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Skibidi Tower Defense: Which Is The Best Unit In The Game? - Tier Ranking

Skibidi Tower Defense in Roblox is a game where you need to use units to defend your base from Skibidi Toilets attacking it. So having and using stronger units is very important for your victory. However, since there are so many units in the game, this guide will list the unit tiers for you.

Oct 26, 2024 Author: EZG

In Roblox’s Skibidi Tower Defense, you need to use Camera Men, Speaker Men and other Units to prevent Skibidi Toilets from entering your base. But as the game progresses, more and more new units are added to your team, and they all have unique powers.

But even with more than 40 competitors, some units have become the most solid defenders that players have been using because of their powerful abilities. Of course, it is difficult to choose the best unit by yourself, so you need this guide. Here, we will introduce some units to you according to S/A/B classification to save you time.

Skibidi Tower Defense: Which Is The Best Unit In The Game? - Tier Ranking

How To Classify?

Before introducing specific units, it is very important to understand the criteria used in this guide to rank, because this will help you choose the right unit in a specific situation.

  • S Tier: When this unit is rated S Tier, it means that it is very Overpowered and has very strong defensive capabilities. Note, however, that these units are also very hard to come by, so use them at your discretion.
  • A Tier: Units in this category aren’t the strongest, but they’re not too weak either - they usually have 2-3 weaknesses that you can work on with Skibidi Tower Defense Items to make them strong fighters.
  • B Tier: If a unit is very strong in one scenario, but very average in another, it’s rated B Tier. This is also the type of unit you’ll use the most before you get higher tier units.

Tier Ranking

Constant buffs and debuffs have messed up the meta-game. To help you choose the best units for your play style, here’s a tier list of Skibidi Tower Defense units.

S Tier

  • Upgraded Titan Cinemaman
  • Upgraded Titan Speakerman
  • Upgraded Titan Cameraman
  • Jetpack Cameraman
  • Corrupted Cameraman
  • Laser Cameraman Car

As I just said, these units are the most powerful units in the whole Skibidi Tower Defense, so when you use them, there is a good chance that you will see your name on the golden toilet, because you will become one of the strongest players in the game.

But it should be noted that most of them are Mythic Units, except for Upgraded Titan Cinemaman, which is a Godly unit. This means that these units are very difficult to obtain, because each Upgraded unit has a summoning chance of only 0.01%. So unless you are really lucky, you usually use Corrupted or Jetpack Cameraman.

A Tier

  • Titan Cinemaman
  • TV Woman
  • Spider TV
  • Large Scientist Cameraman
  • Engineer Cameraman
  • Scientist Cameraman
  • Titan Cameraman
  • Camera Spider
  • Glitch Cameraman
  • Mech Cameraman

If you really can’t summon S Tier units, and don’t have enough Roblox Robux to get those very rare units, then the more powerful A Tier can also be your best choice.

They usually have a higher summoning probability and are also very cost-effective in the store. For example, TV Woman is an Exclusive unit that is easier to get in the game, only 99 Robux. And it is not limited to being a TV Unit, it can burn enemies in defense battles and even damage Glass Toilets.

If you are a loyal player of Skibidi Tower Defense, you will find that many units were previously S Tier, such as Titan Cameraman and Mech Cameraman, because they had the longest range at the time. But their entry into A Tier does not mean that they have received a debuff, but just because there are new units that are a little stronger than it.

B Tier

  • Secret Agent
  • Titan TV Man
  • Speaker Spider
  • Dark Speakerman
  • Titan Speakerman
  • Camera Repair Drone
  • Ninja Cameraman
  • Turkey Cameraman
  • Camera Helicopter
  • Medic Cameraman

If you are a beginner in Skibidi Tower Defense, you will not have access to high-level units like Upgraded Titan Cameraman or Spider TV, but upgrading A Tier units is too expensive, so B Tier units are your best friends to start exploring.

For example, Titan TV Man or Speaker Spider are very beginner-friendly and can make the early battles easy for you. If you want to challenge yourself to a higher difficulty level, you can use the Secret Agent, which can deal 200,000 damage to Skibidi Toilets at full power, which is more damage than some Mythic or Legendary units.

The main reason these units are rated as B Tier is because they have a long cooldown of 30 seconds, which makes units like Titan Speakerman and Ninja Cameraman good for early situations, but they will be useless once the battle becomes difficult.

The above are some of the unit tiers in Skibidi Tower Defense, which are ranked by power. It is worth mentioning that because the game updates very quickly, you can choose the unit that best suits your play style to defend your base based on the current unit's effectiveness. But don’t worry, we will continue to follow up on the changes of units and will make a new tier ranking list for you as soon as possible. I wish you a happy game!

Recent Posts

One Early Decision in Gothic 1 Remake can Reshape Your Entire Build and Players are Learning It the Hard Way

In Gothic 1 Remake player community, some players, after investing over 50 hours in the game, ultimately chose to restart their save file.

This wasn't due to the game's inherent difficulty, but rather because a series of seemingly minor decisions made early on had a significant cumulative effect later, leading to a substantial decrease in overall progress efficiency.

Gothic 1 Remake continues the original's highly sensitive design regarding the consequences of choices; a seemingly insignificant choice in the early game often only reveals its cost after several hours.

And when a character's development deviates from the ideal path, the cost of correction is almost equivalent to restarting. Based on community feedback, key lessons have been summarized into several core aspects.

Resource Management

Resources are extremely scarce at the start, but many players instinctively prioritize clearing enemies within their line of sight, a practice that is often counterproductive in the early game.

Maximizing Hunting Profits

The value of animal resources in Gothic 1 Remake is highly dependent on whether the corresponding hunting skill has been learned.

Before learning skills, killing wild boars and other creatures typically only yields basic meat. However, after learning the relevant skills, the same target can also yield hides, tusks, claws, and other materials, significantly increasing its total value and allowing you to sell more Gothic 1 Remake Ore Nuggets.

Hunter Mentor Drax is located north of the Old Camp. Interacting with him unlocks the hunting skill tree. Note that some hunting abilities can be obtained for free through quests; prioritize completing relevant quests at various camps before spending gold to learn new skills to avoid redundant investment.

Selling Strategy Optimization

Repeatedly selling large quantities of items to the same merchant triggers a price reduction mechanism, significantly decreasing the profit from similar items later. A more reasonable approach is to diversify your trade, selling only small quantities of each type of item to a single merchant before moving on to other merchants.

Furthermore, different merchants exhibit specialization tendencies: prioritize selling weapons to weapon merchants, magical items to spell merchants, and herbs and miscellaneous items to general merchandise merchants. Even if some rare items currently have a high price, it's not recommended to sell them, as they may become irreplaceable later in quests or crafting systems.

Character Development

In Gothic 1 Remake, skill and attribute allocation directly impacts early-game combat efficiency and equipment unlocking speed. A wrong direction will significantly slow down overall progress.

Combat Specialization Priority

One-handed and Bow Specialization should be prioritized. Bow Specialization level 2 significantly improves draw and firing speed, while level 3 provides a qualitative leap in output efficiency.

Strength and Dexterity are equally crucial, as high-tier equipment often has attribute thresholds. Prioritizing attribute points allows you to reach powerful equipment two to three hours earlier, significantly reducing combat pressure.

Skill Trade-offs

Inscription and Climbing skills offer low returns in the early game. Inscriptions can be gotten directly, and climbing paths can be replaced by consuming specific Inscriptions, resulting in a low return on investment.

In contrast, Diving skill has higher priority. Underwater areas hide many high-value chests, making it an important resource source that is easily overlooked in the early game.

Lockpicking Mechanism

The lockpicking system has a heavy penalty for failure; each mistake consumes a Lockpick and can even damage the lock. Upgrading your lockpicking skill to level two significantly increases the margin for error and makes the overall experience more stable.

If you don't want to invest too much effort in this mechanism, there are alternative Lockpick paths in Gothic 1 Remake that can improve the success rate.

Process and Decisions

Gothic 1 Remake progress heavily relies on faction selection, but locking into a faction too early will directly block a large amount of content and rewards.

Faction Exploration Strategy

Each of the three camps - the Old, the New, and the Swamp - features its own growth path and reward system.

  • The Old Camp leans towards melee combat and high-burst magic;
  • The New Camp is more suitable for stealth and ranged paths, while also having strong water magic support;
  • The Swamp Camp offers a unique Templar path and a two-handed weapon growth system.

Before officially joining a faction, it is recommended to complete the prerequisite quests for all three factions and interact with as many NPCs as possible. This is because once a faction is confirmed, quests for other factions will be locked, and related experience, Gothic 1 Remake Ore Nuggets, and rewards will no longer be obtainable.

Saving Habits

Gothic 1 Remake itself encourages frequent saving, as indicated in the loading screen's prompts. Some quest rewards and dialogue branches can have significant differences because of minor choices; for example, different item quality may directly affect weapon acquisition.

It is recommended that players retain a separate save point at the end of Chapter 1. At this stage, the character has acquired certain basic abilities, serving as a stable starting point for subsequent faction routes and facilitating the revisiting of key decisions.

Resource Sustainability

Ammunition and mana regeneration resources are particularly crucial for long-distance exploration. Bows, crossbow bolts, and recovery items should be continuously replenished to avoid supply interruptions during combat.

The recovery inscriptions and items provided by the Swamp Camp Druid can form a stable mana and health maintenance system, with even better results when used in conjunction with basic healing runes. Neglecting supply reserves can easily lead to a passive situation when far from camp.

Overall, the core of this experience system lies in priority management: improving economic efficiency through hunting, accelerating the pace of progress through combat specializations, ensuring content acquisition through complete quest chains, and maintaining decision-making flexibility through frequent saving.

These conclusions summarize common mistakes in the early game of Gothic 1 Remake and also verify that proper early-game path planning can significantly shorten the time to reach the desired gear, even allowing players to reach equipment stages that would otherwise require a longer period in a short time.

However, it's important to note that Gothic 1 Remake's game design inherently encourages exploration and trial and error. Overly pursuing the optimal path may diminish the immersion of the initial experience.

Therefore, preserving key moments and allowing for trial and error is a more authentic way to play the game.

Monopoly GO Players, Prepare Now! Golden Blitz And Springfield Partners Will Be Hold from June 30 to July 5

Monopoly GO's The Simpsons album is now in its mid-season, and many players are still struggling to collect stickers. Recently, Monopoly GO has two events, Golden Blitz and Springfield Partners, which should help solve this problem and allow you to collect all the stickers faster.

While the specific dates for Golden Blitz haven't been announced yet, the game's other event, Springfield Partners, is scheduled to run from 1 PM EST on June 30, 2026, to 4 PM EST on July 5, 2026. Based on our predictions, Golden Blitz should run around the same time as Springfield Partners.

This guide covers everything you need to know about Golden Blitz and Springfield Partners in Monopoly GO to help you prepare, trade efficiently, and maximize your rewards. Let's take a look.

About Golden Blitz

Golden Blitz has always been one of the most valuable events in Monopoly GO because it's the only time you can trade golden stickers. Outside of this time, these stickers are usually locked and untradeable, making them a major obstacle to completing the sticker album.

Monopoly GO The Simpsons album contains 189 stickers, including 29 gold stickers, two more than the standard set from last season. So, if you're missing gold stickers, Golden Blitz event is your best chance.

During Golden Blitz, two specific gold stickers will be temporarily unlocked for players to trade. However, not all gold stickers will appear simultaneously each time; players will choose two specific gold stickers. After voting, Blinky and Sad Schmuck stickers were unlocked this time.

During this period, you can trade Blinky and Sad Schmuck stickers with friends or other players just like trading regular stickers. This event allows players to complete sticker sets faster and unlock high-value rewards. Collecting all stickers in Monopoly GO The Simpsons album will reward you with a Homer Simpson token, a shield skin, and 15,000 dice rolls.

Event Flow

Golden Blitz typically lasts 24 to 48 hours, but some events may only last 15 to 18 hours, so players need to pay close attention to official announcements, as time waits for no one. This event typically runs 1-3 times per month, but the frequency usually increases towards the end of the season to help players complete their sticker collections.

One important point to note is that trading during Golden Blitz event is limited, usually to five times, regardless of your regular sticker trading frequency. This means you can only trade five Golden Stickers in addition to your regular sticker sending attempts, so make the most of your opportunities.

Preparation and Trading Strategies

Build Your Trade Stash

First, don't exchange duplicate Golden Stickers for Vault Stars before Monopoly GO Golden Blitz event begins. A duplicate Golden Sticker worth only a few stars today could be the most valuable card in the game tomorrow. So save them for a rainy day.

Trade Smart, Not Fast

Generally, the first few hours of trading are the best time. Players are enthusiastic and happy to make clean 1:1 trades. If you wait until the final stages, you might encounter some unfair trades, such as those with extra stickers or two-for-one exchanges.

Secure Transactions

Unfortunately, scams occur frequently. Try to choose trustworthy players or those with a good track record in groups. If something feels off, stop the transaction immediately to avoid being scammed. If you're hesitant to participate due to security concerns during the event, you can directly buy Monopoly Go Stickers from EZG.com, providing the safest and most reliable way to acquire them.

About Springfield Partners

Springfield Partners is another very popular Monopoly GO activity, known for its generous rewards. You can team up with up to four friends to complete themed attractions or milestones. However, unlike before, this season Monopoly GO introduces Springfield-themed visuals and mechanics, replacing the game's original standard elements.

Event Rules

To participate in Monopoly GO Springfield Partners event and earn points, you need to collect special event tokens through regular gameplay, such as staying on specific squares or achieving milestones in other concurrent events. These tokens can be used to spin the wheel, accumulating points for your team's progress.

Core progress is tied to the milestones of each partner. You'll need to accumulate points with each partner to complete their rides. Successfully reaching milestones with a partner unlocks rewards for both. Research suggests that previous partner events required approximately 80,000 points to fully complete a partner's progress.

Completing all content earns your tons of Free Dice Rolls, cash rewards, sticker packs, and exclusive Springfield-themed items.

Preparation and Strategy

The success of Springfield Partners event hinges on thorough preparation. Here are the key steps to take before the event begins:

First, you need to accumulate a large number of dice. Dice are the foundation for earning event tokens, and more dice will help you complete tasks faster. Second, you need to find reliable partners. This event requires close teamwork, so invite players you believe will actively participate and work together to ensure you reach the final milestones. Inactive partners will only be a burden.

Finally, during the event, you can also actively participate in other events within Monopoly GO The Simpsons album, such as banner events or tournaments, to earn additional event tokens and accelerate your progress.

If you'd like to know more about other events, follow EZG Facebook. They also have occasional giveaways to help you collect sticker sets, so join now!

That concludes this article about the upcoming Golden Blitz and Springfield Partners events. We believe that if you participate actively and complete both events, you'll definitely gain something. Good luck!

GTA 6 Pre-Launch Information Surge: What Rockstar Might Be Hiding Before Trailer 3?

Recently, the marketing pace for Grand Theft Auto VI has noticeably accelerated. The official team has released a flurry of information regarding version pricing, content tiers, and system structure in a short period, and pre-orders have been confirmed to officially begin on June 25th.

This timing is relatively unusual. It doesn't entirely conform to the traditional Friday release schedule for AAA titles, nor does it resemble a typical pre-launch hype. It seems more like a deliberate compression of the marketing cycle, quickly focusing market attention.

Looking at this information together, the core change the game currently presents isn't just about being more expensive or larger; it's about a complete restructuring of the product structure.

Version Tiers

The standard and ultimate editions of GTA VI are priced at $80 and $100 respectively, placing them in the high-end price range of current AAA games. However, what's more noteworthy is not the price itself, but the change in the design logic behind it.

In the past, version differences in open-world games often focused on functional advantages such as early access, battle passes, and extra currency. This time, the differences seem more like a breakdown of the experience path.

Open World Structure

The content offered in GTA 6 Ultimate Edition currently focuses on several areas: expanded weapon arsenals, earlier access to vehicle customization options, and the unlocking of some customization services.

This content doesn't directly alter the integrity of the main storyline, but it influences how players enter the world - whether they prefer performance driving or off-road exploration, or combat-oriented progression or free exploration. This design is more like offering different starting paths within the same open world.

It doesn't help you finish the game faster, but allows players to begin living in this world in different ways.

This layering is also reflected in the design changes of the open world structure itself.

Based on currently available information, GTA VI no longer emphasizes a traditionally uniform map layout, but a more node-based distribution. The world is broken down into different functional areas, each area not just a geographical background, but a system unit with a clear gameplay focus.

The design of the water areas is particularly noteworthy.

In the past, many open-world games used water as merely transitional spaces connecting to land. This time, however, water vehicles not only serve a function of transportation but are integrated into exploration, missions, and even combat loops, making the water surface an independent gameplay layer.

This change means the map structure is no longer just horizontal expansion but has begun to feature vertical functional layering.

The same applies to the land areas.

Highway areas emphasize driving performance and pursuit experience, off-road terrain enhances physical feedback and environmental challenges, while spaces such as ports, warehouses, and garages are more explicitly linked to trade, smuggling, and resource circulation.

The entire world is no longer just a collection of mission trigger points but resembles a dynamic system with economic logic.

Enhanced Interaction Systems and Environmental Feedback

If past open worlds were about content distribution, now it's more like creating behavioral zones.

Under this structure, the enhancement of the interaction system becomes a natural progression.

GTA 6 emphasizes that environmental feedback is no longer just a visual enhancement but will directly participate in operational decisions.

Effects such as mud adhesion, rain, and dust obscuring the view actually affect driving visibility and combat judgment, rather than simply being decorative.

Players need to constantly manage these dynamic changes during off-road or high-speed chases, rather than ignoring them.

On the console version, the integration of controller feedback and the audio system has been further enhanced.

Adaptive triggers provide varying resistance feedback in different weapon states, while spatial audio makes the direction of chases, gunfights, and environmentally sound sources clearer. The common goal of these designs is to make operation not just input, but a feedback loop surrounded by the environment.

Character System and Identity Expression

Character customization is no longer just a matter of appearance, but is gradually becoming linked to one's identity within GTA 6 world.

Clothing styles, brand preferences, and cultural symbols of different regions affect how a character appears in the environment, making appearance more than just a simple change of clothes, but a more social expression.

Even clothing choices can visually differentiate the relationship between the player and the world.

Overall, these changes ultimately point in a common direction: the coupling between systems is becoming stronger.

The pricing structure is not merely a business strategy, but a shaping of the entry path; the open world is not just map expansion, but a division of behavioral logic; the interaction system is not just an enhancement of realism, but an increase in operational costs and feedback density.

Whether this design can remain stable in the actual GTA VI experience remains to be seen, pending further full demonstrations and player feedback. However, what is certain is that this information release method itself is attempting to change how players understand it - not from the quantity of content, but from the structural approach.

If the pace continues at this intensity, then GTA 6 pre-order window that opened in the early hours of June 25th is likely to be not only a sales milestone, but also the first watershed moment in the entire information cycle.


You can visit our GTA 6 Store now, where there are ample game resources to help you get a significant head start on playing GTA VI from the very beginning.

As for other content, we'll only know after trailer 3 is released.

Path of Exile 1 Return of the Ancestors - How Does New Tattoo System Change Ascendancy Progression and Builds?

Path of Exile 1: Return of the Ancestors is about to begin. This event not only brings back Trials of the Ancestors mechanic but also introduces a fresh Ascendancy system and a whole new set of unique Ancient Ascendancy content.

POE also introduces a brand-new tattoo system, structurally changing the possibilities for character builds. Tattoo system replaces key Ascendancy perks with random additional effects, directly erasing certain previously highly detrimental attributes.

This is precisely what makes many Path of Exile 1 Ascendancy builds that were previously considered poorly designed suddenly playable and even powerful in terms of theoretical builds. EZG will now introduce them one by one.

Antiquarian

The first Path of Exile 1 Ascendancy is Antiquarian, a special Ascendancy. It's a Marauder class, but its mechanics mix spells, ward, and various non-strength-based designs.

The core of Antiquarian is Kalguuran Armour, which allows you to convert armor into shield ward. Combined with Starlight Reflector and Runic Tablet, which grants a 20-second Adrenaline effect, you'll gain powerful buffs.

The problem lies in some of its talent tree nodes, which are quite poor. The biggest issue is the very low intelligence stat. This not only means blue skill gems are unusable but also directly blocks many support gems and aura systems. PoE skills like Soul Rend are uncastable because of insufficient Intelligence, severely limiting Antiquarian's deck-building options.

However, in Return of the Ancestors, tattoo system allows you to bypass nodes like Goliath Knuckle and Lioneye's Hair, giving Antiquarian a chance to overcome some limitations. Theoretically, these changes to Antiquarian do improve the game, but the improvement is not significant.

Behemoth

Behemoth Ascendancy starting node is terrible: it increases character size, disables auras and even prevents spells from dealing damage. This is a huge flaw, but its trade-off is Rampage mechanic: consecutive kills or hits stack killstreaks, which is incredibly powerful for clearing maps, helping you quickly farm Path of Exile 1 Currency.

However, in the mid-to-late game of PoE, these costs become extremely detrimental, especially the inability to use core defensive auras like Grace and Determination, leaving your character without a defensive system.

Tattoo system is about to change all that. Once you can remove nodes that disable auras, Behemoth mechanic changes dramatically. Subsequent nodes like Mental Conditioning and Steel Will allow you to convert a large amount of mana into armor, while also synergizing with weapons like Replica Dreamfeather to convert armor into attack power.

More importantly, with Return of the Ancestors tattoo system, this mechanic will no longer be tied to melee weapons, theoretically expanding to bows, staves, and even other weapon systems, making armor-stacking ranged Behemoth builds possible - a direction almost nonexistent in the past PoE.

Blind Prophet

Blind Prophet was significantly nerfed in PoE 3.27.0. The key issue is that the core mechanic, Sightless, was reduced from 12% to 9%, and the critical strike environment for Path of Exile 1 changed, making it difficult to deal substantial damage.

With the introduction of Return of the Ancestors tattoo system, you can reduce the negative effects by removing Directionless, but most Blind Prophet builds still require specific PoE gear and cannot be restored to their previous levels. If you want to try Blind Prophet in PoE, you can buy Path of Exile 1 Currency from EZG.com to help you build powerful gear.

Herald

Tattoo system has opened up new branches for traditional Herald builds, but it has also introduced many limitations. Herald of Agony is the core build for this ascendancy, but the problem lies in the high mana retention requirements. You usually need extremely high Aura Reservation Efficiency to make the entire skill chain function properly.

In the traditional Path of Exile 1 build, you need to address this issue through the crucial gear Coming Calamity. Using Lioneye's Vision provides additional support links, allowing Herald of Agony to reach a higher damage ceiling, and using supports like Returning Projectiles to enhance map clearing ability. This system is stable and mature, but heavily reliant on PoE gear bindings.

With the introduction of the new Tattoo system, you can try optimizing the talent structure, but this also introduces additional problems. You can choose to sacrifice Returning Projectiles and use supports like Eclipse to reduce pressure, thus alleviating the overall burden of preserving resources. However, the problem is that Eclipse's damage output is lower than Returning Projectiles.

Outside the traditional Path of Exile 1 system, perhaps we can choose Persecution route, attempting to bypass the original dependence on Coming Calamity. This type of build is more experimental, but it does open up paths that weren't available before.

Aristocrat

The key node for Aristocrat is Inherited Fortune, which grants 5 passive talent points. On the surface, this node seems ideal for directly replacing it with Tattoo for a stronger effect, building a high-stat character with mechanics like Dreadful Attitude, or replacing it with a powerful node in Inquisitor zone.

However, PoE official FAQ explicitly states that Ascendancy Tattoo cannot be used on nodes that provide passive talent points. This directly means Tattoo can not override Inherited Fortune, so its actual strength may be far lower than expected.

Polytheist

Very strong individual nodes characterize this ascendancy, but an overall unbalanced structure. The core starting point, Devout of Ralakesh, is considered one of the strongest nodes in PoE, offering extremely high cost-effectiveness. It is the fulcrum of the entire ascendancy.

Depending on the build, you need to choose Devout of Lunaris or Devout of Latha. However, the remaining nodes have problems, failing to form a unified build direction, making it difficult to gain further improvement through Tattoo.

Overall, tattoo system in Path of Exile 1: Return of the Ancestors became a key variable, giving new possibilities to build that were originally designed as restrictive ascensions. The end result is that many previously weak builds are now theoretically feasible for the first time, and some have even approached being powerful.

EA Sports FC 26 Glory Hunters Guide: How PlayStyles Lab Works, Best Rewards and Team 1 Players

EA Sports FC 26's Ultimate Team mode holds a major event every summer to coincide with real-world tournaments, and this year it's World Cup.

Therefore, FC 26 launched Festival of Football series of events, running from June 5th to July 24th, featuring five different events. The one we'll see on June 26th is Glory Hunters.

So, what is Glory Hunters? How do you play it? What player cards can you get? I will explain this event in detail below.

Core Mechanics

FC 26's Glory Hunters will run from June 26th to July 10th, divided into two phases. Each phase will feature one team of player cards, divided into Team 1 and Team 2. Phase 1 starts on June 26th, and Phase 2 starts on July 3rd.

Glory Hunters event is significantly different from previous events like Path to Glory or Greats of the Game.

In previous events, you could directly draw event-specific player cards, whose stats, overall rating, PlayStyles, etc., were fixed. But Glory Hunters is different - you'll be able to draw "blank cards".

What are blank cards? These cards only have basic stats like speed, shooting, passing, and dribbling, but no PlayStyles or PlayStyles+.

PlayStyles are a system introduced by EA starting with FC 25, used to recreate a player's signature characteristics in real life. For example, Lionel Messi's chip shot, Kevin De Bruyne's passing, and Virgil van Dijk's defensive anticipation all correspond to specific PlayStyles in the game.

FC 26 not only continues to use this system but also adds some new PlayStyles, such as Precision Header, Aerial Fortress, and Gamechanger.

In short, PlayStyles are crucial. Top-tier player cards often come with powerful PlayStyles, which can be a key to victory on the field.

However, for some cards, their base stats may not align well with the system-assigned PlayStyles, and players can't change these PlayStyles, a long-standing complaint.

But in Glory Hunters, you don't need to worry about this, because you can personally select PlayStyles for your favorite player cards. Whatever position you want them to play on the field, you can achieve this by adjusting their PlayStyles.

How to Customize PlayStyles?

So how exactly do players adjust PlayStyles in Glory Hunters? It's through PlayStyles Lab in FC 26 - a new feature launched in early June.

PlayStyles Lab is divided into two modules: Base PlayStyles Lab and PlayStyles+ Lab.

The former is used to add regular PlayStyles to player cards, while the latter is used to add advanced PlayStyles marked with a "+".

The good news is that, according to official information, this lab is completely free and can be used an unlimited number of times. You can use it to customize the same card with different styles.

For example, if you draw a Lionel Messi, you can equip him with Finesse Shot and Technical to make him a monster who cuts inside and shoots from the wing; or you can equip him with Incisive Pass and First Touch to make him a midfield metronome.

If you want to undo your PlayStyles customization, you can use Evo Undo function to reset it to its original state.

However, customizing PlayStyles requires players to invest time and effort, collecting resources, completing SBCs and other missions, and upgrading skills.

Furthermore, the completion costs for various SBC missions in FC 26 recently are quite high, so although the gameplay is free, it doesn't mean players don't need to do anything.

Additionally, player cards customized in PlayStyles Lab cannot be traded on Transfer Market. If you want to trade them, you'll need to use Evo Undo function to reset the player card to its blank state.

This design is primarily to prevent the price of these customized cards from spiraling out of control. Once the trading of customized cards is enabled, there will inevitably be a wave of cards being inflated to exorbitant prices, which clearly defeats the purpose of the event.

How to Obtain Player Cards?

Actually, obtaining Glory Hunters cards is the same as obtaining other player cards in FC 26, mainly through the following three methods:

First, opening Packs. During the event, all Packs containing players (including free Packs) have a chance to contain Glory Hunters cards. You can obtain these Packs with Coins.

The good news is that some players have reported that the card drop rate from Packs will be higher than usual during Glory Hunters event, and it's even possible to get player cards with a rating of 93+. If this report is accurate, it's good news for those who have been saving up card packs to open.

Second, Transfer Market. Players can use Coins to trade these cards directly with other players on the Transfer Market. Of course, these are blank cards that haven't been customized by PlayStyles Lab.

Third, SBC and Objectives. In addition to Packs and Transfer Market, some Glory Hunters cards will be awarded as completion rewards for SBC or as stage rewards for specific Objectives. So don't forget to participate in these activities.

Team 1 Players

Based on player data analysis and predictions, the following players are likely to be Team 1 players in FC 26's Glory Hunters event:

  • Lionel Messi
  • Neymar Jr.
  • Ousmane Dembélé
  • Virgil van Dijk
  • Bruno Fernandes
  • João Cancelo
  • Federico Valverde
  • Moisés Caicedo
  • Thibaut Courtois
  • Yassine Bounou
  • Kalidou Koulibaly
  • Kanté
  • Marcus Rashford
  • Fabián Ruiz
  • Julian Quiñones
  • Hincapié
  • John Stones
  • El Khannouss
  • Weston McKennie
  • Ryan Gravenberch
  • Ayase Ueda
  • Kevin Danso
  • Josip Stanišić
  • Okafor
  • Crysencio Summerville
  • Çağlar Söyüncü
  • Andrés Cubas
  • Roberto Alvarado
  • Marko Arnautović
  • Mohammed Kanno
  • Kieran Tierney
  • Sander Berge
  • Tsuyoshi Watanabe
  • Jesper Karlström
  • Richie Laryea
  • Jovo Lukić-rated or under
  • Gideon Mensah
  • Garry Rodrigues
  • Eom Ji Sung
  • Hamdy Fathy

It is said that among these player cards, there are none with a base total rating of 95 or higher. Let's wait and see.


This concludes the detailed introduction to EA Sports FC 26's Glory Hunters event. If you are interested in this article, you can follow EZG Facebook. We will bring you more information and give away valuable gifts to our followers in the future.

Glory Hunters event will officially begin soon. Let's get ready in advance.

MLB The Show 26 Topps Now Series: Best Budget Cards to Build a Meta Lineup Early

Topps Now set has been arguably the savior of MLB The Show content this year. Their design is ingenious and consistently reliable, fitting seamlessly into almost every meta lineup and filling any gaps in your roster.

The release of this set is crucial to the game's usability ecosystem. Furthermore, no other card drop in MLB 26 is as consistent as Topps Now set.

EZG will now introduce the advantages of MLB The Show 26 Topps Now, some cards you might need, and why they're worth having.

Topps Now Advantages

Topps Now cards in MLB The Show 26 are either inexpensive or obtainable for free through various events and efforts. But their significance goes far beyond that. The card distribution, deck building, and versatility are incredible, allowing them to play unexpected roles in gameplay and online matches.

You just need to register a new account, play a few games, win a few, and then you'll see dozens of Topps Now cards fly into your inventory. And those cards you want but haven't drawn yet require very little MLB The Show 26. Next, I'll introduce some of Topps Now cards I'll be using.

Player Selection

Brandon Valenzuela

Brandon Valenzuela is a classic Topps Now card. As an overall rating of 90, he's one of the best cards to build in MLB 26. He excels at catcher and first base, batting switch and throwing right-handed. He also has an elite-level swing and excellent attributes. If your lineup is still in transition, he's a reliable card to use until you draw your final catcher.

A.J. Ewing

A.J. Ewing can play center field, second base, left field, and right field, and he plays all of them quite well. With precise hitting, a fluid swing, immense power, and top-tier speed, he's often a key player in changing the pace of the game in the later stages. I believe A.J. Ewing's current lack of popularity stems from a lag in market consensus regarding MLB 26, not from the card's future trajectory.

Edwin Arroyo

Edwin Arroyo, one of the recent additions to MLB 26 roster, is an absolutely outstanding card. He's versatile, playing second, third, and shortstop, and is an ambidextrous hitter with excellent vision. His hitting is solid, with a speed boost, and his power and swing are perfectly integrated. His fielding is simply incredible. His arm strength, throwing accuracy, speed, and consistency are all impeccable.

I believe he's definitely an elite card, and most importantly, Edwin Arroyo can be acquired from the marketplace for around 5,488 MLB The Show 26 Stubs. That price is hard to resist.

Pedro Ramirez

Another recently released Topps Now player is Pedro Ramirez, an ambidextrous hitter with better offensive attributes. I think he would have even better defense if given wider vision. He can hit third base, second base, shortstop, and left field, making him extremely versatile.

His strength isn't fixed; it depends on how you build him. I recommend using the contact mod to improve his hitting consistency or the speed mod to improve his baserunning control.

Jasson Dominguez

Strictly speaking, Jasson Dominguez is a bit special because he's a Conquest reward, yet still a Topps Now player. His defense isn't the best, but considering his good arm strength, speed, and ambidextrous nature with a decent swing, this weakness is acceptable.

Based on his roster and performance in MLB 26, he's a typical utility outfielder. I think he's worth your expectations.

Cole Carrigg

Cole Carrigg is a free card you obtain through June Spotlight Drop 2 Program. His power seems a bit low, and he sometimes triggers bugs. However, his hitting is excellent, he's fast, has incredible arm strength, accurate throwing, and adequate defense; he's an ambidextrous hitter.

Free cards aren't meant to be perfect, and his stats are already quite comprehensive. I recommend equipping him with mods related to hitting, defense, and power to ensure his performance in MLB The Show 26.

Tyrone Taylor

I believe Tyrone Taylor is severely underrated. His offensive stats are balanced, and his defense is solid. He's incredibly fast, has incredible arm strength, making him very dominant in right field or deep throws, and his swing is solid.

Many players dislike his hitting, but in the current MLB 26 meta environment where speed and defensive value in the outfield are amplified, this card is actually very useful, especially against strong runners and when you need to make runs.

Adam Macko

Adam Macko is a free option from MLB The Show 26 May Spotlight Drop 4 Program. This is a hidden gem; he has solid control, moderate speed, and uses four pitches. I think his primary slider could make the game interesting, and combined with his four-seams fastball, Adam Macko can help you get outs in crucial moments.

Reid Detmers

Reid Detmers is rated 92 overall. His offense often overwhelms opponents, and his breaking ball system is extremely threatening. His slider has a huge lateral displacement, and his curveball has a significant drop, making it very difficult for batters to make consistent judgments.

Most importantly, this card only costs about 4,799 MLB The Show 26 Stubs, allowing you to get near-top-tier pitching power at a minimal cost.

Juan Brito

You can get him for free from April Spotlight Drop 3. His power is above average, his defense is very consistent with no obvious weaknesses, and his offense is well-rounded. Note that his stats are somewhat outdated in the current MLB 26 meta, making him more suitable as a substitute infielder. However, with proper team composition, he can perform at a top level.

If you want to improve your MLB 26 team, follow EZG Facebook. We will be holding limited-time giveaways where lucky players can obtain MLB The Show 26 Stubs to help you easily achieve victory.

Topps Now system is called the unsung hero of MLB The Show 26 because it allows players to continuously acquire usable cards without relying on high-cost investments, gradually improving their team structure. In a volatile MLB 26 meta, this continuous, low-barrier, and highly practical supply mechanism becomes the most reliable part of the overall game experience.

Skibidi Tower Defense

Skibidi Tower Defense

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