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Caps on each item:

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Medals - 250

Green Sample - 500

Orange Sample - 250

Purple Sample - 100

EZG Helldivers 2 1000 Super Credits
1000 Super Credits
$2.079
EZG Helldivers 2 6000 Super Credits
6000 Super Credits
$12.43
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EZG Helldivers 2 10K EXP + 35K Requisition Slips + 250 Medal + Sample-200 Green + 200 Orange + 100 Purple
10K EXP + 35K Requisition Slips + 250 Medal + Sample-200 Green + 200 Orange + 100 Purple
$8.789
EZG Helldivers 2 100 Medal
100 Medal
$4.169
EZG Helldivers 2 250 Medal
250 Medal
$10.131
EZG Helldivers 2 250 Medal + 500 Super Credits
250 Medal + 500 Super Credits
$10.967
EZG Helldivers 2 500 Medal + 1000 Super Credits
500 Medal + 1000 Super Credits
$21.934
EZG Helldivers 2 1000 Medal + 2000 Super Credits
1000 Medal + 2000 Super Credits
$42.845
EZG Helldivers 2 15K EXP + 50K Requisition Slips
15K EXP + 50K Requisition Slips
$2.497
EZG Helldivers 2 100K EXP + 50K Requisition Slips
100K EXP + 50K Requisition Slips
$12.529
EZG Helldivers 2 EXP Bundle:Level(Lv.150)
EXP Bundle:Level(Lv.150)
$71.379
EZG Helldivers 2 EXP Bundle:Max Level(Lv.150-300)
EXP Bundle:Max Level(Lv.150-300)
$394.9
EZG Helldivers 2 Sample-500 Green + 250 Orange + 100 Purple
Sample-500 Green + 250 Orange + 100 Purple
$3.432
EZG Helldivers 2 Sample-1500 Green + 750 Orange + 300 Purple
Sample-1500 Green + 750 Orange + 300 Purple
$10.318
EZG Helldivers 2 Unlock 24 Ship Module+200K RS+40K EXP
Unlock 24 Ship Module+200K RS+40K EXP
$46.739
EZG Helldivers 2 Unlock All Ship Module+450K RS+90K EXP
Unlock All Ship Module+450K RS+90K EXP
$57.739
EZG Helldivers 2 Lv.(1-20)+100K RS+200Medal+500SC
Lv.(1-20)+100K RS+200Medal+500SC
$13.222
EZG Helldivers 2 Lv.(1-25)+150K RS+400Medal+500 Green+250 Orange+100 Purple+1000 SC
Lv.(1-25)+150K RS+400Medal+500 Green+250 Orange+100 Purple+1000 SC
$27.049
EZG Helldivers 2 Lv.(1-30)+200K RS+700Medal+1000 Green+500 Orange+200 Purple+2000 SC
Lv.(1-30)+200K RS+700Medal+1000 Green+500 Orange+200 Purple+2000 SC
$44.825
EZG Helldivers 2 Lv.(1-40)+300K RS+1200Medal+All Stratagems+1500 Green+750 Orange+300 Purple+3000 SC
Lv.(1-40)+300K RS+1200Medal+All Stratagems+1500 Green+750 Orange+300 Purple+3000 SC
$74.448
EZG Helldivers 2 Lv.(1-50)+500K RS+1800Medal+All Stratagems+3000 Green+1500 Orange+600 Purple+4000 SC
Lv.(1-50)+500K RS+1800Medal+All Stratagems+3000 Green+1500 Orange+600 Purple+4000 SC
$113.949
EZG Helldivers 2 Lv.(1-100)+700K RS+2800Medal+All Stratagems+4000 Green+2000 Orange+800 Purple+5000 SC
Lv.(1-100)+700K RS+2800Medal+All Stratagems+4000 Green+2000 Orange+800 Purple+5000 SC
$167.288
EZG Helldivers 2 Lv.(1-150)+4700Medal+All Stratagems+All Ship Module+10000 SC
Lv.(1-150)+4700Medal+All Stratagems+All Ship Module+10000 SC
$394.427
EZG Helldivers 2 All 48 Weapons to Level 25
All 48 Weapons to Level 25
$164.989
EZG Helldivers 2 AR-11 Arbitrator - Max Level
AR-11 Arbitrator - Max Level
$6.7877
EZG Helldivers 2 GL-15 Evictor - Max Level
GL-15 Evictor - Max Level
$6.7877
EZG Helldivers 2 SMG-203 Gallant - Max Level
SMG-203 Gallant - Max Level
$6.7877
EZG Helldivers 2 R-4 Hyena - Max Level
R-4 Hyena - Max Level
$6.7877
EZG Helldivers 2 SG-97 Sweeper - Max Level
SG-97 Sweeper - Max Level
$6.7877
EZG Helldivers 2 LAS-12 Sai - Max Level
LAS-12 Sai - Max Level
$6.7877
EZG Helldivers 2 SMG/FLAM-34 Stoker - Max Level
SMG/FLAM-34 Stoker - Max Level
$6.215
EZG Helldivers 2 LAS-13 Trident - Max Level
LAS-13 Trident - Max Level
$6.215
EZG Helldivers 2 AR/GL-21 One-Two - Max Level
AR/GL-21 One-Two - Max Level
$6.215
EZG Helldivers 2 DBS-2 Double Freedom - Max Level
DBS-2 Double Freedom - Max Level
$6.215
EZG Helldivers 2 AR-59 Suppressor - Max Level
AR-59 Suppressor - Max Level
$6.215
EZG Helldivers 2 R-72 Censor - Max Level
R-72 Censor - Max Level
$6.215
EZG Helldivers 2 AR-23 Liberator - Max Level
AR-23 Liberator - Max Level
$6.215
EZG Helldivers 2 AR-23P Liberator Penetrator - Max Level
AR-23P Liberator Penetrator - Max Level
$6.215
EZG Helldivers 2 AR-23C Liberator Concussive - Max Level
AR-23C Liberator Concussive - Max Level
$6.215
EZG Helldivers 2 AR-32 Pacifier - Max Level
AR-32 Pacifier - Max Level
$6.215
EZG Helldivers 2 AR-2 Coyote - Max Level
AR-2 Coyote - Max Level
$6.215
EZG Helldivers 2 AR-23A Liberator Carbine - Max Level
AR-23A Liberator Carbine - Max Level
$6.215

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A: This is highly likely.

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And some promotions during major holidays, and you can use these promo codes and coupons to buy cheapest Helldivers 2 Super Credits, Medal and other items.

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In short, EZG.com, as a professional store, can provide you with the full service, so that you can get the high quality game products and shopping experience with the least money. So what are you still hesitating about? Come here and experience it!


Helldivers 2 Items Overview | Types & Usage and Farming Ways

There are many types of items in Helldivers 2, which play a key role in helping players overcome various challenges. These item types include currency, weapons, armor, boosters, Stratagems, and ship upgrades.

  • Currency: Helldivers 2 offers a variety of currencies that players can collect and manage during the game. They can be used to exchange for various resources and upgrade equipment, which is crucial to the game progress. The main types of currency include Super Credits, Medal, and Requisition Slips.
  • Weapons: Weapons are mainly divided into primary weapons, secondary weapons, and throwing weapons. There are many types of weapons, including Submachine Guns, Marksman Rifles, Assault Rifles, Shotguns, and Energy-Based Guns. At the start of the game, players are assigned a number of weapons, but more can be unlocked through Warbonds.
  • Armor: Body armor has assigned passive abilities and specific properties, and they are divided into light, medium, and heavy types. Armor in Helldivers 2 has three main stats: Armor Rating, Speed, and Stamina Regen. Armor Rating represents the armor’s ability to absorb damage. Speed ​​determines how fast the Helldivers can move around the battlefield. And Stamina Regen affects the recovery of stamina, which is used when sprinting and performing other intense actions.
  • Boosters: A Booster is a reward that can be used during a mission, which enhances the abilities and available resources of the Helldivers. Booster is not a onetime use and can be used in each mission. You can unlock them on various pages in Warbonds.
  • Stratagems: Before entering a mission in Helldivers 2, you can unlock a variety of Stratagems that provide the best equipment or support to deal with enemies in the hostile world. From the powerful Orbital Laser to the Supply Pack with extra ammunition, there are many unique Stratagems to choose from.
  • Ship Upgrades: In Helldivers 2, upgrading your ship means you can improve your gameplay by installing modules on different parts of your ship. Depending on the modules you unlock, these upgrades might give you more ammunition, help reduce the cooldown time of stratagems, increase the damage of certain attacks, or anything else.

Farming Ways

Given how important these items are in Helldivers 2, acquiring them, especially high-value items, becomes a major priority for many players as they progress through the questline. Here are some key strategies to help you get more loot:

  1. Complete Evacuate High-Value Assets Missions: These missions focus specifically on defending high-value assets, which means you have more opportunities to collect valuable loot.
  2. Find Open Maps: Choose maps with wide areas and minimal obstructions so that POIs with high-value items are easily identified and reached.
  3. Map Scanning: Actively scan the map before entering an area to pinpoint the location of potential loot.
  4. Take Advantage of Movement Options: If available, use vehicles such as cars to quickly traverse the map and reach multiple POIs efficiently.
  5. Consider the Difficulty Level: While higher difficulties may offer more valuable loot, they also bring greater challenges, so choose a level that balances risk and reward.
  6. Team Coordination: Communicate with your team to effectively cover different areas of the map and prioritize high-value targets.
  7. Farm Specific Enemy Types: Some enemy factions may have unique loot patterns, so adjust your strategy accordingly and choose to farm specific enemies based on the items you need.


Helldivers 2 Super Credits Explained | What & How to Use

Super Credits are absolutely essential if you want to get Warbonds and new armor from Helldivers 2 Superstore. You can find them during missions, or you can buy Helldivers 2 Super Credits with real money. The former free farming method relies on luck, so it’s not very fast, but you can adopt a farming strategy to collect Super Credits as quickly as possible during missions, especially if you have a few friends to help out. Here are the tips you need to know about finding Super Credits in Helldivers 2:

  • Explore The Map: Super Credits can be obtained from sealed pods, locked containers, and bunkers at Minor Points of Interest all over the Helldivers 2 map. As long as you explore the map carefully, getting some Super Credits is not a problem.
  • Unlock Warbonds: Another way to get Super Credits is to use your Medals to unlock them in Warbonds. There are 300 Super Credits up for grabs in each premium Warbond Battle Pass, though they’re split into three stacks of 100 Credits each.
  • Completing Trivial Difficulty Missions: The best way to earn Super Credits is to play Trivial difficulty missions repeatedly. Since Trivial difficulty maps are small, looting won’t take you too long, but having at least one teammate will speed things up considerably, allowing you to cover more ground in the same amount of time.
  • Buying at Acquisitions Center: If you don’t have the patience to farm anymore, buying Super Credits directly at the Acquisitions Center is the quickest way to go. You can acquire different amounts of credits using real money, with 1,000 Super Credits costing $9.99/£7.99 in the in-game store, allowing you to unlock premium gear without any effort.
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Helldivers 2 Patch 7.1.0: What Actually Changed in Devoid of Liberty?

Helldivers 2 Patch 7.1.0: What Actually Changed in Devoid of Liberty?

Helldivers 2 Devoid of Liberty 7.1.0 is now live, focusing on several recurring issues that have affected the game. Some of these problems had existed for a while, and once they appeared during a mission, they were difficult to avoid through normal gameplay.

Alongside bug fixes, Devoid of Liberty also adjusts enemy spawns, mission difficulty, and several weapon mechanics. Some of these changes directly affect the pace of combat during missions.

Helldivers 2 Patch 7.1.0: What Actually Changed in Devoid of Liberty?

Next, EZG.com will introduce the major changes worth paying attention to in Helldivers 2 Devoid of Liberty Patch 7.1.0.

Community Feedback Changes

Unoccupied Vehicles

Patch 7.1.0 first addresses an issue that had confused many players. Previously, vehicles could become targets for enemies even when no player was driving or using them. This behavior has now been reverted in Helldivers 2, and enemies will no longer target unoccupied vehicles. FRV and Supply FRV will also be more convenient to use during missions.

Reinforce

Patch 7.1.0 also fixes a relatively serious Reinforce bug. Previously, in some situations, you could die and become unable to re-enter mission, even after a teammate used a Reinforce Stratagem. Once this happened, you basically had to leave Helldivers 2, and it could even force the entire mission to be interrupted.

Ragdoll and Stagger

Ice Planet Hazard on Arctic Planets has also been adjusted. Previously, this Hazard made you more susceptible to Ragdoll and Stagger effects, frequently interrupting combat. Patch 7.1.0 fixes the related issue and reduces these abnormal control effects.

Bug Infestation Zone

Previously, Bug Hives on different planets could have similar visual appearances, sometimes making it difficult to feel that you were in a different biome. Devoid of Liberty adjusts the visual presentation of Bug Infestation Zones, allowing these areas to blend better with their respective Planet Biomes.

Fog and some effects in bug Infested zones have also been reduced and adjusted, making it easier to see the battlefield. However, this change does not affect high-level Infestation areas, such as areas inside Gloom or on Hive Worlds, where the stronger visual effects will remain.

Balancing

Enemy Spawn

In previous versions of Helldivers 2, enemy reinforcements could sometimes become overly concentrated around one player, especially when the team split up across the map.

After run diving or splitting up, one Helldiver could end up being chased by large numbers of enemies while another player stayed away from combat for an extended period and completed objectives along the way.

Helldivers 2 Patch 7.1.0 changes how enemy spawn is distributed. When Helldivers are spread across different areas of the map, the system now considers the number and distance of enemies to calculate the current enemy pressure on each Helldiver.

Previously, when part of Enemy Budget was assigned to enemies far away from a player, there could be noticeable gaps in combat around that player. Now, if your current enemy pressure is low, Helldivers 2 is more likely to allocate enemy budget near you, keeping combat pressure more evenly distributed between different players.

When the number of enemies exceeds the current Helldivers 2 Enemy Budget, enemies farther away from you will also be prioritized for despawn. The released enemy budget can then be redistributed to locations that need more combat pressure, reducing situations where you enter an outpost and find almost no enemies around you.

Helldivers 2 Patch 7.1.0 also increases enemy spawn numbers for four-player squads, allowing four-player missions to maintain a higher enemy density.

Evacuate High Value Assets

Devoid of Liberty adjusts difficulty of Evacuate High Value Assets missions. Previously, some factions did not create enough combat pressure, especially in Terminid missions. The long waiting time between waves could make the overall pace feel slow.

Helldivers 2 increases the maximum number of waves, shortens the intervals between waves, and increases the number of enemies spawned in each wave. As mission progresses, Encounter Points now increase more significantly based on the number of players, with 3–4 player squads facing denser enemy encounters later in mission.

Mission level design has also been adjusted. Loot locations and weapons are now randomized, with 3 random loot groups that can generate ammo, health kits, grenades, and weapons. Mission also adds 10 Common Samples, giving you more Helldivers 2 items while defending generator.

Helldivers 2 has also increased the chance of Shriekers to spawn. They can attack generator from the air, further increasing the pressure during defense. Generator UI now also displays its health percentage, making it easier to check its remaining health and defense status in real time.

Weapons and Stratagems

AR/GL-21 One-Two

AR/GL-21 One-Two receives a Grenade Buff, increasing the number of Grenades it can carry and improving the ammunition supply issue it previously had. However, this change does not solve the weapon's core problems. Rifle portion of AR/GL-21 One-Two remains average, while its ergonomics are also relatively low.

Helldivers 2 AR/GL-21 One-Two

Orbital Precision Strike

Orbital Precision Strike now has its cooldown reduced by 10 seconds, allowing it to be used more frequently. However, Buff is relatively small, while Precision remains a more noticeable problem.

Because of changes to Super Destroyer's positioning mechanics, the actual landing point of Orbital Precision Strike is not always as precise as its name suggests. The changes in Helldivers 2 Devoid of Liberty improve its usage frequency, but its accuracy issues still remain.

De-Escalator

Previously, De-Escalator would not damage its user when used at close range. You could fire it directly at your feet while dealing with enemies at close range, giving it useful applications in close - quarters combat.

After Patch 7.1.0, De-Escalator now damages its user. Only players equipped with EX-03 Prototype 3 Armor can continue using it at close range in this way. This removes one of De-Escalator's more unique playstyles and gives it a more conventional role as Helldivers 2 Support Weapon.

Bug Fix

Patch 7.1.0 also fixes numerous smaller issues. Previously, Roaches and Crushers could pass through the floors of certain structures and enter the defensive area in Defense missions. Enemies could attack generator from underground, leaving you unable to fight back and potentially destroying Sentries and other defensive equipment.

Evacuate Citizens missions also fix an issue where Citizens could not find Shuttle Bay. This could previously cause a mission soft lock. Citizens can now properly reach Shuttle.

In addition, Helldivers 2 fixes several Water, Audio, POI, Visual Effects, and Xbox-related issues, including Input failing to Buffer when opening Map while in Vehicle Walk mode, abnormal Animation issues with P-33 Missile Pistol, as well as other Crash and Voice Line problems.

Patch 7.1.0 starts addressing some of the gameplay issues that have gradually become more noticeable during long-term Helldivers 2 play. These changes do not reverse the game into something different, but they can affect how missions feel during actual gameplay. 

If the developers continue making adjustments around these practical issues, mission experience in Helldivers 2 still has room for further improvement.

What Will Helldivers 2 September Warbond Be? A Helldrivers Revival Is a Plausible Guess

What Will Helldivers 2 September Warbond Be? A Helldrivers Revival Is a Plausible Guess

Speculation regarding the next Helldivers 2 Warbond is already mounting. Given current discussions surrounding 2026 roadmap, a new Warbond is highly likely to arrive in September.

However, Arrowhead has yet to reveal a specific name, theme, or list of rewards, so any current talk of weapons, armor, or gameplay mechanics remains purely speculative.

Amidst this speculation, Helldrivers concept has recently resurfaced. Unlike simply guessing themes like ice, lasers, or medical support, Helldrivers concept offers a framework that could incorporate FRVs, previously glimpsed but unreleased gear, and older datamined content.

If Arrowhead has retained any of those original designs, repurposing them into a new Warbond would feel like a natural fit.

What Will Helldivers 2 September Warbond Be? A Helldrivers Revival Is a Plausible Guess

Why Is Helldrivers Being Discussed Again?

The element most strongly associated with Helldrivers is FRV.

While vehicle gameplay has already been introduced to H2, there is still plenty of room to expand the equipment and combat systems centered on FRVs.

Previous vehicle-related content wasn't released in the concentrated manner originally anticipated, leaving gaps in the initial Helldrivers concept.

If that content was split up or adjusted during development, redesigning the theme and adding a few new Helldivers 2 weapons, armor sets, and utility items would be enough to create a complete Warbond.

Of course, there is currently no official news regarding a Helldrivers comeback. This theory gains traction largely because existing, scattered pieces of content fit together so naturally.

FRVs Could Be the Core

If Helldrivers were to return to H2 in some form, FRV would likely be the most recognizable element.

One candidate frequently mentioned is Incinerator FRV.

Conceptually, an FRV with a distinct combat role would serve perfectly as a Warbond's flagship reward; paired with vehicle skins, armor, and mobility-focused gear, the theme would quickly establish a strong identity.

This approach also makes it easier to differentiate the new release from existing Warbonds compared to simply adding another standard rifle. FRV inherently offers strong gameplay potential; simply by adding different armaments, special functions, or new compatible H2 items, the vehicle could play a much more significant role in missions.

However, the Incinerator FRV remains merely a candidate for now. Old datamined data only confirms that certain designs once existed; it doesn't prove they remain on the current development roadmap, let alone guarantee their inclusion in September Warbond.

Helldivers 2 FRV

Old Gear Could Return

One advantage of this speculation is that there is already a pool of previously datamined content that could theoretically be pieced together.

Frequently mentioned items include armor with KD perks, Incinerator FRV, laser rifles featuring explosive or overcharge mechanics, Molotov cocktails, and area-control gear like caltrops and stun mines.

While these items might not share a perfectly unified visual style, their gameplay roles align well. FRV facilitates rapid movement and repositioning; Molotovs, caltrops, or stun mines restrict enemy advance routes; laser weapons bolster infantry firepower; and the armor provides new passive effects.

This structure also helps explain why Mobilize 2.0 idea keeps coming up. Even if the visual aesthetics aren't entirely consistent, recombining these legacy assets creates a cohesive gameplay experience.

A Mobilize 2.0 Setup

If Arrowhead adopts a similar approach for Helldivers II, the structure of this Warbond is easy to envision.

Two armor sets, one or two weapons, a throwable item, plus vehicle-related rewards, capes, player cards, skins, and emotes would easily constitute a complete package.

The key is including one or two items that significantly alter loadout strategies; otherwise, despite a high volume of rewards, the actual gameplay experience might not differ much from previous Warbonds.

An FRV variant is the most obvious choice, though laser weapons with unique mechanics or new crowd-control gear could fill this role just as well. These offer a fresher experience than simple stat adjustments.

As for how much of these old designs has actually been retained, no one knows for sure yet. Since datamined content may have been altered or even scrapped, Mobilize 2.0 is better viewed as a descriptive label rather than a potential official name.

Other Possible Themes

Beyond Helldrivers, speculation regarding the next H2 Warbond often points to themes like Arctic, Laser, or Medic, as well as concepts involving Acid or Illuminate technology.

While these themes offer plenty of room for expansion, current discussions remain largely theoretical - focusing on what could be done - without a clear, direct link to the upcoming September Warbond.

Helldrivers concept, however, is bolstered by existing assets like FRV and legacy gear, making it feel like a more fully realized option at this stage.

Pressure on September Warbond

The longer the wait for the next Helldivers II Warbond, the greater the pressure to deliver a substantial number of rewards and gear that offers genuine gameplay variety.

If a long wait culminates in nothing more than a few pages of cosmetics and a sidegrade weapon that functions similarly to existing options, Warbond will struggle to make a lasting impression - no matter how visually appealing the theme might be.

What is really needed now is gear that significantly alters gameplay - such as new vehicle roles, area-control tools, or weapons with unique mechanics.

From this perspective, a Helldrivers Reworked theme makes a lot of sense. It centers on the eye-catching FRV and allows for the integration of previously shelved equipment; with a restructured lineup, it could offer a distinct feel compared to standard elemental themes.

Arrowhead has yet to confirm any specific details regarding September Warbond, so themes like Laser, Arctic, Medic, and Acid remain possibilities. However, based on current clues, a Helldrivers-inspired rework stands out as a particularly logical and cohesive direction.

Whether September Warbond ends up revisiting Helldrivers or goes in a completely different direction will only become clear once Arrowhead reveals it.

Helldivers 2 Update 7.1 Coming in September: New Warbond, Rewards and Players' Biggest Wishlist

Helldivers 2 Update 7.1 Coming in September: New Warbond, Rewards and Players' Biggest Wishlist

Helldivers 2 is confirmed to release Update 7.1 this September, bringing a brand new Warbond and two new rewards.

Following Helldivers 2's consistent update pattern, Update 7.1 will undoubtedly introduce more weapons and equipment to adapt to the new battlefield changes.

This has sparked heated discussions within the player community, with players expressing their expectations and suggestions for the upcoming content.

Helldivers 2 Update 7.1 Coming in September: New Warbond, Rewards and Players' Biggest Wishlist

The Released Roadmap

While Arrowhead hasn't released all the details of Helldivers 2 Update 7.1, the studio has revealed some upcoming content. Update 7.2 is planned to bring more substantial content, including new biomes, enemies, missions, and new content for Galactic War.

This gives players a clearer understanding of the developers' future update strategy. They won't introduce entirely new game systems with every update, but will focus on Warbonds, weapons, equipment, balance adjustments, and some minor gameplay improvements, while major updates will expand the overall Galactic War experience.

Regarding Update 7.1, the main known information includes a confirmed September release window, new War Bonds, and two new rewards. No other weapon, strategy, equipment changes, or balance adjustments have been officially announced.

Nevertheless, current community suggestions reflect the high expectations many players have for the next update to Helldivers 2.

A wider variety of weapons, more practical strategies and support equipment, stronger defensive measures, and some minor improvements to enhance the gameplay experience would all make Update 7.1 more meaningful.

Weapon Changes

Weapons are arguably one of the most important pieces of equipment in Helldivers 2. In a shooter, having powerful weapons can even mean invincibility in a match.

Currently, player suggestions and changes regarding weapons mainly focus on the following:

  • Increased Damage
  • Weapon Characteristics
  • Increased Rate of Fire
  • Penetration

These changes primarily target basic performance, making some Helldivers 2 weapons that are currently underutilized due to their low strength more competitive after the update, without fundamentally changing how they function.

Currently, the strongest calls are for buffs to shotguns, with most players hoping for armor penetration increases for M90A Shotgun and SG-88 Break-Action Shotgun, providing more options against different enemy targets.

Furthermore, players have suggested increasing the explosive damage of PLAS-39 Accelerator Rifle from 100 to 125, and granting Reprimand One-Handed trait.

These suggestions reflect the player community's general desire for more weapons to be versatile across different gear configurations, rather than relying solely on a few consistently effective weapons.

Strategy and Support Gear

Besides primary weapons, players have also proposed several changes to strategy and support gear.

For example, Maxigun is reportedly allowed to fire at 60% movement speed; Arc Thrower will receive automatic charging and release, while Sterilizer's spray range will be increased; Supply Pack's replenishment mechanism will be improved, and Dog Breath's capacity will be increased from 100 to 125.

These suggestions aren't just about increasing damage, but about making certain support options easier or more practical in missions. Players already enthusiastic about these strategies will gain greater flexibility, and often overlooked H2 items may become more appealing.

Shields

Defensive gear is another area players expect from Helldivers 2 Update 7.1 that goes beyond simple numerical tweaks.

The duration of Shield Generator Relay will be increased from 40 seconds to 60 seconds. The proposal also increases the duration of another shield from 20 seconds to 30 seconds.

The idea behind these changes is simple: players want defensive gear to provide more reliable protection in encounters, rather than disappearing before it even has a chance to function.

Helldivers 2 Roadmap

Gameplay Improvements

One interesting player improvement is allowing Lure Mine users to switch between different detonation delays, including 5 seconds, 15 seconds, and 60 seconds. Smoke effects will also slow enemies by 10%.

The proposal also suggests providing more scope options for weapons equipped with Custom Optics, while granting melee weapons 25% melee damage resistance while in use.

Another interesting suggestion is to reward 5 Helldivers 2 super credits upon completing Tactical Objectives. Warbond Support Weapons may also appear as loot at Points of Interest.

While these ideas don't quite reach the level of new weapons or strategies, they could potentially change how players interact with quests and gear in their daily lives.

Judging from the current discussions, players don't just want Update 7.1 to simply increase weapon damage. Rather than direct buffs, they care more about weapons and gear having clearer roles and functions.

Some players believe that adjustments to details like melee weapon armor penetration, magazine capacity, ergonomics, and specific gear functions might be more meaningful than simply increasing damage.

At the same time, the community is also concerned that some overly powerful automation enhancements could create new metas.

Overall, players are hoping for more usable options, not for all gear to become overpowered.

What Can We Expect?

For Update 7.1, players are currently more concerned about what Warbond will bring.

After all, the new Warbond is already a relatively familiar part of Helldivers 2 update cycle. Recent community discussions have even seen some players jokingly calling the new Warbond part of expected, routine content and hoping that Arrowhead will deliver some truly exciting changes.

Therefore, if Update 7.1 includes weapon balance adjustments or gear tweaks in addition to the new Warbond and two rewards, it might be more meaningful for many players than simply adding a few new items.

Especially regarding weapons, player suggestions don't necessarily mean they want all gear to be overpowered. More often, they simply want different weapons to have more defined use cases.

Of course, these are currently just community suggestions and haven't been confirmed by Arrowhead. The most reasonable expectation for Helldivers 2 Update 7.1 is probably a solid content update.

If the developers decide to adjust weapon balance or gear performance at the same time as Warbond release in September, then community suggestions might help them understand what players care about most.

Helldivers 2 Galactic War Guide: What's Happening Now, What's Missing, and What Could Come Next?

Helldivers 2 Galactic War Guide: What's Happening Now, What's Missing, and What Could Come Next?

Helldivers 2 community has recently become lively again. With the release of a new official infographic, many players are speculating whether the game still has unreleased content, especially the previously revealed Void-related storyline, which may not have truly ended.

Galactic War Table isn't particularly advanced yet. You still need to deal with planets like Gar Haren and Luxuriant. The official information on the new Stratagems remains unclear, and there's been no further explanation of what will happen next.

Helldivers 2 Galactic War Guide: What's Happening Now, What's Missing, and What Could Come Next?

Several mysteries from before have resurfaced. This seemingly peaceful period in Helldivers 2 might just be a brief pause before the next major event.

Lore

Helldivers 2's recent Galactic War has seen a perplexing change. As Major Order progresses, the battleground has suddenly shifted from Void content to Terminid faction, with new missions directly leading us to the yellow zone.

This Major Order is called Dissident Manhunt. Helldivers 2's official explanation is that a Terminid outbreak has occurred in Brilliance, causing a serious malfunction in TCS Plus Array. Multiple nodes are failing, and Terminids may have breached TCS Plus defenses and spread throughout the planet.

According to Super Earth, this is clearly not an ordinary incident, but dissident sabotage. Ministry of Truth has confirmed that the planets Gacrux, Gar Haren, and Luxuriant harbor extremists, therefore Helldivers must liberate these planets and bring these dissidents to justice.

However, in a tutorial video released by the official Helldivers 2 team, Galactic War Table can be seen around 14-15 second mark. This content is not entirely the same as what we see today; Void has reappeared, along with numerous icons that don't currently exist.

While this doesn't directly prove that new Void content will definitely be added in the future - these images could simply be older versions from the development process - it's still difficult to ignore this detail.

More importantly, Helldivers 2 previously showcased the environment they used when creating Hive Worlds, a version we've never actually seen. So, are these just scrapped ideas from the development process, or will they reappear in the future?

The issues with Calypso and DSS remain unresolved. Calypso has disappeared from Galactic War Table, and there has been no new communication regarding DSS. Calypso was once one of the key planets on which Illuminate truly began its invasion, and a crucial part of Illuminate storyline in Helldivers 2.

However, Calypso is now completely absent from the current Galactic War table. What's even more confusing for players is that the official statement says Calypso never existed, so what was Illuminate invasion we experienced before?

Combined with Helldivers 2 official patch notes mentioning pierced the void for now, it's difficult to believe this storyline has completely ended. If Void was indeed only temporarily dealt with, then these sudden disappearances might simply be the story entering another phase, and we just have to go through a relatively uneventful transition period first.

Armor

Besides the storyline, Helldivers 2 players have also been discussing armor customization recently. After Voidwalker Helmet was released, many players began hoping that armor could have more colors and variants.

Simple armor color changes wouldn't be difficult to implement in Helldivers 2. The current problem is that we often encounter situations where a particular armor perk perfectly suits our playstyle, but helmet and armor don't mesh at all.

If we could freely adjust armor colors, even with limited color schemes, it would reduce the compromises we make when choosing builds and perks. After all, sometimes we just want Helldivers 2 Items that look best to us.

Helldivers 2 Voidwalker Helmet

New Stratagems

Another unresolved issue is Stratagems that the new Helldivers 2 campaign will bring. There's been a lot of speculation in the community, including SEAF troops, Flamethrower FRV, and Orbital Gas Barrage.

Flammethrower FRV seems quite likely, as we've already encountered related content through campaigns, and it's been consistently believed that it will be officially added to Helldivers 2 at some point in the future.

As for SEAF Troopers, it doesn't seem so plausible at the moment. It's more like a modifier than Stratagems that Helldivers can directly call. If you enter a planet already affected by SEAF Troopers and then bring more SEAF Troopers in, the entire mechanics could become very strange.

As for Orbital Gas Barrage, some players believe it will be a highlight of the next Title Update, but this hasn't been officially confirmed by Helldivers 2.

Board Game

In addition, the delay of Helldivers 2 Board Game has once again sparked player dissatisfaction. This physical game was announced about two years ago, but it still hasn't been delivered. The latest information indicates that delivery has been postponed to October 2026.

Some players have already started demanding refunds, and what's more, some players say they can't even get a refund smoothly and haven't received an official response. This is clearly not good news for players who have waited so long.

If you are also waiting for Helldivers 2 Board Game, or are already considering a refund, it's recommended to continue to follow official responses and player feedback. For other campaigns, Galactic Wars, and community events, follow EZG Facebook. We'll keep you updated and offer giveaways from time to time.

EZG Facebook Helldivers 2 Items Giveaways

Galactic War storyline in Helldivers 2 didn't give players a clear sense of ending. Especially the storyline left by Void; if it does reappear later, then the sudden disappearance of this content might just be the calm before the storm. What's really worth paying attention to now is when the developers will revive this storyline, and what exactly the long-awaited Stratagem is.

PS5 Pro Looks Much Better In Helldivers 2 After Update 7.0.0

PS5 Pro Looks Much Better In Helldivers 2 After Update 7.0.0

Helldivers 2 Update 7.0.0 is arguably the most anticipated update for PS5 Pro players recently. While Helldivers 2 already supported PSSR on PS5 Pro, the actual graphics were somewhat soft, details were blurry, and some particle effects suffered from noticeable rendering issues.

This patch officially adds an upgraded PSSR upscaler and fixes some issues with effects passing through walls. In actual gameplay after the update, image sharpness, detail, and overall clarity have all improved significantly, there are significant improvements in image sharpness, detail, and overall clarity, finally making PS5 Pro's visual advantage noticeable again.

However, while the biggest graphics issues have been addressed, Helldivers 2's original performance weaknesses are now more apparent. Frame drops during intense battles still occur, so 7.0.0 seems to primarily address PS5 Pro's most noticeable graphics problem.

PS5 Pro Looks Much Better In Helldivers 2 After Update 7.0.0

PSSR Graphics Improvement

PS5 Pro players who restarted the game after updating to Helldivers 2 7.0.0 will immediately notice a significant improvement in graphics clarity.

Character and weapon outlines are sharper, distant terrain is less blurry, and overall sharpness and detail have significantly improved. Especially in less demanding scenes, PS5 Pro now delivers a clean look approaching 4K output.

These were precisely the most noticeable issues with the previous Pro. PSSR was supposed to utilize a lower internal rendering resolution to reconstruct a clearer image, but Helldivers 2's earlier implementation of PSSR was less convincing, resulting in blurry scenes and a loss of distant detail.

Therefore, some players in the community felt that the older PSSR didn't look as good as the older native 1440p output. However, after Update 7.0.0, this gap has been largely bridged.

Now, back in the game, PS5 Pro's visual advantages are finally more apparent, with some players even feeling that the current visual quality surpasses that of the regular PS5's graphics mode.

At least in terms of graphics, the previous situation where stronger hardware resulted in a blurrier image has finally improved.

Effects Adjustments

Previously, PS5 Pro had a noticeable issue: some particles and effects would render abnormally, even passing through walls.

This was particularly noticeable in Helldivers 2. The game itself has numerous explosions, fire, smoke, and laser effects, and when those effects appeared where they shouldn't, it could easily affect the visual experience during combat.

Update 7.0.0 has fixed some effects passing through walls on PS5 Pro, and combined with the new PSSR, the overall visuals are significantly cleaner than before.

For many PS5 Pro players, the most important aspect of this update isn't pushing the graphics settings to a higher level, but fixing the previously noticeable visual issues, allowing Pro to once again demonstrate its visual advantages.

Frame Rate Issues

After the graphics improvements, the remaining problems in PS5 Pro become more apparent: the frame rate still drops during intense combat.

Some players have reported that while the graphics are indeed much clearer after Update 7.0.0, frame rate fluctuations remain noticeable when enemy numbers rise, explosions pile up, and multiple Stratagems are being used at once..

This is not the same issue as PSSR itself. The new PSSR primarily improves image reconstruction, making the visuals clearer; however, large-scale battles involve enemy AI, physics effects, and a significant amount of battlefield computation, so CPU load isn't eliminated by PSSR upgrade.

Therefore, Helldivers 2 remains relatively stable during normal map exploration, but in scenes with dense Terminid swarms and multiple enemy groups appearing simultaneously, PS5 Pro may still experience frame drops.

A similar situation exists on PC, indicating that while 7.0.0 resolved the graphics issues, it hasn't completely resolved the performance pressure of the game in complex battles.

Helldivers 2 Terminid

Stability Improvements

In the early days of Helldivers 2 on PS5 Pro, the game actually ran more consistently than on the regular PS5. Although the resolution advantage wasn't significant, the frame rate performance was relatively better.

Pro update released in early 2025 actually introduced new problems. The actual performance of PSSR was less than ideal, with softer graphics and the performance advantage not being fully realized, making the overall PS5 Pro experience somewhat awkward.

However, this situation improved after Update 7.0.0. According to player feedback, PS5 Pro now has better frame rate stability than before, and is also superior to the regular PS5.

If Update 7.0.0 brings you back to the battlefield, you can also buy Helldivers 2 Items from EZG.com to spend less time preparing and get back into missions faster.

However, this improvement is most noticeable during exploration and medium-scale battles. In situations with dense enemy formations and numerous overlapping effects, the frame rate still drops.

Therefore, while 7.0.0 does bring PS5 Pro closer to its original state, the performance issues are not completely resolved.

Dynamic Resolution

PS5 Pro can also be compared to Xbox Series X. While both are gaming consoles, Xbox Series X uses Dynamic Resolution Scaling (DRS), while PS5 Pro currently operates closer to a fixed 1440p resolution.

The function of DRS is quite straightforward: when combat pressure increases, Helldivers 2 can temporarily lower the internal rendering resolution to reduce GPU load, restoring it once the scene pressure decreases.

In contrast, fixed resolution offers less room for adjustment. If certain scenes simultaneously put significant pressure on both GPU and CPU, DRS can at least alleviate some of the burden by lowering the resolution.

However, it cannot solve all frame drops. If the bottleneck primarily stems from CPU computations such as enemy AI, physics effects, and battlefield logic, simply lowering the resolution will offer limited assistance.

The upgraded PSSR has already significantly improved image reconstruction; therefore, if PS5 Pro can incorporate a more flexible dynamic resolution strategy in the future, it might further improve frame rate stability during high-intensity combat while maintaining image quality as much as possible.

Update 7.0.0 has addressed Helldivers 2's most noticeable graphical weakness on PS5 Pro, and the upgraded PSSR has brought its visual advantages back into play. The next issue to resolve, naturally, is the frame rate drops that persist during large-scale battles.

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