Arc Raiders' new week's Trials are now live, the final batch of challenges for Flashpoint. To efficiently complete them within the time limit and achieve a 3-star rating, a clear understanding of the objectives and scoring patterns of each mission is essential.
Arc Raiders Trials environment is also affected by map type, weather events, and the number of players. Therefore, adjusting tactics flexibly according to current conditions is crucial to consistently reaching 3-star score threshold in the shortest time.
Firefly
Each Firefly hit grants 800 Trials points. A 3-star rating requires accumulating 4000 points in this category, so simply shooting down 5 Fireflies is sufficient. In actual gameplay, multiple Fireflies typically spawn simultaneously within Spaceport walls; using area-of-effect weapons or rapid-fire Arc Raiders Items allows for collection within minutes.
It is recommended to carry a Grenade with tracking capabilities or a high-rate-of-fire automatic weapon to avoid wasting time due to aiming errors. In Close Scrutiny events, many Vaporizers will provide similarly high score values and can be used as alternative targets.
Flying Arc
Flying Arc is divided into three categories: small Wasps, large Hornets, and Rocketeers. A single Wasp only provides 240 points, making it less efficient at scoring. Each Hornet provides approximately 440 points, better than Wasps, but still requires a larger number.
The real scoring force is Rocketeer: each Rocketeer destroyed provides approximately 2000 points, and only two are needed to complete the score objective required for this Trial.
Therefore, Rocketeers should be prioritized for searching and attacking, followed by Hornets. Wasps should only be used as a supplement when higher-tier units are unavailable. High single-shot damage weapons like Jupiter or Wolfpack automatic attack device can quickly reduce Rocketeer's health.
Note that Vaporizer units within Spaceport walls score similarly to Rocketeers; if a Vaporizer cluster appears nearby, it's worth prioritizing its handling.
Since both Firefly and Flying Arc units are concentrated within Spaceport walls, it's recommended that players enter this area immediately at the start of the game, scanning for aerial targets while moving. After completing both, immediately move on to the next Trials target without repeatedly stopping.
ARC Probe
Activating ARC Probe is one of the most efficient scoring tasks, earning 1334 points per operation. A 3-star rating only requires 4000 points, so theoretically, activating 3 probes is sufficient. To ensure score overflow, it's recommended to activate at least 4.
Any map under Electromagnetic Storm weather will significantly increase the number of ARC Probes falling. Spaceport maps, with their flat terrain and open views, are best suited for quickly locating probes.
During the storm, probes pour from the sky; players can easily find them by running on the ground and paying attention to glowing markers. In contrast, other maps, because of complex terrain or vegetation obstruction, will significantly reduce search efficiency.
Once the detector is located, simply perform Breach & Search actions; there is no need to pick up any Arc Raiders Items inside. Each operation takes approximately 2 seconds and is unaffected by surrounding enemies - even if hostile units approach, you can complete the search first and then deal with them.
It's recommended to bring movement speed-enhancing equipment or skills to shorten the time spent moving between areas. Activating 4 detectors can achieve a total score of 5336 points, far exceeding 3-star requirement. Avoid repeatedly operating on the same detector; each detector only scores once.
Activating detectors can be done simultaneously with Firefly and Flying Arc attacks, as these targets are also distributed throughout Spaceport. Using a strategy of scanning while moving, activating detectors while traveling, maximizes time efficiency.
If you enter Spaceport during Electromagnetic Storm weather, you can even complete three Trials simultaneously in a single match.
High-Efficiency Damage Techniques
This is the most challenging mission of the week because there are no double score conditions, and multiple players often attack the same target simultaneously in the lobby, causing the total damage dealt to a single player to be quickly spread out. 4000 points required for a 3-star rating may seem low, but precise execution is crucial for consistent success.
Hullcracker is recommended as your primary weapon; its high penetration effectively targets Queen's or Matriarch's core weak points.
For secondary equipment, Deadline Mine and Wolfpack auto-attack device are the core damage output methods. Snap Hook skill is used to quickly climb onto the monster's back to place Mine the moment its core is exposed. A single burst can typically contribute 2000-3000 points.
Queen/Matriarch possesses a powerful area-of-effect flash attack. When a Capsule appears nearby, immediately turn your back to avoid being blinded. They also have near-lock on precision shooting, requiring frequent movement and the use of cover to heal.
It is recommended to retreat after two rounds of attack, use Bandage to restore health, and then re-approach. The interval between the disappearance of the core Shield is the golden window for attacking.
In Friendly Lobby, other players will quickly focus fire on Queen/Matriarch. At this time, prioritize using high-burst gear to deal damage. Immediately after the start of the round, find Queen/Matriarch spawn point, use Snap Hook to quickly reach it, and release all Mine and Wolfpack while the monster's health is still high.
If you find that many players are already attacking, you can switch to attacking the nearby Rocketeer or Bombardier - they also provide a significant amount of points and have less competition. Be careful not to continue attacking when you are about to die, as points may not be counted after being knocked down.
Mass Container Opening
The last Trials require opening any container within traffic tunnels, including Breach Vehicles, opening Lockers, and cracking chests. This mission can only be completed on Blue Gate map, and the tunnels area encompasses all lootable spaces, including Security Wing and Maintenance Wing.
Breach Vehicles, Locker opening, and crate unlocking all award the same score, with no difference in score. The operation time is approximately 1-2 seconds; it is recommended to prioritize nearby, unlocked containers.
The tunnels have a compact internal structure, with interactive objects lining both sides of a straight passage. Open them consecutively from the entrance to the exit to complete the mission quickly. Under normal conditions, 40 objectives can be completed within 5 minutes.
Be careful to avoid patrolling Arcs like Shredder - you can wait for them to pass before acting, or use Smoke Grenades and Stealth Arc Raiders Items to evade them.
Since the tunnel locations are fixed, it is recommended to complete the other four Trials first and then specifically head to Blue Gate map. There is usually ample time remaining, and combat is not required, making the risk extremely low. After completion, you can leave immediately without lingering.
To quickly achieve a 3-star rating in Arc Raiders' new Trials, the key is to prioritize missions and utilize environmental bonuses.
Following the order of air units first, then probes, then Queens, and finally tunnels, while making good use of map features and weather events, allows you to reliably complete all 3-star challenges within an hour.














