ARC Raiders Reveals New ARC Threat for March 31: Not Shredder, Not Hammer - Something Stronger
ARC Raiders officially confirms a brand-new ARC Threat for the Flashpoint update, featuring lightning-based targeting and devastating beam attacks that will redefine combat strategies.
Recently, ARC Raiders has become a major talking point across the community. That kind of buzz is inevitable when developers choose to keep things deliberately vague - dropping hints, but never the full picture.
In another context, you might call that passive-aggressive. In gaming, though, it's better described as carefully crafted mystery - and right now, the dev is leaning all the way into it.
After weeks of speculation, cryptic teaser clips, and increasingly elaborate fan theories, we finally have something concrete to work with. A brand-new ARC Threat is officially confirmed for the upcoming Flashpoint update, and it's not what most players expected.
Let's break down what we actually know, where the community's earlier assumptions missed the mark, and what this could mean for the future of ARC Raiders.
A New ARC Threat
For a while, the dominant theory centered on the idea that Shredder was expanding into Blue Gate. The teaser footage seemed to support that interpretation, and it wouldn't have been surprising. Many games in this genre evolve by introducing existing enemy types into new regions, scaling difficulty through familiarity rather than reinvention.
But that assumption didn't hold. Dev has now confirmed that what's coming in Flashpoint isn't just a variation or relocation of an existing unit. This is a completely new ARC Threat - something designed to change combat encounters in a more fundamental way.
Teaser Trailer
The teaser itself is short, but there's a surprising amount to unpack if you look closely.
Lightning Before Impact
One of the most noticeable elements is the crackling, lightning-like effect surrounding the player just before an attack lands. This isn't just visual flair; it's almost certainly gameplay signaling.
The most straightforward interpretation is that it acts as a targeting indicator. In other words, once you see that effect, you've been locked on, and something big is about to follow. That kind of telegraphing would fit neatly into ARC Raiders' emphasis on skill-based evasion.
There's also a chance it ties into a broader system - possibly energy, stamina, or even environmental mechanics tied to specific zones. Lightning visuals are often shorthand for energy in games, so it could hint at a deeper layer we haven't seen yet. For now, though, that remains speculative.
A Two-Stage Attack Pattern
Immediately after the lightning effect, we see the real threat: a powerful energy beam firing directly at the player.
What's interesting is the sequencing. The electrical effect disappears the moment the beam fires, suggesting a clear two-phase attack cycle:
- Phase One: Targeting or charge-up (telegraphed by lightning effects)
- Phase Two: High-damage execution (the laser/energy beam)
This kind of design creates a skill check. Players who recognize the cue can react in time; those who don't will probably take heavy damage - or worse.
At the end of the clip, the player narrowly avoids the beam with a well-timed combat roll. That moment feels intentional. It reinforces the idea that this attack isn't meant to be tanked; it's meant to be dodged. Positioning and timing are going to be critical when facing this enemy.
What We Know About New ARC
Based on both the teaser and available concept art, this new ARC appears to fall somewhere in the same size category as units like Bastion or Bombardier. It's not a small nuisance enemy - it's something you'll have to actively plan around.
Instead of the heavy, industrial look associated with rocket launchers and ballistic weapons, this unit leans into a sleeker, more advanced aesthetic. Its arms, often depicted as symmetrical, seem to house internal energy emitters rather than traditional weapon systems.
From what we can reasonably infer:
- It relies on energy-based attacks, such as lasers or electrical discharges
- It likely does not use conventional weapons like rockets or mini-guns
- Its overall design is more refined and high-tech, setting it apart from bulkier ARC units
What This ARC Is Not
Just as important as what it is, is what it isn't.
With the new information now confirmed, we can confidently rule out several earlier theories:
- Rollerbots - Too small to produce the kind of large-scale energy attack seen in the teaser
- Hammer Units - Their close-range, melee-focused design doesn't match the observed behavior
- Shredder Variants - Official confirmation makes it clear this is a completely separate entity
In other words, this isn't a remix; it's something new.
March 31 and Beyond
The introduction of this ARC Threat on March 31 is just the beginning.
Even more interesting is what's coming next. Another ARC is already slated for April Riven Tide, and early hints suggest it could be a boss-tier Enemy - potentially on the same level as Matriarch or Queen-class enemies.
There's also growing speculation that some of the massive creatures seen in early concept art or pre-release material could finally make their way into the game. For now, all we can do is wait patiently for further details to be revealed - so let's stay tuned together!
Recent Posts
ARC Raiders Leaper Pulse Unit Farming Guide: Where to Find Leapers and Farm Them Safely?
In ARC Raiders, Leaper Pulse Unit is a versatile Epic item that can be used directly as a throwable. When thrown, it creates a small singularity at the point of impact, damaging targets within its radius.
After use, you can also find a damaged Leaper Pulse Unit at the throw location. It has damage of 100 and a radius of 10m, and this effect does not differentiate between ARC and Raiders; both sides within the radius may take damage.
The true value of this item isn't just for attacking enemies; it's also an important material for several upgrades and quests. EZG.com will now introduce how to obtain ARC Raiders Leaper Pulse Unit.
What Is It Used For?
Leaper Pulse Unit can first be used for upgrading Utility Station. Upgrading from Utility Station 2 to Utility Station 3 requires 4 Leaper Pulse Units. Trophy Display Stage 3 requires 10 Leaper Pulse Units.
In addition, the latest Phantom Targets Project for ARC Raiders, Test ARC Parts for Irregular Behavior, requires you to use Leaper Pulse Units to damage ARC. If you are working on this project, you need to prepare a sufficient number of Leaper Pulse Units in advance.
Leaper Pulse Units can also be sold, recycled, or salvaged. Their sell value is 3,000; recycling yields 1 Advanced Mechanical Component and 3 ARC Alloys, while salvaging yields 2 Mechanical Components. However, considering they are involved in multiple upgrades and mission requirements, it is not recommended to prioritize disposing of them.
How to Obtain Them?
The most direct way to reliably obtain Leaper Pulse Units is to find and destroy Leaper. For players new to ARC Raiders, Leaper isn't an easy target. Its attack pattern is dangerous, especially without suitable weapons and positioning; missteps can easily put you on the defensive.
Therefore, the truly efficient farming method isn't simply finding Leaper, but finding a position where you can use cover to limit its attacks.
ARC Raiders Spaceport is a good location for finding Leapers, especially near Launch Towers, where you're more likely to encounter them. You can actively draw its attention, then lure it to buildings, huts, or bunkers for cover. Use the buildings to block its attacks, then continue firing from behind cover.
After the nerfs to Blaze Grenades and Snap Blast Grenades, the most reliable way to kill them is still using Hullcracker. Killing a Leaper requires approximately 8 to 10 Hullcracker rounds. You'll need to prepare enough ammo beforehand in case you encounter additional leapers.
If you don't want to spend time preparing the necessary farming equipment, you can buy ARC Raiders Items from EZG.com and then search for Leapers on the map, saving time throughout the farming process.
Once you find a Leaper, don't engage it directly in open areas. Instead, lure it to a suitable location and then use buildings and cover to attack. In ARC Raiders gameplay, a single Leaper can drop 1 to 4 Leaper Pulse Units.
If you prefer solo play, there's another, safer approach. Head to Dam Battlegrounds and look for Electrical Substation in the southern part of the map. It's located south of Water Treatment Elevator, and there's usually a Leaper patrolling nearby.
You need to enter a building in ARC Raiders Electrical Substation facing Water Treatment Elevator and actively lure Leaper. Then, simply attack continuously from inside the building. Because you're inside, Leaper's jumps and attacks are difficult to hit directly, allowing you to slowly take it down.
This method requires approximately 80 heavy ammo rounds and a weapon capable of firing heavy ammo, such as Anvil. Aim primarily at Leaper's legs, especially the thigh area.
Leaper's legs have multiple layers of armor. You need to break the outer armor first, then continue working on the internal structure until a thinner black tubular section is exposed. Only then can you further damage the leg. Even after losing a leg, Leaper won't immediately lose its attack capability. Therefore, you cannot let your guard down just because you've destroyed one leg.
How to Deal Damage?
When Leaper Pulse Unit is placed on the ground, it will charge up like Leaper itself when jumping, followed by an AOE explosion that deals very high damage. To complete ARC Raiders Phantom Targets Project and deal sufficient damage to ARCs using Leaper Pulse Unit, you need to choose the right target.
When a Bastion is stationary and firing at you, you can place Leaper Pulse Unit at its feet. Because Bastion is essentially a stationary target it doesn't move as frequently as Leapers, Matriarchs, or Queens, making it easier for the explosion to hit completely.
Leaper Pulse Unit is better suited for large, stationary, or slow-moving ARC Raiders enemies. Instead of trying to chase after a fast-moving ARC, find a suitable position to let the target enter the blast radius before triggering the effect; this makes it easier to consistently achieve the damage requirements.
Want more ARC Raiders news and updates? Follow EZG Facebook from the navigation bar above! We also host limited-time giveaways, giving lucky players a chance to win free ARC Raiders Items.
If you are progressing through ARC Raiders Phantom Targets Project or need to upgrade Utility Station and Trophy Display, you should plan your farming route in advance; this is more efficient than waiting until the mission or upgrade actually requires it and then searching for targets on the fly.
ARC Raiders Expedition 5: Complete Preparation Guide, Materials, Rewards and Damage Challenge
With the conclusion of Fourth Expedition, preparations for Fifth Expedition can now begin. If you have already completed the first four expeditions, Fifth Expedition will grant you 60 additional storage slots and retain the cap on extra skill points and triple buffs gained during expeditions.
Currently, based on our known information, Expedition 5 will follow the same pacing as previous expeditions: a 60-day preparation phase followed by a 7-day window. The window is expected to open in September 2026, so players wishing to participate can begin preparing now.
This article will guide you on how to prepare for ARC Raiders Expedition 5 and gain a competitive edge.
Expedition Structure
Stage 1
The focus of this stage is establishing the caravan's base structure. The required materials are primarily common recycled materials:
- Metal Parts x150
- Plastic Parts x100
- ARC Alloy x80
- Magnets x15
This stage may seem simple, but don't underestimate it; the number of materials required is considerable. Players are advised to thoroughly search every industrial area they encounter.
Metal Parts and Plastic Parts are common, but ARC Alloys are very rare and usually drop from more powerful ARCs. Magnets are often overlooked during collection; they can be found in mechanical wreckage and large industrial buildings.
Stage 2
In this stage, you'll need to deal with wiring, ventilation, and the crucial power system. The required items are:
- Durable Cloth x30
- Duct Tape x25
- Mechanical Components x20
- Voltage Converters x10
Duct Tape and Mechanical Components are common in ARC Raiders, so start collecting them now. Durable Cloth is less common, and you may need to search multiple settlements to gather a sufficient quantity. Additionally, Voltage Converters are rare, and I believe obtaining them through trading with merchants is more efficient than searching extensively.
Stage 3
This stage focuses on overall structure and precision. The required ARC Raiders Items are as follows:
- ARC Circuitry x20
- Speaker Components x15
- Bastion Cells x5
- Magnetic Accelerators x3
ARC Circuitry can be obtained by defeating medium-sized ARCs, searching ARC/Technology area containers, or crafted using ARC Alloys. Speaker Components can be obtained by searching indoor electronic device areas such as cities, residential areas, and shops, paying particular attention to electronic items like speakers and radios.
The most reliable source of Bastion Cells is looting after defeating Bastions, but this can be quite difficult and requires some effort from the player. Magnetic Accelerators are relatively easy to obtain; they can be found by looting high-value areas.
Stage 4
- Radios x 2
- Advanced Mechanical Components x 5
- Lance's Mixtapes x 2
- Rocketeer Drivers x 3
Advanced Mechanical Components are the easiest of the materials needed for Stage 4. They can be obtained by defeating ARCs such as Matriarch and Queen. Alternatively, you can craft them directly. Rocketeer Drivers are dropped by Rocketeers. Defeating one usually yields 1-2 Drivers, with some luck. For safety, I recommend defeating 2-3 Rocketeers.
Radios are common lootable items on ARC Raiders map and do not require defeating specific ARCs. It's recommended to search in residential areas, commercial areas, and buildings with abundant electronic resources. Lance's Mixtapes are slightly special, being Lance-related special quest items that may randomly appear during Expedition quests.
Stage 5
This stage requires players to contribute items with a total value of 830,000 ARC Raiders Coins, specifically:
- Combat Items: 250,000 Coins
- Survival Items: 100,000 Coins
- Provisions: 180,000 Coins
- Materials: 300,000 Coins
Stage 5 distinguishes true raiders from casual players. You no longer need to submit specific items; instead, you must donate the total coin value across four categories. The game uses the item's sale value; you do not earn coins upon donation. This stage tests a player's long-term accumulation ability; only those with abundant resources can successfully pass it.
If you lack resources, you can buy ARC Raiders Items at EZG.com, and we will provide you with resources as quickly as possible to help you begin your expedition.
Challenge Damage
In ARC Raiders, players now need to deal damage to gain all 5 skill points, instead of being based on stash value and coins. The following are the five reward tiers corresponding to the following cumulative damage thresholds:
- Reward 1 - 15,000
- Reward 2 - 10,000
- Reward 3 - 30,000
- Reward 4 - 50,000
- Reward 5 (full clear) - 100,000
Statistically, 100,000 damage is roughly equivalent to destroying 20 Bastions. In a very successful single-game, a player can achieve 8,000 to 10,000 damage. Therefore, to achieve 100,000 damage, at least 10 high-intensity raid runs are actually required.
Embark has not yet announced whether the rewards for Expedition 5 will be direct skill points or Mystery Rewards system (Raider Tokens + temporary blueprints) introduced in Expedition 4.
Preparation Suggestions
First, start supplying the caravan now. During the calmer preparation phase, invest any excess building materials and mid-tier equipment. These investments will be retained, so they won't be wasted.
Secondly, focus on dealing damage during the departure window; don't go ahead. Challenges are only available during the departure window, so allocate your resources wisely.
Finally, spend your coins before departure. Coins and your inventory will be cleared upon departure, so prioritize spending your funds on permanent unlocks.
That concludes the latest information on ARC Raiders Fifth Expedition. If you want to know more, follow EZG Facebook. There are also regular giveaways; simply tag your friends in the comments to participate for free.
Once you participate in the expedition, everything related to your current Raiders instance will be reset; only account-level progress will be retained, so please make your decisions carefully.
ARC Raiders Snitch Scanner Guide: How to Get and Use it for Easy 3-Star Wasp Trials in Season 5?
Although the weekly trials in ARC Raiders rotate weekly, Kill/Damage Wasps trial appears very frequently in the current Trial Season 5. Due to its relatively quick completion rate and low completion threshold, many players consider it one of the priority trials to complete each week.
Many weekly trial guides recommend that experienced players or media outlets recommend camping out in areas where Wasps spawn frequently to complete the trial quickly and efficiently. However, note that ARC Raiders is not an offline game; other PvP players will also employ this strategy, making this area extremely dangerous.
Therefore, EZG.com recommends using Snitch Scanner, which summons a horde of Wasps after you throw it. This way, regardless of your location, as long as you're safe, you can throw this item into the sky and shoot at the summoned ARC Wasps to complete the trial.
It's worth noting that this item is of Uncommon rarity and is a boss drop. Therefore, this guide will provide you with a complete guide to obtaining ARC Raiders Snitch Scanner, including routes, precautions, and more. Enough with the small talk, let's begin our search!
Main Method: Drop from Snitch
First, let's look at the most direct and simplest way to obtain Snitch Scanner: it drops from Snitch, which is a small, unarmed ARC reconnaissance drone. Normally, you can find this aerial threat on these four maps: Buried City, Blue Gate, Spaceport, and Dam Battlegrounds.
EZG.com would like to remind you not to underestimate this single enemy, characterized by its three-rotor array, as its real threat lies not in itself, but in its highly sensitive airborne early warning system: once it detects an enemy within its patrol range, it will emit a broadband signal, effectively summoning a wave of aerial ARC reinforcements.
Typically, this reinforcement consists of one Hornet and two Wasps. They will swoop down and cause serious damage after receiving the signal and reaching your overhead. To avoid damage from this reinforcement without taking any harm, you can consider shooting Snitch before she gives a full signal; that would be ideal.
However, not every Raider has ARC Raiders weapon that can fire at high speeds and deal extremely high damage. Therefore, the combat strategies provided here are essential for you to master and become proficient in, which will greatly increase your chances of surviving Snitch encounter and obtaining Snitch Scanner.
Target Weaknesses
In ARC Raiders, the most important thing when dealing with any ARC enemy is to aim for their weak points as much as possible. For Snitch, its biggest weak point is its Thrusters. If you aim precisely at this area and fire aggressively, you will cause the drone to lose stability, resulting in it losing flight control and spiraling downwards.
Make Good Use of Cover
Since Snitch, Hornet, and Wasps all fire deadly shots at you from the air, you should avoid open areas as much as possible, especially those vast, uncharted battle zones. Instead, look for areas with good cover, such as basements or bunkers, so you can shoot them from below instead of them shooting at you.
Prepare Well-Designed Loadout
Another strategy to effectively defeat Snitch is to prepare a well-equipped and targeted loadout, such as weapons with medium or heavy ammunition to inflict greater Arc Armor Penetration, like Ferro and Anvil.
Furthermore, minimize the reload time of these two weapons to allow for rapid firing and damage output. Meanwhile, you should also choose accessories or weapon attachments that are specific to Snitch, such as Augments that provide extra safety pockets and silencers that don't attract extra ARC enemies or PvP players.
Since finding these accessories by chance is very risky and crafting them is quite complicated, it's best to buy ARC Raiders Items from EZG.com directly, where consistently offers very affordable in-game products and provide secure delivery, making you save time and effort.
Once Snitch and all its summoned reinforcements are dead, ARC Raiders Snitch Scanner will spawn on their corpses. In addition, there are other essential crafting materials for the game, such as ARC Powercell, ARC Alloy, ARC Synthetic Resin, ARC Thermo Lining, and Sensors.
How to Use it to Complete Trials?
After overcoming the arduous ARC encounters, the next challenge is figuring out how to effectively utilize Snitch Scanner in Trials Season 5 to quickly complete specific types of trials. Generally speaking, to achieve a 3-star rating in a trial involving killing/damaging Wasps, you would need to deal with about a hundred of them.
According to most players' tests, each Snitch Scanner can summon fewer than ten Wasps. This means that, including Wasps you encounter by chance during raids, you need at least 6-8 Snitch Scanners to get a 3-star rating in one go. However, this doesn't mean you should throw all the items at once after you've acquired them; that would be too risky.
The optimal solution is to choose to throw one or two at a time, depending on your current trial progress: if you have encountered enough Wasps along the way and only need to achieve a 3-star rating in the final sprint, you should throw them one by one until you complete the trial; if you encounter fewer Wasps, you can throw two at a time to quickly advance the trial progress bar.
With this strategy, you can complete that particular ARC Raiders Trial much faster.
Other Uses
If you have some Arc Raiders Snitch Scanners left after implementing this trial-farming strategy, you might want to use them for other purposes, such as upgrading your Utility Station, which requires 6 Snitch Scanners, 5 Electrical Components, and 2 Damaged Heat Sinks.
Of course, you can also put it in a Safe Pocket so you can take it out safely during an evacuation and sell it on the auction house. The item is worth 1,000 ARC Raiders Coins. Although it doesn't seem like much, if you stack multiple items or use some marketing techniques, the profit can be quite considerable.
The above is a detailed guide on how to effectively obtain Snitch Scanner in the current ARC Raiders Trials Season 5 and use it to complete specific kill/damage Wasps trials. Nowadays, weekly trials have become quite repetitive, so finding creative and quick ways to achieve high ratings is understandable. Give it a try!
ARC Raiders Season 5 Week 5 Trials Guide: How to Complete All Challenges and Get 3-Star Rewards Fast?
A new week begins, meaning the new ARC Raiders Weekly Trials are also live.
Based on the latest community feedback, many players feel that this week's Week 5 Trials aren't particularly difficult, but rather tedious. To help players complete all Trials and earn the three-star rewards more easily within the remaining 5 days, the following efficient strategies can be used for tactical planning.
All Trials
First, we need to know what Trials are available this week.
- Damage ARC using a Single Jump Mine
- Damage Vaporizers
- Deliver Carriables
- Destroy Wasps
- Open Containers in Port Authority Building
Details & Strategies
1. Damage ARC using a single Jump Mine
Details
This mission requires players to use a Jump Mine to damage an ARC unit.
A Jump Mine is a deployable gadget in ARC Raiders, primarily used to inflict explosive damage on nearby ARC units. Its working principle is simple: once deployed, Jump Mine will activate and explode when an enemy approaches.
Besides completing this trial mission, you can also use it during regular gameplay to defend extraction points, pre-position ambushes, or use the terrain to set traps.
Strategy
According to player testing, dealing damage to more ARC units increases the score. Therefore, to get more points and achieve three stars, you can find areas on ARC Raiders map where small and medium-sized ARCs gather, place Jump Mines in advance, and wait for them to approach to trigger the attack, maximizing the damage dealt in one hit.
2. Damage Vaporizers
Dealing damage to Vaporizers is arguably one of the highest-scoring missions of the week.
Details
Vaporizers are massive airborne ARC units equipped with powerful armor and high shield durability. They excel at using lasers to attack players, have a large damage range, and possess strong suppression capabilities. In ARC Raiders, Vaporizers typically appear more frequently on challenging map conditions, such as Close Scrutiny.
Strategy
This mission requires dealing as much damage as possible to Vaporizers. The more damage you deal in total, the higher your Trials score will be. Statistically, the highest possible score for a single player is around 44K.
For more efficient completion, you can choose to attack Vaporizers when entering event at Blue Gate.
Since Vaporizers appear more frequently on this map, players have more time to engage in combat. Combined with the terrain advantages that allow for consistent damage output, this location is an ideal choice for those looking to achieve higher scores.
Given Vaporizers' extremely strong defensive capabilities, it is recommended that players use targeted ARC Raiders Weapons, such as Hullcracker, Dolabra, and Wolfpack. These weapons can effectively weaken Vaporizers' shield value.
Secondly, to complete this mission, make sure you bring enough ammunition and healing items. Don't focus on killing a single Vaporizer; your goal is to accumulate damage, not just kills. Therefore, you need to maintain sustained combat capability throughout the process.
3. Deliver Carriables
Deliver Carriables is a transport mission. You simply need to find Carriables on the map and deliver them to the designated location to complete the delivery.
Details
Carriables refer to items in ARC Raiders that can be carried and placed in designated facilities. These mainly include Field Crates, Fuel Cells, and Fuel Cells from Access Capacitor Racks.
Strategy
Each successfully delivered Carriable earns 500 points. You need 3,000 points to get a 3-star rating, meaning you need to carry at least 6 Carriables.
To complete the mission more quickly, you can complete it on maps with a high concentration of Carriables, such as Blue Gate. Not only are Carriables concentrated there, but the routes are shorter and the extraction pressure is lower, allowing you to reliably get 3 stars in a shorter time.
However, if you're not satisfied with just getting enough points and want to push for higher scores and rankings, you can choose to complete this mission on special maps like Night Raid. To improve movement and carrying efficiency, you can carry and use Snap Hooks.
Note that it's best not to submit Carriables to the same location, as some players have reported in the community that submitting them to the same location may result in no points being awarded. Therefore, it's best to distribute your submissions.
4. Destroy Wasps
Unlike Damage Vaporizers, this mission doesn't just require you to damage ARC units; you must kill them and score points based on the number of kills.
Details
Wasps are small ARC flying units in ARC Raiders, characterized by their small size and high movement speed. They usually appear in groups.
This mission's scoring potential is second only to Damage Vaporizers. According to current data, the theoretical maximum score for a single player is approximately 38K.
Strategy
Wasps typically appear on Dam Battlegrounds, Blue Gate, Buried City, and Spaceport. Simply fire and eliminate them upon encountering them.
Based on testing, for higher scores, consider entering Hidden Bunker, which offers more opportunities. You can also prepare a Snitch Scanner beforehand to lure Wasps, significantly increasing your encounter efficiency.
However, since they always appear in groups and are very agile, it's recommended to carry weapons like Hairpin or Burletta as your primary weapon. Focus your firepower on their Thrusters, their fatal weakness; once destroyed, they will lose flight and crash.
5. Open Containers in Port Authority Building
This is arguably the easiest mission of the week. Simply open as many containers as possible in Port Authority Building to accumulate points.
Details
Port Authority Building is a very conspicuous large building located on the northern coastal area of River Tides map in ARC Raiders. ARC units such as Shredder, Wasp, and Hornet frequently patrol the interior and surrounding area. Therefore, while the mission itself is relatively easy, it's not without danger.
Strategy
The overall process involves finding Port Authority Building, entering, opening as many containers as possible, and then safely evacuating. Snap hooks can be used for faster movement to save time.
Since the mission's scoring mechanism is based on the number of containers opened, in addition to the containers in the buildings' rooms and halls, many high-value containers can be found in Classified Records Rooms and Secured Rooms, which require keys to open.
Therefore, it's recommended that players carry some Riven Tides Classified Records Keycards and Secure Storage Keycards before starting the mission.
This will not only allow for faster completion but also yield more loot, including high-value ARC Raiders Blueprints and crafting materials.
This concludes the details and completion guide for all missions in ARC Raiders Season 5 Week 5 Trials. With 5 days until the next trial, players have ample time.
Whether you're aiming to complete this trial or avoid missing the next one, follow EZG Facebook and participate in our resource giveaway in the homepage navigation bar. We'll be selecting lucky players to receive important ARC Raiders items. Like, comment, and tag your friends to participate!
Finally, for advanced players who want to complete all trials more efficiently and in the shortest time, you can complete them in the following order:
- Damage Vaporizers
- Destroy Wasps
- Open Containers in Port Authority Building
- Deliver Carriables
Finally, complete Damage ARC using a Single Jump Mine.
ARC Raiders Phantom Targets: The Hidden Clues Behind October's Major Update Frozen Trail
ARC Raiders recently released Update 1.40.0, along with the new player project, Phantom Targets. This update wasn't particularly large-scale, adding no new maps or introducing any new systems that would change the core gameplay. For players anticipating major content, this update might even seem somewhat lackluster at first glance.
However, if we observe this event within the broader context of the game's development, it becomes clear that it may be more complex than it appears.
Phantom Targets is more like a pre-laid storyline. Embark is gradually guiding players towards a larger event through several small-scale events, and the most anticipated moment for players is Frozen Trail expected in October.
Considering the upcoming October update, the signal sent by this August event is clear: ARC is undergoing changes, and players are approaching an unknown answer.
Phantom Targets
In the official description, Shani discovered some abnormal monitoring data, but the source of these anomalies is currently unknown. Players need to travel to the surface area, repair damaged antenna equipment, locate the source of the signal, and observe whether ARC exhibits any new behavioral changes.
Image Clues
Besides the mission content, the official event images released have also sparked considerable discussion among players.
The images show an old-fashioned computer, monitoring equipment, data logging tools, and some handwritten markings, giving the impression of a secret investigation area.
The computer screen displays environmental footage from ARC Raiders, along with some partially unrecognizable data codes.
While the exact meaning of this information is currently unclear, several details are noteworthy. The images feature symbols resembling flames, lightning, and storms, which connect to the requirements of the phase mission.
Phase One
Phase One primarily involves activating the investigation line. Completing the mission rewards players with Combat Mkuk, Heavy Shield, and Vitaer Spray.
These rewards are useful for new players, but less appealing to long-time players, seemingly more of an encouragement to participate.
Phase One mission requires players to go to the top of the freight elevator, find the faulty antenna, and upgrade it.
From the perspective of actual mission design, the gameplay maintains the core loop of ARC Raiders: players need to enter the map, complete objectives, face other threats, and then evacuate.
However, compared to previous events that focused more on collecting ARC Raiders Items, this one clearly incorporates more investigation elements.
Past events often simply required players to collect certain items and then return to base to submit the mission. Phantom Targets adds a layer of purpose; players are helping Shani find the source of the anomaly.
If subsequent content continues to revolve around anomalous signals, then this event is likely to become a crucial link between the existing storyline and future updates.
Phase Two
The truly noteworthy event is the second phase of Phantom Targets Event, which launched on August 18th along with Update 1.42.
This phase requires players to attack ARC using different types of damage, including fire damage, energy damage, and launcher attacks, while also requiring the use of equipment such as Wasp Driver, Pop Trigger, and Leap Pulse Unit.
This part feels like testing something. Currently, while there are many types of ARC enemies in ARC Raiders, their combat methods are relatively fixed. Once players are familiar with enemy attack patterns, most battles can be resolved through equipment and skillful play.
If new ARC units with unique weaknesses, different resistances, or requiring players to adapt their strategies are introduced in the future, then the test missions seem like foreshadowing.
Embark may be balancing the design direction of future enemies based on player behavior.
Judging from the event's structure, the first phase seems to create questions, prompting players to discover anomalies; the second phase then pushes players to find answers.
If there is a third phase or hidden content later, then August event will probably serve as a significant prelude to October update.
October Update
Currently, players are most eagerly anticipating Frozen Trail in October.
Although the official details haven't been released yet, based on the information released by Phantom Targets, there's already some room for speculation about the future direction.
First, new ARC units are very likely to appear.
ARC is the most important enemy system in ARC Raiders. Currently, there are already several mechanical enemies in the game, but their overall combat logic remains relatively easy to grasp.
If higher-level ARC units are added in the future, such as elite units with special mechanics, or even large threats requiring multi-player cooperation, the late-game experience will be significantly changed.
Secondly, map changes are also something to look forward to.
One of the core appeals of ARC Raiders is players exploring unknown areas to discover risks and rewards. If October Frozen Trail adds new areas or dynamically changes the existing map - such as new danger zones, new events, or new environmental states - it will increase players' motivation to re-enter the game.
The signal investigation in Phantom Targets can serve as a narrative setup for map changes.
Players tracking anomalous signals and subsequently discovering new threats or hidden areas will find the process much more natural.
Update Scale
Of course, we shouldn't have overly high expectations for Phantom Targets at this point.
Based on the current content, this update leans more towards a story event, without changing the game structure or adding new core gameplay. The second phase on August 18th will probably continue to add missions and rewards, but it won't be a large-scale update directly.
The future performance of ARC Raiders will truly depend on Frozen Trail scheduled for October.
The story of Phantom Targets may only be the beginning, and more answers are expected to be revealed in future updates. As ARC Raiders continues to evolve, follow EZG Facebook for the latest updates and Player's Choice Giveaway. Don't forget to @ your friends and followers to share this opportunity with more players.
If October update successfully connects to this storyline, ARC Raiders could very well enter a new phase. August event feels more like a preview before the main story unfolds. The real answer may not be revealed for several months.
I Stopped Burning Out in ARC Raiders After Changing These 5 Habits
It's been 10 months since ARC Raiders was officially released, and some players' love for the game remains as strong as ever. However, many others say they've gotten bored, exhausted, or given up entirely due to the lack of PvE content.
So why do some people maintain such a high level of engagement with the game? I researched players who still enjoy it and, based on my own experience, discovered that these players have some unique playstyles.
This article will guide you through five things you should do in ARC Raiders to keep the game fresh.
Stop Chasing Hot Drops
At the start of the game, many players rush around like moths to a flame, searching for the loudest crashes, the biggest explosions, and the densest stray bullets, believing that's where the best loot is. I did the same when I first started playing ARC Raiders, but I gradually realized something was wrong; I couldn't get high-value loot and escape safely.
Now, I recommend players adopt a new approach to starting the game. Instead of blindly rushing into the center of the chaos, stay away from it. Choose a quiet area on the edge of the map, ideally with good high ground cover and at least two escape routes nearby.
Then let the initial chaos unfold naturally without interfering. In addition, you should do the following: listen carefully to enemy movements, observe kill logs, and understand which squads are attacking, what weapons they are using, and their direction of attack.
This information is more valuable than any early purple-quality weapon. By the time you finally enter, the dust will have settled, those overconfident squads will be gone, and you can scavenge in the aftermath. The pace is slower and less glamorous, but the success rate is much higher.
Overcome Gear Phobia
Gear phobia is real, and many people suffer from it; I used to be one too. Many players hoard all their ARC Raiders Items, afraid of losing them. Some even avoid entering the game for fear of losing these items.
I've done this myself, countless times. Once, I heard a blogger say, "It's not about the loot, it's about the time I spent with it." I've kept that in mind ever since, and it makes a lot of sense. These loot items can be obtained again; there's no need to hoard them.
I have the blueprints, why should I keep them? Therefore, completely overcoming the fear of gear is really important. It used to be a major obstacle for me in enjoying the game. Once I overcame it, I started playing more, and the game became much more fun.
Don't Worry About Dying
Treat death as a learning experience, not a sign of weakness. Every death in Arc Raiders brings you specific knowledge about the world. Don't quit the game immediately after a failure; you need to think about why it happened.
If you die to a new ARC enemy, it means you might need to relearn that spawn point or carry a different type of ammo. If you die to an ambush enemy, it means your attack was too predictable. If you die to a squad, it means you were too loud or peeked too much.
Using this method, over time you'll develop a vivid mental map of ARC Raiders Speranza: hotspots, quiet areas, and seemingly peaceful areas that are actually hiding ambushes.
This knowledge will be your winning formula throughout the game, and the only way to acquire it is through constant dying, respawning, and more respawning.
Treat Other Players as Uncertain Assets
Many players open fire on every shadow they see at the start of the game, assuming everyone is hostile, but this isn't always the case.
Whenever you encounter another player, hold back and observe what they're doing - are they looking for trouble or trying to retreat? If you find your goals align, there might be an opportunity for cooperation.
In ARC Raiders, I might help someone clear a nest, share a supply drop, and then we'd go our separate ways. Sometimes they'd betray me, which is normal.
More often than not, however, they remember my good intentions, and we all manage to escape with far more loot than we'd fought over a single crate. In any case, I think the game is more fun when it doesn't become an endless battle royale, and your kindness will be rewarded.
Plan Your Route in Advance
Why is planning your route in advance so important? Because many players die needlessly because of their greed. When you find a great loot item, you decide to go for another objective - that's the death spiral.
Before entering the game, players should plan a general route: an entry point, one or two secondary looting areas, and a defensive route leading directly to the exit. If possible, it's best to even choose your extraction point in advance. Unless all conditions are favorable, nothing should change your plan.
Whether your inventory is full of valuable loot or you've only found one high-level item, the raid should end.
This concludes our article on how to keep players entertained with ARC Raiders. If you'd like to know more, follow EZG Facebook. We also have regular giveaways to help you quickly acquire resources, so don't hesitate, join us!
I believe this will be helpful to you as well. Players can also reflect on this in their spare time: what keeps you playing, and what makes you give up?
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