Tarisland: Three New Dungeons In Blight Dragon Elegy - Bloody Nightmare, Ice Tomb Fortress And Incendiary Lava
Tarisland is about to welcome a new season: Blight Dragon Elegy. This passage details three new dungeons that have been introduced in the new season, which are Bloody Nightmare, Ice Tomb Fortress And Incendiary Lava.
Tarisland Season 1, titled Blight Dragon Elegy, will be officially released on October 22nd. The game production team released new update content and trailers.
New maps and story experiences are coming soon, bringing new dungeons and raids. More than 20 new bosses and hundreds of new mechanics will definitely push Blight Dragon Elegy to a new high.

This article will introduce three new dungeons that have been introduced in Blight Dragon Elegy, which are Bloody Nightmare, Ice Tomb Fortress, and Incendiary Lava, and each of them is bound with epic bosses and new loots.
Bloody Nightmare Dungeon
The background of Bloody Nightmare dungeon comes to a princess who seeks revenge. Princess Alicia was once a hero but now is unfortunately possessed by this Nightmare.
She has been transformed into an evil existence because of her grief experience and ever-hungry Nightmare. Because the civilian living in the kingdom, General Tiger and King Auden II fell victim to the powerful Nightmare and were used by Nightmare.
Her soul has succumbed to the twisted darkness, and her existence will threaten the entire kingdom. Players are required to save the kingdom from the sovereign of Princess Alicia.
Ice Tomb Fortress Dungeon
Ice Tomb Fortress nestles in the frigid wastelands of Scardino Icefield. The main character in this dungeon are Frost dragons, including Revived Ice Flame Dragon Gharm. They are lying dormant under the ice, and players are needed to wake them up.
The boss fights that you are going to encounter are Frost Guardian Elvin and Ice Dragon Envoy Niven, who are aimed at freezing you in your tracks. Enjoy the subsequent ice dragon battles.
Incendiary Lava Dungeon
The Incendiary Lava dungeon will push the battles of the entire game to a new climax. You will engage in fierce battles one after another in this dungeon.
As the game progresses, you are going to venture into a fiery underworld that is under the control of Hellfire General Bertrand and Sinflame Lord Tizarro. Tizarro is a corrupted alchemist with a passion for fire, which is a hint at the dungeon’s name.
Not only that, but Blood Phoenix Parovelli is another powerful threat, who has a minor dispute with Princess Alicia.
Incendiary Lava is bound to be a very intense dungeon, so it’s best to be fully prepared before the battle, equip some necessary items through Tarisland Top Up. After successfully completing the dungeon, mountains of epic loot are waiting for you to pick up.
That’s all about the three dungeons in Blight Dragon Elegy of Tarisland. Let’s look forward to the new adventures that are coming! Thanks for reading.
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WoW Midnight Patch 12.1 Season 2 Week 2: What Should You Actually Do This Week?
WoW Midnight Patch 12.1 Season 2 Curse of Ula'tek has entered its second week. As the season gradually gets underway, the importance of character gear, weekly progress, and various seasonal resources is increasing.
For players looking to quickly improve their character's strength, the second week is a crucial phase. Some rewards require completing certain conditions in advance, while some events and quests only require a small amount of time but offer significant additional benefits.

If you haven't decided what to prioritize this week, check the following list to avoid missing out on worthwhile WoW Midnight quests and rewards this week.
Great Vault
Upon entering WoW Midnight Season 2 Week 2, the first thing to do is naturally head to Silver Moon City and open Great Vault. If you can fill all three Vault progress bars this week, you'll unlock an additional Nebulous Voidcore, which provides a Bonus Roll.
For example, if you're aiming for Best in Slot or want to specifically acquire a piece of gear later in Season 2, this extra opportunity will be valuable. Heroic raid bosses and Mythic +10 Keystones or higher difficulties are worthwhile content to use this opportunity to pursue gear.
Silver Moon
Next, you can go to Silver Moon City to pick up this week's WoW Midnight Weekly Quests. You'll see quests like Pet Battles, Frozen Path Through Time, and PvP. Frozen Path Through Time quest appears after entering Timewalking Dungeons. Completing 5 Timewalking Dungeons or 5 Timewalking Raid Bosses will reward you with Champion Gear.
PvP Weekly Quest requires PvP Trinkets to progress. Completing the entire questline will reward you with a Heroic ring or necklace. This week, Vereesa Windrunner will give you Spark of Tides and also advance your Warband Campsites progress.
This doesn't have particularly complicated requirements. Just play WoW Midnight normally, farming dungeons, delves, or defeating dangerous creatures and bosses to gradually gain the corresponding currency.
If you're leveling up Zul'jarra's Forces Renown, you can also get the quest from Halduron Brightwing and complete Maisara Caverns; there aren't any particularly strict difficulty requirements.
Housewarming
WoW Midnight also has a weekly quest that's easily overlooked. This quest requires you to enter another player's house. The easiest way is to simply click Find Group next to the quest and join a group that's currently doing Housewarming.
Once in the group, find the leader, right-click their name, select View Houses, and then visit their house. Once you enter the house's front door, the quest will be completed automatically.
In addition, you can earn another Catalyst Charge through Midnight Season 2 achievements, such as reaching a 2,000 Mythic+ Rating, a 16,000 PvP Rating, or defeating Ula'tek on Heroic or Mythic difficulty.
Crafted Gear
If you've already accumulated Sparks, you can start crafting the gear you actually need during the second week of WoW Midnight Season 2. Normal gear typically requires 2 Sparks, while Two-Handed Weapons require 4. Crafted Gear also allows you to choose Secondary Stats and add Embellishments.
Note that a character can only have a maximum of two Crafted Pieces with Embellishments; you cannot add a third. If you want to craft gear with a higher ilvl, you can add 80 Myth Crests to increase the gear level. This can result in gear with a maximum ilvl of 331.
Timewalking
WoW Midnight's second week of Timewalking is open again, this time for Wrath of the Lich King. You can go to Dalaran and find the relevant quests near Crystal Song Forest. Timewalking Raid also offers additional quests, which reward you with Heroic Gear and Timewarped Badges upon completion.
If you want to participate, you can directly open Group Finder to find the corresponding Timewalking raid. Even if you don't accept the quest from NPC beforehand, don't worry too much, as someone will usually share the quest after you form a group.
Timewalking also has a very practical use: leveling up alts. If your other WoW Midnight characters haven't reached Level 90 yet, this week is a perfect time to use Timewalking to level up quickly.

Mythic+ and Raids
WoW Midnight Mythic+ doesn't have any special changes this week; just continue with your normal farming pace. On the raid front, a new wing has been added, and two more bosses are available.
New Wings will continue to be added in LFR, so if you primarily acquire gear through LFR, you can continue this week. Additionally, Heroic Ula'tek questline is worth completing; fully defeating the boss rewards you with Champion Gear and WoW Midnight Gold, and the questline itself grants a Heroic Gear item at the end.
Coiled Isle
Coiled Isle remains a core area in WoW Midnight Patch 12.1. In Toas Landing, you can pick up Turn Back the Surges Weekly Quest, which requires completing 3 Curse Surges. Completing them rewards you with Spark of Tides, Zuljara Forces Reputation, and Venom Cove Chest.
Curse Surges appear every 45 minutes, so it's unnecessary to complete them all in one day; completing three within a week is sufficient. You can check the next Curse Surge's time in events tab of your Quest Log and add a reminder to receive a notification before the event begins.
If you've completed Prey Questline, a Daily Prey Quest will appear daily, offering 100 Oified Relics. The most important use of these relics in WoW Midnight is to participate in the special Cursed Mode event on Coiled Isle.
Upon entering Cursed Mode, a Haunted Brazier will appear on WoW Midnight map. After finding it, you need to donate Relics; donating at least one Relic will grant you a 60-minute buff, allowing you to claim the event's special rewards. Once progress reaches 100%, Ralcala will appear, with a chance to drop Hexflame Reaver.
Entering the second week, the pace of WoW Midnight Season 2 will noticeably accelerate. Compared to the first week, which was simply about familiarizing yourself with the new season content, now it's more important to allocate your time wisely, translating your limited weekly progress into actual gear and character growth. Especially important are tasks and events that are easily overlooked; planning ahead will reduce omissions and maximize your week's gains.
Which Stickers Could Be Next? Monopoly Go Next Golden Blitz Prediction
As Monopoly Go Happy Harvest With Looney Tunes season progresses into its later stages, the shortlist for the next Golden Blitz is becoming clearer than in previous rounds.
If the official voting continues at the previous pace, Sets 16, 17, 18, and 19 are likely to be more noteworthy than Sets 20 and 21.
Based on the current situation, I believe the four stickers most likely to advance to the next round of Golden Blitz voting are: Rustling Corn, Picking Pickles, Lemon Squeezy, and Tinfoil Hats.
The biggest variable is Set 19. Extraterrestrial could also replace Tinfoil Hats to secure the final shortlist position.

Narrowing the Shortlist
First, it's important to clarify that it's no longer necessary to re-screen all Gold Stickers from Happy Harvest With Looney Tunes album, as previous rounds have already eliminated many contenders.
Sets 13 and 14 are essentially out of the running for Golden Blitz, as their Golden Stickers - Honey, I'm Home, and Rudy Root - have already been voted into Golden Blitz by Monopoly Go community.
Set 15, since it didn't appear in the previous round of Golden Blitz voting, doesn't seem likely to be considered again in the next round.
Meanwhile, Set 16's Family Portrait and Set 17's The Goods have already been voted on, so these two can also be excluded from the next prediction list.
Therefore, Golden Stickers most likely to appear in Golden Blitz voting are basically those from Sets 16 - 21 that haven't been processed yet.
Judging from the distribution of the remaining Stickers in these sets, the upcoming Golden Blitz will likely gradually transition from the previous Stickers to 5-Star Gold Stickers.
5-Star Gold Stickers
Happy Harvest With Looney Tunes albums directly related to the next round of Monopoly Go Golden Blitz voting have 5-Star Gold Stickers, primarily including:
- Set 16: Rustling Corn;
- Set 17: Picking Pickles;
- Set 18: Lemon Squeezy;
- Set 19: Tinfoil Hats and Extraterrestrial;
- Set 20: Gourd-geous, Toppled, and With the Band;
- Set 21: Sylvester, Hector, Suspicious Gift, and Elmer Fudd.
From a distribution perspective, Sets 16, 17, and 18 each have only one relatively clear 5-Star Gold Sticker candidate: Rustling Corn, Picking Pickles, and Lemon Squeezy, respectively. Set 19 still has two more releases: Tinfoil Hats and Extraterrestrial, making the candidates for Set 19 more difficult to predict.
My Prediction
Based on the remaining Monopoly Go Stickers for Happy Harvest With Looney Tunes album, I'm leaning towards releasing one each for Sets 16, 17, 18, and 19 in the next round.
This is mainly because Golden Blitz has been gradually moving towards later sets. The earlier sets have already undergone several rounds of processing. If this pace continues, extending from Set 16 to Set 19 in the next round would be more natural than jumping directly to Sets 20 and 21.
Furthermore, this wouldn't prematurely deplete the large number of unprocessed 5-Star Gold Stickers in later sets, allowing for more candidates for Golden Blitz in subsequent rounds.
The Four Most Probable Voting Candidates
Based on the current situation, my personal favorite lineup for the next round of Monopoly Go community voting is:
- Set 16 Rustling Corn
- Set 17 Picking Pickles
- Set 18 Lemon Squeezy
- Set 19 Tinfoil Hats
- The Strongest Alternative: Extraterrestrial
Of course, the biggest uncertainty currently lies with Set 19.
Both Tinfoil Hats and Extraterrestrial have a chance to advance to the next round of voting, so it's difficult to determine which one has a higher probability.
This also means that, besides the previously predicted combinations, another equally possible combination is:
- Rustling Corn
- Picking Pickles
- Lemon Squeezy
- Extraterrestrial
If the first three positions do indeed come from Sets 16, 17, and 18, then the last position will likely be between Tinfoil Hats and Extraterrestrial. Therefore, if you are already preparing your Golden Blitz swap resources, both Set 19 cards are worth keeping an eye on.
Sets 20 and 21 Will Have to Wait
Sets 20 and 21 certainly have a chance, but given Golden Blitz's current pace, I'm more inclined to save them for later rounds.
These two Monopoly Go sets still contain a significant number of unprocessed 5-Star Gold Stickers. Set 20 has Gourd-geous, Toppled, and With the Band, while Set 21 has Sylvester, Hector, Suspicious Gift, and Elmer Fudd.
Adding many Stickers from Sets 20 and 21 in the next round would be tantamount to prematurely using up a batch of important late-game candidates.
In contrast, progressing from Sets 16 - 19 onwards would better align with the pace of the earlier rounds and leave Sets 20 and 21 for later Golden Blitz.
With the next Golden Blitz lineup still unconfirmed, follow EZG Facebook for the latest Monopoly GO updates and Player's Choice Giveaways, and @ your friends or followers who are also keeping an eye on the next vote.
Considering the current pace of progress and the distribution of the remaining 5-Star Gold Stickers, I still favor the next round of Monopoly Go Golden Blitz community voting to select one sticker from each of Sets 16 - 19.
Rustling Corn, Picking Pickles, and Lemon Squeezy are currently the three clearest candidates, while the last spot is more likely to be contested between Tinfoil Hats and Extraterrestrial.
If you want to prepare for resource swapping in advance, focusing on these five sticks at this stage is sufficient.
ARC Raiders Fifth Expedition Sparks Backlash - Bad Rewards, No More Expeditions?
In August 2026, a developer announcement dropped a bombshell on ARC Raiders player community:
The fifth Expedition window would open on September 8th and close on September 29th, and thereafter - until early 2027 - there would be no more Expedition events in the game. Simultaneously, the fifth Expedition adjusted the content and rewards of this gameplay.
Players, upon seeing this announcement, engaged in heated discussions regarding the rewards of the fifth Expedition and the suspension of Expedition event.

Controversy Over Rewards of Fifth Expedition
The adjusted reward structure of the fifth Expedition can be considered the trigger for player discontent.
Specifically, the rewards for this Expedition included Zenith Outfit, random Blueprints, up to 16 additional stash slots, and a maximum of 15 Bonus Skill Points.
Furthermore, Expedition Buffs - including experience bonuses, dismantling material bonuses, and repair value bonuses - could stack up to 3 levels.
Meanwhile, the rewards for the fifth Expedition follow a mechanism: the more damage a player deals during Expedition, the higher the reward level they unlock.
The problem is that these rewards are no longer attractive to most veteran players in ARC Raiders who have already reached the level cap:
Since Bonus Skill Points cap is 15, and the game has already completed five Expeditions, veteran players have long since maxed out their Skill Points, making this reward meaningless to them;
The cap for additional stash slots is also only 16, so once that cap is reached, this reward is essentially nonexistent.
If veteran players want specific Blueprints, they can simply spend their time on the numerous farming methods shared in the player community, acquiring them much faster, rather than spending a lot of time and effort participating in Expeditions.
Ironically, the official statement is that the reward cap was set to prevent a large gap between veteran and new players. However, in practice, it hasn't truly helped new players level up faster; it has only reduced the rewards available to veteran players.
Expedition's Suspension
While announcing details of the fifth Expedition, the official ARC Raiders team also announced the suspension of the event - a move that ignited player discontent.
The official reason given for the suspension was that they had carefully reviewed feedback on Expedition and realized that issues such as the tight registration window and reward structure required more than just gradual fixes; a complete overhaul was needed.
To allow sufficient time for adjustments, they decided to suspend Expedition event, with a revised plan to be announced in September.
However, the complexity lies in the fact that Expedition system is the most important gameplay element in ARC Raiders' endgame.
Expedition is essentially a progress reset system - players can reset their character's progress to obtain various ARC Raiders Items, permanent buffs, and limited-time rewards.
For many veteran players who have already reached the level cap, Expedition is currently the only content worth looking forward to in the game.
So, what does suspending Expedition mean? After completing the fifth Expedition, players will face a complete lack of content - while the game offers other regular gameplay, none are as substantial as Expedition.
One player with 400 hours of playtime angrily commented, "You guys have one of the best games ever made, and you keep messing it up. It's unplayable right now".

Root Problem
However, the rewards from the fifth Expedition and the pause of Expedition are merely the surface of the problem. What truly angers players is ARC Raiders' prolonged content drought, rampant cheating, and a crisis of trust with the developer.
Content Drought and Rampant Cheating
In May 2026, the developer announced that they would change the game's monthly updates to a major update every six months, with the next major update, Frozen Trail, not expected to launch until October.
Therefore, from May to October, for a full five months, players can only wait with the existing maps and gameplay.
During this period, the only thing that could excite players was Expedition, a mode that allowed them to revisit existing content and find something new to enjoy.
Therefore, if even Expedition is stopped, players will lose their last source of fun.
To make matters worse, cheating in ARC Raiders has become increasingly serious recently. Despite the game using Easy Anti-Cheat system, players report that cheaters are still rampant. This has led to deep disappointment among players.
Trust Crisis
Besides the lack of content and rampant cheating, the developers' actions in recent months have gradually eroded player trust. This problem already existed with Riven Tides update.
While this update brought new maps, a new giant enemy called Turbine, and a completely new questline, player feedback was poor.
However, the developers' response to the negative player feedback was simply to suspend game updates.
Furthermore, the developers' frequent changes to update schedules and inconsistent statements over the past few months have gradually eroded player trust.
Therefore, these players are likely to interpret Expedition suspension announcement with the worst possible assumptions about the developers' intentions.
In short, these are the player reactions and controversies surrounding ARC Raiders' fifth Expedition.
However, the developers have announced that they will release an announcement regarding Expedition's adjustment plan in September. If you don't want to miss this news, you can follow EZG Facebook, and we will provide the latest updates.
Hopefully, this September, the developers will provide players with a satisfactory answer regarding Expedition issue.
Path of Exile 2 Sword Gameplay: Will Combos Actually Work in Patch 1.0 Endgame?
With Gamescom 2026 in full swing, the atmosphere surrounding Path of Exile 2 is reminiscent of the period leading up to its official launch. New information is emerging one after another, with a leaked gameplay video from Gamescom showcasing the new sword-based combat in Patch 1.0.
Based on the currently revealed gameplay, swords in Path of Exile 2 appear to feature very pronounced combo gameplay. Parry, charge, stance, and the seamless transitions between skills are likely to be crucial components of the sword-based gameplay.

This gameplay might be very interesting in POE 2 campaign, but by Patch 1.0 endgame, will we really have enough time and space to execute these combos?
Sword
From the content revealed at Gamescom, Duelist utilizes numerous sword moves, and clear combo transitions can be seen during combat. Besides Patch 1.0 sword gameplay, the official Path of Exile 2 team also showcased some monsters and bosses we hadn't seen before.
Some areas resembled Coliseum, and monsters resembling Hell Hounds appeared, capable of breathing fire from above; these are likely content from Act 5. Notably, sword attacks aren't simply a continuous stream of POE 2 skills. Many skills appear to have a charge up process, and their effects vary depending on your current state.
Based on the skill descriptions shown at Gamescom, sword gameplay will largely revolve around Parry, charging abilities, and chaining skills - these are currently the areas you should focus on most.
You can use the middle mouse button for parry, enter Blood Stance with the right mouse button, and then unleash a Blood Wave with the left mouse button. Other skills will also gain additional effects during Blood Stance.
If you use two swords, it seems you can gain Blood Stance; entering this state will also change the effects of other sword skills. Another direction is Sand Stance, which seems to lean more towards charge up gameplay. You need to build up power before unleashing your skill to deliver a stronger attack.
Cyclone
Of all the content showcased for Path of Exile 2 at Gamescom, Cyclone is undoubtedly one of the most exciting parts for players. Based on the current skill gem information, Cyclone doesn't require charges; it primarily consumes mana.
Cyclone also has a unique mechanic: if you pass over a Ground Surface with an Elemental Effect, you may absorb the corresponding POE 2 ground effect and transfer it to enemies hit by Cyclone.
For example, when you pass over Chilled Ground, Cyclone can absorb this effect, subsequently inflicting the corresponding Chilled Ground debuff on enemies hit.
Current information on POE 2 Patch 1.0 also indicates that Cyclone requires the use of dual swords or a single two-handed sword. This also means you might not use Cyclone while equipped with a shield or buckler, and Giant's Blood may also be restricted.
Giant's Blood is the keystone in Path of Exile 2 that allows characters to use two-handed weapons. Therefore, if Cyclone itself requires dual swords or a single two-handed sword, then equipping two two-handed weapons while using Giant's Blood might prevent you from continuing to use Cyclone.
Of course, these limitations still need to be confirmed after Patch 1.0 is officially released. Additionally, Cyclone will exhibit different changes under Blood Stance and Sand Stance. Blood Stance allows skills to generate Blood Waves.
Sand Stance, on the other hand, releases Sand Discs in the first few seconds of POE 2 Channeling. This indicates that Stance is not simply a matter of attribute switching, but may directly alter the attack method of sword skills.

Endgame
The real issue worth discussing in POE 2 Patch 1.0 isn't how flashy sword skills look, but whether combo gameplay can adapt to Path of Exile 2 endgame. In campaigns, this design easily made combat more engaging. You needed to observe enemy movements, parry, choose the appropriate stance, and then follow up with a skill.
For players who enjoy more strategic gameplay, this was clearly more interesting than simply repeatedly spamming skills. But POE 2 endgame is a different story. As characters level up, monster density, character damage, and skill range all increase.
Entering the map means facing numerous monsters, various mechanics, and the need to quickly farm Path of Exile 2 Currency. If every attack requires parrying, charging, and switching stances, the operational cost of combos could become too high.
This is currently the biggest problem facing sword design. When Huntress was first released in POE 2, some players already expressed dissatisfaction with parrying and combo-based gameplay.
However, Parry is already a fairly strong mechanic, and it's not absolutely necessary to play in POE 2 endgame. Therefore, we can't immediately conclude that sword will become a burden just because it emphasizes combos.
Another crucial issue is that Gamescom Gameplay doesn't fully represent the character strength of Patch 1.0. The characters used for demonstrations are usually pre-built builds, and gameplay demos are often adjusted to be more difficult. Meanwhile, sword final stats, skill scaling, and balance are clearly not yet fully determined.
Therefore, seeing sword require combos now doesn't mean you must stick to the full combo to fight monsters in Patch 1.0. Character growth in Path of Exile 2 is inherently very high. As the build matures, skill damage and range will change significantly.
Even if sword requires careful play in the early stages of POE 2, it's possible to clear large groups of monsters with a single skill combo in the late game.
If combos primarily serve as additional damage output during campaigns and boss fights, while the basic skills themselves still possess sufficient damage and mob-clearing capabilities, then this playstyle might become a defining characteristic of sword, rather than a limitation.
Want to see more PoE 2 content? Follow EZG Facebook through the top navigation bar for new builds, guides, game updates, and community news. We also host giveaways from time to time!
Gamescom only showcased a portion of Path of Exile 2 Patch 1.0, and this sword design is quite promising. If the basic skills can ultimately be made sufficiently fluid, and combos provide a higher skill ceiling, then sword playstyle might simultaneously excel in campaigns, boss fights, and endgames, becoming a major feature of PoE 2 melee combat system.
Diablo 4 Season 14 Thorns Build Needs a Rework: Players Want Splintering Damage to Revive the Forgotten Playstyle
Diablo 4 Season 14 has brought players numerous significant system changes so far, including new season content, adjustments to Mythic Uniques, and class balance updates.
Among all class builds, while Thorns builds remain one of the most distinctive playstyles in the game, since the start of the season, a large number of players have felt that the mechanics still lack the depth to compete with other mainstream builds.
The most requested feature from the community is Splintering Damage build within Thorns, which has been eagerly awaited.

Current Status of Thorns in Season 14
Thorns has always been one of the most unique mechanics in Diablo 4. Unlike traditional pure damage builds that rely on spellcasting skills or maximizing critical strike chance, Thorns builds allow players to convert enemy attacks into counterattacks.
This unique mechanic, combining offense and defense, makes Thorns builds highly attractive to players who enjoy different combat rhythms.
Thorns players no longer need to constantly chase enemies and strictly manage skill usage resources as before. Instead, they can focus more on providing effective survival tools when enemies attack, while punishing those who try to attack them.
However, with Diablo 4 introducing a more robust progression system and more complex build interactions, many players feel that Thorns build in Season of Death Awakening is starting to feel outdated.
Diablo 4 Season 14 has continuously adjusted the energy sources related to Thorns. For example, previous balance adjustments increased several Thorn values, including Paragon node adjustments and Spiritborn-related bonuses, indicating that the developers are still actively monitoring this mechanic.
But for players who love Thorns, simply increasing damage numbers is not enough. A more important question is whether Thorns' mechanic should transcend being a passive reaction to enemy attacks?
The Biggest Problem
The traditional Thorns build has a fatal weakness: players cannot fully control the timing of damage triggers.
Unlike Whirlwind, Bone Spear, or Lightning Storm, Thorns require an enemy to attack the player first to trigger. This causes several problems:
1. Limited Player Control
Typical damage-dealing builds in Diablo 4 Season of Death Awakening allow players to decide when to attack enemies, which enemies to attack, and how to maximize their damage output window.
However, Thorn's build works differently. Players must wait for enemies to attack first, meaning that this build's damage output depends partly on the monster's attack, rather than your Diablo 4 Items and skills.
While this mechanic increases your counterattack damage against a large number of high-difficulty enemies, your damage rhythm becomes very weak against bosses or slower-moving enemies.
2. Weak Growth Potential
Currently, the strongest builds in Diablo 4 Season 14 typically possess the following interaction mechanics:
- Damage Multipliers
- Status Effects
- Crowd Control
- Resource Management
- Skill Rotation
The traditional Thorns build lacks these interaction mechanics. This deficiency makes it feel more like an independent system than a complete combat system, meaning it lacks a growth system.
This is why some players believe Thorns builds need a redesign, rather than simply a numerical increase.

Thorns Splintering Damage
Thorns Splintering Damage is not an official mechanic in Diablo 4 Season 14, but an innovative gameplay element developed by the player community based on Thorns mechanic, aiming to improve the future development of Thorns builds.
The core design principle of this gameplay is that Thorns should inflict continuous effects on enemies, not just instant counterattack damage. In this new damage system, when enemies are attacked by Thorns, they gain a new Splinter effect.
This fundamentally changes the mechanics of Thorns. Previously, Thorns only damaged enemies when they attacked you. Splintering Damage, however, causes enemies to suffer increasingly severe damage penalties over time when they attack you.
How Splintering Damage Could Improve Thorns?
1. Converting Thorns Damage into Damage Over Time
In Splintering Damage system, Thorns damage doesn't disappear immediately after dealing counterattack damage. Instead, it leaves behind splinters after each trigger, continuously dealing damage to enemies.
2. Crowd Control
Another advantage of Splintering Damage is that it grants Thorns stronger battlefield control capabilities.
The more Thorns stacked, the better the control effect on enemies. It not only slows down enemy movement speed but also reduces their attack speed, creating more offensive opportunities for the player.
For Thorns-focused builds, Thorns will no longer be a passive defensive mechanism but rather a complete playstyle.
3. Expanding Damage Range
One of the biggest challenges facing Thorns build is its difficulty in efficiently clearing large groups of monsters.Splintering Damage addresses this by allowing Thorns effects to spread. For example, if an enemy accumulates too many shards, Thorns' effect will erupt or spread, dealing additional damage to nearby enemies.
This mechanism gives Thorns builds an advantage in some of the densely packed monster dungeons in Diablo 4 Season 14.
Future Development
The problems with Thorns can be traced back to Diablo 4 Season of Death Awakening and even Season 13, but the official patch notes, such as Patch 3.2.0 PTR, have not yet revealed any adjustments to Thorns system or gameplay diversity.
Even so, judging from the frequent adjustments and changes made by the official team this season, Diablo 4's seasonal updates are increasingly focused on expanding build options through new item systems, balance adjustments, and class adjustments.
In response to the growing calls from the player community regarding Thorns mechanics and Splintering Damage, the most likely improvements in Diablo 4 will be the addition of new Diablo 4 Unique Items, new Legendary Aspects, and Paragon improvements.
EZG will also be monitoring these changes and updates. Furthermore, to facilitate smoother build construction and map clearing for players, we've provided quick access to a free resource giveaway at the top of the homepage navigation bar.
Click to access the giveaway and follow EZG Facebook to participate in discussions about Thorns gameplay and receive occasional free Diablo 4 resources.
In short, the adjustments aim not only to address the fatal weaknesses of Thorns' mechanic but also to create more reasons for players to actively build around it. Thorns will no longer simply reflect enemy damage but will evolve into a system based on stacking effects, sustained pressure, and battlefield control.
The proposals for Thorns and Splintering Damage represent the expectations of many players for future updates to Diablo 4, and there is still much room for improvement in the official team's efforts to diversify the build mechanics.
The Best Budget Starter Team for FC 27 Ultimate Team - Don't Waste Your Coins!
FC 27 will be released on September 25, 2026, with Early Access starting on September 18. The game's release is fast approaching, and you can start thinking about what kind of starting team you want to build.
Building a successful starting team hinges on smart investment, tactical discipline, and an understanding of the current meta. Prioritize speed on wingers, physical attributes and defensive solidity for central players, and ensure excellent player chemistry.
This article will recommend a highly cost-effective starting lineup in FUT 27, balancing balance, chemistry, and budget efficiency. Let's take a look!

Strategic Foundation
I believe the key to successfully building a starting lineup in FUT 27 is prioritizing chemistry and tactical stability over high OVR. The market is volatile in the early game, and high-rated cards are often overpriced, so average players should focus on players with high cost-performance ratios.
In the early game, speed is the most crucial attribute, especially in attack and at full-back positions. Players should keep this in mind when selecting players.
My recommended starting formation is 4-2-3-1. It provides defensive solidity with two defensive midfielders (CDM), crucial for survival against the high-pressing tactics common in the early stages of Division Rivals, while also offering fluid attacking options through wingers and central attacking midfielders (CAMs).
Player Recommendations
To ensure high chemistry without spending a fortune, the most effective approach is a mixed strategy, focusing on core leagues and supplementing with high-value players from other leagues.
Goalkeeper (GK)
Spending a large amount of FC 27 Coins to acquire a top-tier goalkeeper early in the game is a trap. Any goalkeeper with an OVR of 83 or higher and good reflexes will suffice. There are many strong and inexpensive options on the market; prioritize goalkeepers who can integrate well with the defense.
Left Back & Right Back (LB/RB)
You need players with high speed and explosiveness in this position. Look for full-backs with a speed of 90 or higher and Quick Step or Rapid PlayStyles. These players are crucial for wingers who can quickly track back.
Players like Jeremie Frimpong perfectly fit this requirement; he's fast and cost-effective. To maximize synergy, consider pairing him with players from the same league or country.
Center Backs (CB)
You should invest more in this position, selecting players over 1.83 meters tall with a sprint speed and defensive ability of 80 or higher, primarily to counter speedy forwards. Players like Jonathan Tah or Ronald Araujo are excellent defensive midfielders in the early game.
Center Defensive Midfielders (CDM)
Players in this position need good passing and dribbling skills to transition the ball from defense to attack. I think Ismael Saibari is a good choice; he has an overall rating of 83 in FIFA 27, balanced attributes, and a physicality of 82. He can participate in attacks and drop back to help defend, making him very cost-effective.

Central Attacking Midfielder (CAM)
This position emphasizes dribbling, vision, and short passing ability. While high-rated players like Bruno Fernandes might seem daunting, players with four-star skills and good balance can still meet your needs.
I believe Rayan Cherki is an excellent value option for this position. He possesses excellent dribbling and ball control, along with impressive skillful maneuvers, making him perfect for players who enjoy creating opportunities through individual skill.
Left Mid & Right Mid (LM/RM)
You need players with speed above 90 and good shooting/dribbling abilities. Having Rapid or Quick Step PlayStyles would be even better. I recommend Lamine Yamal or Khvicha Kvaratskhelia; both are top-tier players in their respective positions and can help you quickly control the game. Of course, for a more cost-effective option, consider Erling Haaland.
Striker (ST)
You need a reliable finisher. If you don't want to spend a fortune, I recommend a fast, four-star weak-footed striker with excellent positional awareness. Lineth Beerensteyn is an excellent value choice.
Although her OVR has slightly decreased in FUT 27, her 90 speed and 82 shooting ability make her an efficient finisher. Most importantly, she's very affordable, saving you coin for other players.
Preparation Recommendations
At the start of FIFA 27, choose your starter pack based on your strategy. Players like Beerensteyn or Frimpong are recommended. Immediately complete the starter basic objectives to unlock your free basic players - a reliable way to strengthen your team for free.
Remember, your initial resources are limited. You can sell any tradable items you don't need to accumulate coins, but be careful not to waste low-rated players, as they may be valuable for early Squad Building Challenges (SBCs) or evolution missions.
Finally, focus on upgrading core positions - defenders and forwards - as upgrading these positions will have the most direct impact on your performance in EA FC 27.
This concludes our initial player lineup recommendations for FUT 27 Ultimate Team. Remember, your journey won't end with this starting lineup. Use early matches to discover and refine your tactical system, identifying its strengths and weaknesses.
Don't be discouraged by initial setbacks. The early game can be chaotic, as each player learns new mechanics, playing styles, and AI actions. All you need to do is trust your players and strategies, believing that they will eventually pay off. Good luck!





