In fact, after Arc Raiders announced the end of Cold Snap, the community's reaction was not one of regret, but rather anticipation for the next major update with more new content. This was partly due to the poor quality of previous updates, and partly due to a natural curiosity about new things.
Although the developers have not released any announcements about the next update, numerous leaks suggest that Arc Raiders in the first quarter of 2026 may be a bombshell for the first-person shooter and loot & extraction strategy game markets. So what can we specifically expect from the next update patch?
Recently, Virgil Watkins, the design director at the game's developer, gave an interview in which he revealed several modifications and additions that will be made to Arc Raiders in its future development, which covers many aspects, including game difficulty, trading system, and skill tree. So here we will introduce them to you one by one.
Arc Enemies are More Difficult
Since players complained extensively about the extreme imbalance between PvP and PvE in Arc Raiders, the developers have been trying to find ways to address this issue, such as adding a map with more Arc Raiders blueprint rewards to attract more raiders and improve PvP atmosphere.
As well as, efforts were made to increase the crackdown on cheating in order to improve the fairness of PvP in the game. However, unfortunately, these measures were only temporary solutions, and the players were still not satisfied. Given that, the developers proposed an even more extreme improvement - increasing the difficulty of killing Arc bots.
Nowadays, using low-cost or even free loadouts to repeatedly farm bosses like Queen and Matriarch to obtain dropped crafting materials and loot has become a common game loop for most players. This is not inherently wrong, but it can lead some players to cleverly avoid all PvP content that could result in death or loss of loot by using this loop.
Over time, the balance between PvE and PvP in the game will become increasingly unbalanced; and the developers' decision to increase the difficulty of all Arc enemies will require players to seek more tips and strategies to cope with all the challenges, and they may even gradually find that PvP is easier than killing these bosses.
According to Watkins, the developers plan to add variations of some of the current Arc bosses in future updates, such as adding more shields, enabling them to cause damage in conjunction with environmental threats, and refining their attack methods. He also proposed the idea of placing map-specific enemies on other types of maps or the initial map.
It must be said that while this approach of directly increasing the game's difficulty is effective, it carries a very high risk and can easily lead some novice or casual players to quit the game altogether. Therefore, this greatly tests the developers' adjustment strategies. They cannot increase the level too much to prevent player attrition, nor can they increase it too little to avoid dissatisfaction among high-level players.
New Game Scenes
Next come even more detailed game scenarios, which the developers have remained silent about, but players have found a ton of leaked information. Some players found the weekly trial content, which was to be released on January 26, by changing the system time on their PCs. One of the tasks required players to scavenge in Toxic Swamp.
Based on the fact that Cold Snap released a snow map that matches the update's name, players reasonably speculate that the map mod that might be released in the next update is Toxic Swamp, which may contain some debuffs that can poison or slow down characters, just like how characters can freeze to death in the snow.
In addition, some players have recently noticed that the location where a powerful Arc enemy was placed near Blue Gate has been replaced by thick black smoke. This makes it hard not to speculate whether there is a volcano about to erupt behind the scenes, and that more game scenes covered in volcanic lava may appear.
Trade Fairs are More Humane
In the interview, Virgil also responded to the trading methods that players have been concerned about. He said that it is unlikely that the auction house will be introduced into Arc Raiders now, but the subsequent trading process may be more personal and social, rather than just a simple exchange.
For example, if you now want to share Arc Raiders blueprints or other valuable gear with some players before entering a raid, you can only drop it on the ground and wait for a designated player to pick it up, which is very much like giving alms. After the changes, you may see that you can trade specific items with your opponent and express your feelings through gestures or facial expressions during the process.
Skill Tree Update
Finally, Virgil Watkins also mentioned RPG aspect of this unique FPS game, suggesting that some skill points, which have long been criticized by the player community for being useless, may be enhanced or eliminated, but he could not guarantee that they would be released in the next update.
Meanwhile, the extra skill points awarded to adventurous players for each Expedition will increase with the number of times they participate. Some players have also requested that the developers raise the character level cap so that they can earn more usable skill points, but from an individual perspective, this possibility is very slim.
These are some of the update details revealed by Arc Raiders developers in an interview. Frankly, players are tired of hearing about all the possibilities and plans; they just want to see results. So, Arc Raiders, hurry up and release the next major update, and deliver on all your promises!














