MLB The Show 24: How To Improve Your Hitting Ability? - Tips
Although hitting the ball from the pitcher in baseball video games like MLB The Show 24 is easier than hitting the ball from the real player, it does not mean that there is no difficulty. This guide will show you how to better practice your hitting ability in MLB The Show 24.
In the sport of baseball, the most difficult skill to master is hitting the ball, because the opponent’s pitcher throws the spinning baseball to the pitcher’s mound at a very fast speed, and you need to hit the ball accurately with a very precise hitting technique, which is very difficult.
Fortunately, it is easier to achieve this operation in a virtual video game like MLB The Show 24, but this does not mean that you don’t have to learn the skills to improve your hitting accuracy. If you want to become a star player in the game, learning some skills and practicing many times is very necessary.
This guide will introduce you to some hitting skills you need to know in MLB The Show 24, and with your repeated practice, you will definitely be able to face any pitcher calmly.

Find Hitting Interface That Suits You Best
Your hitting experience depends largely on Hitting Interface you choose. Each Hitting Interface introduces or adjusts the gameplay mechanics you need to make in the batting zone, some of which make you focus more on the timing of your hits, and others on the exact position of your swing.
Try a few of these Hitting Interfaces until you find the one that works best for you. This way, you will feel more comfortable in your batting zone and be able to hit the ball more accurately.
Using Different Swing Types
Each time you hit the ball, you will see four different Swing Types on the screen for you to choose from - normal, power, contact, and bunt. While full force swings are fun, they are not suitable for all games.
You should adjust the Swing Type based on your current position and the situation of the game. For example, if there are multiple runners in scoring position, contact swing will be your best choice.
Keep in mind that your team’s scoring is your top priority. In other words, winning the game and getting the ultimate MLB The Show 24 Stubs reward is what matters most. If you are currently on the field with two outs and no one on base, you can choose to power swing.
Turn on Dynamic Difficulty
The dynamic difficulty system will greatly help you improve your hitting ability, because it will start with the easiest games and adjust according to your performance.
As you face more advanced pitchers, you will also learn more hitting skills, such as how to hit the ball better and which unnecessary balls to avoid. This will also greatly improve some of your key attributes as a current player, such as hitting accuracy.
The above are some tips on how to hit the ball better in MLB The Show 24. I hope this guide can be of great help in upgrading and training your players. I wish you have fun playing this fun baseball video game!
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MLB The Show 26 Weekend Classic: Why Is Everyone Throwing Circle Changes Now?
Weekend Classic of MLB The Show 26 Diamond Dynasty, which began on August 28th, has recently seen a very obvious pitching trend: the use of circle changes is increasing significantly, and it's especially difficult to handle on Legend difficulty. In a single Weekend Classic game, opponents might throw 84 out of 100 pitches as circle changes.
The main problem is that the actual intensity of circle changes clearly exceeds their normal placement in regular pitch mixes, making them very difficult to deal with.

EZG will now explain why Weekend Classic is being used so frequently by players and how to counter this new meta in MLB The Show 26 Diamond Dynasty.
Meta
In MLB The Show 26, the biggest advantage of circle changes is that they simultaneously alter the hitting rhythm and PCI control requirements. Legend difficulty itself demands more precise PCI control, and the hitting window is more demanding.
While fastballs require quick reactions, circle changes require precise timing of the swing. When fastballs and circle changes are mixed, batters need to constantly adjust their timing.
If the pitcher starts reducing fastballs or uses circle changes consecutively, the overall hitting rhythm will be significantly slowed down.
More importantly, in MLB 26 Weekend Classic, even if the batter anticipates the opponent might continue throwing circle changes, it doesn't mean the pitch is easy to handle. This is what makes it unique: reading the pitch doesn't necessarily translate to a corresponding advantage.
Normally, the pitcher changes their attack method using different pitches like fastballs, sliders, changeups, and curveballs, while the batter judges the next pitch based on the pitcher's motion, pitch speed, and trajectory. Theoretically, if the same pitch is used consecutively, the batter should be able to gain a greater hitting advantage through anticipation.
However, circle changes currently create continuous timing pressure at MLB 26 Legend level. Even if the batter prepares for a slowball in advance, they might still encounter timing problems due to hitting too early; if they choose to wait, they might miss fastballs or other suitable pitches to hit. This reduces the strategic flexibility that Pitch Mix should offer.
This disparity is particularly pronounced in Weekend Classic games. Against pitchers who frequently use circle changes, games easily devolve into offense and defense revolving around slow-pitch timing. The consistently high usage rate of a particular pitch in MLB The Show 26 ultimately affects not only the strength of that card but also the strategic gameplay inherent in the entire mode.
Pitcher
The dominance of circle changes directly affects current pitcher selection. In the challenging environments of MLB The Show 26 Weekend Classic and Ranked modes, pitchers with excellent breaking balls, consistent control, and the ability to consistently influence batter timing are more valuable.
Jonathan Broxton's fastball can reach a maximum of 103 MPH, disrupting batting rhythm with extremely high speed, but he is not a must-have pitcher in the current MLB 26 meta.
CC and Trevor Hoffman have recently gained more attention, leading to a greater demand for MLB 26 stubs, largely because of their ability to constantly alter the hitting rhythm with breaking balls.
The significant speed difference between a fastball and a circle change is particularly important. Fastballs create pressure for quick reactions, while circle changes force batters to extend their waiting time; the combination of both makes timing judgment much more difficult.

How to Counter?
In MLB The Show 26, facing a circle change isn't simply about improving reaction speed, but readjusting your timing. Even if you know your opponent likes to throw circle changes, don't prepare for every pitch as a slowball.
Because once a fixed anticipation is established, your opponent can easily create a greater timing difference by changing their pitching rhythm using MLB 26 fastballs or other pitches.
Besides the pitch type, pitching position is also crucial. If circle changes frequently land deep in the strike zone, prioritize PCI contact quality rather than striving for a perfect-perfect.
Especially after two hits, it's crucial not to over-pitch just because you've missed a few slow balls. Otherwise, you'll easily lose your hitting rhythm while waiting for the next breaking ball.
The most common problem with circle changes is impatience. After several missed pitches, players often instinctively swing prematurely, only to be further outpaced by slower balls. Maintaining a consistent hitting rhythm is more important than simply guessing what the next ball will be.
If your opponent has been using circle changes extensively, you can narrow your anticipation range, focusing your attention on their most frequently used pitching area while preserving space to react to fastballs.
The goal isn't to completely predict the next ball, but to reduce the impact of circle changes while avoiding losing your ability to handle other pitches in MLB 26 because of over-anticipation.
The current Weekend Classic has proven that pitchers who can control the batter's timing in MLB The Show 26 are gaining increasing competitive value. From a broader perspective, the circle change trend in Weekend Classic is also worth noting for MLB The Show 26 development team.
If a pitch type can maintain extremely high usage for an extended period and continue to generate significant timing pressure even when identified early, then the issue is no longer simply that a particular pitcher or card is too strong; rather, it indicates a shift in the balance of the pitch mix itself.
Diablo 4 Season 15 Release Date and Theme Predictions: Possible Features, Soul Splinters and BlizzCon 2026 Revealed
Diablo 4 Season 15 is just around the corner. Besides the already announced Patch 3.2.0 PTR, Blizzard seems to be deliberately withholding some crucial details, which are expected to be revealed at BlizzCon 2026.
This makes the unveiling of Season 15 quite different from previous seasons. While we have enough information to determine its core gameplay direction, the final season theme and some major content remain unknown.
Based on the official PTR information, the current season schedule, and the duration of BlizzCon 2026 (September 12-13), we can make the following reasonable predictions about Diablo 4 Season 15.

Release Date
September 15th is the most likely date based on various indications.
Diablo 4 Season of Death Awakening officially started on June 30th this year. Following past practice, a full season should last 2-3 months. Patch 3.2.0 PTR test server has been running from August 4th to August 11th,and Blizzard has also confirmed that they will reveal more information at BlizzCon 2026.
The most intriguing aspect is the date of BlizzCon 2026. If the new season's content is indeed announced at the event, it will likely launch a few days later, around September 15th.
Theme Predictions
Based on the themes and gameplay trends of previous seasons, Blizzard's recent season themes have increasingly leaned towards using a very clear core gameplay as the visual and gameplay identity for the entire season.
The most compelling clue for predicting the theme of Diablo 4 Season 15 is Soul Splinters that appeared on PTR. Officially described as unique socketable items, they will bring new powers to Sanctuary in the game, but will also force players to accept some substantial negative effects.
Furthermore, Soul Splinters have multiple rarities and can be upgraded using Horadric Cubes before being socketed into jewels.
More importantly, the items added to the new Legacy Uniques in PTR are directly related to the existing themes of Hell, souls, and corruption in Diablo series.
Therefore, we can boldly predict that the theme of Season 15 will revolve around souls, demonic power, and the influence of Hell, such as Season of Souls or Season of Hellsouls.
During daily dungeon runs, in addition to the fixed drops of Diablo 4 gold and items, different types of Soul Splinters may also drop.
This speculation is not unfounded. The name of Season 14, Season of Death Awakening, already emphasized death, cultists, and the undead. The next season generally won't immediately repeat the same theme.
Shifting from death to souls and Hell's power would naturally continue the theme without simply repeating the content of the previous season.
Potential Challenges
Besides Soul Splinters, Diablo 4 Patch 3.2.0 PTR also introduced Challenge Dungeons. Players can access these challenges through Overworld portals, choosing encounters three Torment levels higher than their current difficulty to defeat powerful bosses and earn greater rewards.
This indicates that the developers are attempting to push Diablo 4 towards more challenging endgame content.
Challenge Dungeons are not merely about providing another way to grind; they offer a more direct test of character build strength. Players can actively increase the difficulty, aligning with the game's philosophy of encouraging optimized builds to tackle higher-difficulty content.
Therefore, another reasonable prediction is that Diablo 4 Season 15 might combine these two concepts: creating more challenging endgame content at T12 difficulty or higher, chosen based on Soul character strength.
Soul Splinters may influence player build strategies, while Challenge Dungeons at higher Torment levels provide a testing ground for these builds.

Season 15 Features
While the official season theme hasn't been confirmed, based on the content tested on PTR and PTR's role, several features of Season 15 are largely predictable.
Soul Splinters
Soul Splinters are arguably the most discussed and most likely element related to the season mechanics so far.
According to the announcement, as powerful socketable items, they have both advantages and disadvantages.
While they can provide attack damage bonuses, defense buffs, resistances, and other effects, they also bring negative effects such as accelerated resource consumption, reduced movement speed, and increased damage taken.
Regardless, the addition of Soul Splinters will give players more room to experiment with different character builds, rather than simply pursuing universally powerful equipment.
Furthermore, because Soul Splinters can be upgraded through Horadric Cube and come in different quality levels, they are likely to play an important role in the season's progression system.
As players advance through the season, they may need to upgrade these items at different stages to keep pace with their character development. In the later stages, reaching the highest upgrade level could become essential for further progression and potentially pushing beyond the existing character cap.
Overland Ambushes
Diablo 4 Season 15 is also expected to add the rare Overland Ambushes.
While exploring Sanctuary, players will occasionally be hunted by demons. Players will receive a warning and must choose to flee or fight within a limited time.
Compared to Soul Splinters, this is a relatively small feature, but it makes ordinary wilderness exploration more unpredictable and provides high-level players with another source of unexpected combat.
Classic Gear Returns
This is especially appealing to veteran Diablo 4 players.
The official announcement has confirmed the release of nine classic pieces of gear inspired by Diablo, Diablo 2, and Diablo 3. These include some familiar names such as Leoric's Crown, Stone of Jordan, In-Geom, The Furnace, and Messerschmidt's Reaver.
These items aren't simply copied from old items to Diablo 4; their effects have been adjusted for the new season to align with the current item system.
Most importantly, four pieces are usable by all classes, while the remaining five can be used by certain classes in combination. Regardless of the type, these items are crucial for enhancing character strength and Builds diversity.
You can obtain them in Diablo 4 Season 15 by farming high-Torment difficulties or defeating bosses, or you can buy Diablo 4 Legacy Uniques from EZG.com after the new season launches to level up and increase your character's strength faster than other players.
Mythic Unique Crafting
Diablo 4 Season 15 will also significantly revamp the crafting mechanics for Mythic Uniques.
According to the official PTR preview, players will have a new Horadric Cube option, which allows them to directly upgrade eligible items to Mythic while retaining their original affixes, Tempering, and Masterworking properties.
This system aims to reduce the randomness of acquiring Diablo 4 Mythic items required for specific builds, optimizing the player's farming experience. It's easy to see that this is a response to lessons learned at the initial launch of Season 14.
Character Rebirth
Another significant gameplay optimization is Character Rebirth.
Players no longer need to create a new character at the start of a season; instead, they can convert a permanent character into a seasonal character. The converted character's level will be reset to 1, but its class, name, appearance, and appearance progress will be retained.
This optimization will greatly simplify the season reset process for players who repeatedly use the same class or invest heavily in character customization.
In summary, based on confirmed information and our predictions, Diablo 4 Season 15 seems to revolve around three core concepts:
- Soul Splinters may become the core Builds mechanic this season;
- Challenge Dungeons and Overland Ambushes indicate that this season will focus more on proactive combat and endgame difficulty;
- Legacy Uniques, Mythic crafting changes, and Rebirth suggest that the season is not merely a limited-time update;
These factors make Diablo 4 Season 15 far more significant than a typical seasonal content update. However, the final answers to all these predictions may only be revealed at BlizzCon, and we must remain patient.
WoW Midnight Season 2 Week 2: Which Tanks and Dungeons Are Actually Good Right Now?
WoW Midnight Season 2 has entered Week 2, and after about a week of accumulating Mythic+ data, the actual state of this season is becoming clearer.
Now, we can more accurately determine which tanks are better suited for higher-level environments, which dungeons perform better in actual pushing, and we can also see some practical issues with gameplay design exposed in Patch 12.1.

Below, we'll examine the performance of popular tanks and dungeons to see how WoW Midnight Season 2 is actually playing.
Tanks
Blood Death Knight
If we only look at WoW Midnight Mythic+, especially higher-level environments of +12 and above, Blood Death Knight remains one of the most popular tanks, and its overall usage rate significantly surpasses other specializations.
Its advantage doesn't just come from survivability; it also possesses good damage, powerful Death Grip and Gorefiend's Grasp, and relatively complete utility.
At the start of WoW Midnight Season 2, Blood Death Knights received a nerf, reducing their overall strength and the damage of Dancing Rune Weapon. However, this adjustment did not change the core gameplay and advantages of Blood Death Knights. In particular, San'layn hero talents, centered on Dancing Rune Weapon, remain highly competitive.
Besides San'layn, Deathbringer also showed good competitiveness during WoW Midnight PTR. However, Patch 12.1 fixed an issue that existed since beta: Reaper's Mark could grant an extra Exterminate buff under certain circumstances, providing Deathbringer with unexpected additional benefits. After this fix, Deathbringer's competitiveness relative to San'layn decreased.
It's important to note that popularity does not equal strength. Brewmaster Monk and Guardian Druid are good examples. Compared to the previous season, their overall usage rate in Season 2 has significantly decreased, but this doesn't mean they've lost their ability to challenge high-level keys.
Their current problem is more like a decline in selection priority in the overall WoW Midnight environment. Blood Death Knight's overall advantages make it easier for players to become the default choice, especially in Season 2 where tanking and damage are equally important.
Protection Paladin
Protection Paladin is one of the more disappointing tanks in WoW Midnight Patch 12.1. While its tankiness is indeed higher than before, its damage and high-level push capabilities haven't met expectations, and it's not particularly fun to play.
The biggest problem remains Gameplay Loop. Protection Paladin feels good when cooldowns are active, but these cooldowns are only usable for about a third of the time, with most of the time feeling rather slow.
The redesign of WoW Midnight has removed Active Cooldown Reduction from Paladins, further weakening its previously unique gameplay. While Protection Paladin isn't terrible, it still suffers from past issues in practice.
In contrast, Warrior retains the resource-intensive approach to reducing primary Offensive Cooldown, making it more distinctive now.
Warrior
In WoW Midnight Season 2, Warrior is one of the more interesting tank choices, with both specializations offering decent damage.
Mountain Thane remains a more mainstream and easier-to-learn choice. Its gameplay is relatively straightforward, requiring less frequent adjustments to complex skill rotations for extra damage and less investment in WoW Midnight Gold, while still providing very good damage in the actual Mythic+ environment.
Colossus, on the other hand, leans more towards maximizing damage output. It demands higher skill and relies more heavily on mastering WoW Midnight skills and rhythm. Especially in large pulls, if you can properly plan the timing of Demolish's use, allowing it to take effect in suitable groups of monsters and combat windows, you can deal very high burst damage.

Dungeons
In Dungeons of WoW Midnight Season 2, King's Rest, Temple of Sethraliss, and Ruby Life Pools are considered relatively easy to handle. King's Rest and Temple of Sethraliss are particularly noteworthy; these two dungeons weren't traditionally player favorites, and could even be considered dungeons frequently criticized by players in the past.
However, in Patch 12.1, they became more comfortable key choices because of their relatively relaxed timers and controllable combat difficulty, significantly better than many players expected.
Altar of Fangs has relatively stricter tuning, especially at higher levels, where enemy damage and the margin for error become more pronounced. However, its dungeon pace is relatively fast, and the pull scheduling is relatively natural,s long as you spend most of your time in combat, the experience is usually not too bad.
The major problem with Den of Nalorakk is the opposite: its dungeon flow contains too much waiting time unrelated to combat. Upon entering, you need to go through multiple RP and zone transitions, lengthening the process. If WoW Midnight could reduce these forced waits, allowing us to get to the next fight faster, its overall experience would likely improve significantly.
Affix system in Patch 12.1 dungeons also needs optimization. The problem isn't just that any affix is too strong or too weak, but that we've become increasingly familiar with this affix design, which relies heavily on simple attribute changes and fixed mechanics.
Effects like More Life and More Damage primarily alter enemy stats rather than the overall strategy for defeating dungeons, making it difficult to deliver a truly novel experience. Looking back at some seasonal affixes from Battle for Azeroth, it's clear that WoW has enabled affixes to genuinely change the pace and route planning of dungeon combat.
Entering Week 2, WoW Midnight Season 2 remains positive. While it's certainly not perfect yet - class balance and some dungeons still have room for adjustment - the core Mythic+ experience is currently healthy. The biggest issues at this stage are concentrated on some minor design details, and the developers are continuously working on balancing adjustments.
Dune: Awakening Is About to Get a Whole Lot Better: PS5, Cross-Play and Filmic Archive DLC
The official announcement recently revealed a series of exciting developments, including a PS5 gameplay demo, Filmic Archive DLC, and cross-platform multiplayer functionality. While some release dates are still uncertain, these announcements are certainly generating a lot of excitement among players.
Let's take a closer look at the surprises Dune: Awakening has in store for us in detail.

PlayStation 5 Gameplay Demonstration
During Gamescom 2026, the official team released a 7-minute gameplay video recorded on a PlayStation 5 Pro. This video, recorded on PlayStation 5 Pro, fully showcases the survival game's performance on consoles.
It not only presents stunning visuals but also demonstrates core gameplay mechanics, such as surviving in the vast desert of Arrakis, building bases, piloting ornithopters, and dealing with various dangers in the desert.
This demo was a key part of the game's presentation at the event, aiming to let players know that Dune: Awakening will soon be available on PlayStation 5. The specific details are as follows:
The game will offer two different graphics modes on the standard PlayStation 5 and PlayStation 5 Pro to cater to different player preferences:
Performance Mode
This mode targets 60 frames per second (fps) for a smooth, responsive gaming experience. Both consoles support dynamic 4K resolution, with PS5 Pro achieving a higher native resolution within this target range. This mode is ideal for fast-paced action and combat.
Graphics Enhancement Mode
This mode prioritizes visual fidelity, targeting 30 fps, and also supports dynamic 4K resolution. On PlayStation 5 Pro, players will experience additional visual enhancements in this mode, delivering the most detailed and cinematic visuals possible.
This demo demonstrates the development team's commitment to providing console gamers with a high-performance, visually stunning gaming experience, fully utilizing the powerful capabilities of PS5 and PlayStation 5 Pro.

Filmic Archive DLC
The new Filmic Archive DLC has been officially announced and will be released on September 22nd for PC, PlayStation 5, and Xbox Series X|S. It will cost $9.99.
This DLC is directly inspired by Denis Villeneuve's acclaimed Dune film series and includes several iconic cosmetic items, allowing players to immerse themselves more deeply in the films' visual style. Details are as follows:
Aegis of the Unwalked Path Armor
This unique armor is inspired by Freeman jihadists conceived by Paul Atreides in Dune: Part 1.
Caladan Stormcoat
This coat is the iconic jacket worn by both Paul Atreides and Duke Leto in Dune: Part 1.
Sardaukar Building Set
A large base-building set containing 73 pieces, allowing players to construct uniquely styled Imperial Sardaukar warrior bases.
Other Outfits
In addition to the items mentioned above, DLC will also include other movie-themed outfits, which players can look forward to.
This DLC aims to bridge the gap between the game and the movie, bringing fans a more realistic and visually impactful experience.
Cross-Play Confirmed for Post-Launch
Following the announcement of the console version of Dune: Awakening, the player community made many important requests. Funcom has officially confirmed that cross-platform play between PC and console players is under development and will be added to the game after the console version's release.
This new feature is highly anticipated by players, allowing players from different platforms to play together, but the specific release date has not yet been announced. Funcom stated that they will provide more information as development progresses.
Additional Console Launch Details
The console version's release on September 22nd will be a significant milestone for Dune: Awakening, including the year-long update, new content, and enhancements previously released in PC version. These include:
A complete single-player mode
Allowing players to experience the entire game solo with customizable difficulty settings.
Exciting Story and Ending
Players can experience the main storyline from beginning to end, including the final battle.
Customizable Difficulty Settings
A wealth of customization options are available, including combat difficulty, resource gathering speed, and experience gain methods, allowing players to adjust the game experience to their preferences.
Players who get Deluxe or Ultimate Edition on PlayStation 5 or Xbox will have five days early access to the game, starting September 17, 2026. Pre-orders are currently open, and interested players can purchase it now. A physical version will also be released later.
Future Development
I believe the future of this game will be as vast and unpredictable as the desert itself. Funcom has demonstrated its commitment to enriching PC version with a series of updates over the past year, and this pace is expected to continue. Players can look forward to a constant stream of new content, such as the arrival of Dune: Awakening Chapt 4.
While the official details of Chapt 4 have not yet been released, it has been confirmed that it will continue to advance the main storyline, offer optional PvP, and feature reworked late-game gameplay.
In addition, we can look forward to The Polar Cap, which will be released later this year as a new biome. This new area will bring a whole new survival challenge: hypothermia.
Players will no longer need to avoid sunlight, but will need to withstand the extreme cold while navigating through icy sandstorms from which there is no quick escape.
So, you will experience much more in this game. If you find yourself at a disadvantage, you can buy Dune Awakening Solari from EZG.com, and we will quickly provide you with resources to help you speed up your progress.
That concludes this article's latest news about Dune: Awakening. The arrival of this content is undoubtedly a godsend for the game; the slow update speed has caused it to lose some players, and we believe this will bring many more back.
NBA 2K27 Guard Builds: Which SG and PG Build Is Actually Best Right Now?
NBA 2K27 is about to usher in a new round of MyPlayer Build competition, with Guard position remaining a core focus for players. As more information is released, NBA 2K27 has brought many changes to gameplay.
Last year's popular 6'8 SG is no longer the only answer; builds like 6'7 SG and 6'4 PG have also shown strong competitiveness.

Below, EZG.com, based on currently available information, examines the most noteworthy Guard Builds in NBA 2K27, along with their respective advantages and trade-offs.
6'8 SG
Last year, 6'8 Shooting Guard was essentially a meta height. Players typically opted for a minimum wingspan for higher shooting, while others went for a slightly larger minimum wingspan for better defense.
However, NBA 2K27 significantly restricts 6'8 SG build. If you choose Minimum Weight to increase Speed With Ball while also aiming for higher Perimeter Defense, you'll find the attribute options are less flexible than last year.
In NBA 2K27, to play 6'8 build, you need to raise your Three-Point Shot to 92 to unlock Gold Deadeye and Gold Arc Cadence, while also meeting Zip Code Takeover requirement of 91+ Three-Point Shot.
Zip Code Takeover can essentially be understood as a continuation of last year's Deep Bomber, and this takeover, which allows you to threaten opponents from anywhere on the court, remains very powerful in NBA 2K27.
For Defense, you need to reach 83 Steal, obtain Silver Glove and Silver Interceptor, and also have 85 Perimeter Defense, 70 Block, and 60 Interior Defense.
It's worth noting that some currently considered very strong dribble animations in NBA 2K27, such as LaMelo Ball and Shai Gilgeous-Alexander, may require 91 Ball Handle. Even more problematic is that last year's highly effective Zach LaVine Dribble Style now requires 83 Speed With Ball.
This means that unless you can find an equally excellent hidden Dribble Style in NBA 2K27 that only requires around 75 Speed With Ball, 6'8 SG will find it difficult to maintain its meta position as strong as last year.
For players who want to quickly build and upgrade their 6'8 SG build after the game's release, you can buy NBA 2K27 MT from EZG.com to acquire players and strengthen your squad. We offer comprehensive services to help you obtain the resources you need at the best price.
6'7 SG
Compared to 6'8, the biggest advantage of 6'7 Shooting Guard is that it easily achieves 91 Ball Handle and 83 Speed With Ball, both crucial attributes. A Ball Handle of 91 allows builds to achieve a higher Animation Threshold after using Cap Breakers.
Zach LaVine in NBA 2K27 remains as effective as last year; his 6'7 SG dribbling speed is noticeably smoother than 6'8. I recommends setting the base Ball Handle to 86, which can be upgraded to 91 using Cap Breakers. Speed With Ball will go directly to 83.
Regarding defense, 85 perimeter defense in NBA 2K27 is sufficient to earn Silver Seat Belt. You can further increase it to 86 to gain additional defensive tokens. Its biggest drawback is also obvious: the lack of contact dunks. However, for SGs primarily responsible for defense, grabbing rebounds, and quickly launching fast breaks, this isn't a particularly serious issue.
For finishing, obtaining Posterizer Badge is sufficient; adjust the remaining badges according to your playing style. For shooting, you can use Fuse Plus One to upgrade Set and Fire to Hall of Fame, Limitless from Silver to Gold, and Deadeye to Hall of Fame.
Once you upgrade Mid-Range in NBA 2K27 using Cap Breakers, Quick Trigger can be further improved, potentially even reaching Hall of Fame or Legend.
For Playmaking, you can choose Silver Lightning Launch, Silver Handles for Days, and Silver Pace. For Physicals, most tokens can be invested in Gold Flash, giving 6'7 SGs excellent starting ability in fast breaks; the last token can be placed in Bronze Pogo.
If you're an SG who relies more on dribbling in NBA 2K27, you can prepare some NBA 2K MTs in advance Lightning Launch to Gold, and then place Handles For Days under Reaction Badge. This not only grants higher-level Handles For Days but also returns Lightning Launch Tokens, further enabling you to obtain Silver Unpluckable.

6'4 PG
In NBA 2K27, 6'4 PG is a very balanced choice. It primarily utilizes Minimum Weight and Minimum Wingspan, maintaining a 6'4" height while maximizing Speed With Ball, and leveraging 5 Future Cap Breakers to upgrade Three-Point Shot from 94 to 99.
Reaching 99 three-point shot grants Legendary status to almost all core Shooting Badges in NBA 2K27. Mid-Range needs to be raised to 87 to obtain Silver Smooth Operator, used to handle Mid-Range Fades.
6'4 PG doesn't prioritize contact dunks. Dunks only need to be 80; the focus is primarily on three hunting. Playmaking is the true core of 6'4 PG. A 93 Ball Handle rating grants Gold Ankle Assassin and meets the best Guard Dribble Moves requirement in NBA 2K27.
Speed With Ball needs to reach 91 to obtain Hall of Fame Lightning Launch. Another noteworthy attribute is 85 Pass Accuracy. Many PG builds only allocate 70 Pass Accuracy, but I believes that passing speed is crucial for PGs in NBA 2K27.
85 Pass Accuracy grants Bronze Bailout, making it more effective under defensive pressure. For a PG primarily responsible for playmaking and offense in 5v5 NBA 2K27, this attribute allocation represents a clear offensive trade-off.
NBA 2K27's Guard Meta demands more from attribute allocation and build planning than last year. Of course, build values, badge thresholds, and animation requirements are all subject to change. Meta builds recommended by EZG.com can be used as a reference, but you'll need to adjust them according to your own playstyle.
Why Monopoly Go Happy Harvest with Looney Tunes Feels Harder For Some Players But Easier For Others?
Recently, many Monopoly Go players have begun to feel that events in Happy Harvest with Looney Tunes season are more Dice-intensive and harder to complete than before.
Spending more doesn't necessarily make the experience any easier. Even with real money spent, Dice consumption can continue to rise, and Sticker Packs may not yield truly useful new stickers for extended periods.
As similar situations become more frequent, the debate has shifted from the difficulty of these events to another question: why do some people find the same events increasingly Dice-intensive, while others find them easier to complete?

More Dice, Less Value
Monopoly Go events have been putting noticeably more pressure on players' Dice reserves since The Simpsons Album.
Dig Events or Partner Events now often require a greater investment of Dice to progress to the later stages, but the rewards themselves haven't increased proportionally.
For many players, the issue is no longer simply how many Dice an event consumes, but whether that investment will pay off at all.
Especially when Side Tournaments, Dig Events, and Partner Events come one after another, participating in them all might mean that the returned resources won't cover the costs. If you get stuck before a few key reward points, it's easy to see your inventory dwindling as you play.
In this situation, continuing to participate in everything is no longer the safest option. Quick Wins, and a few events with clear rewards and easier-to-judge returns, are becoming more worthwhile.
However, this feeling of increasing difficulty isn't shared by everyone.
A Split Player Experience
On the other hand, Monopoly Go Happy Harvest with Looney Tunes Album was actually easier for some players than previous albums.
Some players are already down to only a few high-star Gold Stickers while still having Purple Sticker Packs, Dice, and Crates left to claim from later rewards. Compared with previous albums, their overall progress has been noticeably faster.
A similar contrast has emerged in event completion. Dig Events, which were difficult to complete in previous rounds, are now nearing completion for some players with little effort; some players have also completed more events during this album than they did during the previous two or three albums.
The difference in sticker collections is equally pronounced. On one hand, duplicate stickers are piling up, making it difficult to acquire new cards even with continuous pack openings; on the other hand, players already have only a few 5-Star and Gold Stickers left even though there hasn't been a single Wild Sticker yet.
The same album round didn't present the same level of difficulty for everyone. Some players are struggling to keep their Dice reserves from running low, while others are progressing much faster in both events and Sticker collection.
What really separates one player's experience from another is their current Dice reserve, Sticker progress, and whether they can reach the next few key reward milestones before running out.
Different Results
Dice reserves and how close a player is to key reward milestones can lead to drastically different outcomes in the same event.
In a recent Dig Event, one player's Monopoly Go Dice dropped to zero, but they were only three items away from completing the event.
After refraining from pushing further, their Dice first recovered to approximately 400. They then picked up another 2,000 Dice, followed by 500 more after trading for Ingredients, around 1,200 from Bank of Monopoly, and another 750 for completing a Sticker Set.
That took their Dice total from nearly nothing to more than 5,000.
This example clearly illustrates the problem: the key lies in whether the final reward milestones can be reached. If they can reach those last few milestones, they have a chance to rebuild their Dice reserve after the high-consumption events end; however, if they run out of Dice just before reaching them, Dice they already spent may not pay off.

Searching for a Pattern
With those differences in Dice reserves becoming more noticeable, some Monopoly Go players have started changing how they approach events.
A common practice is to keep their Side Tournament score low for several rounds, then raise their Roll Multiplier to climb the rankings and get higher-level Sticker Packs when Partner Event or Dig Event they really want to play appears.
The idea is that keeping scores low for a while may place them in less competitive Tournament groups later. How consistently effective this is hard to say, but at least it avoids throwing in many Dice every round.
A more controversial claim is that playing less actually makes it easier to get new Stickers and better rewards.
Around this point, Monopoly Go community has even speculated about a so-called Rolling Average, suggesting that the game might dynamically adjust later difficulty or rewards based on recent Roll Multipliers, play frequency, and time spent in the game.
However, there is currently insufficient evidence to prove that this mechanism actually exists. The randomness of Sticker Packs, Tournament groupings, Dice reserves, and whether a player happens to complete a Sticker Set at the right time can all make "better luck after playing less" look like a real pattern.
These speculations persist because many players find it difficult to predict how much progress they'll actually gain from continuing to invest Dice.
Some players nearly deplete their Dice in a single Monopoly Go event, while others rebuild their reserves by several thousand through later rewards. Some remain stuck with duplicate Stickers for weeks, while others move through the album much more smoothly.
This is why the event experience is becoming increasingly polarized. For players, the smarter approach may be to stop trying to keep up with every event, control Dice spending, and save resources for Dig Events, Partner Events, and key Sticker rewards with clearer returns.
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