Many players had believed that as Path of Exile 2 gained more attention, PoE 1 might gradually transition to maintenance, serving only existing players. However, the development team has clearly stated that this is not the case.
They hope both games can have their own space for development while continuing to expand Path of Exile community. Furthermore, they haven't stopped adjusting the core gameplay experience.

Path of Exile 3.29 Curse of the Allflame has been released, and in an interview, team members shared their views on future PoE 1 updates, new player experience, team development methods, and the relationship between PoE 1 and PoE 2.
Expected Updates - Make Easier to Learn for New Players
Official Perspective
One of the most resonated points within Path of Exile community is that the official focus is now on new players. What has led them to focus on the new player experience and how to get them started?
PoE team stated that if a game stops attracting new players, it will ultimately decline. Even if the current player base is very stable, it cannot be assumed that all players will remain. Therefore, Path of Exile will continue to lower the barrier to entry and improve the new player experience, thus maintaining the game's long-term vitality.
One of the biggest feedback from the community regarding Path of Exile is its complexity. While this complexity is part of PoE unique charm, the numerous systems, equipment mechanics, and technical terms can create a significant learning curve for newcomers to ARPGs.
Therefore, the developers have begun revising the early game flow to make it easier for first-time Path of Exile players to understand the game. These changes are not intended to reduce the game's depth, but to help more new players enter the vast Wraeclast.
Improvement Methods
Many new players may overlook Crafting Bench system during their ancient Path of Exile runs, or even be unaware of its importance. However, for experienced players, Crafting Bench is a crucial tool for addressing resistance, damage, and equipment enhancement issues by consuming Path of Exile Currency.
If a valuable tool, painstakingly crafted, cannot function because players are unaware of its existence, then this indicates a problem with the game's onboarding.
PoE developers need to make Crafting Bench more easily discoverable for players, such as by adding more town environments, allowing players to naturally encounter this feature as they progress through the story.
A keyword system is also a key feature that the community hopes will be implemented in Curse of the Allflame. This system allows players to view keywords in equipment or skill descriptions and get direct explanations without frequently switching to third-party wikis.
However, the development team also stated that the content of Path of Exile is so vast that it's currently impossible to add keyword explanations to all content at once. They will gradually improve this feature in future updates.
Advantages of Developing Simultaneously with Other Games
Many players are curious why Path of Exile can maintain a high update frequency while the team size is much smaller than some AAA studios. The development team revealed that the number of people currently responsible for the core development of PoE1 is not large, including game designers, gameplay programmers, UI programmers, and artists, totaling about a few dozen people.
To avoid excessive management layers, they emphasized that the company has fewer meetings and process restrictions, allowing developers to communicate directly with those responsible for decision-making. If a designer needs a specific art asset, they can directly contact the corresponding artist, instead of going through multiple departments for approval.
This direct communication method allows the team to resolve issues quickly. A modification request might receive feedback within minutes, rather than waiting days or even weeks. This is a key reason they can consistently release major league updates every few months. EZG believes this development model is worth emulating by other game companies.
Another reason is that a significant amount of content can be shared between the two games during the development of Path of Exile. For example, monster models, animations, boss designs, and some art assets can be adjusted and applied to different versions.
Community players have discovered that some boss content in POE 1 actually comes from asset reuse during POE 2 development process. By changing models, colors, equipment, effects, and animations, the same base asset can present a completely different combat experience.
Future Development of Both Games
Interoperability
Besides sharing some resources, community players frequently discuss the possibility of adding some excellent POE 2 features to POE 3.29, including the highly anticipated Build Planner and skill tree-related tools. The development team stated that the challenge wasn't primarily technical, but the allocation of UI development resources.
They hope to create a more similar tool experience for both games in the future, making it easier for players to switch between POE 1 and POE 2 when creating build guides and community content. This shared approach is a crucial link between the two titles; although they are different games, many systems, resources, and development experiences actually influence each other.
In the future, as both games continue to update, you'll can see more excellent features interacting between the two versions. For more information on the latest POE news, follow EZG Facebook. We also have limited-time Path of Exile Currency Giveaways.
Symbiosis and Coexistence
Regarding discussions about whether POE 2 will replace POE 1, the development team stated that they have no plans to abandon Path of Exile 1. For a long time to come, the team will continue to develop content for both POE 1 and POE 2, rather than relegating one game to a secondary position.
For them, the two titles are not competitors, but unique experiences sharing a large community. POE 2 can attract new players, while POE 1 still has its core player base. They hope the two games can mutually promote each other, bringing more players into the world of Path of Exile.
The official plans for Path of Exile series are very clear: POE 1 will continue to develop, while incorporating excellent designs from POE 2; the team will also continue to optimize the new player experience, allowing more players to enter this complex yet deep ARPG world. The future of Path of Exile will not only revolve around new titles, but the two games will grow together.




















