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Dear American football fans, this year’s EA Sports Madden NFL 26 has been confirmed to be officially released on August 14. There will be multiple versions at that time, and players can pre-order to get different rewards for the latest work in the series. Of course, if you pre-order a higher version, you can also experience it 3 days in advance on August 11.
According to the developer, this year’s Madden 26 brings more new changes, whether it is a higher-level coach, or a high degree of authenticity of QB, or even explosive gameplay, it will bring surprises to players and allow players to create their own football stories more freely.
However, we still need to wait for a while to get confirmation about Madden 26, especially before they start the open beta, everything is unknown.
But before the official release, there are still many players who will have expectations for gameplay, features, etc., especially improvements in quality of life features, because this is where the Madden NFL series has always been complained by players.
So, here we want to highlight 5 key quality of life changes that I think are very important and key to improving our game experience. Without further ado, let’s get started.
The first thing that urgently needs to be changed is Challenge System in MUT 26. Actually, this has to do with the way Challenge system works, because every time we have to do something to actually throw a flag or challenge a play, it means that we have to pause the game to challenge a play. In my opinion, this is a huge break from immersion and we should never be forced to pause the game to do something that is essential to the game.
If we need to pause the game for any reason, such as needing to go to the bathroom or do something else, then we should not be forced to pause the game. There is actually a handy Coaching Adjustments feature in the game. Click R3 and it will pop up and the game clock will be paused, at which point we can adjust everything.
So why not add such a button to the challenge mode? We can just click to throw a flag and it will throw a flag while we can still be immersed in the game, which is much better than forcing us to pause the game.
The next question is related to Play Call Select screen. When we think about kicking a long field goal or any field goal in general, we can’t predict the wind direction or speed.
But this is very important because it may cause the wind to blow the ball to the right or directly into your face. Then you either call a timeout to get out of trouble or you have to take a penalty. But if we can get this information in advance on Play Call Select, we will be able to avoid risks.
I believe every experienced football player knows that a suitable formation is the key to winning the game, so the convenience of mass substitutions in the game will directly affect our quality of life.
Now, obviously we can make formation substitutions directly in Play Call screen, or make global substitutions by position. However, this requires the operation of the play clock and the game clock because we are trying to find the players we want to replace, and we have to do it. If we make substitutions one by one, it will be too inefficient, so especially in preseason games or games with a big difference in the record between the two sides, the mass substitution option will be very effective.
In Madden NFL, we don’t even have a mass substitution option. If you want to make multiple position adjustments at once, you have to pause the game, go into the depth chart, make these position adjustments, or complete the substitutions you want.
So we urgently need this feature to give us a mass substitution option. Otherwise, sometimes even if you spend Madden NFL 26 coins to get the strongest player, it’s useless if you don’t have more time to make substitutions.
The next feature we are going to mention may not be suitable for everyone, that is, CPU vs CPU. Some people like to play games on the live screen, and some people like to experience CPU vs CPU. However, whether you are playing or watching, there is often a situation where the position of the player’s down-and-distance marker changes.
When the developers designed this feature, they always assumed that players would play directly through Madden screen. They didn’t take into account those who play CPU vs CPU or play through the live screen.
When we were on the live screen, as the position of the down-and-distance marker changed, the player’s body was cut off in half and you couldn’t even see him. This is definitely a huge issue for me at least. It’s about immersion and just the foundation of a wonderful experience, so Madden 26 definitely needs to address this.
For the last quality of life issue we want to talk about, it really ties into the fact that franchise mode players don’t have the ability to change CPU’s playbook.
CPU playbooks in Madden 26 are a tremendous problem, CPU calls the same playbooks repeatedly, and the run-pass ratio is catastrophic. And we can’t adjust it, whether it’s CPU to CPU or user to CPU, we can’t do anything because we can’t assign custom playbooks to the CPU. So you keep seeing the same plays repeated over and over again.
But actually, developers can increase this playbook diversity. If we can assign playbooks to CPU and start playing immediately, not only will it give us a good pass-run ratio and play variety, but it will also enable custom plays and a better game experience. So what’s the reason not to do this in franchise mode? This way we can make the game more realistic with simulation modes, because that’s what we want to achieve in these modes.
So that’s our list of five quality of life features that need to be changed or features that I would like to see tweaked in Madden 26 to improve the game experience. What do you think are the top quality of life changes? Is there anything missing? See you next time!