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Claim the interim rewards when you see them. You cannot claim them if you miss the claiming time. Each participant can get a wild sticker as the final reward.
Rewards by completing each of the event levels:
Level 1: Dices x400, Lizzie Valkyrie Horn Emoji
Level 2: 3-Star Sticker Package, Scottie Viking Bark Token, Builders Bash x1
Level 3: 4-Star Sticker Package, Rainbow Shield, Sticker Boom
Level 4: Wild Sticker, Serpent Token
1.Make sure you join the group alone. After joining the group, do not invite friends or agree to let others join the group.

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To keep things fresh for players, the developers have been working hard to introduce a ton of new content, from endless new collectibles like tokens and skins to new daily events, there’s something new to explore every day in Monopoly Go.
Adventure Club Event is a new team-based mini-game in Monopoly Go where you team up with your friends to complete a series of tasks and earn points in the process, with rewards shared by all the players who contributed.
However, Adventure Club Event is very different from the monthly Partners Event or Racers Event, because instead of building or racing together, you and your partners win rewards by solving puzzles and reaching milestones. Please note that playing alone in this event is unreliable, you need to recruit 7 teammates to form an 8-person team to complete all the tasks and earn shared rewards along the way. So it’s obvious that strategic cooperation is crucial, as the progress of each player will affect the overall success of the team. If you like working with others, to achieve big wins together, this event is definitely worth trying.
First, click in the center of the game board to enter Adventure Club Event.
As we said before, Adventure Club is all about teamwork, so it’s important to form the right team. To join in the fun, you’ll need to form a team of 8, and you’ll need to work together to solve puzzles and win rewards.
When you first enter the event, you’ll enter Team-Up Phase. In this phase, you can choose to join an existing team or create your own. If you already have a group of like-minded friends, forming a team will be very simple. However, if you’re playing alone or don’t have enough people, don’t worry, because the system will automatically merge it with other smaller teams to fill the gaps in your team.
Once you’ve formed your team, you’ll need to complete a series of tasks with your team. To trigger the event, players need to take certain actions and click on the items around them. But these actions are not free, they require energy and cards from your deck. The cards you use are crucial, because each action has a difficulty level, and your goal is to play cards that meet or exceed that difficulty level to advance in the game.
Your deck contains 40 cards, 36 Number Cards for regular actions and 4 Special Power Cards (Shuffle Card, Team Boost Card, Ice Cold Card and On Fire Card) that provide unique advantages. These cards can make the gameplay unpredictable, and using them cleverly will give your team the upper hand.
Each of your actions advances the progress bar of the item, unlocking milestone rewards for all players. It is worth noting that the deck has its own temperature dynamics. If you and your team succeed in a row, you will enter On Fire state and get an extra card to help you complete the next action. But if the action fails too much, it will enter Cooling Off, and you will get higher and higher bonuses to help you succeed.
In short, a successful Adventure Club Event depends on tacit teamwork, appropriate strategy, and smart decision-making. But for players who are new to Monopoly Go, it is difficult to find a group of like-minded companions, let alone ensure perfect coordination in the action. If you are also stuck at the first step, then why not buy Monopoly Go Adventure Club Event Full Carry Service to help you get the gaming experience and win the ultimate grand prize?
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Gold stickers are fantastic items in Monopoly GO!, crucial for players aiming to complete high-value sticker books, but they are rare and, in most cases, untradeable.
However, Golden Blitz event in a few days might change that, offering a fantastic opportunity to trade duplicate gold stickers, fill the last few gaps, and win amazing rewards.
This article will tell you everything you need to know about Monopoly GO Golden Blitz and predict which gold stickers will be tradable in the next event.
This is a limited-time event lasting 15 to 24 hours that temporarily removes the trading restrictions on gold stickers. Normally, gold stickers are locked in your account - you can't send them to friends or receive them from anyone.
During Golden Blitz event, Scopely will select two specific gold stickers and make them available for trading for approximately 24 hours.
These two gold stickers aren't randomly chosen by the official team, but rather selected through a community vote, indicating which gold sticker players currently need most.
The voting began on September 7th and was divided into two parts - one for four-star cards and the other for five-star stickers. Ultimately, based on the voting results, the tradable four-star sticker is Scarady Cat, and the five-star sticker is Rustling Corn.
Golden Blitz event should begin soon after the voting ends. Based on our initial projections, the most likely date is between September 9th and 13th, with September 10th being the most probable.
Trading during Golden Blitz event is similar to regular sticker trading, but with some slight differences. Here's a guide:
Open your sticker book and check your stickers. If you have a duplicate Monopoly GO gold stickers (number greater than 1), you can trade it. If you don't have a duplicate sticker, you are the customer.
Go to your friends list or use the trade button on the sticker. Select the golden sticker you want to send. The game will check if the sticker currently qualifies for Blitz event.
You can request a specific sticker in exchange. Negotiation is required here. You can request another 5-star sticker, multiple 4-star stickers, or even specific stickers needed to complete other sets.
The other party needs to accept, refuse, or counter-offer within a limited time. Monitor your pending transactions closely to adjust if there's no response.
Once both parties accept, the sticker exchange is complete. However, note that during Monopoly GO Golden Blitz event, you can only send a maximum of five gold cards.

If you have two 5-star gold Rustling Corn cards, you hold the upper hand. Don't use them to exchange for a 4-star sticker. You should request at least two 5-star cards you need, or a combination of 5-star and multiple 4-star stickers to complete your required sets.
Currently, the drop rate for 5-star gold stickers is very low, and most players are eager to obtain them. Players eager for stickers will not hesitate to bid.
If you own the four-star gold sticker Scarady Cat, while the advantage is slightly smaller, it still gives you considerable leverage. You can ask to exchange it for any five-star sticker you need, or two four-star stickers to complete your set.
In the first few hours of Monopoly GO Golden Blitz, the market is flooded with offers, and many players will bid too high out of panic. If you are a customer, wait a few hours. The initial frenzy will gradually subside, and you will find more reasonable offers.
If you are a seller, wait even longer. As time goes on, people's eagerness will increase, and you can usually get a better price in the last 6 hours.
This is the golden rule of trading for all stickers, but it is especially important in Golden Blitz. Never trade just because a card is rare; your goal is to complete a sticker set. Collecting a complete sticker set grants dice and more rolls, leading to more stickers.
Many players judge the fairness of trades based on sticker star ratings, such as trading five-star for five-star or four-star for four-star. This is a misconception. What you need to know is that scarcity determines value.
Tradeable five-star stickers from Golden Blitz event are far rarer than other five-star stickers from tournaments. In terms of value, they should be treated as six-star stickers.
Based on past information, we can predict the tradable gold cards for the next event to help players prepare in advance.
First, we can rule out past gold cards. Here is a record of all the Golden Blitz events for Happy Harvest season:
Next, the choices are limited. Based on player feedback, I think Picking Pickles (Set 17) is very likely to be released in the next Monopoly GO Golden Blitz event. It's a five-star gold card, but less than 15% of active players have ever drawn this sticker.
Among the four-star cards, I think the most likely is Too Helpful (set 15). Reportedly, this sticker is a bottleneck for many players who have already collected the rest of the pack.
That concludes this article about Monopoly GO! Golden Blitz event. After the event ends, both gold stickers will become untradeable again. Any duplicate stickers you own will remain in your sticker book.
If you collect a full sticker book during Golden Blitz, you will immediately receive a huge dice bonus. This is very important because you can use these dice to participate in current tournaments or events, which may allow you to obtain more sticker packs, creating a snowball effect.
Monopoly GO ACME Mayhem Racers event, which runs from September 2nd to September 6th, is a limited-time Tycoon Racers championship where you can form a team or choose solo mode. Your ultimate goal is to complete laps, cross the finish line, and win rewards.
This guide will break down how to win in Monopoly GO ACME Mayhem Racers and predict what the next Racers event will be like.

In ACME Mayhem Racers, you and your teammates will race on a crazy orchard track filled with giant crops and bizarre machinery. Unlike rolling dice to determine cash or property, you'll use a special event token called Flags to advance your car.
Each lap completed earns your team points, propelling you towards individual and team rewards. At the end of the event, the team with the highest score wins the grand prize.
You can't participate without flags. Here are the main ways to collect flags in Monopoly GO. Let's take a look.
Landing on Event Tiles
Simply play the main game and land on designated event tiles on the board to earn flags.
Water Tower Trials Event
Water Tower Trials Event, which starts alongside ACME Mayhem Racers, is a key way to acquire flags. This event offers a total of 740 flags, obtainable by completing milestones, as well as dice rolls, cash, and other power-ups.
Other Events
Keep an eye out for other tournaments and some daily free gifts, which may also offer flags.
To succeed in Monopoly GO ACME Mayhem Racers event, you need more than just a large number of flags; you also need a clever strategy.
Save Your Flags
Don't use all your flags immediately after acquiring them. By hoarding flags, you can launch a powerful sprint at once, which is harder for other teams to counter than a slow and steady climb. This strategy can allow you to break out at the last moment and defeat your opponents unexpectedly.
Capitalize on High-Value Periods
Don't waste your flags when potential rewards are low. Look for overlapping events and high-value periods, such as when Dice Multiplier buff is active. Use your saved flags during these periods; each flag consumed grants more progress.
Use Right Tools at Right Time
During the race, you'll acquire special items like Rockets and Springs. Use these strategically.
Rockets
These items instantly boost your speed, but since their effects don't stack, you should use previously acquired rockets before opening chests that might contain new ones.
Springs
Ideally, you and your team should plan your Spring deployments for coordinated sprints, rather than launching them randomly.
Come from Behind Tactic
Monopoly GO ACME Mayhem Racers has three races. You don't need to dominate the first race. A more effective strategy is to stay close to the leading team for most of the race. This prevents other teams from seeing you as a direct threat.
Then, in the final round (which usually offers double points), you can go all out and use your accumulated flags and items to achieve a resounding victory.
Team Rewards
If you are participating as a team, you will receive the following rewards:
Solo Mode Rewards
As you can see from the above, the rewards for team participation are more generous than those for solo participation. Therefore, I recommend that players participate in teams and fill all Monopoly GO ACME Mayhem Racers Event Slots. Otherwise, the system may assign you an inactive player, which would be a loss.
Racers events - whether Tycoon Racers, City Racers, or themed variants like ACME Mayhem Racers - have become a regular part of Monopoly GO event rotation.
Based on historical event rotation information, we predict the next Racers event will launch approximately 3-4 weeks after ACME Mayhem Racers season ends, which would be late September or early October 2026.
The current ACME Mayhem Racers is part of Happy Harvest Season, a collaboration with Looney Tunes. It runs from July 29th to September 23rd, 2026. After the season ends, Scopely typically transitions to a new theme or collaboration. However, we haven't received any information on this yet.
Therefore, I think the next racing event is more likely to be a standard Tycoon Racers variant, rather than another themed collaboration - unless Scopely quickly secures another significant licensing partnership after Looney Tunes season.
Regardless of the theme, Monopoly GO's next racing event will almost certainly follow a familiar format:
Team Formation Phase
The first 25 hours of the event are for forming your four-person team. You can invite friends and accept friend requests. You can leave a team during the formation phase, but once the race begins, you cannot leave.
Three Races
Once teams are formed, the race will run for three consecutive days, one race per day. Medals will be awarded based on the final rankings for each race, with the final race awarding double the medals - making it a crucial time for strategic sprints.
Medal distribution typically follows this pattern: 1st place receives 10 medals (20 in the final), 2nd place receives 8 medals (16 in the final), 3rd place receives 6 medals (12 in the final), and 4th place receives 4 medals (8 in the final).
Flags
Similar to Monopoly GO ACME Mayhem Racers, you can collect flags through milestone events and board games, then use them to increase your team's racing speed on the track. Each completed lap milestone earns the entire team sticker packs, dice, and cash.
Scopely usually announces specific Racers events a few days before the event, often simultaneously announcing related tournaments and milestone challenges.
The exact timing may vary depending on major updates, new album seasons, or holiday promotions. Therefore, it's best to keep a close eye on in-game announcements and the event calendar.
This concludes our analysis of Monopoly GO ACME Mayhem Racers event and the next Racers Event. It's important to know that ACME Mayhem Racers event is a strategy-focused event, rewarding the most planned and cooperative players, not those who blindly roll the dice. Good luck!
Monopoly Go's new Golden Blitz is here! This time, the two Golden Stickers available for trading for a limited time are Mud Bath from Set 18 and Wile E. Coyote from Set 21.
If you're currently stuck on these two Golden Stickers, this event is your chance to complete your album.
Especially for players who are close to completing a set, or even the entire album, it's best to find trading partners in advance and not wait until the event is almost over.
Golden Blitz is a limited-time event in Monopoly GO! that allows trading of Golden Stickers.
Normally, regular stickers can be gifted or exchanged through Exchange feature, but Golden Stickers are usually not tradable. During Golden Blitz, the official team temporarily opens trading access for selected Golden Stickers.
However, not all Golden Stickers are tradable in each event; usually only two specific stickers are available.
Therefore, Golden Blitz is often a time when players actively seek trading partners. Players lacking Monopoly GO stickers can use this opportunity to complete their albums, while those with duplicate Golden Stickers can trade them for the regular 5-star Sticker they need or another Golden Sticker.
Because of the limited duration of the event, if you are short of Mud Bath or Wile E. Coyote, it's best to find trading partners in advance and not wait until the last minute.
This round of Monopoly GO Golden Blitz features Mud Bath from Set 18 and Wile E. Coyote from Set 21.
Mud Bath is easily recognizable; the image shows a group of piglets soaking in a mud pit, with a purple name bar at the bottom. Wile E. Coyote, on the other hand, features the character himself as the main character, with an orange name bar at the bottom.
Currently, Mud Bath and Wile E. Coyote are in the top two spots in this round of community voting, but the official start date for Golden Blitz still needs to be confirmed by the game developers.
Judging from recent rounds, Golden Blitz usually starts very quickly after Monopoly GO! community voting results are confirmed.
For example, the previous round, Family Portrait and The Goods, were announced on August 25th and started on August 26th; the round before that, Honey, I'm Home, and Rudy Root, also opened for trading the day after their announcement.
Therefore, following this pattern, the current round of Mud Bath and Wile E. Coyote's Golden Blitz will probably begin around September 2nd.
However, as of now, September 2nd is still more of an estimated date than a confirmed official date. Players who want to trade these two Golden Stickers should find trading partners in advance and pay attention to the in-game event countdown and subsequent announcements.

Golden Blitz is indeed an excellent opportunity to acquire Golden Stickers, but the event time is limited, and players are concentrated in one area, making it easy to send the wrong Monopoly Go sticker, miss a trade after agreeing, or be scammed out of stickers.
It's best to confirm the set number and sticker name before trading. Monopoly Go has many stickers in one album, and simply saying "I want that Golden Sticker" can easily lead to misunderstandings. Saying "Set 18 Mud Bath" or "Set 21 Wile E. Coyote" will make it easier for both parties to confirm.
When trading with unfamiliar players, try to avoid sending high-value stickers directly using Exchange if possible. This is especially true when it involves five-star regular stickers or Golden Blitz stickers. Confirming the trade details through Exchange first is safer than simply trusting the other party's "you send first" offer.
Don't rush to accept overly high trade terms at the start of an event. In the first few hours after Golden Blitz begins, many players will be searching for stickers simultaneously, and some trade terms may be quite high. As more players log in and duplicate Golden Stickers enter the trading market, trade terms may become more lenient.
Of course, if Mud Bath or Wile E. Coyote is the last sticker you need to complete your album, there's no need to wait to pay less for a regular sticker. Once the event ends, Golden Stickers will revert to being untradeable.
Also, pay attention to Golden Blitz countdown and the daily sending limit. Even if you've already agreed on a trade, it won't continue once the event ends, so give yourself some time to process your trades and don't wait until the last few minutes.
The highlight of this Golden Blitz sale is the limited-time trading of Set 18 Mud Bath and Set 21 Wile E. Coyote.
Players missing these two stickers should find trading partners in advance. Those with duplicate Golden Stickers can also take advantage of the event to exchange them for the stickers they need.
Because of the limited trading window, confirming the sticker name, using Exchange feature, and paying attention to the event's end time will make it easier to successfully acquire the missing Golden Stickers.
Recently, many Monopoly Go players have begun to feel that events in Happy Harvest with Looney Tunes season are more Dice-intensive and harder to complete than before.
Spending more doesn't necessarily make the experience any easier. Even with real money spent, Dice consumption can continue to rise, and Sticker Packs may not yield truly useful new stickers for extended periods.
As similar situations become more frequent, the debate has shifted from the difficulty of these events to another question: why do some people find the same events increasingly Dice-intensive, while others find them easier to complete?

Monopoly Go events have been putting noticeably more pressure on players' Dice reserves since The Simpsons Album.
Dig Events or Partner Events now often require a greater investment of Dice to progress to the later stages, but the rewards themselves haven't increased proportionally.
For many players, the issue is no longer simply how many Dice an event consumes, but whether that investment will pay off at all.
Especially when Side Tournaments, Dig Events, and Partner Events come one after another, participating in them all might mean that the returned resources won't cover the costs. If you get stuck before a few key reward points, it's easy to see your inventory dwindling as you play.
In this situation, continuing to participate in everything is no longer the safest option. Quick Wins, and a few events with clear rewards and easier-to-judge returns, are becoming more worthwhile.
However, this feeling of increasing difficulty isn't shared by everyone.
On the other hand, Monopoly Go Happy Harvest with Looney Tunes Album was actually easier for some players than previous albums.
Some players are already down to only a few high-star Gold Stickers while still having Purple Sticker Packs, Dice, and Crates left to claim from later rewards. Compared with previous albums, their overall progress has been noticeably faster.
A similar contrast has emerged in event completion. Dig Events, which were difficult to complete in previous rounds, are now nearing completion for some players with little effort; some players have also completed more events during this album than they did during the previous two or three albums.
The difference in sticker collections is equally pronounced. On one hand, duplicate stickers are piling up, making it difficult to acquire new cards even with continuous pack openings; on the other hand, players already have only a few 5-Star and Gold Stickers left even though there hasn't been a single Wild Sticker yet.
The same album round didn't present the same level of difficulty for everyone. Some players are struggling to keep their Dice reserves from running low, while others are progressing much faster in both events and Sticker collection.
What really separates one player's experience from another is their current Dice reserve, Sticker progress, and whether they can reach the next few key reward milestones before running out.
Dice reserves and how close a player is to key reward milestones can lead to drastically different outcomes in the same event.
In a recent Dig Event, one player's Monopoly Go Dice dropped to zero, but they were only three items away from completing the event.
After refraining from pushing further, their Dice first recovered to approximately 400. They then picked up another 2,000 Dice, followed by 500 more after trading for Ingredients, around 1,200 from Bank of Monopoly, and another 750 for completing a Sticker Set.
That took their Dice total from nearly nothing to more than 5,000.
This example clearly illustrates the problem: the key lies in whether the final reward milestones can be reached. If they can reach those last few milestones, they have a chance to rebuild their Dice reserve after the high-consumption events end; however, if they run out of Dice just before reaching them, Dice they already spent may not pay off.

With those differences in Dice reserves becoming more noticeable, some Monopoly Go players have started changing how they approach events.
A common practice is to keep their Side Tournament score low for several rounds, then raise their Roll Multiplier to climb the rankings and get higher-level Sticker Packs when Partner Event or Dig Event they really want to play appears.
The idea is that keeping scores low for a while may place them in less competitive Tournament groups later. How consistently effective this is hard to say, but at least it avoids throwing in many Dice every round.
A more controversial claim is that playing less actually makes it easier to get new Stickers and better rewards.
Around this point, Monopoly Go community has even speculated about a so-called Rolling Average, suggesting that the game might dynamically adjust later difficulty or rewards based on recent Roll Multipliers, play frequency, and time spent in the game.
However, there is currently insufficient evidence to prove that this mechanism actually exists. The randomness of Sticker Packs, Tournament groupings, Dice reserves, and whether a player happens to complete a Sticker Set at the right time can all make "better luck after playing less" look like a real pattern.
These speculations persist because many players find it difficult to predict how much progress they'll actually gain from continuing to invest Dice.
Some players nearly deplete their Dice in a single Monopoly Go event, while others rebuild their reserves by several thousand through later rewards. Some remain stuck with duplicate Stickers for weeks, while others move through the album much more smoothly.
This is why the event experience is becoming increasingly polarized. For players, the smarter approach may be to stop trying to keep up with every event, control Dice spending, and save resources for Dig Events, Partner Events, and key Sticker rewards with clearer returns.
Few mobile games have maintained the same level of popularity and player activity years after their release as Monopoly GO. This also means that players frequently discuss various aspects of the game.
As Happy Harvest with Looney Tunes Album entered its mid-to-late game, many players were discussing whether rewards from Bank of Monopoly were decreasing.
In fact, the reasons for player dissatisfaction go beyond Bank of Monopoly itself. I will analyze this in detail below.

Before delving into the discussion, it's necessary to clarify the important role of Bank of Monopoly in Monopoly GO.
Simply put, it's a special, periodic bonus level on the game map, similar to a reward station. Typically, players automatically enter Bank of Monopoly level after completing about 10 regular boards.
Once in this level, players don't need to consume their own Dice; instead, they can use the free dice rolls provided by the system to move around the board and collect the prizes scattered on the squares.
Bank of Monopoly primarily offers the following reward types: Dice, Cash, Sticker Packs of various qualities, and Vaults that may contain special tokens.
However, recently, a phenomenon completely contrary to past patterns has emerged: many players believe that the rewards from Bank of Monopoly in Monopoly GO have deteriorated. Of course, a very small minority of players disagree. Specifically:
Many high-level players complain that they are now frequently receiving Cash and low-star Sticker Packs in Bank of Monopoly, which are almost worthless in the late game.
The truly coveted scarce resources - abundant Dice and high-star Stickers - seem to have a lower drop rate. Some players even complain that Vaults, once a guaranteed reward, are now extremely rare.
A more serious problem is that in Monopoly GO, as Net Worth increases, Cash required to build landmarks on each regular board also increases. This means players need to spend more Dice to earn Cash to complete a sufficient number of boards to reach Bank of Monopoly.
Therefore, in the past, the higher a player's Net Worth, the greater the rewards they could obtain from Bank of Monopoly.
However, at some point, many players felt that the rewards provided by Bank of Monopoly no longer increased with Net Worth, making this gameplay seem extremely inefficient.
However, a small number of players believe that the rewards from Bank of Monopoly have not changed.
One view is that when players are at lower levels, a few dozen Dice is a substantial reward, but when players are at higher levels, even a reward of hundreds of Dice may not feel enough. Therefore, the perception that the rewards from Bank of Monopoly have decreased may simply be psychological.
Another perspective suggests that Monopoly GO's developers have been fine-tuning various aspects of the game's balance, such as optimizing the difficulty of obtaining high-star Monopoly GO Stickers to improve the collection experience.
While these adjustments don't directly target Bank of Monopoly, they might lead the developers to lower the rewards from Bank of Monopoly to maintain balance across different gameplay modes, preventing Dice and Stickers from becoming too easy for players.

Regardless of whether the rewards from Bank of Monopoly were secretly reduced, players' attitudes reflect a fundamental contradiction facing Monopoly GO as a free-to-play game in its long-term operation: how to maintain gameplay enjoyment while achieving commercial monetization.
Since the game itself is free, the developers essentially rely on various in-game items, such as Dice and Stickers, for revenue.
Some players suspect that the game is increasing the difficulty of obtaining in-game items to boost profits - which could diminish the game's enjoyment.
For example, in this discussion, players' real suspicion isn't about whether Bank of Monopoly rewards have been secretly altered, but rather whether the developers are trying to force players to spend money through this method.
Therefore, the root cause of this discussion is a rift in players' trust in the official team.
Even if Monopoly GO increases Bank of Monopoly rewards, as long as players can't trust the official team and don't believe they can find a balance between game enjoyment and commercial value, similar controversies will recur.
Therefore, I believe the developers of Monopoly GO can take some measures to rebuild trust with players. For example:
First, regularly publish game economic environment reports. The official team could emulate the practices of some long-running games, regularly communicating the health of the game's economic system to the player community without revealing game secrets.
Second, the official team could proactively initiate discussions on some hotly debated issues on official channels, collecting player feedback and sharing the official design philosophy.
Third, improve customer service. Slow customer service response and unresolved player issues directly damage player trust in the official team. Improving customer service is the most direct way to regain player trust.
The above is a detailed analysis of the recent discussions among Monopoly GO players regarding Bank of Monopoly. As game enthusiasts, players want to see games improve, not have their fun sacrificed for short-term gains.
As Happy Harvest with Looney Tunes Album comes to an end and a new Album is about to launch, the official team may adjust the game based on player feedback, which could very well include addressing this issue.
It is hoped that a healthy trust can be established between players and the game's official team, because only in this way can a game develop positively.