Aion 2 Trick or Treat Event: Last Chance to Claim Rewards and Use Candy Keys
Aion 2 Halloween Trick or Treat event is ending on November 3, 2026 (Pacific Standard Time). Spend your Pumpkin Coins on valuable rewards, open Candy Keys, and convert expiring event items before server maintenance removes them.
Aion 2 Halloween Trick or Treat event is entering its final stages. With the event's end date fast approaching, your priority has shifted from What should I earn? to What must I spend before the event ends?
This guide focuses on what's most important for players in Aion 2 Halloween Trick or Treat event right now: key deadlines, must-have items, and final sprint collection.
Real Deadline
The event on North American servers will end before the scheduled maintenance on November 3, 2026 (Pacific Standard Time), and the event on European servers will end before the scheduled maintenance on November 4, 2026 (Central European Time).
This is crucial: there is no grace period after maintenance begins. Any unused Halloween Pumpkin Coins, untransformed fragments, or unopened candy you have during server maintenance will be lost.
Don't think you can wait until 11:59 PM on the last day; we recommend completing all event-related spending at least 24 hours before maintenance begins in your region.
With Halloween event over, now is a good time to check your overall development resources. If you need to upgrade equipment or develop other characters later, you can also directly buy Aion 2 Kina.
Halloween Pumpkin Coins Usage Guide
There are two ways to obtain Halloween Pumpkin Coins. The first is through daily check-ins. Accumulating 14 days of check-ins will reward you with 35 coins, with an additional 100 coins on 7th and 14th days.
The second way is through weekly event quests. These ten quests complement the regular gameplay. Completing all ten quests in a week will reward you with 235 coins. Theoretically, over three consecutive weeks, you can earn over 1300 coins through check-ins and quests, enough to clear out your most important inventory.
Coin Merchant NPC will appear in specific towns for each faction. The most important item to obtain in Aion 2 Halloween Trick or Treat event is Special Halloween Chest, which costs 250 coins, and only one can be obtained per server.
After obtaining the chest, consider some useful consumables. Instant Clear Tickets (3 coins, limited to 7 per week) and Nightmare Dungeon Challenge Tickets (7 coins, limited to 3 per week) can save time on daily quests.
Resurrection Spiritstones (2 coins, limited to 10 per week) are a cheap safety net for dungeon adventures. If you have remaining coins, you can spend 15 coins to get a Skin Chest (10 times), which has a chance to obtain additional cosmetic items, but its priority is lower than that of practical items.
Candy Key System
In addition to the coin shop, Aion 2 has a parallel reward system, but it requires completing specific dungeons. After completing Expedition and Transcendence dungeons, you can obtain Candy Key Fragments in Odyle Energy chests at the end of the dungeon.
These fragments are transformed into red, yellow, or blue candy keys with a 100% success rate through the matter transformation system. Each key can be used to open corresponding candies in town, rewarding items such as Abyss Points, Life Crystals, or Odyle Energy, as detailed below:
- Red Key: 20 Growth Pet Chests, 10 Battle Enhance Scrolls (best for pet progression)
- Yellow Key: 10,000 Abyss Points, 10 Life Crystals (best for Abyss ranking)
- Blue Key: 4 Odyle Energy, 10 Resurrections
Items That Disappear on Day One of Maintenance
Some event items will be deleted immediately after the event ends. Please check your inventory and use or convert these items as soon as possible:
- Halloween Candy (the stat-buff food)
- Halloween Cookie (the stat-buff food)
- Candy Key Fragment (Event)
- Red, Yellow, and Blue Candy Keys (Event)
Candy and cookies provide short-term buffs (Candy: Attack +25, Defense +250; Cookie: Max Health +500, Max Mana +250). If you have these items in your inventory, use them in the remaining dungeons or Abyss challenges; don't let them sit idle. The buffs last for five minutes, so there's no need to hoard them now.
Candy Key Fragments: If you have 60 or more, immediately combine them into a key and open the corresponding candy in town. If you have less than 60, you cannot combine them into a key. Each excess fragment can be converted into 10 Superior Power Shards via the Material Transformation menu; this conversion has no weekly limit.
Items That Survive Longer
The following items will remain in your inventory until December 15, 2026 (Pacific Standard Time) / December 16, 2026 (Central European Time):
- Resurrection Spiritstone (Bound)
- Instant Clear Ticket: Daily Dungeon (Bound)
- Nightmare Dungeon Challenge Ticket (Bound)
- Shugo Festival Reward Key (Bound)
- Odyle Energy (Bound)
While these items will not disappear when the event ends, there is no benefit to keeping them. Use your dungeon tickets before the reset, use Odyle Energy on your gear, and claim the reward Shugo Festival keys during Guardian Festival event. The longer you keep them, the more likely you are to completely forget they exist.
Aion 2 Halloween Trick or Treat event is ending soon, so now is the perfect time to make the most of your remaining Pumpkin Coins and event rewards. Prioritize claiming Special Halloween Chest, use any remaining coins to acquire necessary consumables, and exchange them for other items before Candy Key Fragments disappear.
Most importantly, don't wait until the final maintenance window to clear your inventory. Do a quick check now to make sure you don't lose valuable rewards, progress materials, or time-limited bonuses due to time constraints.
Oliver Hayes (View My Posts)
Welcome to my gaming space! As a writer at EZG, I cover the latest gaming news, major updates, and emerging trends across the gaming industry. Whether it's a new expansion, a balance patch, or an exciting game launch, I aim to deliver clear insights that help players stay informed and prepared.
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AION 2 Trick or Treat: What Players Should Prioritize Before Halloween Ends
Limited-time events can be easy to overlook when there are dungeons to clear, equipment to improve, and other progression goals competing for attention. That is especially true in AION 2, where a seasonal event may offer useful rewards without necessarily changing a player's usual routine.
The Trick or Treat Halloween event is approaching its scheduled end, before maintenance on November 3, 2026, for North American servers and November 4 for European servers. Players who have been collecting Halloween Pumpkin Coins now face a practical question: what is still worth doing before the event disappears?
The answer depends on how much progress you have already made and what your character needs. Some players may want the limited Halloween chest, while others will get more immediate value from dungeon-related items or consumables. Rather than trying to buy everything, it makes more sense to prioritize rewards you will actually use and avoid leaving claimable event rewards behind.
The Best Last-Minute Strategy Is Not to Buy Everything
When an event is close to ending, it can be tempting to spend every remaining coin simply because the currency may no longer be useful afterward. That approach is not always the best one.
Start by checking your Pumpkin Coin balance and deciding what you want from the event. If there is a specific reward you have been saving for, work out whether you can still afford it. If you have only a small amount left, compare the available low-cost items with your character's immediate needs instead of buying something at random.
It is also worth separating rewards you want to collect from resources you genuinely need. A Halloween appearance may be attractive because it is seasonal, while a dungeon ticket is more useful if you are planning to run that content soon. Neither choice is automatically better; the value depends on your goals.
Before spending anything, open the event shop and read the current descriptions. Prices, eligibility requirements, and purchase limits matter, particularly when some limits are shared across a server rather than assigned to each character.
Should You Save Coins for the Special Halloween Chest?
The Special Halloween Chest is one of the event's more notable purchases because it costs 250 Pumpkin Coins and is limited to one purchase per server. Characters must meet the listed level requirement to buy it.
Third-party event guides report that the chest contains the Spooky Scary Skeleton breastplate appearance and 10,000 Pet Soul Crystals. For players interested in the seasonal appearance or the included pet-growth resource, it may be worth prioritizing over several smaller purchases.
However, the chest is not automatically the right choice for every character. If you are short on coins and need a particular item for content you plan to tackle immediately, compare the benefits before committing your remaining balance. Check the chest's in-game description to confirm its current contents before purchasing.
The important thing is to make the decision before the deadline, not after discovering that you are a few coins short.
Look at Your Character's Immediate Needs Before Choosing Consumables
The Halloween shop includes more than its headline reward. Players can also find dungeon-related tickets, resurrection items, crystals, and other consumables.
These smaller rewards can be useful, but their value depends on whether you will use them. A ticket for an activity you rarely enter may simply sit in your inventory. By contrast, an item that supports content you are already running could be a more practical use of your remaining coins.
Consider three questions before making a purchase:
-
Will I use this soon? Items connected to content you regularly play are generally easier to justify than resources you have no immediate plan for.
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Is there a purchase limit? Check whether the restriction applies per server or per character.
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Does the item expire? A low-cost reward is not much of a bargain if you cannot use it before it disappears.
This approach is more useful than automatically buying the cheapest items first. A small remaining balance can still be put to good use, but only if the reward fits your plans.
Do Not Confuse the Halloween Shop With Other Temporary Sales
One detail worth checking is the distinction between the Halloween Pumpkin Coin shop and other temporary shop offers.
October patch notes describe a separate change affecting Odyle Energy in the Wind Breeze Merchants' Special shop during the server-transfer period. The published change removes a server-wide weekly cap of 16 and raises the weekly per-character limit from four to 20.
That adjustment concerns a different sales channel. It should not be treated as proof that the Halloween shop has the same price, availability, or purchase limits. If you are buying Odyle Energy with Pumpkin Coins, check the Halloween shop's own listing rather than relying on information about another shop.
This distinction matters most near the end of an event, when players may be trying to spend their remaining currency quickly. Confirming the actual item and shop details is safer than assuming two listings follow the same rules.
The Event Deadline Is Also a Reminder to Check Your Inventory
The end of Trick or Treat does not necessarily mean every Halloween-related item will be deleted at exactly the same time.
Published event guides distinguish between certain seasonal consumables and other rewards with later expiration dates. Halloween Candy, Halloween Cookie, Candy Key Fragments, and the colored Candy Keys are listed with expiration around the event's end. Several other rewards, including the Special Halloween Chest and certain dungeon-related items, have been listed with a later deletion date.
Because expiration rules can differ by item, check the descriptions in your inventory and any current in-game notices. Do not assume that all items disappear immediately when maintenance begins, but do not assume that every reward can be stored indefinitely, either.
A quick inventory check can prevent two common mistakes: leaving a time-sensitive item unused and assuming an unclaimed event reward will remain available after the event closes.
What Comes After Halloween? Plan Your Next Upgrade
Once you have dealt with the event rewards, it is worth returning to your character's longer-term goals. Seasonal items can provide a temporary boost or an interesting collectible, but they are only one part of progression.
Think about the content you want to tackle next, the equipment you still need to improve, and the resources required to get there. Your AION 2 Kinah budget is separate from your Halloween Pumpkin Coins, so it helps to consider both without treating one as a substitute for the other.
For example, spending every available coin on consumables may make sense if you are preparing for specific activities. If your main goal is to improve your gear over time, you may prefer to keep your regular progression plans in view and avoid purchases that do not contribute to them.
There is no universal spending plan for every character. The useful question is whether a reward supports something you actually intend to do, rather than whether it looks valuable in the shop.
A Simple Pre-Maintenance Checklist
Before the Trick or Treat event ends, take a few minutes to review the following:
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Check your remaining Pumpkin Coins and decide which available reward matters most to you.
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Review the event menus for attendance rewards and missions that you can still claim or complete.
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Confirm the current price, level requirement, and purchase limit for the item you want.
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Check your inventory for Halloween items with expiration dates.
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Keep your post-event equipment and resource plans separate from your seasonal event currency.
The Trick or Treat event offers AION 2 players an additional way to collect seasonal rewards, but making the most of it does not require buying every available item. A quick review of your progress, inventory, and character goals can help you finish the event with fewer wasted coins and a clearer plan for what comes next.
AION 2 Legion Falls From 160 to Under 100 as Siege Queues and Bots Frustrate Veterans
AION 2 has only been live for a short time, but some veteran players are already questioning whether its long-term systems are giving them enough reasons to stay.
One particularly striking complaint comes from a player whose Legion reportedly started at around 160 members and has since fallen below 100. According to the player, many of those members had played together for years, with some sharing a history stretching back 15 to 20 years.
The interesting part is that the complaint is not really about AION 2's combat.
The player says the combat feels good. The world looks great. The problem is what happens around those systems: trying to get into Siege, finding meaningful reasons for a Legion to stay together, dealing with timers and resets, and repeatedly pushing through layers of RNG-heavy progression.
That does not prove that AION 2's wider player base is leaving. It is one Legion's experience, and it should be treated that way. But it is an unusually useful example of a problem that matters in an MMO: a game can be enjoyable moment to moment while still making organized players question whether they want to keep playing it every day.
AION 2 Siege: When Getting Into the Content Becomes the Problem
For the Legion player behind the complaint, the biggest frustration is Siege.
The player describes arriving early with a large group, only to find that access can effectively become a waiting game before the actual fighting begins. When several groups are competing for limited access, simply having a large Legion does not guarantee that everyone who wants to participate can actually get in.
That creates a strange situation for a game built around large-scale PvP.
A Legion can spend days preparing characters, organizing players and building a schedule around Siege, only to discover that the most important part of the night is waiting for an opening.
The player also reported seeing AFK players and suspected Odyle bots in the Abyss. Those specific observations are anecdotal and should not be treated as proof that every Siege queue is being filled by bots. However, the broader bot problem in AION 2 is not merely a Reddit theory.
NCSoft has repeatedly taken action against accounts involved in botting, gold farming, unauthorized programs, RMT and abnormal economic activity. On October 23 PDT / October 24 CEST, the official AION 2 team announced restrictions on 12,586 accounts following its latest review. The announcement specifically listed botting, gold farming, unauthorized programs, RMT and economy abuse among the reasons for enforcement.
That followed another large wave of enforcement earlier in October, showing that botting and illicit economic activity remain an active issue for the live service rather than a problem limited to launch week.
The distinction matters. The official numbers do not tell us how many bots are currently active in the Abyss, and they do not prove that bots are responsible for any particular Siege queue. What they do establish is that AION 2's developers are dealing with a substantial enough enforcement problem to keep issuing large-scale account restrictions.
For players trying to compete for limited PvP opportunities, that is understandably frustrating.
The Bigger Legion Problem Isn't Simply "No Server Content"
Another criticism from the Legion player is that AION 2 does not create enough opportunities for players on the same server to develop the kind of community identity that older MMORPG systems encouraged.
This point needs some clarification.
It would be inaccurate to say that AION 2 has no server-based structure or that everything happens across a completely anonymous matchmaking pool. NCSoft has established server pairings for large-scale content and has said those pairings can change over time to keep factions balanced.
The game also supports cross-server access for parts of its instanced content.
So the issue is more subtle.
The question is not whether AION 2 has servers.
It is whether players feel that their server actually matters enough to make staying together worthwhile.
That distinction is important for Legions.
In a traditional MMORPG community, your server can become part of your identity. You know which guilds are strong. You recognize regular players. Rivalries develop naturally. Players remember who helped them during a difficult fight and who showed up when a major objective was contested.
Cross-server systems solve a different problem: they make it easier to find enough players to run content.
Both approaches have value, but they can pull in opposite directions.
If matchmaking is too fragmented, players struggle to build relationships outside their existing friend groups. If server identity is too weak, there may be less reason for a large Legion to keep recruiting, organizing and defending its own community.
AION 2's current server-transfer system makes that issue even more relevant.
Server Transfers Are Already Reshaping AION 2 Communities
NCSoft introduced launch-server transfers during October, with the current launch transfer period running from the October 20/21 maintenance until the October 27/28 maintenance, depending on region. Transfer capacity is also managed on a server-by-server basis, with the available number of transfers updated during the transfer period.
That gives Legions an important option if their current server is no longer a good fit.
It can also expose another MMO problem: population concentration.
A healthy server needs enough players to make its social and competitive systems feel alive. Too few players can make recruitment and PvP less interesting. Too many can create competition for access to limited activities.
Server transfers can help correct that imbalance, but they cannot completely solve a design problem if players still feel that the most important activities happen through matchmaking rather than through the communities they built.
For AION 2, this is something worth watching as the launch population settles.
Too Many Timers Can Make AION 2 Feel Like a Second Job
The Legion complaint goes beyond Siege.
The player also points to a long list of timers and restrictions: Odyle limits, entry timers, Rift windows, field-boss schedules, daily and weekly resets, and limited shop availability.
None of these systems is necessarily bad by itself.
MMORPGs need pacing.
The problem appears when enough of them stack together that a player's schedule starts being determined by the game rather than the other way around.
Miss a window and you may have to wait.
Run out of an entry attempt and you may have to wait.
Miss a daily reset and you may lose a day's progress.
A field boss spawns while you are working or sleeping? Wait again.
For a highly committed player, this can create a strange psychological shift. Instead of logging in because friends are online and something sounds fun, the player starts checking the clock because there is a limited activity that needs to be completed.
That is where the "second job" comparison comes from.
It is not necessarily about how many hours AION 2 requires. It is about how much of that time feels mandatory.
RNG Adds Another Layer to the Progression Problem
The same player also complains about multiple layers of randomness throughout progression, including enhancement and amplification failures, Soul Binding rolls, Pet Genus outcomes and Arcana-related systems.
Again, RNG is not unusual in an MMORPG.
Random upgrades can create excitement. A lucky enhancement can feel great precisely because failure was possible.
The problem appears when several independent progression systems all depend on random outcomes.
Imagine spending a long session collecting resources, earning currency and completing content, only to have the final improvement depend on another roll. Then repeat the process tomorrow.
At some point, progression stops feeling like a clear path toward a goal and starts feeling like a series of attempts.
That can be especially exhausting for Legion players because organized groups often need their members to maintain a certain level of progression. The pressure is no longer purely personal. Players may feel that falling behind affects the group.
This is where AION 2's progression design intersects with its social design.
Where AION 2 Kina Fits Into the Problem
Kina is another part of that progression loop.
Players earn and spend Kina throughout the game, while the broader economy, Market systems and progression costs create additional reasons to keep farming resources and completing activities.
That makes the term AION 2 Kina increasingly relevant to players looking for ways to keep up with progression, especially as the game's economy develops after launch.
But the important point is not simply that players need more Kina.
It is what the currency represents.
If a player already has to manage daily activities, weekly limits, upgrade attempts, random rolls and time-gated content, another resource grind can make the overall progression loop feel heavier.
In other words, the problem is not that AION 2 has an in-game currency. Almost every MMORPG does.
The concern is whether the combined system gives players enough meaningful choices about how they spend their time.
A player who wants to farm Kina for several hours should feel that the time was productive.
A player who wants to spend the night with their Legion should not feel that they are sacrificing too much progression by doing so.
That balance is difficult, but it is one of the things that determines whether an MMO remains enjoyable after the launch excitement fades.
The Bot Problem Makes the Economy Question More Important
The recent enforcement numbers also make the economy side of the discussion harder to ignore.
NCSoft's official operation policy explicitly treats gold farming and bot operations, unauthorized programs and certain forms of abnormal economic activity as violations that can lead to account bans.
That means AION 2's developers clearly recognize the damage automated farming and illicit trading can cause.
For legitimate players, the concern is straightforward.
If bots can efficiently generate resources or currency, they do more than create visual clutter in farming areas. They can affect the value of items, competition for resources and the overall feeling that legitimate play is being rewarded fairly.
That is particularly important in an MMORPG where players are already spending large amounts of time trying to improve their characters.
The official enforcement actions are therefore relevant to this Legion story, but they should not be overstated. There is no evidence that the Legion's decline from 160 to fewer than 100 members was directly caused by bots.
The connection is broader: both issues point toward the same question of whether the game's systems are rewarding the kind of long-term play its most committed players want.
Paying for AION 2 Does Not Guarantee Long-Term Retention
The Reddit player also says they purchased the highest Founder’s Pack and maintained their subscription before eventually uninstalling after spending more than 20 hours playing over a weekend.
That detail is interesting, but it should not be interpreted as evidence that paid players generally want to quit.
What it demonstrates is something simpler.
Spending money can increase a player's investment in a game, but it cannot compensate for systems they no longer enjoy.
A player can tolerate a bad day in an MMO.
They can tolerate a failed upgrade.
They can tolerate waiting for a boss.
They can tolerate a queue.
What becomes difficult is when those frustrations start stacking together and the player no longer feels that logging in is worth the effort.
For a Legion leader or long-time group member, the calculation can become even more complicated.
If half of your friends have already stopped logging in, the social reason to stay disappears at the same time as the gameplay reason.
That is how a 160-player community can potentially become a sub-100 community without every individual player deciding that AION 2 is a bad game.
People simply stop finding enough reasons to return.
What AION 2 Needs to Get Right Next
AION 2 does not need to abandon its current design and become the original AION.
But the concerns raised by this Legion point toward several areas where the game could become more accommodating to long-term players.
First, Siege access needs to feel reliable.
Large groups should not spend the most important part of their PvP schedule fighting the access system itself.
Second, server identity needs to remain meaningful.
Cross-server matchmaking is useful, but it should complement server communities rather than make them feel interchangeable.
Third, progression needs more room for player choice.
Daily and weekly systems can provide structure, but players should still feel that playing longer or playing differently has value.
Fourth, RNG needs protection against bad streaks.
Random systems work much better when players can see a reliable path forward, even after repeated failures.
Finally, Legions need reasons to play together that are not always tied to efficiency.
This may be the most important point.
An MMO survives because people form relationships inside it.
Players remember the Siege where their group won against the odds. They remember the guildmate who helped them get an item. They remember staying online late because everyone was having fun.
Those moments cannot be replaced entirely by matchmaking, timers or another progression bar.
AION 2's Real Test Is What Happens After the Launch Rush
AION 2 is still young, and its developers are actively changing the live service.
The game has already introduced new servers and matchmaking adjustments, server transfers, repeated anti-bot enforcement and new progression-focused content. NCSoft's official site continues to describe AION 2 as an MMO built around everything from solo instances to large-scale raids, so the game's long-term direction is clearly still being shaped.
That makes the Legion's complaint worth watching rather than dismissing.
One player's experience does not prove that AION 2 is dying.
It does, however, highlight a genuine MMO design problem.
A game can have great combat, a beautiful world and plenty of content, yet still lose players if the systems surrounding that content make playing together feel like work.
For AION 2, the next stage will be less about proving that players have enough things to do.
It will be about making sure they still have reasons to do those things together.
Because if a Legion that once had 160 players gradually falls below 100, the most important question is not simply where those players went.
It is why they stopped finding AION 2 worth organizing their time around in the first place.
Aion 2 Level 86 Gold Gear at +1 How to Save Kinah With Gear Transfer
Getting Aion 2 level 86 gold gear is an important step toward endgame progression, but taking every piece directly to +15 can cost a huge amount of Kinah and Enhance Stones. If you are a free-to-play player or simply want to build your gear efficiently, there is a much cheaper method.
Instead of enhancing level 86 gold gear directly, you can use cheaper level 36 Unique gear as an enhancement base. By Soul Binding the low-level gear, finding useful stats, upgrading it to +15, and then using Gear Transfer, you can move the progression to your level 86 equipment while spending significantly less Kinah.

Why You Should Not Enhance Level 86 Gear Immediately
Level 86 gold gear is valuable, so every failed enhancement attempt can become expensive. The higher the gear level, the more Aion 2 Kinah and Enhance Stones are required for each enhancement.
This becomes especially painful after +10, when enhancement attempts become much more expensive. If your Soul Binding rolls are also poor, you may spend millions of Kinah on an item that does not have the stats you actually want.
A cheaper approach is to separate your gearing process into two stages:
Cheap gear for enhancement and stat rolling → Level 86 gear for your final equipment.
This lets you experiment with much less risk.
The Level 36 Gold Gear Trick
The basic method is simple:
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Buy a level 36 Unique, or gold, gear piece.
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Soul Bind the item.
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Look for useful stat lines.
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Enhance the item to +15.
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Transfer the progression to your level 86 gold gear.
The main reason this works is that enhancement costs are much lower on low-level Unique equipment.
A level 36 piece can therefore act as a temporary enhancement platform. Once it reaches +15 and has the Soul Binding stats you want, you can transfer the relevant progression to your endgame gear.
Step 1: Buy Level 36 Unique Gear
Start by finding a level 36 gold gear piece for the same equipment slot as your level 86 target.
You can obtain suitable gear through gameplay or check the Marketplace for cheap pieces. Marketplace prices depend on the server and current player demand, so the exact price can change significantly.
The important thing is not the value of the level 36 gear itself. You are buying it because it is cheap to enhance.
If you are working on a chest piece, for example, look for a level 36 Unique chest piece that can be transferred to your level 86 chest.
Step 2: Soul Bind Before Enhancing
Once you have the level 36 gear, Soul Bind it before spending large amounts of Kinah on enhancement.
Soul Binding can provide multiple random stat lines. Your goal is to find useful stats for your build before committing to +15.
This is another major advantage of the strategy.
If a level 86 item receives bad rolls, rerolling or replacing it can be expensive. With level 36 gear, you can instead buy another cheap piece and try again.
For example, DPS players may prioritize offensive stats, while other builds may want defensive or utility-related stats. The exact ideal combination depends on your class, build and current patch.
The general rule is simple:
Do not spend expensive enhancement materials on a bad roll.
First find a level 36 piece with useful Soul Binding stats, then start upgrading it.
Step 3: Enhance the Level 36 Gear to +15
After finding good rolls, enhance the level 36 Unique gear.
This is where the largest savings come from.
Based on the commonly reported enhancement costs, the difference between level 36 and level 86 gear becomes increasingly large at higher enhancement levels.
| Enhancement | Level 36 Gold | Level 86 Gold |
|---|---|---|
| +0 → +1 | 4,200 | 10,800 |
| +1 → +2 | 6,000 | 15,300 |
| +2 → +3 | 11,100 | 28,000 |
| +3 → +4 | 16,900 | 43,000 |
| +4 → +5 | 23,600 | 61,000 |
| +5 → +6 | 31,500 | 79,000 |
| +6 → +7 | 39,800 | 100,000 |
| +7 → +8 | 48,000 | 122,000 |
| +8 → +9 | 57,000 | 146,000 |
| +9 → +10 | 66,800 | 170,000 |
| +10 → +11 | 127,000 | 310,000 |
| +11 → +12 | 188,000 | 450,000 |
| +12 → +13 | 302,000 | 720,000 |
| +13 → +14 | 480,000 | 1,130,000 |
| +14 → +15 | 660,000 | 1,570,000 |
The difference becomes particularly noticeable from +10 onward.
For a single equipment piece, the savings can already be substantial. For players trying to build a complete set of +15 level 86 gold gear, the total difference can become several million Kinah or more.
Keep in mind that actual costs can vary depending on enhancement attempts, failures, server economy and future balance changes.
Step 4: Transfer the +15 Gear to Level 86
Once your level 36 gold gear reaches +15 and has the Soul Binding stats you want, you can use Gear Transfer.
Select the level 36 item as the source and your level 86 gold gear as the target.
For a level 36 → level 86 Unique transfer, you need 2 Unique Transfer Stones. The transfer is guaranteed to succeed.
The purpose of this system is to move the valuable enhancement progression and applicable Soul Binding information from the cheaper source item to the higher-level target.
The level 36 item is essentially the temporary platform you used to build the progression.
After the transfer, you can continue developing the level 86 gear as your final endgame equipment.
How Much Kinah Can You Save?
The exact savings depend on Marketplace prices, enhancement failures and the cost of Transfer Stones.
However, the basic comparison is clear.
If you enhance a level 86 gold item directly, the later enhancement levels are extremely expensive. The +14 → +15 attempt alone can cost around 1.57 million Kinah based on the commonly reported figures above.
By comparison, the same enhancement stage on level 36 gold gear costs around 660,000 Kinah.
The difference is even more significant when you consider the entire +0 → +15 process.
This is why the method is particularly attractive for F2P players. Instead of repeatedly spending expensive resources on endgame gear, you can use cheap gear to handle the risky part of the progression.
What About Soul Binding?
Soul Binding is one of the most important reasons to use this method.
You can roll for useful stats on inexpensive level 36 gear before transferring the result to your level 86 equipment.
This makes the process much more flexible.
For example:
Bad roll → replace the level 36 item.
Good roll → enhance to +15.
+15 + good stats → transfer to level 86.
This is much safer than trying to perfect every stat line directly on your expensive level 86 gear.
However, you should always check the current Gear Transfer rules before committing resources because available Soul Binding lines and transferable effects can depend on the equipment and system rules.
What Does Gear Transfer Not Solve?
The level 36 trick is not a complete shortcut for every part of Aion 2 gearing.
Gear Transfer should mainly be viewed as a way to reduce the cost of enhancement and applicable Soul Binding progression.
Other systems may need to be developed separately on your final level 86 gear, including systems such as Manastones, Theostones, Potential and other equipment-specific progression.
In other words, the strategy does not turn a level 36 item into a fully finished level 86 item.
Instead, it lets you cheaply prepare the expensive enhancement progression before moving it to your final equipment.
Important Tips Before You Transfer
Check the Source and Target
Make sure the level 36 source and level 86 target are compatible with Gear Transfer.
Different equipment slots and item categories can have different transfer restrictions.
Check Your Soul Binding Rolls
Do not transfer immediately just because the item reached +15.
Make sure the Soul Binding stats are actually useful for your build.
Prepare the Transfer Stones
A level 36 to level 86 Unique transfer requires 2 Unique Transfer Stones, so make sure you have the required materials before starting the process.
Remember That the Source Is Used
Gear Transfer consumes the source item.
Do not transfer an item that you still want to keep or use separately.
Do Not Ignore Marketplace Prices
The strategy is most effective when low-level Unique gear is inexpensive.
If level 36 gear becomes unusually expensive on your server, calculate the total cost before buying multiple pieces.
Is This the Best Way to Get Aion 2 Level 86 Gold Gear at +15?
For players focused on saving Kinah, the level 36 transfer method is one of the most interesting ways to reduce enhancement costs.
The key idea is that you do not need to perform every expensive upgrade directly on your final level 86 gear.
Instead, use inexpensive level 36 gold gear as your testing and enhancement platform.
The complete process is:
Buy level 36 Unique gear → Soul Bind → find good stats → enhance to +15 → use Gear Transfer → obtain your level 86 progression.
This approach is especially useful for F2P players, newer players entering endgame content, and anyone trying to build multiple +15 gear pieces without wasting Kinah.
Aion 2 Level 86 Gold Gear at +15 FAQ
How do I get level 86 gold gear to +15 cheaply?
Use a lower-level Unique item as the enhancement base. Level 36 gold gear requires significantly fewer resources to enhance, and the resulting progression can be transferred to compatible level 86 gear.
Is level 36 gear worth enhancing to +15?
Yes, if you plan to transfer the enhancement to a higher-level Unique item. The lower enhancement cost makes level 36 gear an efficient temporary platform.
How many Transfer Stones are needed from level 36 to level 86?
A level 36 → level 86 Unique transfer requires 2 Unique Transfer Stones.
Should I Soul Bind before enhancing?
Yes. It is generally better to check the Soul Binding stats first. If the rolls are poor, replace the cheap level 36 item rather than wasting enhancement resources.
Can F2P players use this method?
Yes. This strategy is particularly attractive for F2P players because it reduces the Kinah cost of reaching +15 and limits the amount of expensive experimentation performed on endgame gear.
Aion 2 Crafting and Gathering Guide: How to Get Better Gear and Earn More Kinah?
Aion 2's gathering and crafting systems are tightly integrated and crucial to character progression. Unlike many MMOs that treat crafting as optional, Aion 2 rewards players who actively participate in crafting system, providing them with better gear and higher Kinah income.
This guide covers everything from unlocking Essence Extraction to optimizing skill point allocation and mastering the five crafting professions, helping you gain an edge in Aion 2.

About Essence Extraction
Essence Extraction (Gathering) Works
Essence Extraction is unlocked after completing All Geared Up quest. Once unlocked, you can interact with resource nodes around the world by pressing F key on PC. This will launch a mini-game with two gauges: a success gauge (blue) and a failure gauge (orange).
Each resource node has three recharge attempts, meaning you have three chances to successfully extract resources before the resource runs out. If the blue progress bar fills up first, the gathering is successful. If the orange progress bar fills up first, the gathering fails and consumes one attempt.
Special Extraction Effects
During the extraction process, various buffs will randomly trigger. Lady Luck's Blessing significantly increases the success rate, potentially jumping instantly from 25% to 100%. Appraisal Boost improves material quality, upgrading level 1 (common) materials to level 2 (green), level 3 (blue), or even level 4 (yellow).
Plentiful Harvest Boost doubles or triples the amount of materials collected. These effects can trigger individually or simultaneously under good luck.
Proficiency Levels and Skill Points
In Aion 2, Essence Extraction is divided into two levels: Novice (levels 1-50) and Professional (levels 1-50), totaling 100 levels. Advancing from Novice to Professional requires completing a quest that requires extracting one Splendent Ruby from a ruby vein.
The skill tree (open by pressing Alt + F) contains three general skills and six specialization paths. General skills apply to all extraction attempts, regardless of material type: Proficient Handling increases the amount of material filled in the success bar with each successful extraction, thus speeding up extraction.
A recommended general skill point allocation is: Lady Luck 10 points, Proficient Handling 9 points, Delicate Touch 6 points. Specific point priority can be adjusted based on the gathering objective.

About Crafting
Overview of Five Professions
Aion 2 features five crafting professions: Blacksmithing, Armorsmithing, Handicrafting, Alchemy, and Cooking. Each profession levels up independently, but you can learn multiple professions on the same character.
Blacksmithing crafts melee weapons, including Greatswords, Longswords, Daggers, Maces, and Guards. It can also refine materials such as Balaur Horns and Orichalcum Ore into ingots, which can be used in multiple combat classes.
Armorsmithing crafts all protective gear: Helmets, Pauldrons, Chest Armor, Leg Armor, Gloves, Boots, and Cloaks. It also crafts Oricalcum and Leather. Since all classes require armor, this profession has the broadest clientele and stable demand across all level ranges.
Handicrafting focuses on trinkets and some weapons: rings, earrings, necklaces, bracelets, bows, and staves. It also crafts Wood Logs, Gemstones, and Crystals. Jewelcrafting is particularly valuable, with the largest market demand.
Alchemy encompasses potions, scrolls, magic stones, spellbooks, orbs, and crafting materials such as paper and powder. The continuous demand for consumables, especially flight recovery items in Abyss PvP, makes Alchemy one of the most consistently profitable professions.
Cooking produces food and drinks that provide temporary stat boosts and practical benefits, offering significant advantages to players, and the required materials are available early in the game.
Your crafting profession should align with your class and goals. If you're playing a melee class and want to craft your own weapons, Blacksmithing is the natural choice. If your sole purpose is to earn Aion 2 Kinah, Alchemy and Handicrafting are usually the best options.
Crafting Works
The crafting system is similar to Essence Extraction, using a meter system. There are success and failure meters, and each crafting round determines which meter fills first. If the success meter fills first, the item is successfully crafted; if the failure meter fills first, all materials are lost.
Two special effects are triggered during crafting. The first is similar to Lady Luck, automatically filling the success meter. The second is Critical Crafting (also known as a Combo), which upgrades the quality of the crafted item by one level. For example, a white item might become green, and a blue item might become yellow.
However, be aware that moving or being attacked during crafting will interrupt the process and cause automatic failure, while materials will still be consumed.
Leveling and Crafting Efficiently
In Aion 2, to efficiently level up your crafting skill, start with the most basic materials in the skill's recipe list. For example, when leveling up your Alchemy skill, repeatedly craft Magic Crystals until you reach level 5, then craft Spiritstone Powder. Each crafting craft rewards profession experience, with higher-level recipes typically providing more experience.
Some recipes require catalysts, which can be obtained by trading with merchants near the crafting table. To avoid interruptions during crafting, it's recommended to get catalysts in bulk before starting.
As your proficiency increases, your success rate will naturally improve. Therefore, it's worthwhile to quickly level up using inexpensive recipes before attempting high-value crafting.
This concludes the article on gathering and crafting in Aion 2. Essence Extraction provides raw materials, while crafting transforms them into powerful equipment and consumables. These two systems complement each other and drive continuous development.
Whether your goal is to achieve self-sufficiency in gear, maximize Kinah income, or provide support for your guild raids, a deep understanding of these systems will provide a significant advantage in your gaming journey.
Aion 2 Leveling Guide: How to Level Fast, Save Resources, and Reach Endgame Gear Score?
Aion 2 boasts a clear, linear leveling path, rewarding focus and punishing distraction. Gaining experience points isn't difficult; the real challenge begins after reaching the level cap, where character abilities no longer depend on level but on gear score and permanent account-wide upgrades.
This article will provide a detailed breakdown of the entire leveling process in Aion 2, allowing you to level up quickly and enhance your character's abilities.

The Golden Rule
The most important principle for rapid leveling is: treat main quests as your sole priority. Main quests (yellow hero quests) provide significantly more experience than other quests, unlock all major game systems, and reward enough gear to support your entire leveling journey. Especially remember not to get distracted by side quests.
However, during this process, if you see Empyrean Trace Feathers on the ground, be sure to collect them immediately. These feathers can be submitted to Monoliths to obtain Amulet Scrolls, used to upgrade a permanent accessory called Revelation Amulet.
Ignoring feather collection during leveling and having to go back to farm them later takes far more time than simply picking them up.
Phase One: Levels 1 to 22 - The Foundation
This phase is simple: strictly follow the yellow quest markers. You'll explore your faction's starting area, learn combat skills, and eventually ascend to become a winged Celestial. Ascension quests trigger at level 5 (Elves) and level 6 (Asmodian) and are mandatory; you cannot continue the game without completing them.
Around level 10, you'll unlock Hideouts (also known as Sealed Dungeons). These are independent single-player dungeons marked on the map. Challenge them when you encounter them. First-time completions will reward you with generous rewards: Aion 2 Kinah, Enhancement Stones, and Daevanion Crystals. These rewards represent the first real peak of your power-up, so don't miss them.
At level 22, you'll unlock your first Expedition dungeon. At the same time, your Odyle Energy will begin to regenerate automatically. This energy is a consumable resource used to claim chest rewards at the end of dungeons.
Therefore, don't waste your energy on low-level dungeon rewards; save it. It will accumulate as you level up, and you can use it when you can challenge dungeons that drop better loot.
Another point to note is that during leveling, don't spread your skill points across all skills. Choose two or three core skills for your class and only invest points in those skills.
A basic skill rotation - left-click for mana-restoring attacks, right-click for mana-consuming attacks, plus a filler skill with no cooldown - is sufficient to handle all enemies during leveling. This saves your limited skill points for building a complete character build later in Aion 2.
Phase Two: Levels 22 to 45 - Stigma and Discipline
After level 22, your Stigma slots will begin to unlock at specific levels: 22, 27, 32, and 37. Stigmas are additional active skills that define your late-game playstyle.
Therefore, as soon as each slot unlocks, immediately equip a mark that directly enhances your main PvE skill rotation. Don't wait until you reach the level cap to fill these slots.
At this stage, your gear philosophy should be replacement, not investment. Quest rewards and dungeon drops will continuously upgrade your armor and weapons. Therefore, wasting expensive Enhancement Stones or Manastones on gear you'll discard after level three is extremely unwise.
The only exception is your Revelation Amulet and Noble Belt. These are permanent upgrade items that you can retain throughout your Aion 2 game.
You'll receive a golden weapon as a reward at the end of the main storyline. Upgrade it to +10 immediately after obtaining it. This upgrade will significantly increase your damage, accelerate your subsequent leveling process, and lay a solid foundation for your early endgame content.
Phase Three: Level Cap and Gear Score Wall
Reaching the level cap is not the end of the game, but rather the true beginning. Upon reaching the level cap, a character's strength is measured by their Gear Score (GS), calculated from the item level and enhancement level of their equipment.
Late-game content in Aion 2 requires reaching specific Gear Score thresholds to unlock, typically starting at 1,000, with higher-tier dungeons requiring significantly more points. During this phase, your task is to continuously enhance your gear set.
First, enhance your Belt and Amulet. Enhance them to +10, then use Entity Transformation to convert them to the next rarity level. Repeat this process until they reach Gold rarity. This alone will get your Gear Score past the first major threshold.
Second, enhance Bracelets. Ascension Bracelets and Liberator Bracelets are irreplaceable and worth enhancing early on.
Finally, only begin seriously investing in armor sets after your permanent gear and weapons are stable.
Phase Four: Beyond the Cap - Permanent Progression
In Aion 2, once you reach your initial Gear Score threshold, progression becomes a daily and weekly routine.
In short, you need to remember that Daevanion Boards are your most important permanent upgrade system; pets provide passive attribute bonuses through the collection system; titles are another source of passive bonuses; and Energy Shards are consumables that increase your damage when activated.
This concludes the article on how to level up and enhance your character's abilities in Aion 2. As things stand, the path to the endgame in this game seems very clear. After reading this article, while other players are still struggling to meet the entry requirements, you should already know what your goal is.
Aion 2 Macro System Guide: How to Set Up Macros for All 8 Classes?
As a fast-paced action MMORPG set in the skies, Aion 2 requires the repeated use of various skills within fluid combat rotations. However, for new players, constantly pressing the same keys can quickly become exhausting.
Fortunately, Aion 2 features a flexible macro system that can automate parts of core skill rotations while leaving critical decisions—such as positioning, target selection, and the timing of long-cooldown skills—in the player's hands.
If you want to move away from complex, repetitive inputs and improve skill chaining, the macro system is an essential mechanic you won't want to overlook in Aion 2.
Here, we explain how the macro system works and provide simple early-game macro setups for the game's eight launch classes. These setups help minimize downtime after skill animations and allow for seamless transitions between attacks.

How Does Aion 2 Macro System Work?
The macro system in Aion 2 is based on a skill priority mechanism. You can place multiple skills into a single vertical slot—stacking them like a tower—and then cycle through and execute them one by one by pressing a designated key.
The steps to create a basic macro sequence are as follows:
- Select a skill and assign it to a hotbar slot.
- Place related skills vertically within that same slot.
- Arrange the skills according to priority.
- Bind the macro function to a convenient key.
- Hold down the macro key to cycle through and cast the selected skills.
Remember, skills lower in the stack have higher priority, followed by the skill above them, and so on. More importantly, you can not only set priorities within a single vertical stack but also combine multiple stacks into a larger macro, establishing an overall priority for this stack of stacks.
Additionally, you can configure the delay between commands. The default delay is 10 milliseconds; this provides a brief input interval to ensure the command sequence executes smoothly without errors caused by processing commands too rapidly. Of course, advanced players can experiment with longer delay times to find the optimal balance based on specific skill and rotation requirements.
Using Macros for Basic Attacks
One of the most practical uses of the macro system is to handle tedious, repetitive basic attacks.
Compared to the demands of endgame boss encounters, basic attacks primarily serve as a means to generate resources and replenish what was consumed by powerful skills. Furthermore, they can trigger animation canceling; a black afterimage appearing on your character indicates that the animation cancel has successfully triggered.
By holding down the macro key (which includes the basic attack command), the macro will cycle through skills based on priority, build resources via basic attacks, and cancel skill recovery animations whenever possible.
However, macros cannot handle everything for you. You still need to maintain proper positioning, actively target and lock onto the right enemies, manually trigger important long-cooldown skills, and use buffs, movement abilities, and defensive skills as the situation demands. This approach simplifies highly repetitive, mechanical actions while improving the fluidity of your skill rotations.
Skill Priorities for Macros
Generally, unless a class gains significant benefits from doing so, you should avoid including long-cooldown skills—especially Stigma skills—in your leveling macros.
Many have long cooldowns; if triggered automatically, you might waste a key skill on a weak enemy. For instance, you might want to save a long-cooldown skill for an elite monster or boss, but the macro could expend it on a common mob instead.
Therefore, it is recommended to assign skills that require precise timing or have long cooldowns to their own dedicated hotkeys.
Early-Game Macro Tips for Every Class
Elementalist (or Spiritmaster)
Elementalist's leveling skill rotation is relatively tight. Effective use of macros allows you to cycle through your elemental spirits and core resource-consuming skills, while prioritizing the use of Elemental Fusion whenever it is available.
Soul's Cry is a key skill that requires manual control. Save these for elite monsters, formidable foes, or critical burst windows, rather than letting a macro use them indiscriminately.
Templar
Templar's early-game skill rotation centers primarily on Judgment. You can prioritize this skill within your macro while keeping situational skills separate for manual use.
Shield Rush and Annihilate can be combined into a combo targeting powerful single enemies. Poach is useful for pulling targets into attack range, whereas Punishment is a charged attack that should be cast manually to maximize damage.
Chanter
Chanter's core skill rotation can be streamlined using a macro centered on Dark Crush and other frequently used abilities.
Rushing Smash is a crucial manual skill for Chanter, featuring a short cooldown and a gap-closing dash. We recommend using it to quickly close the distance before proceeding with the standard rotation in your macro.
Sorcerer
Sorcerer class demands high mechanical skill, as gameplay relies heavily on skill combinations and synergies. Furthermore, certain skills require you to stand still while casting, rendering you immobile during use.
If you dislike being rooted in place while casting powerful, long-cooldown ultimate skills, a simple leveling macro is essential; many skills unlock the ability to cast while moving as you level up.
A key point to remember is to plan your usage of Hellfire. This is Sorcerer's core skill and the engine behind the class's burst potential. It starts with a 45-second cooldown, which decreases as the skill level rises.
Once you unlock specific synergies or specializations, Hellfire gains the ability to be cast while moving—an incredibly useful feature—so make upgrading it to this stage a priority. Because of these skill synergies, mastering the timing of Hellfire is far more important than simply bundling every skill into a single macro.

Cleric
Cleric's skill rotation in the early stages of Aion 2 is relatively straightforward. Your core setup can involve cycling through skills such as Chain of Torment, mark-related abilities, and Condemnation.
The only thing to note is that you should keep Divine Aura available for manual casting. This is a turret-like skill, best placed in an area where you anticipate staying to fight for an extended period.
As a support class with powerful healing and restorative capabilities, Cleric benefits from retaining manual control over key healing and support skills—especially when playing in a group.
Ranger
While Ranger can be played using very simple macros, performance improves significantly when certain specific skills are controlled manually.
Skills involving movement—such as Marking Shot and Explosion Trap—are prime examples; automating them with macros can often cause your character to move unexpectedly.
For a basic leveling setup, you can build your rotation around core skills like Drill Dart, Gale Arrow, and Burst Arrow, while manually controlling skills that involve significant movement or have long cooldowns.
Deadshot is another skill best cast manually when you need to unleash burst damage on a priority target.
Gladiator
Gladiator features one of the simplest macro setups in the early stages of Aion 2.
Your basic skill rotation can focus on Overhead Slam and Rending Blow, incorporating Keen Strike for standard attacks or resource generation.
However, we recommend excluding movement and gap-closing skills—such as Leaping Slam, Crushing Wave, and Rush Strike—from your main macro; this ensures you can use them flexibly to adjust your positioning when necessary.
For high-impact burst damage, simply save Ruinous Blow to cast manually at the right moment.
Assassin
Finally, for Assassin class—which relies heavily on positioning and backstabs—mobility skills (such as Shadowstrike, which allows you to close the gap quickly) should be your top priority for manual control, whereas the core skill rotation can be streamlined via macros.
The rest of your basic setup can involve cycling through target-marking abilities like Heart Gore and Savage Roar.
However, keep in mind that Assassins are relatively fragile; always retain direct control over your mobility and escape skills. Try to stay behind your target and use gap-closing skills strategically based on the situation.
Macro Tips for Rookies
For those just starting out in Aion 2, it is important to remember that the macro system is designed to streamline core skill rotations, not to replace your real-time decision-making.
During the early leveling phase, it is best to build macros around frequently used skills that have short cooldowns or are easy to manage. However, skills requiring precise timing—such as long-cooldown abilities, movement skills, charged attacks, defensive maneuvers, and key Stigma skills—should be kept separate and not included in macros.
Well-optimized macros minimize wasted downtime between skill activations, thereby boosting leveling efficiency. This is particularly crucial when you are aiming for rapid progression while also managing Aion 2 Kinah for gear upgrades, consumables, and other character development costs.
Be sure to test your macros on training dummies. If a skill consistently triggers too early or too late, adjust the delay parameters rather than assuming the initial settings are perfect.
As your character levels up, acquires new skills, and develops more advanced builds, you should continue to refine your macro settings.
In short, Aion 2 macro system significantly reduces repetitive button-mashing while preserving the interactive nature of combat. Simple macros can handle most basic rotations, resource management, and animation-canceling, freeing you to focus on positioning, target selection, combat mechanics, and the timing of key skills—so why not take advantage of them?
However, avoid over-reliance on macros. For beginners, the best strategy is to start with simple core macros; as you familiarize yourself with skill effects and deepen your understanding of your class, you can gradually increase the complexity of your macro setups.
Of course, these suggestions serve only as a starting point rather than a definitive rotation. Be sure to experiment with skill priorities and delay parameters as you refine your build.

