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WoW TBC Classic Plus Leak Suggests a Bigger Azeroth, Level 70, and New Endgame Content

An alleged TBC Classic Plus leak suggests keeping Level 70 while expanding Azeroth with new zones, dungeons, raids, class changes, and world content beyond Phase 3.

Sep 08, 2026 Author: EZG

TBC Anniversary event has entered Phase 3.

Black Temple and Mount Hyjal have opened, attunement requirements for SSC and Tempest Keep have been removed, and Zul'Aman will also provide new catch-up opportunities in the near future.

Meanwhile, an unverified TBC Classic Plus leak has surfaced ahead of BlizzCon. It proposes retaining the Level 70 class and progression systems from TBC while bringing subsequent progression back to Azeroth.

WoW TBC Classic Plus Leak Suggests a Bigger Azeroth, Level 70, and New Endgame Content

Level 70 Back in Azeroth

The key feature of this leak is maintaining the level cap at 70 while building upon the class progression foundations established during TBC era.

The nine classic classes would continue to receive talent and skill adjustments, but the overall content direction would no longer focus on expanding Outland.

The proposal suggests removing flying mounts and new races - as well as abandoning further Outland-centric expansion paths - to refocus exploration on Eastern Kingdoms and Kalimdor.

This gives TBC Classic Plus a distinct identity: preserving TBC character system while allowing the classic Azeroth world to continue evolving.

This approach is particularly well-suited to the current Anniversary environment. Players have already completed the journey from level 60 to 70 and have adapted to TBC's talent trees, stats, and class roles.

If future Plus content builds upon Level 70 foundation, it avoids disrupting existing character progression, allowing for a more natural continuation of gear, class gameplay, and long-term character development.

A Bigger Azeroth

Standard TBC progression follows a clear path: players cross Dark Portal, and Outland subsequently hosts the vast majority of content - including leveling from 60 to 70, reputation grinds, dungeons, and max-level raids.

While Azeroth remains, its importance in the endgame diminishes significantly for most Level 70 characters.

This concept, however, seeks to expand Old World instead. These include Hidden Coast near Tirisfal and Lordaeron, new subterranean zones within Burning Steppes and Blackrock Mountain, Wildhammer highlands, and previously underutilized map areas near the southern coasts of Feralas, Un'Goro, and Tanaris.

Some of these areas would also directly connect to existing maps via new mountain passes, coastal routes, and cave systems.

This approach actually echoes Netherwing daily quests introduced in Phase 3. Following the opening of Black Temple, Netherwing provided Shadowmoon Valley with a steady stream of max-level daily activities. This shifted the focus of material gathering, daily quests, and TBC Anniversary gold farming back toward the open world.

If similar world objectives were implemented across Azeroth, older zones - previously serving mainly as leveling grounds - could once again become hubs for long-term activities for level 70 characters.

WoW TBC Classic Plus Dark Portal

New Dungeons and Raids

Ultimately, map expansion must be backed by endgame content.

Under this concept, new zones would introduce several 5-player dungeons for levels 60 - 70, while also expanding existing Classic dungeons or offering high-level variants similar to Heroic modes. Keeping this legacy content relevant allows players to accumulate TBC gold while catching up on gear.

Raid content would include two new 10 - 25 player raids and a medium-scale open-world raid event.

Even more noteworthy is the proposed approach to attunement: retaining quest chains that offer narrative, exploration, and collection value, while eliminating time-gating mechanics designed solely to artificially prolong progression.

This aligns with the direction recently seen in Anniversary Phase 3 update.

Attunement requirements for SSC and Tempest Keep have been removed, lowering the barrier to entry for these legacy raids; Phase 3 also improved the acquisition rate for certain Tier tokens while maintaining the value of Heroic dungeons through bonus rewards.

Therefore, if a TBC Classic Plus were to materialize, it could preserve the classic spirit of completing an adventure to access a key location while stripping away the repetitive processes that hinder alts, returning players, and new members from catching up.

Class Changes

Class design is arguably the aspect of this proposal most prone to spiraling out of control.

TBC itself already gave a more solid identity to many specializations that were weak or ill-defined during Vanilla era; therefore, there is little need for Plus to undergo another round of wholesale modernization.

The direction taken with Retribution Paladins serves as an example: retaining seal twisting while improving gameplay fluidity and actual output, rather than completely replacing the class's original combat mechanics.

Survival Hunters could see their melee hybrid identity further reinforced, while Enhancement Shaman archetype offers even more room for expansion.

Dual-wielding can remain a reliable path for consistent damage output, but a viable two-handed Windfury build could also be enabled through talents, allowing players to choose between rapid, successive strikes and slower, heavier burst damage.

Balance Druids illustrate this boundary as well. Rumors have mentioned an Eclipse-style rotation mechanic, but such a design risks pushing the class too far toward the style of later expansions - or even Retail WoW.

Instead, TBC Classic Plus is better suited to fleshing out underperforming playstyles, expanding build options and class utility, and building upon TBC's established combat pacing and class identities, rather than redesigning the entire class system from scratch.

If new zones and builds drive increased demand for consumables, enchantments, and gear, the importance of gold in TBC Classic will continue to rise.

Why Phase 3 Matters?

Now is actually an ideal time to discuss TBC Classic Plus. The challenges facing the game are evolving.

With Phase 3 now live, the barrier to entry for early raids has lowered, and the acquisition rate for Tier gear has accelerated. Netherwing has introduced new max-level goals for the open world, and Zul'Aman is set to arrive in a later phase, offering a 10-player catch-up raid that is easier to organize.

For an increasing number of players, the primary question will shift from "Can I still catch up in TBC?" to "What is there to do once I've caught up?"

It allows for the continued use of Level 70 characters - into which players have already poured significant time - while introducing new zones, dungeons, raids, class builds, and server-wide world events to this mature system, all without immediately ushering the entire player base into a new expansion.

Currently, there are no official sources confirming that the new zones, raids, or class changes mentioned will actually materialize; therefore, none of this content should be regarded as a confirmed update.

Nevertheless, it offers a fairly comprehensive concept for TBC Classic Plus: maintaining the level 70 cap and the established class foundations of TBC, reducing unnecessary progression friction, and - at the same time - bringing the long-term endgame back to an ever-expanding Azeroth.

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