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FF14 Cosmic Exploration May Have Already Shown the Future of Relic Weapons

Cosmic Exploration hints at a future Relic Weapon model: gradual upgrades, meaningful progression, flexible goals, and better rewards for multiple jobs. Relics should feel like personal journeys, not simple point exchanges.

Jul 16, 2026 Author: EZG

In FFXIV's long-term progression system, Relic Weapon has always held a special place. It's not just equipment that enhances stats, but also a long-term progression path that records player investment and growth. Therefore, every adjustment to Relic Weapon system sparks considerable discussion.

From Endwalker to Dawntrail, Relic Weapon has gradually shifted towards a lighter design, relying heavily on points for progression. Before the announcement of Evercold, the producer hinted that the next expansion's Relic Weapon system would take a different approach, but the official changes have not yet been announced.

While the answer to the new system remains to be seen, Cosmic Exploration in the current expansion may have already revealed some design concepts worth learning from for the future Relic Weapon.

FF14 Cosmic Exploration May Have Already Shown the Future of Relic Weapons

Inspiration from Cosmic Exploration

A closer look at Cosmic Exploration reveals that it actually integrates the strengths of several past large-scale progression systems.

Similar to Eureka and Bozja, it features dedicated areas, recurring quests, and long-term progression goals. However, it doesn't completely replicate the high-intensity grinding of the past, instead striking a better balance between efficiency and investment.

In FF14's Cosmic Exploration, players continuously complete quests to earn Research Points and gradually upgrade their Crafting and Gathering Tools.

As tool levels increase, players not only gain stronger equipment effects but also unlock new progression stages. The biggest advantage of this process is that players consistently feel their investment is yielding results.

Compared to simply accumulating Final Fantasy XIV Gil to exchange for equipment, Cosmic Exploration offers a more defined progression experience. Players aren't endlessly repeating tasks for a last reward but gradually improving their equipment as they complete objectives.

I believe this is precisely the design philosophy that the future Relic Weapon should adopt. Relic Weapons don't necessarily need to revert to the lengthy and stressful crafting methods of the past, but it should at least make players feel like they are cultivating a special weapon, not completing a routine exchange.

Relic Weapons Need a Sense of Progression

Currently, in FFXIV, Relic Weapons are typically crafted after reaching the level cap, creating difference of opinion between crafting and character progression. Players often need to level up and upgrade their equipment before investing time in crafting Relic Weapons.

However, by referencing the progression system of Cosmic Exploration, future Relic Weapons could be integrated into the character progression process.

For example, Relic Weapons could gradually strengthen as the character's class level increases, allowing players to advance their weapon's progression while leveling up their new class. This would give sub-class development an additional objective, rather than simply grinding for experience.

Of course, this design needs to avoid forcibly binding characters to a specific class. Past Relic Weapon quests required players to use a specific class to complete content, which could feel restrictive.

A more reasonable approach would allow players to gain basic progress regardless of their class, while equipping and using the corresponding Relic Weapon would provide greater efficiency.

This design retains freedom while allowing Relic Weapon to truly become a companion throughout the character's progression.

Point Redemption Isn't the Final Answer

In recent years, FF14 has increasingly relied on the point system, its biggest advantages being stability and freedom. Players can acquire resources like Final Fantasy XIV Gil through various content, without being confined to a single gameplay style.

However, for Relic Weapon, relying solely on point redemption always presents a problem: a lack of independent experience.

Relic Weapon is special because it represents the completion of a long journey for the player. If it ultimately boils down to daily quests, accumulating resources, and then redeeming upgrade materials, the entire process easily loses its sense of ritual.

Future expansions don't need to completely abandon the point system. A more ideal solution is to make points the basic path, while adding gameplay content specifically designed to support Relic Weapon's growth.

Players who prefer a relaxed progression can complete the game at their own pace, while players who want to focus on developing their Relic Weapon will have clear and challenging goals.

If Evercold were to reintroduce similar special areas, the design focus shouldn't solely be on repeatedly grinding FATEs or defeating special enemies. Truly excellent Relic Weapon areas should possess their own quest logic and exploration value, making players feel like they're embarking on an independent adventure.

Addressing the Crafting Pressure of Multiple Classes

As the number of classes in FF14 continues to increase, the crafting pressure of Relic Weapons becomes increasingly apparent. Future expansions will feature many combat classes; if each Relic Weapon requires the same amount of time, most players will ultimately only craft a few.

Research Bonus mechanism in Cosmic Exploration provides an excellent solution to this problem. As players complete more tools, the crafting speed for subsequent tools will significantly increase. This design effectively rewards long-term investment and encourages players to continue trying new goals.

A similar mechanism could be adopted for combat Relic Weapons. After completing the first Relic Weapon, subsequent weapons should receive an efficiency boost, making collecting weapons for multiple classes a positive cycle rather than constantly repeating the same tasks.

The core of Relic Weapon system should be to encourage players to explore more classes, not to discourage them due to high costs.

Enhancing the Collectible Value of Weapons

In FF14, the appearance of equipment has always been more important than its pure stats. Many players craft Relic Weapons not because of their combat advantages, but because of their unique design and collectible value.

Therefore, future Relic Weapons may not need complex combat mechanics. More promising than minor stat boosts are exclusive visual effects.

As new expansions add more animation-related content, if Relic Weapons possess independent skill effects, special attack animations, or richer visual effects, it will undoubtedly become a significant motivation for players to craft multiple weapons.

For FFXIV players, a truly collectible weapon is the greatest reward in itself.

A Relic Weapon shouldn't just be a piece of equipment in an expansion, nor should it become a challenge only a few players can persevere in. It should be a personal growth experience for the player, and this is perhaps the correct direction Evercold Relic Weapon system should strive for.

Recent Posts

FFXIV Patch 7.5: All the Preparations You Need to Make Before April 28th Release

FF14 Patch 7.5 will officially launch on Tuesday, April 28th. This update continues the main storyline of Dawntrail and follows the standard patch structure to advance the story.

Patch 7.5 not only brings new raids and weapon upgrade paths but also introduces several system optimizations and gameplay expansions.

Whether participating in Alliance Raids, progressing through Phantom Weapons, or exploring upcoming new areas, planning will help players integrate into this update more efficiently.

The following will detail the core updates of Final Fantasy 14 Patch 7.5 from several aspects, including story quests, combat content, weapon systems, exploration gameplay, and optimizations.

Story Quests

FFXIV Patch 7.5 continues the main storyline of Dawntrail, following the previous patch structure. If players have not completed all main quests up to the current version, they will immediately encounter an obstacle preventing further progress on the update day.

Therefore, ensuring that your main story progress is completely up-to-date is a prerequisite for experiencing 7.5 version's story.

Version 7.5 introduces brand-new Capstone rewards for all existing Allied Society quests, building upon players' existing progress. It is strongly recommended to complete all current Allied Society quests before the update.

In addition, for players who enjoy lighthearted and humorous side quests, completing the existing Hildibrand quest chain is equally important, as it allows for a seamless transition to the new sequel in the series after an update, without interrupting the experience.

Combat Content

FFXIV Patch 7.5 will introduce Alliance Raids Echoes of Vana'diel: Windurst, The Third Walk. This is the third part of the series, and players must complete the first two parts to unlock it.

The rewards from the first two raids will be combined with coins from the new raid after the update to upgrade Tomestone gear. While this upgrade path has weekly acquisition limits, players don't need to hoard large amounts of old coins before the update, as there will be ample time to complete them after the patch goes live.

This update provides more ways to enhance equipment. Previously idle Sack of Nuts will be available again on Tuesday. Players can use Surgelight Twine to upgrade Bygone gear at regular NPCs in Tuliyollal or Solution Nine.

The most efficient way to obtain these materials remains participating in A Rank Hunt Trains, which not only yields the aforementioned upgrade materials but also accumulates Tomestones and other valuable items.

Upgraded Tomestone gear combined with Savage gear, along with the final stage of Phantom Weapons, will form the pinnacle of gear strength in Dawntrail version, laying a solid foundation for subsequent content.

Weapon System

Phantom Relic weapons are a key focus in FFXIV Patch 7.5. The current Obscurum stage requires 1200 Crystal Pastes, which are physical items stored in the player's inventory. Completing daily random quests, repeatedly challenging leveling random quests, and participating in FATEs are efficient ways to obtain Crystal Pastes, while also helping classes that haven't reached level 100 continue leveling.

Players are strongly advised to begin preparing for Phantom Weapons as early as possible, especially those still at Demi-Ozma stage or earlier.

The first round of quests in each new stage is always a single farming phase, followed by the process of submitting Tomstones materials for each class. The final form of Phantom Weapons is likely to become the most powerful weapon players will equip in the next expansion, making the time invested in preparation worthwhile.

Exploration Gameplay

This patch may introduce a new exploration area called Occult Crescent. While it's not entirely certain whether it will launch on April 28th alongside the rest of the content, this area is expected to take a significant amount of time to complete, especially involving maxing out Phantom jobs.

Players looking to save time can consider using Final Fantasy XIV Gil to acquire potions, food, or finished gear.

It is highly speculated that maxing our Phantom jobs will affect North Horn region, resulting in a significant overall power boost. Meanwhile, South Horn region will continue to provide stable progress support for Phantom Weapons, regardless of the player's current weapon stage.

FXIV Patch 7.5 will also introduce new content for Cosmic Exploration, including new star routes and field operations. Players planning to participate in this mode should prepare in advance, ensuring their gear and progress are ready.

Optimizations

PvP players need to complete their current PvP series progress before the patch goes live, as the old series will end with patch 7.5, and a new series will begin immediately.

The new Crystalline Conflict arena and its corresponding rewards will be a focus of future PvP events. Completing the current series in advance ensures obtaining all desired rewards and allows for immediate entry into the new season after the update.

FXIV Patch 7.5 also makes several optimizations to system convenience. Firstly, the storage and Glamour systems have been improved; the new storage and Glamour features allow gear to be combined into sets, significantly saving space.

Secondly, Sightseeing Log system has been optimized, making tracker and completion conditions easier, allowing players who haven't yet completed their logs to do so efficiently.

FFXIV Patch 7.5 is a large-scale update packed with content, covering the main story, Alliance Raid, Phantom Weapons upgrades, new exploration areas, Beast Mastery class, and numerous system optimizations.

Completing the main story, Allied Society, and Hildibrand quests ahead of time, clearing your inventory, and preparing upgrade materials will ensure the smoothest experience after the update.

Whether you're aiming for challenging combat, casual exploration, or economic gains, this patch provides ample opportunities. Enjoy the weekend before the update and prepare for the new chapter of Dawntrail.


Buy Final Fantasy XIV Gil from EZG.com to be fully geared on April 28th, the day the patch goes live, and seamlessly experience Alliance Raid, the final stage of Phantom Weapons, and all the new systems.

The market price of items typically increases by 20%-30% three days before a patch, making it more cost-effective to stock up with Final Fantasy XIV Gil in advance. Visit EZG.com for safe, ban-free service that supports all servers. 

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