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ARC Raiders Expedition July 7 Registration Window, Damage Thresholds, and Reward Structure Full Breakdown

ARC Raiders Expedition departure window is about to open on July 7, and this update is considered the most significant change to Expedition system to date, which has sparked widespread discussion in the community.

Jun 26, 2026 Author: EZG

ARC Raiders Expedition departure window is coming soon, and this update is considered the most significant change to the entire expedition mechanics. ARC Raiders development team stated that they bring new content with each expedition and optimize the rules and reward structure based on player feedback.

From a player's perspective, the experience of these changes is mixed. Some appreciate the novelty of Expedition, while many others believe it may be the most missed expedition yet.

ARC Raiders Expedition July 7 Registration Window, Damage Thresholds, and Reward Structure Full Breakdown

EZG will now provide a detailed analysis of the changes to Expedition in ARC Raiders and the points of contention among players.

Start Time

According to the official ARC Raiders announcement, expedition registration window will be open from 1 PM CEST/11 AM UTC/4 AM PST on July 7th to 10 AM CEST/8 AM UTC/1 AM PST on July 21st.

You need to complete the registration and challenge process within the specified time. It's important to note that even completing the prerequisite Caravan doesn't automatically qualify you for Expedition; you must manually confirm your participation.

This expedition was highly praised because you knew what you would face and what you needed to do almost two weeks before the window opened, making the goals very clear.

Compared to past ARC Raiders updates or vague explanations, this longer preview period allows you to plan your game pace in advance. You can also buy ARC Raiders Expedition Material from EZG.com to skip the grind.

However, some believe it would be even better if these requirements appeared earlier, at the beginning of Riven Tides, or even directly indicated Caravan completion progress in ARC Raiders' UI.

Damage Challenge

This expedition continues the structure of the previous expedition, retaining the damage challenge mechanism. You need to deal cumulative damage to ARC enemies or other players within the expedition window to unlock different stages of rewards. These stages roughly cover the range from 5,000 to 100,000 damage.

Reward Structure

The most significant change in this expedition lies in the complete overhaul of the reward system. Players who complete Expedition 4 will receive a brand-new initial stage appearance for Zenith Outfit. Unlike before, the rewards for completing ARC Raiders expeditions are no longer traditional skill points, but blueprints and Raider Tokens.

Blueprints are a crucial resource for restarting ARC Raiders. Each completed stage may reward a random blueprint. While the system prevents duplicate blueprint drops in the same challenge run, you can still obtain duplicate blueprints if you enter Expedition with old blueprints via Ermal's Vault.

Furthermore, ARC Raiders' blueprint pool is very broad, ranging from weapon parts and equipment modifications to various weapon prototypes and tactical modules, further amplifying the randomness. This is one of the biggest points of contention in this expedition.

Many ARC Raiders players initially thought they could choose the blueprint combinations they needed. However, the reality is completely random; you can't choose the rewards and are solely reliant on RNG drops.

Even investing significant time in high-damage challenges during expeditions doesn't guarantee you'll get the blueprints you truly desire. This uncertainty makes many players feel that the relationship between investment and reward has become more unstable.

Another point of contention is the removal of skill point rewards. While some players anticipated the gradual withdrawal of skill points from Expedition system, their actual removal still left some disappointed. For some, skill points were a core attraction of Expedition, now replaced by blueprint and token rewards.

These blueprints are temporary, resetting at the start of your next expedition, while Raider Tokens can be retained as permanent rewards for cosmetic purposes and long-term progression.

ARC Raiders development team also specified that this round of mystery reward mechanisms is a first attempt and will be adjusted based on player feedback; this expedition is more like an experimental design.

Consecutive buffs

Besides the changes to the reward mechanics, Consecutive Buffs system in ARC Raiders has also been adjusted. Previously, participating in consecutive expeditions would continuously increase experience, repair, and ARC Raiders Items bonuses, but this growth is now limited to three levels.

Even if you participate in four expeditions, the buff effect will not continue to increase, but will remain at the third level. This change means that the benefits for long-term participants are compressed, and it also reduces the potential for growth through repeated expeditions.

Furthermore, skill points from ARC Raiders expedition rewards have also been capped, preventing subsequent participants from accumulating advantages through repeated expeditions. The developers intended to balance the gap between new and veteran players in this way.

However, the problem is that this balancing method seems to weaken the appeal of Expeditions themselves. The core cycle of wipes, combined with the reward reset mechanism, should have required more generous rewards to attract ARC Raiders players back.

If you want to learn more about the latest ARC Raiders Expedition, please follow EZG Facebook. We will also be hosting giveaways from time to time.

EZG Facebook ARC Raiders Items Giveaways

ARC Raiders Expedition has undergone a major structural overhaul, attempting to find a new balance between new and veteran players while maintaining freshness through random rewards. For players, this expedition feels more like an experiment than a pure return reward cycle. Whether it will be strengthened or adjusted again in the future depends on player feedback and the direction of subsequent updates.

Recent Posts

Is Surge Coil Worth Using after Expedition 4? Hidden PvE Effects Explained in ARC Raiders

Expedition 4 window will open on June 22nd, and account resets may take five days to two weeks after the window opens. At the start of Expedition 4, player resources, ammunition, and equipment will be scarce. For players looking to conserve ammunition and improve survivability, Surge Coil is perhaps one of the most overlooked tactical items in the game.

In ARC Raiders, Surge Coil has always been considered a typical PvP item. Most players use it as a trap against other raiders to restrict enemy movement or create surprise attacks, rarely considering its use against ARC mechanical units.

However, after testing it on almost all enemies in ARC Raiders, EZG discovered that this item not only deals damage but also has many unexpected hidden interactive effects.

Disrupting Target Behavior

For ARC Raiders flying units like Hornet and Wasp. While Surge Coil doesn't immediately cause targets to fall upon attaching, as many might expect, it deals nearly 700 damage and significantly disrupts the movement of flying enemies. Hornet, though not instantly killed by Surge Coil, exhibits noticeable imbalance and a erratic flight path.

Using Surge Coil on Surveyor not only inflicts continuous damage but also interrupts its charging roll attack. Timing is crucial; use it just as Surveyor is about to charge, forcibly canceling its attack. While it doesn't instantly kill, this interruption ability is clearly valuable in ARC Raiders gameplay.

Surge Coil exhibits unexpected control effects on Shredder. Testing revealed that, with proper timing, Surge Coil continuously interrupts Shredder's attack animations, preventing it from effectively suppressing fire. While the damage isn't exceptionally high, the ability to frequently cancel attacks is invaluable against this high-threat ARC Raiders enemy.

Bombardier was one of the most interesting targets in this ARC Raiders test. Once attached to ARC Raiders Surge Coil, it spins in place, interrupting many attacks and rendering it helpless. You can then continue attacking without fear of its fierce counterattack.

A similar situation occurred with Bastion, but with a much weaker effect. It is somewhat disrupted, but not as completely out of control as Bombardier, and retains its attack capabilities most of the time. I would recommend walking up with a photo electric cloak because Bastion is a lot more dangerous than a Bombardier.

Infinite Use

The most surprising discovery came from Wasp and Firefly. When Surge Coil is attached to Wasp, not only can its shooting actions be continuously canceled, but you can also retrieve Surge Coil after Wasp is destroyed.

In other words, as long as an ARC Raiders enemy dies before Surge Coil is destroyed, Surge Coil will drop back for you to use again. Theoretically, you can infinitely loop the same Surge Coil to achieve a kill. Even without any ammo, carrying Surge Coil allows you to continuously eliminate Wasps without consuming bullets.

Similarly, Surge Coil interrupts Firefly attacks and is returned to you upon the target's death. Against Comets, Surge Coil causes them to briefly spin uncontrollably before exploding, and you can also retrieve Surge Coil. This is a fairly useful hidden technique for players facing resource shortages in the early stages of Expedition 4.

Limited Effects

However, not all ARC Raiders enemies are significantly affected by Surge Coil. While Surge Coil can break some Leaper armor, it doesn't effectively prevent jumping or significantly interrupt attacks; Leapers exhibit almost no abnormal behavior, resulting in limited benefits.

Surge Coil performs similarly poorly against Rocketeer and Vaporizer. While it deals several hundred damage, it neither causes them to fall nor significantly interferes with their attacks. You often have to expose yourself by getting onto the target to deploy Surge Coil, yet the payoff rarely matches the risk involved. Therefore, Surge Coil is clearly not the best choice for high-level air units.

When facing Queen, you need to use the grappling hook to enter the core area and place Surge Coil. This deals close to 400 damage to the exposed core and quickly depletes its durability. However, it doesn't interrupt Queen's attacks; it only provides additional damage output.

The situation with Matriarch is very similar to that of Queen. Surge Coil doesn't cause any special behaviors in ARC Raiders Boss, nor does it significantly affect its attack rhythm. Overall, it's merely an additional source of damage and not enough to change the combat style.

If you want to easily defeat these powerful ARC Raiders Bosses, follow EZG Facebook. We will be holding limited-time ARC Raiders Items Giveaways to help you gain an advantage in combat.

After testing with all ARC Raiders enemies, we can see that Surge Coil is far more than just a PvP tool. Its greatest value lies not in damage, but in its unique control effect. The most practical hidden mechanism is that as long as the target is destroyed before Surge Coil, you can infinitely retrieve and reuse it.

This mechanism is crucial for players who lack ammunition in the early stages of Expedition 4 and want to conserve resources. While Surge Coil has limited effectiveness against some high-level targets, its potential in clearing out small to medium-sized ARC Raiders enemies far exceeds most players' expectations. Understanding the hidden uses of Surge Coil can help you progress quickly in the early stages of Expedition 4.

ARC Raiders Ermal Shop Prices Slashed: What Changed and Why Players Are Still Unhappy?

In gaming industry, it's rare for developers to publicly admit to problems with their systems. However, the recent update to Ermal's Shop in ARC Raiders suggests that the developers have quietly acknowledged a serious issue with shop's initial launch.

Simply put, Ermal's Shop in the game was previously ridiculously expensive, drawing negative feedback from players. Now, the prices have been lowered.

Below, I will detail the background and discussions within player community.

What is Ermal's Shop?

The developers added this system to ARC Raiders at the end of May. In the game's lore, he is an envoy from the nomadic surface dwellers, bringing unique items to players.

He brings different rare and valuable rewards each week, including various weapons, items, Blueprints, decorations, and more. The most unique aspect is that you can redeem Extra Stash Space and Expedition Vault from him.

Extra Stash Space provides players with additional stash space; while Expedition Vault is the highlight of Ermal's shop - it allows you to store five items and carry them into the next Expedition.

In ARC Raiders, every time you start an Expedition, everything you've painstakingly accumulated disappears. Instead, you receive exclusive rewards upon completion.

However, recent Expedition rewards have been disappointing, and more and more players are reluctant to lose their valuable items for those rewards, leading to a decline in Expedition participation.

To address this issue, the developers designed Expedition Vault, so players no longer have to lose their most prized items.

Why negative reviews?

However, the idea was promising, but reality was somewhat harsh. When players opened Ermal's shop full of anticipation, their first reaction upon seeing the prices was disappointment.

Outrageous Pricing

When Ermal's shop first launched, everything was priced outrageously. A single cosmetic item required 500,000 Coins worth of materials to exchange for, while some Blueprints required a whopping 1 million Coins. Most players struggled to accumulate enough materials to exchange for these items.

Especially Blueprints; obtaining them through Ermal's shop was arguably more difficult than farming them directly in ARC Raiders. So why didn't players just farm Blueprints directly?

The prices of highly anticipated Extra Stash space and Expedition Vault were also outrageous, requiring massive amounts of materials to acquire.

No Installment Payments

Besides the pricing issues, Ermal's shop had an even more fatal design flaw: materials couldn't be submitted in installments; everything had to be collected at once.

What does this mean? For example, if you want to exchange for a Blueprint that requires 1 million worth of materials, you first need to fill your Stash Space with various materials totaling 1 million worth before you can exchange it all at once.

Even more ridiculous, if you want to exchange for Extra Stash Space in Ermal's shop, you need a large amount of materials. Some players have tested this and found that even if you fill all your Stash Space with materials, you still can't get all Stash Space, making this item practically "unpurchasable."

Ermal's Shop Changes

Following strong protests from ARC Raiders players, the developers made numerical adjustments to Ermal's shop over the next two weeks.

First, they adjusted cost of Expedition Vault, which was of most concern to players. Previously, the price of Expedition Vault slots increased in tiers; now, the price to unlock each slot is fixed.

Furthermore, after a recent item rotation, the prices of most items in Ermal's shop were adjusted to half or a third of their original prices, including some previously outrageously priced ARC Raiders Blueprints. Now, most players can afford to exchange for items they want.

While the developers haven't publicly acknowledged their numerical design flaws or compensated players who suffered significant losses, these adjustments demonstrate that they fully understand their mistakes.

Many players are outraged: Didn't their staff test the numerical values ​​beforehand?

Is problem solved?

While the developers have made reasonable adjustments to the numerical values, this doesn't mean all problems are resolved. According to discussions among ARC Raiders players, Ermal Shop still has the following three issues:

Blueprint Price Controversy

Some Blueprints, even after adjustments, remain expensive. This has sparked controversy among players.

Some players believe the high prices are justified because these Blueprints are inherently difficult to obtain, and setting the price too low would undermine their scarcity.

Other players believe the current prices are still too high. Since Stash space is limited, and Ermal Shop still doesn't allow for phased material deliveries, you'll likely have to use the vast majority of your Stash space to store these materials.

Still No Phased Delivery

The fact that "Ermal's Shop only accepts one-time payments" remains unchanged. In ARC Raiders, most quests allow for phased material deliveries, but Ermal Shop doesn't, which is clearly unreasonable.

Regarding this, most players believe the developers should implement a phased delivery function, as players' Stash space is limited and simply cannot store that many materials.


The above summarizes recent discussion in player community regarding  shop in Ermal in ARC Raiders. If you're interested in this article, you can follow EZG Facebook, we'll be giving away various gifts to our followers in the future, possibly including valuable Blueprints.

In short, while Ermal shop has been improved and is now more reasonable, it still has some shortcomings. Hopefully, these issues will be addressed in this week's game update.

ARC Raiders Duplication Glitch Crisis Deepens When Players As Architects' Hard Work Fail to Stop Cheaters

The recent Duplication Glitch in ARC Raiders has escalated significantly. Despite strong player demands for a self-immolation or self-destruct mechanism for cheaters, the official June 9th Update 1.32.0 contained no information regarding a fix for this vulnerability.

In fact, ARC Raiders is currently facing immense pressure, not only from Duplication Glitch crisis but also from changes to the matchmaking system and the tension between PvP and PvE communities. All these indicate a collapsing internal ecosystem and a significant player exodus.

The remaining players are filled with anxiety. What should players and developers do in this pressure-ridden situation?

 

The Long Hiatus Is Problematic

In May 2026, after the release of Riven Tides update, ARC Raiders announced a decision that sparked strong player backlash - changing the update schedule from monthly to twice a year. The next major update, Forzen Trail, is not expected to launch until at least October 2026.

Meanwhile, the previously announced three-weekly minor updates, including balance adjustments, bug fixes, and shop rotations, have caused considerable confusion regarding the definition of Three Weeks.

After communicating with customer service, some players learned that the three-week period did not begin from the last patch, but rather from the day the official announcement of the change in update frequency was made.

This means that there could be weeks of silence between previous updates and new patches, during which players will have to endure various bugs and cheating behaviors.

Although the official explanation is that this is to allow more time to prepare high-quality content that can truly change the way players play the game, the excessively long wait and the minimal release of new events have turned this period into a void for players, leading to a continuous accumulation of frustration within the player community without any resolution.

Duplication Glitch Remains Unresolved

In fact, the real source of Duplication Glitch can be traced back to the end of January 2026, when patch 1.12.0 attempted to fix the item and ammunition Duplication Glitch.

Just a few days after the fix, in early February, it resurfaced, this time on smaller PvP maps like Stella Montis, where throwables like Trigger Nades could be duplicated almost infinitely.

At that time, ARC Raiders battlefield had become a wasteland, abandoning the original psychological warfare and tactical battles, requiring only relentless bombardment.

On February 11th, Embark urgently released the 1.5.0 update and a hotfix, resolving the unlimited ammo and Duplication Glitch while also initiating the first review and punishment of accounts exploiting the vulnerability. However, this respite was short-lived, as Duplication Glitch continued to reappear.

Duplication Glitch that appeared in early June further exacerbated players' anxiety.

The subsequent ARC Raiders 1.31.0 and 1.32.0 updates were dubbed Store Updates by players and media alike, as they only included cosmetic changes such as new color variations and hairstyles for Macrome Set, without addressing any core system adjustments, weapon balancing, or the cheating behavior players most desired to resolve.

Cheaters using Duplication Glitch could dominate PvP lobby with high-value weapons duplicated at zero cost, making it even more difficult for players who honestly searched for ARC Raiders Blueprints and crafted equipment to survive.

Not to mention, previously rare and high-value weapons are now readily available because of Duplication Glitch, rendering them worthless in Black Market. Unsuspecting players, lured by the low prices, trade with these cheaters, only to be punished by self-destruction.

Duplication Glitch has profoundly impacted the overall state of ARC Raiders. The fact that consecutive updates offer no targeted changes or fixes has exacerbated player frustration.

PvE New Mode Controversy

Besides the unresolved internal system issues and the increasingly difficult PvP environment, PvE players are also living in fear. However, new server received some good news.

On May 1, 2026, Chinese version of ARC Raiders received its game license and was operated. In early June of the same year, a new, almost entirely PvE game mode called Rebellion Incident was leaked during new server's testing.

In this mode, players automatically disable damage. Unless a player actively chooses to betray, no one can harm another. However, betraying players will be highlighted and wanted throughout the lobby. For PvE enthusiasts, Rebellion Incident is arguably an absolutely safe mode.

This is a long-standing demand from international players. Previous updates attempted to use more precise monitoring of player actions within the incident to determine PvE entry limits, but self-defense counterattacks were also considered PvP, causing considerable frustration for PvE-loving players.

The desire for a new PvE mode on new server has led international players to appeal to the developers in the community, hoping to bring this mode to the international servers. This has placed immense pressure on ARC Raiders.

The players' urgent need for bug fixes and their anticipation of new PvE features have forced Embark to make hard decisions with limited resources.

The Architects' Hard Work

Meanwhile, Those players who have endured all this and remain on ARC Raiders are not only loyal fans but also the architects of the game.

Many players have likely experienced kindness from strangers in games, whether it's a rescue, a spared kill, or a generous offer of supplies. You have to believe that it's not just the game mechanics themselves that create strong player engagement, but also the human element in the game.

Some players seem born to create a positive environment for the game. ARC Raiders is more than just a game of looting, fighting, and combat; some players are completely detached from these mechanics, yet they influence the entire game from within. From a psychological perspective, this is a classic example of Emergent-Norm Theory.

The formation of a set of conventional rules within a group, without a formal framework, depends not on the whole, but on the actions of specific individuals who act first. Their behavior is interpreted as the proper course of action by others, thus being repeated, imitated, and spread from one to ten, from ten to a hundred, ultimately becoming part of the game.

In ARC Raiders, there is no medic class, no in-game cues for healing wounded or even hostile players, and no reward mechanism exists either.

Nevertheless, certain players stepped up as pioneers, slowly forging a robust sense of community identity.

A growing number of players embraced this conduct, picked it up, and began applying it.

These individuals may be regarded as the architects of the game; they constructed a wholesome, constructive play environment and a rule system that lives solely in the players' collective consciousness.

What players truly need is not just a well-functioning extraction environment, but a vibrant world. Bugs have appeared in this world, requiring urgent fixing. Whether it's the developers or the volunteer architects, everyone is working hard for ARC Raiders under the same pressure.

Whether the next three-weekly update will address these issues remains to be seen. Players who want to stay updated can follow EZG Facebook. Besides the latest news, we'll also occasionally offer free game resource giveaways.

In short, the next time you land on Speranza, try interacting with unfamiliar players on the opposing side; you might discover something unexpected.

ARC Raiders Update 1.32.0 Review: PvP Loot Issues, Item Duplication Bug, and Weekly Store Rewards

ARC Raiders Update 1.32.0 this week differs from the expectations of many players. It does not bring new weapons or system adjustments. Instead, it continues the recent content model that mainly focuses on store rotation and reward updates.

Since the launch of Riven Tides, the quality of ARC Raiders' weekly updates has always been unsatisfactory. What surprises the community most is that while the item duplication vulnerability that has been the most hotly discussed by players recently continues to spread, this update still does not include any relevant fixes.

So, what new content does this week's Update 1.32.0 bring? Why are more and more players concerned about the impact of replication vulnerabilities on ARC Raiders' economic system? Let's take a look at what this update is all about.

Update this week

EZG found that the core of this ARC Raiders update is the new rewards introduced every week.

  • Eye Band Face Style: 300K High Tier ARC Parts
  • Emote - Right Here: 100K High Tier ARC Parts
  • Backpack Attachment - Gardening Shears: 100K High Tier ARC Parts
  • Complex Gun Parts Blueprint: 250K High Tier ARC Parts + Firearms
  • Ion Sputter: 1 Tropical Duck, 1 Gentle Duck, 1 Alien Duck
  • Snap Hook: 100K High Tier ARC Parts + Firearms
  • Hullcracker III: 100K High Tier ARC Parts + Firearms
  • Raider Tokens (25): 150K High Tier ARC Parts

This week's ARC Raiders Ermal store is quite inferior compared to last week. I think last week's drop was actually quite good. Kinetic Converter and Vita Shot blueprint are both excellent additions, and Tempest III is cheap.

In comparison, this week's Snap Hook may be the only thing you find valuable. This week's Hullcracker III is really not worth redeeming, because you can get one from ARC Raiders Tian Wen for 30,000 Coins, and then upgrade to level 3 or even level 4 relatively easily.

In addition, ARC Raiders officials also mentioned that Macrame Set has added two new colors, which enriches the existing appearance props in the game. If you don't have these new colors yet, then you can get more choices at the same price.

If you already own Macrame Set, these new colors will be automatically added to your inventory, which is like a free expansion pack for the items you already have. They also mentioned that there is a new hair style Lob Bangs in the store. That's the official content of this week's update for ARC Raiders.

It is no exaggeration to say that the update instructions for Update 1.32.0 may be the shortest since ARC Raiders went online. In the past thirty updates, the update announcement has never been as lacking in content as this one. Not only is it extremely short, but it also contains almost no changes that affect the gameplay.

Not only that, the content of Update 1.32.0 may not be what many players are looking forward to. Because there is still a big problem that has not been solved in ARC Raiders, and that is the item duplication vulnerability.

Item duplication vulnerability

If you've been playing mainly ARC Raiders' PvE mode in recent months, this bug probably won't affect you at all. But if you play in PvP mode, you will definitely find it. Over the past week or two, high-level PvP lobbies have been filled with a lot of duplicate gear.

In almost every gunfight, you will encounter someone with a fully modified Bobcat, and equipped with expensive accessories such as Kinetic Converter. They charge into battle and don't care about the equipment being dropped. If you know anything about ARC Raiders, you'll know that no one equips every weapon with a Kinetic Converter.

They are very rare, and usually only one or two high-end accessories will be refreshed in the entire ARC Raiders map, such as Kinetic Converter, Silencer III, and Horizontal Grip. They can only be found in a few popular areas on each map.

But if you enter a lobby filled with duplicate items, with tons of these weapon accessories on every map, the loot pool becomes cluttered and the accessories become less valuable, and become less and less rare.

Many extraction shooters control the total amount of items through equipment wear and repair costs, but ARC Raiders does not have a similar mechanism. Therefore, once replicated items begin to accumulate in large quantities, it will be difficult for the entire economic system to return to normal unless an official data reset is performed.

There is even a large trading platform dedicated to selling these duplicate ARC Raiders Items to players who want it. This is indeed a common problem that affects every raid experience for some players, not only affecting the player's gaming experience but also the entire ARC Raiders economic system.

Future updates and player expectations

This problem has been going on for two weeks and has grown to a point where it cannot be ignored. The question that many players are most concerned about is no longer what the next store rotation will be, but when will ARC Raiders officially fix the copy vulnerability.

According to the update plan previously announced by ARC Raiders officials, they expect to launch real-time updates every three weeks. Officials say the size of these updates will vary, but each update will try to respond to community feedback.

The last launch of Nomadic Trader did change ARC Raiders gaming experience to some extent. However, it's been three weeks since that announcement, and there haven't been any truly big content updates this week.

Therefore, many players have begun to pin their hopes on next week. According to the current situation, there may be a real-time update next week. It is possible that new weapons, blueprint props, new tasks, or extra activities will be added. You can follow EZG Facebook and we will conduct lottery draws in the future to help you complete the event faster.

Some people are also looking forward to the official launch of Raider Deck system, which has not been updated for several months. After all, it has been nearly four months since the last time a new deck was added. While these updates may not be as big as the larger content updates from January to April, they can at least bring some new goals and motivation to the game.

However, no matter how future content is planned, the most important issue for the current community remains the item duplication vulnerability. If this problem continues, no matter how many new equipment, new tasks, or recent activities are added, it will be difficult to improve the player experience. After all, an unbalanced economic system will eventually affect every player.

At present, many players still love ARC Raiders and want to see the game continue to grow. But community dissatisfaction is building. If the problem continues for another week or more, players' patience may be further exhausted.

So next week's update has become crucial. Whether it is to maintain PvP experience or to protect the entire loot economy system, solving the item duplication problem as soon as possible has become one of the most urgent tasks for ARC Raiders.

ARC Raiders Season 4 Week 7 Trials Guide & The Dilemma of Duplication Glitches

Hello Raiders! A new week begins, which means a new week of ARC Raiders trials is about to start. We hope you all collected all the rewards from last week's trials.

Have you heard? This week's trials differ from previous ones. Previous weekly trials weren't difficult, requiring only a little skill and patience. However, this week's trials include a more demanding task. Moreover, things haven't been peaceful in the game lately; the previously existing Duplication Glitches have returned.

This crisis is more intense than ever before. Traders system has become a black market, PvP has become more dangerous, and players are all on edge. What exactly is going on? What kind of predicament are players facing? Let's find out together.

Season 4 Week 7 Trials

After Season 4 update, the weather system in ARC Raiders no longer indicates a 2x points bonus. Players no longer need to wait for specific storms or nighttime windows; they can directly farm points on any map.

To unlock the three-star reward in this week's trials, you need to achieve 4,000 points in a single mission and successfully extract on every raid.

1. Damage Snitches

Snitches are one of the most common ARC units on the surface. Upon spotting a player, they will immediately deploy White Flaps and call for Wasps and Hornets support. Therefore, there are two things you need to pay attention to in this mission:

  • Precise Targeting: Prioritize using high-rate-of-fire ARC Raiders Items, such as Anvil or Renegade, to destroy Snitches' White Flaps.
  • Blocking Alarm: Destroying two White Flaps will cause them to lose balance and fall; destroying all three will prevent them from calling for more air support.

2. Damage Ground-based ARC Enemies

Also appearing in last week's trials, these cover all ground-based ARC units, including Ticks, Pops, Fireballs, Shredders, Leapers, and Bastions.

This mission has only one core strategy: carry a high-capacity magazine or a heavy weapon, such as Hullcracker, as the mission only requires you to consistently deal damage to earn points.

3. Damage Bastions

Among all heavy ground ARCs in ARC Raiders, Bastions stand out as some of the most heavily armored and deadliest. There are two specific strategies for dealing with Bastions:

  • Attack Weak Points: Don't just attack Bastions from the front. Their weak points are Yellow Joints on their four legs and Canisters on their back. Concentrate your firepower on these weak points.
  • Shift Your Focus: If Bastions haven't exposed their weak points, use Lure Grenade to draw their attention, then create distance and use a high-burst armor-piercing weapon, such as Anvil, to attack the exposed weak points.

4. Open ARC Probes

Players need to find and successfully decode ARC Probes on the map. This mission is recommended to be completed on Stella Montis map. There are two things you need to pay attention to:

  • Sound localization: When clearing Stella Montis map, listen for the distinctive high-frequency beeping pulses in the air.
  • Tactical clearing: Probes often guard scattered machines. Throw smoke grenades or clear them out before interacting with them to avoid being accidentally interrupted while decoding.

5. Deal Damage Using a Heavy Fuse Grenade

This is the most skill-intensive and timing-dependent task in this week's trials. Earning more points isn't a matter of stacking explosion damage over time - it's about achieving the highest possible explosion damage with a single throw. Don't worry, here are two core strategies to help you complete it efficiently:

  • Gathering mobs: Never throw at lone mobs. It's recommended to carry 2-3 Lure Grenades. Near large ARCs or mob spawn points, drop Lure Grenades to gather large groups of Ticks and Pops together.
  • Timing is key: When the aforementioned ARC units are clustered together, calculate the detonation time and precisely throw a heavy grenade (such as a Wolfpack) into the very center of the monster group, or directly under the belly of a Bastion.

Wolfpack, widely recognized as the strongest ultimate tactical weapon in ARC Raiders, boasts terrifying burst damage and a wide-range automatic tracking mechanism. A single Wolfpack can essentially rack up 3,000-4,000+ points in one shot.

Furthermore, you don't need to aim at the center of the enemy; simply throw it at their heads, and it will automatically explode as it approaches. You don't need to calculate the detonation time, making it perfectly suited for this mission.

ARC Raiders Wolfpack Blueprint currently only spawns on maps in Night Raid environment. Community testing suggests the highest drop rates are in Ruby Residence in Buried City, Farmacia Pharmacy, and the hidden offices in Dam Battlegrounds and Spaceport.

Duplication Glitches

Difficult missions can be solved with specialized equipment, but how do we address system bugs, especially when the developers haven't truly prioritized them?

Duplication Glitches are a cheat that exploits ARC Raiders' inventory state management mechanism. It allows the creation of additional copies of items without requiring normal raids, crafting, or rewards.

Common duplication methods include manipulating extraction timing and disconnection logic to create a situation where the server records a successful extraction while the client rolls back, allowing the same item to exist in different states simultaneously.

Unfair Matches

This method has the most significant impact on PvP rooms. Armed with high-level duplicates (such as Dolabra, Tempests, or Augment), certain players become highly aggressive in PvP zones, rendering legitimate players powerless in the face of such unbalanced encounters.

Although Embark Studios has released emergency patches to fix some of the duplication vulnerabilities (including the hotfix after the 1.23.0 update), the problem persists.

Community members have identified what is described as the 7th duplication patch and the 3rd fix targeting the host vulnerability, suggesting that the underlying weakness remains stubbornly difficult to fully address.

The player community is in a state of panic, with some claiming to have witnessed cheaters suddenly self-destruct. Perhaps the official team is actively tracking and eliminating cheaters using Duplication Glitches through covert means. This remains unknown.

Black Market Economic Collapse

The proliferation of Duplication Glitches has directly exacerbated the already fragile trading ecosystem of ARC Raiders.

1. Devaluation of Core Assets

High-value recyclables, such as Familiar Ducks, are being infinitely duplicated. Loot that previously required taking significant risks to obtain (7,000 ARC Raiders Coins) has become worthless on Black Market, causing a sudden and precipitous inflation of the game's currency.

2. Penalty Traps

Cheaters using Duplication Glitches are even openly directing players to real-world currency transactions on Black Market, selling items to unsuspecting players at prices lower than those in the game store or legitimate item trading websites.

However, once the authorities discover that players are using duplicate items, they will face account bans or penalties such as account self-destruction or spontaneous combustion, and no one will bear the consequences for them.

3. Devastating Loss of Confidence

The high-level ARC Raiders Weapons that ordinary players painstakingly craft in Night Raid, risking drops to gather materials, are completely diluted in minutes by the massive amounts of resources produced by duplicators using bugs. This severely dampens the enthusiasm of core players.

In fact, the in-game detection and self-destruction physical elimination mechanism for Duplication Glitches was only introduced under pressure from numerous player protests.

Whether the official channels will conduct a major cleanup of these ARC Raider threats in the next three-week update remains to be seen. Players can follow EZG Facebook for timely updates on official information and occasional free resource giveaways.

In summary, the developers haven't ignored player feedback, but the measures are indeed insufficient, and the cleanup mechanism is not thorough enough. The newly launched AI anti-cheat system had just resolved the previous issue of false bans and misjudgments, and now Duplication Glitches cheating has emerged.

The continued existence of such cheating vulnerabilities will only disappoint more and more veteran ARC Raiders players and deter new players from trying it out. Steam's daily data is the best proof of this. Regardless, we still look forward to the official next steps.

ARC Raiders Expedition Has Lost Players Fast and Frozen Trail May Be the Turning Point

ARC Raiders' absence from 2026 Summer Games Festival has sparked discussions about its current operational status.

For a live-service game planning a major update in October, missing the festival doesn't necessarily mean a problem, but combined with continuously declining player numbers and decreased community activity, its future performance is attracting attention.

Despite the official plan for a major update called Frozen Trail in October, recent industry trends indicate that ARC Raiders is facing multiple pressures.

Player Attrition

The changing player base of ARC Raiders reflects the severity of its current situation. While precise data is difficult to obtain, Steam trend chart shows a continuous decline, with no effective rebound yet triggered by patches or events.

Data Manifestations

Public player statistics show that ARC Raiders' user activity has been declining since its release. Even considering that console platforms are not included, the overall trend is still evident.

Over the past few months, no minor update or balance patch has significantly reversed this situation. If the peak player count after the major October update remains below the threshold for maintaining operations, the developers will face tough decisions.

Industry Background

These issues are further amplified by broader industry conditions. The live-service game market has faced increasingly fierce competition in recent years. Even long-running top titles are under pressure to retain users.

ARC Raiders is not an isolated case, but its smaller size limits its resilience. Players' budgets and time spent on online games are being dispersed, while the constant emergence of new titles increases the opportunity cost of remaining on a declining game.

Communication Issues

The frequency of interaction between the development team and the player community is a crucial indicator of a game's health. Recently, ARC Raiders' activity in this area has declined.

Community Silence

Recently, official communication across ARC Raiders communities has become noticeably less frequent. Compared with earlier periods, players are receiving fewer updates and participating in fewer direct interactions with the development team.

Marketing Shortcomings

The official ARC Raiders content was not showcased at 2026 Summer Game Festival, PlayStation State of Play, or the upcoming Xbox launch event. This means the game lost a crucial opportunity to maintain exposure to mainstream players.

The lack of trailers, developer interviews, or gameplay demos makes it difficult for potential returning players to build anticipation. The prolonged absence of new promotional content has also led to differing interpretations of the project's current stage.

Content Dilemma

Besides player attrition and declining community activity, ARC Raiders faces challenges in content updates and event design. Long-term retention depends on meaningful content, making each update a crucial factor for player engagement.

Update Pace

ARC Raiders is currently relying on its upcoming Frozen Trail update as the next major content milestone. However, the gap between large-scale updates has stretched across several months, leaving players with only minor balance adjustments and weapon tweaks in the meantime. For many long-term players, this has reduced both progression incentives and opportunities to pursue additional ARC Raiders Expedition Materials, with Expedition 4 beginning on June 22.

Event Design

Expedition announcement method has significant problems. ARC Raiders officials typically only announce specific rule changes a week before the event, making it difficult for players to plan their strategies in advance.

A more reasonable approach would be to announce detailed information about the next Expedition immediately after the previous one ends, allowing approximately 40 days for preparation. The current abrupt announcements diminish the appeal of Expeditions as long-term goals.

As a result, players often look for external ways to better prepare for upcoming Expeditions. So immediately follow EZG Facebook now for a chance to join a giveaway to lighten your Expedition 4 load and complete Expedition tasks faster.

Mode Rotation

Map Conditions rotation logic is opaque. Some ARC Raiders Map Conditions, such as Cold Snap, have not appeared for extended periods, while states like Close Scrutiny are rarely refreshed.

Players often spend a significant amount of time waiting for specific modes, which defeats the purpose of a diverse experience. When update content is scarce, the accessibility of existing modes is particularly important; an inability to consistently experience preferred modes may accelerate player churn.

Competitive Pressure

The external market environment poses an additional threat to ARC Raiders. September will see an unusually high number of new game releases, directly competing with October update schedule.

September Window

Driven by GTA6, many new games are choosing to release in September, with an expected release of noteworthy games almost every day.

With player attention and time fully occupied in September, the early October ARC Raiders update will face the challenge of users already accustomed to new games. Even with a high-quality update, attracting players immersed in other games will remain difficult.

October Risks

If October update fails to reach the peak active users projected by ARC Raiders, it may trigger operational contraction. Considering the approximately 80% player churn already and low community activity, the performance of this update will be crucial.

If the peak is not met, the scale of subsequent resource investment may be affected, and the official project priorities may also be adjusted accordingly.

From player churn to community silence, from content update schedules to the external competitive environment, a single factor does not cause the problems currently facing ARC Raiders.

The absence from Summer Games Festival only amplified these long-standing questions, while the performance of October update is expected to provide clearer answers to these discussions.

ARC Raiders

ARC Raiders

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