As a fast-paced action MMORPG set in the skies, Aion 2 requires the repeated use of various skills within fluid combat rotations. However, for new players, constantly pressing the same keys can quickly become exhausting.
Fortunately, Aion 2 features a flexible macro system that can automate parts of core skill rotations while leaving critical decisions—such as positioning, target selection, and the timing of long-cooldown skills—in the player's hands.
If you want to move away from complex, repetitive inputs and improve skill chaining, the macro system is an essential mechanic you won't want to overlook in Aion 2.
Here, we explain how the macro system works and provide simple early-game macro setups for the game's eight launch classes. These setups help minimize downtime after skill animations and allow for seamless transitions between attacks.

How Does Aion 2 Macro System Work?
The macro system in Aion 2 is based on a skill priority mechanism. You can place multiple skills into a single vertical slot—stacking them like a tower—and then cycle through and execute them one by one by pressing a designated key.
The steps to create a basic macro sequence are as follows:
- Select a skill and assign it to a hotbar slot.
- Place related skills vertically within that same slot.
- Arrange the skills according to priority.
- Bind the macro function to a convenient key.
- Hold down the macro key to cycle through and cast the selected skills.
Remember, skills lower in the stack have higher priority, followed by the skill above them, and so on. More importantly, you can not only set priorities within a single vertical stack but also combine multiple stacks into a larger macro, establishing an overall priority for this stack of stacks.
Additionally, you can configure the delay between commands. The default delay is 10 milliseconds; this provides a brief input interval to ensure the command sequence executes smoothly without errors caused by processing commands too rapidly. Of course, advanced players can experiment with longer delay times to find the optimal balance based on specific skill and rotation requirements.
Using Macros for Basic Attacks
One of the most practical uses of the macro system is to handle tedious, repetitive basic attacks.
Compared to the demands of endgame boss encounters, basic attacks primarily serve as a means to generate resources and replenish what was consumed by powerful skills. Furthermore, they can trigger animation canceling; a black afterimage appearing on your character indicates that the animation cancel has successfully triggered.
By holding down the macro key (which includes the basic attack command), the macro will cycle through skills based on priority, build resources via basic attacks, and cancel skill recovery animations whenever possible.
However, macros cannot handle everything for you. You still need to maintain proper positioning, actively target and lock onto the right enemies, manually trigger important long-cooldown skills, and use buffs, movement abilities, and defensive skills as the situation demands. This approach simplifies highly repetitive, mechanical actions while improving the fluidity of your skill rotations.
Skill Priorities for Macros
Generally, unless a class gains significant benefits from doing so, you should avoid including long-cooldown skills—especially Stigma skills—in your leveling macros.
Many have long cooldowns; if triggered automatically, you might waste a key skill on a weak enemy. For instance, you might want to save a long-cooldown skill for an elite monster or boss, but the macro could expend it on a common mob instead.
Therefore, it is recommended to assign skills that require precise timing or have long cooldowns to their own dedicated hotkeys.
Early-Game Macro Tips for Every Class
Elementalist (or Spiritmaster)
Elementalist's leveling skill rotation is relatively tight. Effective use of macros allows you to cycle through your elemental spirits and core resource-consuming skills, while prioritizing the use of Elemental Fusion whenever it is available.
Soul's Cry is a key skill that requires manual control. Save these for elite monsters, formidable foes, or critical burst windows, rather than letting a macro use them indiscriminately.
Templar
Templar's early-game skill rotation centers primarily on Judgment. You can prioritize this skill within your macro while keeping situational skills separate for manual use.
Shield Rush and Annihilate can be combined into a combo targeting powerful single enemies. Poach is useful for pulling targets into attack range, whereas Punishment is a charged attack that should be cast manually to maximize damage.
Chanter
Chanter's core skill rotation can be streamlined using a macro centered on Dark Crush and other frequently used abilities.
Rushing Smash is a crucial manual skill for Chanter, featuring a short cooldown and a gap-closing dash. We recommend using it to quickly close the distance before proceeding with the standard rotation in your macro.
Sorcerer
Sorcerer class demands high mechanical skill, as gameplay relies heavily on skill combinations and synergies. Furthermore, certain skills require you to stand still while casting, rendering you immobile during use.
If you dislike being rooted in place while casting powerful, long-cooldown ultimate skills, a simple leveling macro is essential; many skills unlock the ability to cast while moving as you level up.
A key point to remember is to plan your usage of Hellfire. This is Sorcerer's core skill and the engine behind the class's burst potential. It starts with a 45-second cooldown, which decreases as the skill level rises.
Once you unlock specific synergies or specializations, Hellfire gains the ability to be cast while moving—an incredibly useful feature—so make upgrading it to this stage a priority. Because of these skill synergies, mastering the timing of Hellfire is far more important than simply bundling every skill into a single macro.

Cleric
Cleric's skill rotation in the early stages of Aion 2 is relatively straightforward. Your core setup can involve cycling through skills such as Chain of Torment, mark-related abilities, and Condemnation.
The only thing to note is that you should keep Divine Aura available for manual casting. This is a turret-like skill, best placed in an area where you anticipate staying to fight for an extended period.
As a support class with powerful healing and restorative capabilities, Cleric benefits from retaining manual control over key healing and support skills—especially when playing in a group.
Ranger
While Ranger can be played using very simple macros, performance improves significantly when certain specific skills are controlled manually.
Skills involving movement—such as Marking Shot and Explosion Trap—are prime examples; automating them with macros can often cause your character to move unexpectedly.
For a basic leveling setup, you can build your rotation around core skills like Drill Dart, Gale Arrow, and Burst Arrow, while manually controlling skills that involve significant movement or have long cooldowns.
Deadshot is another skill best cast manually when you need to unleash burst damage on a priority target.
Gladiator
Gladiator features one of the simplest macro setups in the early stages of Aion 2.
Your basic skill rotation can focus on Overhead Slam and Rending Blow, incorporating Keen Strike for standard attacks or resource generation.
However, we recommend excluding movement and gap-closing skills—such as Leaping Slam, Crushing Wave, and Rush Strike—from your main macro; this ensures you can use them flexibly to adjust your positioning when necessary.
For high-impact burst damage, simply save Ruinous Blow to cast manually at the right moment.
Assassin
Finally, for Assassin class—which relies heavily on positioning and backstabs—mobility skills (such as Shadowstrike, which allows you to close the gap quickly) should be your top priority for manual control, whereas the core skill rotation can be streamlined via macros.
The rest of your basic setup can involve cycling through target-marking abilities like Heart Gore and Savage Roar.
However, keep in mind that Assassins are relatively fragile; always retain direct control over your mobility and escape skills. Try to stay behind your target and use gap-closing skills strategically based on the situation.
Macro Tips for Rookies
For those just starting out in Aion 2, it is important to remember that the macro system is designed to streamline core skill rotations, not to replace your real-time decision-making.
During the early leveling phase, it is best to build macros around frequently used skills that have short cooldowns or are easy to manage. However, skills requiring precise timing—such as long-cooldown abilities, movement skills, charged attacks, defensive maneuvers, and key Stigma skills—should be kept separate and not included in macros.
Well-optimized macros minimize wasted downtime between skill activations, thereby boosting leveling efficiency. This is particularly crucial when you are aiming for rapid progression while also managing Aion 2 Kinah for gear upgrades, consumables, and other character development costs.
Be sure to test your macros on training dummies. If a skill consistently triggers too early or too late, adjust the delay parameters rather than assuming the initial settings are perfect.
As your character levels up, acquires new skills, and develops more advanced builds, you should continue to refine your macro settings.
In short, Aion 2 macro system significantly reduces repetitive button-mashing while preserving the interactive nature of combat. Simple macros can handle most basic rotations, resource management, and animation-canceling, freeing you to focus on positioning, target selection, combat mechanics, and the timing of key skills—so why not take advantage of them?
However, avoid over-reliance on macros. For beginners, the best strategy is to start with simple core macros; as you familiarize yourself with skill effects and deepen your understanding of your class, you can gradually increase the complexity of your macro setups.
Of course, these suggestions serve only as a starting point rather than a definitive rotation. Be sure to experiment with skill priorities and delay parameters as you refine your build.














