With the conclusion of Fourth Expedition, preparations for Fifth Expedition can now begin. If you have already completed the first four expeditions, Fifth Expedition will grant you 60 additional storage slots and retain the cap on extra skill points and triple buffs gained during expeditions.
Currently, based on our known information, Expedition 5 will follow the same pacing as previous expeditions: a 60-day preparation phase followed by a 7-day window. The window is expected to open in September 2026, so players wishing to participate can begin preparing now.
This article will guide you on how to prepare for ARC Raiders Expedition 5 and gain a competitive edge.

Expedition Structure
Stage 1
The focus of this stage is establishing the caravan's base structure. The required materials are primarily common recycled materials:
- Metal Parts x150
- Plastic Parts x100
- ARC Alloy x80
- Magnets x15
This stage may seem simple, but don't underestimate it; the number of materials required is considerable. Players are advised to thoroughly search every industrial area they encounter.
Metal Parts and Plastic Parts are common, but ARC Alloys are very rare and usually drop from more powerful ARCs. Magnets are often overlooked during collection; they can be found in mechanical wreckage and large industrial buildings.
Stage 2
In this stage, you'll need to deal with wiring, ventilation, and the crucial power system. The required items are:
- Durable Cloth x30
- Duct Tape x25
- Mechanical Components x20
- Voltage Converters x10
Duct Tape and Mechanical Components are common in ARC Raiders, so start collecting them now. Durable Cloth is less common, and you may need to search multiple settlements to gather a sufficient quantity. Additionally, Voltage Converters are rare, and I believe obtaining them through trading with merchants is more efficient than searching extensively.
Stage 3
This stage focuses on overall structure and precision. The required ARC Raiders Items are as follows:
- ARC Circuitry x20
- Speaker Components x15
- Bastion Cells x5
- Magnetic Accelerators x3
ARC Circuitry can be obtained by defeating medium-sized ARCs, searching ARC/Technology area containers, or crafted using ARC Alloys. Speaker Components can be obtained by searching indoor electronic device areas such as cities, residential areas, and shops, paying particular attention to electronic items like speakers and radios.
The most reliable source of Bastion Cells is looting after defeating Bastions, but this can be quite difficult and requires some effort from the player. Magnetic Accelerators are relatively easy to obtain; they can be found by looting high-value areas.
Stage 4
- Radios x 2
- Advanced Mechanical Components x 5
- Lance's Mixtapes x 2
- Rocketeer Drivers x 3
Advanced Mechanical Components are the easiest of the materials needed for Stage 4. They can be obtained by defeating ARCs such as Matriarch and Queen. Alternatively, you can craft them directly. Rocketeer Drivers are dropped by Rocketeers. Defeating one usually yields 1-2 Drivers, with some luck. For safety, I recommend defeating 2-3 Rocketeers.
Radios are common lootable items on ARC Raiders map and do not require defeating specific ARCs. It's recommended to search in residential areas, commercial areas, and buildings with abundant electronic resources. Lance's Mixtapes are slightly special, being Lance-related special quest items that may randomly appear during Expedition quests.
Stage 5
This stage requires players to contribute items with a total value of 830,000 ARC Raiders Coins, specifically:
- Combat Items: 250,000 Coins
- Survival Items: 100,000 Coins
- Provisions: 180,000 Coins
- Materials: 300,000 Coins
Stage 5 distinguishes true raiders from casual players. You no longer need to submit specific items; instead, you must donate the total coin value across four categories. The game uses the item's sale value; you do not earn coins upon donation. This stage tests a player's long-term accumulation ability; only those with abundant resources can successfully pass it.
If you lack resources, you can buy ARC Raiders Items at EZG.com, and we will provide you with resources as quickly as possible to help you begin your expedition.
Challenge Damage
In ARC Raiders, players now need to deal damage to gain all 5 skill points, instead of being based on stash value and coins. The following are the five reward tiers corresponding to the following cumulative damage thresholds:
- Reward 1 - 15,000
- Reward 2 - 10,000
- Reward 3 - 30,000
- Reward 4 - 50,000
- Reward 5 (full clear) - 100,000
Statistically, 100,000 damage is roughly equivalent to destroying 20 Bastions. In a very successful single-game, a player can achieve 8,000 to 10,000 damage. Therefore, to achieve 100,000 damage, at least 10 high-intensity raid runs are actually required.
Embark has not yet announced whether the rewards for Expedition 5 will be direct skill points or Mystery Rewards system (Raider Tokens + temporary blueprints) introduced in Expedition 4.
Preparation Suggestions
First, start supplying the caravan now. During the calmer preparation phase, invest any excess building materials and mid-tier equipment. These investments will be retained, so they won't be wasted.
Secondly, focus on dealing damage during the departure window; don't go ahead. Challenges are only available during the departure window, so allocate your resources wisely.
Finally, spend your coins before departure. Coins and your inventory will be cleared upon departure, so prioritize spending your funds on permanent unlocks.
That concludes the latest information on ARC Raiders Fifth Expedition. If you want to know more, follow EZG Facebook. There are also regular giveaways; simply tag your friends in the comments to participate for free.
Once you participate in the expedition, everything related to your current Raiders instance will be reset; only account-level progress will be retained, so please make your decisions carefully.













