EA Sports FC 27 will be released globally on September 25th. However, a recent leak of the open-world test video for The Grounds has sparked considerable discussion about the open-world mode.
The most attention-grabbing aspect of the leaked video wasn't the open world itself, but the players' animations. Some players felt the running animations were somewhat stiff, falling short of their expectations for the new title, jokingly calling them "Sterling's exclusive running animations."
However, a running animation alone wouldn't generate such controversy. What truly angered players was their concern that EA was once again investing resources in a less pressing area.
Players aren't opposed to new gameplay mechanics; they simply want FC 27's changes to prioritize improving long-standing issues like match experience and career mode, rather than simply creating a seemingly larger world.

Open World
From a business perspective, EA's foray into open-world games isn't surprising.
In recent years, sports games have increasingly favored creating virtual community-like models. NBA 2K's The City is a highly successful example.
Players can create characters, train, play matches, socialize in the city, and even customize their characters with various cosmetics. For publishers, the biggest appeal of this model lies in its ability to extend player engagement time and provide more commercial opportunities.
The developers certainly saw this opportunity. Therefore, the addition of The Ground mode to FC 27, from a game company's perspective, perfectly aligned with industry trends. However, the problem is that the needs of football players are not entirely the same as those of basketball players.
Many people, after opening FC series, simply want to play a match.
Some prefer Ultimate Team, some Career Mode, and some Club Mode, but regardless of the style, the core gameplay revolves around football. They want more realistic passing, more reasonable AI, better defense, and a richer career experience.
Then the developers tell them: We've built you a football city where you can move freely.
Many players' first reaction is naturally: Wait, is this really what we need?
The Advantages of an Open World
Of course, The Grounds isn't without its merits.
Some players who participated in the testing believe that The Grounds' biggest advantage lies in its smoother transitions between matches. Players can quickly switch between street areas and smaller matches, an experience that is undeniably more immersive than traditional menu-based match entry.
If the developers continue to refine this system, truly integrating the open areas into football culture, it still has the potential to become a signature feature of FC 27. The world of football isn't just about 90-minute matches; street football, training grounds, fan culture, and community stadiums can all be part of an open world.
However, whether the developers can create a unique experience specific to FC series without simply applying proven models from other sports games remains to be seen.
Innovation Ambiguity
This has been a persistent contradiction within FC community for years. Everyone talks about wanting innovation in FC series, but when the developers actually introduce a major new gameplay feature, they start criticizing it.
This contradiction stems from the fact that the innovation players expect and EA's understanding of innovation may be different.
Many veteran players want a major upgrade to Career Mode, a more realistic Manager Mode, deeper youth team development, and matches that increasingly resemble real football.
These issues have existed for years. For example, many players feel Career Mode hasn't received enough attention; while Club Mode has a dedicated player base, updates have been limited.
In this context, the sudden influx of resources into an open-world game naturally raises questions among players: open-world isn't bad, but why now?
If FC series were already a satisfying football game, an open-world mode might be a welcome addition. However, when the core experience has been consistently criticized, a new mode can easily be seen as a misallocation of resources.
Business Model
The core revenue stream for FC series over the years has been Ultimate Team. Card packs, player collections, FC 27 Coins, and various events have made this mode EA's most important commercial asset. This in itself isn't problematic; it's normal for game companies to make money.
However, players worry that when one mode generates significantly more revenue than other content, the company's resource allocation will naturally shift.
Therefore, many people, seeing the open world, can't help but wonder: Will FC 27 feature attribute upgrades? Will it introduce a paid progression system similar to VC? Will players end up spending a lot of time not enjoying football, but spending money in a football-themed shop?
These concerns are not unfounded. In recent years, many sports games have explored the service-based gaming model, and players have become increasingly sensitive to microtransactions.
Especially FC community, after years of controversy surrounding Ultimate Team, is wary of any new system that might increase monetization depth.

The Balance Point
This The Grounds leak reflects a difference in understanding between the developers and players regarding the future direction of FC.
The developers hope to make FC a long-term platform through more content; while players want to see the core football experience continuously improved. They aren't entirely opposed, but rather their priorities have diverged.
Therefore, the real focus of this controversy isn't the running animation that players mocked. It was merely a moment that ignited the discussion.
When players expected a better football field, EA presented them with an entirely new piece of land. The question is, whether this land can ultimately become part of the football world remains to be seen and needs to be proven by EA.












