Augments are the core of raider gear in ARC Raiders, directly impacting a player's performance in every raid. They determine how much you can carry on the raid battlefield, how long you can survive in combat, and whether you can successfully extract.
Besides Free Loadout Augments, there are 12 available Augments in ARC Raiders. Their main purpose is to increase a player's carry capacity, weight limit, and shield compatibility.

ARC Raiders groups these Augments by color and tier, and each enhancement has different effects. I will briefly introduce them and select the three I believe are the strongest in the game.
Augments MK. 3 (Purple)
Augments MK. 3 offers 6 types of Augments, differentiated by different attributes: Looting, Combat, and Tactical. These Augments provide different buffs to raiders.
Looting Mk. 3
First, let's look at Looting Augments. For cautious players, the biggest advantage of Looting Augments is their 24 inventory slots, the most of all Augments. This prominent feature might be what makes Looting Augments slightly inferior in other aspects.
Looting Mk. 3 includes Cautious and Survivor. Objectively speaking, Survivor is stronger because it trades four extra inventory slots for better attributes in other areas. Most importantly, Cautious can only use Light Shields, not Medium Shields, making it weaker defensively.
Unless you want to bring back as many ARC Raiders items as possible during raids, if you're undecided between Cautious and Survivor, I strongly recommend Survivor. Its most powerful ability is that when you're knocked down by an attack, your health not only doesn't decrease but actually recovers, up to 75%.
This means you can remain downed and wait for your teammates to revive you. Even if you're a solo player, you can use this Augment to ensure safety; if you're downed, you can crawl to the extraction point and escape quickly.
Overall, the main advantage of Looting Augments is that you can take a large amount of loot.
Combat Mk. 3
Combat Mk. 3 includes Aggressive and Flanking. These two Augments have completely different styles. Flanking focuses more on light armor and practicality, while Aggressive is more geared towards direct PvP.
Flanking and Survivor are very similar in function, except that the weight limit and shield selection are significantly reduced, replaced by greater practicality. Its passive skill effect is also limited, as it requires you to use specific weapons to obtain the buff.
Aggressive's biggest advantage is that it can equip Medium or Heavy Shields; aside from this, it's relatively average in other aspects. If you plan to actively participate in PvP or PvE combat rather than quietly scavenging for supplies, then Aggressive is definitely worth considering.
Tactical Mk. 3
Tactical Mk. 3 includes Defensive and Healing. These two Augments serve drastically different purposes compared to Looting Augments.
Firstly, Defensive is the only Augment MK. 3 item besides Aggressive that can equip Heavy Shields. Its primary function is to provide defensive capabilities for the raider. Its passive effect allows the shield to recharge while sprinting, which is very useful for retreating or repositioning, but its practicality is limited in actual raids.
As for Healing, it's my favorite Augment besides Survivor. Although it has the lowest weight limit and backpack slots among the purple Augments, it has three safe pockets and can equip Medium Shields.
Furthermore, it offers players the best options for simultaneously equipping medicine, support items, and grenades, and it's extremely practical and efficient in combat. While the passive skill is somewhat lackluster, it can be ignored.
Augments MK. 2 (Blue)
There are three types of Augments MK. 2: Looting Mk. 2, Combat Mk. 2, and Tactical Mk. 2. Combat Mk. 2 is the only Augment that can equip Heavy Shields, which is why many players choose it.
Tactical Mk. 2 can equip Medium Shields and has a passive skill: when your shield breaks, it releases a smoke grenade, making it very useful in PvP. However, it's more suitable for solo players because the smoke can somewhat affect your teammates' combat output.
However, I believe that Looting Mk. 2 is the best Augments MK. 2. Its two safe pockets, extra backpack space, and increased weight capacity are more valuable than anything else, making it suitable for players who like to loot extensively.
Augments MK. 1 (Green)
If your Augments are still at MK. 1 level, you should primarily use Looting Mk. 1, as it offers the largest backpack space and weight limit. At this stage, your goal should be to bring back as much loot as possible.
The only advantage of Combat Mk. 1 and Tactical Mk. 1 is their ability to equip Medium Shields, but they bring back very little loot. Therefore, you should focus on scavenging until you can craft higher-level Augments.
Strongest Augments
In ARC Raiders, while each Augment is different, I believe the three strongest are:
- Looting Mk. 3 (Survivor)
- Tactical Mk. 3 (Healing)
- Combat Mk. 3 (Aggressive)
Survivor is undoubtedly the strongest among players, usable regardless of your raid target. Healing offers more options in the game and is very effective when carrying a large amount of gear. As for Aggressive, if you ever want to carry Heavy Shields, don't hesitate to choose it.
The above is information on all Augments in ARC Raiders, along with their characteristics. To provide you with a helpful reference, I've selected the three strongest Augments. I hope this is helpful. Good luck with your looting in the new patch!












