In FFXIV Dawntrail 7.25, a new batch of Relic Weapons, Phantom Weapons, were added to the game. They are level 100 Dawntrail Relics, and they look cool, and have two maxed-out secondary properties, making them much more useful than your EX weapons.
While they may not be the most powerful weapons yet, they will do the job of farming in the wild and will help you get through to the next DLC, and most importantly, who can resist the cool looks of these weapons?
How To Start Phantom Weapons Quest?

To get Phantom Weapons, you need to meet the following conditions:
- Reach player level 100.
- Have the Disciple of War or Disciple of Magic title.
- Complete the Dawntrail main quest.
- Reach Unfamiliar Territory in Occult Crescent questline.
After meeting the above conditions, you can go to Phantom Village (X:6.6, Y:7.1) to start Phantom Weapon quest line.
Step 1
Phantom Weapon is made in two steps. The weapon you can get in the first step is the item level 745 Phantom Weapon Penumbrae. After obtaining this weapon, you will need 3 Arcanite to convert it into the weapon you need.
The first part of the quest that players have to do is Arcane Artistry. Players need to collect 6 types of Demiatma, three of each. It will appear in the following areas:
- Fates in Dawntrail zones
- Occult Crescent: South Horn
Demiatma cannot be exchanged with other players, nor can it be exchanged for FFXIV Gil at merchants, so you can discard the excess Demiatma.
The types of Demiatma offered by South Horn Fates And CEs are as follows:
Azurite Demiatma:
- A Prying Eye
- Rough Waters
- The Golden Guardian
- Crawling Death
- Scourge of the Mind
- The Unbridled
Verdigris Demiatma:
- A Delicate Balance
- Sworn to Soil
- Leading Pots
- Calamity Bound
Malachite Demiatma:
- An Unending Duty
- Flame of Dusk
- Trial by Claw
- From Times Bygone
Realgar Demiatma:
- Brain Drain
- The Winged Terror
- With Extreme Prejudice
- Shark Attack
- Cursed Concern
Caput Mortuum Demiatma:
- Serving Darkness
- Company of Stone
- Eternal Watch
- On the Hunt
Orpiment Demiatma:
- Fatal Allure
- King of the Crescent
- Persistent Pots
- Noise Complaint
- The Black Regiment
Demiatma types that drop randomly in FATE in Dawntrail area:
- Azurite Demiatma: in Urqopacha or the southeast of South Horn
- Verdigirs Demiatma: in Kozama’uka or the southwest of South Horn
- Malachite Demiatma: in the caves of Yak T’el or the west of South Horn
- Realgar Demiatma: in Shaaloani or the northwest beach of South Horn
- Caput Mortuum Demiatma: in Heritage Found or the eastern castle of South Horn
- Orpiment Demiatma: in Living Memory or the central plains of South Horn
Demiatma has a low drop rate, and it is possible that you will have to farm for more than an hour to get one Demiatma. But if you want to get other weapons, you will not need to repeat the first step.
Step 2
After getting enough Demiatma, you can return to Phantom Village to find Ermina and exchange 3 Arcanite with her. Arcanite is not traded with FFXIV Gil, but with Allagan Tomestone of Heliometry.
Each Arcan requires 500 Allagan Tomestone of Heliometry, and if you want to unlock all weapons, you need 31,500 Allagan Tomestone of Heliometry.
Allagan Tomestone of Heliometry is a higher-level currency than Gil. Players can drop it in level 100 dungeons, team instances, trials, and other activities. They can be traded for armor or various potions. Players can carry up to 2,000 Allagan Tomestone of Heliometry at a time.
This means that you can only craft one Phantom weapon at a time, and then you have to farm Tomestone of Heliometry again. So if you plan to unlock all Phantom weapons, it will waste a lot of your time.
Phantom Weapon
Each class has a corresponding Phantom Weapon. Here are all Phantom Weapons:
- Phantom Sword Penumbrae: Paladin
- Phantom Kite Shield Penumbrae: Paladin
- Phantom Knuckles Penumbrae: Monk
- Phantom Bardiche Penumbrae: Warrior
- Phantom Spear Penumbrae: Dragoon
- Phantom Harp Bow Penumbrae: Bard
- Phantom Crook Penumbrae: Ninja
- Phantom Staff Penumbrae: White Mage
- Phantom Index Penumbrae: Black Mage
- Phantom Codex Penumbrae: Summoner
- Phantom Cleavers Penumbrae: Scholar
- Phantom Guillotine Penumbrae: Dark Knight
- Phantom Arquebus Penumbrae: Machinist
- Phantom Star Globe Penumbrae: Astrologian
- Phantom Blade Penumbrae: Samurai
- Phantom Rapier Penumbrae: Red Mage
- Phantom Bayonet Penumbrae: Gunbreaker
- Phantom Terpna Penumbrae: Dancer
- Phantom War Scythe Penumbrae: Reaper
- Phantom Pendulums Penumbrae: Sage
- Phantom Twinfangs Penumbrae: Viper
- Phantom Flat Brush Penumbrae: Pictomancer
Do You Need To Get A Phantom Weapon?
For players who are deeply involved in FFXIV, Phantom Weapons are not very attractive. They are usually considered to be catch-up weapons. If you have just played FFXIV for a short time, or you are a returning player, building a Phantom Weapon can allow you to get various materials and Gil, and close the gap between you and the top players.
After the next expansion is released, they may be obsolete, but they are enough to meet most of your needs, not to mention they have cool light effects. Even if you don’t use them, these weapons have collection value.









