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In the current WoW MoP Classic, exploring Mogu'shan Vaults has become the most popular activity for players, but the boss encounter with Gara'jal The Spiritbinder is a bit difficult. So this guide will introduce you to the boss's attacks and countermeasures.
In the currently popular WoW Mists of Pandaria Classic, the developers intentionally scheduled the release of the first explorable raid, Mogu’shan Vaults, 10 days after the game’s launch.This was intended to give players more time to farm for better gear and more gold, making it easier to explore the raid.
This strategy has proven quite effective. Players have reported that exploring Mogu’shan Vaults feels noticeably easier than raids in previous expansions, and offers more loot. However, some players have complained that the boss encounter is still a bit too difficult, requiring at least ten deaths to defeat.
This is particularly true of Gara’jal the Spiritbinder fight. While the early stages of this encounter are relatively easy, the difficulty ramps up sharply at the start of Phase 2, which is also when many players die. In view of this, this guide will give you a detailed analysis of the boss’s combat moves, as well as some strategies and ways to break the deadlock that you can use in the process.
First, let’s look at the third boss you’ll encounter in Mogu’shan Vaults: Gara’jal the Spiritbinder. According to the developer’s description, he was originally a Zandalari troll priest who came to Pandaria to seek Mogu’s aid and alliance.
However, he was bewitched by Zul, who asked him to lead Zandalari Invaders against you. Defeating him will earn you attractive rewards such as various gear, Sigil of Power, Sigil of Wisdom, and a ton of WoW MoP Classic Gold.
Before beginning the fight against Gara’jal the Spiritbinde, it’s important to understand its combat moves and strategies. It’s important to note that in this fight, you and your allies will only be fighting a single-target boss, so your raid should focus on single-target damage rather than area-of-effect damage. Below is a description of the movements in each phase.
Based on numerous player review videos and feedback, Gara’jal uses two moves most often in this phase: Real World and Spirit World.
Real World
First, Gara’jal will banish some of your team members to Spirit World, where several Severers of Souls await your challenge. We recommend that team members take turns being banished; this ensures a safer battle for both players inside and outside Spirit World.
After you or another player enters Spirit World, everyone will be transformed into Voodoo Dolls by the boss. This effect lasts until a player in Spirit World dies or the boss banishes other players to Spirit World.
In this situation, if you’re in Real World, try to deal as much damage to Gara’jal as possible; if you’re in the Spirit World, kill Severers of Souls first to minimize the damage taken by your teammates in Real World.
Additionally, Gara’jal summons spirit totems at random locations in Real World. Upon its destruction, it casts Cross Over, forcing the five closest players within a 6.5-yard radius into Spirit World and reducing their health to 30% of their current value. Avoid them immediately.
Spirit World
During this process, you and your allies must prioritize eliminating Shadowy Minions, as they can cast Spiritual Grasp, causing increased damage to players in Real World. Also, beware of Shadow Bolts, which pose a significant threat to players in Spirit World.
After defeating all enemies, players in Spirit World will regain health and can use Extra Action button to gain Return Soul, Spiritual Innervation, or Spiritual Innervation abilities. These abilities increase Haste, Critical Strike, and Mastery for tanks and DPS, and increase mana regeneration for healers.
It’s important to note that players returning to Real World will be inflicted with a 30-second debuff. Reentering Spirit World with this debuff will result in immediate death. Therefore, always be mindful of your character’s buffs and debuffs, as well as your combat abilities.
When Gara’jal the Spiritbinder reaches 20% health, it goes into a frenzy, increasing its attack speed by 50% and its damage by 25%. Fortunately, Spirit Totems will not appear during this phase, making it impossible for players to enter Spirit World.
During the final phase, Gara’jal will simultaneously cast Frenzy and Final Destination, dealing enough damage to instantly kill a defensive DPS. During this phase, all raid members should minimize their offensive and healing cooldowns to quickly end the encounter.
Now that we’ve learned about Gara’jal the Spiritbinder’s attacks and overall strategy, let’s provide some practical advice for each specialization in the raid.
First of all, the main tank arguably has the strongest defense, without doubt. However, in addition to taking some damage, the off-tank should also taunt Gara’jal as much as possible before their own Voodoo Dolls expire and banish him. The main and off-tank should also rotate regularly to ensure the duration of the fight.
While in Spirit World, healers should keep allies healthy at peak levels and grant them Revitalized Spirit. Furthermore, they should choose abilities that protect against Shadowy Attacks, which bypass all absorb effects, to give the tank on the team a better chance of survival.
Real World DPS should focus on attacking Gara’jal the Spiritbinder whenever possible; while Spirit World DPS should focus on killing all Severers of Souls encountered.
These are the current strategies and methods for fighting and killing Gara’jal the Spiritbinder in WoW MoP Classic. We’ll also be updating lists of the best DPS, tank, and healer specs for this encounter later, so stay tuned. Happy gaming!
With the opening of Mogu’shan Vaults, the first raid in WoW MoP Classic has finally been unveiled. While the developers state that Mogu’shan Vaults raid is merely a pre-game for players to gain more gear and prepare for the upcoming Throne of Thunder, we all know that unexpected events can happen before our schedules, so it’s always a good idea to be prepared.
Here, we’ll focus on the bosses we’ll encounter in Mogu’shan Vaults. These bosses are the main culprits that hinder our progress in the raid, so we must be fully prepared to defeat them immediately.
Stone Guard is the first boss in Mogu’shan Vaults. It consists of four bosses:
Note: If a boss is near another, they will each gain energy. When they reach 100 energy, they will damage the entire raid. However, if they are alone, you will not take any damage from them.
These bosses will take turns casting Petrification. Once you are hit, you will turn into stone and become indestructible. Therefore, your raid must have a caster at maximum energy to interrupt them.
Simply put, have one tank hold the boss casting Petrification while you deal with the other boss to prevent them from gaining energy. Next, have two off-tanks deal with the other two bosses, rotating every 25 energy points to prevent the bosses from reaching 100 energy too early.
All tanks receive a stacking DoT, but each boss’s energy is unique, so when you switch bosses, the energy will drop, but just keep an eye on the main tank.
Additionally, each boss has a bonus ability, but these abilities deal less damage if the boss is casting Petrification.
Jade Shards from Jade Guardian deal raid-wide damage, so it’s crucial to ensure your healers are on time to avoid accidental deaths. Amethyst Guardian’s Amethyst Pool spawns at your feet, so stay away from it. Cobalt Guardian’s Cobalt Mine deals area damage. If you come into contact with it, you’ll be rooted, so you need to clear it immediately.
When a Cobalt Guardian is casting Petrification, it’s recommended that a tank or a tank-type DPS clear it first, then clear the path. If it’s not casting Petrification, you can join the healer’s group.
However, be careful not to stand too far apart, as Jasper will chain two players together, dealing damage over time.
So, stand close together with your partner. If Jasper is casting Petrification, you can break the chain by standing apart for 15 seconds.
Feng the Accursed is the second boss in Mogu’shan Vaults raid. He has different phases depending on his weapon.
In Normal mode, his phase sequence is fixed, changing every 33% of his damage, but in Heroic mode, his phases change every 25% of his damage, and you can control which phase he enters by moving him closer to his weapon around the room.
First, have the tank pick up the two Crystals in the room to gain additional skills to counter the mechanics. One is a damage reduction barrier that prevents magic effects, and the other applies Shroud to Synchro, allowing you to unleash the next skill they’re hit with.
During Fists phase, Feng will fire lightning at the main tank on the ground, so move out of the way to avoid being hit. In Heroic mode, it will fire three lightning bolts in a cone and cast Epicenter every 30 seconds or so, dealing massive Nature damage to the entire raid.
You can use a barrier with a healing cooldown, then have the main tank’s Shroud hit by Lightning Fists, then use the extra button to interrupt and cancel Epicenter cast.
Then, during Spear phase, drag the boss to the edge of the room so the area of effect stacks in the middle. Wildfire Spark will hurl flames at enemies after a few seconds, so place it to the side. Draw Flame absorbs the flames, granting the boss a stack, causing each attack to deal massive damage. If you place the barrier before the flames reach the boss, you can prevent him from gaining stacks, but you can only cast it once per second. Otherwise, use the healing cooldown and increase your manpower.
Finally, you’ll enter his Staff phase. Its Arcane Shock deals pulses of area-of-effect damage to several players, increasing the more players it hits, which is why you need to spread out your attacks.
Arcane Velocity channels damage to the entire raid, increasing with distance. Simply stay below the boss and allow your healing cooldown to deplete. If you have Arcane Resonance, avoid getting too close, or you might die.
In Heroic mode, Feng enters his Shield phase, gaining a stacking damage buff. He then drops his shield, randomly spawning 10 mods. These mods are dealt to players who come into contact with it, causing adverse effects. It’s best to move away before the mods spawn, giving you time to eliminate them before they come into contact with the shield.
If you place a Barrier on top of his shield while he’s casting, the mods won’t spawn, allowing you to bypass this mechanic each time you cast it.
Note that Feng’s weapon phases can occur in any order, so choose the one that’s most convenient for you.
I recommend starting with Staff, then Spear, Shield, and Fists, in this order of increasing difficulty. You can slowly absorb increasing damage until you finally defeat the boss. However, it’s recommended to invest some WoW MoP Classic gold in your armor in the later stages to continuously improve your survivability.
Gara’jal is the third boss in Mogu’shan Vaults and has a phase related to Shadow Realm.
During the fight, the boss summons totems. Destroying these totems can send up to five nearby players into the Shadow Realm, where the totems damage the raid. Therefore, you’ll need to assemble a raid team of four DPS and one healer to eliminate them.
Any player who enters Shadow Realm will have their health reduced to 30%. Healing them will grant them a buff, increasing their DPS damage and healer’s mana regeneration. Therefore, rotate healers based on who has the most health.
Once you’re back to full health, you can exit Shadow Realm, but if you don’t exit within 30 seconds, you’ll all die. So, destroy the totems quickly and recharge everyone.
In Heroic mode, you can’t reenter within 30 seconds. So, split into two teams and take turns eliminating the enemies.
Punctured Voodoo Doll causes the boss to lock onto the main tank and debuff several other players, causing them to take 70% of the damage taken by the tank. So, keep some debuffs handy to save your friends.
However, if you’re debuffed, you can’t enter Shadow Realm, so assign backup players to replace them if needed.
When Punctured Voodoo Doll ends, the tank is also exiled, allowing them to enter Shadow Realm to kill their own adds, but it has less life than a Make-A-Wish Arizona, so taunting and killing it will allow you to return.
Heroic difficulty encounters require high DPS. If you frequently enter Shadow Realm, the damage bonus will become a damage penalty. However, mana regeneration is still important for healing.
Continue to dive into Shadow Realm until your health reaches 20%, at which point the boss stops spawning totems and gains increased damage. When your health approaches 30%, eliminate all the adds within, then attack and kill the boss before it spawns more totems.
The Spirit Kings are the fourth boss in the Mogu’shan Vaults. This encounter consists of four phases, each with its own unique abilities:
In Normal mode, you can only fight one boss at a time, so you can use a tank to fight them.
In Heroic mode, however, the next boss spawns when the current one reaches 30%, so you may need to face two bosses.
Qiang is always the first boss, while the order of the other bosses is randomized each time. Each boss also has a skill that persists even after its death.
Qiang will use Flanking Orders, which summon Mogu enemies across the room to flank you. Avoid them even if you’re ahead; these orders persist throughout the fight.
In Heroic mode, it will spawn two lines of enemies, so avoid them whenever possible.
For Subetai, all the adds spread out and fire a hail of arrows, trapping you and anyone nearby. Release them or use Hand of Protection, Blink, or anything else that frees you.
Its Volley attack consists of three frontal shots, each of which reduces its range but increases its damage. Therefore, run away when the Volley begins.
In Heroic mode, it will also charge at the player and, at the end of the charge, cast Whirlwind, applying a debuff to anyone who gets too close, which persists even after it dies. However, just run away and you’ll be fine. However, you can also stun him with Whirlwind to escape the attack.
For Meng, his energy increases over time, switching between Crazed and Cowardice each time it’s full. Crazed causes him to deal more damage, while Cowardice causes him to dash around and reflect damage, each effect increasing based on his energy.
At high energy, Crazed is tough on tanks, and Cowardice is tough on DPS, so keep an eye on your tank’s health and try not to limit yourself.
Maddening Gaze causes everyone to become hostile towards you until you’ve taken 40,000 damage, so group up and deal some area damage to free everyone. This lasts until the end of the fight, so when it happens, act together if safe, or free everyone if possible.
In Heroic mode, he gains a buff that grants him more energy, though you can remove it with Soothes.
Finally, for Zian, he spawns a target, locks onto them, deals area damage around them, and collapses upon their death.
It will then respawn after 30 seconds, but only once, so it will disappear upon the second kill. This condition persists for the remainder of the fight, making it even more annoying if you kill this boss early.
In Heroic mode, Shield of Darkness deals significant surprise damage. If you attack while Shield of Darkness is active, dispel it quickly; if someone ignores the command to stop the damage, you’ll likely both die.
Elegon is the fifth boss of Mogu’shan Vaults, and he cycles through three phases.
This boss room is divided into an outer and inner vortex. While inside the vortex, you gain damage and healing bonuses, but also a stacking damage debuff. You can dive outside the vortex to reset the bonuses, but it’s best to choose Enrage bonus.
In Heroic mode, the two vortexes interact, so don’t stay outside for too long, or you’ll die from the healer’s hate.
In the first phase, he has a frontal Celestial Breath, so keep your back to it. He’ll summon a monster that benefits from the vortex, but these monsters suffer a 90% damage debuff while outside the vortex.
So, keep him close to the edge of the vortex until he starts dealing white damage to the raid. Upon death, he explodes, so if you’re inside, you’ll likely all die when he explodes.
In Heroic mode, the explosion can be defused, but you need to hit at least three people, and it can’t be absorbed twice. So, form a team with immune classes to absorb damage, and take turns taking damage. But be sure to heal anyone taking damage, as if their health drops below 80%, they’ll occasionally be stunned by a DoT.
The second phase begins at 85%. At this point, the boss’s continuous spell-casting absorbs energy, creating waves of attacks that move outside the ring. If one of these waves reaches the ring, the phase ends.
Each spell cast increases the damage the boss takes and increases the speed of his attacks. So, the more waves you kill, the more stacks he gains.
Everyone spreads out within the ring to kill them, but remember to reset your stacks, as they deal area damage when they die.
When you enter the third phase, the boss will gain immunity. After the inner floor disappears, six gas tanks will spawn at the edge of the room. Split your team into two groups and head to the tanks to destroy them.
The boss will then deal pulse damage to the entire group and spawn a bunch of adds, so avoid attacking them as they spawn. Once all the gas tanks are destroyed, pick them up and use area attacks.
Once the floor reappears, restart the first phase. Drag all minions under the boss and split them while continuing to fight.
The second phase begins at 50% health. After two cycles, the exterior of the room will become electrified, making your debuffs ineffective.
Everyone will stack under the boss. Once you start taking damage, rotate your healing cooldowns and kill the boss before you all melt.
This is the final boss fight in the Mogu’shan Vaults raid and consists of two phases.
The first phase is all attack-only. You’ll encounter three types of attacks during the fight: Courage, Rage, and Strength.
Rage monsters spawn in groups of four and lock onto their targets, so simply kill them with area-of-effect attacks.
Strength monsters spawn in groups of two and require tank support, so assign two melee DPS to handle the attacks. Their stomp radius increases with each cast, so kill them before it expands. Remember, you only need to focus on them if you’re running low on melee tanks and DoTs.
Courage monsters have the highest priority and spawn on both sides of the room. They have frontal damage shields. They target the farthest tank and slowly move toward it, slowing you by 25% when they melee attack. Everyone should try to get behind their shields and kill them as quickly as possible.
Jan-xi and Qin-xi will spawn 90 seconds after the fight begins, marking the start of the second phase. All adds and effects from the first phase remain active, but the two Emperors will join the fight.
The two tanks can each pick up an Emperor and drag them to the side of the room entrance, where they will remain until the fight is over. Melee DPS will usually focus on the boss, splitting into two groups. When no adds remain, ranged DPS should actively assist the melee.
Each boss has a Devastating Arc and a Stomp, so watch their animations to know where they’re going and avoid getting hit.
At 100% energy, both bosses will unleash a five-hit combo of Stomp and Devastating Arc, which you’ll need to dodge. If you dodge all of them, you’ll get an extra button that deals 500,000 damage. Use it on minions to kill them faster, or if you want more damage, just use it on the boss. Go wild, then finish off the boss before you’re distracted by the minions.
That’s it. If you defeat Will of the Emperor, you’ve truly completed the Mogu’shan Vaults. Now it’s time to enjoy the crazy rewards. Good luck!
With the official release of College Football 26, the first season of this game will also officially begin. Players who started the early access on July 7 can now play all the content of this game.
Field Pass of this Season is opened together with Season 1. Field Pass is divided into two parts: free and premium. As long as you complete all the progress, you can get rewards such as Trophies, CFB 26 coins, player packs and team playbook packs.
What are these rewards specifically? How should you use these rewards?
Free Field Pass includes 13,700 Trophies and 81,000 College Football 26 coins for free. Progress is unlocked by accumulating EXP in the game.
If you unlock Premium Field Pass, you will get additional rewards, and its progress is shared with the free part. Premium includes 16,100 Trophies and 84,000 coins. The two Field Passes total 29,800 Trophies and 165,000 coins.
Trophies are limited, but you must want to get a lot of players, so how should you use Trophies reasonably, so that the players you choose can not only help you win now, but also not become useless later?
He is the best receiver you can get at present. He is 1.93 meters tall and is very good at running, and just like Calvin Johnson.
Jordan White is another solid choice as an offensive lineman. He has good overall quality and no one can replace him in the short term.
The benefit of choosing him is that you can upgrade Keldrick Faulk from 81 OVR to 85 OVR. Players from 85 OVR require 7,000 Trophies to unlock, which will save you a lot of Trophies.
The last one is not a very cost-effective choice, because 85 OVR Fernando Carmona is a player of the same level as the upgraded Keldrick Faulk, but his attributes are much better than those of 83 OVR players, so if you have the spare trophies, you can choose it.
The above is the general content of Season 1 Field Pass. Use your trophies and coins carefully, build a strong team, and win.
God! I thought I was used to the strange crossover style of COD Bo6, but seeing Beavis And Butt-Head appear in COD and become an operator still made my brain twitch and scream. This is an event that is even stranger than turtle guys, but I have to say that such a strange style will make players like it.
This event is a small pass as always, with a total of 16 rewards, including 8 rewards for free pass and premium pass, including operator skins, gun attachments, stickers and other rewards.
Beavis And Butt-Head is an American adult animation series from the 1990s, which originated from Mike Judge’s short film, Frog Baseball. He is also the producer and voice actor of this animation (Yes, and he is the two protagonists’ voice actor).
This animation was broadcast for a total of eight seasons between 1993 and 2011, and the ninth and tenth seasons were broadcast after 2022. I believe Beavis and Butt-Head is a childhood memory for some players.
Beavis And Butt-Head event is now open and will end on July 30. Players can complete tasks and unlock pass rewards during the event.
Although the crossover with Beavis And Butt-Head is refreshing, this event itself is not much different from other crossover activities. You still need to gain experience in the multiplayer mode, zombie mode and Warzone of Call of Duty Black Ops 6.
The rewards are divided into Free Pass and Premium Pass (unlocked by 1,100 CoD Points). The rewards of Free Pass include Operator, Coach Buzzcut and Todd, while the rewards of Premium Pass are Butt-Head and Beavis, besides some funny execution actions and some gun attachments.
In the free pass, you will also get two COD BO6 Double XP Tokens, which are two hours in total. They can help you unlock all the rewards of this event faster, so don’t waste them.
Here are the rewards for Beavis And Butt-Head:
The melee weapon pickaxe and secondary weapon Olympia previously announced in Season 4 are in this event, and SVD Full Auto attachment in the free pass can transform SVD into an automatic rifle.
If you miss this event, you can still unlock the gun, melee weapons and SVD Full Auto, but you can no longer unlock Beavis And Butt-Head crossover appearance.
To be honest, most of the crossover activities in COD BO6 are suck. They basically release an operator with a weird model and then make it into a Premium Pass in the season game to make money. And the recent activities are getting more and more disappointing, and players have almost no desire for them.
Is Beavis And Butt-Head the less bad one? Not really. This activity puts both the main operators into the premium pass, and the desire to cheat money is almost bursting out of the screen and lining up in the players’ faces.
But players may like this crossover. The operator skins that can attract the interest of players (especially CoD players) are either very cool or extremely ugly and weird. The image of Beavis And Butt-Head is naturally not cool. They are just high school students who love watching TV and are full of dirty jokes. Imagine the scene of you being killed by them, and it would be too humiliating. Players like this, so this pass is likely to sell well.
What bothers players is whether a big head like Butt-Head will increase the chance of being headshot? When you unlock this operator appearance, you can go to CoD Black Ops 6 Bot Lobbies to test it.
Beavis And Butt-Head event has just started, and you have plenty of time to complete this event. Now, as long as you log in, you can change your operator to Coach Buzzcut and Beavis (if you unlock the premium pass). But Black Ops 6’s Beavis And Butt-Head event shows more than that. Beavis And Butt-Head will also get operator skins wearing tactical equipment, but these contents should appear in the bundle. Whether you want to get them depends on whether you like these funny skins.
Recently, another shooting game has entered the eyes of the majority of players - Mecha Break, which is a game with the theme of near-future sci-fi mechas. In it, players will become operators of various mechas to kill all enemies and save the current civilization crisis.
Compared with other games of the same type or theme, Mecha Break provides players with more types of mechas to adapt to different game styles. For example, Alysnes is a light/medium mech that suits players who value flexibility.
Also, heavyweight mechs like the Tricera, which are heavy and slow to move but have strong damage capabilities, are suitable for players who want to rely on the mech’s super defense and damage capabilities to complete more battles.
In fact, Tricera is classified as Ultra-Heavy Defender by the developer in the game because it is better at blocking the current area and forcing enemy mechas not to occupy this area. In addition, many players also favor it because it can easily occupy the target point and use powerful firepower to support teammates from the rear.
But it is worth noting that after you have Tricera, you need to choose some suitable kits for it according to this guide to maximize its effectiveness. In addition, here are some strategies and tips for you to use when using Tricera.
In order to let all players know about Tricera in detail, here is a brief introduction to it. Tricera is a mech that can be equipped with multiple guns that can be fired simultaneously. You can use this function to quickly chase the opponent’s mech from behind and launch a fierce attack on it.
Even if your opponent turns around and starts to attack you, you can transform Tricera into Fortress Form to deal with the subsequent battle. The mech will be stationary, but will still be able to use all of its original skills. Not only that, when its movement speed drops to 0, its defense ability will be greatly improved, which will help you successfully repel all enemies who try to fight it.
In addition, activating this form instantly when you manipulate it to hit will also stun the enemy fighting it, so as to achieve better casting of subsequent skills. But you need to be reminded that in Fortress Form, the damage absorbed by your shield is limited, but it will regenerate after exiting this form.
If you see a drone flying over you in Fortress Form, don’t panic, that’s Tricera’s new helper in this form, which will fire multiple incoming missiles at the enemy in the air. In addition, Tricera can use this drone to help you heal yourself or your teammates in this form.
The following is the description of Tricera according to the game:
Now that you have a general idea of Tricera, you can start picking the best kit for it. There are three guns that are recommended for you: Gatling Gun, Heavy Gatling Gun, and Howitzer. Here are their specific effectiveness.
This primary weapon has always been one of the weapons that many players want to equip on their mechs because it has a very sufficient ammunition reserve and powerful damage capabilities. On top of that, its sustained damage capabilities can directly shred the armor of opponent players and help allies who are in danger of melee.
Tricera will have higher power after having Heavy Gatling Gun, and will penetrate the armor worn by the opponent faster. In addition, it can also intercept some missiles without the enemy needing to aim to be attacked, reducing your additional damage.
The other is Howitzer, a very powerful artillery that can stun, knockback, and interrupt all attacks that enemies throw at you, which is great for players who want to engage in fast-paced combat and survive longer.
Of the three guns, it is recommended to combine Gatling Gun and Heavy Gatling Gun in the early battles to be able to deal a lot of damage stably. Once you are proficient in using them, you can add Howitzer to your Tricera for a sustained attack.
By the way, if you have enough Mecha Break Corite, you can equip all your guns with some accessories that can expand the number of bullets for more efficient combat.
As just mentioned, Tricera most often gives you more advantages in winning in two ways: one is to assist your teammates as a rear gunner, and the other is directly becoming the largest attacking mech to lock the target point and occupy it. But in fact, both methods require you to know some strategies and skills before you can play stably.
Due to the Tricera’s large size and slow movement, you may not be able to capture the point before your teammates reach it. For this reason, you should focus your primary weapon on any skirmishes your teammates are involved in helping them deal more damage.
Once you are targeted, switch to Fortress Form to reduce the damage you take. If your allies are low on health or fighting other mechs, it is best to continue shooting and assist your allies in the skirmish.
If you don’t have any allies in sight, use Fortress Form to counterattack the opponent players: suppress their fire with Gatling Guns and Howitzer and force them to retreat.
In this strategy, you need to constantly aim at the enemy’s direction of travel and fire at them to prevent them from reaching their original goal. However, you can also use Rear Gunner in this combat style, which will make PVP more interesting and your gaming experience better.
These are the best kits to choose and some strategies to use when using Tricera in Mecha Break. Hopefully, you can complete the occupation mission faster with the help of this guide and find more high-value loot from it to exchange more Mecha Break Corite. Have fun playing!
San Diego Padres’ starting lineup this season is not optimistic. Yu Darvish, who is injured on the elbow, has repeatedly conveyed the news of his return. Can the 38-year-old pitcher save Padres’ decline? It is still unknown at present.
MLB The Show 25 launched the Yu Darvish Evolution Program on July 1. Let’s follow the footsteps of this program and review Yu Darvish’s growth history from MLB to now.
Yu Darvish Evolution Program Includes three free player cards, all of which are Yu Darvish cards. Yu Darvish also has a Live card that was released on March 13th, and this card only requires 400 MLB The Show 25 stubs.
The three cards represent three different periods of Yu Darvish in MLB, and his attributes are getting higher and higher.
85 OVR Rookie Yu Darvish represents his time as a pitcher with Rangers in 2012. He left Japanese National Baseball Team in 2012 and joined Rangers. He won his debut against Seattle Mariners and was selected as an All-Star that year.
This card ranks 151st among starting pitchers in MLB 25. Although he has 5 pitching methods, his Control attribute is too low, which makes his pitching not very stable and easy for opponents to walk.
90 OVR Veteran Yu Darvish represents his last year as a starting pitcher for Chicago Cubs in 2020. Because of the impact of the epidemic, he performed poorly at the beginning of this season, but he quickly recovered and won several high-quality starts for the team.
This card ranks 61st among starting pitchers. Compared with his Rookie card, his Control attribute has increased significantly, but some other attributes have decreased. Although his BB/9 attribute has increased, the decrease in K/9 will make him more likely to be struck out in the game.
95 OVR Standout Yu Darvish represents his time pitching for San Diego Padres in 2022. Although he joined Padres in 2021, his defensive data in his first year was not very good, but he won 16 games in 2022, the same number of wins as when he first came to the major leagues in 2012, proving that time cannot make this pitcher’s level decline.
This card ranks ninth among all starting pitchers. From the attribute point of view, it has no many weaknesses. Only K/9 attribute is slightly lower than his Rookie card. The attributes of its five pitches have also become more perfect.
Complete three moments (15 points, 5 points each)
Complete optional Extreme Moments: Pitch a perfect game and strike out 14 batters in a game on Veteran difficulty (20 points)
85 OVR Yu Darvish Missions:
90 OVR Yu Darvish Missions:
Stat Missions:
You can use 400 stubs to unlock the 80 OVR Yu Darvish Live card first, then you can complete the stat missions and unlock the 85 OVR Rookie Yu Darvish, or you can complete the moments first.
These are all the rewards and tasks for Yu Darvish Evolution Program. This program only brings us these three new cards, no new card packs. However, the difficulty of completing this task is not high, and I believe you can get all the rewards soon.
The final roster of MLB The Show 25 May Spotlight has been announced. The May Spotlight Drop 5 Pack contains 9 new players, and in May Spotlight Drop 5 Program, players can get 6 players.
In addition, as long as players can complete the collection task, they can get Tigers ace pitcher Tarik Skubal and Nationals right fielder Bryce Harper.
20 rewards in total, including 6 Spotlight players, which are free, but that doesn’t mean they are not powerful. These players are at least 90 OVR, which is currently the best batch in MLB 25, and cannot be unlocked with MLB The Show 25 stubs.
Complete eight moments (24 points total, 3 points each)
Complete two optional extreme moments (60 points, 30 points each):
Drop 5 Mission:
Drop 1-4 Missions:
Statistical Tasks:
May drop Collection Mission
Here are the cards you can get from Spotlight packs:
If you are still missing some players, you can also use MLB The Show 25 stubs to trade, and all the above players are tradeable.
Optional Collections:
That’s all for May Spotlight drop 5. It’s not difficult to complete all the tasks and get all the rewards. If you’re short of players for the corresponding team, you can use MLB 25 stubs to unlock them in the market.