RNG system in Diablo 4 Season 14 seems to be worse than ever before.
Recently, players have reported in the community that they are consuming a large amount of Scroll of Restoration while using Horadric Cube for Tempering in hopes of rolling Greater Affixes onto their gear. Compared to previous seasons, GA (Greater Affix) system in Season of Death Awakening seems to consume even more Scroll of Restoration.
This is unacceptable to players, with some even saying that the final RNG of this season is like a giant slot machine. This can be seen from the following three aspects:
- Mythic Uniques
- Greater Affix
- Tempering & Masterworking

Mythic Uniques
Mythic Uniques were significantly improved after Diablo 4 Season of Death Awakening Patch 3.1.3 emergency patch fixed the issue.
1. Change the Old Drop Mechanism
The old random drop system has been completely removed. All Mythic Uniques now have a 100% fixed end-boss drop table, such as Hoards dropped by Corrupted Reaper opened through Superior Lair Keys.
2. Crafting Unlocked
The previously criticized rule of only being able to equip one crafted Mythic Unique has been removed. You can now still use two Resplendent Sparks to upgrade equipment into Mythic Uniques, with no limit on the number you can equip.
However, the biggest RNG issue is that upgrading is not a guaranteed upgrade; it's random.
For example, if you want Harlequin Crest, you first need to obtain an Ancestral Unique, collect a sufficient number of Pandemonium Fragments, and then randomly obtain a Mythic Unique of the same slot through the upgrade system.
Note that it's only any Mythic Helmet of the same slot, not a guaranteed Harlequin Crest.
Therefore, players still need to invest a significant amount of materials and gamble with RNG system. Furthermore, even after obtaining the desired gear, you can't completely escape RNG of Diablo 4.
Greater Affix
Greater Affix is one of the most important rare attributes in Diablo 4's endgame gear system. It represents an enhanced version of an item's affix, providing players with higher stats than regular affixes, and is the core goal for players pursuing endgame gear.
Furthermore, due to its built-in 1.5x multiplier, the number of Greater Affixes on gear is a dividing line between ordinary and advanced players:
- 1 Greater Affix: Currently, after entering Torment I difficulty, Ancestral drops are guaranteed to have at least one Ancient affix.
- 2-3 Greater Affixes: Pit 90+ and the final bosses in Torment 8 difficulty have relatively stable drop rates, making them the main sources of gear.
- 4Greater Affixes: The drop rate is extremely low. Currently, the most effective targeted acquisition method in Diablo 4 Season 14 is to repeatedly refine and gamble on a single slot using Obols at Purveyor of Curiosities.
Greater Affix determines the base potential ceiling of Diablo 4 Season 14 endgame gear, while Tempering determines the gear's direction, and Masterworking determines the final enhancement result.
Tempering & Masterworking
Tempering and Masterworking are the most significantly changed aspects in Diablo 4 Season of Death Awakening, and arguably the two aspects that most noticeably impact the negative frustration of RNG in the game.
Tempering
In Diablo 4 Season 14, Tempering remains one of the core elements for players crafting gear in the endgame. Its role goes beyond simply enhancing gear; it allows players to transform an ordinary Mythic Unique into gear with endgame affixes tailored to their build through Temper Manual + crafting materials + RNG.
After a series of changes and adjustments by Blizzard, Tempering's RNG no longer determines whether you can roll the affix, as you can directly select the desired affix at the blacksmith.
Tempering RNG now only determines two things: the affix's numerical value and whether Greater Affix Temper is triggered.
Furthermore, combined with the infinitely refreshed Scroll of Restoration, you can reset Tempering counts an unlimited number of times, preventing gear from completely turning into Brick.
However, this leads to a problem: players cannot choose specific affix bonuses or maximum values.
For example, an offensive Tempering recipe might include increased skill damage, critical strike chance, attack speed, and other related attributes. Therefore, players must constantly experiment and gamble in hopes of eventually rolling the desired attribute bonus.
Masterworking
Masterworking is one of the final stages in Diablo 4 Season 14's endgame gear enhancement system. Unlike Tempering, which only adds new build-specific affixes to gear, Masterworking further enhances existing affix values and determines the gear's final strength cap.
During the upgrade process to Tier 12, players will randomly trigger a Critical Masterworking event at Tiers 5, 9, and 12. The probability of achieving a perfect three consecutive bonuses to the same core affix, such as a core passive or cooldown reduction, is only 1/125 on a five-affix item.
Therefore, players need to prepare a large amount of reset materials for each Masterworking, repeatedly engaging in pure probability gambling.
The inherent RNG problem is also quite obvious: players cannot choose which affix to enhance during Masterworking.
If Tempering determines the abilities of Diablo 4 Items, then Masterworking determines the strength of those abilities. For endgame players, the true endgame standard is not just having a high GA item, but rather high GA base items + the correct Tempering + perfect Masterworking critical strikes.
This process is not only a contest of luck against RNG, but also a challenge to resource reserves. Therefore, to help players better obtain the equipment and crafting materials they want, EZG has prepared a quick access link to a free resource giveaway at the top of the homepage navigation bar.
Click and follow EZG Facebook to participate; perhaps you'll be the lucky one!
In short, while Diablo 4 Season 14 has significantly optimized the endgame gear system, giving players more freedom in crafting and enhancing equipment, the core RNG mechanics surrounding Mythic Uniques, Greater Affix, Tempering, and Masterworking remain a major source of pressure for many endgame players.
Diablo 4 needs to find a new balance between random rewards and player control. After all, the appeal of endgame gameplay should come from continuously optimizing characters and pushing limits, not from endlessly gambling and waiting for a lucky outcome.
















