Five Blueprints Per Run? ARC Raiders Cold Snap Blueprints Farming Route Explained
ARC Raiders Cold Snap is back! What changes will the map bring this time? This guide uses Buried City as an example to show players how to obtain more blueprints and loot during this period.
The limited-time map modifier Cold Snap has officially returned to ARC Raiders. For veteran players who experienced the previous Cold Snap, one phrase still resonates: blueprints are everywhere.
With the return of Cold Snap, the biggest question is: does this high-reward map-farming opportunity still exist, or is it just a fleeting phenomenon? After extensive testing in Buried City, the answer seems to be yes.
This guide will detail what Cold Snap currently offers, its impact on loot distribution, and the most efficient map-farming routes to maximize rewards with minimal risk.
Cold Snap
Cold Snap is a rotating map condition in ARC Raiders that alters the map environment and, more importantly, the distribution of loot. While the developers haven't released detailed parameter information for this Cold Snap return, extensive player testing has shown that the spawn rate of some high-value items, especially blueprints, is increased compared to normal.
For players focused on game progression, unlocking crafting, or preparing for Expedition Project, Cold Snap is arguably the most cost-effective event in ARC Raiders right now.
Loadout Strategy
To make the most of this event, your gear should prioritize survivability and storage capacity. Here's the recommended optimal loadout:
Looting Mk. 3: Provides 3 Safe Pockets, offering excellent load capacity and a large backpack, preventing you from being limited by insufficient backpack space to carry more blueprints.
Stitcher IV: A reliable PvP weapon that combines firepower and mobility. Since Cold Snap indirectly increases the number of players in high-value areas, you must be prepared for sudden combat. Stitcher IV allows you to easily deal with hostile raiders and ARC Enemies without sacrificing movement speed.
Adrenaline Shot: Essential for quickly moving between buildings and safely evacuating.
Of course, if you don't have the above items, don't worry, the core principle remains the same: prioritize survivability and storage space. In blueprint-rich environments, the limiting factor isn't the spawn rate, but whether you can survive to the extraction point.
Buried City Route
The recommended looting route will be on Buried City map, starting at Piazza Rosa. This route consistently yields high-value loot.
Pharmacy
Pharmacy remains one of the most worthwhile locations to loot early on. Its cabinets and drawers frequently drop accessories, explosives, crafting materials, and occasionally blueprints.
So if you spawn in Pharmacy, be sure to check it first.
Santa Maria Houses
These residential buildings often drop many valuable items, such as Dart Boards, Water Filters, Trinkets, Attachments, and Seeds.
Seeds are especially valuable because they can be traded with Celeste or other players for blueprints. This indirect method of obtaining blueprints can further increase your overall profit margin.
However, inventory management is crucial here. Accessories and small valuable items may need to be picked up selectively. Be sure to reserve space for rare crafting materials and any blueprints that may drop. To the left of Santa Maria Houses is a building with a triangular roof, a reliable midway point. The tables and drawers here frequently drop high-value crafting materials, and occasionally blueprints.
Grandioso Apartments
Continuing north, we arrive at Grandioso Apartments. This is one of the most competitive but also most valuable buildings on this route.
During Cold Snap, the spawn rate here is exceptionally high. Even if other looters have already passed through, you can often still find overlooked or newly spawned valuable items. The density of this building makes it a hotspot for both profit and PvP.
Research Building
Research Building has historically been one of the least competitive yet most rewarding locations. A single floor can drop: blueprints, gun parts, music albums, durable cloth, and other valuable items.
Cold Snap seems to have stabilized the drop stability here. Due to increased stacking efficiency and spawn reliability, even mid-quality items can be quite profitable. If you're forced to choose a stopover point for a late-game route, Research Building is one of the highest risk-reward locations on the map.
Library
Library lockers are hidden blueprint spawn points in Buried City. Under normal circumstances, many players ignore them. However, during Cold Snap, the frequency of blueprint spawns in lockers is significantly higher.
By defaulting, this Buried City raid should yield at least 5 blueprints, worth approximately 163,000 coins. After deducting equipment costs, you'll net 110,000 to 120,000 coins.
Even with random factors at play, player feedback regarding the increased blueprint spawn frequency across multiple buildings strongly suggests that Cold Snap increases the blueprint spawn rate.
For players focused on game progression or wanting to participate in Expeditions, Cold Snap is currently one of the most profitable events in ARC Raiders.
PvP
While interference from ARC Enemies is limited during Cold Snap, player conflicts within high-value buildings inevitably increase. Of the locations mentioned above, Pharmacy, Research Building, and Grandioso Apartments became hotspots for conflict.
While Stitcher IV excels in suppression and quick engagements, it's strongly recommended to bring a PvP-appropriate set of gear. Unless you intend to completely avoid popular areas, Cold Snap isn't suitable for players on a budget.
Overall, Cold Snap increases the spawn rate and density of blueprints. If you want to quickly unlock new weapons or stockpile resources for future content, Cold Snap is definitely not to be missed.
The only question is how long this event will last. So take advantage of it and start looting in the game! Have fun!
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ARC Raiders Frozen Trails Explained: What's Actually Coming on October 8?
All indications over the past few months have pointed to October as the next major update for ARC Raiders, Frozen Trails, being released. We've seen a decrease in recent official content updates, all in preparation for this next major update.
The official team has released some previews. While not a complete reveal, the development progress and timeline are much faster than initially anticipated. Overall, the information released this time has given us a fairly deep understanding of Frozen Trail Update.
Today, we'll detail this new information and the specific content of ARC Raiders Frozen Trails, including what new features it will bring.
Release Date
According to the latest announcement on ARC Raiders official website, Frozen Trails will officially launch on October 8th, approximately two weeks earlier than previously speculated based on game files. Historically, major updates are usually concentrated at or around the end of the month, and leaked game files have already shown subsequent update dates as 18th, 8th, and September 29th.
Based on the previous update cycle of approximately three weeks, Frozen Trails was originally expected to launch around October 20th, making this early release a noteworthy change.
This also suggests that September 18th update may have been a prelude to ARC Raiders Frozen Trails. In the coming weeks, the official team is likely to gradually release more information, laying the groundwork for Frozen Trails.
Currently, there isn't much confirmed major content in September, except for Expedition Window, which is expected to open around the end of the month. Entering mid-September, ARC Raiders official team may further increase the promotion of Frozen Trails and gradually release new content until its official launch on October 8th.
Map
First and foremost, the most noteworthy is undoubtedly Frozen Trail Map. Frozen Trail is a snow-covered mountainous region where you'll explore a harsh, icy settlement nestled at the foot of towering mountains on the edge of Rust Belt. It once boasted thriving villages, factories, research facilities, and a long-abandoned observatory.
ARC Raiders Level Design Team focused on creating a more ambitious environment for this new map. Frozen Trail Map will feature greater vertical space, richer exploration content, and more opportunities for discovery.
The map's scale is also noteworthy; according to official sources, it will be the largest map in the game to date, even larger than Spaceport.
You'll face threats from both the surface and underground, traversing environments never before seen by any Raiders. This map offers a richer and more diverse range of terrain.
Another interesting detail is that ARC Raiders mentions Shani will summon Raiders to investigate an unprecedented signal emanating from beyond the mountains.
Previously, some leaks about map expansion circulated in the community, one of which suggested that players might drag further north from the current map selection screen to enter new areas.
If this speculation comes true, Frozen Trail might mark the first time ARC Raiders expands beyond the existing map. If so, this would undoubtedly be a very interesting change.
The team is currently making continuous adjustments to ensure the map delivers the most exciting experience possible.
ARC Operation
Frozen Trail Update will also introduce a large-scale new ARC Operation, specifically designed for experienced Raiders looking to further challenge themselves.
This new operation is built on several core concepts that have become increasingly important during development, including meaningful decision-making, dynamic encounters, and critical moments requiring teamwork and careful judgment.
Success will be anything but easy; you'll need to find a balance between combat, teamwork, risk management, and survival. The developers believe this will be one of the most intense and exciting experiences in ARC Raiders to date, while also rewarding players willing to take on the challenge. Players who need good gear can buy ARC Raiders items from EZG.com.
For players who have already completed all Expeditions and actively sought out high-difficulty challenges in PvE Lobbies, much of the content in ARC Raiders is no longer as stressful.
Of course, PvP + PvE elements still exist in some matches. When you're preparing to kill Queen or Matriarch, you'll also face other Raiders trying to kill you. But once players reach a certain skill level, enemies like Matriarchs and Queens are no longer as daunting as they initially were, and they rarely pose a genuine threat.
Therefore, we're very curious to see what this new challenge will actually be like. Since the official ARC Raiders team has clearly stated that it will be a truly high-difficulty challenge, it should bring some mechanics different from the existing content.
Of course, the more important question is what the rewards will be. Currently, many of the so-called high-risk activities in ARC Raiders don't offer rewards commensurate with the risk. We expect the developers to bring more worthwhile rewards for the risks.
ARC Enemies
The official team has also confirmed that new ARC and new threats will arrive along with the new Frozen Trails map. The development team has been working tirelessly to create new ARC threats, designed to challenge our established methods of movement and combat.
These new ARC enemies are incredibly diverse, ranging from small, agile troublemakers to massive machines capable of making your path extremely difficult. Creating a completely new ARC is a highly complex part of the development process.
From initial concept design and animation to the enemy's behavioral logic and machine learning systems that give them a unique sense of life, each enemy requires months of repeated adjustments and iterations to finally achieve the desired effect for the development team.
Small enemies may not necessarily pose a significant threat; the most intriguing is the large ARC described as an enormous machine. Whether it will reach the level of a Queen or Matriarch, or resemble the previously showcased massive ARCs, remains to be seen.
Progression
ARC Raiders team states that a key principle influencing the design throughout development has been that the most rewarding raids are driven by meaningful choices. This concept also extends to progression design of Frozen Trails, giving you more ways to shape your Raider Identity and progress towards long-term goals within Rust Belt.
Raider Den has always been a crucial stronghold and Frozen Trails will further expand this system. The development team is creating deeper progression systems, allowing for greater freedom in planning growth paths. New outposts will also become entirely extra spaces for Raiders.
After months of hiding underground, we finally can launch a proactive counterattack against ARC. By building and decorating our Outposts and researching additional elements in the world, we can gradually prepare to reclaim the surface.
Meanwhile, ARC Raiders will also be adjusting Skill Tree, further enhancing player autonomy and allowing different players to create unique Raiders based on their choices. In the future, we may not only adjust the current Skill Tree but also potentially replace some skills entirely.
Furthermore, what this change means for players who participated in Expeditions is also worth noting. It's currently unclear whether this adjustment will be like 2.0, completely resetting all content and forcing all players to start over.
Alternatively, if you've already participated in the first three Expeditions, you'll retain your previous 15 Skill Points cap, but these points will become available again, allowing you to immediately invest in the new system.
Raider decks will also be optimized, aiming to make ARC Raiders more fun and offer more attractive rewards. Currently, Raider Dens and Outposts will become important areas for growth, creation, and customization outside of raids. Whether players can invite other players to their Outposts or have teammates participate together is still unconfirmed.
However, the developers have mentioned in the past that they hope to add more social elements in the future. A walkable outpost where players can freely move around, decorate, and socialize with other Raiders would be a very interesting change.
More Content
ARC Raiders Frozen Trails will also add new weapons and more personalization options. Weapon skins seem highly likely to be added with this update, essentially confirming the feature.
In addition, there will be gadgets, cosmetics, instruments, and a host of other surprises. Meanwhile, the team will continue to improve the core experience of ARC Raiders, including ongoing optimizations to matchmaking, anti-cheat, stability, and various Quality of Life updates.
These are all very important. Anti-cheat, in particular, is crucial; the current ARC Raiders anti-cheat system definitely needs significant improvement. If you want to be among the first to know about Frozen Trails updates, follow EZG Facebook by the top of the navigation bar. We also have limited-time giveaways to participate in.
These are just some features coming to Frozen Trailer. ARC Raiders team is still developing new content, emphasizing that while these improvements may not be the headline features in update announcements, they remain key components in ensuring a balanced and enjoyable experience in every raid.
ARC Raiders Leaper Pulse Unit Farming Guide: Where to Find Leapers and Farm Them Safely?
In ARC Raiders, Leaper Pulse Unit is a versatile Epic item that can be used directly as a throwable. When thrown, it creates a small singularity at the point of impact, damaging targets within its radius.
After use, you can also find a damaged Leaper Pulse Unit at the throw location. It has damage of 100 and a radius of 10m, and this effect does not differentiate between ARC and Raiders; both sides within the radius may take damage.
The true value of this item isn't just for attacking enemies; it's also an important material for several upgrades and quests. EZG.com will now introduce how to obtain ARC Raiders Leaper Pulse Unit.
What Is It Used For?
Leaper Pulse Unit can first be used for upgrading Utility Station. Upgrading from Utility Station 2 to Utility Station 3 requires 4 Leaper Pulse Units. Trophy Display Stage 3 requires 10 Leaper Pulse Units.
In addition, the latest Phantom Targets Project for ARC Raiders, Test ARC Parts for Irregular Behavior, requires you to use Leaper Pulse Units to damage ARC. If you are working on this project, you need to prepare a sufficient number of Leaper Pulse Units in advance.
Leaper Pulse Units can also be sold, recycled, or salvaged. Their sell value is 3,000; recycling yields 1 Advanced Mechanical Component and 3 ARC Alloys, while salvaging yields 2 Mechanical Components. However, considering they are involved in multiple upgrades and mission requirements, it is not recommended to prioritize disposing of them.
How to Obtain Them?
The most direct way to reliably obtain Leaper Pulse Units is to find and destroy Leaper. For players new to ARC Raiders, Leaper isn't an easy target. Its attack pattern is dangerous, especially without suitable weapons and positioning; missteps can easily put you on the defensive.
Therefore, the truly efficient farming method isn't simply finding Leaper, but finding a position where you can use cover to limit its attacks.
ARC Raiders Spaceport is a good location for finding Leapers, especially near Launch Towers, where you're more likely to encounter them. You can actively draw its attention, then lure it to buildings, huts, or bunkers for cover. Use the buildings to block its attacks, then continue firing from behind cover.
After the nerfs to Blaze Grenades and Snap Blast Grenades, the most reliable way to kill them is still using Hullcracker. Killing a Leaper requires approximately 8 to 10 Hullcracker rounds. You'll need to prepare enough ammo beforehand in case you encounter additional leapers.
If you don't want to spend time preparing the necessary farming equipment, you can buy ARC Raiders Items from EZG.com and then search for Leapers on the map, saving time throughout the farming process.
Once you find a Leaper, don't engage it directly in open areas. Instead, lure it to a suitable location and then use buildings and cover to attack. In ARC Raiders gameplay, a single Leaper can drop 1 to 4 Leaper Pulse Units.
If you prefer solo play, there's another, safer approach. Head to Dam Battlegrounds and look for Electrical Substation in the southern part of the map. It's located south of Water Treatment Elevator, and there's usually a Leaper patrolling nearby.
You need to enter a building in ARC Raiders Electrical Substation facing Water Treatment Elevator and actively lure Leaper. Then, simply attack continuously from inside the building. Because you're inside, Leaper's jumps and attacks are difficult to hit directly, allowing you to slowly take it down.
This method requires approximately 80 heavy ammo rounds and a weapon capable of firing heavy ammo, such as Anvil. Aim primarily at Leaper's legs, especially the thigh area.
Leaper's legs have multiple layers of armor. You need to break the outer armor first, then continue working on the internal structure until a thinner black tubular section is exposed. Only then can you further damage the leg. Even after losing a leg, Leaper won't immediately lose its attack capability. Therefore, you cannot let your guard down just because you've destroyed one leg.
How to Deal Damage?
When Leaper Pulse Unit is placed on the ground, it will charge up like Leaper itself when jumping, followed by an AOE explosion that deals very high damage. To complete ARC Raiders Phantom Targets Project and deal sufficient damage to ARCs using Leaper Pulse Unit, you need to choose the right target.
When a Bastion is stationary and firing at you, you can place Leaper Pulse Unit at its feet. Because Bastion is essentially a stationary target it doesn't move as frequently as Leapers, Matriarchs, or Queens, making it easier for the explosion to hit completely.
Leaper Pulse Unit is better suited for large, stationary, or slow-moving ARC Raiders enemies. Instead of trying to chase after a fast-moving ARC, find a suitable position to let the target enter the blast radius before triggering the effect; this makes it easier to consistently achieve the damage requirements.
Want more ARC Raiders news and updates? Follow EZG Facebook from the navigation bar above! We also host limited-time giveaways, giving lucky players a chance to win free ARC Raiders Items.
If you are progressing through ARC Raiders Phantom Targets Project or need to upgrade Utility Station and Trophy Display, you should plan your farming route in advance; this is more efficient than waiting until the mission or upgrade actually requires it and then searching for targets on the fly.
ARC Raiders Expedition 5: Complete Preparation Guide, Materials, Rewards and Damage Challenge
With the conclusion of Fourth Expedition, preparations for Fifth Expedition can now begin. If you have already completed the first four expeditions, Fifth Expedition will grant you 60 additional storage slots and retain the cap on extra skill points and triple buffs gained during expeditions.
Currently, based on our known information, Expedition 5 will follow the same pacing as previous expeditions: a 60-day preparation phase followed by a 7-day window. The window is expected to open in September 2026, so players wishing to participate can begin preparing now.
This article will guide you on how to prepare for ARC Raiders Expedition 5 and gain a competitive edge.
Expedition Structure
Stage 1
The focus of this stage is establishing the caravan's base structure. The required materials are primarily common recycled materials:
- Metal Parts x150
- Plastic Parts x100
- ARC Alloy x80
- Magnets x15
This stage may seem simple, but don't underestimate it; the number of materials required is considerable. Players are advised to thoroughly search every industrial area they encounter.
Metal Parts and Plastic Parts are common, but ARC Alloys are very rare and usually drop from more powerful ARCs. Magnets are often overlooked during collection; they can be found in mechanical wreckage and large industrial buildings.
Stage 2
In this stage, you'll need to deal with wiring, ventilation, and the crucial power system. The required items are:
- Durable Cloth x30
- Duct Tape x25
- Mechanical Components x20
- Voltage Converters x10
Duct Tape and Mechanical Components are common in ARC Raiders, so start collecting them now. Durable Cloth is less common, and you may need to search multiple settlements to gather a sufficient quantity. Additionally, Voltage Converters are rare, and I believe obtaining them through trading with merchants is more efficient than searching extensively.
Stage 3
This stage focuses on overall structure and precision. The required ARC Raiders Items are as follows:
- ARC Circuitry x20
- Speaker Components x15
- Bastion Cells x5
- Magnetic Accelerators x3
ARC Circuitry can be obtained by defeating medium-sized ARCs, searching ARC/Technology area containers, or crafted using ARC Alloys. Speaker Components can be obtained by searching indoor electronic device areas such as cities, residential areas, and shops, paying particular attention to electronic items like speakers and radios.
The most reliable source of Bastion Cells is looting after defeating Bastions, but this can be quite difficult and requires some effort from the player. Magnetic Accelerators are relatively easy to obtain; they can be found by looting high-value areas.
Stage 4
- Radios x 2
- Advanced Mechanical Components x 5
- Lance's Mixtapes x 2
- Rocketeer Drivers x 3
Advanced Mechanical Components are the easiest of the materials needed for Stage 4. They can be obtained by defeating ARCs such as Matriarch and Queen. Alternatively, you can craft them directly. Rocketeer Drivers are dropped by Rocketeers. Defeating one usually yields 1-2 Drivers, with some luck. For safety, I recommend defeating 2-3 Rocketeers.
Radios are common lootable items on ARC Raiders map and do not require defeating specific ARCs. It's recommended to search in residential areas, commercial areas, and buildings with abundant electronic resources. Lance's Mixtapes are slightly special, being Lance-related special quest items that may randomly appear during Expedition quests.
Stage 5
This stage requires players to contribute items with a total value of 830,000 ARC Raiders Coins, specifically:
- Combat Items: 250,000 Coins
- Survival Items: 100,000 Coins
- Provisions: 180,000 Coins
- Materials: 300,000 Coins
Stage 5 distinguishes true raiders from casual players. You no longer need to submit specific items; instead, you must donate the total coin value across four categories. The game uses the item's sale value; you do not earn coins upon donation. This stage tests a player's long-term accumulation ability; only those with abundant resources can successfully pass it.
If you lack resources, you can buy ARC Raiders Items at EZG.com, and we will provide you with resources as quickly as possible to help you begin your expedition.
Challenge Damage
In ARC Raiders, players now need to deal damage to gain all 5 skill points, instead of being based on stash value and coins. The following are the five reward tiers corresponding to the following cumulative damage thresholds:
- Reward 1 - 15,000
- Reward 2 - 10,000
- Reward 3 - 30,000
- Reward 4 - 50,000
- Reward 5 (full clear) - 100,000
Statistically, 100,000 damage is roughly equivalent to destroying 20 Bastions. In a very successful single-game, a player can achieve 8,000 to 10,000 damage. Therefore, to achieve 100,000 damage, at least 10 high-intensity raid runs are actually required.
Embark has not yet announced whether the rewards for Expedition 5 will be direct skill points or Mystery Rewards system (Raider Tokens + temporary blueprints) introduced in Expedition 4.
Preparation Suggestions
First, start supplying the caravan now. During the calmer preparation phase, invest any excess building materials and mid-tier equipment. These investments will be retained, so they won't be wasted.
Secondly, focus on dealing damage during the departure window; don't go ahead. Challenges are only available during the departure window, so allocate your resources wisely.
Finally, spend your coins before departure. Coins and your inventory will be cleared upon departure, so prioritize spending your funds on permanent unlocks.
That concludes the latest information on ARC Raiders Fifth Expedition. If you want to know more, follow EZG Facebook. There are also regular giveaways; simply tag your friends in the comments to participate for free.
Once you participate in the expedition, everything related to your current Raiders instance will be reset; only account-level progress will be retained, so please make your decisions carefully.
ARC Raiders Snitch Scanner Guide: How to Get and Use it for Easy 3-Star Wasp Trials in Season 5?
Although the weekly trials in ARC Raiders rotate weekly, Kill/Damage Wasps trial appears very frequently in the current Trial Season 5. Due to its relatively quick completion rate and low completion threshold, many players consider it one of the priority trials to complete each week.
Many weekly trial guides recommend that experienced players or media outlets recommend camping out in areas where Wasps spawn frequently to complete the trial quickly and efficiently. However, note that ARC Raiders is not an offline game; other PvP players will also employ this strategy, making this area extremely dangerous.
Therefore, EZG.com recommends using Snitch Scanner, which summons a horde of Wasps after you throw it. This way, regardless of your location, as long as you're safe, you can throw this item into the sky and shoot at the summoned ARC Wasps to complete the trial.
It's worth noting that this item is of Uncommon rarity and is a boss drop. Therefore, this guide will provide you with a complete guide to obtaining ARC Raiders Snitch Scanner, including routes, precautions, and more. Enough with the small talk, let's begin our search!
Main Method: Drop from Snitch
First, let's look at the most direct and simplest way to obtain Snitch Scanner: it drops from Snitch, which is a small, unarmed ARC reconnaissance drone. Normally, you can find this aerial threat on these four maps: Buried City, Blue Gate, Spaceport, and Dam Battlegrounds.
EZG.com would like to remind you not to underestimate this single enemy, characterized by its three-rotor array, as its real threat lies not in itself, but in its highly sensitive airborne early warning system: once it detects an enemy within its patrol range, it will emit a broadband signal, effectively summoning a wave of aerial ARC reinforcements.
Typically, this reinforcement consists of one Hornet and two Wasps. They will swoop down and cause serious damage after receiving the signal and reaching your overhead. To avoid damage from this reinforcement without taking any harm, you can consider shooting Snitch before she gives a full signal; that would be ideal.
However, not every Raider has ARC Raiders weapon that can fire at high speeds and deal extremely high damage. Therefore, the combat strategies provided here are essential for you to master and become proficient in, which will greatly increase your chances of surviving Snitch encounter and obtaining Snitch Scanner.
Target Weaknesses
In ARC Raiders, the most important thing when dealing with any ARC enemy is to aim for their weak points as much as possible. For Snitch, its biggest weak point is its Thrusters. If you aim precisely at this area and fire aggressively, you will cause the drone to lose stability, resulting in it losing flight control and spiraling downwards.
Make Good Use of Cover
Since Snitch, Hornet, and Wasps all fire deadly shots at you from the air, you should avoid open areas as much as possible, especially those vast, uncharted battle zones. Instead, look for areas with good cover, such as basements or bunkers, so you can shoot them from below instead of them shooting at you.
Prepare Well-Designed Loadout
Another strategy to effectively defeat Snitch is to prepare a well-equipped and targeted loadout, such as weapons with medium or heavy ammunition to inflict greater Arc Armor Penetration, like Ferro and Anvil.
Furthermore, minimize the reload time of these two weapons to allow for rapid firing and damage output. Meanwhile, you should also choose accessories or weapon attachments that are specific to Snitch, such as Augments that provide extra safety pockets and silencers that don't attract extra ARC enemies or PvP players.
Since finding these accessories by chance is very risky and crafting them is quite complicated, it's best to buy ARC Raiders Items from EZG.com directly, where consistently offers very affordable in-game products and provide secure delivery, making you save time and effort.
Once Snitch and all its summoned reinforcements are dead, ARC Raiders Snitch Scanner will spawn on their corpses. In addition, there are other essential crafting materials for the game, such as ARC Powercell, ARC Alloy, ARC Synthetic Resin, ARC Thermo Lining, and Sensors.
How to Use it to Complete Trials?
After overcoming the arduous ARC encounters, the next challenge is figuring out how to effectively utilize Snitch Scanner in Trials Season 5 to quickly complete specific types of trials. Generally speaking, to achieve a 3-star rating in a trial involving killing/damaging Wasps, you would need to deal with about a hundred of them.
According to most players' tests, each Snitch Scanner can summon fewer than ten Wasps. This means that, including Wasps you encounter by chance during raids, you need at least 6-8 Snitch Scanners to get a 3-star rating in one go. However, this doesn't mean you should throw all the items at once after you've acquired them; that would be too risky.
The optimal solution is to choose to throw one or two at a time, depending on your current trial progress: if you have encountered enough Wasps along the way and only need to achieve a 3-star rating in the final sprint, you should throw them one by one until you complete the trial; if you encounter fewer Wasps, you can throw two at a time to quickly advance the trial progress bar.
With this strategy, you can complete that particular ARC Raiders Trial much faster.
Other Uses
If you have some Arc Raiders Snitch Scanners left after implementing this trial-farming strategy, you might want to use them for other purposes, such as upgrading your Utility Station, which requires 6 Snitch Scanners, 5 Electrical Components, and 2 Damaged Heat Sinks.
Of course, you can also put it in a Safe Pocket so you can take it out safely during an evacuation and sell it on the auction house. The item is worth 1,000 ARC Raiders Coins. Although it doesn't seem like much, if you stack multiple items or use some marketing techniques, the profit can be quite considerable.
The above is a detailed guide on how to effectively obtain Snitch Scanner in the current ARC Raiders Trials Season 5 and use it to complete specific kill/damage Wasps trials. Nowadays, weekly trials have become quite repetitive, so finding creative and quick ways to achieve high ratings is understandable. Give it a try!
ARC Raiders Season 5 Week 5 Trials Guide: How to Complete All Challenges and Get 3-Star Rewards Fast?
A new week begins, meaning the new ARC Raiders Weekly Trials are also live.
Based on the latest community feedback, many players feel that this week's Week 5 Trials aren't particularly difficult, but rather tedious. To help players complete all Trials and earn the three-star rewards more easily within the remaining 5 days, the following efficient strategies can be used for tactical planning.
All Trials
First, we need to know what Trials are available this week.
- Damage ARC using a Single Jump Mine
- Damage Vaporizers
- Deliver Carriables
- Destroy Wasps
- Open Containers in Port Authority Building
Details & Strategies
1. Damage ARC using a single Jump Mine
Details
This mission requires players to use a Jump Mine to damage an ARC unit.
A Jump Mine is a deployable gadget in ARC Raiders, primarily used to inflict explosive damage on nearby ARC units. Its working principle is simple: once deployed, Jump Mine will activate and explode when an enemy approaches.
Besides completing this trial mission, you can also use it during regular gameplay to defend extraction points, pre-position ambushes, or use the terrain to set traps.
Strategy
According to player testing, dealing damage to more ARC units increases the score. Therefore, to get more points and achieve three stars, you can find areas on ARC Raiders map where small and medium-sized ARCs gather, place Jump Mines in advance, and wait for them to approach to trigger the attack, maximizing the damage dealt in one hit.
2. Damage Vaporizers
Dealing damage to Vaporizers is arguably one of the highest-scoring missions of the week.
Details
Vaporizers are massive airborne ARC units equipped with powerful armor and high shield durability. They excel at using lasers to attack players, have a large damage range, and possess strong suppression capabilities. In ARC Raiders, Vaporizers typically appear more frequently on challenging map conditions, such as Close Scrutiny.
Strategy
This mission requires dealing as much damage as possible to Vaporizers. The more damage you deal in total, the higher your Trials score will be. Statistically, the highest possible score for a single player is around 44K.
For more efficient completion, you can choose to attack Vaporizers when entering event at Blue Gate.
Since Vaporizers appear more frequently on this map, players have more time to engage in combat. Combined with the terrain advantages that allow for consistent damage output, this location is an ideal choice for those looking to achieve higher scores.
Given Vaporizers' extremely strong defensive capabilities, it is recommended that players use targeted ARC Raiders Weapons, such as Hullcracker, Dolabra, and Wolfpack. These weapons can effectively weaken Vaporizers' shield value.
Secondly, to complete this mission, make sure you bring enough ammunition and healing items. Don't focus on killing a single Vaporizer; your goal is to accumulate damage, not just kills. Therefore, you need to maintain sustained combat capability throughout the process.
3. Deliver Carriables
Deliver Carriables is a transport mission. You simply need to find Carriables on the map and deliver them to the designated location to complete the delivery.
Details
Carriables refer to items in ARC Raiders that can be carried and placed in designated facilities. These mainly include Field Crates, Fuel Cells, and Fuel Cells from Access Capacitor Racks.
Strategy
Each successfully delivered Carriable earns 500 points. You need 3,000 points to get a 3-star rating, meaning you need to carry at least 6 Carriables.
To complete the mission more quickly, you can complete it on maps with a high concentration of Carriables, such as Blue Gate. Not only are Carriables concentrated there, but the routes are shorter and the extraction pressure is lower, allowing you to reliably get 3 stars in a shorter time.
However, if you're not satisfied with just getting enough points and want to push for higher scores and rankings, you can choose to complete this mission on special maps like Night Raid. To improve movement and carrying efficiency, you can carry and use Snap Hooks.
Note that it's best not to submit Carriables to the same location, as some players have reported in the community that submitting them to the same location may result in no points being awarded. Therefore, it's best to distribute your submissions.
4. Destroy Wasps
Unlike Damage Vaporizers, this mission doesn't just require you to damage ARC units; you must kill them and score points based on the number of kills.
Details
Wasps are small ARC flying units in ARC Raiders, characterized by their small size and high movement speed. They usually appear in groups.
This mission's scoring potential is second only to Damage Vaporizers. According to current data, the theoretical maximum score for a single player is approximately 38K.
Strategy
Wasps typically appear on Dam Battlegrounds, Blue Gate, Buried City, and Spaceport. Simply fire and eliminate them upon encountering them.
Based on testing, for higher scores, consider entering Hidden Bunker, which offers more opportunities. You can also prepare a Snitch Scanner beforehand to lure Wasps, significantly increasing your encounter efficiency.
However, since they always appear in groups and are very agile, it's recommended to carry weapons like Hairpin or Burletta as your primary weapon. Focus your firepower on their Thrusters, their fatal weakness; once destroyed, they will lose flight and crash.
5. Open Containers in Port Authority Building
This is arguably the easiest mission of the week. Simply open as many containers as possible in Port Authority Building to accumulate points.
Details
Port Authority Building is a very conspicuous large building located on the northern coastal area of River Tides map in ARC Raiders. ARC units such as Shredder, Wasp, and Hornet frequently patrol the interior and surrounding area. Therefore, while the mission itself is relatively easy, it's not without danger.
Strategy
The overall process involves finding Port Authority Building, entering, opening as many containers as possible, and then safely evacuating. Snap hooks can be used for faster movement to save time.
Since the mission's scoring mechanism is based on the number of containers opened, in addition to the containers in the buildings' rooms and halls, many high-value containers can be found in Classified Records Rooms and Secured Rooms, which require keys to open.
Therefore, it's recommended that players carry some Riven Tides Classified Records Keycards and Secure Storage Keycards before starting the mission.
This will not only allow for faster completion but also yield more loot, including high-value ARC Raiders Blueprints and crafting materials.
This concludes the details and completion guide for all missions in ARC Raiders Season 5 Week 5 Trials. With 5 days until the next trial, players have ample time.
Whether you're aiming to complete this trial or avoid missing the next one, follow EZG Facebook and participate in our resource giveaway in the homepage navigation bar. We'll be selecting lucky players to receive important ARC Raiders items. Like, comment, and tag your friends to participate!
Finally, for advanced players who want to complete all trials more efficiently and in the shortest time, you can complete them in the following order:
- Damage Vaporizers
- Destroy Wasps
- Open Containers in Port Authority Building
- Deliver Carriables
Finally, complete Damage ARC using a Single Jump Mine.
ARC Raiders Phantom Targets: The Hidden Clues Behind October's Major Update Frozen Trail
ARC Raiders recently released Update 1.40.0, along with the new player project, Phantom Targets. This update wasn't particularly large-scale, adding no new maps or introducing any new systems that would change the core gameplay. For players anticipating major content, this update might even seem somewhat lackluster at first glance.
However, if we observe this event within the broader context of the game's development, it becomes clear that it may be more complex than it appears.
Phantom Targets is more like a pre-laid storyline. Embark is gradually guiding players towards a larger event through several small-scale events, and the most anticipated moment for players is Frozen Trail expected in October.
Considering the upcoming October update, the signal sent by this August event is clear: ARC is undergoing changes, and players are approaching an unknown answer.
Phantom Targets
In the official description, Shani discovered some abnormal monitoring data, but the source of these anomalies is currently unknown. Players need to travel to the surface area, repair damaged antenna equipment, locate the source of the signal, and observe whether ARC exhibits any new behavioral changes.
Image Clues
Besides the mission content, the official event images released have also sparked considerable discussion among players.
The images show an old-fashioned computer, monitoring equipment, data logging tools, and some handwritten markings, giving the impression of a secret investigation area.
The computer screen displays environmental footage from ARC Raiders, along with some partially unrecognizable data codes.
While the exact meaning of this information is currently unclear, several details are noteworthy. The images feature symbols resembling flames, lightning, and storms, which connect to the requirements of the phase mission.
Phase One
Phase One primarily involves activating the investigation line. Completing the mission rewards players with Combat Mkuk, Heavy Shield, and Vitaer Spray.
These rewards are useful for new players, but less appealing to long-time players, seemingly more of an encouragement to participate.
Phase One mission requires players to go to the top of the freight elevator, find the faulty antenna, and upgrade it.
From the perspective of actual mission design, the gameplay maintains the core loop of ARC Raiders: players need to enter the map, complete objectives, face other threats, and then evacuate.
However, compared to previous events that focused more on collecting ARC Raiders Items, this one clearly incorporates more investigation elements.
Past events often simply required players to collect certain items and then return to base to submit the mission. Phantom Targets adds a layer of purpose; players are helping Shani find the source of the anomaly.
If subsequent content continues to revolve around anomalous signals, then this event is likely to become a crucial link between the existing storyline and future updates.
Phase Two
The truly noteworthy event is the second phase of Phantom Targets Event, which launched on August 18th along with Update 1.42.
This phase requires players to attack ARC using different types of damage, including fire damage, energy damage, and launcher attacks, while also requiring the use of equipment such as Wasp Driver, Pop Trigger, and Leap Pulse Unit.
This part feels like testing something. Currently, while there are many types of ARC enemies in ARC Raiders, their combat methods are relatively fixed. Once players are familiar with enemy attack patterns, most battles can be resolved through equipment and skillful play.
If new ARC units with unique weaknesses, different resistances, or requiring players to adapt their strategies are introduced in the future, then the test missions seem like foreshadowing.
Embark may be balancing the design direction of future enemies based on player behavior.
Judging from the event's structure, the first phase seems to create questions, prompting players to discover anomalies; the second phase then pushes players to find answers.
If there is a third phase or hidden content later, then August event will probably serve as a significant prelude to October update.
October Update
Currently, players are most eagerly anticipating Frozen Trail in October.
Although the official details haven't been released yet, based on the information released by Phantom Targets, there's already some room for speculation about the future direction.
First, new ARC units are very likely to appear.
ARC is the most important enemy system in ARC Raiders. Currently, there are already several mechanical enemies in the game, but their overall combat logic remains relatively easy to grasp.
If higher-level ARC units are added in the future, such as elite units with special mechanics, or even large threats requiring multi-player cooperation, the late-game experience will be significantly changed.
Secondly, map changes are also something to look forward to.
One of the core appeals of ARC Raiders is players exploring unknown areas to discover risks and rewards. If October Frozen Trail adds new areas or dynamically changes the existing map - such as new danger zones, new events, or new environmental states - it will increase players' motivation to re-enter the game.
The signal investigation in Phantom Targets can serve as a narrative setup for map changes.
Players tracking anomalous signals and subsequently discovering new threats or hidden areas will find the process much more natural.
Update Scale
Of course, we shouldn't have overly high expectations for Phantom Targets at this point.
Based on the current content, this update leans more towards a story event, without changing the game structure or adding new core gameplay. The second phase on August 18th will probably continue to add missions and rewards, but it won't be a large-scale update directly.
The future performance of ARC Raiders will truly depend on Frozen Trail scheduled for October.
The story of Phantom Targets may only be the beginning, and more answers are expected to be revealed in future updates. As ARC Raiders continues to evolve, follow EZG Facebook for the latest updates and Player's Choice Giveaway. Don't forget to @ your friends and followers to share this opportunity with more players.
If October update successfully connects to this storyline, ARC Raiders could very well enter a new phase. August event feels more like a preview before the main story unfolds. The real answer may not be revealed for several months.
ARC Raiders