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Good news! Diablo 4 has announced that Public Test Realm for Season 10, Season of Infernal Chaos, will begin on August 19th and conclude seven days later. The official launch date for the season has been confirmed as Tuesday, September 23, 2025.
Recently, the developers released Patch 2.4.0 for Season 10 PTR, introducing numerous changes and additions to the existing game content, giving all players a preview of this significant season. This guide will analyze what players can expect in Season 10 based on this patch note.
First and foremost are the changes to existing content, which players have been eagerly anticipating. This new season, the developers have completely overhauled Infernal Hordes, introduced in Season 5, much like the previous season’s controversial addition of Escalating Nightmares to Nightmare Dungeons.
In reality, the two changes are essentially the same: Escalating Nightmares make Nightmare Dungeons more challenging; while in Season 10 PTR, the addition of tougher Fell Council members and new Chaos monsters activated after defeating the final boss, with Shrine-like abilities, have made the difficulty of Infernal Hordes is further increased.
Not only that, Infernal Hordes also adds a high-risk but high-reward activity - Chaos Waves, which contains various monsters with chaos damage attacking you, and they continue to surge towards you in waves. Thankfully, while these additions do seem to increase the game’s difficulty, they also double the rewards you can get, both in terms of Diablo 4 Gold and loot.
In addition, Bartuc, the Warlord of Blood, who was once very unpopular among players in Diablo 2, has also returned in Diablo 4. Because of his return, the boss options you can challenge in Infernal Hordes have changed: Bartuc or Fell Council.
Just like when you kill members of Fell Council, successfully defeating Bartuc will also count as successfully running Infernal Hordes and reward you with a large amount of Burning Aether, which can be used to unlock Spoils of Hell, which contains various equippable gear, crafting materials, and gold.
Previously, Diablo 4’s Torment difficulties and Infernal Hordes were two separate world activities, but they’re now connected in the next Season of Infernal Chaos. Infernal Hordes will be available as Fleeting Hordes before you enter Torment difficulties, where you’ll face four waves of Hordes and two Fell Council members.
This run is much simpler than a regular run through Infernal Hordes, but the experience and loot are the same, making it a great way to upgrade or hone your build and gear before entering the endgame, making it easier to get through the rest of the game.
Diablo 4 Season 10 theme clearly indicates Chaos will be the focus of this season, so the seasonal mechanic, which allows you to craft even more powerful gear through Chaos Perks, is a key focus of this PTR. Currently, Perks are divided into four tiers: Magic, Rare, Legendary, and Unique. Each piece of gear has one unique perk alongside any combination of three other Perks.
Like affixes, each Perk has its own advantages and disadvantages, such as sacrificing maximum health to increase Resistance, Barrier, and Shield Generation. According to the developers, each class in D4 will have its own Chaos Perks, but the specific types and functions will probably be revealed after PTR is released.
As with regular seasonal updates, the developers have added a random event called Chaos Rifts in Season 10. Activating these events will cause a surge of demons to spawn, and successfully defeating them will reward you with rewards. Furthermore, during regular exploration, players may encounter the extremely rare Mythic Chaos Rift, which will reward with Mythic gear.
Based on some player speculation and the developer’s usual practices, the probability of Mythic Chaos Rift appearing is likely similar to that of Treasure Goblin Fancy Old Fedric, with a probability of appearing approximately once every one million attempts. While the odds are slim, it’s worth keeping an eye on.
When talking about Chaos, it’s impossible not to mention Chaos Armor mechanic added by the developers in Diablo 4, which allows you to convert existing Uniques into different gear types. This mechanic has garnered widespread attention since its release.
The developers’ introduction to it can be a bit confusing, so here’s an example to help you understand. With this added, Barbarian’s Hooves of the Mountain God might drop as a chestpiece instead of boots, meaning you can take full advantage of the affixes on each unique item, which previously were locked to stacked gear and unable to be fully utilized.
Of course, the tradition of adding a new Unique item for each class continues with this update. Below are the specific names of these items and the slot types they can be placed in.
Although the properties and effectiveness of the above items may change in the official season, it is worth mentioning that in S10 PTR, Druid may once again gain a higher damage bonus due to this new item; Necromancer may still maintain its position as the best class because this item has no merits.
The above is a breakdown of the content in Patch 2.4.0, currently available for Diablo 4 Season 10 PTR. As the developer’s roadmap released earlier this year indicated, Season 10 will include an IP Collaboration in addition to regular seasonal updates, so this upcoming season should be a very interesting and worthwhile one to explore. We hope you enjoy it!
In Diablo 4, many Rogue players will stick to this class no matter what season. It does have some unique features that attract players all the time, such as its very fast movement speed and very strong damage.
Rogue in season 9 now has a very interesting gameplay, which allows you to continuously teleport in dungeons, and you will pass them at a very fast speed. This is an advantage that other builds cannot achieve, and you can still maintain this gameplay even in The Pit,
Advantages
Disadvantages
In terms of leveling skills, Dance of Knives is still the most powerful AOE skill in Rogue, so it is indispensable in the leveling stage. But in the endgame stage, you don’t need the skill. You can use Diablo 4 gold to reset the skill points and replace other skills.
In the early stages, players cannot get high-level items, so try to pick weapons and equipment that are easily accessible. In addition to the helmet, chest armor and boots, you need to provide you with resistance, maximum health and armor. The affixes on your weapons, rings and other Diablo 4 items should focus on attack speed and critical hit rate.
Catalyst
Infusion
Arcana:
Horadric Spells in the leveling stage are different from those in the endgame, and Bottled Wind is very important, which is the key to Rogue survival.
Death Mask Teleport Flurry Rogue does not rely on Horadric Spells to travel. You can notice that there are many skills that allow Rogue to move quickly. Horadric Spells are only used to provide resources for the ultimate skill (Shadow Clone).
Every time you cast Shadow Clone, your other skills will reset their cooldowns, and you will have constant opportunities to move to the next location. You can also change other ultimate skills. The reason for choosing Shadow Clone is that it can not only control the enemy, but also has good damage.
Deathmask of Nirmitruq is the core equipment of this build. It increases damage by consuming health points. The more you have, the better! But this will also reduce your health to a dangerous level, and you may even only have 1 health point. So you have to make sure you have a barrier to protect you from damage.
If you don’t have this Diablo 4 item, your damage will be greatly reduced.
Catalyst:
Infusion:
Arcana:
The final Horadric Spells, in addition to increasing damage, is to maintain Bottled Wind. Once you lose your barrier, you may die immediately.
The above is the general content of this build. Although it is very interesting and performs well in The Pit, this build is not a simple build. Whether it is equipment, skill roll order, or resource control, you will need some time to learn.
Spiritborn received a big buff in Season 9, so it is likely to be the best class in Season 9. Besides the Thorns Spiritborn Build that utilizes the new unique item Balazan’s Maxtlatl obtained by Spiritborn, Quill Volley Spiritborn, which has been powerful for several seasons, is also one of the top Spiritborn builds in season 9.
Diablo 8’s Boss Powers are not as flexible as Horadric Spells, and Horadric Spells, which can freely choose the damage type, make Spiritborn farming faster.
Pros
Cons
Quill Volley Spiritborn has many pros, while the only con is the gear. This set of equipment contains 4 legendary aspects, which have lowered some requirements, but the most difficult to get are the two Mythic unique items, Shroud of False Death and Ring of Starless Skies. They are several times more difficult to farm than other unique items, and you may have to farm for several hours in the dungeon to get a random Mythic unique item.
Before you get these two mythic items, you can temporarily replace them with other items. The recommended items are:
The difficulty of obtaining these two Diablo 4 items is not high, but it will affect your maximum damage. If conditions permit, try to replace them.
Quill Volley Spiritborn relies mainly on Quill Volley, and you keep sending out feathers like a shotgun, killing large groups of enemies, and enemies that are close to you will take more damage. This is why this build is good at farming dungeons and dealing with bosses.
The reason for choosing Quill Volley as the core skill of Spiritborn is actually very simple. It not only has the highest damage at close range among all other core skills, but also has a longer range than core skills. Other skills cannot compete with it at all.
The above skills are the skills you will get after reaching the end game. You can try other skills in the early stage and then use Diablo 4 gold to reset the skills and add points again after you get enough skill points.
The role of Horadric Spells cannot be underestimated. The performance in PTR has proved that they even change the way the game is played. In Season 9, which was officially launched on July 1, some Horadric Spells have been reworked, while most have been strengthened.
Celestial Surge: Summon a rune that can pull all surrounding enemies into it, and then a torrent of stars will randomly hit the area 20 times, causing damage each time.
Smoldering Ember: Your Catalyst spells now deal Fire and/or Burn damage.
The adjustment to Horadric Spells is a buff for Quill Volley Spiritborn. Horadric Spells can keep monsters’ damage resistance auras inactive, and constantly execute enemies, resetting the cooldown of Catalyst skills. You can imagine that whether it is a dungeon or The Pit, Quill Volley Spiritborn will be very fast to farm!
Players who own the DLC can use Diablo 4 gold to hire mercenaries to help you. They can resist some damage or provide you with buffs.
Hired: Raheir
Reinforcement: Varyana
The above is the general content of Diablo 4 Season 9 Quill Volley Spiritborn. If you want to play Spiritborn in a relaxed and fun style, then this build can satisfy you. You don’t need to use any other skills besides Quill Volley to pass most nightmare dungeons.
Druid of Diablo 4 Season 9 was severely weakened by Cataclysm, and the new unique item of Season 9 originally also could not bring much improvement to Druid in testing, but fortunately the developers drastically modified this unique item before the official launch. While current Druid may still not be the best class, but it is worth trying.
So if you plan to play a Druid in Season 9, you need a leveling build, and Earth Spike Druid may be one of the best leveling builds in Season for Druid.
Spirit Boons
Earth Spike Druid’s skills mainly rely on Earth Spike and Storm Strike Use them together to quickly clear monsters. Since these skills are mainly used to deal with monsters in a large area, they may not fast to deal with bosses.
The advantages of the above skills are survival, control, damage, and even unstoppable to prevent monsters from releasing control skills to interrupt your farming rhythm. You can learn Earth Spike skill in the early stage, which is your main skill, and Storm Strike is the last skill you can learn. You can learn other skills to increase damage in the early stage and then use Diablo 4 Gold to reset the skill points after the level is sufficient.
Since this build is a leveling build, you don’t need to have unique items. The above equipment is for your reference. As long as you find a better upgrade item, replace it. These can slightly improve your farming efficiency.
So how do you judge whether an item is better? You just need to know which affixes are useful to you. Your helmet, chest plate, pants, and boots need to provide you with armor, maximum health, or various resistances. (For shoes, the higher the speed, the better. Speed is important both in your early stage and in the endgame.)
Your other equipment can focus on attack speed, critical hit chance, and willpower. Especially attack speed, it can help you clear monsters and farm gold faster, and you can save your materials and Diablo 4 gold for the endgame.
As the season power of season 9, Horadric Spells are much more interesting than Boss Powers, and some of them are particularly suitable for farming dungeons. And Horadric Spells were strengthened before Season 9 officially went online, and now they are even stronger.
Effect: Release an arcane conductor and shoot a continuous beam between your character and it, causing steady lightning damage to monsters over 8 seconds.
Catalyst is more of a framework, but Infusion and Arcana are something which really make it work.
Effect: Your Catalyst now deals poison or poison damage.
Enemies damaged by Catalyst will be poisoned over 4 seconds (up from 150% to 320%). This effect applies to each enemy every 3 seconds. Your poison damage bonus is equal to your highest damage type bonus, and it negates lifesteal effects on monsters at level 5 of Catalyst (up from 5 seconds to 8 seconds).
Corrosive Vapor allows Catalyst to deal poison damage, which works well with Druid’s passive skills.
Shifting Powder
Bloody Charm
Fractured Core
Shifting Powder allows you to move faster, and Bloody Charm skill can execute low-health enemies, which will undoubtedly greatly increase the speed of farming.
Fractured Core is almost mandatory in the endgame, but you can also replace it with Sapping Crux when you are in the main story.
These are Diablo 4 items required for the skills of Earth Spike Druid leveling build. The requirements are very low, but the farming efficiency is very high. After you reach the endgame, you can easily convert it to a higher damage endgame build with little loss.
The next DLC for Diablo 4 will not be officially announced until 2026, but players are clearly impatient to wait. New endgame content, new dungeons, new weapons, and the question that all players are concerned about, the new class.
The DLC will definitely have a new class, just like Vessel of Hatred brought Spiritborn, but Spiritborn feels a bit like a combination of Rogue and Druid to me. There has been a heated discussion in the player community about what class will appear in the next DLC.
As the founder of the series, Diablo I referred to many settings in DND in class design. The three classes represent strength, dexterity and intelligence, which became the design reference for many subsequent games.
Diablo II is the best in terms of player response and is the de facto pioneer of this type of game, a true masterpiece. Players can play 7 classes in Diablo 2, and each class has its own characteristics.
Diablo III’s classes have changed a lot from the previous game. The only classes that remain are Barbarian and Necromancer, but in fact, the gameplay of Wizard and Sorceress is not much different, and Players like Crusader and Witch Doctor.
Diablo III grows faster than Diablo IV. It takes a long time to get the best Diablo 4 items in Diablo 4, but in Diablo III, you may become very strong in just three hours.
Diablo IV’s class design is relatively conservative, closer to Diablo 2. Spiritborn is a more interesting class, but its functions overlap with Druid and Rogue. But most players can still accept such a class that can use poison.
Diablo Immortal is a mobile game, so it may not be appropriate to put it here, and some players are even reluctant to admit that it is part of Diablo series. But Diablo Immortal has more playable classes, and Blood Knight and Tempest are new classes, and maybe Diablo 4 will learn from them.
These three classes are the ones that players want to play the most, and Paladin may be more popular. Paladin appeared in Diablo 2. He is a power class that can defend, provide buffs to the team, and serve as a support for the team, which is almost all the current classes lack (Crusader and Paladin are very similar).
There are shields in Diablo 4, but almost most classes will not use this Diablo 4 item, so Diablo 4 needs a real class that uses shields.
Warrior is also one of the most popular classes. His positioning is similar to Paladin. He can use swords, shields and light spells.
Finally, there is Monk, who is fast and agile, can use spells of various elements, and can move quickly on the battlefield. He is a very refreshing class to play (some players say that Spiritborn is a Monk that uses poison and thorns, which does make some sense).
On the other hand, players want to play a knight-type class, Paladin, Crusader or even Blood Knight.
For developers, if the new class of the 2026 DLC is Paladin, it is too similar to Diablo 2, and they claim that they will bring a brand new class, so they are likely to create a new class, just like Spiritborn.
Since there is a great lack of classes like warriors, the next class is likely to be based on warriors and paladins to create a real tank class. If the developers listen to the players’ ideas, this class may also use sacred-related spells.
The best possibility is that they may launch more than one class and let some classic classes return, which is not impossible, because the developers of Diablo 4 announced that they have a 10-year update plan, so 7 classes may not be the end of Diablo 4.
The speculation about the new class of Diablo 4 is very exciting, but in terms of the work efficiency of the developers of Diablo 4, just adjusting the value of Diablo 4 items, designing 6 new unique items, and new unique powers for each season is enough to exhaust them in one season. At least two or three seasons are needed before players can wait for the actual news of the new class, so please be patient.