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Since its launch at the end of 2024, Marvel Rivals has quickly become a phenomenal hero shooting game with R&D strength of Marvel and developers. However, as players deepen their understanding of the game, a lineup strategy called Triple Support is subverting the competitive experience through the continuous treatment and shield stacking of three auxiliary characters, the team can almost achieve “all members are immortal” in team battles. This seemingly invincible tactic has caused fierce controversy among the player community. Especially output players are gradually losing their enthusiasm because of the lack of killing pleasure.
In the early days of the game, the three-support lineup was sought after for its fun and strategy. For example, players found that Luna Snow’s ultimate skill can freeze the battlefield, Cloak & Dagger’s shield can offset burst damage, and with Rocket Raccoon’s resurrection device, the team’s fault tolerance rate is extremely high.
However, with the extreme development of tactics by high-segment players, this combination gradually exposed fatal flaws: the battle rhythm is slow, and victory or defeat depends on the big move cycle, rather than operation and cooperation. As former Overwatch pro Seagull put it, “It’s like a waiting game, where both sides compete to see who can exhaust the ultimate skill resource first.”
Reddit players pointed out that the weakness of the three-support lineup is that the single tank is overloaded with firepower. Even with the full support of three healers, the main tank may still collapse in the face of the concentrated fire of 4-5 enemy damage dealers. Once the support is forced to switch to treating DPS, the tank will quickly become a living target. In addition, after sacrificing the second tank or damage dealer, the team’s ability to advance is reduced greatly, resulting in a vicious cycle of difficulty in occupying points and even more difficulty in defending points.
For DPS players, the three-support lineup directly hits the core fun of the game - killing and bursting. Under the current mechanism, the strength of healing skills far exceeds the countermeasures, which leads to many problems.
The ultimate skills of Luna Snow or Cloak & Dagger can easily offset the enemy’s high-damage ultimate skills, forcing damage dealers to rely on the precise cooperation of specific heroes to breakthrough, such as Magneto and Scarlet Witch.
In high-level matches, both sides are often forced to mirror their roles, resulting in a stalemate of three supports consuming each other, which weakens the diversity of the lineup.
New players need to master the complex timing of ultimate skills and teamwork at the same time, rather than accumulating a sense of achievement through gun skills or skill hits. If you want to join the high-level segment and experience the feeling of playing with masters, or if you feel that your skills are good but you just don’t have time to play games, then you can choose Marvel Rivals Boosting.
Players who have been tortured by Triple Support lineup for a while are not helpless against them. After continuous exploration, there are basically the following ways to deal with the three-support lineup.
Adding a tank can share the damage pressure. For example, the combination of Magneto and Venom can protect the back row and interrupt the enemy’s healing chain through control skills. The synergy between Peni Parker and Venom has also been proven to improve the efficiency of occupying points effectively.
Scarlet Witch’s ultimate skill can ignore the shield and kill the squishy support directly, and combined with Magneto’s shield protection, it has become the most effective countermeasure at present. In addition, the burst combination of Iron Man and Scarlet Witch can also disintegrate the enemy formation at a specific time.
In the push map, “2-2-2” lineup of two tanks and two outputs has a greater mobility advantage; in the point-taking map, AOE damage of high-burst heroes such as Hulk and Storm can force the auxiliary to disperse resources.
According to the developer, the frequency of adding a new hero every 45 days in the future season will be maintained, and the hero win rate and selection rate will be continuously monitored5. If the three-assistant problem continues to ferment, the Role Queue system may become the final solution-although the developer has expressed reservations about this.
Marvel Rivals’ dilemma is not an isolated case. From Overwatch’s “GOATS” to Apex Legends’ “Lifeline Revive Shield” controversy, the balance of hero shooting games has always been an eternal game between developers and players. The current three-assistant tactics expose the limitations of mechanism design. As the players said: “We are playing superheroes, not immortal sandbags.”
For ordinary players, you may try a double tank lineup or develop the potential of unpopular heroes, such as Scarlet Witch. Competitive players need to be patient and wait for the next wave of balance patches from the development team. After all, the battlefield of Marvel Universe is never short of miracles that reverse the tide.