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ARC Raiders Vulcano: Please Don't Remove This Weird Deadline Trick in Frozen Trail

Do you know the hidden mechanics of ARC Raiders Vulcano? This weapon is actually underestimated. This guide will show you how to utilize Vulcano and its role in Frozen Trail.

Aug 15, 2026 Author: EZG

In ARC Raiders, Vulcano often gives the initial impression of being just a high-damage weapon, but after actually using it, you'll find it's not that simple. It not only quickly eliminates high-value PvE targets but also has some hidden mechanics.

This hidden mechanic is particularly noteworthy: by combining Barricade Kit with Vulcano, you can directly launch Deadlines, creating incredibly high damage in PvE combat.

ARC Raiders Vulcano: Please Don't Remove This Weird Deadline Trick in Frozen Trail

Of course, Vulcano's truly noteworthy aspects aren't limited to this hidden mechanic. Even without using Deadlines at all, its performance in PvE combat is still very strong. With ARC Raiders Frozen Trail update on October 8th bringing new maps, new ARC enemies, and more difficult Operations, Vulcano may become even more noteworthy than it is now.

Launch Deadlines

The most interesting aspect of ARC Raiders Vulcano is its ability to launch Deadlines. First, you'll need a Barricade Kit, Deadline, and Vulcano. Then, use Raider Tool to repeatedly attack Barricade Kit. Don't destroy it directly; instead, reduce its HP to 1, requiring 19 attacks.

Next, place Deadline in the center of Barricade Kit and attack it one last time with Raider Tool. The 20th attack will destroy Barricade Kit, causing Deadline to fall to the ground. At this point, shoot Deadline with Vulcano; it will be launched.

The value of this mechanic lies in turning Deadline, which is normally only placed on the ground, into a ranged attack. Especially in Queen battles against ARC Raiders, with proper positioning and timing, Deadline can fly a considerable distance and deal significant damage. In testing, two hits on Queen dealt close to 10K damage.

Of course, this strategy also carries risks. Queen is constantly moving, and if you're spotted while preparing to fire, you'll be interrupted, and she may destroy your Barricade Kit. Therefore, you need to judge the enemy's position and fire at the right moment.

I hope this mechanic is retained. It doesn't make Vulcano a mindless weapon; instead, it adds a bit of room for on-the-spot maneuvering in PvE combat, which is one of the more interesting PvE techniques in ARC Raiders.

PvE Performance

Even without considering Deadline, Vulcano is already a very strong PvE weapon in ARC Raiders. Against Queen, it can quickly reduce armor, and its leg damage is equally effective, even capable of directly destroying Queen's legs.

Using Snap Hook to move to higher ground allows you to look for opportunities to attack exposed cores, dealing massive damage in a short time.

Another advantage of Vulcano is its ability to handle Bastion. Ideally, you should first use Anvil to take down one of Bastion's legs, putting it into a staggered state, then quickly flank it and attack its weak spot. With a fast enough firing rate, you can usually finish it off in two magazines, or even a slightly slower pace, typically within 18 to 25 seconds.

ARC Raiders Bastion

Therefore, Anvil and Vulcano form a fairly straightforward PvE combination. Anvil is responsible for damaging Bastion's legs, while Vulcano capitalizes on the moment the weak spot is exposed to quickly finish it off. This strategy is not complex and is consistently efficient.

Of course, Vulcano also has its weaknesses. It consumes a significant amount of ARC Raiders shotgun ammo, so if you plan on a prolonged Queen fight, you must prepare sufficient ammo beforehand. Its advantage is also less pronounced against flying ARCs like Rocketeer and Vaporizer.

While you can use snap hooks to reach higher ground and find opportunities to fire, the movement of flying ARCs makes the fight more chaotic and increases the risk. Therefore, if I had to choose the most suitable PvE scenarios for Vulcano, I would still prioritize Bastion, Bombardier, and Queen.

A significant drawback of Vulcano is its relative rarity; acquiring this weapon in advance is difficult. If you don't want to spend too much time, you can directly buy ARC Raiders items from EZG.com.

Its output efficiency and skillful maneuverability in PvE combat are outstanding, and Deadline firing mechanism adds another layer of gameplay worth exploring to this already powerful PvE weapon.

Why Revisit Vulcano?

ARC Raiders Frozen Trail may further enhance Vulcano's value. The new map will include abandoned villages, factories, research facilities, and observatories, encompassing both above-ground and underground spaces.

The new map structure means we need to rethink movement routes, engagement distances, and PvE combat methods, and the new ARC will further change the existing combat rhythm. Most notably, there is a massive ARC, its scale even reminiscent of a floating city.

In addition, ARC Raiders Frozen Trail will also introduce new small ARCs, as well as high-difficulty operations for experienced raiders. This operation emphasizes teamwork, risk management, and combat balance; you can no longer rely solely on a high-damage weapon to solve all problems.

In this environment, Vulcano's advantages become even more apparent. Its base performance is sufficient to handle large ARC enemies, while Deadline mechanic provides additional room for maneuver. At least in the current PvE environment, it fully qualifies as a weapon worthy of discussion in Frozen Trail.

If you're interested in more ARC Raiders community news, follow EZG Facebook via the top navigation bar. We also offer occasional giveaways, giving you even more reasons to stay with EZG!

EZG Facebook ARC Raiders Items Giveaways

Vulcano isn't just noteworthy for its high damage; it also boasts stable PvE output and a unique playstyle. With the new competitive environment brought by ARC Raiders Frozen Trail, this weapon, which balances practicality and maneuverability, may have even greater potential.

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ARC Raiders Frozen Trail Update Will Change How Players Fight, Move and Survive

Embark has finally confirmed that Frozen Trail will officially launch in ARC Raiders on October 8th.

As the first major update since the change in update mechanics, Frozen Trail will bring players a new frozen map, new ARC operations, new ARC enemies, and new threats. Especially the last point; according to the official description, they will completely change the way you move, fight, and survive.

Why is that? And how should we adapt to this cold and unfamiliar environment?

A Brand New Map

Shani has received a mysterious signal from an unknown land, requiring you and your teammates to form an advance reconnaissance team to investigate.

This is the beginning of Frozen Trail's lore. The new map it brings is possibly the largest map in ARC Raiders to date, located on the edge of Rust Belt and in a frigid wasteland surrounded by mountains. It includes many abandoned villages, large old factories, secret research facilities, and a giant observatory perched high in the sky.

The development team emphasizes that they have achieved a major breakthrough in the level design of the new map. This frozen land boasts exceptional verticality and features numerous above-and-below-ground complexes. This will fundamentally alter the traditional gameplay mechanics of map exploration, stealth, and skirmishes.

New ARC, New Threats

With the unlocking of the new map, entirely new ARC enemies will also be introduced. These enemies have undergone months of machine learning iterations and animation refinement, resulting in more unpredictable behavior.

1. Small Machines

ARC Raiders in Frozen Trail include a small but incredibly agile group of Problem-Makers. They will utilize the complex snow terrain to harass, ambush, and disrupt your defenses.

2. Giant War Machines

Frozen Trail also introduces a massive walking mechanical unit capable of completely blocking player path. Their attack power is immense, capable of instantly wiping out a full squad, forcing players to relearn how to utilize cover and terrain elevation differences in the new map.

Furthermore, the gameplay changes in the new ARC operation have altered players' previous approaches to completing the game. It now requires not only powerful weapons and excellent marksmanship, but also a high degree of reliance on team communication, tactical coordination, risk assessment, and survival instincts.

Of course, this will also be the primary source of higher-level ARC Raiders Blueprints and rare core materials in the future.

Survival of the Fittest

The official ARC Raiders team has clearly outlined the main impacts of Frozen Trail changes on players, requiring them to adapt accordingly.

1. Movement and Movement Logic

In current ARC Raiders maps like Riven Tides or Stella Montis, players are accustomed to open terrain and conventional building cover, resulting in a relatively fixed and universal movement logic.

However, in Frozen Trail, the new map utilizes Brutal Verticality, completely dividing the battlefield into a vertically connected surface snowfield and a deep underground complex.

Therefore, the previously used flat escape routes where players simply run at the first sign of trouble are no longer effective. The abrupt changes in terrain elevation, precipitous cliffs, and narrow underground research tunnels force you to relearn how to utilize height differences for three-dimensional stealth, spot blind spots, and plan vertical evacuations.

2. Combat and Tactical Positioning

The newly introduced ARC units are designed to disrupt players' existing tactical thinking and muscle memory.

Small Problem-Makers are extremely agile and difficult to track, specifically utilizing terrain blind spots and snow for ambushes. Players' familiar fixed-point long-range gunfights will be frequently interrupted and replaced by close-range attacks.

Metallic walking war machines possess area-of-effect suppression capabilities capable of completely blocking player paths. Against them, mindless firefights on open plains are suicidal; squads must be forced to find cover, flank, or use vertical terrain to launch surprise attacks from above.

3. Weapons

To counter these two new threats, the developers have confirmed the addition of a new weapon series and new functional tactical tools.

Because Frozen Trail map contains numerous narrow, close-quarters corridors resembling underground secret research facilities, the long-range sniping style, previously extremely strong in open areas, may be limited.

High-rate-of-fire melee submachine guns, burst-damage shotguns, and tactical items that can be used to defend corners and counter the new mechanical dog, Problem-Maker, are expected to shine.

4. Team Decision-Making

The new ARC Raiders Frozen Trail emphasizes teamwork more than any previous operation. The official statement also explicitly emphasizes that the core of high-difficulty campaigns is Dynamic Encounters and Meaningful Decisions.

This means that in a single match, squads will no longer simply blindly follow the most red dots.

Due to the high-risk, high-penalty mechanics, players will constantly face difficult choices within a single match. For example, should they risk attracting a giant ARC to activate a core? Should they retreat while they're ahead or take a gamble for rare ARC Raiders Items?

In Frozen Trail, risk assessment and timely damage control will surpass mere marksmanship, becoming the primary factor determining survival.

5. Character Building Adjustments

Since many veteran ARC Raiders players have reached their skill point ceiling, Raider builds have become increasingly homogenized. The developers announced a redesign of Skill Tree and an upgrade to Raider Decks in Frozen Trail, giving players greater autonomy over their builds.

This means that after October 8th update, players will be able to upgrade their Outposts to conduct world research, unlocking and building more extreme, customized Raiders tailored to their playstyle. You will no longer be a jack-of-all-trades assault rifleman, but will have to fulfill a highly defined, specific role within the team.

In short, ARC Raiders after October 8th will become a hardcore survival game that emphasizes three-dimensional tactics, relies more on deep squad communication and decision-making, and features more distinct playstyles.

Follow EZG Facebook via the giveaways section on EZG homepage to participate in discussions about Frozen Trail update and the upcoming Expedition Vault, which will be implemented next week. You can also participate in free giveaways for ARC Raiders in-game products - you might be the next lucky winner!

For veteran players, Frozen Trail offers a fresh challenge by breaking many established habits and introducing new strategies. For new players, it may become the perfect opportunity to experience ARC Raiders in a completely different way.

As the game enters this new chapter, survival will belong to those who can adapt fastest. The frozen frontier is waiting, and only the most prepared Raiders will make it back alive.

ARC Raiders Frozen Trails Explained: What's Actually Coming on October 8?

All indications over the past few months have pointed to October as the next major update for ARC Raiders, Frozen Trails, being released. We've seen a decrease in recent official content updates, all in preparation for this next major update.

The official team has released some previews. While not a complete reveal, the development progress and timeline are much faster than initially anticipated. Overall, the information released this time has given us a fairly deep understanding of Frozen Trail Update.

Today, we'll detail this new information and the specific content of ARC Raiders Frozen Trails, including what new features it will bring.

Release Date

According to the latest announcement on ARC Raiders official website, Frozen Trails will officially launch on October 8th, approximately two weeks earlier than previously speculated based on game files. Historically, major updates are usually concentrated at or around the end of the month, and leaked game files have already shown subsequent update dates as 18th, 8th, and September 29th.

Based on the previous update cycle of approximately three weeks, Frozen Trails was originally expected to launch around October 20th, making this early release a noteworthy change.

This also suggests that September 18th update may have been a prelude to ARC Raiders Frozen Trails. In the coming weeks, the official team is likely to gradually release more information, laying the groundwork for Frozen Trails.

Currently, there isn't much confirmed major content in September, except for Expedition Window, which is expected to open around the end of the month. Entering mid-September, ARC Raiders official team may further increase the promotion of Frozen Trails and gradually release new content until its official launch on October 8th.

Map

First and foremost, the most noteworthy is undoubtedly Frozen Trail Map. Frozen Trail is a snow-covered mountainous region where you'll explore a harsh, icy settlement nestled at the foot of towering mountains on the edge of Rust Belt. It once boasted thriving villages, factories, research facilities, and a long-abandoned observatory.

ARC Raiders Level Design Team focused on creating a more ambitious environment for this new map. Frozen Trail Map will feature greater vertical space, richer exploration content, and more opportunities for discovery. 

The map's scale is also noteworthy; according to official sources, it will be the largest map in the game to date, even larger than Spaceport.

You'll face threats from both the surface and underground, traversing environments never before seen by any Raiders. This map offers a richer and more diverse range of terrain.

Another interesting detail is that ARC Raiders mentions Shani will summon Raiders to investigate an unprecedented signal emanating from beyond the mountains. 

Previously, some leaks about map expansion circulated in the community, one of which suggested that players might drag further north from the current map selection screen to enter new areas.

If this speculation comes true, Frozen Trail might mark the first time ARC Raiders expands beyond the existing map. If so, this would undoubtedly be a very interesting change. 

The team is currently making continuous adjustments to ensure the map delivers the most exciting experience possible.

ARC Operation

Frozen Trail Update will also introduce a large-scale new ARC Operation, specifically designed for experienced Raiders looking to further challenge themselves.

This new operation is built on several core concepts that have become increasingly important during development, including meaningful decision-making, dynamic encounters, and critical moments requiring teamwork and careful judgment.

Success will be anything but easy; you'll need to find a balance between combat, teamwork, risk management, and survival. The developers believe this will be one of the most intense and exciting experiences in ARC Raiders to date, while also rewarding players willing to take on the challenge. Players who need good gear can buy ARC Raiders items from EZG.com.

For players who have already completed all Expeditions and actively sought out high-difficulty challenges in PvE Lobbies, much of the content in ARC Raiders is no longer as stressful.

Of course, PvP + PvE elements still exist in some matches. When you're preparing to kill Queen or Matriarch, you'll also face other Raiders trying to kill you. But once players reach a certain skill level, enemies like Matriarchs and Queens are no longer as daunting as they initially were, and they rarely pose a genuine threat.

Therefore, we're very curious to see what this new challenge will actually be like. Since the official ARC Raiders team has clearly stated that it will be a truly high-difficulty challenge, it should bring some mechanics different from the existing content.

Of course, the more important question is what the rewards will be. Currently, many of the so-called high-risk activities in ARC Raiders don't offer rewards commensurate with the risk. We expect the developers to bring more worthwhile rewards for the risks.

ARC Enemies

The official team has also confirmed that new ARC and new threats will arrive along with the new Frozen Trails map. The development team has been working tirelessly to create new ARC threats, designed to challenge our established methods of movement and combat.

These new ARC enemies are incredibly diverse, ranging from small, agile troublemakers to massive machines capable of making your path extremely difficult. Creating a completely new ARC is a highly complex part of the development process.

From initial concept design and animation to the enemy's behavioral logic and machine learning systems that give them a unique sense of life, each enemy requires months of repeated adjustments and iterations to finally achieve the desired effect for the development team.

Small enemies may not necessarily pose a significant threat; the most intriguing is the large ARC described as an enormous machine. Whether it will reach the level of a Queen or Matriarch, or resemble the previously showcased massive ARCs, remains to be seen.

Progression

ARC Raiders team states that a key principle influencing the design throughout development has been that the most rewarding raids are driven by meaningful choices. This concept also extends to progression design of Frozen Trails, giving you more ways to shape your Raider Identity and progress towards long-term goals within Rust Belt.

Raider Den has always been a crucial stronghold and Frozen Trails will further expand this system. The development team is creating deeper progression systems, allowing for greater freedom in planning growth paths. New outposts will also become entirely extra spaces for Raiders.

After months of hiding underground, we finally can launch a proactive counterattack against ARC. By building and decorating our Outposts and researching additional elements in the world, we can gradually prepare to reclaim the surface.

Meanwhile, ARC Raiders will also be adjusting Skill Tree, further enhancing player autonomy and allowing different players to create unique Raiders based on their choices. In the future, we may not only adjust the current Skill Tree but also potentially replace some skills entirely.

Furthermore, what this change means for players who participated in Expeditions is also worth noting. It's currently unclear whether this adjustment will be like 2.0, completely resetting all content and forcing all players to start over.

Alternatively, if you've already participated in the first three Expeditions, you'll retain your previous 15 Skill Points cap, but these points will become available again, allowing you to immediately invest in the new system.

Raider decks will also be optimized, aiming to make ARC Raiders more fun and offer more attractive rewards. Currently, Raider Dens and Outposts will become important areas for growth, creation, and customization outside of raids. Whether players can invite other players to their Outposts or have teammates participate together is still unconfirmed.

However, the developers have mentioned in the past that they hope to add more social elements in the future. A walkable outpost where players can freely move around, decorate, and socialize with other Raiders would be a very interesting change.

More Content

ARC Raiders Frozen Trails will also add new weapons and more personalization options. Weapon skins seem highly likely to be added with this update, essentially confirming the feature.

In addition, there will be gadgets, cosmetics, instruments, and a host of other surprises. Meanwhile, the team will continue to improve the core experience of ARC Raiders, including ongoing optimizations to matchmaking, anti-cheat, stability, and various Quality of Life updates.

These are all very important. Anti-cheat, in particular, is crucial; the current ARC Raiders anti-cheat system definitely needs significant improvement. If you want to be among the first to know about Frozen Trails updates, follow EZG Facebook by the top of the navigation bar. We also have limited-time giveaways to participate in.

These are just some features coming to Frozen Trailer. ARC Raiders team is still developing new content, emphasizing that while these improvements may not be the headline features in update announcements, they remain key components in ensuring a balanced and enjoyable experience in every raid.

ARC Raiders Leaper Pulse Unit Farming Guide: Where to Find Leapers and Farm Them Safely?

In ARC Raiders, Leaper Pulse Unit is a versatile Epic item that can be used directly as a throwable. When thrown, it creates a small singularity at the point of impact, damaging targets within its radius.

After use, you can also find a damaged Leaper Pulse Unit at the throw location. It has damage of 100 and a radius of 10m, and this effect does not differentiate between ARC and Raiders; both sides within the radius may take damage.

The true value of this item isn't just for attacking enemies; it's also an important material for several upgrades and quests. EZG.com will now introduce how to obtain ARC Raiders Leaper Pulse Unit.

What Is It Used For?

Leaper Pulse Unit can first be used for upgrading Utility Station. Upgrading from Utility Station 2 to Utility Station 3 requires 4 Leaper Pulse Units. Trophy Display Stage 3 requires 10 Leaper Pulse Units.

In addition, the latest Phantom Targets Project for ARC Raiders, Test ARC Parts for Irregular Behavior, requires you to use Leaper Pulse Units to damage ARC. If you are working on this project, you need to prepare a sufficient number of Leaper Pulse Units in advance.

Leaper Pulse Units can also be sold, recycled, or salvaged. Their sell value is 3,000; recycling yields 1 Advanced Mechanical Component and 3 ARC Alloys, while salvaging yields 2 Mechanical Components. However, considering they are involved in multiple upgrades and mission requirements, it is not recommended to prioritize disposing of them.

How to Obtain Them?

The most direct way to reliably obtain Leaper Pulse Units is to find and destroy Leaper. For players new to ARC Raiders, Leaper isn't an easy target. Its attack pattern is dangerous, especially without suitable weapons and positioning; missteps can easily put you on the defensive.

Therefore, the truly efficient farming method isn't simply finding Leaper, but finding a position where you can use cover to limit its attacks.

ARC Raiders Spaceport is a good location for finding Leapers, especially near Launch Towers, where you're more likely to encounter them. You can actively draw its attention, then lure it to buildings, huts, or bunkers for cover. Use the buildings to block its attacks, then continue firing from behind cover.

After the nerfs to Blaze Grenades and Snap Blast Grenades, the most reliable way to kill them is still using Hullcracker. Killing a Leaper requires approximately 8 to 10 Hullcracker rounds. You'll need to prepare enough ammo beforehand in case you encounter additional leapers.

If you don't want to spend time preparing the necessary farming equipment, you can buy ARC Raiders Items from EZG.com and then search for Leapers on the map, saving time throughout the farming process.

Once you find a Leaper, don't engage it directly in open areas. Instead, lure it to a suitable location and then use buildings and cover to attack. In ARC Raiders gameplay, a single Leaper can drop 1 to 4 Leaper Pulse Units.

If you prefer solo play, there's another, safer approach. Head to Dam Battlegrounds and look for Electrical Substation in the southern part of the map. It's located south of Water Treatment Elevator, and there's usually a Leaper patrolling nearby.

You need to enter a building in ARC Raiders Electrical Substation facing Water Treatment Elevator and actively lure Leaper. Then, simply attack continuously from inside the building. Because you're inside, Leaper's jumps and attacks are difficult to hit directly, allowing you to slowly take it down.

This method requires approximately 80 heavy ammo rounds and a weapon capable of firing heavy ammo, such as Anvil. Aim primarily at Leaper's legs, especially the thigh area.

Leaper's legs have multiple layers of armor. You need to break the outer armor first, then continue working on the internal structure until a thinner black tubular section is exposed. Only then can you further damage the leg. Even after losing a leg, Leaper won't immediately lose its attack capability. Therefore, you cannot let your guard down just because you've destroyed one leg.

How to Deal Damage?

When Leaper Pulse Unit is placed on the ground, it will charge up like Leaper itself when jumping, followed by an AOE explosion that deals very high damage. To complete ARC Raiders Phantom Targets Project and deal sufficient damage to ARCs using Leaper Pulse Unit, you need to choose the right target.

When a Bastion is stationary and firing at you, you can place Leaper Pulse Unit at its feet. Because Bastion is essentially a stationary target it doesn't move as frequently as Leapers, Matriarchs, or Queens, making it easier for the explosion to hit completely.

Leaper Pulse Unit is better suited for large, stationary, or slow-moving ARC Raiders enemies. Instead of trying to chase after a fast-moving ARC, find a suitable position to let the target enter the blast radius before triggering the effect; this makes it easier to consistently achieve the damage requirements.

Want more ARC Raiders news and updates? Follow EZG Facebook from the navigation bar above! We also host limited-time giveaways, giving lucky players a chance to win free ARC Raiders Items.

If you are progressing through ARC Raiders Phantom Targets Project or need to upgrade Utility Station and Trophy Display, you should plan your farming route in advance; this is more efficient than waiting until the mission or upgrade actually requires it and then searching for targets on the fly.

ARC Raiders Expedition 5: Complete Preparation Guide, Materials, Rewards and Damage Challenge

With the conclusion of Fourth Expedition, preparations for Fifth Expedition can now begin. If you have already completed the first four expeditions, Fifth Expedition will grant you 60 additional storage slots and retain the cap on extra skill points and triple buffs gained during expeditions.

Currently, based on our known information, Expedition 5 will follow the same pacing as previous expeditions: a 60-day preparation phase followed by a 7-day window. The window is expected to open in September 2026, so players wishing to participate can begin preparing now.

This article will guide you on how to prepare for ARC Raiders Expedition 5 and gain a competitive edge.

Expedition Structure

Stage 1

The focus of this stage is establishing the caravan's base structure. The required materials are primarily common recycled materials:

  • Metal Parts x150
  • Plastic Parts x100
  • ARC Alloy x80
  • Magnets x15

This stage may seem simple, but don't underestimate it; the number of materials required is considerable. Players are advised to thoroughly search every industrial area they encounter.

Metal Parts and Plastic Parts are common, but ARC Alloys are very rare and usually drop from more powerful ARCs. Magnets are often overlooked during collection; they can be found in mechanical wreckage and large industrial buildings.

Stage 2

In this stage, you'll need to deal with wiring, ventilation, and the crucial power system. The required items are:

  • Durable Cloth x30
  • Duct Tape x25
  • Mechanical Components x20
  • Voltage Converters x10

Duct Tape and Mechanical Components are common in ARC Raiders, so start collecting them now. Durable Cloth is less common, and you may need to search multiple settlements to gather a sufficient quantity. Additionally, Voltage Converters are rare, and I believe obtaining them through trading with merchants is more efficient than searching extensively.

Stage 3

This stage focuses on overall structure and precision. The required ARC Raiders Items are as follows:

  • ARC Circuitry x20
  • Speaker Components x15
  • Bastion Cells x5
  • Magnetic Accelerators x3

ARC Circuitry can be obtained by defeating medium-sized ARCs, searching ARC/Technology area containers, or crafted using ARC Alloys. Speaker Components can be obtained by searching indoor electronic device areas such as cities, residential areas, and shops, paying particular attention to electronic items like speakers and radios.

The most reliable source of Bastion Cells is looting after defeating Bastions, but this can be quite difficult and requires some effort from the player. Magnetic Accelerators are relatively easy to obtain; they can be found by looting high-value areas.

Stage 4

  • Radios x 2
  • Advanced Mechanical Components x 5
  • Lance's Mixtapes x 2
  • Rocketeer Drivers x 3

Advanced Mechanical Components are the easiest of the materials needed for Stage 4. They can be obtained by defeating ARCs such as Matriarch and Queen. Alternatively, you can craft them directly. Rocketeer Drivers are dropped by Rocketeers. Defeating one usually yields 1-2 Drivers, with some luck. For safety, I recommend defeating 2-3 Rocketeers.

Radios are common lootable items on ARC Raiders map and do not require defeating specific ARCs. It's recommended to search in residential areas, commercial areas, and buildings with abundant electronic resources. Lance's Mixtapes are slightly special, being Lance-related special quest items that may randomly appear during Expedition quests.

Stage 5

This stage requires players to contribute items with a total value of 830,000 ARC Raiders Coins, specifically:

  • Combat Items: 250,000 Coins
  • Survival Items: 100,000 Coins
  • Provisions: 180,000 Coins
  • Materials: 300,000 Coins

Stage 5 distinguishes true raiders from casual players. You no longer need to submit specific items; instead, you must donate the total coin value across four categories. The game uses the item's sale value; you do not earn coins upon donation. This stage tests a player's long-term accumulation ability; only those with abundant resources can successfully pass it.

If you lack resources, you can buy ARC Raiders Items at EZG.com, and we will provide you with resources as quickly as possible to help you begin your expedition.

Challenge Damage

In ARC Raiders, players now need to deal damage to gain all 5 skill points, instead of being based on stash value and coins. The following are the five reward tiers corresponding to the following cumulative damage thresholds:

  • Reward 1 - 15,000
  • Reward 2 - 10,000
  • Reward 3 - 30,000
  • Reward 4 - 50,000
  • Reward 5 (full clear) - 100,000

Statistically, 100,000 damage is roughly equivalent to destroying 20 Bastions. In a very successful single-game, a player can achieve 8,000 to 10,000 damage. Therefore, to achieve 100,000 damage, at least 10 high-intensity raid runs are actually required.

Embark has not yet announced whether the rewards for Expedition 5 will be direct skill points or Mystery Rewards system (Raider Tokens + temporary blueprints) introduced in Expedition 4.

Preparation Suggestions

First, start supplying the caravan now. During the calmer preparation phase, invest any excess building materials and mid-tier equipment. These investments will be retained, so they won't be wasted.

Secondly, focus on dealing damage during the departure window; don't go ahead. Challenges are only available during the departure window, so allocate your resources wisely.

Finally, spend your coins before departure. Coins and your inventory will be cleared upon departure, so prioritize spending your funds on permanent unlocks.

That concludes the latest information on ARC Raiders Fifth Expedition. If you want to know more, follow EZG Facebook. There are also regular giveaways; simply tag your friends in the comments to participate for free.

Once you participate in the expedition, everything related to your current Raiders instance will be reset; only account-level progress will be retained, so please make your decisions carefully.

ARC Raiders Snitch Scanner Guide: How to Get and Use it for Easy 3-Star Wasp Trials in Season 5?

Although the weekly trials in ARC Raiders rotate weekly, Kill/Damage Wasps trial appears very frequently in the current Trial Season 5. Due to its relatively quick completion rate and low completion threshold, many players consider it one of the priority trials to complete each week.

Many weekly trial guides recommend that experienced players or media outlets recommend camping out in areas where Wasps spawn frequently to complete the trial quickly and efficiently. However, note that ARC Raiders is not an offline game; other PvP players will also employ this strategy, making this area extremely dangerous.

Therefore, EZG.com recommends using Snitch Scanner, which summons a horde of Wasps after you throw it. This way, regardless of your location, as long as you're safe, you can throw this item into the sky and shoot at the summoned ARC Wasps to complete the trial.

It's worth noting that this item is of Uncommon rarity and is a boss drop. Therefore, this guide will provide you with a complete guide to obtaining ARC Raiders Snitch Scanner, including routes, precautions, and more. Enough with the small talk, let's begin our search!

Main Method: Drop from Snitch

First, let's look at the most direct and simplest way to obtain Snitch Scanner: it drops from Snitch, which is a small, unarmed ARC reconnaissance drone. Normally, you can find this aerial threat on these four maps: Buried City, Blue Gate, Spaceport, and Dam Battlegrounds.

EZG.com would like to remind you not to underestimate this single enemy, characterized by its three-rotor array, as its real threat lies not in itself, but in its highly sensitive airborne early warning system: once it detects an enemy within its patrol range, it will emit a broadband signal, effectively summoning a wave of aerial ARC reinforcements.

Typically, this reinforcement consists of one Hornet and two Wasps. They will swoop down and cause serious damage after receiving the signal and reaching your overhead. To avoid damage from this reinforcement without taking any harm, you can consider shooting Snitch before she gives a full signal; that would be ideal.

However, not every Raider has ARC Raiders weapon that can fire at high speeds and deal extremely high damage. Therefore, the combat strategies provided here are essential for you to master and become proficient in, which will greatly increase your chances of surviving Snitch encounter and obtaining Snitch Scanner.

Target Weaknesses

In ARC Raiders, the most important thing when dealing with any ARC enemy is to aim for their weak points as much as possible. For Snitch, its biggest weak point is its Thrusters. If you aim precisely at this area and fire aggressively, you will cause the drone to lose stability, resulting in it losing flight control and spiraling downwards.

Make Good Use of Cover

Since Snitch, Hornet, and Wasps all fire deadly shots at you from the air, you should avoid open areas as much as possible, especially those vast, uncharted battle zones. Instead, look for areas with good cover, such as basements or bunkers, so you can shoot them from below instead of them shooting at you.

Prepare Well-Designed Loadout

Another strategy to effectively defeat Snitch is to prepare a well-equipped and targeted loadout, such as weapons with medium or heavy ammunition to inflict greater Arc Armor Penetration, like Ferro and Anvil.

Furthermore, minimize the reload time of these two weapons to allow for rapid firing and damage output. Meanwhile, you should also choose accessories or weapon attachments that are specific to Snitch, such as Augments that provide extra safety pockets and silencers that don't attract extra ARC enemies or PvP players.

Since finding these accessories by chance is very risky and crafting them is quite complicated, it's best to buy ARC Raiders Items from EZG.com directly, where consistently offers very affordable in-game products and provide secure delivery, making you save time and effort.

Once Snitch and all its summoned reinforcements are dead, ARC Raiders Snitch Scanner will spawn on their corpses. In addition, there are other essential crafting materials for the game, such as ARC Powercell, ARC Alloy, ARC Synthetic Resin, ARC Thermo Lining, and Sensors.

How to Use it to Complete Trials?

After overcoming the arduous ARC encounters, the next challenge is figuring out how to effectively utilize Snitch Scanner in Trials Season 5 to quickly complete specific types of trials. Generally speaking, to achieve a 3-star rating in a trial involving killing/damaging Wasps, you would need to deal with about a hundred of them.

According to most players' tests, each Snitch Scanner can summon fewer than ten Wasps. This means that, including Wasps you encounter by chance during raids, you need at least 6-8 Snitch Scanners to get a 3-star rating in one go. However, this doesn't mean you should throw all the items at once after you've acquired them; that would be too risky.

The optimal solution is to choose to throw one or two at a time, depending on your current trial progress: if you have encountered enough Wasps along the way and only need to achieve a 3-star rating in the final sprint, you should throw them one by one until you complete the trial; if you encounter fewer Wasps, you can throw two at a time to quickly advance the trial progress bar.

With this strategy, you can complete that particular ARC Raiders Trial much faster.

Other Uses

If you have some Arc Raiders Snitch Scanners left after implementing this trial-farming strategy, you might want to use them for other purposes, such as upgrading your Utility Station, which requires 6 Snitch Scanners, 5 Electrical Components, and 2 Damaged Heat Sinks.

Of course, you can also put it in a Safe Pocket so you can take it out safely during an evacuation and sell it on the auction house. The item is worth 1,000 ARC Raiders Coins. Although it doesn't seem like much, if you stack multiple items or use some marketing techniques, the profit can be quite considerable.

The above is a detailed guide on how to effectively obtain Snitch Scanner in the current ARC Raiders Trials Season 5 and use it to complete specific kill/damage Wasps trials. Nowadays, weekly trials have become quite repetitive, so finding creative and quick ways to achieve high ratings is understandable. Give it a try!

ARC Raiders Season 5 Week 5 Trials Guide: How to Complete All Challenges and Get 3-Star Rewards Fast?

A new week begins, meaning the new ARC Raiders Weekly Trials are also live.

Based on the latest community feedback, many players feel that this week's Week 5 Trials aren't particularly difficult, but rather tedious. To help players complete all Trials and earn the three-star rewards more easily within the remaining 5 days, the following efficient strategies can be used for tactical planning.

All Trials

First, we need to know what Trials are available this week.

  1. Damage ARC using a Single Jump Mine
  2. Damage Vaporizers
  3. Deliver Carriables
  4. Destroy Wasps
  5. Open Containers in Port Authority Building

Details & Strategies

1. Damage ARC using a single Jump Mine

Details

This mission requires players to use a Jump Mine to damage an ARC unit.

A Jump Mine is a deployable gadget in ARC Raiders, primarily used to inflict explosive damage on nearby ARC units. Its working principle is simple: once deployed, Jump Mine will activate and explode when an enemy approaches.

Besides completing this trial mission, you can also use it during regular gameplay to defend extraction points, pre-position ambushes, or use the terrain to set traps.

Strategy

According to player testing, dealing damage to more ARC units increases the score. Therefore, to get more points and achieve three stars, you can find areas on ARC Raiders map where small and medium-sized ARCs gather, place Jump Mines in advance, and wait for them to approach to trigger the attack, maximizing the damage dealt in one hit.

2. Damage Vaporizers

Dealing damage to Vaporizers is arguably one of the highest-scoring missions of the week.

Details

Vaporizers are massive airborne ARC units equipped with powerful armor and high shield durability. They excel at using lasers to attack players, have a large damage range, and possess strong suppression capabilities. In ARC Raiders, Vaporizers typically appear more frequently on challenging map conditions, such as Close Scrutiny.

Strategy

This mission requires dealing as much damage as possible to Vaporizers. The more damage you deal in total, the higher your Trials score will be. Statistically, the highest possible score for a single player is around 44K.

For more efficient completion, you can choose to attack Vaporizers when entering event at Blue Gate.

Since Vaporizers appear more frequently on this map, players have more time to engage in combat. Combined with the terrain advantages that allow for consistent damage output, this location is an ideal choice for those looking to achieve higher scores.

Given Vaporizers' extremely strong defensive capabilities, it is recommended that players use targeted ARC Raiders Weapons, such as Hullcracker, Dolabra, and Wolfpack. These weapons can effectively weaken Vaporizers' shield value.

Secondly, to complete this mission, make sure you bring enough ammunition and healing items. Don't focus on killing a single Vaporizer; your goal is to accumulate damage, not just kills. Therefore, you need to maintain sustained combat capability throughout the process.

3. Deliver Carriables

Deliver Carriables is a transport mission. You simply need to find Carriables on the map and deliver them to the designated location to complete the delivery.

Details

Carriables refer to items in ARC Raiders that can be carried and placed in designated facilities. These mainly include Field Crates, Fuel Cells, and Fuel Cells from Access Capacitor Racks.

Strategy

Each successfully delivered Carriable earns 500 points. You need 3,000 points to get a 3-star rating, meaning you need to carry at least 6 Carriables.

To complete the mission more quickly, you can complete it on maps with a high concentration of Carriables, such as Blue Gate. Not only are Carriables concentrated there, but the routes are shorter and the extraction pressure is lower, allowing you to reliably get 3 stars in a shorter time.

However, if you're not satisfied with just getting enough points and want to push for higher scores and rankings, you can choose to complete this mission on special maps like Night Raid. To improve movement and carrying efficiency, you can carry and use Snap Hooks.

Note that it's best not to submit Carriables to the same location, as some players have reported in the community that submitting them to the same location may result in no points being awarded. Therefore, it's best to distribute your submissions.

4. Destroy Wasps

Unlike Damage Vaporizers, this mission doesn't just require you to damage ARC units; you must kill them and score points based on the number of kills.

Details

Wasps are small ARC flying units in ARC Raiders, characterized by their small size and high movement speed. They usually appear in groups.

This mission's scoring potential is second only to Damage Vaporizers. According to current data, the theoretical maximum score for a single player is approximately 38K.

Strategy

Wasps typically appear on Dam Battlegrounds, Blue Gate, Buried City, and Spaceport. Simply fire and eliminate them upon encountering them.

Based on testing, for higher scores, consider entering Hidden Bunker, which offers more opportunities. You can also prepare a Snitch Scanner beforehand to lure Wasps, significantly increasing your encounter efficiency.

However, since they always appear in groups and are very agile, it's recommended to carry weapons like Hairpin or Burletta as your primary weapon. Focus your firepower on their Thrusters, their fatal weakness; once destroyed, they will lose flight and crash.

5. Open Containers in Port Authority Building

This is arguably the easiest mission of the week. Simply open as many containers as possible in Port Authority Building to accumulate points.

Details

Port Authority Building is a very conspicuous large building located on the northern coastal area of River Tides map in ARC Raiders. ARC units such as Shredder, Wasp, and Hornet frequently patrol the interior and surrounding area. Therefore, while the mission itself is relatively easy, it's not without danger.

Strategy

The overall process involves finding Port Authority Building, entering, opening as many containers as possible, and then safely evacuating. Snap hooks can be used for faster movement to save time.

Since the mission's scoring mechanism is based on the number of containers opened, in addition to the containers in the buildings' rooms and halls, many high-value containers can be found in Classified Records Rooms and Secured Rooms, which require keys to open.

Therefore, it's recommended that players carry some Riven Tides Classified Records Keycards and Secure Storage Keycards before starting the mission.

This will not only allow for faster completion but also yield more loot, including high-value ARC Raiders Blueprints and crafting materials.

This concludes the details and completion guide for all missions in ARC Raiders Season 5 Week 5 Trials. With 5 days until the next trial, players have ample time.

Whether you're aiming to complete this trial or avoid missing the next one, follow EZG Facebook and participate in our resource giveaway in the homepage navigation bar. We'll be selecting lucky players to receive important ARC Raiders items. Like, comment, and tag your friends to participate!

Finally, for advanced players who want to complete all trials more efficiently and in the shortest time, you can complete them in the following order:

  • Damage Vaporizers
  • Destroy Wasps
  • Open Containers in Port Authority Building
  • Deliver Carriables

Finally, complete Damage ARC using a Single Jump Mine.

ARC Raiders

ARC Raiders

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