ARC Raiders Snitch Scanner Guide: How to Get and Use it for Easy 3-Star Wasp Trials in Season 5?
Although the weekly trials in ARC Raiders rotate weekly, Kill/Damage Wasps trial appears very frequently in the current Trial Season 5. Due to its relatively quick completion rate and low completion threshold, many players consider it one of the priority trials to complete each week.
Many weekly trial guides recommend that experienced players or media outlets recommend camping out in areas where Wasps spawn frequently to complete the trial quickly and efficiently. However, note that ARC Raiders is not an offline game; other PvP players will also employ this strategy, making this area extremely dangerous.
Therefore, EZG.com recommends using Snitch Scanner, which summons a horde of Wasps after you throw it. This way, regardless of your location, as long as you're safe, you can throw this item into the sky and shoot at the summoned ARC Wasps to complete the trial.
It's worth noting that this item is of Uncommon rarity and is a boss drop. Therefore, this guide will provide you with a complete guide to obtaining ARC Raiders Snitch Scanner, including routes, precautions, and more. Enough with the small talk, let's begin our search!
Main Method: Drop from Snitch
First, let's look at the most direct and simplest way to obtain Snitch Scanner: it drops from Snitch, which is a small, unarmed ARC reconnaissance drone. Normally, you can find this aerial threat on these four maps: Buried City, Blue Gate, Spaceport, and Dam Battlegrounds.
EZG.com would like to remind you not to underestimate this single enemy, characterized by its three-rotor array, as its real threat lies not in itself, but in its highly sensitive airborne early warning system: once it detects an enemy within its patrol range, it will emit a broadband signal, effectively summoning a wave of aerial ARC reinforcements.
Typically, this reinforcement consists of one Hornet and two Wasps. They will swoop down and cause serious damage after receiving the signal and reaching your overhead. To avoid damage from this reinforcement without taking any harm, you can consider shooting Snitch before she gives a full signal; that would be ideal.
However, not every Raider has ARC Raiders weapon that can fire at high speeds and deal extremely high damage. Therefore, the combat strategies provided here are essential for you to master and become proficient in, which will greatly increase your chances of surviving Snitch encounter and obtaining Snitch Scanner.
Target Weaknesses
In ARC Raiders, the most important thing when dealing with any ARC enemy is to aim for their weak points as much as possible. For Snitch, its biggest weak point is its Thrusters. If you aim precisely at this area and fire aggressively, you will cause the drone to lose stability, resulting in it losing flight control and spiraling downwards.
Make Good Use of Cover
Since Snitch, Hornet, and Wasps all fire deadly shots at you from the air, you should avoid open areas as much as possible, especially those vast, uncharted battle zones. Instead, look for areas with good cover, such as basements or bunkers, so you can shoot them from below instead of them shooting at you.
Prepare Well-Designed Loadout
Another strategy to effectively defeat Snitch is to prepare a well-equipped and targeted loadout, such as weapons with medium or heavy ammunition to inflict greater Arc Armor Penetration, like Ferro and Anvil. Furthermore, minimize the reload time of these two weapons to allow for rapid firing and damage output.
Once Snitch and all its summoned reinforcements are dead, ARC Raiders Snitch Scanner will spawn on their corpses. In addition, there are other essential crafting materials for the game, such as ARC Powercell, ARC Alloy, ARC Synthetic Resin, ARC Thermo Lining, and Sensors.
How to Use it to Complete Trials?
After overcoming the arduous ARC encounters, the next challenge is figuring out how to effectively utilize Snitch Scanner in Trials Season 5 to quickly complete specific types of trials. Generally speaking, to achieve a 3-star rating in a trial involving killing/damaging Wasps, you would need to deal with about a hundred of them.
According to most players' tests, each Snitch Scanner can summon fewer than ten Wasps. This means that, including Wasps you encounter by chance during raids, you need at least 6-8 Snitch Scanners to get a 3-star rating in one go. However, this doesn't mean you should throw all the items at once after you've acquired them; that would be too risky.
The optimal solution is to choose to throw one or two at a time, depending on your current trial progress: if you have encountered enough Wasps along the way and only need to achieve a 3-star rating in the final sprint, you should throw them one by one until you complete the trial; if you encounter fewer Wasps, you can throw two at a time to quickly advance the trial progress bar.
With this strategy, you can complete that particular ARC Raiders Trial much faster.
Other Uses
If you have some Arc Raiders Snitch Scanners left after implementing this trial-farming strategy, you might want to use them for other purposes, such as upgrading your Utility Station, which requires 6 Snitch Scanners, 5 Electrical Components, and 2 Damaged Heat Sinks.
Of course, you can also put it in a Safe Pocket so you can take it out safely during an evacuation and sell it on the auction house. The item is worth 1,000 ARC Raiders Coins. Although it doesn't seem like much, if you stack multiple items or use some marketing techniques, the profit can be quite considerable.
The above is a detailed guide on how to effectively obtain Snitch Scanner in the current ARC Raiders Trials Season 5 and use it to complete specific kill/damage Wasps trials. Nowadays, weekly trials have become quite repetitive, so finding creative and quick ways to achieve high ratings is understandable. Give it a try!
ARC Raiders Season 5 Week 5 Trials Guide: How to Complete All Challenges and Get 3-Star Rewards Fast?
A new week begins, meaning the new ARC Raiders Weekly Trials are also live.
Based on the latest community feedback, many players feel that this week's Week 5 Trials aren't particularly difficult, but rather tedious. To help players complete all Trials and earn the three-star rewards more easily within the remaining 5 days, the following efficient strategies can be used for tactical planning.
All Trials
First, we need to know what Trials are available this week.
- Damage ARC using a Single Jump Mine
- Damage Vaporizers
- Deliver Carriables
- Destroy Wasps
- Open Containers in Port Authority Building
Details & Strategies
1. Damage ARC using a single Jump Mine
Details
This mission requires players to use a Jump Mine to damage an ARC unit.
A Jump Mine is a deployable gadget in ARC Raiders, primarily used to inflict explosive damage on nearby ARC units. Its working principle is simple: once deployed, Jump Mine will activate and explode when an enemy approaches.
Besides completing this trial mission, you can also use it during regular gameplay to defend extraction points, pre-position ambushes, or use the terrain to set traps.
Strategy
According to player testing, dealing damage to more ARC units increases the score. Therefore, to get more points and achieve three stars, you can find areas on ARC Raiders map where small and medium-sized ARCs gather, place Jump Mines in advance, and wait for them to approach to trigger the attack, maximizing the damage dealt in one hit.
2. Damage Vaporizers
Dealing damage to Vaporizers is arguably one of the highest-scoring missions of the week.
Details
Vaporizers are massive airborne ARC units equipped with powerful armor and high shield durability. They excel at using lasers to attack players, have a large damage range, and possess strong suppression capabilities. In ARC Raiders, Vaporizers typically appear more frequently on challenging map conditions, such as Close Scrutiny.
Strategy
This mission requires dealing as much damage as possible to Vaporizers. The more damage you deal in total, the higher your Trials score will be. Statistically, the highest possible score for a single player is around 44K.
For more efficient completion, you can choose to attack Vaporizers when entering event at Blue Gate.
Since Vaporizers appear more frequently on this map, players have more time to engage in combat. Combined with the terrain advantages that allow for consistent damage output, this location is an ideal choice for those looking to achieve higher scores.
Given Vaporizers' extremely strong defensive capabilities, it is recommended that players use targeted ARC Raiders Weapons, such as Hullcracker, Dolabra, and Wolfpack. These weapons can effectively weaken Vaporizers' shield value.
Secondly, to complete this mission, make sure you bring enough ammunition and healing items. Don't focus on killing a single Vaporizer; your goal is to accumulate damage, not just kills. Therefore, you need to maintain sustained combat capability throughout the process.
3. Deliver Carriables
Deliver Carriables is a transport mission. You simply need to find Carriables on the map and deliver them to the designated location to complete the delivery.
Details
Carriables refer to items in ARC Raiders that can be carried and placed in designated facilities. These mainly include Field Crates, Fuel Cells, and Fuel Cells from Access Capacitor Racks.
Strategy
Each successfully delivered Carriable earns 500 points. You need 3,000 points to get a 3-star rating, meaning you need to carry at least 6 Carriables.
To complete the mission more quickly, you can complete it on maps with a high concentration of Carriables, such as Blue Gate. Not only are Carriables concentrated there, but the routes are shorter and the extraction pressure is lower, allowing you to reliably get 3 stars in a shorter time.
However, if you're not satisfied with just getting enough points and want to push for higher scores and rankings, you can choose to complete this mission on special maps like Night Raid. To improve movement and carrying efficiency, you can carry and use Snap Hooks.
Note that it's best not to submit Carriables to the same location, as some players have reported in the community that submitting them to the same location may result in no points being awarded. Therefore, it's best to distribute your submissions.
4. Destroy Wasps
Unlike Damage Vaporizers, this mission doesn't just require you to damage ARC units; you must kill them and score points based on the number of kills.
Details
Wasps are small ARC flying units in ARC Raiders, characterized by their small size and high movement speed. They usually appear in groups.
This mission's scoring potential is second only to Damage Vaporizers. According to current data, the theoretical maximum score for a single player is approximately 38K.
Strategy
Wasps typically appear on Dam Battlegrounds, Blue Gate, Buried City, and Spaceport. Simply fire and eliminate them upon encountering them.
Based on testing, for higher scores, consider entering Hidden Bunker, which offers more opportunities. You can also prepare a Snitch Scanner beforehand to lure Wasps, significantly increasing your encounter efficiency.
However, since they always appear in groups and are very agile, it's recommended to carry weapons like Hairpin or Burletta as your primary weapon. Focus your firepower on their Thrusters, their fatal weakness; once destroyed, they will lose flight and crash.
5. Open Containers in Port Authority Building
This is arguably the easiest mission of the week. Simply open as many containers as possible in Port Authority Building to accumulate points.
Details
Port Authority Building is a very conspicuous large building located on the northern coastal area of River Tides map in ARC Raiders. ARC units such as Shredder, Wasp, and Hornet frequently patrol the interior and surrounding area. Therefore, while the mission itself is relatively easy, it's not without danger.
Strategy
The overall process involves finding Port Authority Building, entering, opening as many containers as possible, and then safely evacuating. Snap hooks can be used for faster movement to save time.
Since the mission's scoring mechanism is based on the number of containers opened, in addition to the containers in the buildings' rooms and halls, many high-value containers can be found in Classified Records Rooms and Secured Rooms, which require keys to open.
Therefore, it's recommended that players carry some Riven Tides Classified Records Keycards and Secure Storage Keycards before starting the mission.
This will not only allow for faster completion but also yield more loot, including high-value ARC Raiders Blueprints and crafting materials.
This concludes the details and completion guide for all missions in ARC Raiders Season 5 Week 5 Trials. With 5 days until the next trial, players have ample time.
Whether you're aiming to complete this trial or avoid missing the next one, follow EZG Facebook and participate in our resource giveaway in the homepage navigation bar. We'll be selecting lucky players to receive important ARC Raiders items. Like, comment, and tag your friends to participate!
Finally, for advanced players who want to complete all trials more efficiently and in the shortest time, you can complete them in the following order:
- Damage Vaporizers
- Destroy Wasps
- Open Containers in Port Authority Building
- Deliver Carriables
Finally, complete Damage ARC using a Single Jump Mine.
ARC Raiders Phantom Targets: The Hidden Clues Behind October's Major Update Frozen Trail
ARC Raiders recently released Update 1.40.0, along with the new player project, Phantom Targets. This update wasn't particularly large-scale, adding no new maps or introducing any new systems that would change the core gameplay. For players anticipating major content, this update might even seem somewhat lackluster at first glance.
However, if we observe this event within the broader context of the game's development, it becomes clear that it may be more complex than it appears.
Phantom Targets is more like a pre-laid storyline. Embark is gradually guiding players towards a larger event through several small-scale events, and the most anticipated moment for players is Frozen Trail expected in October.
Considering the upcoming October update, the signal sent by this August event is clear: ARC is undergoing changes, and players are approaching an unknown answer.
Phantom Targets
In the official description, Shani discovered some abnormal monitoring data, but the source of these anomalies is currently unknown. Players need to travel to the surface area, repair damaged antenna equipment, locate the source of the signal, and observe whether ARC exhibits any new behavioral changes.
Image Clues
Besides the mission content, the official event images released have also sparked considerable discussion among players.
The images show an old-fashioned computer, monitoring equipment, data logging tools, and some handwritten markings, giving the impression of a secret investigation area.
The computer screen displays environmental footage from ARC Raiders, along with some partially unrecognizable data codes.
While the exact meaning of this information is currently unclear, several details are noteworthy. The images feature symbols resembling flames, lightning, and storms, which connect to the requirements of the phase mission.
Phase One
Phase One primarily involves activating the investigation line. Completing the mission rewards players with Combat Mkuk, Heavy Shield, and Vitaer Spray.
These rewards are useful for new players, but less appealing to long-time players, seemingly more of an encouragement to participate.
Phase One mission requires players to go to the top of the freight elevator, find the faulty antenna, and upgrade it.
From the perspective of actual mission design, the gameplay maintains the core loop of ARC Raiders: players need to enter the map, complete objectives, face other threats, and then evacuate.
However, compared to previous events that focused more on collecting ARC Raiders Items, this one clearly incorporates more investigation elements.
Past events often simply required players to collect certain items and then return to base to submit the mission. Phantom Targets adds a layer of purpose; players are helping Shani find the source of the anomaly.
If subsequent content continues to revolve around anomalous signals, then this event is likely to become a crucial link between the existing storyline and future updates.
Phase Two
The truly noteworthy event is the second phase of Phantom Targets Event, which launched on August 18th along with Update 1.42.
This phase requires players to attack ARC using different types of damage, including fire damage, energy damage, and launcher attacks, while also requiring the use of equipment such as Wasp Driver, Pop Trigger, and Leap Pulse Unit.
This part feels like testing something. Currently, while there are many types of ARC enemies in ARC Raiders, their combat methods are relatively fixed. Once players are familiar with enemy attack patterns, most battles can be resolved through equipment and skillful play.
If new ARC units with unique weaknesses, different resistances, or requiring players to adapt their strategies are introduced in the future, then the test missions seem like foreshadowing.
Embark may be balancing the design direction of future enemies based on player behavior.
Judging from the event's structure, the first phase seems to create questions, prompting players to discover anomalies; the second phase then pushes players to find answers.
If there is a third phase or hidden content later, then August event will probably serve as a significant prelude to October update.
October Update
Currently, players are most eagerly anticipating Frozen Trail in October.
Although the official details haven't been released yet, based on the information released by Phantom Targets, there's already some room for speculation about the future direction.
First, new ARC units are very likely to appear.
ARC is the most important enemy system in ARC Raiders. Currently, there are already several mechanical enemies in the game, but their overall combat logic remains relatively easy to grasp.
If higher-level ARC units are added in the future, such as elite units with special mechanics, or even large threats requiring multi-player cooperation, the late-game experience will be significantly changed.
Secondly, map changes are also something to look forward to.
One of the core appeals of ARC Raiders is players exploring unknown areas to discover risks and rewards. If October Frozen Trail adds new areas or dynamically changes the existing map - such as new danger zones, new events, or new environmental states - it will increase players' motivation to re-enter the game.
The signal investigation in Phantom Targets can serve as a narrative setup for map changes.
Players tracking anomalous signals and subsequently discovering new threats or hidden areas will find the process much more natural.
Update Scale
Of course, we shouldn't have overly high expectations for Phantom Targets at this point.
Based on the current content, this update leans more towards a story event, without changing the game structure or adding new core gameplay. The second phase on August 18th will probably continue to add missions and rewards, but it won't be a large-scale update directly.
The future performance of ARC Raiders will truly depend on Frozen Trail scheduled for October.
The story of Phantom Targets may only be the beginning, and more answers are expected to be revealed in future updates. As ARC Raiders continues to evolve, follow EZG Facebook for the latest updates and Player's Choice Giveaway. Don't forget to @ your friends and followers to share this opportunity with more players.
If October update successfully connects to this storyline, ARC Raiders could very well enter a new phase. August event feels more like a preview before the main story unfolds. The real answer may not be revealed for several months.
I Stopped Burning Out in ARC Raiders After Changing These 5 Habits
It's been 10 months since ARC Raiders was officially released, and some players' love for the game remains as strong as ever. However, many others say they've gotten bored, exhausted, or given up entirely due to the lack of PvE content.
So why do some people maintain such a high level of engagement with the game? I researched players who still enjoy it and, based on my own experience, discovered that these players have some unique playstyles.
This article will guide you through five things you should do in ARC Raiders to keep the game fresh.
Stop Chasing Hot Drops
At the start of the game, many players rush around like moths to a flame, searching for the loudest crashes, the biggest explosions, and the densest stray bullets, believing that's where the best loot is. I did the same when I first started playing ARC Raiders, but I gradually realized something was wrong; I couldn't get high-value loot and escape safely.
Now, I recommend players adopt a new approach to starting the game. Instead of blindly rushing into the center of the chaos, stay away from it. Choose a quiet area on the edge of the map, ideally with good high ground cover and at least two escape routes nearby.
Then let the initial chaos unfold naturally without interfering. In addition, you should do the following: listen carefully to enemy movements, observe kill logs, and understand which squads are attacking, what weapons they are using, and their direction of attack.
This information is more valuable than any early purple-quality weapon. By the time you finally enter, the dust will have settled, those overconfident squads will be gone, and you can scavenge in the aftermath. The pace is slower and less glamorous, but the success rate is much higher.
Overcome Gear Phobia
Gear phobia is real, and many people suffer from it; I used to be one too. Many players hoard all their ARC Raiders Items, afraid of losing them. Some even avoid entering the game for fear of losing these items.
I've done this myself, countless times. Once, I heard a blogger say, "It's not about the loot, it's about the time I spent with it." I've kept that in mind ever since, and it makes a lot of sense. These loot items can be obtained again; there's no need to hoard them.
I have the blueprints, why should I keep them? Therefore, completely overcoming the fear of gear is really important. It used to be a major obstacle for me in enjoying the game. Once I overcame it, I started playing more, and the game became much more fun.
Don't Worry About Dying
Treat death as a learning experience, not a sign of weakness. Every death in Arc Raiders brings you specific knowledge about the world. Don't quit the game immediately after a failure; you need to think about why it happened.
If you die to a new ARC enemy, it means you might need to relearn that spawn point or carry a different type of ammo. If you die to an ambush enemy, it means your attack was too predictable. If you die to a squad, it means you were too loud or peeked too much.
Using this method, over time you'll develop a vivid mental map of ARC Raiders Speranza: hotspots, quiet areas, and seemingly peaceful areas that are actually hiding ambushes.
This knowledge will be your winning formula throughout the game, and the only way to acquire it is through constant dying, respawning, and more respawning.
Treat Other Players as Uncertain Assets
Many players open fire on every shadow they see at the start of the game, assuming everyone is hostile, but this isn't always the case.
Whenever you encounter another player, hold back and observe what they're doing - are they looking for trouble or trying to retreat? If you find your goals align, there might be an opportunity for cooperation.
In ARC Raiders, I might help someone clear a nest, share a supply drop, and then we'd go our separate ways. Sometimes they'd betray me, which is normal.
More often than not, however, they remember my good intentions, and we all manage to escape with far more loot than we'd fought over a single crate. In any case, I think the game is more fun when it doesn't become an endless battle royale, and your kindness will be rewarded.
Plan Your Route in Advance
Why is planning your route in advance so important? Because many players die needlessly because of their greed. When you find a great loot item, you decide to go for another objective - that's the death spiral.
Before entering the game, players should plan a general route: an entry point, one or two secondary looting areas, and a defensive route leading directly to the exit. If possible, it's best to even choose your extraction point in advance. Unless all conditions are favorable, nothing should change your plan.
Whether your inventory is full of valuable loot or you've only found one high-level item, the raid should end.
This concludes our article on how to keep players entertained with ARC Raiders. If you'd like to know more, follow EZG Facebook. We also have regular giveaways to help you quickly acquire resources, so don't hesitate, join us!
I believe this will be helpful to you as well. Players can also reflect on this in their spare time: what keeps you playing, and what makes you give up?
ARC Raiders Update 1.39.0: 15+ Hidden Tips and Tricks to Survive Longer and Extract Successfully
ARC Raiders update 1.39.0 includes several updates, including adjustments to PvP matchmaking system, announcing the system's combat recognition logic, and fixing various bugs.
Thanks to this update, some techniques that were previously unusable due to bugs or the matchmaking system are now usable. In fact, in this PvPvE extraction shooter, the ability to skillfully use items and avoid damage often determines victory or defeat.
I will introduce these practical techniques in several aspects to help players significantly improve their survival rate and extraction success rate.
Avoiding Damage
First, in ARC Raiders, the proper use of items and equipment can skillfully avoid damage and conceal your location.
Hidden Zipline
Many players are unaware that Crash Mats can be used to hide the zipline ropes. While ziplines can help you move quickly in combat, their ropes can also reveal your movement path.
Players can first place a Crash Mat on the ground, then set up a Zipline on top of it, and then use Zipline. After use, the rope on Zipline will disappear, concealing your path and preventing enemies from tracking you.
Blocking Deadlines
Deadlines are high-damage explosive traps in the game, but their explosion damage can actually be blocked by Noise Makers.
After discovering a Deadline, players simply need to place a Noise Maker right next to it and hide behind it; the shockwave from the explosion will be completely blocked.
Blocking Line of Sight
Some ARC enemies in ARC Raiders - such as Turret and Shredder - rely on line-of-sight for their attack hitboxes.
Therefore, players can simply place items, such as Pulse Mine or Fireworks Boxes, in the path of ARC enemy's attack to block their attack path and avoid their hitboxes. Fireworks Boxes are considered by many players to be the most cost-effective item for blocking line of sight.
Offensive Tactics
Here are some techniques to help quickly eliminate enemies:
Launching Traps
In ARC Raiders, players can use the physics of barricades being destroyed to launch traps placed on them.
Players need to reduce Barricade Kit to low health, place a Deadline on top, and then destroy the barricade. The blast shockwave will launch Deadline like a projectile, dealing ranged damage to enemies. This technique works even better when combined with ARC Raiders Items like Volcano.
Mixing Gas and Smoke
When gas and smoke mix, the game's rendering layer will highlight character outlines.
Therefore, if players want to track hidden enemies, they can first throw a Smoke Grenade, then throw a Gas Grenade into the smoke. This way, those outside can clearly see the enemy outlines within the gas area of the smoke, achieving a one-sided vision advantage.
Utilizing Terrain
Making good use of the terrain on different maps in ARC Raiders can help you successfully evacuate or quickly gather supplies:
Control Tower
In the game, players can sometimes use the edge detection of specific terrain features to jump over intermediate platform floors.
For example, on the top floor of Control Tower in Dam Battlegrounds map, players can jump directly from a specific edge, using momentum to land directly on the ground floor, saving time spent running up and down stairs.
Control Tower A6
The top floor of Control Tower A6 usually requires a specific key to enter, but many players have discovered that by setting up a zipline and Snap Hook, they can bypass the key door and enter directly.
Players simply need to use a Snap Hook to reach a specific height outside the tower, then immediately set up a zipline to glide to a protruding part of the tower. Near the top floor, use Snap Hook again to hook onto the edge, allowing them to vault over and enter. This tactic is often used to loot high-level supplies on the top floor.
Utility Items
The game features several useful items with multiple uses, such as:
Barricade Kit
First, Barricade Kit can be used to impede the movement of doors. Simply place Barricade Kit against one side of the door, and its model will be wedged into the door's trajectory, preventing it from opening.
At this point, the door can only be opened from the player's side, and the switch on the other side will be disabled. This is often used to lock down a room to prevent being turned away or to trap enemies.
Second, since Barricade Kit's health is reset after being dismantled and retrieved, players can dismantle it when it's low on health but not destroyed, retrieve it into their inventory, and then redeploy it to restore its full health.
Crash Mat and Powered Descender
In update 1.39.0, Crash Mat is a throwable inflatable cushion that absorbs fall damage for the player; Powered Descender is a small jetpack that slows the player's descent in the air.
Many players are unaware that these two items can be used in combination. By continuously stacking them, players can jump from any known high point in the game and land safely and quickly.
These are some useful tips for ARC Raiders applicable to update 1.39.0. As the game updates, applicable tips will also be updated.
If you don't want to miss the latest tips, you can follow EZG Facebook. We will continuously update the latest game information and hold occasional giveaways.
In short, you can use these techniques in various situations such as extraction and combat. Mastering these techniques will make you a pro player.
ARC Raiders Players Can Finally Fight Back Without Fear After Update 1.39.0
ARC Raiders update 1.39.0 is now live.
This update primarily adjusts the matchmaking system, PvP behavior detection, combat feedback, and map stability, while also fixing numerous minor issues affecting daily gameplay.
Judging from the update content, the development team continues to focus on optimizing the long-term gaming experience. The matchmaking fairness issue, which was frequently raised by players, has received a new testing solution in this update.
PvP Matchmaking Adjustments
In Update 1.39.0, the matchmaking system receives its most significant change: defensive PvP behavior will no longer affect a player's playstyle evaluation.
Previously, ARC Raiders' matchmaking system judged players based on their combat actions, including initiating attacks and counterattacking after being attacked. While previous updates had reduced the weight of defensive behavior, many players still wanted further optimization of this mechanism.
In the new testing phase, the system will only record combat initiated by players. When a player retaliates after being attacked by another squad, even if they ultimately knock down or eliminate the opponent, it will not affect their matchmaking rating.
For players who frequently engage in resource gathering and evacuation tactics, this adjustment will alleviate some unnecessary concerns.
Previously, some players might have worried that retaliatory actions would negatively impact their matchmaking. Now, when faced with unexpected encounters, they can focus more on managing the immediate battle.
Combat Judgment Logic Revealed
To help players understand the new PvP judgment method, ARC Raiders has also released the matchmaking system's logic for recognizing combat events.
If an enemy squad initiates an attack on a player's team, including causing damage, knocking down, or eliminating members, the entire team will be considered on the defensive. The side that initiates the attack will be considered having initiated the fight.
The system will also assess the impact based on the scale of the firefight.
A prolonged battle with significant damage on both sides and multiple knockdowns will be considered a more obvious instance of proactive conflict; friendly fire or brief skirmishes will have a relatively lower impact on matchmaking ratings.
Furthermore, joining another team's battle will still be considered proactive participation. Players who choose to intervene during other squad firefights will also have their PvP behavior assessed.
Matchmaking Optimization Continues
In addition to the recent PvP rule adjustments, the matchmaking tracking mechanisms for solo, duo, and trio teams added in previous updates, as well as the matchmaking optimizations in Update 1.38.0, are still in operation.
The development team stated that statistics can only reflect part of the situation, but the player experience in actual matches is equally important.
Therefore, the official team hopes to understand the issues players encounter in real ARC Raiders matches through community feedback and surveys.
In the coming weeks, the official team will continue to monitor changes in matchmaking data and, based on player feedback, determine whether these adjustments will be retained long-term.
Grenade Damage Fixes
This update also fixes abnormal damage for Seeker Grenade and Wolfpack Grenade.
Previously, in some cases, these two ARC Raiders Items could exhibit inconsistent damage performance, affecting players' judgment of the battle outcome. After the update, the damage performance of both grenades will be more consistent with expectations.
In addition, the game's sound effects have been adjusted. The footsteps of players moving on water have been optimized, and more noticeable changes to the rolling sound effects have been added.
In games like ARC Raiders, where sound is crucial for locating enemies, clearer sound feedback helps players quickly assess their surroundings.
Trinket System Adjustments
This update also optimizes some trinket mechanics.
Trinkets added with Converging Paths project can now be stacked like other trinket items, reducing inventory management hassles. The drop rate for related trinkets has also been adjusted, making the search process more stable across different maps.
In addition, a new Dweller Outfit set has been added to the shop, providing players with new cosmetic options.
Map Bug Fixes
Map fixes are also a key feature of Update 1.39.0.
In Dam Battlegrounds map, several clipping issues, floating objects, terrain glitches, and locations that could cause players to get stuck have been fixed. Previously, these issues could affect player movement and even interrupt normal exploration because of environmental anomalies.
Buried City map has also undergone significant adjustments, including fixing hidden collisions, incorrect textures, and issues with players using Snap Hooks to leave the map area.
Meanwhile, potential stuck positions while downed have been addressed.
While these changes won't directly alter gameplay, they will reduce unexpected situations players encounter while gathering resources and finding escape routes.
Projects Interface Optimization
Update 1.39.0 redesigned Projects interface. After the update, related projects are displayed in categories, making it easier for players to view their current objectives. Task descriptions, stage information, and reward previews have also been adjusted, making project progress more intuitive.
Previous issues such as some projects failing to progress properly and the inability to view records after completing stages have also been fixed in this update. The timer display in both Projects and Expedition interfaces has been standardized, making it clearer for players to view remaining time.
Numerous Minor Fixes Implemented
In addition to the major adjustments, Update 1.39.0 also fixes numerous minor issues.
Update content includes correcting some incorrect clothing customization option names, optimizing localized text, adjusting price display in the trading interface for Chinese and Japanese environments, and updating the startup screen background video, among others.
Several issues remain to be resolved, such as the crashes experienced by some Xbox players which are still under investigation. Additionally, issues with animation glitches, equipment clipping, and item switching will continue to be addressed in future updates.
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As more test data and player feedback accumulate, ARC Raiders matchmaking system will continue to be adjusted.
For Raiders, which is still in the development stage, the changes brought by Update 1.39.0 are more noticeable in the details of each game: more reasonable combat judgment, a more stable map environment, and smoother mission flow.