In gaming industry, it's rare for developers to publicly admit to problems with their systems. However, the recent update to Ermal's Shop in ARC Raiders suggests that the developers have quietly acknowledged a serious issue with shop's initial launch.
Simply put, Ermal's Shop in the game was previously ridiculously expensive, drawing negative feedback from players. Now, the prices have been lowered.
Below, I will detail the background and discussions within player community.

What is Ermal's Shop?
The developers added this system to ARC Raiders at the end of May. In the game's lore, he is an envoy from the nomadic surface dwellers, bringing unique items to players.
He brings different rare and valuable rewards each week, including various weapons, items, Blueprints, decorations, and more. The most unique aspect is that you can redeem Extra Stash Space and Expedition Vault from him.
Extra Stash Space provides players with additional stash space; while Expedition Vault is the highlight of Ermal's shop - it allows you to store five items and carry them into the next Expedition.
In ARC Raiders, every time you start an Expedition, everything you've painstakingly accumulated disappears. Instead, you receive exclusive rewards upon completion.
However, recent Expedition rewards have been disappointing, and more and more players are reluctant to lose their valuable items for those rewards, leading to a decline in Expedition participation.
To address this issue, the developers designed Expedition Vault, so players no longer have to lose their most prized items.
Why negative reviews?
However, the idea was promising, but reality was somewhat harsh. When players opened Ermal's shop full of anticipation, their first reaction upon seeing the prices was disappointment.
Outrageous Pricing
When Ermal's shop first launched, everything was priced outrageously. A single cosmetic item required 500,000 Coins worth of materials to exchange for, while some Blueprints required a whopping 1 million Coins. Most players struggled to accumulate enough materials to exchange for these items.
Especially Blueprints; obtaining them through Ermal's shop was arguably more difficult than farming them directly in ARC Raiders. So why didn't players just farm Blueprints directly?
The prices of highly anticipated Extra Stash space and Expedition Vault were also outrageous, requiring massive amounts of materials to acquire.
No Installment Payments
Besides the pricing issues, Ermal's shop had an even more fatal design flaw: materials couldn't be submitted in installments; everything had to be collected at once.
What does this mean? For example, if you want to exchange for a Blueprint that requires 1 million worth of materials, you first need to fill your Stash Space with various materials totaling 1 million worth before you can exchange it all at once.
Even more ridiculous, if you want to exchange for Extra Stash Space in Ermal's shop, you need a large amount of materials. Some players have tested this and found that even if you fill all your Stash Space with materials, you still can't get all Stash Space, making this item practically "unpurchasable."
Ermal's Shop Changes
Following strong protests from ARC Raiders players, the developers made numerical adjustments to Ermal's shop over the next two weeks.
First, they adjusted cost of Expedition Vault, which was of most concern to players. Previously, the price of Expedition Vault slots increased in tiers; now, the price to unlock each slot is fixed.
Furthermore, after a recent item rotation, the prices of most items in Ermal's shop were adjusted to half or a third of their original prices, including some previously outrageously priced ARC Raiders Blueprints. Now, most players can afford to exchange for items they want.
While the developers haven't publicly acknowledged their numerical design flaws or compensated players who suffered significant losses, these adjustments demonstrate that they fully understand their mistakes.
Many players are outraged: Didn't their staff test the numerical values beforehand?
Is problem solved?
While the developers have made reasonable adjustments to the numerical values, this doesn't mean all problems are resolved. According to discussions among ARC Raiders players, Ermal Shop still has the following three issues:
Blueprint Price Controversy
Some Blueprints, even after adjustments, remain expensive. This has sparked controversy among players.
Some players believe the high prices are justified because these Blueprints are inherently difficult to obtain, and setting the price too low would undermine their scarcity.
Other players believe the current prices are still too high. Since Stash space is limited, and Ermal Shop still doesn't allow for phased material deliveries, you'll likely have to use the vast majority of your Stash space to store these materials.
Still No Phased Delivery
The fact that "Ermal's Shop only accepts one-time payments" remains unchanged. In ARC Raiders, most quests allow for phased material deliveries, but Ermal Shop doesn't, which is clearly unreasonable.
Regarding this, most players believe the developers should implement a phased delivery function, as players' Stash space is limited and simply cannot store that many materials.
The above summarizes recent discussion in player community regarding shop in Ermal in ARC Raiders. If you're interested in this article, you can follow EZG Facebook, we'll be giving away various gifts to our followers in the future, possibly including valuable Blueprints.
In short, while Ermal shop has been improved and is now more reasonable, it still has some shortcomings. Hopefully, these issues will be addressed in this week's game update.













