Solo Leveling Arise Pros And Cons: Is This Game Worth Playing In 2025?
Solo Leveling Arise is an RPG adapted from the anime Solo Leveling, but the success of the original does not mean that this game will definitely be successful. Based on this, we will fully introduce its pros and cons for your reference.
Since a long time ago, there have been many examples of two-way adaptations between anime works and games. However, the success of such adaptations is full of randomness: good anime/games may be bad after being adapted, and ordinary anime/games may be more popular after being adapted than the original.
As an anime adapted from a Korean online novel, Solo Leveling launched its first season in 2024, which was very popular and soon launched its second season in January 2025 (currently being serialized). Due to the high popularity of the anime, the adapted game Solo Leveling: Arise was also meet you in May 2024 between the two seasons of the anime.
But as we said at the beginning, the success of Solo Leveling does not mean that its adapted game is definitely worth playing. Based on this, we will introduce you to the pros and cons of Solo Leveling Arise.
Game Pros
If you have played the game, you will find that the biggest advantage of Solo Leveling Arise is its realism. First of all, the music, art, and special effects in the game not only restore the anime but also reflect the more fashionable RPG style; secondly, without spoiling the plot of the anime, Solo Leveling: Arise reasonably expands the game plot, allowing you to gain more.
In terms of real-time gameplay, on the one hand your character in the game moves fast and reacts smoothly and sensitively; on the other hand, in addition to the protagonist Sung Jinwoo, your Solo Leveling: Arise Accounts also allow you to control other hunters, such as Choi Jong-in and Hwang Dongsoo, which gives you the opportunity to experience more combat styles.
Game Cons
Although Solo Leveling Arise provides you with a detailed attribute system for you to cultivate your character, if you want to bring further upgrade investment to your character in terms of strength and agility, you must use the Gacha mechanism to get multiple related items to unlock and break through these character attributes.
If the card draw results are good, it’s okay, but in fact, the drop rate of both SSR-level weapons and characters in the game is around 1.2%, which can be said to be very low, and if you can’t upgrade in time, you can’t even complete the main story. In addition, the game’s levels are not only difficult but also repetitive, and there is a timer, so if you don’t draw the Gacha, you can hardly move after the sixth chapter.
To be honest, the above mechanisms have greatly reduced the effect of Solo Leveling: Arise, which could have become an outstanding adapted game through the popularity of the anime. Even if you feel fresh at first, it will soon be consumed.
In short, Solo Leveling: Arise does have its own advantages, but if the developer only seeks immediate benefits, it will eventually damage the long-term development of the game and may even be detrimental to the original anime. I hope it can be improved in time.
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Graveyard Isn't Worth The Gamble In PoE 3.29, So What Should You Scry Instead?
Recently, many players have been researching Scrying system in PoE Patch 3.29, and the first map that comes to mind for most is Graveyard. The reason is simple to understand: Graveyard is tied to cards with absurdly high value, like Damnation, which costs nearly 600 Divine Orbs per card.
Many players, upon seeing this price, immediately think: "Of course I'll Scry Graveyard, what more is there?" However, many only see the currency value of Damnation, ignoring how rare it is to obtain.
Scrying system doesn't simply put a 600 Divine Orb card on the map and wait for you to collect it. The actual drop involves a complex weighting mechanism, meaning most of the time you're facing a very low-probability event.
Therefore, if your goal is to consistently earn currency, Graveyard isn't as appealing as it seems.
The Role of Scrying Orbs
The logic of divination cards is familiar: collect a certain number to redeem rewards. Some cards are only worth a few Chaos Orbs, while others can be traded for high-value gear or large amounts of currency.
Scrying Orbs help you transfer divination cards from one map to another. If you don't like farming in Graveyard but prefer Strand or City Square, you can use Scrying Orbs to transfer the cards you want.
Therefore, in Curse of the Allflame, it's more worthwhile to research which PoE map is most cost-effective for scrambling, maximizing your returns as consistently as possible.
Damnation Drop Rate
Based on my testing in Patch 3.29, on average, it takes about 1.6 million divination cards to see a Damnation.
This number might not seem significant at first glance. But if you calculate it, even if each PoE map drops 100 divination cards, you'd still need to farm 1,600 maps to reach the average drop rate of once. And this is just an average, not a guaranteed drop.
It's possible that even after farming 1,600 maps, you still won't get the card.
Therefore, Scrying Graveyard isn't incapable of generating currency, it's just extremely luck-dependent. The drops in normal gameplay don't provide much profit; to actually earn a profit, you basically have to wait for that rare, high-probability jackpot.
If you actually get Damnation, that's fantastic. But if you're using it as a stable currency farming method, it's essentially like treating lottery tickets as your salary.
Cage: Mediocre Option
Many players in Curse of the Allflame who find farming Graveyard too risky switch to Cage, since everyone's still eyeing Apothecary. But Cage has similar problems.
According to data estimates, the target card requires an average of about 600,000 divination cards to appear once. Even assuming 1,000 cards per PoE map, that's still 600 maps.
It is indeed slightly better than Damnation, but not by much; often, you farm for a long time without seeing any decent returns.
The problem is that Cage is also very luck-dependent, and even if you do get a good card, the returns aren't as dramatic as Graveyard. Since you're going to gamble anyway, farming Cage is somewhat of a loss.
Palace
Considering other maps, Palace is much better than the previous two that require gambling to get a good card. Its target card, The Sephirot, has a significantly higher drop rate than Damnation. Farming it for a while will give you a better chance of seeing returns than farming Damnation.
However, the problem with this map lies in Scrying Orb itself. In Curse of the Allflame, The Sephirot costs around 179 Chaos Orbs, while the corresponding Scrying Orb costs around 650 PoE Chaos Orbs.
While it's true that the card is easier to get, you've already paid a considerable entry fee upfront. In the end, the expected return per 1,000 divination cards isn't particularly attractive.
This is a point many people easily overlook when calculating Scry: you can't just look at the card's currency value; you also need to factor in the drop rate, Scrying Orb price, and actual farming frequency.
The most suitable: Cemetery
Based on current market calculations, Cemetery is actually the most suitable card for average PoE players to farm in Patch 3.29.
Its corresponding divination card, Brother's Gift, is worth approximately 5 Divine Orbs per card, not as outrageous as Damnation, but the drop rate is significantly higher, and it only requires about 50 Chaos Orbs of Scrying Orbs.
Converting to the expected return per 1,000 divination cards, Cemetery yields approximately 0.06 Divine Orbs, while Palace only yields about 0.02 Divine Orbs, a difference of nearly three times.
The key is not just the higher numbers. Cemetery's returns won't be entirely tied to a card you might not even see throughout your entire league. Running dozens or hundreds of maps normally gives you a real chance to see your target divination card drop. This is far more important for the average player.
Map Selection Strategy
If you enjoy the thrill of getting hundreds of Divine Orbs in a single PoE drop, then Graveyard is definitely worth playing. A Damnation drop is indeed quite satisfying.
However, if your goal is to consistently earn currency, don't just focus on this 600 Divine Orb divination card. You need to consider: how long will it take me to get one in Curse of the Allflame?
Among these maps, Graveyard is at the highest risk end, Cage is about the same; Palace and Cemetery are clearly closer to the stable income end. Among these maps where it's relatively easy to see your target card, Cemetery has the highest average return, followed by Strand and Bramble Valley.
And since getting more value is the whole point, here's one more thing worth checking out: follow EZG Facebook to enter our Player's Choice Giveaway and keep up with the latest PoE updates. You can also @ a friend or fellow player and invite them to join in!
Ultimately, it all comes down to actual gameplay. Even the most expensive card is just for show on the drop list if it never drops. For most PoE players, the experience of consistently receiving rewards is much better.
WoW TBC Classic Anniversary Phase 3 Fury Warrior BIS Gear: What Should You Actually Prioritize?
With the release of WoW TBC Classic Anniversary Phase 3 on August 27th, gear selection for Fury Warriors will be more flexible than in previous phases. Especially with armor penetration playing an increasingly important role in overall gear setups, Fury Warrior BIS gear will also change significantly.
EZG will introduce a powerful Phase 3 Fury Warrior BIS gear build, showing which gear is worth prioritizing and which slots don't require spending too many resources for a few extra DPS.
Of course, TBC Classic Anniversary Phase 3 BIS gear won't be easy for everyone to obtain. If there are many Rogues, Warriors, or Shamans competing for the same gear in guild, the difficulty of acquiring it will naturally increase significantly. Actual gear builds need to be adjusted based on your own situation and existing gear.
Shoulders and Cloak
Onslaught Shoulderblades are largely undisputed; they are the best shoulders in WoW BCC Anniversary Phase 3, providing ample Strength and Stamina. Equip them immediately upon acquisition.
Cloak of Darkness is a very practical choice. While Shadowmoon Destroyer's Drape offers a greater DPS boost, Cloak of Darkness itself is sufficient for Phase 3 raids and provides additional Stamina, making other gear less necessary.
Chest and Bracers
For the chest armor, Onslaught Breastplate remains the safest option. Some might consider Midnight Chestguard, but the simulated DPS of both is very close, differing by only a few DPS, while Leather Chestguard results in a significant armor loss. In actual TBC Classic raids, sacrificing substantial survivability for a minimal DPS increase is not worthwhile.
Bracers of Eradication are also recommended. While alternatives like Crafted Haste and Deadly Cuffs exist, their improvements aren't significant enough to warrant prioritizing resources. Phase 3 offers many truly valuable items to acquire; it's better to prioritize more important gear than to waste WoW TBC Classic Anniversary Gold here for a few extra DPS.
Weapons
Regarding weapons, Dragon Strike paired with Vengeful Gladiator's Pummeler offers a good balance of burst damage and consistent output. The performance of dual Vengeful Gladiator's Pummeler in BCC Anniversary was quite similar.
Dragon Strike's advantage lies in its ability to unleash powerful burst damage when its procs overlap with Dragonspine Trophy within a suitable timeframe, combined with Recklessness, Death Wish, and raid-provided Bloodlust or Heroism. However, this high potential also means greater reliance on timing.
Therefore, the actual DPS difference between different combinations may vary depending on the combat environment and procedural conditions in TBC Classic. Additionally, dual-wielding Warriors need to consider the impact of desync on off-hand attack rhythm.
If there's a noticeable delay or asynchrony in off-hand attacks, it can lead to some lost effective attacks, thus reducing overall DPS. Therefore, if you prioritize consistent output and don't want to rely too much on proc and attack rhythm, Vengeful Gladiator Pummeler would be a more stable choice.
Necklace and Gloves
For necklaces, Choker of Serrated Blades is a highly recommended choice for BCC Anniversary Phase 3. Compared to Choker of Endless Nightmares, it sacrifices some Crit Rating but provides higher-value ARP.
As the overall ARP level of TBC Phase 3 gear increases, Fury Warrior gear builds will increasingly emphasize ARP, while the relative marginal benefit of Crit may decrease. Furthermore, Fury Warriors will use Heroic Strike more frequently, affecting the benefits of extra hits. Therefore, gear that provides ARP will be more attractive.
Another advantage of Choker of Serrated Blades is its wider acquisition range. It doesn't rely solely on a single boss's fixed drop. If you're actively farming Sunwell Plateau trash, you have a chance to obtain this necklace while gaining other benefits.
Grips of Silent Justice are very strong physical DPS gloves from TBC Classic Anniversary. They provide 175 armor penetration and have two sockets. For players aiming for high DPS in the late-game of Fury Warrior Phase 3, this gear is usually a priority.
If you choose to use Off-piece Helmet, you'll often consider pairing it with Off-piece Gloves, using the high stats of individual pieces to replace some Tier 1 set pieces. This gearing style, maximizing individual piece stats while sacrificing some set bonuses, is what we commonly call a clown suit.
Belts and Boots
Regarding belts, Belt of One-Hundred Deaths remains a crucial piece of equipment. Its stats are incredibly impressive: 350 ARP, 35 Crit, and 51 Strength all concentrated in one piece of gear, a significant boost for both Fury Warriors and Arms Warriors.
350 ARP is particularly remarkable for leg armor. Few items in BCC Anniversary offer such high ARP directly, so if you can obtain it, you should try to get it as soon as possible. If not, you can use Red Belt of Battle as a temporary substitute.
Dreadboots are a direct upgrade to the existing Boots of Obliteration. While some stat changes aren't drastic, the additional Socket and Hit stats make it significantly stronger overall. It's a relatively straightforward upgrade, but there's no need to compete frantically for a mere ten-odd DPS increase.
Rings
The situation with rings is slightly more complex. The differences between Stormrage Signet Ring, Band of the Ranger General, Unstoppable Aggressors, and Band of the Eternal Champion are actually very close.
In many cases, the difference between BIS and non-BIS ring configurations is only a small amount of DPS. The value of Stormrage Signet Ring mainly comes from its 126 ARP. In TBC Phase 3, getting closer to ARP cap is very important, making it a very strong ring.
However, if Rogue in guild also needs Stormrage Signet Ring, then prioritizing it for Rogue isn't a bad thing, as 30 hits are equally important for Rogue. The ring isn't a piece that needs to be replaced immediately; if you've already gotten Ranger General in Phase 2, you can continue using it in Phase 3.
Trinket
Trinket is mainly chosen from Madness of the Betrayer, Dragonspine Trophy, and Badge of the Swarmguard. The bosses in TBC Anniversary Phase 3 can be broadly divided into two categories: Paladin bosses with approximately 6,200 Armor and Warrior bosses with 7,700 Armor.
When facing a 6,200 Armor boss, if you already have high ARP, Madness of the Betrayer will gradually surpass Badge of the Swarmguard. This is especially true after you have acquired a significant amount of other ARP gear; Madness's value will increase accordingly.
However, in the early stages of TBC Phase 3, if your gear isn't fully developed, Badge remains very strong because it helps you reach Armor Penetration Cap faster. As your gear improves, you can gradually replace Badge with Madness.
For 7,700 armor bosses, the situation largely depends on the fight duration. Approximately 90 seconds can serve as a simple dividing line. If the boss dies within 90 seconds, Badge of the Swarmguard is more suitable.
If the fight lasts longer than 90 seconds, Madness of the Betrayer is better. Therefore, ideally, you should prepare these three Trinket pieces and switch them depending on boss armor and fight duration.
Fury Warrior gear setup for WoW TBC Classic Anniversary Phase 3 ultimately depends on your guild, comp, and actual loot drops. Build a sufficiently high ARP as quickly as possible. This will allow for significant adjustments to Fury Warrior gear once you enter Black Temple and Mount Hyjal, enabling it to play a much more effective role.
Diablo 2 Resurrected Ladder Season 15: 8 New Runewords, Unique Buffs and Terror Zone Changes Explained
This summer, the most exciting news for Diablo 2 Resurrected players is undoubtedly the upcoming Ladder Season 15, launching on August 21st.
Among the numerous updates included in Season 15 and its accompanying Patch 3.3, the most exciting for players are the adjustments to Uniques and Terror Zones. Of course, some players have also noticed the optimized game update schedule.
These adjustments may not seem groundbreaking, but they genuinely consider the player experience and make the game more enjoyable.
Game Schedule Optimization
First, many players have noticed that the developers have optimized their update schedule.
According to their announcement, Ladder Season 14 will officially end at 11:00 AM PDT on August 17th. Following this, Patch 3.3, accompanying Season 15, will be released on August 18th.
Finally, the highly anticipated Ladder Season 15 will officially launch at 5:00 PM PDT on August 21st.
This update cycle of Season ending, Patch going live, and new Season starting is slightly different from the previous rhythm of almost simultaneous Patch and new Season releases.
This is to allow players a few days to adapt to the new changes after a Patch goes live, and also to give developers time to handle emergencies. For hardcore players participating in Race to Level 99, this time also allows them more time to prepare.
Unique Item Adjustments and New Runewords
Next, we'll discuss the adjustments made to a series of lower-tier Unique Items in D2 Resurrected Season 15 and the introduction of brand new Runewords.
New Runewords
First, let's introduce the eight new Ladder-Only Runewords introduced in the game. The official list includes: Mania, Hysteria, Metamorphosis, Ground, Temper, Hearth, Cure, and Bulwark.
These new Runewords will bring fresh design possibilities to Builds, especially defensive Runewords like Bulwark, Cure, and Hearth, which are likely to become new choices for Mercenary.
Another major change: Ladder-Only Runewords from previous Seasons, such as Mosaic and Hustle, will be made available to all players in non-Ladder modes after this update.
Lower-Tier Uniques Adjustments
In addition to the new Runewords, many lower-tier Uniques have also had their attributes adjusted.
First, let's look at melee and physical-related equipment: Bloodletter sword has received a 20% Faster Run Walk bonus. While its base damage remains low, the increased mobility makes it suitable for traveling.
The Battlebranch has had its accessibility lowered - its Item Level has been reduced from 34 to 30, and its Required Level from 25 to 17, meaning players can equip it earlier and use it as a transitional item.
Regarding ranged weapons, Rogue's Bow gained 1 to 3 levels of Cold Arrow or Fire Arrow skill, a good addition for Rogues in the early game.
Pluckeye received a 25% increase in Increased Attack Speed. While its base damage of 2 to 8 is still relatively low, its ability to be equipped at level 7 and its attack speed bonus make it one of the most popular transitional gear for new players.
The adjustments to spellcaster gear are also noteworthy. Bane Ash underwent a complete rework - removing the original 20% attack speed and 50% to 60% Enhanced Damage, replacing them with a 20% increase in Faster Cast Rate.
In terms of defensive and general-purpose gear, Blinkbat's Form received a significant buff: Faster Run Walk increased from 10% to 30%, and the affix +1 to Mana After Each Kill was added, resulting in a qualitative leap in mobility and sustain.
As for set items, Angelic Raiment received a comprehensive buff. The weapon Angelic Sickle gains increased damage when all three pieces are collected; the armor Angelic Mantle increases damage against undead; and the full set bonus adds a powerful +1 to All Skills attribute.
Endgame Terror Zones Adjustments
While the adjustments to Uniques affected the player experience during the early game, the following section discusses the endgame adjustments for Diablo 2 Resurrected Season 15, primarily focusing on Terror Zones.
Heralds of Terror Loot Drop Rate Increased
Heralds of Terror are monsters introduced in Reign of the Warlock, categorized into five tiers, with higher tiers offering greater difficulty and rewards. They can be found in Terror Zones.
This update increases the drop rate of Rare or higher quality Diablo 2 Resurrected Items from Tier 3 and above Heralds of Terror, encouraging players to challenge themselves with more difficult content.
Latent Sunder Charms Now Harder to Obtain
Latent Sunder Charms are core items for breaking monster elemental immunity and are crucial for endgame progression.
After this update, the drop rate of Latent Sunder Charms obtained through Magic Find attribute has been reduced, and they can now only be obtained in Hell Difficulty.
This may be an attempt to encourage players to move beyond simply stacking Magic Find points to farm easy bosses, and instead challenge themselves with more difficult content, obtaining this powerful item by defeating more terrifying enemies.
Worldstone Shards Drop Rate Balanced
Worldstone Shards are items used to transform designated areas into Terror Zones. Their drop rate was previously too high, and this update has reduced its overall drop rate.
As compensation, players will now receive an additional item when they obtain a Worldstone Shard, preventing a significant reduction in overall player rewards due to the lower Worldstone Shard drop rate.
These are some of the key updates and adjustments in Diablo 2 Resurrected Ladder Season 15. Overall, these changes give players more gear options during the early game and more challenging content in the endgame, thus injecting new vitality into the game.
Path of Exile 2 Patch 0.5.5: Confirmed Changes, Rumors and What's Not Coming Before Patch 1.0
PoE 2 Patch 0.5.5 is coming soon. Although Grinding Gear Games hasn't officially announced all the details, rumors and news abound, seemingly confirming everything. However, this isn't the case.
This article will analyze the confirmed, implied, and not Included content of Path of Exile 2 Patch 0.5.5. Let's take a look.
About Patch 0.5.5
First, it's important to clarify that Patch 0.5.5 is not a large expansion pack. GGG positions it as an optimization and balance patch, the last major adjustment before the official release of Patch 1.0. This patch aims for streamlining, not overhaul.
Understanding this is crucial because if you're expecting Patch 0.5.5 to bring a massive amount of new content like Return of the Ancients, you might be disappointed. GGG's plans may not be like that; the essence of this new patch is polishing and preparing for Patch 1.0 and its free release.
Confirmed News
The most reliable information we currently have is that Patch 0.5.5 will be accompanied by a month-long event featuring a completely new economy system. This is not a permanent new core game system, nor is it a complex new season mechanic like those found in large expansion packs.
According to GGG's confirmation, its main feature is a reset of the economy; all players will start from scratch, creating entirely new characters.
Your existing characters and progress in a permanent season will remain unchanged. You can choose to participate in the new event or continue using your old characters. After the month-long event ends, all characters and items will be transferred to the standard permanent season, meaning nothing will be deleted.
I believe this is essentially a flashback event designed to inject new life into the game through a soft economy reset and give players a reason to start over while GGG continues developing Patch 1.0. It also gives them one last chance to make significant adjustments before the release of Patch 1.0.
Potential Content
Besides the event itself, GGG has also hinted at several important areas of balance and gameplay optimization. Let's take a look.
Ascendancy Class Adjustments
In Path of Exile 2 Patch 0.5.5, less frequently used Ascendancy classes will receive targeted buffs. Specifically, classes like Infernalist, Invoker, and Amazon may see significant improvements, with disruptive passive nodes added to their talent trees. I believe this change will increase the usability of more classes and disrupt the current game landscape.
Skill Reworks for Underperformers
Low-tier and less popular skills, especially melee and spell skills, will be reworked. This may include optimizing skill animations, reworking AoE damage scaling, and improving synergy with support gems. This will raise the skill floor and make more skill gems more satisfying to use.
Loot and Economy Adjustments
GGG should already be aware of the problems with their unique items. The developers have confirmed a significant gap between unique items that define the game's meta and useless junk items.
Therefore, the adjustments to unique items in PoE 2 0.5.5 should include two aspects: firstly, reworking some existing unique items; and secondly, introducing more useful mid-tier items to fill the gap between levels 40-60.
Passive Tree & Technical Improvements
Finally, GGG will likely also improve the passive skill tree, as they acknowledge the current system's over-reliance on jewels and plan adjustments to make the skill tree itself and the player's chosen Ascendancy class more effectively enhance character abilities.
Technically, this update should include rendering optimizations, driver compatibility fixes, and memory leak cleanups to improve overall game performance and provide a better player experience.
Content Not Included
Recently, there have been rumors online about more Ascendancy classes, new weapon types, and new chapters coming soon, but GGG has never stated that this content will be included in Patch 0.5.5. While I also hope they come, according to more reliable sources, this content should actually be released in Patch 1.0.
As of now, the following content is confirmed not to be part of Path of Exile 2 Patch 0.5.5:
- New weapon types - like swords, axes, or daggers
- New character classes - no Duelist, no Marauder, no Templar, no Shadow
- New Ascendancy classes - no new ones beyond what we already have
- New acts - Acts 5 and 6 are not coming in this patch
- Endgame systems - no new league mechanics or huge system overhauls
Ultimately, I think many players are confusing Patch 0.5.5 with Patch 1.0. I think GGG's current thinking is probably to polish it a bit more before releasing PoE 2 Patch 1.0.
Frankly, I think that's exactly what PoE 2 needs right now. They wanted to cram all the best content into Patch 1.0, so this patch shouldn't focus on adding a lot of new content, but rather on fixing existing and legacy issues.
This concludes the latest news on Path of Exile 2 Patch 0.5.5. For more information, follow EZG Facebook. We'll be hosting giveaways related to Patch 0.5.5 to help you quickly accumulate resources. Participating is simple: just comment below our Facebook page and tag your fans or friends.
In short, Patch 0.5.5 is the last chance for players to experience the new competitive economy before PoE 2 officially launches for free, and it also gives players something to do while waiting for Patch 1.0 to arrive.
It serves as both the final adjustment to game balance and a testing ground for various improvements. It also includes a month-long event designed to keep the community active. Let's look forward to it!
FC 27 Destined for Glory: EA's Community Vote Could Be Dominated by Popular Meta Players
EA recently officially confirmed the date and content of FC 27 Ultimate Team's first campaign, Destined for Glory.
The biggest feature of Destined for Glory is that players can access the official Ratings Database starting August 21st to vote for players they believe will play a crucial role in the new season.
More importantly, Ratings Database includes both male and female players; all players are eligible to vote, with no fixed candidate list.
How to participate in voting? What makes the winning players special? Why should players participate in this event? The following will explain in detail.
Ratings Database
The biggest innovation of FC 27's Ratings Database is that it is entirely based on real match data, professional player ability assessments, and consideration of multiple factors (including injury status), allowing for a more realistic reflection of real-world player condition and ability.
The player pool covers over 800 clubs and national teams, more than 30 leagues, and a total of over 21,000 players, so you won't have trouble finding your favorite player when participating in Destined for Glory vote.
How to Vote?
EA has not placed any edition-based restrictions on the voting process, so players who own either Standard Edition or Ultimate Edition can take part.
From August 21 to September 10, visit EA SPORTS FC 27 Ratings Database, select the player you believe will have an outstanding season, and click Vote button next to their name to submit your choice.
It's worth noting that EA hasn't explicitly stated a limit on the number of votes, meaning you can vote for any number of players you believe deserve it.
If you don't have a specific goal, here's a relatively objective evaluation criterion:
- Young stars with high development potential;
- Players who have recently transferred and could have an immediate impact;
- Core players capable of leading your team to a breakthrough;
- Players who have achieved great success in real-world matches and are currently in top form;
The final vote results will help determine FIFA 27's first Destined for Glory Squad. As a reward, each player in the squad will receive an exclusive Live Player Item.
Live Player Item
Unlike regular FUT player cards whose ratings and attributes are fixed upon release, the special feature of FC 27 Live Player Items is that their ability values are not permanently locked but are adjusted in real-time based on their performance in the real world.
For example, if a player's performance in real-world matches meets the conditions set by EA, their Destined for Glory cards may be upgraded; conversely, if their performance does not meet the current OVR or they suffer an injury, their attributes and overall rating will be downgraded.
Significance for Players
1. Card Growth Potential
For players, acquiring player cards with FC 27 Coins eliminates the need for frequent player updates required for FUT lineups and matches. A single obtain yields a future potential star.
2. Higher Investment Risk
This is the most interesting aspect of Live Player Items. For example, a player performing well at the start of FC 27, acquired at a high price, will increase in value if their performance improves after a period of real-world matches.
Whether used in FUT lineups or listed on the trading market, significant profits can be made.
However, if their performance declines or they become injured, the most obvious impact is a severe devaluation in the market. Therefore, players who like to invest in FC series will face higher risks.
3. Community Voting Becomes More Important
Destined for Glory is unique in that players first influence which players enter the campaign through voting. While similar community voting has been used by EA before, such as influencing TOTY or TOTS lineups for certain leagues, this is not always the case.
However, these are all significantly different from Destined for Glory. The most obvious difference is that it doesn't present you with a shortlist of dozens of players to choose from; instead, it uses an entire database. This offers greater freedom and choice.
Hidden Flaws
However, in my opinion, this voting system also has a hidden pitfall.
Why?
What if there's too much overlap in player votes? Considering recent matches, the same few star players and those consistently featured in official media campaigns are consistently being voted for. This undoubtedly tells players that FC 27 values these players highly.
This can easily influence player choices, especially those who blindly follow trends and lack their own opinions.
Another major reason is that players lack sufficient confidence in emerging young players.
While Live Player Items sound appealing, for players, an investment of at least hundreds of thousands or even millions of FC 27 Coins is required. Players without concrete data or experience to back them up for future performance cannot fully gain the trust of most players.
Therefore, if the final votes still favor players they consider being the meta, resulting in homogenized community choices, what is the point of the database used for this vote?
Finally, returning to EA's public statement regarding FIFA 27 Destined for Glory, the official announcement did not promise that all players with the most votes would be included in Squad. Therefore, we can speculate that the final Squad lineup is determined by a combination of community voting and EA's own selection process.
Regarding the hidden flaws I mentioned, EA could easily include some popular players with high community votes in the final Squad, while also using its own selection mechanism to include young players, new signings, or promising talents.
For Destined for Glory, to avoid pseudo-democracy, not only EA but also many other areas need adjustment and attention. Players also need to be wary of being swayed by general trends and media hype, and simply vote based on their own preferences.
Path of Exile Patch 3.29: How Do You Farm Stacked Decks Without Spending a Fortune?
In Path of Exile Patch 3.29 Curse of the Allflame, Stacked Deck is a special type of Divination Card. Using it randomly grants you another Divination Card.
The value of different Divination Cards varies greatly. Stacked Decks can yield low-value cards, but also have a chance to reward high-value Unique Items, Currency, or other rare rewards. You can sell them directly or accumulate them to open in bulk.
This farming strategy recommended by EZG.com can help you reliably acquire numerous Stacked Decks. If you don't want to invest heavily in PoE Currency for map preparation, this strategy is worth trying.
Advantages
The biggest advantage of this strategy isn't the theoretically high yield of Stacked Decks, but the diverse sources of income. During map runs, Stacked Deck, Ritual, Eater of Worlds Altars, Omen, Scarab, and other PoE Currencies all provide rewards.
Even if a map has a low Stacked Deck drop rate, it doesn't necessarily mean the overall reward is low, as other rewards may compensate.
Compared to gambling on a Mirror-level drop, this playstyle emphasizes consistent accumulation. Furthermore, its investment and system requirements are low, requiring no particularly complex map preparation.
It also doesn't demand excessive character strength; as long as you can consistently clear the map, you can continuously farm Path of Exile Stacked Deck and other rewards.
Farming Strategy
For maps, Tier 16 8-Mod Jungle Valley is recommended, primarily because its boss doesn't spawn during normal runs, thus avoiding boss-related Eldritch Altar options. Choosing an 8-mod map is also beneficial because PoE map affixes typically provide higher pack sizes, further increasing the number of monsters on the map.
The most significant benefit of this strategy comes from Doedre's Devoted. Each Divination Scarab of the Cloister adds 40-60 stacks of Doedre's Devoted to the map. Using 5 Scarabs simultaneously, a single Path of Exile map can theoretically add 200-300 stacks of Doedre's Devoted.
These monsters have a fixed 5% drop rate for Stacked Deck. Rather than simply pursuing a higher POE item quantity, prioritizing the increase in Doedre's Devoted quantity is more beneficial.
Pack size is a secondary benefit. While it doesn't directly target Stacked Deck like increasing Doedre's Devoted, a higher Pack Size increases the overall number of monsters on the map, making them more densely distributed and thus increasing overall benefit and efficiency.
When farming, prioritize using Eldritch Altars where Basic Currency has a chance to be duplicated. This is because Stacked Deck is a Basic Currency and therefore has the potential to be copied. For example, if 10 Stacked Decks drop at once and duplication is triggered, you'll gain an additional 10.
Rituals also affect Stacked Deck production. If Doedre's Devoted die near a Ritual, Ritual may re-summon these monsters later. When farming, prioritize finding Eldritch Altars before dealing with Rituals to avoid missing the altar for duplicating POE Currency after completing a Ritual prematurely.
If many Doedre's Devoted die near a particular Ritual, prioritize dealing with that Ritual to increase the chance of these monsters reappearing in subsequent Rituals, maximizing the benefits from the same group of monsters and speeding up the process.
Atlas Tree
This strategy doesn't require you to max out Atlas Tree from the start. Prioritize configuring talents around Ritual, Shrine, and Eater of Worlds, and adjust remaining points based on Path of Exile market price.
First, Shrine Nodes. The focus here isn't just on Shrine itself, but on using Atlas Tree to reduce other League Mechanics, thereby increasing the chance of Ritual spawns on maps. Shrines that spawn on maps also provide various temporary buffs, such as increased movement, attack, or defense, making map clearing smoother.
Ritual Chance passive skills are a key part of your Atlas Tree strategy, as Ritual is one of the primary sources of income for this farming strategy.
Occult Devotion is especially important, as it ensures a fixed 4 Ritual Altars spawn on each map. This provides relatively stable income even if monster and loot distribution fluctuates across different maps.
Next are Scarab-related passive skills. This doesn't need to be completely fixed; you can adjust based on the current market price in POE Patch 3.29. If Ambush Scarab is expensive, you can choose the corresponding Passive Skill to increase your income.
Finally, don't overlook Eater of Worlds Altar-related Passive Skills. Eater Altars aren't the core of this strategy, but they provide additional currency and other Path of Exile loot without requiring any changes to your map-running strategy.
Overall Gains
Ritual rewards in POE Curse of the Allflame have a significant degree of randomness; the number of Stacked Decks on a single map can vary greatly.
Overall, running approximately 20 maps yields around 1,000 Stacked Decks, several Divine Orbs, multiple Audience With The King, hundreds of Chaos Orbs, and some high-value Omens, for a total gain of over twenty Divines.
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If you're looking for a farming strategy in Path of Exile 3.29 Curse of the Allflame that doesn't require an enormous investment but allows for continuous Stacked Deck accumulation, then this approach is worth trying. Of course, Stacked Deck drops still have a degree of randomness, so I recommend treating it more as a long-term farming strategy.
Solo Leveling: Arise