COA code. Come and enjoy this great deal!
Some Setup
Next, we come to one of the most important parts of farming Harvest in the current POE 3.29.1, which is to perform some necessary setup on the map and Atlas Passives in your character build, in order to maximize the entire process.
Scarab Options
In this farming strategy, the scarab is mainly used to enhance the Harvest mechanic's impact on monsters or encounters on the map. There are currently three options, and you can choose to accord to your playstyle:
- Harvest Scarab: This will cause the area to contain Sacred Grove.
- Harvest Scarab of Cornucopia: When the area contains Sacred Grove, each type of Tier 4 seed will contain a maximum of 1 additional one.
- Harvest Scarab of Doubling: Harvest Monsters on the map have doubled Lifeforce and their health increased by 100%.
Additionally, scarabs that increase the pack size and number of monsters on the map are also worth considering, such as Scarab of Monstrous Lineage or Influencing Scarab of Hordes. While they will make the farming process more difficult, the rewards are much greater.
Atlas Passive Nodes
Similarly, when choosing Atlas Passive Nodes for your character, you should prioritize the probability of Harvest encounters. Therefore, Harvest Chance node is one you must activate, as it will be crucial in determining whether the entire farming process proceeds smoothly.
Additionally, with the release of Curse of the Allflame Patch 3.29.1, Eater of Worlds Eldritch Altars have become increasingly important in endgame gameplay. Given that, you need to activate Eldritch Gaze node, which increases the positive effects of the map by 50%, which is exactly what we need.
After that, you can freely choose passive skill nodes with Explicit modifiers, such as those that increase damage or defense, which are quite important in higher-difficulty endgames. If you are confident in your build, you can also pay attention to affixes that increase the number of monsters and the size of monster packs.
Farm Harvest Now!
After making all the above preparations, you can start farming Harvest. It is recommended to start with Jungle Valley Map, because it can prevent the altars on the map from rolling affixes that enhance bosses, which will make the whole farming process more stable and profitable.
Once you enter the map, prioritize finding Eldritch altars. They shouldn't be too difficult to find, since the passive nodes we just activated and the scarabs will increase their spawn rate. Once you interact with it and roll a modifier related to Harvest encounter, immediately head to Harvest plot location marked on the map and prepare for a large-scale mob clearing operation.
If you successfully complete the entire Harvest farming process, the total rewards you receive will be worth approximately 2-5 PoE Divine Orbs, depending on your map clearing speed. This is significantly simpler than other strategies that require you to constantly farm map bosses to earn currency.
As a side note, this strategy is very likely to be suppressed by GGG again, so you need to pay close attention to the timing of patch releases.
You can follow EZG Facebook to find out the release date and details of the latest PoE patch. If you're lucky enough, you might even get a free currency giveaway. Maybe you'll be the next lucky one!
The above describes the specific methods for leveraging Harvest encounters to generate effective benefits in Path of Exile Curse of the Allflame, despite the significant nerfs to other endgame farming strategies in Patch 3.29.1.
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