Delta Force Weapon Ranking: Which Guns Are The Real Killer?
If you don't have a good gun in Delta Force, you'll have a hard time protecting your loot. S+ Tier guns are absolute killing machines that will give you the edge in a head-to-head fight.
Delta Force has once again sparked the popularity of games similar to Escape from Tarkov. Players need to search for supplies while always being on guard against other players who might shoot you in the back and make all your efforts go to waste.
It can be said that before returning to the evacuation point with supplies, players must be on edge and beware of bullets in any direction. At this time, a reliable gun is your most reliable partner to protect your loots.
Sometimes you may find that you always die first in face-to-face shooting, which makes you extremely annoyed. Maybe you chose the wrong gun.

Tier S+
- SG552: Assault rifle, suitable for assault and reconnaissance
- CAR-15: Assault rifle, suitable for assault, support, engineer, and reconnaissance
- M4A1: Assault rifle, suitable for assault
- Cl-19: Assault rifle, suitable for assault
- SMG-45: Submachine gun, suitable for support and reconnaissance
- M250: Light machine gun, suitable for Engineer
Tier S+ guns are the best guns in the game. They don’t have too many shortcomings, or their excellent performance outweighs their shortcomings. They are efficient killing machines, and you can use Delta Force Top Up to quickly obtain these top weapons.
Tier S
- SCAR-H: Assault rifle, suitable for reconnaissance, engineer
- M7: Assault rifle, suitable for engineer
- AUG: Assault rifle, suitable for reconnaissance, engineer
- SR-3M: Submachine gun, suitable for support
- Vector: Submachine gun, suitable for support
- MP5: Submachine gun, suitable for support
- Bizon: Submachine gun, suitable for support, reconnaissance
- QJB201: Light machine gun, suitable for engineer
- 93R: Pistol, suitable for assault, support, engineer, reconnaissance
Tier S weapons are also popular, but they basically have some obvious flaws.
Tier A
- K416: Assault rifle, suitable for support
- AKM: Assault rifle, suitable for assault
- AS VAL: Assault rifle, suitable for assault
- AK-12: Assault rifle, suitable for assault
- ASh-12: Assault rifle, suitable for assault
- G3: Assault rifle, suitable for engineer
- P90: Submachine gun, suitable for support
- Uzi: Submachine gun, suitable for support, reconnaissance
- Vityaz: Submachine gun, suitable for support
- PKM: Light machine gun, suitable for engineer
- M870: Shotgun, suitable for assault, support, engineer, reconnaissance
- SV-98: Sniper rifle, suitable for reconnaissance
- M700: Sniper rifle, suitable for reconnaissance
- Mini-14: Marksman rifle, suitable for reconnaissance
- G18: Pistol, suitable for assault, support, engineer, reconnaissance
- .357 Magum: Pistol, suitable for assault, support, engineer, reconnaissance
Tier A weapons often face the disadvantages of insufficient power or limited space for play. They’re actually pretty good if you’re short of a decent firearm.
Is the weapon you are using now listed above? Does it help you get a lot of supplies?
Recent Posts
A More Reactive Vice City May Be GTA 6's Biggest Upgrade
Leaks about GTA 6 have been flooding social media again these past few days. A leak team has released multiple videos that appear to be gameplay footage, while the official GTA team is continuously taking them down.
The authenticity of the leaks remains unconfirmed, so any conclusions drawn from these videos are based solely on the assumption that the leaks are reliable.
However, this round of leaks has revealed several specific gameplay elements. Individually, these elements aren't groundbreaking, but when viewed together, they easily evoke the design philosophy that GTA 6 has developed over the years with Red Dead Redemption 2.
Of course, it's too early to conclude that GTA 6 will simply follow RDR2's formula. The more interesting part of these leaks is that they hint at Rockstar trying to answer an old question: where does GTA go next?
Clone Key
Among these leaks, the one most likely to catch the attention of veteran Grand Theft Auto players is Clone Key.
If this option is ultimately retained, it likely means GTA 6 will break down car theft into different methods: if you're in a hurry, just smash the window; if you want to be discreet, take your time dealing with the lock or key.
As for whether equipment is needed, the probability of failure, and whether it will leave criminal traces, none of this is currently known; the leaked footage doesn't provide more information.
But this option alone is quite interesting. GTA's full name is Grand Theft Auto, yet over the years, car theft itself has remained remarkably simple. Guns, planes, and robberies offer various methods, but with cars, most of the time it's still about pulling doors, smashing windows, and dragging people out.
If the developers really want to refine car theft this time, it actually fits well with Vice City and Leonidas in GTA 6. These two cities already have a mature car culture, and vehicle gameplay can be even more important than in GTA 5.
Of course, some people worry that this design might become overly realistic, and nobody wants to spend ages fiddling with a car on the street every time they steal one.
Don't worry, the leaked footage shows an even simpler and more direct Smash Window option. You can be meticulous or rush, or settle things with a single punch - both options are available at once.
Permanent Crosshair
Compared to Clone Key, the permanent crosshair seems less noticeable, but in terms of actual gameplay, the latter might have a greater impact.
In the leaked nighttime combat footage, the crosshair remains permanently displayed in the center of the screen while Jason moves with his weapon. The player remains ready to fire even without engaging the aiming animation. This is a significant departure from the combat habits players have developed over a decade in GTA 5.
GTA 5's gunfights have always emphasized the lock-on system; many encounters involve raising your weapon, targeting, fine-tuning, and firing. While you can get used to it with experience, players have consistently criticized GTA's shooting mechanics over the years.
If the permanent crosshair is indeed retained in the final product, it at least indicates that the developers may want to make hip-fire and rapid-fire more natural.
When players step out of cover, turn around to encounter enemies, or engage in sudden close-quarters combat, they don't need to wait for their character to complete a clear gun-raising stance, resulting in a faster combat pace.
This is actually quite important because Grand Theft Auto 6 now seems to have crammed in many more detailed systems.
Item management, looting, NPC interactions, and car theft methods are all being added. If gunfights also become slow, the entire game could easily fall into the same immersive but unresponsive control style as Red Dead Redemption 2.
However, the constant crosshair is a signal: as complex as it may be, shooting still needs to be satisfying.
NPC Interactions
When Jason approaches an NPC under the overpass, the screen displays two interaction options: Greet and Taunt, which is instantly reminiscent of Red Dead Redemption 2.
This system in Red Dead Redemption 2 was actually quite appealing. Players could greet passersby or deliberately be sarcastic, and after a series of interactions, some unexpected minor incidents would often occur that weren't recorded in the mission log.
GTA 5 allows for some verbal interaction with strangers, but their presence is minimal, and players have little control over the direction of these interactions. The leaked Greet and Taunt at least directly present their attitudes to the player: choose one if you want to be friendly; choose another if you want to cause trouble.
Part of the classic fun of GTA has always come from seeing how the world reacts. If NPC interactions could generate continuous reactions like in RDR2, many players could probably spend a long time just engaging in verbal sparring on the streets.
The most intriguing question now is just how interesting Greet, and Taunt will be. If it's merely a matter of clicking to hear a sentence, it's just a shallow port of RDR2 mechanic; if strangers actually remember conflicts, or if interactions escalate, then this system becomes truly interesting.
The Future of GTA 6
Looking at any single mechanic, it's not revolutionary. Key duplication has been done in other stealth games, NPC greeting system comes from RDR2, and a permanent crosshair is already standard in modern action games. But within Grand Theft Auto framework, these things take on a different meaning.
GTA 5 is still a lot of fun, but it's a 2013 game after all. Many systems look dated today. The city is vast, but the numerous pedestrians, vehicles, and buildings primarily serve an atmospheric function; the areas where players can truly make their own decisions are relatively limited.
This leak suggests that the developers want to push those elements that were previously just background features a step further.
Cars can be stolen in different ways, pedestrians can interact, and unexpected events can occur in the environment. The world still allows for player mischief, but the system's responses to such mischief will likely be much more nuanced than before.
How much of these mechanisms will ultimately remain is anyone's guess. But if this information is largely accurate, the most anticipated aspect of GTA 6 might be whether Rockstar can truly integrate more elements of Vice City into the gameplay.
If you've already preordered GTA 6, it's worth checking out GTA 6 Shop on EZG.com to see what resource you may want to get before launch.
With more detailed cars, combat, and NPC interactions, having a few things sorted early could make exploring Vice City a lot smoother once the game arrives.
Madden NFL 27 August 19 Emergency Maintenance: Why Players Are Furious at EA?
Developer EA Sports suddenly performed emergency maintenance on Madden NFL 27 at 6 AM (Eastern Time) on August 19th, a move that nearly enraged players.
This maintenance wasn't a routine optimization; rather, it was due to two major bugs severely impacting gameplay in the game's two most popular modes, MUT and Franchise Mode, which had only been released for a week. This forced the developers to work overtime to fix them.
Currently, some bugs have been fixed, but player complaints haven't stopped.
MUT Mode Bug
In MUT mode, players collect player cards through packs, trading, or completing missions to build their own player lineups and compete against other players. This has always been the most popular mode in Madden series.
However, players discovered a bug in EVO player cards added to Madden 27's Evolution Store within this mode.
Specifically, EVO player cards allow players to permanently upgrade the stats of lower-rated player cards, unlock new skills, and even change the player's prototype by completing specific evolution missions, making them quite popular.
Players can acquire these EVO player cards using Coins or Madden Points in the in-game Evolution Store. However, each card is only available for one week; if a player doesn't acquire it within that week, they may never get it again.
For players with limited resources who need to quickly farm Coins to redeem EVO player cards, the remaining availability time is crucial information. However, a bug in the in-game display caused many players to miss out on their desired player cards.
To compensate for the players' losses, the developers extended the availability of the previous week's EVO cards until August 25th.
However, this was just the beginning. Soon, many players found themselves completely unable to access MUT mode, with some even being "shut out" of MUT mode for five or six hours starting at 11 AM that day.
A series of problems finally ignited the players' anger. Many players had invested real-world currency in MUT mode, not just game time and Madden NFL 27 Coins; this mode shouldn't have had so many bugs.
The developers responded with multiple tweets within hours and quickly scheduled emergency server maintenance for the following day.
Franchise Mode Bug
If the problem with MUT mode was that you could play but couldn't log in, then the problem with Franchise Mode was that you could log in but couldn't play.
Franchise Mode is another core gameplay element of Madden 27. In this mode, players take on the role of a team's general manager or head coach, responsible for managing the team's roster, salary cap, draft, training, and simulating multiple seasons of striving for the Super Bowl.
However, according to player feedback, almost simultaneously with the bug in MUT mode, a serious bug appeared in Franchise Mode on PS5 and Xbox Series X platforms:
When a player's Sim matches progressed to Week 2 of Season 1, the game would crash. Worse still, the entire Franchise Mode save file would be completely corrupted and unrecoverable, forcing players to create a new league from scratch.
Some players created as many as five different leagues for testing, trying various methods such as disabling pre-order bonuses and Franchise Points, but all resulted in crashes in the second or third week.
Regarding this equally serious issue, the developer only stated that they were investigating.
However, since players could still access Franchise Mode, the community discovered a temporary workaround:
First, go to Options in the game's main menu, select League Settings, and then go to Team tab; then, change Max Cloud Replay Downloads for Halftime and Weekly from the default 5 to 0.
Afterwards, some players found that their game no longer crashed. This indicates that the bug is likely related to a data reading error when the game attempts to download and play post-game highlight reels. Directly disabling replay downloads can temporarily bypass the crash point.
If your Franchise Mode bug hasn't been fixed yet, you can try this method first.
Why are Players Angry?
The contrast in the developers' handling of these two issues reveals the problem - they take bug in MUT mode very seriously; however, they postpone addressing Franchise Mode bug.
This difference in attitude is the core reason for player anger.
Similar incidents have occurred more than once. NFL 27 also has a bug that has existed since its release but the developers have never directly addressed - College Coach's exclusive ability unlocking failure bug.
Specifically, this game features a crossover with CFB 27. Players with a CFB 27 save file who create a College Coach in the game can unlock exclusive abilities, such as the top-tier Coach Ability called Visionary.
However, many players have discovered that even if they meet the unlock requirements, they still cannot unlock Coach's exclusive ability. The game prompts them that "College Football 27 save data is required to unlock". This bug still exists.
In short, what angers players so much is not just the bug in Madden NFL 27, but more importantly, a question buried in many players' minds: does the developer's speed in fixing bugs depend on bug's impact on their profits, rather than its impact on the game's quality?
However, given that Madden 27 has only recently been released, perhaps we need to give the developers more patience and confidence. We believe they will fix these bugs one by one in the future.
MLB The Show 26 Flash Sale Is Over, But Spring Breakout May Be Just Getting Started
During MLB The Show 26 Diamond Dynasty, every flash sale causes a brief period of market chaos. Many players open packs and dump cards, driving prices down temporarily, making it easy to snag some bargains and profit from the rebound after the sale.
However, these opportunities mostly involve profiting from price differences. This flash sale, however, has a particular group of cards worth noting: Spring Breakout cards. Their prices weren't just temporarily driven down to around 10,000 stubs during the flash sale.
Once this restock ends, there are virtually no stable channels to continue supplying new cards to the market. The low price is just a good entry point; the real value comes from the supply-demand imbalance that follows.
Investment Potential
Many players focus on the lowest entry price when investing in flash sales. These cards briefly dropped to 5,000 - 7,000 stubs during the flash sale, but most have now returned to 9,000 - 11,000 stubs, which doesn't seem as cheap as their lowest point.
However, whether a Spring Breakout card is still a good investment shouldn't come down to how close its current price is to the flash sale low. It's more important to consider its market performance before the sale.
88 OVR Spring Breakout cards from MLB 26, such as Ryan Sloan and Jamie Arnold, previously commanded prices far exceeding 10,000 stubs.
Some cards even surged to 50,000, 60,000, or even over 70,000. At this price level, the price is no longer influenced by the card's actual performance, but by collection demand and market supply.
Therefore, there's no need to obsess over whether you bought it in 5,000 - 7,000 range on the day of the flash sale. Getting in at the lowest point would obviously mean higher returns, but even with prices back at 9,000 - 11,000, there's still some upside compared with their previous levels of 20,000, 30,000, or even 50,000 plus stubs.
Acquisition Methods
When Spring Breakout series first launched, there were two events - Program and related content - that allowed players to obtain cards and packs for free. Therefore, many players completed their Konnor Griffin collections with minimal stubs.
As time passed, veteran players stopped paying special attention to the series, and community discussions focused more on Live Series, the latest packs, and newly released popular cards.
However, those free acquisition methods are now largely gone. Currently, obtaining tradable Spring Breakout cards mainly relies on existing stock in MLB 26 trading market.
This differs from series like Trade Deadlines and All-Star Games. The latter frequently reappear in various packs, quickly replenishing stock after shortages, making sustained price increases less likely.
Spring Breakout cards are now more like a limited batch of older cards. Some are bought, some are locked into collections, but new cards don't continuously enter the market.
Market Regulation
Spring Breakout Konnor Griffin cards also offer vouchers for Legends & Flashbacks Collection. Normally, this demand isn't high because many veteran players have already completed their collections.
However, as each new major collection approaches, the market restocks older cards. Players lacking vouchers will revisit older sets, while newer players or those who missed out on early content will rush to fill their gaps.
The next collection is on September 18th, meaning there's still some time before the peak trading season, making it a good time to observe Spring Breakout.
Once collections truly begin, the most troublesome players are often those older MLB 26 sets that missed their collection window.
Not to mention, most players' attention isn't currently focused on Spring Breakout. Compared to those popular investment cards that have been repeatedly discussed in the community, Spring Breakout currently offers ample room for investment.
Investment Risks
The continued rise in Spring Breakout's value hinges on one clear premise: the official release must not spike new supply.
If subsequent events include Spring Breakout Pack, or if these cards enter permanent reward pools like Ultra Pack, their original scarcity will be diminished.
As the market shifts from primarily consuming old inventory to a continuous influx of new cards, the price ceiling naturally needs to be reassessed.
Therefore, this type of investment is not suitable for putting all your MLB The Show 26 Stubs into one go. Similarly, don't use the previous high of around 70K as your target price this time.
A safer approach is to spread your investment across multiple cards instead of going too heavily into one. This way, you can sell in batches as prices rise. For example, recoup some costs with 20K, sell some more with 30K, and if it continues to rise to 40K or 50K, then manage the remaining inventory based on market conditions.
Low Attention
In Diamond Dynasty, many investment opportunities don't wait for anyone. By the time most players realize a particular series is profitable, the market price has often already risen, and entering at that point offers less profit potential.
Spring Breakout presents an excellent investment opportunity now. Many MLB 26 players still treat it as old news from April, and Konnor Griffin Program is long over; they rarely pay attention to this series anymore.
The market doesn't care about the novelty of the content; it only cares about two things: how much inventory is currently available, and how much demand will follow. Right now, the flash sale has just pushed back a batch of cards that could have sold for tens of thousands of stubs to around 10,000.
As long as new Spring Breakout Packs aren't continuously released, the inventory increased by this flash sale will be gradually absorbed by the market. When demand for later collections really picks up and players start chasing this series again, the supply shortage is likely to return.
With Spring Breakout still worth watching over the next few weeks, it's also a good time to keep an eye on upcoming MLB 26 updates. Follow EZG Facebook to stay updated and qualify for our Player's Choice Giveaway, also can @ a friend or follower to bring them in too.
Spring Breakout play is pretty simple: manage your position size, enter gradually, and take profits along the way instead of trying to guess the exact top.
ARC Raiders Update 1.42.0 Is Here - New Wasps, Free Anomalia Skin and A Lot More to Do
ARC Raiders Update 1.42.0 went live on August 18, 2026, and it's packed with exciting new content. More than just bug fixes - it will revolutionize how we play, hunt, and survive in Rust Belt.
This article will provide a detailed analysis of ARC Raiders Update 1.42.0. Let's take a look!
Phantom Targets - Glitched Wasps
The phantom signals that Shani has been tracking have been revealed in ARC Raiders Update 1.42.0: Erratic Wasps. These ARCs emit strange noises, fly erratically, and carry unidentifiable technology.
In the game, you'll find these Wasps scattered throughout Rust Belt. They drop special ARC Raiders Items, such as Glitched ARC Power Converters, ARC Phased Arrays, and ARC Transmitters. These parts aren't just for mission progress; you can also recycle them to craft things like Exodus modules and electrical components.
Of course, you can also sell them directly. A single faulty part can earn you around 5,000 coins, so it's definitely a good opportunity to farm materials.
In addition, Raider Project part 2 is now available. The final stage requires you to hit a flying Erratic Wasp with a specific item. Completing all the content will reward you with a free Anomalia outfit, which looks incredibly cool.
Improvements to Map Condition Scheduling
Starting with ARC Raiders Patch 1.42.0, map conditions will be adjusted based on region, instead of a single global schedule.
It's truly regrettable that they didn't do this sooner. Previously, the globally unified schedule prevented half of the players from enjoying the ideal gaming experience, but now we finally have a regional schedule. Game map conditions will rotate based on peak gaming times in your region.
Even more exciting: you can switch servers. If you're in Europe but unhappy with your current gaming conditions, simply switch your matchmaking region to North America or Asia to experience completely different maps and map types.
While in-game latency may increase, honestly, it's worth it for ideal gaming conditions.
Tick Hunter Set
This ARC Raiders update introduces a Tick Hunter Set, which, frankly, looks pretty good. The set includes a field phone backpack, a tick trophy charm, a spider tattoo, white shoulder armor, and a waist armor set exuding a strong gladiator vibe.
According to current information, the set is priced at 2,400 Raider Tokens, which is definitely worth it if you're a cosmetics enthusiast.
Fair Play Handling
Embark is really getting serious this time. They've partnered with Anybrain and Denuvo's anti-cheat systems and taken action against a large number of accounts using recently popular cheat software. At the same time, Embark's ability to detect economic loopholes has also improved, meaning they can punish violators more quickly.
However, a problem needs discussion: some players have reported being banned for gifting legally acquired gear to friends or alt accounts. The community is working to gather information on this. The developers haven't responded to this specific situation yet, but it's worth noting.
Content and Bug Fixes
Audio Overhaul
First, the developers improved player footsteps and movement sounds indoors in ARC Raiders, enhancing long-range audibility through friction sounds; second, they improved the sound of players walking through foliage, making it clearer and more natural.
Meanwhile, unique footstep sounds have been added when players move across plastic sheeting and tarpaulin surfaces. Finally, Embark added different audio for the firing sounds of all Tier 3 magazine upgrades in-game.
Gameplay
Snitches Difficulty Increase
Snitches are now more dangerous; they can summon Rocketeers or Firefly/Hornet duos. It's now very difficult for players to silently eliminate a Snitches.
Attack Fixes
The issue of Queen and Matriarch stomp attacks sometimes passing through walls or hitting targets from much greater distances than intended has been fixed, but I've heard some players report that these issues still occasionally occur after the update.
Photoelectric Cloak Additions
Photoelectric Cloak can now defend against Turbine lightning and Matriarch missiles. This is a significant improvement in player survivability.
Surge Coil Trap Changes
Surge Coil Trap now includes spawn point protection to avoid affecting players as they spawn in.
Rebind Quick Wheel Slots
In the updated ARC Raiders, you can finally rebind Quick Wheel slots. A small change, but it greatly enhances the gameplay experience.
Twitch Drops and Rubber Duck Winners
New Twitch Drops are now available - a Car Freshener and a Ceramic Vase. While not revolutionary items, they're free. In addition, the winners of Rubber Duck Design Contest have been announced. Players can check the official website for details. These selected designs will be added to the game in future updates. Stay tuned!
This concludes our analysis of ARC Raiders Update 1.42.0. If you'd like to know more, follow EZG Facebook. We also have occasional resource giveaways to help you quickly accumulate resources. If you'd like to participate, simply tag your friends or followers in Facebook comments section - it's that easy!
This update feels great. Erratic Wasp gives players a new reason to confront ARC units head-on, rather than just avoid them; the regional mission arrangement is definitely an improvement;
The free Anomalia skin is also a thoughtful touch from the developers. The audio changes will take some getting used to, but they will undoubtedly raise the skill ceiling in PvP battles. Finally, Friendly reminder: The development team is still investigating game crashes on Xbox Series S. If you are using this platform, please keep an eye out for further announcements.
Graveyard Isn't Worth The Gamble In PoE 3.29, So What Should You Scry Instead?
Recently, many players have been researching Scrying system in PoE Patch 3.29, and the first map that comes to mind for most is Graveyard. The reason is simple to understand: Graveyard is tied to cards with absurdly high value, like Damnation, which costs nearly 600 Divine Orbs per card.
Many players, upon seeing this price, immediately think: "Of course I'll Scry Graveyard, what more is there?" However, many only see the currency value of Damnation, ignoring how rare it is to obtain.
Scrying system doesn't simply put a 600 Divine Orb card on the map and wait for you to collect it. The actual drop involves a complex weighting mechanism, meaning most of the time you're facing a very low-probability event.
Therefore, if your goal is to consistently earn currency, Graveyard isn't as appealing as it seems.
The Role of Scrying Orbs
The logic of divination cards is familiar: collect a certain number to redeem rewards. Some cards are only worth a few Chaos Orbs, while others can be traded for high-value gear or large amounts of currency.
Scrying Orbs help you transfer divination cards from one map to another. If you don't like farming in Graveyard but prefer Strand or City Square, you can use Scrying Orbs to transfer the cards you want.
Therefore, in Curse of the Allflame, it's more worthwhile to research which PoE map is most cost-effective for scrambling, maximizing your returns as consistently as possible.
Damnation Drop Rate
Based on my testing in Patch 3.29, on average, it takes about 1.6 million divination cards to see a Damnation.
This number might not seem significant at first glance. But if you calculate it, even if each PoE map drops 100 divination cards, you'd still need to farm 1,600 maps to reach the average drop rate of once. And this is just an average, not a guaranteed drop.
It's possible that even after farming 1,600 maps, you still won't get the card.
Therefore, Scrying Graveyard isn't incapable of generating currency, it's just extremely luck-dependent. The drops in normal gameplay don't provide much profit; to actually earn a profit, you basically have to wait for that rare, high-probability jackpot.
If you actually get Damnation, that's fantastic. But if you're using it as a stable currency farming method, it's essentially like treating lottery tickets as your salary.
Cage: Mediocre Option
Many players in Curse of the Allflame who find farming Graveyard too risky switch to Cage, since everyone's still eyeing Apothecary. But Cage has similar problems.
According to data estimates, the target card requires an average of about 600,000 divination cards to appear once. Even assuming 1,000 cards per PoE map, that's still 600 maps.
It is indeed slightly better than Damnation, but not by much; often, you farm for a long time without seeing any decent returns.
The problem is that Cage is also very luck-dependent, and even if you do get a good card, the returns aren't as dramatic as Graveyard. Since you're going to gamble anyway, farming Cage is somewhat of a loss.
Palace
Considering other maps, Palace is much better than the previous two that require gambling to get a good card. Its target card, The Sephirot, has a significantly higher drop rate than Damnation. Farming it for a while will give you a better chance of seeing returns than farming Damnation.
However, the problem with this map lies in Scrying Orb itself. In Curse of the Allflame, The Sephirot costs around 179 Chaos Orbs, while the corresponding Scrying Orb costs around 650 PoE Chaos Orbs.
While it's true that the card is easier to get, you've already paid a considerable entry fee upfront. In the end, the expected return per 1,000 divination cards isn't particularly attractive.
This is a point many people easily overlook when calculating Scry: you can't just look at the card's currency value; you also need to factor in the drop rate, Scrying Orb price, and actual farming frequency.
The most suitable: Cemetery
Based on current market calculations, Cemetery is actually the most suitable card for average PoE players to farm in Patch 3.29.
Its corresponding divination card, Brother's Gift, is worth approximately 5 Divine Orbs per card, not as outrageous as Damnation, but the drop rate is significantly higher, and it only requires about 50 Chaos Orbs of Scrying Orbs.
Converting to the expected return per 1,000 divination cards, Cemetery yields approximately 0.06 Divine Orbs, while Palace only yields about 0.02 Divine Orbs, a difference of nearly three times.
The key is not just the higher numbers. Cemetery's returns won't be entirely tied to a card you might not even see throughout your entire league. Running dozens or hundreds of maps normally gives you a real chance to see your target divination card drop. This is far more important for the average player.
Map Selection Strategy
If you enjoy the thrill of getting hundreds of Divine Orbs in a single PoE drop, then Graveyard is definitely worth playing. A Damnation drop is indeed quite satisfying.
However, if your goal is to consistently earn currency, don't just focus on this 600 Divine Orb divination card. You need to consider: how long will it take me to get one in Curse of the Allflame?
Among these maps, Graveyard is at the highest risk end, Cage is about the same; Palace and Cemetery are clearly closer to the stable income end. Among these maps where it's relatively easy to see your target card, Cemetery has the highest average return, followed by Strand and Bramble Valley.
And since getting more value is the whole point, here's one more thing worth checking out: follow EZG Facebook to enter our Player's Choice Giveaway and keep up with the latest PoE updates. You can also @ a friend or fellow player and invite them to join in!
Ultimately, it all comes down to actual gameplay. Even the most expensive card is just for show on the drop list if it never drops. For most PoE players, the experience of consistently receiving rewards is much better.
WoW TBC Classic Anniversary Phase 3 Fury Warrior BIS Gear: What Should You Actually Prioritize?
With the release of WoW TBC Classic Anniversary Phase 3 on August 27th, gear selection for Fury Warriors will be more flexible than in previous phases. Especially with armor penetration playing an increasingly important role in overall gear setups, Fury Warrior BIS gear will also change significantly.
EZG will introduce a powerful Phase 3 Fury Warrior BIS gear build, showing which gear is worth prioritizing and which slots don't require spending too many resources for a few extra DPS.
Of course, TBC Classic Anniversary Phase 3 BIS gear won't be easy for everyone to obtain. If there are many Rogues, Warriors, or Shamans competing for the same gear in guild, the difficulty of acquiring it will naturally increase significantly. Actual gear builds need to be adjusted based on your own situation and existing gear.
Shoulders and Cloak
Onslaught Shoulderblades are largely undisputed; they are the best shoulders in WoW BCC Anniversary Phase 3, providing ample Strength and Stamina. Equip them immediately upon acquisition.
Cloak of Darkness is a very practical choice. While Shadowmoon Destroyer's Drape offers a greater DPS boost, Cloak of Darkness itself is sufficient for Phase 3 raids and provides additional Stamina, making other gear less necessary.
Chest and Bracers
For the chest armor, Onslaught Breastplate remains the safest option. Some might consider Midnight Chestguard, but the simulated DPS of both is very close, differing by only a few DPS, while Leather Chestguard results in a significant armor loss. In actual TBC Classic raids, sacrificing substantial survivability for a minimal DPS increase is not worthwhile.
Bracers of Eradication are also recommended. While alternatives like Crafted Haste and Deadly Cuffs exist, their improvements aren't significant enough to warrant prioritizing resources. Phase 3 offers many truly valuable items to acquire; it's better to prioritize more important gear than to waste WoW TBC Classic Anniversary Gold here for a few extra DPS.
Weapons
Regarding weapons, Dragon Strike paired with Vengeful Gladiator's Pummeler offers a good balance of burst damage and consistent output. The performance of dual Vengeful Gladiator's Pummeler in BCC Anniversary was quite similar.
Dragon Strike's advantage lies in its ability to unleash powerful burst damage when its procs overlap with Dragonspine Trophy within a suitable timeframe, combined with Recklessness, Death Wish, and raid-provided Bloodlust or Heroism. However, this high potential also means greater reliance on timing.
Therefore, the actual DPS difference between different combinations may vary depending on the combat environment and procedural conditions in TBC Classic. Additionally, dual-wielding Warriors need to consider the impact of desync on off-hand attack rhythm.
If there's a noticeable delay or asynchrony in off-hand attacks, it can lead to some lost effective attacks, thus reducing overall DPS. Therefore, if you prioritize consistent output and don't want to rely too much on proc and attack rhythm, Vengeful Gladiator Pummeler would be a more stable choice.
Necklace and Gloves
For necklaces, Choker of Serrated Blades is a highly recommended choice for BCC Anniversary Phase 3. Compared to Choker of Endless Nightmares, it sacrifices some Crit Rating but provides higher-value ARP.
As the overall ARP level of TBC Phase 3 gear increases, Fury Warrior gear builds will increasingly emphasize ARP, while the relative marginal benefit of Crit may decrease. Furthermore, Fury Warriors will use Heroic Strike more frequently, affecting the benefits of extra hits. Therefore, gear that provides ARP will be more attractive.
Another advantage of Choker of Serrated Blades is its wider acquisition range. It doesn't rely solely on a single boss's fixed drop. If you're actively farming Sunwell Plateau trash, you have a chance to obtain this necklace while gaining other benefits.
Grips of Silent Justice are very strong physical DPS gloves from TBC Classic Anniversary. They provide 175 armor penetration and have two sockets. For players aiming for high DPS in the late-game of Fury Warrior Phase 3, this gear is usually a priority.
If you choose to use Off-piece Helmet, you'll often consider pairing it with Off-piece Gloves, using the high stats of individual pieces to replace some Tier 1 set pieces. This gearing style, maximizing individual piece stats while sacrificing some set bonuses, is what we commonly call a clown suit.
Belts and Boots
Regarding belts, Belt of One-Hundred Deaths remains a crucial piece of equipment. Its stats are incredibly impressive: 350 ARP, 35 Crit, and 51 Strength all concentrated in one piece of gear, a significant boost for both Fury Warriors and Arms Warriors.
350 ARP is particularly remarkable for leg armor. Few items in BCC Anniversary offer such high ARP directly, so if you can obtain it, you should try to get it as soon as possible. If not, you can use Red Belt of Battle as a temporary substitute.
Dreadboots are a direct upgrade to the existing Boots of Obliteration. While some stat changes aren't drastic, the additional Socket and Hit stats make it significantly stronger overall. It's a relatively straightforward upgrade, but there's no need to compete frantically for a mere ten-odd DPS increase.
Rings
The situation with rings is slightly more complex. The differences between Stormrage Signet Ring, Band of the Ranger General, Unstoppable Aggressors, and Band of the Eternal Champion are actually very close.
In many cases, the difference between BIS and non-BIS ring configurations is only a small amount of DPS. The value of Stormrage Signet Ring mainly comes from its 126 ARP. In TBC Phase 3, getting closer to ARP cap is very important, making it a very strong ring.
However, if Rogue in guild also needs Stormrage Signet Ring, then prioritizing it for Rogue isn't a bad thing, as 30 hits are equally important for Rogue. The ring isn't a piece that needs to be replaced immediately; if you've already gotten Ranger General in Phase 2, you can continue using it in Phase 3.
Trinket
Trinket is mainly chosen from Madness of the Betrayer, Dragonspine Trophy, and Badge of the Swarmguard. The bosses in TBC Anniversary Phase 3 can be broadly divided into two categories: Paladin bosses with approximately 6,200 Armor and Warrior bosses with 7,700 Armor.
When facing a 6,200 Armor boss, if you already have high ARP, Madness of the Betrayer will gradually surpass Badge of the Swarmguard. This is especially true after you have acquired a significant amount of other ARP gear; Madness's value will increase accordingly.
However, in the early stages of TBC Phase 3, if your gear isn't fully developed, Badge remains very strong because it helps you reach Armor Penetration Cap faster. As your gear improves, you can gradually replace Badge with Madness.
For 7,700 armor bosses, the situation largely depends on the fight duration. Approximately 90 seconds can serve as a simple dividing line. If the boss dies within 90 seconds, Badge of the Swarmguard is more suitable.
If the fight lasts longer than 90 seconds, Madness of the Betrayer is better. Therefore, ideally, you should prepare these three Trinket pieces and switch them depending on boss armor and fight duration.
Fury Warrior gear setup for WoW TBC Classic Anniversary Phase 3 ultimately depends on your guild, comp, and actual loot drops. Build a sufficiently high ARP as quickly as possible. This will allow for significant adjustments to Fury Warrior gear once you enter Black Temple and Mount Hyjal, enabling it to play a much more effective role.
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