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Druid of Diablo 4 Season 9 was severely weakened by Cataclysm, and the new unique item of Season 9 originally also could not bring much improvement to Druid in testing, but fortunately the developers drastically modified this unique item before the official launch. While current Druid may still not be the best class, but it is worth trying.
So if you plan to play a Druid in Season 9, you need a leveling build, and Earth Spike Druid may be one of the best leveling builds in Season for Druid.
Spirit Boons
Earth Spike Druid’s skills mainly rely on Earth Spike and Storm Strike Use them together to quickly clear monsters. Since these skills are mainly used to deal with monsters in a large area, they may not fast to deal with bosses.
The advantages of the above skills are survival, control, damage, and even unstoppable to prevent monsters from releasing control skills to interrupt your farming rhythm. You can learn Earth Spike skill in the early stage, which is your main skill, and Storm Strike is the last skill you can learn. You can learn other skills to increase damage in the early stage and then use Diablo 4 Gold to reset the skill points after the level is sufficient.
Since this build is a leveling build, you don’t need to have unique items. The above equipment is for your reference. As long as you find a better upgrade item, replace it. These can slightly improve your farming efficiency.
So how do you judge whether an item is better? You just need to know which affixes are useful to you. Your helmet, chest plate, pants, and boots need to provide you with armor, maximum health, or various resistances. (For shoes, the higher the speed, the better. Speed is important both in your early stage and in the endgame.)
Your other equipment can focus on attack speed, critical hit chance, and willpower. Especially attack speed, it can help you clear monsters and farm gold faster, and you can save your materials and Diablo 4 gold for the endgame.
As the season power of season 9, Horadric Spells are much more interesting than Boss Powers, and some of them are particularly suitable for farming dungeons. And Horadric Spells were strengthened before Season 9 officially went online, and now they are even stronger.
Effect: Release an arcane conductor and shoot a continuous beam between your character and it, causing steady lightning damage to monsters over 8 seconds.
Catalyst is more of a framework, but Infusion and Arcana are something which really make it work.
Effect: Your Catalyst now deals poison or poison damage.
Enemies damaged by Catalyst will be poisoned over 4 seconds (up from 150% to 320%). This effect applies to each enemy every 3 seconds. Your poison damage bonus is equal to your highest damage type bonus, and it negates lifesteal effects on monsters at level 5 of Catalyst (up from 5 seconds to 8 seconds).
Corrosive Vapor allows Catalyst to deal poison damage, which works well with Druid’s passive skills.
Shifting Powder
Bloody Charm
Fractured Core
Shifting Powder allows you to move faster, and Bloody Charm skill can execute low-health enemies, which will undoubtedly greatly increase the speed of farming.
Fractured Core is almost mandatory in the endgame, but you can also replace it with Sapping Crux when you are in the main story.
These are Diablo 4 items required for the skills of Earth Spike Druid leveling build. The requirements are very low, but the farming efficiency is very high. After you reach the endgame, you can easily convert it to a higher damage endgame build with little loss.
The next DLC for Diablo 4 will not be officially announced until 2026, but players are clearly impatient to wait. New endgame content, new dungeons, new weapons, and the question that all players are concerned about, the new class.
The DLC will definitely have a new class, just like Vessel of Hatred brought Spiritborn, but Spiritborn feels a bit like a combination of Rogue and Druid to me. There has been a heated discussion in the player community about what class will appear in the next DLC.
As the founder of the series, Diablo I referred to many settings in DND in class design. The three classes represent strength, dexterity and intelligence, which became the design reference for many subsequent games.
Diablo II is the best in terms of player response and is the de facto pioneer of this type of game, a true masterpiece. Players can play 7 classes in Diablo 2, and each class has its own characteristics.
Diablo III’s classes have changed a lot from the previous game. The only classes that remain are Barbarian and Necromancer, but in fact, the gameplay of Wizard and Sorceress is not much different, and Players like Crusader and Witch Doctor.
Diablo III grows faster than Diablo IV. It takes a long time to get the best Diablo 4 items in Diablo 4, but in Diablo III, you may become very strong in just three hours.
Diablo IV’s class design is relatively conservative, closer to Diablo 2. Spiritborn is a more interesting class, but its functions overlap with Druid and Rogue. But most players can still accept such a class that can use poison.
Diablo Immortal is a mobile game, so it may not be appropriate to put it here, and some players are even reluctant to admit that it is part of Diablo series. But Diablo Immortal has more playable classes, and Blood Knight and Tempest are new classes, and maybe Diablo 4 will learn from them.
These three classes are the ones that players want to play the most, and Paladin may be more popular. Paladin appeared in Diablo 2. He is a power class that can defend, provide buffs to the team, and serve as a support for the team, which is almost all the current classes lack (Crusader and Paladin are very similar).
There are shields in Diablo 4, but almost most classes will not use this Diablo 4 item, so Diablo 4 needs a real class that uses shields.
Warrior is also one of the most popular classes. His positioning is similar to Paladin. He can use swords, shields and light spells.
Finally, there is Monk, who is fast and agile, can use spells of various elements, and can move quickly on the battlefield. He is a very refreshing class to play (some players say that Spiritborn is a Monk that uses poison and thorns, which does make some sense).
On the other hand, players want to play a knight-type class, Paladin, Crusader or even Blood Knight.
For developers, if the new class of the 2026 DLC is Paladin, it is too similar to Diablo 2, and they claim that they will bring a brand new class, so they are likely to create a new class, just like Spiritborn.
Since there is a great lack of classes like warriors, the next class is likely to be based on warriors and paladins to create a real tank class. If the developers listen to the players’ ideas, this class may also use sacred-related spells.
The best possibility is that they may launch more than one class and let some classic classes return, which is not impossible, because the developers of Diablo 4 announced that they have a 10-year update plan, so 7 classes may not be the end of Diablo 4.
The speculation about the new class of Diablo 4 is very exciting, but in terms of the work efficiency of the developers of Diablo 4, just adjusting the value of Diablo 4 items, designing 6 new unique items, and new unique powers for each season is enough to exhaust them in one season. At least two or three seasons are needed before players can wait for the actual news of the new class, so please be patient.
Diablo IV Season 9 will come soon, and PTR is over. Many builds have shown their damage and are expected to become the new season’s Meta builds. Among them, Whirlwind Barbarian Build is likely to be the top of the Tier S lineup in Season 9.
What really stands out is not how fast it can clear the dungeon, but how fast it can kill the final boss. The Pit Guardian didn’t even have time to refresh before it was instantly killed by a burst of damage. With very high damage, it could successfully pass Level 150 The Pit.
Pros
Cons
Because of the changes to Overpower mechanic, some builds were affected in Season 1. But Barbarian’s own exaggerated damage-dealing ability, as well as the fun gameplay of using Call of the Ancients as a summoning build, makes it still one of the best classes.
Collecting such a set of equipment is undoubtedly a challenge. It contains two Mythic Unqiue Items. To farm a Mythic unique item, you may have to farm hundreds of times in a dungeon. If you collect 4 Resplendent Sparks, I suggest you use it and Diablo 4 gold to make Ring of Starless Skies first. And this build requires the lucky hit chance provided by Mythic unique items to trigger the effect of Fists of Fate.
Wrath of the Berserker (rank 1): Goes into a berserk state and knocks back nearby enemies, becoming unstoppable.
Modifiers:
Challenging Shout (rank 5): Taunts nearby enemies and gains a large amount of damage reduction.
Modifiers:
Rallying Cry (rank 5): Increases movement speed and resource survival rate.
Modifiers:
War Cry (rank 1): Roars and increasing damage dealt to Barbarian and nearby allies.
Modifiers:
Flay (rank 1): Causes the enemy to bleed after dealing damage to it.
Modifiers:
Whirlwind (rank 5): Rapidly spins and attacks surrounding enemies, dealing massive damage.
Modifiers:
Although Whirlwind Barbarian Build is often paired with Call of the Ancients, this build is for ultimate damage, so Wrath of the Berserker is its ultimate skill, and Flay is fused to further increase its damage.
As for the new unique boots in Season 9, Hooves of the Mountain God does not work well with this build, and is not highly recommended.
Catalysts
Infusions
Arcana
The idea of choosing this Horadric Spells is basically to reduce the monster’s defense to increase damage. Flay can make the enemy enter a bleeding state, so you can pair it with Siphoning Gizmo. If you prefer to use Whirlwind, replace it with Sapping Crux.
Compared with Flay Bleed Barbarian build, Celestial Surge gathers monsters together, and with the effect of Bloody Charm, you can trigger Celestial Surge almost infinitely. Therefore, Whirlwind Barbarian Build is very fast in farming Diablo 4 gold.
The gameplay of Whirlwind Barbarian Build is very simple. You basically just need to turn it up, then release the ultimate skill to increase the damage, and finally use the effects of Flay and Horadric Spells to instantly deal hundreds of billions of damage.
As long as you try it a little, you can understand why it can successfully pass 150 The Pit. Few builds can do this. Season 9 will be officially launched in early July. Maybe the developers will weaken this gameplay, so whether it is the strongest or not will have to wait until season 9 is officially launched.
With the end of PTR, players who played in PTR have basically understood what kind of season Season 9 is. What is the difference between it and other seasons? Is it a remake of Season 7? Do you think this season needs improvement?
So here is a brief introduction to what kind of season this is based on the PTR of Season 9.
First is the unique power of Season 9 Horadric Spells. This may be the best seasonal power at present. It differs from Boss Powers of Season 8. It not only brings player additional skills and damage value improvements, but you can also use modifiers to create a set of interesting builds.
Horadric Spells has 5 catalyst skills:
These 5 catalyst skills are not very special. They can basically be understood as a basic piece of equipment, and players usually pay more attention to the affixes and quality of the equipment.
Horadric Spells also have 5 Infusions to let you customize the type of damage caused by Horadric Spells, which makes Horadric Spells more flexible than other seasons. Any class can match a Horadric Spells they need.
Arcana enriches the playability of Horadric Spells. At present, there is an entertaining gameplay that relies on the combination of Arcana to allow your character to continuously teleport in the dungeon. This gameplay is suitable for any class and the speed of farming Diablo 4 Items is very fast.
There are also a bunch of Horadric Jewels that work with Horadric Spells in Season 9, and you have to be at least in Torment I to start crafting them. But they’re pretty average in Season 9.
Another big change in Diablo 4 Season 9 is that the developers have made a big change to the dungeon content. But in terms of the experience, it’s basically three nightmare dungeons stitched together, so it doesn’t feel special.
But in the dungeons of Season 9, you will get items with better affixes, and the developers have promised that they will increase the drop rate of items, which is a very good adjustment because players are tired of farming dungeons repeatedly, and then selling a bunch of unused weapons and accessories in their backpacks to merchants for Diablo 4 gold.
But unfortunately, Mythic Unique Items are still difficult to farm. Even in Torment IV, players still have to farm hundreds of times to get a Mythic Item, and not all players will spend all their free time on Diablo 4. This still needs improvement.
Season 9’s Necromancer has maintained its strength, but because of the weakening of key skills and Overpower mechanism, Necromancer’s survivability in Season 9 has decreased a lot.
Although Skeletal Arch-Mage can cause powerful damage, these skeletons themselves lack defense. And their AI is not very smart. If you want to play a summoner, you might as well try Hydra Sorcerer.
Druids also got some new things in Season 9. A Unique Two-Handed Mace called Rotting Lightbringer further improves the damage of Pulverize Position Druid in S9 PTR.
When Druid uses Pulverize, it can create a poison pool under his feet. You can create AoE and make enemies vulnerable by just casting Pulverize, so it’s not slow to farm gold, but Druids are not as good as they used to be because of the nerfs to Cataclysm and Overpower.
Rogue is not as good as other classes in Season 9, because you basically only have Death Trap Rogue build to play, and other play styles are basically nerfed, so you don’t have many choices. If you are tired of playing Death Trap Rogue, then you’d better not play Rogue in Season 9.
Whirlwind Barbarian build and Flay Bleed Barbarian build are both interesting Barbarian builds. They have good damage and a fast farming speed, and can easily enter level 150 The PIt.
Barbarian is in a middle position in Season 9. Its other builds are not so good, and its equipment requirements are very demanding.
Spiritborn was very strong in Season 9, and its other builds were very good, especially Quill Volley Thorns Spiritborn build. Season 9’s unique items brought a whole new way to play Spiritborn, and its damage and farming speed are both top-tier. Its minor drawbacks are its reliance on unique items and the fact that it takes a little time to accumulate damage.
Sorcerer is probably the best class in Season 9, as Hydra Sorcerer build is the most fun build on the PTR, and its damage-dealing ability is also top-tier.
Who wouldn’t want to try to summon an army of Hydras? And it’s going to get bigger! Hydra Sorcerer build beats all the other builds by a lot in terms of fun alone.
Overall, Season 9 wasn’t a standout, but it was more interesting than Season 8. Horadric Spells and Hydra Sorcerer build added a lot of points to this season. If they are not weakened after the official launch, then Season 9 should be an above average season.
Barbarian is a class that many players love to use. It can not only do crazy damage, but also has good survivability. But in Season 9, Barbarian was nerfed. Can it still be as powerful as Season 8?
There is no doubt that Barbarian can still do it easily. Season 8’s Boss Powers are indeed very powerful, but difficult to use. Season 9’s Horadric Spells are much more flexible than Boss Powers. With this new power, Flay Bleed Barbarian Build can easily do terabytes of damage, even entering The PIt at lv 150 is not a problem for it.
Pros
Cons
We all know that Overpower mechanic was greatly weakened in Season 9. Any build that relies on this mechanic basically has a significant reduction in damage. Barbarian is naturally also affected, but generally speaking, the impact is not too big because Barbarian’s damage sources are more diverse.
Many of Barbarian’s skills have been enhanced, and the one with the largest enhancement is Flay. Its continuous damage has increased from 48% to 115%, which is one of the reasons why this build uses it as the core.
Barbarian gets a new unique item in Season 9:
Unique Boots: Hooves of the Mountain God
Affixes
Unique Power
This unique item adds a cleave effect to the Flay Bleed Barbarian Build’s base skill Flay, significantly increasing Barbarian’s efficiency in farming Diablo 4 gold. However, it is not irreplaceable.
The real thing that makes Barbarian’s damage reach trillions in this Flay Bleed Barbarian Build is Siphoning Gizmo. By constantly triggering Lucky Shots, you can stack the burning damage of Catalyst skill with the bleeding damage of Flay skill to create amazing damage numbers.
In terms of equipment selection, although Ugly Bastard Helm has been weakened, whether it is rage, fire damage or enhanced lucky hit, it is the effect needed for this build.
Ring of Starless Skies can provide 12.5% Lucky Hit chance, which is very important for Flay Bleed Barbarian Build. Because you’d better be able to reach 100% Lucky Hit chance to ensure that you can trigger the effect of Siphoning Gizm every time.
In addition, the higher the base damage of this build, the faster you can deal damage, so you’d better use Diablo 4 gold and materials to Masterworking your equipment, which will further increase the damage of these builds.
In terms of skill selection, Flay is the core of Barbarian damage. You need to use other skills to increase damage and reduce the opponent’s defense.
This build has very low skill requirements. You can get the skills and Horadric Spells you need very early, but you’d better upgrade Horadric Spells as soon as possible.
It’s just a test at present. It’s not known whether Flay Bleed Barbarian Build will be weakened after Season 9 is launched. If it is not weakened, then it may become one of Meta Barbarian Builds of season 9, and you can perform like a superman in The Pit.