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Diablo 4 Season 7 Season Of Witchcraft: What's New Content In The Season?

The sixth season of Diablo 4 is coming to an end, and Season of Witchcraft is about to begin. Players will be able to play with new powers and new mechanics in this season. The new endgame mode will bring new stories to players.

Jan 04, 2025 Author: EZG

Fans of Diablo 4 can circle January 21, 2025, because on this day, Diablo 4 Season 7 will be launched, bringing new powers and challenges to players.

Season 7 is currently called Season of Witchcraft, and players will experience new end-game content, new maps, new activities, and new equipment in this season. This season may also introduce some new mechanics.

Diablo 4 Season 7 Season Of Witchcraft: What's New Content In The Season?

Date

The end of Season 6 coincides with the three-month seasonal cycle of Diablo 4 and the end of the current battle pass. Season 7 is expected to start on January 21, 2025, the same day that Season 6 ends.

However, players are dissatisfied with such a long waiting period, because the exact duration of Season 6 is from October 8, 2024 to January 21, 2025, which lasts about 3.5 months. On the other hand, players are worried that the new content of a season will not meet the players’ play needs within three months.

Contents

  • Seasonal Mechanic: Witch Powers
  • Seasonal Items: Occult Gems
  • Season Journey, Season Blessings, and Battle Pass
  • World Event: Headhunts
  • Dungeon Type: Rootholds
  • Tree of Whispers System Updates
  • Season Story and Questline
  • Seasonal Reputation: The Coven
  • Armory System
  • Legendary Aspects, Uniques, Tempering Manuals
  • Runes

Season Transitions

Players need to create a new character in Season of Witchcraft. Existing characters can be viewed in Eternal Realm.

All items in Season 6, including Diablo 4 Gold, gear, potions, materials, etc., will be transferred to Eternal Realm storage room. You can view these items in Withdraw Only Stash. However, please note that all items in Withdraw Only Stash will be emptied at the end of Season 7 and cannot be restored. Don’t forget your items in it.

Powers Of Witchcraft

Powers of Witchcraft is a new mechanic in Diablo IV, and it is the first time that players can directly borrow powers.

There are 24 Powers in Powers of Witchcraft, divided into 4 Lost Powers, 6 Psyche Powers, 7 Eldritch Powers, and 7 Growth & Decay Powers. Players can learn these powers in Altars of the Covens.

Headhunts

Headhunts are regional activities, similar to Helltides, which rotate between sanctuaries regularly. This activity, with its numerous Whispers, enables players to quickly obtain Grim Favors and reap the rewards from Tree of Whispers.

Players can hand in Grim Favors in Tree of Whispers to obtain materials for making Mystic Gems.

Occult Gems

There will be 19 Occult Gems in Season 7, each of which can directly improve a certain attribute of the player, or enhance a certain skill, or even work with Powers of Witchcraft to reduce the cooldown of Witchcraft skills.

Each of these gems can be upgraded to increase their power.

The Armory

Players can instantly switch between up to 5 sets of gear in The Armory. They can also switch between the active and passive skills, paragon boards, Glyphs, and nodes required for each set of gear.

Coven Reputation

Coven is a new reputation added to Diablo IV Season 7. Players can progress through Headhunts and collect Grim Favors, which will earn them rewards such as Powers of Witchcraft, Occult Gems, new gear, gold, and collectibles.

Different reputation levels will unlock new quests in Season 7, including 9 side quests. As your reputation increases, you will advance the story in Coven.

The easiest way to increase Coven Reputation is to turn in Grim Favors in the Tree of Whispers. This maximizes Coven Reputation and unlocks many rewards. Players can participate in Headhunts to maximize their efficiency. Typically, there are 4 Headhunts on each map, and each Headhunt lasts 60 minutes. You can view them on the map.

The rewards of Coven are divided into 20 Tiers. Players will unlock new witchcraft abilities at Tiers 3, 5, and 7. At the remaining Tiers, they will receive a cache of crafting materials, summoning materials, or gear.

Possible Updates

Because the content of Season 7 has not yet been fully announced, there are some exciting rumors in the player community:

  • New class: A new class will use Witchcraft powers as its main power, bringing a new gameplay experience to the game.
  • Class Updates: Existing classes will also be updated, such as Sorcerer class may receive special items.
  • Game Improvements: Fix bugs and improve balance.

Community Expectations

Diablo IV players are looking forward to Season 7. Now that Season 7 is less than 20 days away, many players hope that there will be a Public Test Realm before the official release, so that players can test new content and give feedback to developers. Even Elon Musk agrees with this.

The above are some of the content that will be updated in the seventh season of Diablo 4. Some players complain that the seventh season has made them wait too long, but in fact, this time may be just right. Because the sixth season of Diablo 4 did not receive a very good response in the comments of players, and compared to Diablo 4, which was released in 2023, Path of Exile 2 is now in full swing, and many players are still playing Path of Exile 2. When the seventh season is released at the end of January, most players should have completed the main campaign of POE 2, and at this time they can turn their attention back to the content of the seventh season of Diablo 4.

Recent Posts

Diablo 4 Season 11 Brings Major Quality Of Life Updates | Full Map Unlock & Fog Of War Removal

According to Colin Finer, the lead live game designer for Diablo 4, Season 11 will remove Fog of War and unlock the full map for players who choose to skip the campaign, which is a new quality of life improvement. Upon hearing this news, all loyal D4 players praised it.

In previous seasons, besides farming in-game items to improve their building abilities, the most tedious thing for players was re-unlocking the map. Even if you had experienced all the content, you still needed to manually acquire most of the waypoints when creating a new character.

If you’re also a player who enjoys trying out all the class builds during the season, you’ve probably complained about this a lot. Fortunately, all of this will be completely changed. The developers have made it clear that they will use the remaining month to fine-tune this and strive for perfection.

Next, we will provide a thorough explanation of these changes so that you can develop the best strategies to leverage this mechanism for smooth and rapid exploration before the official release of Season 11. Of course, the official patch may differ from the one provided here; the developer’s release shall prevail.

Changes Overview

First, let’s take a look at the overview of the changes to Diablo 4 in-game map that we can glean from the interview of Colin Finer. When asked whether waypoints would be retained across different characters and seasons, Finer replied that the developers are working on unlocking waypoints and the fog of war protecting them, so they would be retained even if players skipped campaigns. 

Additionally, the visibility of waypoints and maps is directly linked to your account’s campaign completion status. This means that once you’ve completed the base game campaign on your account, you won’t need to start from scratch again. By choosing to skip the campaign in a new season or on a new character, all base game waypoints will automatically be unlocked, allowing you to freely explore the world without any progression barriers.

For players who own Vessel of Hatred DLC, skipping this campaign will unlock all waypoints in both campaigns. In short, once you officially enter Diablo 4 Season 11, you can unlock the entire map directly by watching the intro or skipping it, without having to ride a horse to a random camp to unlock a waypoint.

Impact

According to the developers, next Diablo 4 season will allow players to bypass the repetitive campaign when creating a new seasonal character. Instead, they can dive straight into the standard leveling journey, smoothly progressing through content and reaching the endgame much faster for a more streamlined and engaging experience.

The updated waypoint system now lets players move between regions with greater speed and efficiency, drastically improving overall farming and progression. With faster travel times, players can more easily gather valuable D4 items, earn experience to level up their characters at a much quicker pace, making the journey through Sanctuary smoother and more rewarding than ever.

Not only that, players will participate in Helltides and other open-world events more frequently, as they can simply open the mini-map, click on an active world event, and teleport to it to immediately begin their challenge. Previously, due to the existence of Fog of War, there were always many obstacles on your way to the special teleportation points and these challenges.

The most important significance is that each season’s characters can start the game more smoothly, ensuring the fairness of the game rules: new players who want to fully explore can still play normally, while loyal players who have already completed the story do not need to repeat these steps with each season change.

Player Feedback

Currently, the changes to remove Fog of War and add a campaign skipping option seem to have satisfied many players. Among them, players who enjoy creating alts and experiencing different playstyles have the strongest reaction, as they are very tired of having to complete the same campaign five times (6 times for DLC players).

However, opinions vary, and some players disagree, believing that Fog of War can provide a direction for exploration, such as planning the next area to explore. Otherwise, questions like Where have I been? and Where haven’t I been? frequently arise. What they care about most is that the original strong sense of exploring the unknown in the game has been removed.

Overall, the advantages outweigh the disadvantages. While this quality of life change isn’t a major overhaul compared to bug fixes, it’s one of the keys to making the entire season run more smoothly. That’s why this season, which replaces the new expansion, is sure to bring great joy to all players.

By the way, besides S11 launching next month, there are rumors circulating on social media and within the community that Diablo 4 will release a major announcement during The Game Awards, possibly about the second expansion to be released next year. If you’re excited about it, then here’s a dose of reality.

Based on this developer’s track record of patch releases and content updates, new content is almost always built on the success of the new season. If Season 11 receives positive feedback, new DLC will be on the horizon; otherwise, it will continue to be delayed. But who can say for sure?

Diablo 4 Season 10 Gospel Of The Devotee Guide: How To Build And Maximize Necromancer's Power?

In the challenging Infernal Chaos of Diablo 4 Season 10, the developers introduced a game-changing Unique Focus for Necromancer class – Gospel of the Devotee. It fundamentally redefines the role and power of Necromancer Basic Skills.

Besides enhancing damage, it also increases attack speed and survivability, making it a core component of this class build. If you're a Necromancer player seeking ultimate single-target burst damage and a smooth farming experience, acquiring Gospel of the Devotee should be your primary goal in Diablo 4 Season 10.

Core Analysis

Gospel of the Devotee's design philosophy is very clear: to comprehensively enhance all of Necromancer's Basic Skills. It not only provides a considerable direct damage bonus through its core affixes but also, through its Unique Effect, gives each Basic Skill additional tactical value.

Core Affixes

  • +4.4 - 10% Basic Attack Speed: Improves feel and skill rotation efficiency
  • +80 - 94 Intelligence: Directly increases character skill damage
  • +424 - 457 Maximum Life: Significantly improves survivability
  • +13 - 17.5% Chance for Basic Skills to Deal Double Damage: Further amplifies output

Unique Effect

The true core strength of Gospel of the Devotee lies in its unique effect:

  • After attacking an enemy with any Basic Skill, that enemy will take 10-30% more damage from other Basic Skills for 10 seconds. This means your subsequent damage will increase dramatically, making it especially suitable for targeted elimination of elite monsters and bosses.
  • Reap attacks speed increased by 10%. Makes this skill faster and safer to use.
  • Decompose now generates a Corpse every 0.5 seconds. This is a revolutionary change, providing a stable and reliable source of Corpse, perfectly synergizing with skills like Corpse Explosion, and completely solving the problem of Corpse scarcity in some builds.
  • Hemorrhage triggers additional burst damage on the initial target, increasing the efficiency of clearing mobs.
  • Bone Splinters can penetrate enemies. transforming from a single-target skill into a potential linear attack skill, greatly improving area-of-effect damage capabilities.

Advanced Build Ideas

The power of Gospel of the Devotee lies in its synergistic effect, making the combined effect far greater than the sum of its parts. To maximize the potential of Gospel of the Devotee, proper pairing is crucial. Here are some recommended synergistic skills:

Corpse Explosion: A perfect match with Gospel of the Devotee. Utilizing the stable Corpse produced by Decompose, you can continuously trigger high area-of-effect damage, resulting in extremely high map clearing efficiency.

Sever: This skill allows for continuous damage to enemies. Combined with the global damage boost from Gospel of the Devotee, sustained damage output will be significantly enhanced, achieving a prolonged period of intense pain for enemies from a single attack.

Acquisition Methods

As a Diablo 4 Unique Item, the drop rate of Gospel of the Devotee is entirely determined by the game's random number system, but we can acquire it strategically through the following high-yield methods:

1. World Events And Nightmare Dungeons

World Events: Including World Boss encounters, Legion Events, Helltide Events, and Infernal Hordes, these are excellent locations to obtain Unique Items, including Gospel of the Devotee.

Nightmare Dungeons: These are the best places to find random Uniques, especially challenging Nightmare Dungeons on higher difficulties, which can increase the drop rate of Gospel of the Devotee.

2. Challenging Specific Bosses

This is currently the most efficient way to obtain specific Uniques. Two bosses are your primary targets:

Varshan

You can challenge Echo of Varshan in Malignant Burrow dungeon near Tree of Whispers. Defeating Varshan will unlock his treasure, which has a high chance of dropping Gospel of the Devotee and other unique items.

However, players should note that opening these chests requires 12 Malignant Hearts. Here are a few ways to obtain them:

  • Defeat Astaroth in Escalating Nightmares
  • Whisper Caches
  • Participate in Mystery Chests event in Infernal Hordes

Urivar

Players can also defeat Fields of Judgment dungeon boss, Urivar, located in Nahantu's Teganze Plateau region, to obtain his treasure. The chests have a chance to drop multiple Diablo 4 Items, including Gospel of the Devotee.

Opening these chests requires 12 Judicator's Masks, which can be obtained through:

  • Astaroth in Escalating Nightmares
  • Whisper Caches
  • Kurast Undercity

3. Gambling With Tree Of Whispers

When you have a large amount of idle Murmuring Obols, you can gamble at Surveyor of Curiosities to win Gospel of the Devotee. This is a pure gamble of chance, the least efficient, but still a hope, especially suitable for doing after completing other activities.

In short, Gospel of the Devotee is not just a unique item for Necromancer; it's a key to unlocking entirely new gameplay. It elevates basic skills from resource generators to primary damage dealers, and through Corpse generation mechanism, it perfectly integrates into Necromancer class's characteristics.

Whether you're aiming for maximum damage numbers or enjoying the exhilarating feeling of skill synergy, this unique item can meet your needs.

Therefore, by investing time in Malignant Burrow or Fields of Judgment and acquiring Gospel of the Devotee, you will find your Necromancer undergoing a true transformation, making you the true master of this field.

Diablo 4 Season 11 Unveils Powerful New Uniques For Each Class | Enhance Your Build And Gameplay

Diablo 4's highly anticipated Season 11 is set to release on later, bringing with it exciting additions, including a brand-new set of Uniques. Each of Diablo 4's six core classes will receive a unique item designed specifically for them.

This strategic decision aims to explore the unique gameplay of each class more deeply, driving innovation and evolution in the existing build system. Below is a summary and effect analysis of the new Uniques for each class in Diablo 4 Season 11.

1. Barbarian - Chainscourged Mail

Chainscourged Mail introduces a highly rhythmic and explosive new output mode for Barbarians. The core mechanic of this unique build lies in a sophisticated loop:

Whenever a player casts a damaging Brawling Skill, that skill is disabled. When all Brawling Skills on Action Bar are disabled, their cooldowns are refreshed, and they become available again immediately.

Even more powerful is the fact that during this loop, each disabled Skill grants a 50-100% boost to the character's total damage.

This completely changes the traditional Barbarian's skill-based rotation, requiring players to carefully plan a perfect skill casting order to maximize the damage of all Brawling Skills at crucial moments for devastating burst damage. It could potentially spawn a completely new build centered around Brawling Skill loop.

2. Druid - Khamsin Steppewalkers

These boots, named Khamsin Steppewalkers, represent a significant evolution in Storm Druid gameplay, transforming Druid's defensive skills into powerful offensive initiation tools.

By rapidly hitting large groups of enemies with Storm Skills to accumulate charge stacks, players consume these charges when casting any defensive skill to gain maximum Movement Speed ​​and Unhindered state, locking enemies in their path in place.

This greatly enhances Storm Druid's mobility and crowd control. Druid is no longer just a ranged turret, but can proactively charge into enemy lines, using Unhindered and immobilizing effects to create perfect opportunities for damage output, or quickly escape danger.

Its accompanying Nature Magic cooldown reduction attribute allows for more frequent use of key skills like Hurricane, making the overall combat rhythm smoother and more proactive.

3. Rogue - Death's Pavane

Death's Pavane aims to elevate Dance of Knives to a core clearing and sustained damage output method for Rogue. When players use Dance of Knives, it not only provides valuable Dodge Chance, but more importantly, it summons deadly Knives from hit enemies.

Picking up these Knives adds charge stacks to Dance of Knives and provides a stackable, independent damage boost of up to 10%-20% for 6 seconds.

This significantly addresses the issue of Dance of Knives potentially lacking damage against large groups of monsters. Players need to actively move around and pick up Knives during combat to maintain the high damage bonus, transforming it from a purely stationary skill into a dynamic, high-damage, sustained area-of-effect control skill.

When players defeat large groups of monsters in this more efficient and enjoyable way, the chance of obtaining gold rewards from enemies also increases significantly, making it an excellent way for players to acquire rewards.

4. Necromancer - Gravebloom

Gravebloom completely redesigns Necromancer's iconic Golems. It allows players to summon three smaller, more agile Golems.

Each Golem deals 40% - 60% of normal damage and benefits from a 30% attack speed bonus. Golem respawn rate is also increased by 50%.

This marks a strategic shift from single Golems to dynamic Golem swarms. Multiple Golems can cover a larger battlefield area, more effectively draw fire, and potentially trigger attack-dependent effects more frequently.

While individual damage is slightly reduced, the higher attack frequency and shorter respawn time may make it perform better and more consistently in high-density combat, especially when paired with skills that rely on the number of Golems.

5. Sorcerer - Orsivane

Orsivane offers a high-risk, high-reward build option for Sorcerers aiming for maximum damage output. Its effects are extremely direct and powerful:

For each Defensive Skill missing in the player's Action Bar, they gain a 20% - 40% increase in all damage and automatically receive the corresponding Enchantment Effect.

This is the ultimate test for Sorcerer build. Players need to compensate for the lack of Defensive Skills with perfect positioning and operation, as well as the more powerful Diablo 4 Items, in order to obtain devastating output capabilities.

For example, removing Frost Nova, Ice Shards, and Teleport Skills could theoretically result in a terrifying 60% - 120% damage increase, along with their Enchantment Effects, leading to highly distinctive and top-tier playstyles.

6. Spiritborn - Path Of The Emissary

In Diablo 4 Season 11, Spiritborn received an extremely powerful unique item - Path of the Emissary. This unique item directly translates Spiritborn's core advantage of mobility into devastating damage output.

Its core mechanic is move to attack: every time the player moves a certain distance, a Core Skill is automatically released from their Spirit Hall, requiring no energy and without triggering a cooldown.

This perfectly complements Spiritborn's relentless combat style, allowing for significant movement speed bonuses and increased Core Skill damage. This enables Spiritborn to continuously unleash automated firepower across an entire area, truly integrating parkour and attack, and is expected to become the preferred Unique for fast-paced map clearing gameplay.

Overall, while the number of new Uniques in Diablo 4 Season 11 is limited, they strengthen the core characteristics of different classes and enrich build diversity.

I believe Season 11 will be a rich season for players to rediscover the depth of class gameplay and experiment with bold builds. When the season officially begins in later, we will finally see if these new Uniques can truly make those class builds even more powerful.

Diablo 4 Season 11 Patch 2.5.0: Top 3 Nerfed Builds You Should Avoid

With the release of patch 2.5.0 for Diablo 4 Season 11 and the end of PTR, players are learning more about this new season, and their anticipation is growing. Similar to regular season changes, the developers have also made some balance adjustments to all classes and some build options in the game.

This means that some niche builds may become more effective and acceptable to players under the influence of these adjustments; while some builds that were very popular in previous seasons may be relegated to the sidelines or even disappear from players' sight because of some debuffs.

These factors will all affect your exploration experience in the new season and your ability to climb the leaderboards. Therefore, your most loyal gaming partner, EZG.com, is here to introduce the builds that suffer the most from the detrimental effects based on patch and PTR. Be careful to avoid them!

1. Pulverize Druid

The first one is Pulverize Druid, the tankiest build in D4 over several seasons. It was used by players to explore the highest Torment tiers and ultimately emerged unscathed, creating a legendary feat. Unfortunately, due to the addition of the new Toughness system and the removal of some flat damage reduction buffs, it has been completely debuffed.

This will significantly reduce the duration of Barrier and the speed at which the enhancement effect is generated, making the tankiness of this build even lower. Furthermore, Grizzly Rage, the most important component of Pulverize Druid build, has also been nerfed: its base damage has been reduced from 60% to 40%, and its damage per second bonus has been reduced from 4% to 1%.

Although the damage bonus cap has been changed from 100% to 25%, which seems to make it easier to stack damage, the overall bonus percentage remains unchanged at 25%. It has completely lost its previous power to clear everything, and you can't even use it for simple D4 gold farming in the new season.

Moreover, Grizzly Rage's cooldown is calculated from the moment the skill is activated, rather than after the skill ends. This gives this already cumbersome build more downtime when it cannot cast skills, which greatly increases the damage it can take.

In previous seasons, this skill cooldown adjustment might not have affected Pulverize Druid's effectiveness because of his sufficient tankiness; however, in Season 11, the fixed damage reduction on Druid's Diablo 4 Items has been replaced by the new Toughness stat, significantly reducing his survivability and making it difficult to complete challenging combat missions in the mid-to-late game and endgame content.

2. Death Trap Rogue

The next build to be penalized is Death Trap Rogue, which faces the main problem of increased cooldowns for core skills and primary attack skills, as well as reduced combat effectiveness.

To be more specific, the cooldowns of Death Traps and Poison Traps have been increased, resulting in a reduced frequency of skill casting and consequently, lower damage output, which renders their once-proud high damage output a joke.

Twisting Blades' damage scaling has been reduced by 10%, meaning that the class's unique Combo Points specialization generates faster, but the damage isn't as strong. This build, which maintains a smooth combat rhythm but lacks effectiveness, may benefit the overall game balance, but it's detrimental to the player controlling it.

Because trap-reset loops become slower, this build is ill-suited for the higher combat difficulty in endgame. In contrast, Rapid Fire Rogues and Penetrating Shot Rogues would be better suited for more challenging exploration in D4 S11.

3. Bone Spear Necromancer

The changes in Season 11 have had a significant impact on this build, which has long held the top spot, primarily affecting the trigger probability of Fortify stat in the skills and specific in-game items.

  • Skeleton Mage: Reduced from 3% of maximum health to 0.1%
  • Necrotic Carapace: Reduced from 5% of maximum health to 0.2%
  • Drain Vitality: Reduced from 2.5% of maximum health to 0.5%
  • Mutilator Plate: Reduced from 1%-4% of maximum health to 1%

And when using this type of build for Tempering, the chance of summons fortifying has been reduced from 15.5-20% to 5-7%. Previously, many players would use Bone Spear and Blood Wave in combination to further increase damage, but this will no longer be possible in Season 11.

Because Inherent Blood Wave Fortified affix was removed in Kessime's Legacy and Fortified affix was replaced by Damage Reduction; as well as Inherent affix, which allowed Bone Spear to reduce Blood Wave cooldown in Indira's Memory, has also been removed.

Therefore, overall, Necromancer build that relies solely on spell-casting can no longer utilize its powerful burst damage. However, that doesn’t mean they’re useless. You can use them to farm a lot of experience and loot at the beginning of the season; then switch to Golem Minion build with Kalan’s Edict added in the endgame content, which will be more effective.

These are the three most severely nerfed builds in Diablo 4 Season 11, based on currently available information, and the changes they will receive. On a brighter note, almost all Spiritborn builds will receive buffs in this new season, and the damage radius of Kick Barbarian will be increased, making them very viable options.

Of course, following the developers’ long-standing tradition, these powerful builds could be significantly nerfed before the official season begins - who knows? All we can do now is wait and see. Have fun playing!

Diablo 4 Season 11 PTR Overview: Best Builds For Each Class And Major Changes You Should Prepare For

Diablo 4 Season 11 PTR has now concluded, and the developers will make corresponding adjustments to the content based on the results of this week-long test. Should players be idle at this time? Of course not! You should try your best to collect and analyze the changes in Season 11 revealed by PTR.

The most obvious changes will be the seasonal power and updates to some in-game events, which will affect the difficulty of challenges you face in the next season. In addition, character build, the most crucial aspect of Diablo 4, will directly impact your exploration experience and the amount of rewards you obtain in the new season.

Because the developers have made some modifications to each class in the game, some build options have also changed, and even altered the game’s style. To help you analyze this more clearly, we’ll recommend the optimal build and operating mechanism for each class based on some content from PTR. However, this does not represent the final situation; the official announcement of the season shall prevail.

1. Whirlwind Barbarians

First up is Whirlwind Barbarians, which still uses the skill rotation of Lunging Strike to accumulate Fury, and then casting Whirlwind to consume it and deal extremely severe damage. While it doesn’t have a relative advantage over other builds that have been offered much buffs, its strength lies in its absolute stability.

Furthermore, after equipping Battle Lunging Strike upgrade, Whirlwind Barbarians gain a bleed effect, one of the most beneficial damage types in S11 PTR, further enhancing the build’s offensive capabilities. In addition, the three control skills - Shouts, Wrath of the Berserker, and Ground Stomp - further enhance its clearing ability.

Currently, if Barbarian’s Whirlwind ability is not significantly nerfed in the official season, this build will be a favorite among players who love powerful offensive and tanky playstyles, as it can perfectly complete endgame content.

2. Companion Druid

In addition to the bleeding damage mentioned earlier, poison damage has also received some buffs in D4 S11 PTR. Therefore, for Druid, we recommend Companion Druid, because your Ravens, Wolves, and Poison Creepers combined with Shepherd’s Aspect can unleash high poison damage to quickly end the fight.

To maximize the effectiveness of these minions, it’s recommended to activate and upgrade One With Nature as much as possible, as it provides more allies and increases damage, which is very useful in endgame, especially in S11, where the game difficulty has been increased.

The primary companion type in this build is Werewolf, followed by Ravens and Poison Creepers. Therefore, the main skill rotation should be to first use Lacerate for a shapeshift, then use other summoning skills to unleash subsequent damage, and finally use Pulverize or Claw to finish the job, depending on your needs.

3. Minion Necromancer

Similar to the Druid build, this guide also recommends the Minion Necromancer build, which allows you to bring some helpers to complete battles. Because the skill rotation is simple and the damage is powerful.

You simply cast your curse from a safe distance, then watch as your Skeletons, Skeleton Mages, and Golems sweep everything away and finish off all the damage output. If you feel you’re not dealing enough damage during combat, you can add the Blight and Soulrift skills to boost your strength, or add Blood Mist skill for escape.

4. Dance Of Knives Rogue 

This build is already an old friend of ours. Dance of Knives Rogue remains a top choice in Season 11 due to its powerful combat and agility. With the addition of the new Death’s Pavane Unique Pants, which focuses on this skill, you will enjoy unparalleled fun with this build.

For skill rotation, simply activate Shadow Imbuement and ensure you have Aspect of Star Shards in your slot. Then, cast Puncture three times consecutively to gain combo points, and finally cast Dance of Knives to complete a perfect attack. You can also add Unstable Elixirs to this rotation, which will make it easier to kill elite monsters and bosses.

5. Chain Lightning Sorcerer

Players have been debating the best build options for Sorcerer, but believe me, if you prefer to use screen-filling skill animations to attack enemies and farm D4 gold more efficiently, then Chain Lightning Sorcerer will definitely meet your needs, especially in Season 11 where Overflowing Energy has buffed.

However, it must be noted that the skill rotation involved in this build is rather complicated: first cast Familiar to trigger Unstable Currents, which deals lightning damage, and then you need to make sure your mana is above 50, because only then can you continuously cast Chain Lightning or Charged Bolts to deal massive damage.

If your mana is below 50, remember to use Arc Lash to rebuild it, and use Frost Nova to apply vulnerability to all enemies to prevent them from getting close. Finally, use your main damage skill to finish them off. Alternatively, you can use unique armor, helmets, and gloves with higher rarity and stronger defensive attributes to improve your survivability.

6. Quill Volley Spiritborn

The last one is a Spiritborn build focused on Quill Volley skill. The main reason for recommending it is that Jaguar and Eagle Skills received a significant boost in Diablo 4 S11 PTR, meaning we can easily clear out hordes of enemies and difficult bosses with the powerful Quill Volley.

The accompanying skills include Armored Hide, The Seeker, Ravager, and Soar. The specific rotation method is to first use Soar to engage, then The Seeker for crowd control, Ravager for Vigor recovery, and finally use Armored Hide and Quill Volley to fire at the enemy in rapid succession to achieve the combat objective.


These are some of the optimal builds predicted for the next season based on Diablo 4 S11 PTR. Besides the skill options mentioned here, a good build also needs the help of high-rarity and high-level items. Therefore, buying Diablo 4 Items with safe and affordable from EZG.com after the official season begins will greatly increase your chances of climbing the top seasonal leaderboards.

Diablo 4 Season 11 PTR Dance Of Knives Rogue Build Overview | Main Unique, Skills, Gear And More

Dear Diablo 4 players! With the release of Season 11 PTR Patch 2.5.0, the player community is ushering in a new wave of class builds. Players can create the most suitable and interesting builds for themselves through various combinations of skills and gear.

This time, we're focusing on Rogue's Dance of Knives Build, which is centered around a new Unique called Death's Pavane. With its unique damage mechanics and significant survivability boost, this build is poised to become one of the most anticipated playstyles of the new season.

Here, we will provide you with a comprehensive analysis of Unique, Skill combination and gear selection of this build to help you take the lead in the new season.

Main Unique

As an Ancestral Unique Pant, Death's Pavane's core mechanism is to significantly improve the damage output and survivability of this build.

First, when the player hits the enemy, the enemy has a chance to drop throwing knives. Picking up these throwing knives can gain 1 Charge and increase the player's Dance of Knives damage by 10-20%.

The duration is 6 seconds and can be stacked up to 3 times, which ensures that the build can maintain extremely high damage burst in most scenarios.

In addition, this Unique Item also provides a considerable dodge chance bonus, greatly enhancing Rogue's survivability in close combat environments.

Skills

This build uses a mix of elemental damage and Combo Points to maximize damage output. Players need to use basic skills such as Puncture to quickly accumulate combo points, and use Dance of Knives as the core output method.

In addition, Diablo 4 players can use Dark Shroud to provide Damage Reduction and Critical Strike Chance enhancement, and use Shadow Clone as the core damage increase method, which can greatly increase the overall damage after being turned on.

In addition, in this build, it is recommended that players use Shadow Imbuement to achieve efficient clearing capabilities because of its significant explosion effect. Of course, you can also use Cold Imbuement for single targets.

Finally, we have Dash, which we can activate for extra mobility, but it's also another agility skill that we need to activate to achieve some kind of Snapshot effect.

To lock in maximum damage, players can first accumulate 3 combo points, then make sure to activate Shadow Clone, then use Dash, and finally apply Shadow Imbuement.

This process can lock the damage bonus in a specific state for continuous use, allowing players to continue to enjoy huge gains in subsequent output.

Gear

An optimized set of gear is the key to a successful build, so in this gear combination, I would first recommend you to use Heir of Perdition, which will allow you to gain Critical Strike Chance, Movement Speed or Lucky Hit Chance.

Secondly, Shroud of False Death is the best choice for Chest Armor. It not only makes you invisible and has a movement speed bonus, but also increases your health and improves your survivability.

Then there's Grasp of Shadow, which increases your attack speed, critical strike chance, and ultimate damage. In addition, your Marksman and Cutthroat Skills will also increase in level, making it an ideal choice for Gloves.

Then for Boots, Mangler's Aspect is the best choice, it can increase your movement speed, when dealing direct damage to a Vulnerable enemy, there is a 30% - 50% chance to stun it for 2 seconds.

Finally, Aspect of Star Shards is recommended on Weapon. The physical damage it causes can enjoy double the bonus of two-handed weapons and can effectively increase the overall damage.

In general, the overall equipment attributes should prioritize critical strike chance, movement speed, Lucky Hit chance, attack speed, and the skill level of Dance of Knives, so that this build can maximize its capabilities.

Skill Tree

Skill Tree points need to be systematically planned. Initially, you should focus on investing in nodes that can improve Critical Strike Chance, Movement Speed, and Damage Reduction.

Disciplined Dance of Knives is a key skill that must be selected, as it provides a valuable slowing effect. At the same time, in Skill Tree, players can select the aforementioned Skills to further enhance their damage.

Runes, Gems & Powers

In terms of Runes, it is recommended to use Bac and Zec to shorten Ultimate Cooldown, and use Neo and Vex to obtain additional skill points.

For Gems, continue to use Emerald for Weapon, and for Jewelry, you can inlay Skull or Diamond to further improve survival or output according to your own attribute requirements.

As for Season 11 Powers, their impact on this build is relatively limited at this point. The most valuable one is Power that provides a Movement Speed bonus, which indirectly ensures a smooth cycle of Dance of Knives skill.

Although this build underwent a damage adjustment in a recent update to fix the previous infinite damage bug, it still shows strong potential in the new season.

While Dance of Knives Rogue Build may be slightly inferior in terms of absolute damage compared to Death Trap Rogue Build, its superior speed and smooth map farming experience make it a highly competitive choice in the new season.

All in all, Diablo 4 Season 11's Dance of Knives Build brings a new gameplay that combines burst, survival, and mobility to Rogue players.

However, there may be some changes after the new season is officially launched. You can continue to pay attention to official news so that you can adjust this build.


Despite the changes in the game's meta, this build is undoubtedly a powerful boost for the new season. Want to be ahead of the curve on day one of the new season? You can buy Up To 5% OFF Diablo 4 Gold from EZG.com to quickly upgrade your gear, enjoy the game, and unlock your full combat potential! And please note that from now until November 5th, Diablo 4 gold for sale here is also at a super 10% OFF, don’t miss this Halloween event!

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