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Arc Raiders Riven Tides: What the Augment Changes Really Mean? (A Buff or a Survivor Nerf)

Arc Raiders' Augments remain unbalanced, with Looting Mk. 3 (Survivor) dominating all others. Future changes may nerf its stats, move its BluePrint to mission rewards, or raise crafting costs. Weaker Augments will be buffed. This article summarizes the upcoming balance shift.

May 11, 2026 Author: EZG

Arc Raiders' Augments system has been unbalanced for over six months. Players use only a very small number of high-performance Augments, while most are ignored.

Following Riven Tides update that brought fresh maps and equipment to Arc Raiders, the development team has turned its attention to a persistent problem: Augment system.

In future versions of Arc Raiders, weaker Augments will be strengthened, while the currently dominant Looting Mk. 3 (Survivor) Augment will inevitably face changes.Arc Raiders Riven Tides: What the Augment Changes Really Mean? (A Buff or a Survivor Nerf)

The Core of the Imbalance

The essence of the current Augment imbalance in Arc Raiders is not a simple difference in strength, but the existence of a clear and unique optimal solution.

If we establish a one to threestar rating system based on five factors - number of safe pockets, backpack slots, shield compatibility, maximum weight capacity, and special abilities - Looting Mk. 3 (Survivor) reaches the highest level in this fivedimensional evaluation. This combination renders all other Augments meaningless for comparison.

Taking Tactical Mk. 2 as an example, this Augment has only one star for safe pockets and maximum weight. While it is compatible with medium shields and has smoke grenade capabilities, its 45 weight capacity severely limits the total equipment that can be carried.

By comparison, Survivor Augment provides 80 weight capacity, letting players bring additional medical kits or ammo, which greatly boosts survival chances on extended runs.

Internal data from the development team has confirmed that combat Augments are almost never used. The fundamental reason is not that their special abilities are insufficient, but that they often have inherent weaknesses in basic attributes such as shield compatibility or weight capacity.

In contrast, Survivor Augment has no shortcomings, and its special ability directly increases the probability of survival. Once players obtain Arc Raiders Looting Mk. 3 (Survivor) BluePrint, they no longer use any other Augments until their account is reset.

Adjustment Direction

The official developer announcement clearly states that a general balance adjustment is being conducted for all Augments.

The team acknowledged that some Augments are underperforming. The adjustments aim to strengthen weaker ones like Combat Mk. 3 (Flanking) and expand Augment roster to ensure representativeness across all categories.

It is important to note that simply strengthening weaker Augments will not solve the imbalance. Bringing Combat Mk. 3 (Flanking) to a usable level would require a rework of its shield compatibility or special ability.

However, even with such changes, its overall strength would still not match the allaround excellence of Looting Mk. 3 (Survivor). Therefore, any effective balancing solution must also address the strength of Looting Mk. 3 (Survivor).

Three Possible Changes

Based on Arc Raiders' past balancing methods and the development team's tendency to avoid direct nerfs, the following three options are most likely to be implemented.

Option 1

The most direct solution is to lower one or more of Survivor's threestar stats. Specific measures could include: changing one safe pocket to two, reducing maximum weight from 80 to 60, or more aggressively limiting shield compatibility to light only.

This approach has precedent; Arc Raiders has previously nerfed overpowered weapons and items directly. However, nerfs often trigger negative feedback from the player community, and the development team may use this as a last resort.

Option 2

The second option does not change any of Survivor's attributes. Instead, Arc Raiders Looting Mk. 3 (Survivor) BluePrint is removed from the random loot table and made a guaranteed reward for lategame quests. Arc Raiders has already tested this model and confirmed it works.

This approach has three advantages: it avoids the emotional backlash from nerfs; it provides a clear acquisition path for all players, eliminating the unfairness that many have felt since launch about never finding Looting MK. 3 (Survivor) because of pure RNG; and it keeps Augment's power untouched while controlling its availability through mission progression.

Moreover, this method regulates how often players can obtain Augments by tying it to quest completion, all without reducing their effectiveness.

Option 3

The third option also leaves Survivor's attributes unchanged, but upgrades it to a legendary item and significantly raises its crafting cost. The current version requires only two Advanced Electrical Components and three Processors, which are easily obtainable materials.

After the adjustment, crafting may require rarer epic materials. This will naturally reduce the frequency of use of Survivor Augments, because players will need to invest more time collecting those rare materials. While farming for them, they will be forced to use other Augments as alternatives. This approach indirectly reduces usage while preserving the item's original strength.

Actual Impact 

Regardless of which option is ultimately adopted, Arc Raiders balance patch will change the current single loop where choosing Looting Mk. 3 (Survivor) is the only optimal solution.

If Option 2 or Option 3 is chosen, players will face genuine tactical choices: the strengths and weaknesses of different Augments in various scenarios will become apparent, requiring players to weigh their options based on mission objectives, team composition, and personal playstyle.

If Option 1 is chosen, it may be controversial in the short term, but it will contribute to a healthier environment in the long run. Consider the previous adjustments to Trigger Grenades, which were ultimately deemed necessary by the community.

Regardless of the final implementation, the diversity of Arc Raiders item choices will be enhanced, allowing players to make more varied selections and avoid repeatedly picking a single optimal solution.

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Are You Still Looking for Vulcano in ARC Raiders? | Detailed Blueprint and Crafting Guide

Shotguns are among the most terrifying weapons in ARC Raiders, and among the many shotguns in the game, none can rival Vulcano's firepower. It's one of the best weapons for close-quarters combat.

Vulcano is renowned for its incredibly fast kill time, eliminating enemies before they can even react. Whether defending a extraction zone or ambushing enemy raiders, this gun is one of the strongest PvP and PvE weapons you can possess.

However, this powerful firepower comes at a price; Vulcano isn't easy to obtain in the game. While you can sometimes find this weapon in high-value loot areas, the most reliable way to acquire it is to find its blueprint and craft it yourself.

So, I'll guide you on how to obtain Vulcano blueprint and craft it in ARC Raiders.

How to obtain Blueprint?

Vulcano blueprint does not appear in the regular loot pool; it only appears in Hidden Bunker state of Spaceport.

Sometimes, you don't even need to open the bunker to get the blueprint; Vulcano blueprint will appear in any high-value loot container during the event.

So, you just need to wait for Hidden Bunker map modifier to trigger on Spaceport map, and then loot the loot.

However, because Spaceport map is quite large, blindly looting is inefficient, especially if other players are competing for it. You need to focus on looting the locations with the highest drop rates.

1. Arrival Building

Arrival Building is a recognized high-value loot area on this map. Head to this building immediately after the event triggers. Be sure to go to the west entrance, which faces the parking lot.

There's a small office on each side of the entrance. Simply break down the door, open the door to the right office, and quickly loot the loot containers inside, such as rusty drawers and server racks.

If you don't find Vulcano blueprint in this office, don't hesitate, immediately turn around and search the left office.

Finally, you can also enter the main entrance of the building and loot the red lockers on the first floor and several drawers on the second floor. Don't miss any relatively secret containers.

2. Control Tower

The second location with a relatively high drop rate is Control Tower, although some rooms require a Spaceport Control Tower Key to enter.

When you search Spaceport map and see an A6-printed logo on a tower, that's the place. Lockers and loot containers in Control Tower spawn quickly, making it a highly competitive area.

If you find the blueprint here, remember to put it in your safe pocket and evacuate quickly.

3. Bunker

If you haven't found Vulcano blueprint in the above two locations, then you'll have to try entering the bunker.

It's best to team up with a friend, as you need to activate the four rooftop antennas, and there are ARC guards, so it might be difficult if you're alone.

Once you successfully activate them, the bunker door will open, and you can enter to loot. Don't miss any containers.

By the way, while you're focused on searching, remember to have one person keep an eye on the environment to avoid being ambushed by other raiders.

The drop rate of Vulcano Blueprint is quite random. If you want a stable and quick way to obtain the blueprint, you can choose to buy ARC Raiders Vulcano Blueprint from reliable EZG.

Crafting Vulcano

Once you successfully obtain Vulcano Blueprint, you can start looking for the raw materials to craft it. Here are the raw material recipes for Vulcano:

  • 1 Magnetic Accelerator
  • 3 Heavy Gun Parts
  • 1 Exodus Module

The raw materials for Vulcano are relatively complex, and obtaining them requires a certain amount of time and effort.

For Magnetic Accelerator, as an epic item in the game, you can try to obtain it from the following sources:

  • Rocket Assembly on Spaceport map;
  • Completing the puzzles on The Blue Gate map;
  • Defeating Queen and Matriarch.

Next are Heavy Gun Parts, a rare ground material. Besides crafting them yourself, you can also try scavenging them at these locations:

  • Spaceport: Launch Tower
  • Stella Montis: Lobby
  • Dam Battlegrounds: Control Tower

Finally, there are Exodus Modules, also rare epic items. They can be used to craft Vulcano and are also raw materials for Tempest and Snap Hook. You can obtain them through these methods:

  • Search for Assembly, Workshop, and Business Center on Stella Montis map;
  • Red lockers in Rocket Assembly on Spaceport map;
  • Exchange them at Celeste's shop for 55 Assorted Seeds.

Once you have all the raw materials, you can reliably craft Vulcano you want in Gunsmith 3.

Upgrades

After successfully unlocking Vulcano I, you can upgrade it to further enhance its power:

  • Vulcano II: 1 Advanced Mechanical Component, 1 Heavy Gun Part;
  • Vulcano III: 2 Advanced Mechanical Components, 1 Heavy Gun Part;
  • Vulcano IV: 2 Advanced Mechanical Components, 3 Heavy Gun Parts.

Each upgrade increases its rate of fire and durability, while also reducing reload time, giving you an advantage against all types of enemies in combat.

Okay, that concludes the information about Vulcano. With enough patience and following this guide, you'll definitely be able to obtain Vulcano Blueprint. Good luck with your raids!

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