Embark Studios has a major decision to make about the future of ARC Raiders after its limited-time PvE matchmaking test attracted more than 30 million rounds of play. The experiment gave players an alternative to the game's usual PvPvE extraction experience, but the studio has not confirmed whether a permanent PvE mode will return.
In its October 20 announcement, Embark described the test's reception as polarizing and said it needed time to review gameplay data and community feedback. Executive producer Aleksander Grøndal also explained in an interview with MP1ST that the challenge is supporting different player preferences without undermining the game's original design.
For players asking whether ARC Raiders PvE will return, the next milestone is November 2026, when Embark expects to share further information. No permanent-mode release date has been announced.
What Did the ARC Raiders PvE Test Reveal?
The limited-time test ran from October 13 to October 20, 2026. Players could choose cooperative PvE matchmaking instead of the standard PvPvE experience, allowing them to explore, complete quests, scavenge for resources, and fight ARC machines without taking damage from other Raiders.
According to Embark's official test wrap-up, players completed more than 30 million PvE rounds during the experiment. The studio said the results gave its team substantial data to analyze, but it did not treat participation alone as proof that the mode should become permanent.
The developer had already identified demand for different playstyles in its September PvE test announcement. Embark reported that 37% of its player population fell into a friendly co-op category, 27% preferred a mixed approach, and 34% were categorized as pure PvP players. It also reported that 51% of surveyed players expressed interest in a dedicated PvE option.
These are figures reported by the developer, not a guarantee of future demand. The test's 30 million rounds also represent gameplay sessions rather than 30 million unique players.
The results nevertheless gave Embark an opportunity to examine how a dedicated cooperative option might fit into the game. The studio now needs to determine whether that interest can support a lasting mode without creating problems for the wider player experience.
Why Is Embark Hesitant About Permanent PvE?
The uncertainty is rooted in the history of ARC Raiders itself.
Embark originally conceived the game as a cooperative PvE experience built around looting and fighting AI-controlled enemies. The team eventually changed direction and developed the high-tension PvPvE extraction adventure that players know today.
That history helps explain why the studio is cautious about making PvE permanent. In an extraction shooter, the threat of encountering another player changes how every raid unfolds. A seemingly friendly Raider might cooperate, avoid a fight, or attack when valuable loot is at stake.
Removing hostile player encounters changes that dynamic. Players who prefer exploration and cooperative combat may enjoy a more predictable experience, while others may feel that PvP uncertainty is an essential part of the game's identity.
Speaking to MP1ST, executive producer Aleksander Grøndal acknowledged that the studio had been skeptical about introducing the mode for historical reasons. He also suggested that the test could indicate that the game supports a wider range of player types than initially expected.
Grøndal's comments point to the central challenge: Embark needs to understand what players want from PvE before deciding how to support it in future updates.
ARC Raiders PvE vs. PvPvE: What Are the Main Differences?
The October test changed more than the possibility of being attacked by another player. Embark also adjusted the risk-and-reward balance to account for the safer environment.
| Feature | PvE test | Standard PvPvE |
|---|---|---|
| Player-to-player damage | Disabled | Enabled |
| Main threats | ARC enemies and environmental dangers | ARC enemies, hostile Raiders, and environmental dangers |
| Exploration and quests | Available with reduced risk from other players | Available with the possibility of hostile encounters |
| Loot value | Reduced overall loot value | Slightly higher baseline loot values during the test |
| PvPvE matchmaking rating | Unaffected by PvE sessions | Standard PvPvE matchmaking applies |
| Selected map conditions | Night Raids, Hidden Bunker, Locked Gate, and Frigate excluded | Available according to standard game rules |
Embark also explained that the PvE test was not intended to introduce a new progression system or make PvE combat more challenging. Instead, it was designed to provide an alternative for players who wanted to avoid hostile player encounters.
This distinction matters when considering the future of the mode. A permanent PvE experience could require more than simply retaining the test's matchmaking toggle. The developer may need to revisit encounter design, rewards, and the content available in each queue.
How Could Permanent PvE Affect ARC Raiders Items and Loot?
Loot balance is one of the biggest questions facing Embark.
During the test, overall loot value was reduced in PvE sessions to compensate for the relative safety of those raids. PvPvE sessions also received slightly higher baseline loot values during the experiment.
The reasoning is straightforward: when players face fewer threats from other Raiders, the risk associated with extracting valuable equipment is different. If a permanent PvE mode offered the same rewards with substantially less danger, some players might have less incentive to enter standard PvPvE raids.
However, making PvE rewards too restrictive could create the opposite problem. Players who prefer cooperative gameplay might feel that their chosen mode offers little meaningful progression.
For players interested in ARC Raiders items, the final reward structure could determine whether PvE becomes a viable alternative for gathering resources and improving equipment or remains a more relaxed side activity.
Embark has several possible approaches, including adjusted loot rates, different challenge structures, or progression systems designed around each mode's risks. These are potential solutions rather than confirmed plans. The studio has not announced separate inventories, exclusive PvE equipment, or permanent loot rules.
The important point is that PvE and PvPvE do not necessarily need identical rewards. They need reward structures that make sense for the risks, time investment, and challenges each experience offers.
Could a Separate PvE Queue Affect Matchmaking?
Matchmaking is another consideration if Embark decides to retain a dedicated PvE option.
A separate queue divides players between different matchmaking pools. If too few players enter a particular queue in a given region or during quieter hours, matchmaking times could increase. Embark specifically identified queue times and the quality of PvPvE sessions as factors it would monitor during the test.
That does not mean permanent PvE would automatically damage matchmaking. The outcome would depend on player demand, regional populations, and how the system was implemented.
The studio would also need to consider the resources required to support two experiences. Separate modes could require additional balancing, encounter design, and updates to ensure that neither feels neglected.
These considerations help explain why the number of PvE rounds played cannot determine the final decision by itself. Embark needs to weigh participation against the broader impact on the game.
What Could the Future of ARC Raiders PvE Look Like?
Embark has not announced a preferred design, but Grøndal's interview with MP1ST outlined several questions the team needs to answer. He raised the possibility of a relaxed side mode, an AI-focused challenge experience, or a full PvE-only experience.
Those possibilities would lead to different design decisions.
| Potential direction | How it could work | Main consideration |
|---|---|---|
| Permanent standalone PvE | A dedicated queue for cooperative raids without hostile player damage | Requires sustainable matchmaking, rewards, and ongoing content |
| Casual side mode | A lower-pressure option for exploration, quests, or practice | May not satisfy players seeking full PvE progression |
| PvE challenge mode | More demanding encounters built around ARC enemies and cooperative combat | Needs meaningful challenges and rewards to encourage repeat play |
These are possible directions, not confirmed features or an official roadmap. Embark has not announced separate maps, exclusive rewards, or a schedule for rotating cooperative events.
The final design may also differ significantly from the October test. Embark has explicitly said that any future version could look different from the temporary implementation.
For now, the most useful signal from the interview is that the studio is considering what role PvE should play in the overall game, rather than treating the decision as a simple on-or-off switch.
When Will Embark Announce the Future of PvE?
Embark expects to share further information in November 2026, according to its October 20 announcement. The studio has not provided an exact date or confirmed that the next update will include a permanent-mode release plan.
The developer also said it would send a survey to a representative sample of players beginning October 22 and encouraged participants to share feedback through its dedicated PvE test channel on Discord.
The next announcement should clarify what Embark learned from the test and how it intends to proceed. However, players should not assume that November will bring a confirmed release date or a guarantee that PvE will return.
For the latest information, check the official ARC Raiders news page and the game's official community channels.
Frequently Asked Questions
Will ARC Raiders PvE return permanently?
It remains possible, but Embark has not made a final decision. The studio is reviewing gameplay data and community feedback before determining how to proceed.
How many rounds were played during the ARC Raiders PvE test?
Embark reported more than 30 million PvE rounds played between October 13 and October 20, 2026. The figure represents rounds played, not unique players.
Why did Embark test a dedicated PvE mode?
The studio wanted to evaluate demand for cooperative gameplay without hostile player encounters and understand how a separate matchmaking option might affect the wider game.
Will ARC Raiders PvE have the same loot as PvPvE?
That has not been confirmed. During the test, PvE loot value was reduced to account for the relative safety of those sessions, while PvPvE sessions received slightly higher baseline loot values.
When will Embark reveal its PvE plans?
Embark expects to share further information in November 2026. An exact date and the contents of that update have not been confirmed.
The Bottom Line
The October PvE test gave Embark Studios substantial data to evaluate, with more than 30 million rounds played in one week. It also highlighted a difficult design question: can ARC Raiders support cooperative players without weakening the risk, tension, and reward structure that define its PvPvE experience?
The answer will depend on more than participation numbers. Loot balance, matchmaking quality, player preferences, and the cost of supporting different playstyles will all matter.
For now, a permanent ARC Raiders PvE mode remains unconfirmed. Embark expects to share further information in November 2026, but players should wait for an official announcement before treating any proposed format or release date as certain.










