MLB The Show 24: How To Improve Your Hitting Ability? - Tips
Although hitting the ball from the pitcher in baseball video games like MLB The Show 24 is easier than hitting the ball from the real player, it does not mean that there is no difficulty. This guide will show you how to better practice your hitting ability in MLB The Show 24.
In the sport of baseball, the most difficult skill to master is hitting the ball, because the opponent’s pitcher throws the spinning baseball to the pitcher’s mound at a very fast speed, and you need to hit the ball accurately with a very precise hitting technique, which is very difficult.
Fortunately, it is easier to achieve this operation in a virtual video game like MLB The Show 24, but this does not mean that you don’t have to learn the skills to improve your hitting accuracy. If you want to become a star player in the game, learning some skills and practicing many times is very necessary.
This guide will introduce you to some hitting skills you need to know in MLB The Show 24, and with your repeated practice, you will definitely be able to face any pitcher calmly.

Find Hitting Interface That Suits You Best
Your hitting experience depends largely on Hitting Interface you choose. Each Hitting Interface introduces or adjusts the gameplay mechanics you need to make in the batting zone, some of which make you focus more on the timing of your hits, and others on the exact position of your swing.
Try a few of these Hitting Interfaces until you find the one that works best for you. This way, you will feel more comfortable in your batting zone and be able to hit the ball more accurately.
Using Different Swing Types
Each time you hit the ball, you will see four different Swing Types on the screen for you to choose from - normal, power, contact, and bunt. While full force swings are fun, they are not suitable for all games.
You should adjust the Swing Type based on your current position and the situation of the game. For example, if there are multiple runners in scoring position, contact swing will be your best choice.
Keep in mind that your team’s scoring is your top priority. In other words, winning the game and getting the ultimate MLB The Show 24 Stubs reward is what matters most. If you are currently on the field with two outs and no one on base, you can choose to power swing.
Turn on Dynamic Difficulty
The dynamic difficulty system will greatly help you improve your hitting ability, because it will start with the easiest games and adjust according to your performance.
As you face more advanced pitchers, you will also learn more hitting skills, such as how to hit the ball better and which unnecessary balls to avoid. This will also greatly improve some of your key attributes as a current player, such as hitting accuracy.
The above are some tips on how to hit the ball better in MLB The Show 24. I hope this guide can be of great help in upgrading and training your players. I wish you have fun playing this fun baseball video game!
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EA FC 27 Beta Gameplay Changes Explained: Less AI, More Manual Control?
EA FC 27 will officially launch on September 25th, and the beta has already given us a sneak peek at some of the most important game mechanic changes in the new title. If you switch between FC 26 and FC 27, you'll easily notice the differences. These changes are expected to address long-standing issues in FC series.
While further adjustments are possible before the official release, based on the current FUT 27 Beta experience, the game increasingly relies on your direct control, rather than the excessive reliance on AI to automatically handle defensive situations as before.
So, in what ways is FC 27 superior? And what problems have finally been solved? EZG will delve into the most important game mechanic changes you should know.
Defensive AI
A significant issue in FC 26 was that AI defense was often too proactive. When you were dribbling against a defender, they would not only constantly jockey but also quickly block your offensive routes through automatic movement, crowding, and Double Team.
Even if you successfully shook off Cursor Player, nearby AI might immediately close in, making the previously created opening disappear again. For players, this kind of defense felt more like the system compensating for defensive errors.
FIFA 27 Beta has made significant adjustments to this. If you successfully dribble past a defender using a dribbling or skill move, nearby AI players typically don't immediately rush in to cover or tackle; instead, they maintain their defensive shape. This means that after a successful dribble, you finally gain real attacking space of your own.
Previously in FC 26, even after a successful dribbling, you often faced automatic intervention from a second AI defender. Now, if the opponent doesn't switch to a nearby player for manual defense in time, you can continue advancing. This change greatly enhances the value of manual defending.
Another noteworthy change is AI Auto Tackle. Previously, the opposing AI would automatically tackle you after your Skill Move or movement path entered their range. This forcibly interrupted opportunities that should have belonged to the attackers, easily leading to frustration.
Based on the current FC 27 Beta experience, this automatic intervention has been significantly reduced. After successfully escaping Cursor Player, nearby AI won't easily complete the next defensive maneuver for the opponent. Whether they can truly stop your attack depends more on whether the opponent switches players and performs manual control in time.
Passing Assistance
Besides defense, passing is another noteworthy change in FIFA 27 Beta. In FC 26, some poorly executed passes still received very strong assists. Even if the passing player's body wasn't ideally facing the target, the receiving player could still gain a significant advantage because of the system's automatic assistance.
This seems to have decreased in FC 27. Currently, without sufficient PlayStyle or PlayStyle+ support, some passes that were previously very easy to complete now become more difficult. Especially when the body isn't fully facing the target direction, the pass won't receive the same automatic correction as in FC 26.
This change makes anticipatory passes truly valuable. For example, if a defender is already positioned near the passing lane, and the opponent forces a poor pass, FUT 27 makes it easier for you to regain possession directly, rather than relying on the system to automatically guide the ball to the target area. This change is crucial for the overall game rhythm.
Dribbling
FC 27 dribbling experience has also changed somewhat. In beta, players with the ball aren't always immediately marked by AI. AI still performs jockey moves and attempts to restrict space, but the overall distance isn't as extreme as in FC 26.
This means you can face AI defenses more directly. Especially after completing a skill move, it's easier to continue advancing rather than losing possession again because of automatic intervention from nearby AI.
Based on the current beta experience, some skill moves in FIFA 27 seem to be stronger than in FC 26. Of course, this still requires more testing, especially considering the potential significant differences between different player builds, PlayStyles, and attribute combinations.
This is a positive change, as passing should depend more on player characteristics and your own skill, rather than overly relying on the system. This also means player selection will be more important in FUT 27, and having enough FC 27 Coins will make the game easier for players who want to test different player combinations after the game's official release.
AI Auto Interception
FC 27 hasn't completely removed AI defense; AI Auto Interception still exists. If you pass the ball directly into Passing Lane where AI defender is located, they may still autocomplete the interception, especially noticeable in midfield area.
However, this differs from the active intervention in FC 26. AI can still maintain a basic Defensive Shape and intercept passes into Passing Lane within its defensive zone, but once you've successfully broken through Cursor Player, nearby AI usually won't actively rush out to help complete the tackle as they did in FC 26.
Looking at these changes together, FIFA 27 is reducing AI's direct control over the game, emphasizing player-led defense and skill. This makes the game feel more like a true online match, rather than a Squad Battles game.
If EA can continue to reduce AI auto-tackle and excessive passing assistance while maintaining the current design direction, then FC 27 core gameplay will be closer to what we expect.
Mistfall Hunter Class Tier List: Which Class Is Best for PvE, PvP, Solo Players and Beginners?
Choosing the wrong class in Mistfall Hunter can end your game before it even begins. This is an extraction game where every engagement has real consequences.
Whether you're farming PvE bosses or getting ambushed by other players near an extraction point, the difference between a good and bad class choice will quickly become apparent.
There are six classes in the game, and their strengths are not evenly distributed. This article will provide a ranking of the classes in Mistfall Hunter to help you make a decision.
- S-Tier: Sorcerer
- A-Tier: Shadowstrix
- B-Tier: Withered Knight, Mercenary, Blackarrow
- C-Tier: Seer
S-Tier
Sorcerer
Sorcerer is currently the undisputed strongest class in Mistfall Hunter. Although it has the lowest health of all classes, it possesses both single-target and area-of-effect elemental attacks, allowing it to clear out groups of enemies and eliminate them before they can get close.
The core skill Flame Tempest can unleash a large-area firestorm to block off choke points, while Glacial Blink allows you to teleport backward, leaving an icy trail behind you that slows down any pursuing enemies.
The core talent that a Sorcerer needs to build around is Elemental Resonance, which amplifies magical damage when alternating between fire and ice spells. However, with attribute points allocated to Spell Power and Critical Strike Chance, Sorcerer can become a fragile yet high-damage class, ending battles before low health becomes a weakness.
In addition, Blink dash skill deserves special mention. In PvP against aggressive melee players, this is a crucial mechanic for Sorcerer's survival. Without it, the class is in a very passive position; with it, you can maintain offensive pressure while avoiding the range of sword-wielding attacks.
High damage output, crowd control skills, and the ability to compensate for low health with Blink make it one of the most well-rounded choices in both PvE and PvP. That said, this class is extremely penalized for positioning mistakes, so it may not be suitable for all players. Players should choose carefully based on their skill level.
A-Tier
Shadowstrix
Shadowstrix is the assassin class in Mistfall Hunter, with core gameplay revolving around stealth, burst damage, and quick disengagement. In PvP, it can sometimes even be more advantageous than Sorcerer because it can control the timing and manner of engagement.
Veil of Shadows ability allows Shadowstrix to enter full stealth, concealing footsteps and radar signatures, while Viper Strike inflicts armor penetration damage and applies a poison-over-time effect upon breaking stealth.
From the Ashes core talent makes this burst combo extremely deadly: it significantly increases critical strike damage for 3 seconds after breaking stealth, and combined with key attributes like Agility and Armor Penetration, Shadowstrix can eliminate squishy targets before they can even react.
For solo players, the stealth mechanic also has defensive value. When the situation gets out of control and multiple players surround you, being able to disappear and find a better opportunity to fight is far more valuable than simply dealing damage.
However, this class requires an extremely high level of skill. Positioning and timing are crucial; once Shadowstrix is exposed in open areas without stealth, it is much more vulnerable than most classes.
B-Tier
Withered Knight
Withered Knight is a heavily armored front-line warrior wielding a two-handed greatsword and possessing a unique rune combo system. In regular melee combos, this class applies Withering Sigils to the target.
When Withering Sigils are fully stacked, Reckoning skill detonates them, dealing burst damage and powerful crowd control. In PvP, Thorn Guide primary skill can pull high-priority targets out of formation and into your optimal attack range, perfectly complementing the sigils detonation cycle.
Withered Knight's core talent, Withering Talent, adds powerful crowd control to its primary attacks, making it a true battlefield disruptor when played correctly.
However, this class's weakness lies in its need for sustained offensive pressure to be effective. Any gaps in Sigils stacking loop leave openings, which experienced PvP opponents will exploit. Despite its heavy-armored knight appearance, its gameplay leans more towards an assassin, requiring players to adapt throughout their Mistfall Hunter experience.
Mercenary
Mercenary is my most recommended class for action game beginners or those new to extraction ARPGs. It offers two weapon configurations: a sword and shield combination (defensive, fast-paced attacks) or a greatsword (high damage but sacrificing some defense). Whirlwind Cleave reliably handles PvE enemies, while Victory Wine provides continuous health regeneration and a physical attack boost.
The class's core talent, Bloodthirst Frenzy, provides a cumulative attack speed bonus based on kills, making monster-killing increasingly smooth as combat progresses. If you prioritize stacking Total Vitality and Lifesteal, you can transform Mercenary into a highly forgiving, self-sufficient warrior.
However, its potential isn't as high as Sorcerer's or Shadowstrix's. Against equally skilled opponents using top-tier classes, Mercenary struggles to dominate in PvP, but it allows you to survive long enough without frequent penalties to learn the game mechanics.
Blackarrow
Blackarrow is a ranged archer who kites enemies and applies status effects from a distance. The advantage is obvious: maintaining distance means avoiding damage. The disadvantage is that most classes close the distance faster than beginners expect, and Blackarrow has low health, offering no reliable escape options other than skillful dodging.
In Mistfall Hunter, this is a high-risk, high-reward class, heavily reliant on third-person shooting accuracy. In PvP, a few missed shots can completely turn the tide of battle. Skilled players can unleash its true value, but the margin for error is extremely low.
C-Tier
Seer
Seer is a support class in Mistfall Hunter. In solo play, supports struggle to reach their full potential.
However, Seer becomes much more valuable in a well-coordinated team. Astral Bond connects teammates to share damage and provide continuous healing. Celestial Tether can immobilize enemy front-line units, protecting back-line players.
Seer's core talent, Echoing Omens, provides a second trigger condition for support spells, effectively increasing the output of control skills. Prioritize Cooldown Reduction and Spirit Power for skill attributes to maintain skill rotation.
The problem lies in offensive capabilities. While possessing a hammer, Seer struggles to create effective pressure alone. In solo retreats or in teams lacking communication, its performance lags behind all other classes. Its value increases significantly if you frequently play with a fixed team.
This concludes the article on class rankings in Mistfall Hunter. After reading this article, you should now know which class is best suited for you. So, go ahead and try it out! We hope you have a great gaming experience.
Diablo 4 Season 14 Endgame RNG Is Worse Than Ever: Endgame Players Are Losing Patience with Gear Crafting
RNG system in Diablo 4 Season 14 seems to be worse than ever before.
Recently, players have reported in the community that they are consuming a large amount of Scroll of Restoration while using Horadric Cube for Tempering in hopes of rolling Greater Affixes onto their gear. Compared to previous seasons, GA (Greater Affix) system in Season of Death Awakening seems to consume even more Scroll of Restoration.
This is unacceptable to players, with some even saying that the final RNG of this season is like a giant slot machine. This can be seen from the following three aspects:
- Mythic Uniques
- Greater Affix
- Tempering & Masterworking
Mythic Uniques
Mythic Uniques were significantly improved after Diablo 4 Season of Death Awakening Patch 3.1.3 emergency patch fixed the issue.
1. Change the Old Drop Mechanism
The old random drop system has been completely removed. All Mythic Uniques now have a 100% fixed end-boss drop table, such as Hoards dropped by Corrupted Reaper opened through Superior Lair Keys.
2. Crafting Unlocked
The previously criticized rule of only being able to equip one crafted Mythic Unique has been removed. You can now still use two Resplendent Sparks to upgrade equipment into Mythic Uniques, with no limit on the number you can equip.
However, the biggest RNG issue is that upgrading is not a guaranteed upgrade; it's random.
For example, if you want Harlequin Crest, you first need to obtain an Ancestral Unique, collect a sufficient number of Pandemonium Fragments, and then randomly obtain a Mythic Unique of the same slot through the upgrade system.
Note that it's only any Mythic Helmet of the same slot, not a guaranteed Harlequin Crest.
Therefore, players still need to invest a significant amount of materials and gamble with RNG system. Furthermore, even after obtaining the desired gear, you can't completely escape RNG of Diablo 4.
Greater Affix
Greater Affix is one of the most important rare attributes in Diablo 4's endgame gear system. It represents an enhanced version of an item's affix, providing players with higher stats than regular affixes, and is the core goal for players pursuing endgame gear.
Furthermore, due to its built-in 1.5x multiplier, the number of Greater Affixes on gear is a dividing line between ordinary and advanced players:
- 1 Greater Affix: Currently, after entering Torment I difficulty, Ancestral drops are guaranteed to have at least one Ancient affix.
- 2-3 Greater Affixes: Pit 90+ and the final bosses in Torment 8 difficulty have relatively stable drop rates, making them the main sources of gear.
- 4Greater Affixes: The drop rate is extremely low. Currently, the most effective targeted acquisition method in Diablo 4 Season 14 is to repeatedly refine and gamble on a single slot using Obols at Purveyor of Curiosities.
Greater Affix determines the base potential ceiling of Diablo 4 Season 14 endgame gear, while Tempering determines the gear's direction, and Masterworking determines the final enhancement result.
Tempering & Masterworking
Tempering and Masterworking are the most significantly changed aspects in Diablo 4 Season of Death Awakening, and arguably the two aspects that most noticeably impact the negative frustration of RNG in the game.
Tempering
In Diablo 4 Season 14, Tempering remains one of the core elements for players crafting gear in the endgame. Its role goes beyond simply enhancing gear; it allows players to transform an ordinary Mythic Unique into gear with endgame affixes tailored to their build through Temper Manual + crafting materials + RNG.
After a series of changes and adjustments by Blizzard, Tempering's RNG no longer determines whether you can roll the affix, as you can directly select the desired affix at the blacksmith.
Tempering RNG now only determines two things: the affix's numerical value and whether Greater Affix Temper is triggered.
Furthermore, combined with the infinitely refreshed Scroll of Restoration, you can reset Tempering counts an unlimited number of times, preventing gear from completely turning into Brick.
However, this leads to a problem: players cannot choose specific affix bonuses or maximum values.
For example, an offensive Tempering recipe might include increased skill damage, critical strike chance, attack speed, and other related attributes. Therefore, players must constantly experiment and gamble in hopes of eventually rolling the desired attribute bonus.
Masterworking
Masterworking is one of the final stages in Diablo 4 Season 14's endgame gear enhancement system. Unlike Tempering, which only adds new build-specific affixes to gear, Masterworking further enhances existing affix values and determines the gear's final strength cap.
During the upgrade process to Tier 12, players will randomly trigger a Critical Masterworking event at Tiers 5, 9, and 12. The probability of achieving a perfect three consecutive bonuses to the same core affix, such as a core passive or cooldown reduction, is only 1/125 on a five-affix item.
Therefore, players need to prepare a large amount of reset materials for each Masterworking, repeatedly engaging in pure probability gambling.
The inherent RNG problem is also quite obvious: players cannot choose which affix to enhance during Masterworking.
If Tempering determines the abilities of Diablo 4 Items, then Masterworking determines the strength of those abilities. For endgame players, the true endgame standard is not just having a high GA item, but rather high GA base items + the correct Tempering + perfect Masterworking critical strikes.
This process is not only a contest of luck against RNG, but also a challenge to resource reserves. Therefore, to help players better obtain the equipment and crafting materials they want, EZG has prepared a quick access link to a free resource giveaway at the top of the homepage navigation bar.
Click and follow EZG Facebook to participate; perhaps you'll be the lucky one!
In short, while Diablo 4 Season 14 has significantly optimized the endgame gear system, giving players more freedom in crafting and enhancing equipment, the core RNG mechanics surrounding Mythic Uniques, Greater Affix, Tempering, and Masterworking remain a major source of pressure for many endgame players.
Diablo 4 needs to find a new balance between random rewards and player control. After all, the appeal of endgame gameplay should come from continuously optimizing characters and pushing limits, not from endlessly gambling and waiting for a lucky outcome.
How to Craft Powerful Attack Rings in PoE 2 Patch 0.5 Without Wasting Divine Orbs?
In PoE 2 Patch 0.5, Attack Rings remain crucial for boosting damage in many attack-oriented builds. A ring with high Flat Damage can often directly alter a characters output, thus maintaining consistently good demand in the market.
However, many players, seeing Attack Rings worth hundreds of Divine Orbs on the trading market, feel that such equipment is out of reach and unattainable.
But in reality, crafting these rings isnt entirely about luck. More important are choosing the right base materials, controlling crafting costs, and knowing when to continue upgrading and when to sell in time.
Suitable Crafting Goal: Attack Rings
In PoE 2 Patch 0.5, many attack-oriented builds rely on rings to significantly increase Flat Damage, making high-tier attack affixes a highly sought-after goal.
This is why Attack Rings are a suitable crafting goal. Compared to directly trading for high-quality rings, players can start with lower-cost base materials and accumulate the value of their gear by focusing on core affixes.
When crafting, prioritize Flat Damage prefixes, focusing on fire, frost, lightning, and physical damage, with higher-tier elemental Flat being particularly desirable.
Of course, dont aim for three Tier 1 items from the start. Rings with excellent core affixes and useful attributes still have value for continued use or resale.
Base Material Selection
Many PoE 2 players initially acquire expensive base materials, hoping to craft a perfect ring on their first try. However, this approach leaves very little room for mistakes. If you don't get the desired affixes several times in a row, you can easily exceed your original budget without realizing it.
Therefore, I recommend starting with low-cost base materials, such as Breach Rings, Dusk Rings, and Gold Rings. Their prices are relatively affordable, reducing the cost per crafting and allowing players more opportunities to experiment with different affix combinations.
Of course, when choosing cheap base materials, price shouldnt be the only factor; item level is also important. Around 75 is sufficient for most crafting needs, while 79 is a more ideal choice. There's no need to spend a lot of PoE 2 Divine Orbs on expensive base materials in pursuit of higher tiers.
Target Affixes
Before starting crafting, its best to clarify your desired direction.
The focus of Attack Ring crafting remains on prefixes, prioritizing high-value Flat Damage combinations. For example, T1 Lightning paired with T2 Fire, or T1 Physical with other elemental damage combinations, already have a value for further improvement.
However, dont set your initial goal as achieving a perfect six-affix build. Such a goal can easily lead to a cycle of constantly increasing costs. In the actual crafting process of Patch 0.5, prioritize these attributes:
- Higher-tier Flat Damage;
- Attack Speed;
- Mana Leech;
- Resistance;
- Rarity.
Flat Damage determines the rings base strength, while attributes like Mana Leech and Attack Speed affect the characters actual gameplay experience. A ring with core damage affixes and several useful attributes is usually worth continuing to craft or use.
Catalyst Processing
After determining the base material, I recommend using Reaver Catalyst to improve the rings quality before starting the subsequent crafting process.
Many PoE 2 players skip this step to save costs, but crafting an Attack Ring requires extensive affix adjustments. Enhancing attack-related affixes beforehand makes subsequent investments more efficient.
After completing the quality improvement, use Chaos Orbs, Exalted Orbs, or Omens to adjust the affixes.
Omen Controls Crafting Direction
Crafting equipment in PoE 2 Patch 0.5 still involves a significant amount of randomness, and Omens role is to make the crafting process closer to the desired direction.
For example, if you want to further improve Flat Damage prefix on the ring, you can use Exalted Omen, making it easier for Exalted Orbs to apply to the prefix position. If the ring has unwanted affixes, you can also use Omen of Sinistral Crystallisation to adjust the processing direction.
Note that Omen improves crafting efficiency and does not guarantee obtaining Tier 1 affixes. Its value lies in reducing ineffective operations and making high-cost crafting more controllable.
Crafting Process
After preparing the base materials, the first step in crafting a ring is not to pursue complete affixes from the start, but to find the core Flat Damage.
This is usually done using Chaos Orbs to adjust affixes, in order to obtain key prefixes such as T1 Lightning, T1 Fire, or high physical damage.
Once the ring has a good Flat Damage, dont rush to reroll it. In most cases with Patch 0.5, a strong prefix is sufficient to meet the characters upgrade needs; continuing to invest may consume valuable equipment.
If the core damage affix has reached the desired level, then consider using Exalted Orbs and the corresponding Omen to further improve it. Ideally, a second high-level Flat Damage can be obtained, bringing the ring closer to the target state.
Dont strive for perfection too early.
When crafting an Attack Ring, after obtaining a good prefix, dont rush to set the goal of six affixes.
For this type of ring, the core Flat Damage often determines most of its value. If the prefix is already good enough, even if the suffix isnt perfect, it might still be good enough for practical use in PoE 2 Patch 0.5.
Of course, attack speed, mana leech, resistances, stats, and rarity are also valuable, but you dont need to strive for all of them in the early stages of crafting. Theyre better suited as areas for later improvement, to be optimized after your core flat is established.
Therefore, before deciding whether to continue investing, first determine if your core damage affixes have reached your target, and then consider whether the suffixes are worth further improvement.
For players who enjoy crafting and improving their gear, staying updated with the latest PoE 2 news can help you better plan your upgrades. Follow EZG Facebook for the latest updates, and @ your friends or followers to keep them in the loop too.
Crafting a perfect Attack Ring in PoE 2 Patch 0.5 might require a lot of luck, but the value of crafting lies in providing players with an alternative to directly trading for upgrades.
Understanding which affixes are worth pursuing, when to continue crafting, and when to stop allows you to create a ring suitable for your playstyle with more controllable costs.
MLB The Show 26 Joshua Baez Program: Get a 99 OVR Card With Just One Home Run
Joshua Baez Program is now available in MLB The Show 26 Diamond Dynasty mode. This limited-time in-game player program pays tribute to Joshua Baez's exceptional performance.
The program is simple and easy to implement, requiring minimal effort to obtain a top-tier 99 overall rating card. This article will introduce you to MLB 26 Joshua Baez Program, helping you quickly acquire this top-tier card.
Program Origin
This program commemorates Baez's extraordinary performance on August 15, 2026. St. Louis Cardinals recalled Joshua Baez from Triple-A Memphis Cardinals, and he immediately displayed unforgettable talent.
In his MLB debut, he hit three home runs in three at-bats, achieving a first in MLB history.
Joshua Baez's three home runs were all hit by Chicago Cubs starting pitcher Matthew Boyd. His first home run was a 449-foot two-run homer, the third-longest home run in a player's debut since ESPN began tracking home run distances in 2006.
He hit another solo home run in the fourth inning and another two-run homer in the sixth, ultimately finishing the game with a 5-run RBI. MLB The Show 26 team produced this program under tight time constraints to directly commemorate this historic moment.
Program Overview
Program Structure
Unlike many Diamond Dynasty projects that might require going through Marketplace or MLB 26 Stubs to complete, Joshua Baez program can be completed completely free of charge and is incredibly simple. You only need to complete one task: achieve the one and only moment - hitting a rookie-level home run in a game against Chicago Cubs at Wrigley Field.
This moment will put you in the scene of Baez's historic debut, facing Cubs starting pitcher Matthew Boyd.
Program Rewards
Completing this moment in MLB 26 will earn you 22 Program Points and a free 99 OVR Pipeline Joshua Báez card, along with 5,000 XP.
That's it. No grinding, no lengthy missions. Just swing your bat and earn one of the strongest free cards in the game.
About Joshua Báez
To better understand this project, let's learn about the story behind this player.
Joshua Báez was born in Boston, Massachusetts. He attended Dexter Southfield School in Brookline, Massachusetts, where he was a two-way star with a pitching speed of up to 98 mph. Cardinals selected him 54th overall in 2021 Major League Baseball Draft and signed him to a $2.25 million signing bonus.
Before being called up to Major Leagues, Báez had a dominant season with Triple-A Memphis Cardinals. He leads all Triple-A players with 34 home runs in 103 games.
In 2025, he became the sixth player since 2005 to record 20 or more home runs and 50 or more stolen bases in a single minor league season, showcasing a rare combination of explosiveness and speed. In 452 minor league games, he recorded a .251 batting average, 78 home runs, 275 RBIs, and 149 stolen bases.
Pipeline Card Breakdown
99 OVR Joshua Baez Pipeline card is a powerful addition to any Diamond dynasty roster. Let's take a look at his detailed attributes and characteristics in MLB The Show 26.
Primary Position
Joshua Baez's primary position in MLB The Show 26 is Center Field, but he can also play Left Field (LF) and Right Field (RF), offering flexibility and providing a significant boost to your team.
Hitting Attributes
Joshua Baez is a nightmare for left-handed pitchers, boasting a perfect 125 in both hitting and power attributes against them. While slightly weaker against right-handed pitchers, he remains extremely threatening, with hitting and power attributes of 90 and 105 respectively.
Clutch and Vision
This player's clutch performance rating of 125 makes him a formidable threat when runners are in scoring position. Simultaneously, his vision attribute is also perfect, reducing the likelihood of penalties for poor pitching positioning.
Defense and Speed
While Joshua Baez's speed and defensive abilities in MLB The Show 26 aren't top-tier, they are still respectable. With a defensive rating of 75 and a strength of 91, he is a solid defensive force and a reliable outfielder. In addition, his speed of 77 makes him a significant baserunning threat.
Special Abilities
This card possesses five special abilities that provide specific buffs during the game:
- Home Field Advantage: Performs better in home games.
- First-Pitch Hitter: Proficient at hitting the first pitch.
- Dead Red: Proficient at hitting fastballs.
- Night Player: Performs better in night games.
- Table Setter: Performs better when no one is on base.
Temporary Supercharge
To celebrate this card's stunning debut, the official website is offering a three-day boost, maximizing all its hitting and power attributes, as well as its vision and clutch abilities. This boost lasts until August 18th. Players interested in this limited-time boost should prepare now, as time is running out.
This concludes our article on MLB 26 Joshua Baez Program. For more information, follow EZG Facebook. We also have occasional giveaways; participating is simple - just @ your friends in Facebook comments! What are you waiting for? Join now!
In short, Joshua Baez Program is one of the fastest and most rewarding programs in MLB The Show 26. Just hit a home run to earn a 99-rated card. Whether you need a powerful hitter who can effectively hit left-handed pitchers or a defensive stalwart with a strong arm, this free card will be a powerful asset.
WoW TBC Classic Anniversary's Biggest Problem Was Never the Content
When WoW TBC Classic Anniversary opened, it brought back memories for many veteran players of their first foray into Outland over a decade ago. Many resubscribed to the game, rejoined Guilds, and even reconnected with long-lost friends, resuming their weekly raid schedules.
However, as the phases progressed, more and more players noticed their friends disappearing. Guild channels went from dozens of messages a day to occasional pop-ups; regular raid groups began frequently looking for replacements; teammates from their raid days never logged in again after a single promise.
This change wasn't sudden. The decline in player numbers during BCC Anniversary was the result of multiple accumulated problems. From the phase pacing to raid design, and the increasingly apparent economic pressure of Anniversary, everything was gradually eroding players' motivation to stay.
The Initial Wave of Nostalgia
Many saw the popularity of TBC Anniversary Phase 1 as proof of Anniversary's renewed success, but some of these players never intended to stay long term.
Similar situations occur with each Anniversary launch. A group of players returned out of nostalgia, wanting to see what Outland was like back then, to relive classic content like Karazhan and Gruul's Lair, and to recapture the feeling of playing with friends.
However, today's players are no longer the newcomers who first stepped into Outland a decade ago.
The sense of the unknown from back then is difficult to replicate. Guides are now ubiquitous; everything you want to know has already been thoroughly researched. As a result, many players already know what to do next even before much content is released.
Therefore, some players' experience cycles become very short. They've cleared Karazhan, Gruul's Lair, acquired a few pieces of desired gear, and achieved their initial goals. The motivation to continue investing significant time gradually diminishes.
Thus, each phase of the game sees a wave of nostalgia players. They log in to experience a phase's content, relive the atmosphere of yesteryear, and then leave once the initial excitement fades.
The Long Content Drought
If the players who left early on were mostly tourists experiencing nostalgic content, then the excessively long Phase 2 duration negatively affected the core players who truly stayed.
With the opening of SSC and Tempest Keep, many teams quickly entered the farming phase. For those Guilds that progressed quickly, the raid mechanics were fully mastered; raiding was no longer a challenge but a weekly chore.
Players' daily routines gradually became a cycle: log in, raid, log off.
Of course, this pace wasn't unacceptable to everyone. However, for players who wanted to continuously seek new goals, the fixed farming schedule easily led to player fatigue.
Phase 1 already had a three-month gap between the raid release and Phase 2. However, the wait for Phase 3 was even longer, with Phase 2 running from May 14 until August 27. For players who had already completed their raid progression, this waiting period felt exceptionally long.
When your main character reaches endgame gear and your alts are gradually taking shape, and weekly logins are reduced to just raid runs, many players begin to question: Why should I continue logging in?
Consumable Pressure
Besides Phase content itself, the increasingly high daily investment is also a reason some players choose to leave.
BCC Anniversary raid environment has prime requirements for consumables such as potions, flames, and food. Previously, players might have felt that preparing these items was just a normal part of the pre-raid process, but over time, many have begun to feel that these preparations are taking up more and more of their game time.
To consistently participate in raids, you need to farm WoW TBC Classic Anniversary Gold in advance; to maintain your performance in the raid, you need to prepare enough consumables; to keep up with te Guild progression, you can't play entirely at your own pace.
For players who can dedicate a lot of time to the game, this isn't a big deal.
But for ordinary players who can only play a few hours a day, besides running raids, they also need to spend extra time farming gold and preparing materials, and the pressure of the game gradually increases.
The server's economic environment further amplifies this pressure. Issues like Gold Trading and Botting have kept prices high on some servers for extended periods.
The prices of some popular items continue to rise during auctions, requiring ordinary players to invest increasingly more time and gold to acquire endgame gear.
As competition in the game increasingly resembles a race for efficiency, players find it falls short of the nostalgic experience they envisioned.
The Loss of Social Connections
Many discussions about the declining population in BCC Anniversary attribute it to specific issues: slow phase updates, high gold pressure, and long raid cycles.
However, for many veteran players, the biggest change is likely the shift in social bonds within the game.
Back in WoW, meeting a stranger while leveling, completing a few quests together, and getting along well might lead to raiding together or joining the same guild.
The player base on servers wasn't as large as it is now, allowing players to gradually build a stable team and remember frequently seen character names. Back then, Azeroth felt more like a living world.
But Anniversary environment is completely different now; efficiency has become the primary goal for many players. Looking at gear, stats, and class composition when forming a group has become the norm. A newly leveled character, even with adequate gear, may struggle to find a team because of a lack of dungeon runs.
For returning players, the biggest disappointment might not be the lack of dungeon raids, but the uncertainty of whom to join after logging in.
Shattrath was still crowded, and players could still be found standing around in major cities, chatting and trading. However, the opportunities to build long-term relationships from chance encounters are diminishing.
The decline in player numbers at TBC Classic Anniversary ultimately reflects a shift in player expectations. Players miss Azeroth of the past, filled with encounters, cooperation, and exploration, rather than the repetitive cycle of dungeon runs and gear chasing.
For Anniversary to maintain its vitality in the long term, it needs more than just new phases; it needs to reinvent the wheel and give players a reason to stay.