ARC Raiders Week 16 Trials began on February 9th, 2026, and will run until February 16th. This challenge will put players to the test against four different types of ARC Enemies, searching for debris to earn points.
Due to the unique combination of objectives in this week's Trials, the fastest way to complete the challenge efficiently is to finish the missions in two runs. Below is a speedrun strategy based on practical experience to help you achieve three-star Trials in the shortest time.
Trials Content
- Deal damage to Shredders
- Search First Wave husks
- Damage Rocketeers
- Damage Leapers
- Destroy Fireballs
Strategically breaking down the objectives is key to a speedrun.
First Round
For the first round, it's recommended to head to Spaceport during Electromagnetic Storm. This will cause a large number of Rocketeers to spawn on the map, allowing you to complete the following objectives in one go:
- First Wave husks
- Rocketeers
- Leapers
Recommended Equipment
- Anvil / Ferro, III or IV preferred
- Six to eight stacks of ammunition
- Adrenaline Shot (optional)
- Light / Medium Shield
- Shield Rechargers
- Herbal Bandages
Recommended Strategy
Upon entering the map, prioritize looting First Wave husks. These wreckage pieces come from the first wave of old Roberts that attacked the surface after ARC collapse. They are widely distributed, valuable, and a significant source of points for this week's Trials.
It's recommended to search the following locations in order:
- Shipping Warehouse
- Jiangsu Warehouse
- Fuel Processing
- Departure Building
- Fuel Lines
- Vehicle Maintenance
Focus on finding Baron and Rocketeer husks, as they are significantly more efficient at earning points than smaller husks like Wasps.
After completing the wreckage search, head to Launch Towers area. This area typically spawns many Rocketeers. Rocketeers are flying mini-bosses that patrol the skies across various maps. The ideal strategy is to lure them into narrow corridors or stairwells to limit their mobility.
If you choose to fight on top of Launch Towers, ensure you have ample firepower, as cover is scarce, and you'll be easily overwhelmed by a group attack.
Destroying Rocketeers' thrusters counts towards Trials; two units provide 4000 points. If things go poorly, use Wolfpacks or medium-heavy weapons to quickly eliminate them.
Leapers are the weakest of all Roberts in ARC Raiders. They can jump very high and move quickly, but their lethality is questionable. You can deal with them incidentally while moving.
Second Round
The second round requires you to go to Stella Montis. You can freely choose between Night Raid or Day Raid; this doesn't significantly affect the subsequent combat.
Night Raids offer higher scores but are more competitive; Day Raids have more ARC Enemies, making them suitable for players who want to avoid having their targets stolen. You can choose based on your playstyle.
The main objectives for the second round are:
- Shredders
- Fireballs
Recommended Equipment
- Renegade / Anvil, III or IV preferred
- Hullcracker (optional)
- Light / Medium Shield
- Shield Rechargers
- Herbal Bandages
Recommended Strategy
These two enemy types spawn frequently. Recommended routes are as follows:
- Spawn Area
- Atrium
- Lobby
- Cultural Archives
- Sandbox
- Seed Vault Corridor
Cultural Archives and Sandbox are the areas with the highest concentration of Shredders and Fireballs.
Shredders are probably the most troublesome ARC Enemies in this Trial. They roam indoors, indiscriminately firing at any player. When they spot you, they will immediately chase you until you are forced into melee range and then launch ammunition in all directions from themselves. It's enough to instantly deplete an entire shield and reduce a significant amount of health.
Therefore, this heavily tests your reaction speed. Timely dodging can at least ensure your safety. However, Shredders also have their weaknesses; their blue thrusters are very fragile. Accurate shooting with weapons like Anvil can end their life in two shots. Using grenades can also conserve some ammo.
Destroying two to three Shredders will complete this week's Trial objective. In addition, you can obtain:
- Shredder Gyro
- Shotgun Ammo
- ARC Alloy
- ARC Powercell
- Mechanical Components
- Simple Gun Parts
Shredder Gyros are ARC Raiders items required to participate in the second Expedition Phase 3. The developers recently announced the registration and start dates for this project. Participating in Expedition offers substantial rewards, so if you want to participate, you should collect these necessary items as soon as possible.
Fireballs have lower individual point values, but the required quantity is not high; they can be cleared along the way, and you can farm points if you don't need them.
Overall, the difficulty of ARC Raiders Week 16 Trials lies not in the number of enemies, but in the combination of targets and route planning. By strategically splitting the missions, the entire challenge can be completed in two rounds.
Also, please note that the free equipment provided this week offers almost no real help in Trials, so be sure to prepare sufficient ammo and consumables before setting off. Finally, don't forget to return safely to Speranza; this is a prerequisite for all Trials points calculation. Good luck to all Raiders!












