Paladins and Warlocks Get Free Level 40 Mounts in WoW Forever
WoW Forever Paladins and Warlocks can get their level 40 class mounts without the usual 100 Gold mount expense. See the exact quests, the November 9 Felsteed hotfix, and what each class gets.
Reaching level 40 is a big milestone in WoW Forever. For most classes, it also means preparing to spend 100 Gold on Apprentice Riding before getting a regular mount. Paladins and Warlocks have another option: both can unlock their own class mounts through class progression.
There is an important difference between the two, though. A Paladin's level 40 quest provides the Summon Warhorse ability, while a Warlock's Summon Felsteed quest now also grants Apprentice Riding following Blizzard's November 9 hotfix. That distinction matters if you want to use other mounts rather than just your class mount.
For players approaching level 40 with a limited Gold supply, knowing which benefits come with each quest can make a real difference.
WoW Forever Level 40 Mount Costs: What Paladins and Warlocks Get
The standard riding system requires characters to learn Apprentice Riding at level 40 to use regular 60% speed mounts. The training costs 100 Gold, although an applicable reputation discount can reduce the price.
Paladins and Warlocks can obtain their class mounts without following the usual mount-purchase route. However, the riding-skill benefits are not identical.
| Class | Level 40 class mount | Apprentice Riding | What it means |
|---|---|---|---|
| Paladin | Summon Warhorse | Do not assume the class spell grants general riding skill | You can use your class mount; other mounts may still require riding training |
| Warlock | Summon Felsteed | Granted after the November 9 hotfix | You can use the Felsteed and other mounts that require Apprentice Riding |
| Other classes | Regular racial mount | Purchased separately for 100 Gold | Standard riding training is required |
The distinction is worth understanding before spending your savings. Getting a free class mount does not automatically mean every mount in your collection is available to use.
WoW Forever Paladin Mount: How to Get Summon Warhorse at Level 40
Paladins receive a class quest at level 40 that unlocks Summon Warhorse. The quest differs depending on your faction.
Alliance Paladin: The Tome of Nobility
Alliance Paladins can start The Tome of Nobility by speaking to Duthorian Rall in Stormwind.
Follow the class quest and complete its requirements to learn the Summon Warhorse ability. Once unlocked, you can summon your Paladin class mount without purchasing a regular racial mount.
Horde Paladin: Report to Danitha and A Paladin's Steed
Horde Paladins follow a different quest route.
The chain begins with Report to Danitha, which sends you from Undercity to Bandarion Keep. There, you can continue with A Paladin's Steed and learn to summon your class mount from Danitha Morr.
If you are approaching level 40 as a Horde Paladin, make sure you follow the quest chain rather than spending Gold on a regular mount before checking your class trainer.
Does a Paladin Still Need Apprentice Riding?
This is where some of the recent discussion has become confusing.
The Paladin class quest gives you the ability to summon your Warhorse. That is different from receiving the general Apprentice Riding skill used by regular racial mounts.
If your only goal is to have a mount for travel, the class ability is the important part. If you also want to ride other standard mounts, check your riding skills before buying or collecting them.
In other words, the free Warhorse is a class benefit, not a reason to assume every riding requirement has disappeared.
WoW Forever Warlock Mount: The November 9 Felsteed Hotfix Explained
Warlocks also unlock a class mount at level 40 through Summon Felsteed.
Before the November 9 hotfix, the Felsteed worked as a class spell, but completing the quest did not correctly grant the riding skill. This created an awkward situation: Warlocks could summon their free Felsteed but still lacked the general riding skill needed for other mounts.
Blizzard addressed that issue in its November 9, 2026 hotfix.
The official notes confirm that completing Summon Felsteed now correctly grants the appropriate riding skill. Blizzard also included instructions for players who had already completed the quest before the fix: summon the Felsteed once to receive Apprentice Riding. After that, they can ride other mounts that require the skill.
That is a meaningful improvement for Warlocks who completed the quest early.
If you are a Warlock, here is what to do:
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If you have not completed Summon Felsteed, finish the quest after reaching level 40.
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If you completed it before the November 9 hotfix, summon your Felsteed once.
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Check your riding skills afterward to confirm that Apprentice Riding has been added.
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You can then use other mounts that require the basic riding skill.
This is the clearest confirmed difference between the two class-mount routes: Blizzard explicitly addressed the Warlock riding-skill issue in its hotfix notes.
How Much Gold Can You Save at Level 40?
For a character using the standard mount system, Apprentice Riding costs 100 Gold. The first eligible racial mount is included with the training, so the main upfront expense is the riding skill itself rather than an additional first-mount purchase.
That makes the class-mount quests especially useful for players who would rather keep their Gold for other upgrades.
There is another level 40 expense worth considering: Dual Specialization. Recent live-game reporting puts its unlock cost at 50 Gold. A character who wants both standard Apprentice Riding and Dual Spec should therefore budget around 150 Gold before discounts.
| Level 40 purchase | Standard cost |
|---|---|
| Apprentice Riding | 100 Gold |
| First eligible racial mount | Free with training |
| Dual Specialization | 50 Gold |
| Riding + Dual Spec | 150 Gold |
These are standard costs, not a requirement that every character buy everything immediately. Your class, preferred build, and travel needs should determine what you prioritize.
For a Warlock, the Felsteed quest now provides the riding skill as well as the class mount. For a Paladin, the free Warhorse solves the immediate class-mount requirement, but you should still check whether you need general riding training for other mounts.
What About Level 60 Mounts?
The level 40 mount is only the first step. At level 60, regular characters can learn Journeyman Riding for 1,000 Gold to use 100% speed mounts. The first eligible racial epic mount is included with the training, while additional mounts have their own costs.
Paladins and Warlocks also have level 60 class-mount progression:
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Paladins can work toward Summon Charger.
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Warlocks can work toward Summon Dreadsteed.
These class mounts provide another reason to follow your class quest progression instead of treating every mount as a straightforward vendor purchase. The level 60 quests have their own requirements, so do not assume that the level 40 class-mount process tells the whole story.
What Should You Do With Your Gold Before Level 40?
If you are still leveling, it is worth checking your class-specific mount options before spending Gold on other purchases.
For most classes, saving 100 Gold for Apprentice Riding is a sensible level 40 target. If you also want Dual Spec immediately, aim for around 150 Gold. Reputation discounts may reduce the standard riding cost where applicable.
Paladins and Warlocks have more flexibility because their class quests provide a mount without the usual purchase. Warlocks receive an additional benefit from the November 9 fix: the Felsteed quest now grants Apprentice Riding as well.
If you are short on time and still working toward level 40, EZG's WoW Forever Power Leveling service is an optional progression route to consider. Players who prefer to earn their own upgrades can also explore WoW Forever Gold as part of their in-game economy planning. Always review the game's current rules and account-security considerations before using any third-party service.
WoW Forever Free Mount FAQ
Do Paladins get a free mount at level 40 in WoW Forever?
Yes. Paladins can complete their level 40 class quest to unlock Summon Warhorse. Alliance Paladins start The Tome of Nobility in Stormwind, while Horde Paladins follow the Danitha quest chain.
Do Warlocks get free Apprentice Riding in WoW Forever?
Yes. Blizzard's November 9, 2026 hotfix corrected the Summon Felsteed quest so that completing it grants the appropriate riding skill. Players who completed the quest before the fix should summon their Felsteed once to receive Apprentice Riding.
Can a Paladin use other mounts after getting the free Warhorse?
Do not assume so. Summon Warhorse is a class ability, while regular racial mounts have their own riding-skill requirements. Check your character's riding skills before purchasing or trying to use another mount.
How much does Apprentice Riding cost in WoW Forever?
The standard level 40 training cost is 100 Gold. An applicable reputation discount may reduce the price. The first eligible racial mount is included with the training.
Is Dual Spec available at level 40?
Yes. Recent live-game reporting lists the Dual Specialization unlock at 50 Gold. If you want both standard Apprentice Riding and Dual Spec, plan for approximately 150 Gold before any applicable discounts.
What happens if a Warlock completed Summon Felsteed before November 9?
Blizzard says to summon the Felsteed once. This grants Apprentice Riding to players who completed the quest before the hotfix.
Recommended Article
Is Shadows of Lordaeron the Next WoW Forever Expansion
A rumored World of Warcraft: Forever expansion called Shadows of Lordaeron has been circulating online, and it has given players plenty to speculate about.
The leak describes a major content update featuring Worgen, Darkfallen Elves, a return to Gilneas, new raids and dungeons, and even a legendary weapon for healers. It also suggests that the expansion could come in several paid editions, with the most expensive allegedly costing $90.
It sounds like the kind of announcement that could get Classic-era players excited. There is just one problem: Blizzard has not confirmed Shadows of Lordaeron, its proposed features, or its pricing.
That distinction matters. Some parts of the rumor resemble things Blizzard has discussed or included in its broader roadmap. Others go much further than anything officially announced.
So, is this a believable look at WoW Forever's future, or simply a convincing collection of ideas built around what players want to see?
What Does the Shadows of Lordaeron Leak Claim?
The anonymous leak describes Shadows of Lordaeron as a substantial new chapter for WoW Forever, with several features that would significantly expand the current experience.
Its main claims include:
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Worgen and Darkfallen Elves as potential playable races.
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New content connected to Gilneas and the surrounding Lordaeron storyline.
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Two new raids and two new dungeons.
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A legendary weapon called Elarathil, Branch of Eternity, reportedly designed for healers.
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Three proposed purchase editions priced at $30, $60, and $90.
On paper, the combination makes sense. Gilneas has a strong connection to the Worgen story, Darkfallen Elves fit naturally into Warcraft's darker lore, and additional raids would give established players more reasons to keep progressing.
But a feature list that sounds believable is not the same as a verified development plan.
The original claim comes from an anonymous online post, not a Blizzard announcement or a named developer. There is no verified insider attribution or official confirmation establishing that these features are in production.
For now, the safest way to read the leak is as speculation rather than a confirmed expansion announcement.
Is Blizzard Really Bringing Worgen to WoW Forever?
The Worgen claim is probably the most attention-grabbing part of the rumor.
Worgen are closely associated with Gilneas, and their history makes them an obvious choice for anyone imagining a future Lordaeron storyline. Players who have wanted to explore more of that region could easily see why the idea is appealing.
However, Blizzard's recent comments make the playable-race claim less convincing.
In an interview discussing the direction of WoW Forever, Blizzard developers indicated that there were no current plans to bring modern World of Warcraft playable races into the experience. The stated direction was to maintain a separate continuity and focus on the foundational lore of Warcraft.
That does not mean Worgen can never appear in the game. There is an important difference between adding Worgen as enemies, NPCs, or part of a questline and introducing them as a playable race.
The first would be entirely possible within a new Gilneas storyline. The second would represent a much bigger change to the game's direction.
Until Blizzard says otherwise, players should not treat playable Worgen as a confirmed feature.
Gilneas Could Return, but That Does Not Confirm the Leak
There is a more interesting detail behind the Gilneas discussion.
Blizzard's developers have previously expressed interest in returning to Gilneas and telling new stories there. In an interview with MrGM, WoW Forever game director Josh "Aggrend" Greenfield discussed the possibility of exploring the area in the future.
The developers have also acknowledged that the existing Gilneas area is deliberately inaccessible at present.
That gives the location a legitimate connection to future content discussions. It is not simply a place invented by the anonymous leak.
Still, there is a gap between a developer expressing interest in revisiting a location and confirming a specific expansion built around it.
Gilneas could become part of a future questline, a new playable area, or another form of seasonal content. None of those possibilities confirms the name Shadows of Lordaeron, the proposed raids, or the Worgen playable-race claim.
For players hoping to see Gilneas again, the idea is worth watching. The rest remains unverified.
What About Darkfallen Elves?
The Darkfallen claim is another detail that needs some context.
Darkfallen, High Elves, and other Warcraft races have come up in discussions about the setting and possible directions for WoW Forever. A recent lore-focused podcast discussion also touched on several of these groups.
That is interesting from a world-building perspective, but it should not be mistaken for a playable-race announcement.
Warcraft has a long history of using familiar races in different roles across quests, factions, and storylines. Their appearance in a discussion or a future story does not automatically mean players will be able to create characters of those races.
The anonymous leak does not provide enough verifiable evidence to establish that Darkfallen Elves are being developed as a playable option.
For now, this is another unconfirmed part of the rumor.
Does the Leak Match the Official WoW Forever Roadmap?
This is where the story gets a little more complicated.
Blizzard has already outlined a longer-term content direction for WoW Forever. Its official roadmap recap discusses additional raids, dungeons, PvP updates, world content, quests, Hardcore-related content, and a revamped iconic raid.
The roadmap also confirms that new raids are scheduled to unlock on December 9, with more updates planned beyond that.
Some secondary summaries of the roadmap's seasonal plans describe a Spring 2027 update involving two raids, two dungeons, a new playable area, quests, a legendary questline, and PvP updates.
That sounds remarkably close to parts of the Shadows of Lordaeron rumor.
But there is an important distinction: a similar content structure does not verify the leaked expansion.
Blizzard has discussed adding raids, dungeons, and new areas. Those are genuine parts of the broader content direction. The anonymous post attaches a specific expansion name, races, locations, and equipment to ideas that overlap with that direction.
The roadmap supports the possibility of substantial future content. It does not confirm the leaked feature list.
Players should also remember that roadmap plans can change. A planned seasonal update is not a guarantee that every rumored feature will arrive in the form described by an anonymous post.
Is the Rumored $90 Expansion Price Real?
The pricing claim deserves a closer look because it does not line up perfectly with Blizzard's existing upgrade structure.
The leak reportedly lists three editions:
| Alleged edition | Rumored price |
|---|---|
| Standard | $30 |
| Heroic | $60 |
| Epic | $90 |
Blizzard already offers optional WoW Forever-related upgrade packs. Its published US pricing has included $29.99, $59.99, and $79.99 tiers.
That makes the first two rumored prices look familiar. The alleged $90 top tier, however, is $10 higher than the existing $79.99 tier.
This resemblance could mean the anonymous poster borrowed the structure of Blizzard's current offers when putting together the rumor. It could also be a coincidence.
Either way, the existing upgrade packs are real, while the proposed Shadows of Lordaeron editions are not confirmed.
It is also worth remembering that access to WoW Forever is included with an eligible subscription or Game Time. Players should not assume that the game is moving to a mandatory $30, $60, or $90 expansion purchase based on this leak.
Until Blizzard publishes an actual product page or pricing announcement, the $90 figure should be treated as speculation.
What Does This Mean for WoW Forever Gold?
While most of the discussion is focused on new races and future raids, there is another practical question for players: how much Gold should they be keeping?
Even without a confirmed Shadows of Lordaeron expansion, the existing WoW Forever economy already gives players several important expenses to plan around.
At level 40, Apprentice Riding training costs 100 Gold, while the first mount is provided free. Dual Spec costs another 50 Gold, bringing those two purchases to 150 Gold before other character expenses.
At level 60, Journeyman Riding training costs 1,000 Gold, with the epic mount itself costing another 200 Gold before applicable reputation discounts.
These are meaningful expenses, especially for players leveling an additional character or trying to prepare for endgame content.
There is no reason to assume the alleged expansion will immediately change the value of Gold. However, if future updates introduce new raids, dungeons, professions, or crafting requirements, demand for certain consumables and materials could change.
For now, players looking to build their WoW Forever Gold reserves can focus on the basics:
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Gathering professions: Mining and Herbalism can provide materials that other players need.
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Auction House activity: Check material prices before selling. Listing everything at the lowest price is not always the best move.
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Avoid unnecessary expenses: Riding, Dual Spec, class training, and consumables can add up quickly.
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Prepare for confirmed content first: Do not spend heavily on materials or equipment based on an unverified expansion rumor.
The sensible approach is to build a Gold reserve around content that is actually confirmed. There is no need to make expensive decisions based on a feature list that Blizzard has not announced.
So, Should WoW Forever Players Believe the Leak?
There are reasons why Shadows of Lordaeron sounds plausible. Gilneas has been discussed as a location the developers would like to revisit, and Blizzard's roadmap already points toward more raids, dungeons, quests, and world content.
Those details give the rumor a familiar foundation.
But the most exciting claims remain unsupported. There is no official confirmation of the expansion name, playable Worgen, playable Darkfallen Elves, Elarathil, or the proposed $30/$60/$90 editions.
The best way to approach the story is to separate what Blizzard has actually discussed from what an anonymous poster claims will happen.
WoW Forever clearly has more content planned, and that alone gives players plenty to look forward to. Whether Gilneas becomes part of that future is an interesting question. Whether it arrives as Shadows of Lordaeron is another matter entirely.
Until Blizzard makes an announcement, this leak belongs in the speculation category.
WoW Forever Shadows of Lordaeron: Frequently Asked Questions
Is Shadows of Lordaeron officially confirmed?
No. The name and feature list come from an anonymous leak. Blizzard has not officially announced an expansion called Shadows of Lordaeron.
Will Worgen become playable in WoW Forever?
There is no confirmed playable-Worgen announcement. Developers have previously indicated that there are no current plans to add modern WoW playable races to WoW Forever.
Is Gilneas coming to WoW Forever?
Developers have expressed interest in exploring Gilneas and telling new stories there. However, no specific release date or expansion connection has been confirmed.
Are Darkfallen Elves confirmed as a playable race?
No. Discussions involving Darkfallen and other Warcraft races do not confirm that they will become playable characters.
Will the next WoW Forever expansion cost $90?
There is no official $90 Shadows of Lordaeron edition. The rumored price has not been confirmed by Blizzard.
Should players start saving WoW Forever Gold?
Building a Gold reserve is sensible regardless of this rumor. Existing expenses such as riding training, mounts, Dual Spec, and endgame supplies already give players good reasons to manage their Gold carefully.
WoW Forever Weekly Quest: Dire Maul Rewards and Gold Guide
Level 60 players in World of Warcraft: Forever have a new weekly reason to visit Dire Maul. The quest, In Demand - Ancient Elven Curiosities, sends you through all three wings of the dungeon to collect items from three bosses. Bring them back to Pix Xizzix in Booty Bay and you will receive an Undermine Satchel, which contains additional materials and one item that can be sold to a vendor for 10, 20, 40, or 100 Gold.
That last number is what makes the quest stand out, but there is a catch: 100 Gold is the highest possible vendor value, not a guaranteed payout. The satchel can contain a Gold Nugget worth just 10 Gold, and Blizzard has not published official drop rates for the four possible rewards.
For players building their first level 60 Gold reserves, the more useful question is whether the weekly fits naturally into their dungeon routine. Here is where to pick it up, which bosses to defeat, what to collect, and what the reward actually means for your Gold income.
Where to Get In Demand - Ancient Elven Curiosities
The quest giver is Pix Xizzix in Booty Bay, Stranglethorn Vale. The quest is called In Demand - Ancient Elven Curiosities and requires level 60.
You can find the quest under ID 96076 in the Wowhead quest database.
| Quest Detail | Information |
|---|---|
| Quest name | In Demand - Ancient Elven Curiosities |
| Quest ID | 96076 |
| Required level | 60 |
| Quest giver | Pix Xizzix |
| Location | Booty Bay, Stranglethorn Vale |
| Dungeon | Dire Maul |
| Objectives | Collect three boss-specific items |
| Reward | Undermine Satchel |
| Availability | Weekly |
The task itself is straightforward: visit Dire Maul East, West, and North, collect one required item from each wing, and return to Booty Bay.
There is one detail worth remembering. The quest has appeared with the same three objectives across its first two weekly resets, according to Wowhead's report. That gives players a clear route for the current version, but it is too early to assume the requirements will never change.
All Three Dire Maul Bosses and Quest Items
You need three items, each associated with a different Dire Maul boss.
| Dire Maul Wing | Boss | Required Quest Item |
|---|---|---|
| Dire Maul East | Alzzin the Wildshaper | Felvine Seed |
| Dire Maul West | Prince Tortheldrin | Ancient Memento |
| Dire Maul North | King Gordok | Earthstone Diamond Pinky Ring |
These are the specific objectives listed in the Quest 96076 database entry.
Dire Maul East: Alzzin the Wildshaper
Head into the eastern wing and defeat Alzzin the Wildshaper. You need to collect the Felvine Seed for the weekly quest.
Dire Maul West: Prince Tortheldrin
In the western wing, the required target is Prince Tortheldrin. Defeat him and collect the Ancient Memento.
Dire Maul North: King Gordok
The northern wing deserves a little extra attention if your group normally runs Tribute.
A standard Dire Maul North Tribute run is designed around avoiding the final boss. That approach does not work for this quest objective: you need the Earthstone Diamond Pinky Ring from King Gordok. If your group skips him, you should not expect to complete the North objective.
Once you have all three items, return to Pix Xizzix in Booty Bay and turn in the quest for your Undermine Satchel.
Undermine Satchel Rewards: 10g, 20g, 40g, or 100g
The Undermine Satchel does not award a fixed amount of raw Gold. Instead, it contains one Gold-selling item, along with additional materials.
Here are the four reported vendor rewards:
| Satchel Item | Vendor Value |
|---|---|
| Gold Nugget | 10 Gold |
| Huge Quartz Gem | 20 Gold |
| Silver Necklace | 40 Gold |
| Gold Ring | 100 Gold |
The Gold Ring is the top result, while the Gold Nugget is worth 10 Gold. That is a significant difference, especially for characters still saving toward expensive level 60 purchases.
However, there is no verified percentage for each item. Blizzard has not published the drop rates, and a handful of player reports cannot establish how frequently each reward appears. It would be misleading to call the 10-Gold item the guaranteed baseline or describe the Gold Ring as having a specific chance of dropping.
The additional materials are another part of the reward. Their value depends on what the satchel contains and the current Auction House market. A material your character needs for crafting may be more useful than its vendor price, while an item with limited demand may take time to sell.
For a realistic estimate, separate the guaranteed information from the unknowns:
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Known: The four Gold-selling items have vendor values of 10, 20, 40, and 100 Gold.
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Not known: The official chance of receiving each item.
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Market-dependent: The value of the additional materials if you choose to sell them.
In other words, the quest offers a chance at 100 Gold, not a weekly 100-Gold paycheck.
Why the New Weekly Matters to WoW Forever's Gold Economy
The Dire Maul quest arrives during a broader adjustment to level 60 Gold income.
Blizzard explained in its November 11 hotfix notes that WoW: Forever does not include the old XP-to-Gold conversion for quests completed at maximum level. That conversion was introduced in original WoW shortly before the release of The Burning Crusade. Blizzard decided not to carry it over because it could encourage players to save completed quests until level 60 instead of turning them in while leveling.
The developers also acknowledged that removing the conversion affected high-level quest income more than intended. Their response was to add extra Gold rewards to most quests with a quest level of 48 or higher.
There are exceptions. Blizzard says the change does not apply to quests that already reward valuable items, repeatable quests, or quests that provide little significant reward because they are quick, easy, or trivial.
This is important context for anyone trying to build a steady WoW Forever Gold reserve. The level 48-plus adjustment affects a broad range of questing activities, while the Dire Maul weekly is a separate max-level objective with a variable satchel reward.
The two changes serve different purposes. One makes completing higher-level quests more rewarding as characters progress toward and reach the level cap. The other gives level 60 players another weekly activity with a possible Gold payout.
Neither means that every character will suddenly have an easy source of guaranteed Gold. Players still need to consider the time involved, the value of materials, and what other activities are available.
Is the Dire Maul Weekly Worth Doing for Gold?
That depends on why you are going to Dire Maul in the first place.
If you already run Dire Maul: Pick up the quest before heading in. Collecting the three required items adds another reward to dungeon runs you were already planning. In this situation, even a 10-Gold result can be a useful extra.
If you are organizing groups specifically for the weekly: The calculation is less attractive. You need to cover three wings and defeat three particular bosses. Group availability, travel, and clear speed all affect how much time the quest takes. The possibility of receiving 100 Gold does not automatically make a dedicated three-wing run efficient.
If you are focused on Gold farming: Compare the reward with your usual farming activities rather than judging it by the maximum vendor value. A 10-Gold result and a 100-Gold result produce very different returns. The additional materials may improve the overall value, but their market price is not guaranteed.
There is also a reason to do the quest that has nothing to do with the satchel. If you still need other Dire Maul drops or want to spend time running dungeons with your group, the weekly gives you another objective to complete along the way.
My recommendation is simple: treat the satchel as a bonus attached to dungeon content, not as a guaranteed Gold-farming method. It makes the most sense when Dire Maul is already part of your plans.
What to Watch After Future Weekly Resets
The quest is still new, and some details may become clearer as more weekly resets pass.
The first thing to watch is whether the three Dire Maul objectives remain unchanged. Wowhead has reported the same bosses across the first two resets, but that is not enough to establish a permanent rotation.
The second is the reward distribution. The four vendor values are known, but the actual drop rates are not. A larger collection of documented satchel openings would be needed before anyone could make a reliable claim about which item is most common.
Finally, keep an eye on the materials inside the bag. Their Auction House value can change as crafting demand and supply shift. That may matter more to some players than the Gold item itself.
For now, the current route is clear: collect the Felvine Seed, Ancient Memento, and Earthstone Diamond Pinky Ring, then return to Pix Xizzix for the Undermine Satchel.
WoW Forever Weekly Quest: Quick Answers
What level do I need to be to accept the quest?
You need to be level 60 to pick up In Demand - Ancient Elven Curiosities.
Where is Pix Xizzix?
Pix Xizzix is in Booty Bay, Stranglethorn Vale.
Which Dire Maul bosses do I need to defeat?
You need Alzzin the Wildshaper in East, Prince Tortheldrin in West, and King Gordok in North.
What items do I need for the weekly quest?
Collect a Felvine Seed, an Ancient Memento, and an Earthstone Diamond Pinky Ring.
Can I skip King Gordok with a Tribute run?
Not if you still need the North objective. The quest requires the Earthstone Diamond Pinky Ring from King Gordok, so skipping him will leave that item uncollected.
Does the Undermine Satchel always give 100 Gold?
No. The Gold-selling item can be worth 10, 20, 40, or 100 Gold. The Gold Ring is the highest-value possibility, not a guaranteed reward.
Is the weekly quest worth doing every week?
It is most convenient when you already plan to run Dire Maul. If you are organizing three dungeon runs only for the satchel, consider the time involved and the fact that the Gold reward varies.
The Bottom Line
In Demand - Ancient Elven Curiosities gives level 60 players another reason to visit all three wings of Dire Maul. The objectives are clear, the Undermine Satchel contains additional materials, and one of its possible vendor items is worth 100 Gold.
But the headline reward needs context. You could receive an item worth only 10 Gold, and there are no official drop rates to show how likely each result is.
If Dire Maul is already part of your weekly routine, the quest is an easy extra objective. If your only goal is to make Gold, compare the time required with your other options before committing to all three wings.
For now, it is a useful addition to the level 60 routine—not a guaranteed shortcut to a bigger Gold reserve.
Your Friend Wants That Mount? WoW Forever Just Changed the Rules
If a guildmate has ever asked you to buy a racial mount for them, WoW: Forever has just made that favor a lot harder. Blizzard has changed all racial vendor mounts to Bind-on-Pickup (BoP), meaning you can no longer purchase one and pass the item to another player through ordinary trading.
The change appears in Blizzard's November 10, 2026 hotfix notes. The official announcement is only one sentence:
All racial vendor mounts are now Bind-on-Pickup.
For mount collectors, that raises a few practical questions. Can you still buy a mount for a friend? Can a character with better reputation purchase one for another character? And does this mean every alt needs to buy its own collection of mounts?
The first two questions concern the new binding restriction. The last one is different: WoW: Forever has an Account Collections system, so an unlocked mount should not be confused with an unlearned item that you want to transfer. Understanding that distinction is the key to planning around this change.
What Changed in the November 10 Hotfix?
Blizzard's official November 10 hotfix entry confirms that all racial vendor mounts are now Bind-on-Pickup.
In practical terms, the mount item binds when your character acquires it. You can no longer rely on ordinary player trading or in-game mail to pass that item to someone else.
| Situation | What the change means |
|---|---|
| Racial vendor mounts | Now Bind-on-Pickup |
| Buying for a friend | You cannot purchase the item and trade it to them |
| Mailing an unlearned mount | Ordinary mail transfer is no longer an option |
| Using a character with better reputation | You cannot use that character to buy a mount item for someone else |
| Unlocking a mount for your collection | Account Collections remains a separate consideration |
| Other mount sources | Not automatically covered by this announcement |
One detail is worth keeping clear: Blizzard's wording specifically refers to racial vendor mounts. It does not say that every mount in WoW: Forever has become BoP.
The hotfix also does not provide a complete list of affected mount names. A mount's appearance alone is not enough to establish whether it falls under the rule. Check its source and in-game binding information rather than assuming every mount associated with a particular race is affected.
Can You Still Buy a Racial Mount for a Friend?
No. If you purchase a racial vendor mount on your character, you cannot simply hand the unlearned item to a friend afterward.
That removes a convenient option for guildmates who used to help each other with mount purchases. A player can no longer send you the Gold and expect you to buy the mount on their behalf, then pass it over through the trade window.
The same applies to any plan that depends on transferring the mount item between characters. If the intended owner is another player, that player needs to make the purchase themselves.
There is a useful distinction for your own characters, however.
WoW: Forever provides an Account Collections interface for mounts you have obtained. That means you should not assume that every alt needs to purchase the same mount item again. Once a mount has been unlocked, check the collection and the requirements on the character that wants to use it.
BoP affects the transfer of the item. It does not automatically mean that every character on your account needs a separate purchase.
What About Cross-Race Mounts and Reputation?
This is where the change can affect how players plan their collections.
Cross-race mount access has its own requirements. According to Wowhead's WoW: Forever riding guide, obtaining a mount associated with another race involves the relevant capital's Exalted reputation and the corresponding racial riding skill.
For example, a character looking to ride a Night Elf Tiger needs to account for the relevant Darnassus reputation and Tiger Riding requirements. Those progression requirements are separate from whether a mount item can be traded.
The November 10 hotfix does not announce a change to Exalted requirements, racial riding skills, or the reputation system itself.
It is therefore important to separate two questions:
-
Can a friend with the required reputation buy the mount and trade it to me? No, not under the new BoP rule.
-
Can my character unlock and use a mount associated with another race? That still depends on the relevant reputation and riding requirements.
The new rule changes how the mount item can be transferred. It does not announce a new cross-race mount progression system.
How Much Gold Should You Budget for Racial Mounts?
Blizzard has not announced a price increase alongside the BoP change. The existing riding and mount costs are still the more useful numbers to consider when planning your purchases.
Wowhead's Forever riding and mount guide lists the following costs:
| Purchase | Required level | Listed cost |
|---|---|---|
| Apprentice Riding | 40 | 100 Gold |
| First basic racial mount | 40 | Included with the initial unlock |
| Additional 60% racial mount | 40 | 20 Gold |
| Journeyman Riding | 60 | 1,000 Gold |
| Additional 100% racial mount | 60 | 200 Gold |
The guide also lists a 10% discount for players who reach Honored with their home faction.
These costs put the BoP change into perspective. If you only want one mount to ride, the hotfix does not introduce a new Gold fee. If you collect multiple colors or different racial mounts, the extra purchases are still worth planning for.
Reputation discounts also deserve attention. A discount helps the character that qualifies for it; it does not let you buy a discounted BoP mount and transfer the item to a friend.
For players saving WoW Forever Gold, the sensible approach is to budget for the mounts and riding skills you actually want, while checking the relevant reputation requirements before visiting a vendor.
And because unlocked mounts are handled through Account Collections, do not automatically multiply every mount purchase by the number of alts on your account. Check whether the mount is already available to the character you want to use.
What Should You Check Before Buying?
There is no reason to rush into buying mounts simply because of this hotfix. The main thing is to know who the intended owner is and what requirements that character needs to meet.
Before spending your Gold, check three things:
-
Who is buying the mount? If it is intended for a friend, they need to acquire it themselves. You cannot buy the BoP item and hand it over.
-
Does the character meet the requirements? Check the relevant riding skill and reputation requirements, especially for cross-race mounts.
-
Is the mount already in your collection? If you are buying for your own account, check Account Collections before paying for another copy.
Blizzard has not explained why it made racial vendor mounts BoP in this hotfix entry. Claims that the change is specifically intended to stop gold transfers, guild mount brokers, or Auction House activity are speculation, not confirmed developer statements.
For now, the practical effect is clear: racial vendor mounts are no longer items you can purchase for another player and pass along. Your mount collection and your character's riding eligibility are separate matters, so check both before making your next purchase.
And if someone in guild chat asks you to pick up a spare mount for them, you finally have a simple answer: they'll have to buy that one themselves.
WoW Forever’s 55:45 PvP Split Does Not Tell the Whole Story
Blizzard says the worst faction imbalance in WoW Forever’s regional PvP population is roughly 55:45. For players who keep getting outnumbered in contested zones, though, that figure may not sound particularly convincing.
The complaints are already visible on the official forums. Some Alliance players describe being attacked by much larger Horde groups while leveling, struggling to reach dungeon entrances, and finding it difficult to complete ordinary quests without interruption. One player even described contested leveling zones as a constant 10v1 experience.
Those posts are individual accounts, not proof that every PvP zone has the same population problem. But they raise a fair question: how can a regional population split of 55:45 feel so much worse on the ground?
Blizzard is trying to address the problem. On November 10, community manager Kaivax confirmed new character-creation restrictions for the more populated faction in certain regional PvP rulesets. The goal is to move both sides closer to 50:50, while separate changes are intended to reduce overcrowding in busy zones.
The important detail is that Blizzard is addressing two related problems, not claiming that one adjustment will fix everything.
Blizzard's 55:45 Figure vs. What Players Actually See
The 60:40 Horde advantage has appeared in community discussions, but Blizzard has not confirmed that figure.
Its official statement puts the most imbalanced regional PvP population at approximately 55:45. Kaivax later clarified that this number represents the active logged-in population across all levels over a specific period of time.
He also addressed speculation that players were using trial characters to manipulate faction-balance calculations. Blizzard said it had investigated the issue and found no evidence that trial characters had any impact on the result.
That clarification is important because not every population tracker measures the same thing. A website counting sampled characters cannot automatically be compared with Blizzard's measurement of active logged-in players. One account may have multiple characters, and a character that exists in a database is not necessarily part of the active population at a given time.
Third-party estimates have also varied. A GAMES.GG report published on November 10 cited one tracker showing North American PvP at 58.6% Horde and 41.4% Alliance on November 8, based on approximately 406,000 sampled characters. Other trackers reportedly showed smaller Horde advantages.
These numbers help explain why players question the official figure, but they do not establish that Blizzard's measurement is wrong. The methods and populations being counted are different.
There is a more useful question than arguing over whether the split is 55:45 or 60:40: does the overall ratio reflect what players experience in individual zones?
Not necessarily.
A regional average cannot show how many players from each faction are active in a particular leveling area at a particular time. If one faction is concentrated around a quest hub while the other is scattered across several zones, the local experience can be dramatically different from the overall percentage.
That is one reason the official number and player complaints can both deserve attention without being treated as contradictory evidence.
Why Alliance Players Can Feel Outnumbered Even at 55:45
The official discussion offers a useful look at how differently players are experiencing the same ruleset.
Some Alliance players describe being repeatedly killed while leveling or traveling to dungeons. Others question whether the population calculation reflects the number of characters that are actually participating in open-world activity. There are also players who argue that the regional figure is believable and that the real issue is how people are distributed across zones.
These are competing player opinions, not independently verified explanations. Still, they point toward a problem that a single population percentage cannot fully describe.
Consider what happens when a player is trying to complete a quest in a contested area. The relevant question is not whether Alliance represents 45% of the regional population. It is whether enough Alliance players are nearby to respond when a larger Horde group arrives.
The same problem affects gathering and ordinary progression. A farming route becomes less attractive if players repeatedly have to abandon it, travel back after being killed, or wait for a quieter period. A dungeon run can also become frustrating before the group even reaches the entrance.
Blizzard has acknowledged another part of this experience: overcrowding.
In a separate November 10 follow-up, Kaivax confirmed that the developers had reduced player populations in several heavily congested zones. The adjustment was larger on the PvP ruleset after players reported that certain areas felt overcrowded.
This is worth separating from faction balance. Lowering the number of players in a crowded zone may make questing and gathering less chaotic, but it does not guarantee that Horde and Alliance will be evenly represented there.
A quieter zone and a balanced zone are not necessarily the same thing.
Which Factions Are Restricted in WoW Forever?
Blizzard's new character-creation adjustment targets the more populated faction in each region's PvP rulesets.
At the time of the November 10 announcement, the restrictions were:
| Region | Restricted faction |
|---|---|
| North American PvP | Horde |
| EU Roleplay-PvP | Alliance |
The system is designed to consider the overall faction balance in each region's PvP rulesets rather than reacting to short-term population snapshots.
That means the restricted faction is not necessarily permanent. Blizzard said the restrictions could flip as players settle into their factions and the population changes.
For someone trying to create a Horde character on North American PvP, this can be frustrating. The same applies to an Alliance player trying to join EU Roleplay-PvP. Players who want to start with friends or join an established guild may have to reconsider their immediate plans if their preferred faction is restricted.
The change is aimed at new character creation. It does not mean Blizzard is automatically transferring existing characters or deleting them.
Blizzard has acknowledged that the restrictions can prevent players from starting on the faction they want. Its reasoning is that a more balanced population is important for the long-term health of PvP, particularly while guilds are still forming and faction rivalries are developing.
For new and returning players, checking the current restrictions before committing to a character is more useful than relying on an older community post. The situation can change as the population shifts.
What the Changes Mean for WoW Forever Gold and Farming
Faction imbalance can affect more than fights between Horde and Alliance. It can also change how much time players spend gathering materials, completing outdoor quests, and following farming routes.
For example, a player farming in a contested zone may have to abandon a route if the opposing faction controls the area. Repeated interruptions can make an otherwise worthwhile farming session inefficient.
That is the practical connection to WoW Forever Gold: the time needed to collect materials and complete outdoor activities matters just as much as the potential reward.
If Blizzard's changes make contested zones more manageable for the smaller faction, some players may find it easier to return to routes they previously avoided. But that is a possible indirect benefit, not an announced economic change.
There is no official announcement that the faction restrictions will reduce consumable prices, stabilize the Auction House, change material drop rates, or directly affect Gold values.
A healthier faction balance could help the overall playing environment. Whether it changes the in-game economy will depend on what players actually do after the restrictions take effect.
The Real Test Is Whether Players Notice a Difference
Blizzard has taken action on two fronts: restricting new character creation for the more populated faction and reducing player congestion in heavily populated zones.
Both changes address complaints that have been affecting the early WoW Forever experience. Neither guarantees that every contested area will become fair overnight.
The faction restrictions may slow the growth of the larger side, but they cannot force existing players to switch factions or guarantee that the smaller side will remain active. Likewise, reducing zone populations can improve overcrowding without solving every local population imbalance.
The next meaningful sign of progress will not simply be another percentage. It will be whether Alliance players can level, gather, and travel without feeling consistently outnumbered — and whether Horde players still find enough competition to make open-world PvP worthwhile.
Blizzard wants a 50:50 split. Players want to feel that both factions have a genuine chance when they step into contested territory.
Those two goals are connected, but they are not identical. The success of these changes will depend on whether the numbers Blizzard tracks eventually translate into a better experience in the world itself
Frequently Asked Questions
Is Horde locked on WoW Forever?
Horde character creation was restricted on North American PvP rulesets when Blizzard announced its November 10, 2026 faction-balance changes. Restrictions may change as the population shifts.
What is the official WoW Forever faction population split?
Blizzard said the most imbalanced regional PvP population was approximately 55:45. The studio has not confirmed the 60:40 figure discussed by some players.
Why does Alliance feel outnumbered in WoW Forever?
A regional population ratio does not show how players are distributed across individual zones and play sessions. Local concentrations of players can make certain areas feel much more uneven than the overall numbers suggest.
Does the WoW Forever faction lock affect existing characters?
The announced restrictions target new character creation on the more populated faction. They do not automatically transfer or delete existing characters.
Does faction imbalance affect WoW Forever Gold farming?
It can indirectly affect farming efficiency when players have difficulty accessing or staying in contested areas. Blizzard has not announced direct changes to Gold, drop rates, or Auction House prices as part of the faction-balance update.
WoW Forever Darkmoon Faire Rewards and What to Prioritize
The Darkmoon Faire has arrived in World of Warcraft: Forever, bringing back one of Classic WoW's most recognizable monthly events. This first appearance is set up in Elwynn Forest, just south of Goldshire, and gives players access to Sayge's two-hour buffs, repeatable Prize Ticket quests, collectible pets, and a selection of rewards worth checking before the event leaves.
For most players, the biggest immediate reason to visit is the Darkmoon Storage Box, a 14-slot bag that costs 50 Darkmoon Prize Tickets. It is available to characters as early as level 6, making it a useful upgrade well before endgame. Sayge's damage buff is another easy pickup for anyone planning a long leveling session, while higher-level characters may want to compare the cost of ticket turn-ins against the rewards they actually need.
There is one important Forever-specific detail: Sayge's world buffs do not work inside raid instances. They remain useful outside raids, but players should not plan their raid preparation around them.
Here's where to go, which answers to choose, how to earn tickets, and what deserves priority.
WoW Forever Darkmoon Faire: Dates and Location
The November 2026 Darkmoon Faire runs in Elwynn Forest, in the clearing south of Goldshire.
| Event detail | Information |
|---|---|
| Current location | Elwynn Forest |
| Nearest settlement | Goldshire |
| Approximate coordinates | 42.0, 70.0 |
| Opening date | November 9, 2026 |
| Closing time | November 16, 2026, at 04:00 realm time |
| Main ticket vendor | Gelvas Grimegate |
| Sayge's location | Around 42.1, 69.0 |
The practical deadline is November 15: the event reaches its closing boundary early on November 16. Check your realm's in-game calendar if you need the exact local timing.
The Faire rotates between Elwynn Forest and Mulgore. The next scheduled appearance is in Mulgore, near Thunder Bluff, beginning December 7, 2026. The usual schedule is monthly, but checking the in-game calendar is still the safest way to confirm an upcoming visit.
Both factions can reach the Elwynn Faire. Alliance players have a straightforward route from Stormwind through Goldshire. Horde players should be more careful, particularly on PvP realms, because the journey crosses Alliance territory.
You can also ask the Faire's barkers for information: Melnan Darkstone in Ironforge and Kruban Darkblade in Orgrimmar announce its arrival.
Source: Wowhead – Darkmoon Faire Event Overview.
Sayge's Buffs: Best Answers for Every Bonus
Sayge is one of the main reasons to visit the Darkmoon Faire. He asks two questions, and your answers determine which two-hour buff you receive.
For most damage-focused characters, the straightforward choice is Sayge's Dark Fortune of Damage, which increases damage dealt by 10%. Other options provide bonuses to individual stats, armor, or resistances.
The answers below refer to the position of each dialogue option, in order.
| Sayge's Fortune | Effect | First Answer | Second Answer |
|---|---|---|---|
| Dark Fortune of Damage | +10% damage | 1 | 1 |
| Dark Fortune of Resistance | +25 all resistances | 1 | 2 |
| Dark Fortune of Armor | +10% armor | 1 | 3 |
| Dark Fortune of Spirit | +10% Spirit | 2 | 1 |
| Dark Fortune of Intelligence | +10% Intellect | 2 | 2 |
| Dark Fortune of Stamina | +10% Stamina | 3 | 1 |
| Dark Fortune of Strength | +10% Strength | 3 | 2 |
| Dark Fortune of Agility | +10% Agility | 3 | 3 |
Some fortunes have alternative answer combinations:
-
Resistance: 2, 3
-
Armor: 4, 3
-
Spirit: 4, 2
-
Intelligence: 4, 1
If you only want the damage bonus, remember the simplest combination: choose the first option twice.
A few details matter when planning around Sayge:
-
Each fortune lasts two hours.
-
You can request another fortune after four hours of logged-in time.
-
Time spent offline does not count toward that cooldown.
-
The buff is removed on death.
-
World buffs, including Sayge's fortunes, have no effect inside raid instances in WoW Forever.
That last restriction changes how useful the buff is compared with traditional Classic expectations. It is still a convenient bonus for questing, open-world farming, and dungeon runs, but it should not be treated as a raid damage requirement.
For most leveling characters, the damage option is the easiest general-purpose choice. A tank who wants extra survivability, or a caster who values a particular stat bonus, may prefer a different fortune. Choose according to what you are doing next rather than assuming one answer is best for every class and situation.
Sources: Wowhead – Sayge's Fortunes · Icy Veins – Forever Darkmoon Faire.
How to Get the 14-Slot Darkmoon Storage Box
The Darkmoon Storage Box is arguably the most straightforward reward to prioritize if your character still has room for a better bag.
It costs 50 Darkmoon Prize Tickets and provides 14 inventory slots. Characters can purchase it from Gelvas Grimegate starting at level 6. The item is Unique, so you can only own one at a time.
That makes it especially useful for newer characters and leveling alts. More inventory space means fewer trips to vendors and less time deciding which quest items or materials to throw away.
Darkmoon Prize Tickets are stored in the Currency tab in WoW Forever, rather than taking up a normal bag slot.
A Level 20 Route That Can Earn 52 Tickets
If your character is at least level 20 and starts at zero Darkmoon Faire reputation, one documented route can earn enough tickets for the bag:
| Item | Quantity | NPC | Tickets |
|---|---|---|---|
| Torn Bear Pelt | 55 | Yebb Neblegear | 44 |
| Green Iron Bracers | 3 | Kerri Hicks | 8 |
| Total | 52 |
The order is important:
-
Hand in the 55 Torn Bear Pelts first. This completes the Tier 2 turn-in 11 times, earning 44 tickets and 1,100 reputation.
-
Next, hand in three Green Iron Bracers to Kerri Hicks. This earns another 8 tickets.
-
Return to Gelvas Grimegate and purchase the Darkmoon Storage Box for 50 tickets.
You will have two tickets remaining.
This route depends on your starting reputation and the availability of the relevant quests. The different turn-in categories share Darkmoon Faire reputation, and reaching a tier's reputation cutoff can remove that tier's quest. If you have already completed other turn-ins, check your reputation and available quests before purchasing materials.
You also do not need to be a Blacksmith to hand in Green Iron Bracers. The required goods can be purchased from the Auction House or obtained from another player.
Before spending Gold, compare the combined Auction House cost of the pelts and bracers with the price of a 14-slot bag already listed for sale. The ticket route is useful, but it is not automatically the cheapest option on every realm.
Source: wow.gg – Darkmoon Faire in WoW: Forever.
Darkmoon Prize Tickets: Turn-In Tiers and Materials
The Faire has four main NPCs who accept different categories of goods:
| NPC | Accepted Items |
|---|---|
| Yebb Neblegear | Animal parts |
| Kerri Hicks | Blacksmithing items |
| Rinling | Engineering items |
| Chronos | Leatherworking items |
The quests are repeatable rather than daily quests. You can complete them during the event as long as you meet the level and reputation requirements.
The ticket rewards increase with each tier:
| Tier | Minimum Level | Tickets per Turn-In |
|---|---|---|
| Tier 1 | 1 | 1 |
| Tier 2 | 10 | 4 |
| Tier 3 | 20 | 8 |
| Tier 4 | 30 | 12 |
| Tier 5 | 40 | 20 |
Higher tiers offer more tickets per hand-in, but they also require more expensive materials and higher character levels. Each tier has its own reputation cutoff, so a character cannot keep repeating lower-tier quests indefinitely.
Some examples of accepted materials include:
-
Animal parts: Small Furry Paws, Torn Bear Pelts, Soft Bushy Tails, Vibrant Plumes, Evil Bat Eyes, and Glowing Scorpid Blood.
-
Blacksmithing: Coarse Weightstones, Heavy Grinding Stones, Green Iron Bracers, Big Black Maces, and Dense Grinding Stones.
-
Engineering: Copper Modulators, Whirring Bronze Gizmos, Green Fireworks, Mechanical Repair Kits, and Thorium Widgets.
-
Leatherworking: Embossed Leather Boots, Toughened Leather Armor, Barbaric Harnesses, Turtle Scale Leggings, and Rugged Armor Kits.
You do not need the corresponding profession to turn in these items. You can buy them, ask another player to craft them, or use materials already sitting in your bank.
Is Blacksmithing the Best Way to Farm Tickets?
Blacksmithing has a useful progression of turn-ins, including the 8-ticket Green Iron Bracers quest and higher-tier options. However, calling it the cheapest method for every character would be misleading.
Auction House prices change by realm and demand. Animal parts may be inexpensive on one server, while crafted materials may be cheaper on another. The best approach is to compare the cost per ticket before buying a large batch.
For example, if a stack of Torn Bear Pelts is unusually expensive because players are chasing the 14-slot bag, another turn-in category may offer better value. The same applies to high-tier materials: 20 tickets per turn-in sounds attractive, but it does not guarantee a better Gold-to-ticket ratio.
If your main goal is simply to obtain the Darkmoon Storage Box, calculate the total cost of the materials you need before committing. Avoid spending more Gold on turn-ins than you would spend buying an equivalent bag directly.
Sources: Wowhead – Ticket Turn-Ins · WoW Forever DB – Darkmoon Faire Turn-Ins.
Which Darkmoon Faire Rewards Are Worth Buying?
Not every ticket reward has the same value. Some are useful for leveling, while others are better suited to collectors or characters approaching the level cap.
Here are the main rewards available from Gelvas Grimegate:
| Reward | Ticket Cost | Minimum Level |
|---|---|---|
| Darkmoon Flower | 5 | 6 |
| Minor Darkmoon Prize | 5 | 15 |
| Last Month's Mutton | 10 | 25 |
| Lesser Darkmoon Prize | 12 | 30 |
| Greater Darkmoon Prize | 40 | 45 |
| Darkmoon Storage Box | 50 | 6 |
| Last Year's Mutton | 50 | 45 |
| Amulet of the Darkmoon | 1,200 | 55 |
| Orb of the Darkmoon | 1,200 | 55 |
The 14-slot bag is the easiest recommendation for a character that needs more storage. It has a clear, permanent use and does not depend on random rewards.
The prize bags are a different proposition. Their contents can include equipment, gems, and bags, but the possible rewards vary by prize tier. The Minor Darkmoon Prize is aimed at lower-level characters, while the Lesser and Greater versions offer rewards suited to progressively higher levels.
The Greater Darkmoon Prize costs 40 tickets and can contain higher-level gear, weapons, recipes, and gems. That may appeal to a character around level 50, but it is still a random reward. Do not treat it as a guaranteed upgrade.
The two 1,200-ticket rewards, the Amulet of the Darkmoon and Orb of the Darkmoon, are long-term goals rather than realistic purchases for someone visiting the Faire for the first time. Both require level 55 to redeem.
For most players, a sensible order is:
-
Get the Darkmoon Storage Box if you need the extra bag space.
-
Consider a prize bag only if its level range suits your character and you are comfortable with random rewards.
-
Save tickets for a more expensive item if you have a specific reason to want it.
There is little reason to spend tickets just because you have them. Check the item requirements and your character's actual needs first.
Source: Wowhead – Darkmoon Faire Rewards.
Darkmoon Faire Pets: Wood Frog, Tree Frog, and Jubling
Pet collectors have another reason to visit the Faire. Three frog companions are associated with the event: the Wood Frog, Tree Frog, and Jubling.
Wood Frog and Tree Frog
Flik sells the Wood Frog Box and Tree Frog Box. He moves around the Faire grounds, so you may need to look around rather than expect him to stand in one fixed spot.
The Wood Frog Box has limited stock, while the Tree Frog Box is available in unlimited supply. Both pets are Bind on Equip, meaning they can be traded or sold.
If you want the Wood Frog, keep an eye out for Flik rather than leaving the purchase until the last moment.
Jubling
Jubling comes from a hidden quest involving Morja and two Dark Iron Ale Mugs.
The basic process is:
-
Find Morja at the Faire.
-
Do not speak to her before starting the interaction.
-
Place one Dark Iron Ale Mug on the ground near her.
-
Wait for Jubjub, her frog, to approach the mug.
-
Once the hidden quest becomes available, accept it and hand in the second mug.
-
Receive the Unhatched Jubling Egg.
The egg hatches after seven days, giving you the Jubling companion.
This is a more involved reward than simply buying a pet from Flik, so bring the required mugs if you want to complete it during the event.
Source: Wowhead – Companion Pets.
Darkmoon Cards and Trinkets: What WoW Forever Players Should Know
Darkmoon Cards are another part of the Faire's Classic reward system. Players collect eight cards from a matching suit, combine them into a deck, and turn the completed deck in to Professor Thaddeus Paleo for a trinket.
The four traditional decks are:
| Deck | Trinket |
|---|---|
| Beasts Deck | Darkmoon Card: Blue Dragon |
| Elementals Deck | Darkmoon Card: Maelstrom |
| Portals Deck | Darkmoon Card: Twisting Nether |
| Warlords Deck | Darkmoon Card: Heroism |
Each traditional deck contains an Ace and cards numbered Two through Eight. The resulting trinkets are level 60 items.
However, there is an important distinction between the existence of these items in game data and confirmed live availability. Wowhead's Forever guide reports that the Darkmoon Faire trinkets had not yet been observed in the live game at the time of its update, with their data obfuscated until discovered.
That means players should not assume every card drop, deck turn-in, or trinket effect works exactly as it did in older versions of Classic WoW. The original card drop locations are useful background information, but they are not proof that the same drops are currently available in Forever.
If you find a Darkmoon Card on your realm, check its Auction House value before selling it. Equally, avoid spending a large amount of Gold collecting a complete deck until its current acquisition and turn-in behavior has been confirmed.
For now, treat the four traditional trinkets as part of the known Darkmoon system, but verify live availability before making an expensive investment.
Source: Wowhead – Darkmoon Cards and Trinkets.
How to Make the Most of the Darkmoon Faire
The Faire does not require every player to complete every activity. A short visit can be enough to collect the rewards that matter to your character.
If you are leveling, speak to Sayge before heading out for a long questing session. The 10% damage buff is a simple option, and the 14-slot bag is a practical purchase if your inventory is constantly full.
If you are farming tickets, check the turn-in materials and reputation cutoffs before spending Gold. Characters at level 20 can use the documented Torn Bear Pelt and Green Iron Bracer route, while higher-level characters have access to more ticket tiers.
Collectors should look for Flik and consider completing Morja's Jubling quest. Those rewards are separate from the ticket vendor's inventory, so do not assume that saving 50 tickets is enough to obtain every frog pet.
Finally, keep an eye on the Auction House. The arrival of the Faire can increase demand for turn-in materials, especially when players are trying to obtain the 14-slot bag quickly. Selling materials you already own may be more profitable than buying everything yourself.
For players managing their WoW Forever Gold, the sensible approach is to set a clear spending limit. The event returns, and not every reward needs to be purchased during the first visit.
WoW Forever Darkmoon Faire: Frequently Asked Questions
Where is the Darkmoon Faire in WoW Forever?
The November 2026 Faire is in Elwynn Forest, south of Goldshire, at approximately 42.0, 70.0. It rotates between Elwynn Forest and Mulgore.
How long does the Darkmoon Faire last?
The November event opened on November 9 and reaches its closing boundary on November 16 at 04:00 realm time. November 15 is the last full calendar day.
What is the best Sayge buff in WoW Forever?
The 10% damage buff is a strong general-purpose choice for questing, farming, and other outdoor activities. Choose the first answer twice when speaking to Sayge.
Do Sayge's buffs work in raids?
No. World buffs, including Sayge's Dark Fortunes, have no effect inside raid instances in WoW Forever.
How do you get the 14-slot bag?
Buy the Darkmoon Storage Box from Gelvas Grimegate for 50 Darkmoon Prize Tickets. Characters can redeem it from level 6, and the bag is Unique.
Do you need a profession to earn Darkmoon Prize Tickets?
No. You can turn in the required animal parts and crafted goods without having the associated profession. You can also buy the materials from the Auction House or obtain them from another player.
How often can you get a new Sayge buff?
The buff lasts two hours, and you can request another fortune after four hours of logged-in time. Offline time does not count toward the cooldown.
Are Darkmoon Card trinkets confirmed to be available?
The four traditional trinkets are documented in Forever-related data, but Wowhead's guide reported that they had not yet been observed in the live game. Check current drops and turn-in availability before spending Gold on a deck.
When is the next WoW Forever Darkmoon Faire?
The next scheduled appearance begins December 7, 2026, in Mulgore, near Thunder Bluff. Check the in-game calendar for confirmation.
Best WoW Forever Addons Worth Installing Right Now
A good addon setup in World of Warcraft: Forever doesn't have to look like a completely different game. Some players want more quest markers, others want a better world map or an easier way to manage their bags. Then there are players who would rather keep the original interface and change as little as possible.
That difference comes through in recent WoW Forever discussions. Spoken has attracted enthusiastic feedback from players who want to hear quest dialogue instead of skipping it. OpenMap has found an audience among players who prefer a continuous world map, while tools such as Auctionator, Questie, and DungeonJournal solve more familiar problems.
There are also a growing number of addons built specifically for Forever, alongside established Classic addons with compatible releases. The important thing is to check the version before installing: an addon that works in Classic Era or Retail is not automatically compatible with Forever.
Here are the addons worth considering, what they actually do, and which ones make sense for different types of players.
The 12 Addons From the WoW Forever Community Discussion
A recent r/wowforever megathread brought together 12 quality-of-life addons players wanted to highlight. They cover questing, navigation, dialogue, equipment, gathering, and the Auction House.
| Addon | What It Does | Best For |
|---|---|---|
| Spoken | Reads quest text, NPC dialogue, and other lore aloud | Story-focused players |
| OpenMap | Creates a seamless, zoomable world map | Exploration and navigation |
| Questie | Displays quest objectives and locations on the map | Leveling and quest tracking |
| Forever Quest Tint | Highlights Forever quest text with a teal background | Recognizing custom quests |
| Forever Loot Sparkles | Makes lootable quest items and gathering nodes easier to spot | Questing and gathering |
| Dialogue UI | Changes the presentation of NPC conversations | Players who enjoy reading dialogue |
| Chattynator | Adds chat organization and appearance options | Chat customization |
| Auctionator | Helps search, compare, and post Auction House items | Trading and material sales |
| GatherLite | Shows gathering resources and fishing locations | Gathering professions |
| DungeonJournal | Provides dungeon, boss, quest, and loot information | Dungeon preparation |
| Forever Leveling BiS | Helps compare equipment while leveling | Gear progression |
| What's Training? | Shows upcoming abilities and their training costs | Class progression |
This is a useful starting list, not a ranking of the most-used addons. Each tool addresses a different need, and some players will get more value from two or three of them than from installing everything.
Spoken: A Different Way to Experience Questing
Spoken is one of the most frequently praised addons in the community discussions.
It uses AI-generated voices to read quest text and other written content aloud, including NPC dialogue, zone lore, and books. Instead of repeatedly opening conversations and reading every line, players can listen while continuing their journey.
One player in an October 19 discussion described it as their biggest quality-of-life improvement. They said they had previously accepted and completed quests without paying much attention to the story. With Spoken, they started following the quests rather than clicking through everything. That comment received 59 upvotes.
Dialogue UI is a natural companion if you also want to change how conversations appear on screen. The two serve different purposes: Dialogue UI changes the presentation, while Spoken provides narration.
There are a couple of things to consider. The voices are AI-generated, so they won't sound like original Blizzard character recordings. Also, check the addon page for the voice packs you need; the main addon and its audio resources may be separate downloads.
If you enjoy Warcraft's world-building, Spoken is worth trying. If you prefer reading the original text or find synthetic voices distracting, you can comfortably skip it.
Source: Spoken on CurseForge | Player discussion
OpenMap: One Continuous Map Instead of Separate Zone Windows
OpenMap is a strong recommendation for players who spend a lot of time exploring.
The addon creates a seamless world map that can be zoomed and panned while retaining the original Vanilla map artwork. Instead of repeatedly switching between separate zone maps, you can move across connected areas in one view.
Its developer introduced it as a Forever addon designed around the classic map style. Players can adjust the map and its presentation, including how much minimap information appears at closer zoom levels. There are also options related to unexplored areas.
OpenMap does not replace Questie. The two solve different problems: OpenMap changes how you view the world, while Questie provides quest-related markers and objective information.
If you like the original Azeroth artwork but want a more flexible map, OpenMap is one of the first addons I'd consider.
Source: OpenMap on CurseForge | Developer announcement
Questie and Forever Quest Tint: Better Quest Information
Questie remains a familiar choice for players who want more detailed quest tracking.
It displays quest objectives and locations on the map, helping you work out where to go when several quests send you in different directions. It can be particularly useful when you're trying to locate an objective or a quest giver away from the main road.
However, Questie isn't essential for everyone. WoW Forever already provides built-in quest tracking and map guidance. If you prefer the original experience, those tools may be enough.
Questie is more useful if you want additional map markers and control over how quest information appears. It also works alongside OpenMap for players who want both a more detailed map and more quest guidance.
One limitation is worth knowing: Questie's Forever data is still being updated. A missing marker doesn't necessarily mean the addon is broken; the quest may not yet be included in its database. Check for a newer Forever release before troubleshooting further.
Forever Quest Tint takes a different approach. It adds a light teal background to quest text for quests that were not part of original Vanilla Classic. Original quests retain the usual parchment appearance.
This is a small change, but it can help returning players distinguish Forever content from familiar Classic quests.
There is a caveat: the addon identifies original quests using a database of Vanilla quest IDs. If a genuine original quest is missing from that list, it may also receive the teal tint. Treat the color as a helpful clue rather than a perfect indicator.
Sources: Questie on CurseForge | Forever Quest Tint on CurseForge
Forever Loot Sparkles: Stop Walking Past Useful Items
Forever Loot Sparkles addresses a small problem that becomes noticeable when you're moving quickly through quest areas: some lootable objects and gathering nodes are easy to overlook.
The addon keeps lootable quest items visible and can make herbs and ore veins sparkle as you approach them. Gathering icons help identify the resource you're moving toward.
One detail about its newer releases is important. The original Forever Loot Sparkles project and the newer companion addon for additional herb and ore effects have different responsibilities. If you want the expanded effects, check the current project description and installation requirements rather than assuming every feature is included in the same file.
For players who gather materials while leveling, this is a useful quality-of-life improvement. It doesn't find resources for you or guarantee that every node is nearby; it simply makes certain objects easier to notice.
Sources: Forever Loot Sparkles | Herbs & Ores companion
Baganator and Leatrix Plus: Useful Everyday Improvements
The original 12-addon list isn't the only place to look. Recent recommendations also include established quality-of-life tools such as Baganator and Leatrix Plus.
Baganator organizes your inventory and makes it easier to search and sort items. If your bags are filling up with quest items, equipment, crafting materials, and consumables, having a more organized view can save time.
However, Forever already has combined bag functionality. Baganator is worth considering for its additional organization and search options, not because the default game forces you to open every bag separately.
Leatrix Plus collects a range of small convenience settings in one addon. Depending on the options you enable, it can help with looting, repairs, interface behavior, and other everyday tasks.
These are good examples of addons that don't need to dominate your screen to be useful. You can enable only the features you want and leave the rest alone.
Source: WoW Forever addon recommendations and download roundup
DungeonJournal, DBM, and BigWigs for Dungeon Players
If dungeons are a regular part of your routine, there are several tools worth knowing.
DungeonJournal provides information about dungeon bosses, enemies, quests, and loot. It's useful when you want to check which quests are available before entering an instance or look up an item that drops from a particular boss.
Deadly Boss Mods (DBM) and BigWigs focus on encounter alerts and timers. They can help players recognize important mechanics and prepare for boss abilities.
These tools aren't interchangeable. DungeonJournal is primarily an information reference, while DBM and BigWigs are encounter-alert addons.
Before installing either boss-mod package, check that the specific Forever release and the dungeon modules you need are available. A compatible addon core does not automatically guarantee that every encounter has complete Forever-specific support.
If you mostly run casual dungeons, DungeonJournal may be enough. Players who want additional warnings during group encounters can look at DBM or BigWigs.
Auctionator, GatherLite, and WoW Forever Gold
Players interested in professions and the Auction House have a different set of priorities.
Auctionator makes it easier to search for items, compare prices, and manage listings. It's especially useful when you're buying crafting materials or selling the resources collected while questing.
GatherLite helps with finding gathering resources, including herbs, ore, and fishing-related locations. It can make gathering more convenient when you're already exploring a zone.
These tools work well together. You can collect materials while leveling, check whether they're useful for a profession, and then decide whether to keep or sell them.
For players interested in WoW Forever Gold, Auctionator is particularly useful because it makes market information easier to review. But don't mistake a displayed price for a guaranteed sale. Auction House prices change with supply, demand, competition, and server activity.
A full scan also matters. Auctionator can only make useful comparisons from the market information it has collected. If you haven't scanned recently, its price information may not reflect the current listings.
The practical benefit is better information when making trading decisions, not automatic profit.
What's Training? and Forever Leveling BiS for Character Progression
Two smaller addons from the original community list are worth considering if you're planning your character's progression.
What's Training? shows abilities you can learn at future levels and their training costs. That makes it easier to plan trainer visits and decide how much Gold to keep available for upcoming spells.
Its Forever-specific features also cover profession-related information, so it can be useful beyond class abilities.
Forever Leveling BiS helps compare equipment while leveling. When a quest reward or dungeon drop offers several stats, having a gear reference can make the decision easier.
Neither tool should make every decision for you. Gear value depends on your class, specialization, current equipment, and how you play. Treat recommendations as guidance rather than an unquestionable ranking.
Players who want a more direct leveling route can also look at Forever-specific projects such as GearQuest Forever and TUGs Leveling Guidelime. These are separate tools with different approaches, so check their descriptions before choosing one.
WeakAuras Alternatives and Features Already Built Into Forever
One of the most common compatibility questions is whether WeakAuras works in WoW Forever.
The important distinction is that Forever uses modern addon restrictions that limit what addons can access and do during combat. The original WeakAuras project did not have a dedicated Forever-compatible release in the compatibility checks reviewed for this article.
ForeverAuras is a community-developed fork intended to provide some similar functionality. It should not be described as a complete replacement for every WeakAuras feature. What works depends on the specific triggers and functions you need.
You may not need an additional addon for basic cooldown tracking anyway. Forever already includes a Cooldown Manager, although it may need to be enabled in the game options. The built-in Damage Meter, Edit Mode, and Click Casting also cover tasks that Classic players previously handled with separate addons.
Here's the practical breakdown:
| Feature | What to Know |
|---|---|
| Damage Meter | Built into Forever; Details! remains an optional alternative for additional analysis |
| Cooldown Manager | Built into the game for tracking selected abilities and buffs |
| Edit Mode | Lets you move and resize supported interface elements |
| Click Casting | Provides click-based spell bindings on unit frames |
| WeakAuras | No dedicated original Forever release in the compatibility check reviewed |
| ForeverAuras | Community fork offering some similar aura functionality |
Before downloading a replacement, check whether the built-in feature already does what you need. It can save you from installing an addon that adds complexity without providing much extra value.
Sources: Forever compatibility reference | Built-in interface guide | ForeverAuras community discussion
WoW Forever Addons Not Working? Check These Things First
If an addon isn't appearing in the game or isn't behaving as expected, don't immediately assume that Forever blocks it.
Start with these checks:
-
Confirm the game version. The download should explicitly support WoW Forever or the relevant Forever client version. A Classic Era or Retail file is not automatically compatible.
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Update the addon. Projects such as Questie have received Forever-specific updates, and their quest data can change between releases.
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Check the installation folder. If you're installing manually, make sure the actual addon folder is inside the client's
Interface/AddOnsdirectory. Avoid accidentally creating an extra nested folder. -
Check dependencies. Some addons require libraries, companion projects, or separate data and voice packs.
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Test for conflicts. Disable other addons temporarily if the interface stops working or a window refuses to open. Re-enable them one at a time to identify the conflict.
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Read the latest release notes. A known issue may already have a fix, or a recent update may have changed how a feature works.
For the most reliable result, use the addon manager or the project's official download page and select the Forever-compatible release. Compatibility changes quickly, so an old guide or an old download file should not be treated as a permanent guarantee.
Which WoW Forever Addons Should You Install First?
If you're starting with a fresh character, keep the setup simple.
| If You Mainly... | Start With |
|---|---|
| Follow quests and explore | Questie, OpenMap |
| Want to hear the story | Spoken, Dialogue UI |
| Prefer a cleaner inventory | Baganator |
| Gather and sell materials | GatherLite, Auctionator |
| Prepare for dungeons | DungeonJournal, DBM or BigWigs |
| Compare leveling gear | Forever Leveling BiS, GearQuest Forever |
| Track upcoming abilities | What's Training? |
| Want more interface convenience | Leatrix Plus, Chattynator |
| Want additional aura tracking | ForeverAuras, after checking its feature limits |
You don't need to install everything at once. Pick the addon that solves your biggest annoyance, play for a while, and add another only if you find a reason to.
That is also the point behind many of the community recommendations: some players enjoy having more information available, while others prefer to leave more of the discovery to the game itself.
WoW Forever has plenty of addon options already, and more projects are receiving updates. The best setup isn't necessarily the one with the most downloads or the longest list. It's the one that gives you the tools you want while leaving the rest of the experience intact.