WOW Classic SOD: Which Consumables Are Best For Each Class? - A Detailed List
In WoW SOD, there are all kinds of raids to explore. In addition to the weapons or gear you must bring, you also need to prepare some consumables. But there are many consumables in the game, and you should choose according to your class. This guide will list the best consumables for each class.
In the ever-changing stages of World of Warcraft Season of Discovery, players have more and more things to explore, such as level caps and different endgame dungeons and raids. But one thing that will not change no matter which stage you go into a raid is that you need to bring some consumables.
There are a lot of consumables for you to choose from in WOW SOD, but you need to make targeted choices based on your raid role and the strengths of their class. This is very important because the right consumables will make your raid easier.

This guide will give you a list of the best consumables for each class to use when playing different roles. However, it should be noted that most of the best consumables need to be crafted first, so prepare them as early as possible before the raid.
Consumables For All Classes
Although I just said that you need to choose consumables for specific classes and roles, there are some consumables that you must bring when you go into battle. Some are very easy to craft, so you can make some of them. They’ll both make your raiding and exploring endgame dungeons a lot easier, as will get that final SOD Gold.
- Enchanted Sigi: It provides 30 bonus damage and healing spells and attack damage to everyone in the raid.
- Might of Stormwind: It provides 15 bonus attack speed and 300 bonus health to your character.
- Cooking Recipes: Certain foods and drinks have bonuses that stack with flasks, potions, and elixirs, so if you don’t have a good idea of what food you want to craft, just bring the recipes.
- Demonic Runes: It helps you recover some mana, useful for any class that uses mana. But be aware that your health will be lower at this time, so you need to make a trade-off between the two.
- Winterspring Doctor: If you bring Witch Doctor Mau’ari to Winterspring, it will turn it into some powerful Jujus and provide you with better elemental resistance and enhanced attack and spell power.
Best Consumables For Each Class
The following are the best consumables for each class when playing different roles. You can choose the most suitable one according to your combat habits and strategies.
Druid
Feral DPS
- Catnip
- Flask of Supreme Power
- Elixir of Mongoose
- Grilled Squid
- Free Action Potion
Balance DPS
- Flask of Supreme Power
- Wizard Oil
- Mageblood Potion
- Cerebral Cortex Compound
- Runn Tum Tuber Surprise or Nightfin Soup
Healer
- Flask of Distilled Wisdom
- Elixir of Fortitude or Elixir of Defense
- Mighty Troll’s Blood Potion
- Cerebral Cortex Compound
- Nightfin Soup
Tank
- Elixir of Giants or Elixir of Mongoose
- Greater Stoneshield Potion
- Winterfall Firewater
- Grilled Squid or Smoked Desert Dumplings
- Rumsey Rum Black Label
Hunter
Melee DPS
- Greater Nature or Shadow or Fire or Arcane Protection Potion
- Elixir of Mongoose
- Atal’ai Mojo of War
- Grilled Squid
- Winterfall Firewater
- Oil of Immolation
Ranged DPS
- Elixir of Mongoose
- Nightfin Soup or Grilled Squid
- Atal’ai Mojo of War
- Wizard Oil
- Demonic Runes
Mage - Healer Or DPS
- Flask of Supreme Power
- Greater Arcane Elixir or Elixir of Firepower
- Wizard Oil
- Nightfin Soup or Runn Tum Tuber Suprise
- Mageblood Potion
- Cerebral Cortex Compound
- Mildly Irradiated Rejuvenation Potion (Alchemists only)
Paladin
Healer
- Flask of Distilled Wisdom
- Mageblood Potion
- Demonic Runes
- Cerebral Cortex Compound
- Nightfin Soup
- Wizard Oil
DPS
- Flask of Titans
- Blessed Sunfruit
- Juju Power or Elixir of Giants
- Grilled Squid or Nightfin Soup
- R.O.I.D.S.
- Winterfall Firewater
Tank
- Flask of Supreme Power
- Greater Stoneshield Potion
- Elixir of Fortitude
- Rumsey Rum Black Label
- Grilled Squid
Priest
Healer
- Flask of Distilled Wisdom
- Wizard Oil
- Elixir of Greater Defense
- Greater Arcane Elixir
- Nightfin Soup
DPS
- Flask of Supreme Power
- Greater Arcane Elixir or Elixir of Shadow Power
- Cerebral Cortex Compound
- Nightfin Soup or Tender Wolf Steak
- Demonic Runes
Rogue - Tank Or DPS
- Flask of Titans
- Juju Power
- Elixir of Mongoose
- Grilled Squid
- Rumsey Rum Delight
- Winterfall Firewater
Shaman
Healer
- Flask of Distilled Wisdom
- Elixir of Superior Defense
- Wizard Oil
- Runn Tum Tuber Surprise
- Rumsey Rum Black Label
Tank
- Flask of Titans
- Juju Might
- Elixir of Fortitude
- Grilled Squid or Dragonbreath Chili
- Rumsey Rum Black Label
- Elemental Or Enhancement DPS
- Flask of Supreme Power
- Demonic Runes
- Mageblood Potion
- Elixir of Fortitude
- Nightfin Soup or Runn Tum Tuber Surprise
- Enchanted Sigil: Living Dreams (Enchanters only)
Warlock
Tank
- Flask of Titans
- Elixir of Fortitude
- Wizard Oil
- Rumsey Rum Black Label
- Mildly Irradiated Rejuvenation Potion (Alchemists only)
DPS
- Flask of Supreme Power
- Mageblood Potion
- Elixir of Shadow Power or Elixir of Firepower
- Wizard Oil
- Rumsey Rum Black Label
- Nightfin Soup
Warrior
Tank
- Flask of Titans
- Juju Power or Elixir of Giants
- Grilled Squid or Dragonbreath Chili
- Winterfall Firewater
- Rumsey Rum Black Label
DPS
- Flask of Titans
- Juju Power or R.O.I.D.S.
- Elixir of Mongoose
- Grilled Squid
- Rumsey Rum Black Label
These are the best consumables for each class in raids in WOW Classic SOD. Hopefully, you can craft enough of these items early in the game, and your raids will be much easier with them. Have fun!
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Helldivers 2 Update 7.0.0: Why Wretches and Crushers Feel Harder Than They Actually Are?
Since the addition of Vote Snatchers in Update 7.0.0, the combat pressure in Helldivers 2 has significantly increased.
When facing regular enemies, players can usually rely on fixed weapon configurations and familiar combat methods to resolve battles. However, Wretches and Crushers force players to adjust their strategies.
The key to dealing with these two types of enemies is not simply increasing damage, but rather choosing appropriate weapons and combat methods based on their characteristics. Understanding their attack patterns allows players to handle combat more consistently.
Wretches
Wretches' Weaknesses
Many players, upon first encountering Wretches after Devoid of Liberty, instinctively aim for the head. While headshots are generally effective against regular enemies in Helldivers 2, the head is not a priority target for Wretches.
Even if a headshot is landed, Wretches may continue moving and close in on the player. Without confirming they are incapacitated, they are easily vulnerable to close-range attacks while reloading or repositioning.
When facing Wretches, prioritizing attacks on their limbs is better. Damaging their limbs effectively restricts their movement and is more effective in dealing with multiple targets approaching simultaneously than simply aiming for headshots.
Especially when a group of Wretches charges, reducing their movement speed is more important than precisely eliminating a single target.
The difficulty with Wretches lies primarily in their frequent appearance in groups during high-difficulty missions. If players remain stationary while attacking, they are easily surrounded at close range.
Wretches are Immune to Stun
Many players prioritize weapons or equipment with stun effects to create space when facing melee enemies. However, this method is less effective against Wretches.
Wretches are unaffected by stun effects, and even Helldivers 2 Items, which rely on stun control, are ineffective in preventing them from closing in.
Therefore, dealing with Wretches requires choosing weapons that allow for sustained damage. High-rate-of-fire weapons, area-of-effect weapons, and incendiary equipment are all effective in limiting their approach.
And because Wretches move relatively quickly, the timing of weapon attacks is equally important.
Weapons with long reload times and limited handling can easily put players at a disadvantage when facing large numbers of Wretches. Often, the problem isn't insufficient damage, but the inability to deal with approaching enemies in time.
Stalwart
M-105 Stalwart is a relatively reliable choice for clearing Wretches.
Fighting Wretches requires constant repositioning, as players need to keep moving while maintaining their fire output instead of staying in one spot for too long. Stalwart, with its low recoil and good handling, allows players to maintain firepower while retreating and repositioning.
Crushers
Characteristics of Crusher
Among the enemies introduced in Update 7.0.0, Crusher are more like frontal suppression enemies compared to Wretches. They are large, slow-moving, but have a very long attack range, often causing Helldivers 2 players to underestimate their threat distance upon first encounter.
Maintaining a safe distance is crucial when facing Crusher. Even if they don't appear close, their attacks can still cover a considerable area. Entering melee range recklessly can easily render you combat incapacitated with a single mistake.
Therefore, when dealing with Crushers, avoid rushing in to attack. Prioritize using terrain and movement to create distance, then look for safe opportunities to strike. Avoiding close-range engagements significantly reduces the difficulty of the fight.
Optimal Choice
Crusher's biggest weakness is its head, but it's protected by a heavy helmet, making it difficult for ordinary weapons to inflict effective damage. Therefore, prioritizing helmet removal is a more reliable approach when facing this type of enemy.
P-40K Bolt Pistol can be used to weaken Crusher's head armor. After successfully destroying the helmet, Helldivers 2 players can directly attack the exposed weak point, increasing subsequent damage output.
However, this method requires high aiming skills. Crusher's head is a small target, and it constantly moves during combat, requiring players to wait for the right moment to fire.
If you want to reduce the difficulty, 40-K Meltagun is a more stable choice. It's more efficient at breaking head armor and is easier to hit during combat.
Once the helmet is removed, Crusher's threat level drops significantly. Using high-penetration weapons or focusing on weak points will allow you to defeat him more quickly.
Suboptimal Solution
If you don't want to spend time removing the helmet in Helldivers 2 matches, you can try attacking Crusher's legs.
Focusing on the knees or thighs can disrupt his movement. With his legs damaged, Crusher's mobility will decrease significantly, making it easier for players to create distance and maintain sustained damage.
However, this approach requires higher accuracy and sustained damage output. In chaotic combat environments, prioritizing helmet removal remains a more reliable option.
Maintain Damage Output
Crusher has a unique mechanic that requires attention: he can recover some damage taken. Therefore, once you decide to attack Crusher, try to maintain continuous damage output and prioritize defeating him. Otherwise, you'll not only waste ammo but may also need to deal with an enemy with full health again.
Thermite
If you want to quickly eliminate Crusher, G-123 Thermite is a good choice. Thermite poses a significant threat to heavy targets, rapidly reducing Crusher's health upon impact. However, because of the limited number carried, it's better suited for dealing with critical targets rather than being used indiscriminately.
Once you truly familiarize yourself with these enemies in Devoid of Liberty, you'll find they aren't as insurmountable as you initially thought. The most dangerous situation on the battlefield is often not the enemy's strength, but Helldivers 2 players lingering in the wrong positions for too long.
Maintaining movement, choosing the right targets, and focusing resources on worthwhile enemies is the most consistent strategy against Vote Snatchers.
Diablo 4 Season 14: Do You Still Listen to the Music After 100 Hours of Grinding?
Diablo 4 Season 14 endgame is perhaps the stage where players most easily lose track of time. Prepare your keys in advance, enter the target area, complete the event, collect the loot, and then move on to the next round. For players who grind the endgame extensively, this process can often be repeated dozens or even hundreds of times.
When you first enter Season 14, you might stop to listen to the music; after dozens of hours of grinding, you might find the sounds tedious. When Diablo 4 has transformed from an adventure into a daily grind loop, will you still turn on the game music?
How to make the music both enhance immersion and not become a burden after long hours of grinding has always been a problem that Diablo 4 team has been constantly trying to optimize, even tracing back to the series' nearly 30 years of musical development.
Sound Debate
Diablo 4 endgame is built on a constantly repeating farming loop. When you first enter an area, you might pay attention to the background music and environmental sound effects. However, after repeating the same activity dozens or even hundreds of times, your attention often dwindles to only the route, monsters, Diablo 4 Items, and efficiency.
The music, originally intended to create atmosphere, becomes noise for some players. This is especially true during long runs, where the same build will repeatedly perform skill animations, and character shouts, attack sound effects, and health point sounds will be constant.
As the repetition increases, these sounds can gradually tire players, leading some to eventually turn off game audio altogether.
However, some players say they never turn off Diablo 4's music, and even enjoy lingering in Kyovashad because of it. Many players believe Diablo 4's soundtrack is excellent, and even after playing multiple characters, they're willing to listen to it continuously. For them, music isn't just background noise, but an integral part of Diablo world.
This difference isn't contradictory. As playtime increases, the relationship between the player and the music will also change. Diablo's music was never just for aesthetics; it served to build the world, shape the atmosphere of each area, and accompany players through long periods of repetitive gameplay.
Therefore, players' different feelings about the music may not simply be a matter of the music itself, but a result of how the long-term gameplay of Grinding ARPGs has altered the player's auditory experience. Looking at the nearly 30-year evolution of Diablo's music, we can see that the developers have consistently tried to optimize this experience.
Musical Evolution
Diablo series has been with players for nearly 30 years. From the original Diablo to Diablo 4 S14, this classic dark fantasy series has not only expanded in gameplay, graphics, and world-building, but its music has also undergone a long and significant evolution.
In the late 1990s, when players first entered the world of Diablo, they had to delve into 16 randomly generated dungeons to help the town of Tristram fight against the terror king Diablo. Whether players chose the powerful Warrior, the agile Rogue, or Sorcerer who wielded mysterious powers, each descent into the dungeons meant a brush with death.
Throughout this adventure, Matt Uelmen's classic Tristram Theme runs throughout. The original Diablo soundtrack consisted of only six guitar-centric tracks, but its simple, oppressive, and eerie atmosphere became one of the most iconic musical memories of the entire series.
The realistic electric guitar, unique percussion, and unsettling sounds collectively shaped Diablo's auditory style, setting it apart from traditional horror games. Music director Derek Duke stated that with each new Diablo title, the team aimed to take the series to new heights, and music was a crucial component of that.
With the releases of Diablo 2, Diablo 3, and Diablo 4, the series' musical scale and style continued to expand. Diablo 4 Season of Death Awakening boasts a three-hour soundtrack, blending delicate folk, metal, and eerie orchestral sounds.
And the changes in Diablo 4 Season 14 go beyond simply increasing the number of tracks; the music in this demonic saga still has enormous potential for development.
Unique Style
Diablo 4 development team wanted different areas to have completely distinct sonic personalities, allowing players to experience the environment, culture, and story of Sanctuary through sound. Their music composition didn't confine itself to traditional fantasy soundtracks.
Lead composer Ted Reedy referenced many classic works in his music production, including Hans Zimmer and James Newton Howard's immersive and atmospheric film score for Batman Begins.
To ensure the music truly served the story, Reedy and Blizzard composer Leo Kaliski dedicated time during development to watching all 56 cinematic cutscenes in Diablo 4. These scenes encompass war, death, betrayal, and Lilith's struggle for Sanctuary, and the music needed to blend naturally with these plot points, allowing players to delve deeper into this dark world.
The minimalist style of Estonian composer Arvo Pärt influenced the music for Fractured Peaks, while Scosglen heavily referenced Scandinavian folk music. Upon reaching the treacherous swamps of Hawezar, the team even utilized the unique sounds produced by the experimental drone choir NXY.
With the addition of Skovos, inspired by ancient Greek and Roman cultures, to the game, the music team began searching for traditional instruments befitting the region's context, including lyre. They also drew inspiration from Lisa Gerrard's iconic vocal work for Gladiator, creating a unique fictional language for Skovos.
This language was ultimately used in songs to represent the two core rulers of Skovos, Oracle Queen and Amazon Queen, thus making the music itself an integral part of the world's lore.
Despite the increasingly powerful digital music production technology available in modern games, the soundtrack in Season 14 still heavily emphasizes live-action performances. The realistic sounds of guitars, woodwinds, and bagpipes became crucial tools for the music team in shaping the world of Diablo 4.
Leo Kaliski believes that real instruments can produce sounds that keyboards cannot fully replicate, and this limitation forms a valuable creative constraint, allowing composers to create even more unique music. This also allows Diablo 4's soundtrack to retain a very distinctly human feel.
Many game series today attract a new generation of players through reboots or remakes, and Diablo 4 faces the same challenge. The development team believes that the music of the original Diablo has become an unsurpassable classic for the series. Rather than directly recreating the past, they decided to draw inspiration from classic works to create a completely new sound experience for the next generation of players.
Therefore, Diablo 4's music has been constantly developing, but what has changed is the mode of expression, not the core essence of the series. Regardless of upgrades in technology, style, and scale, darkness, loneliness, mystery, and the fear of the unknown remain the most important sonic memories of Diablo music.
Influence Beyond Games
Diablo 4's musical influence extends beyond the gaming industry. Musicians including Halsey, Architects, Bury Tomorrow, Lacuna Coil, and Cradle of Filth have publicly expressed their love for Diablo series.
In April 2026, nu-metal band KoRn collaborated with Blizzard Entertainment to release the song Reward The Scars for Lord of Hatred, further connecting the game world with real-world music culture.
KoRn's lead singer, Jonathan Davis, stated that having played Diablo for many years, it felt natural to enter this world as a creator. The themes of darkness, fear, and confronting one's inner self in Diablo have always resonated with KoRn's musical expression.
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Therefore, what might truly make the music tiresome isn't the soundtrack of Diablo 4 Season 14, but the player's game state; exploring Sanctuary and the repetitive endgame loop offer unique experiences.
For a series that has been with players for nearly 30 years, the true value of the music may not lie in keeping it fresh forever, but in leaving players with their own sonic memories when they first step into Sanctuary and when they complete Endgame hundreds of times.
MLB The Show 26 Diamond Dynasty Guide: Are Field of Dreams Players, Stan Musial 99 OVR and Roster Update #19 Worth It?
The past two days of MLB The Show 26 have been quite eventful. Not only did MLB at Field of Dreams Recap Program launch on the 13th, bringing players six powerful Legend players, but Chase Pack 22 was also released on the 14th, with Stan Musial, a top-tier player with a 99 OVR, as a guaranteed reward.
Following this was Roster Update #19, which upgraded six players to Diamond rank.
However, for Diamond Dynasty players, the real question isn't how many new cards arrived, but whether these additions can actually replace existing lineup options.
Therefore, understanding their attributes and whether unlocking them is worthwhile is crucial for the upcoming events in MLB The Show 26.
Field of Dreams Players Cards
The biggest highlight of MLB 26 Field of Dreams Recap Program was the simultaneous addition of six high-overall-rating Legend players.
However, in the current Diamond Dynasty environment, a high OVR is only a basic requirement. Ultimately, the value of a player card depends on whether its attribute combination is suitable for the current game environment.
Players with an overall rating of 99 typically possess advantages in multiple core attributes:
1. Roy Halladay (SP)
Roy Halladay boasts extremely high Control and Stamina, top-tier Cutter and Sinker, effectively creating weak hits in the game. His only weakness is a relatively low ability to limit left-handed hitters, potentially making him struggle against powerful left-handed batters.
2. Torii Hunter (CF)
Torii Hunter is a versatile player, possessing excellent strength, defense, and speed. His power performance against right-handed pitchers is particularly solid, making him one of the most reliable outfield options in your MLB 26 Diamond Dynasty lineup.
3. Ryne Sandberg (2B)
A top choice for players seeking extra-base power hits. Ryne Sandberg possesses rare high contact and powerful hitting attributes for a second baseman, along with excellent defensive quality and speed sufficient to handle various game situations.
4. Barry Larkin (SS)
Barry Larkin's core strengths lie in his extremely high contact rating, Vision, and excellent defensive speed. While his power against right-handed pitchers isn't top-tier, it's sufficient for consistent performance in high-level games.
5. Harmon Killebrew (3B)
A pure power hitter. Arguably one of the strongest hitters in Field of Dreams Recap Program, he poses a significant extra-base threat to both left and right pitchers, but his defensive and contact attributes are relatively mediocre.
6. Kyle Schwarber (C/LF/RF)
As the final reward obtained by completing 5 Moments challenge, Kyle Schwarber boasts high power against both left and right pitchers and excels in clutch situations, making him arguably one of the most threatening cards in Catcher position in MLB The Show 26.
Is It Worth Getting?
This is currently the most pressing question for players. As MLB 26 season progresses, more and more 99OVR player cards are being added to the game, intensifying competition among players for their rosters.
For players who already have their endgame roster, some players in Field of Dreams are more valuable for collection, adding depth to their roster, and use in specific modes. However, for players still building their roster, these legendary players can directly boost their lineup's strength.
Therefore, if a Field of Dreams player card can significantly improve your roster, it's worth acquiring, and vice versa.
Chase Pack 22 Stan Musial
As the guaranteed reward of Chase Pack 22, Stan Musial is undoubtedly one of the biggest highlights of this update.
Stan Musial boasts rich real-world game experience and a illustrious baseball history. His greatest advantage lies in his versatility, balancing hitting ability and offensive attributes, adapting to multiple offensive environments, and possessing a longer lifespan without over-reliance on any single attribute.
How to Obtain?
1. Shop Pack Opening
To obtain Stan Musial, players can acquire Chase Pack 22 vouchers through regular card packs in MLB The Show 26 shop, or directly obtain a specific large pack containing this Chase Pack.
2. Market Trading
As a newly released top-tier 99 OVR card, its price on Marketplace is estimated to fluctuate between 391,500 and 415,000 Stubs based on the latest market data.
Therefore, players need to consider the cost before acquiring it. If you already have multiple 99 OVR options for your outfield position, Stan Musial might be more of a card to raise your roster ceiling than a player you absolutely need to replace.
If you really need this card but your budget is limited, you can also buy MLB The Show 26 Stubs from EZG.com. Ordering now not only offers a 6% discount with code STUB, but every option with over 50,000 stubs comes with a bonus of 25-1,000!
Investments After Roster Update #19
Besides the aforementioned legendary card, MLB 26 Roster Update #19 also significantly impacted many players' choices.
After each Roster Update, players focus not only on player rating changes, but more importantly, on whether these players are worth acquiring. A rating upgrade to Diamond typically signifies an increase in a player's market value.
For investment-oriented players, identifying potential players early and purchasing them before upgrades is a crucial way to maximize Stubs profits.
However, after the update roster is released, players who didn't stockpile in advance often hesitate. Besides price spikes, not all Diamond-upgraded players will make it into their starting lineup.
Value Embodiment
The key factors determining their true value now are:
- Position competition;
- Attribute growth potential;
- Current Meta environment;
- Whether they possess unique advantages;
For players who have already completed their core roster at MLB The Show 26 Endgame, the biggest significance of Roster Update #19 might be perfecting their collection, increasing market investment opportunities to acquire more Stubs, and waiting for future event demands, rather than immediately adjusting their roster.
If you're also one of these players, follow EZG Facebook, join our group to participate in discussions about the next roster update, and until then, participate in the free Stubs giveaway we've prepared for players in the homepage navigation bar.
Summary
The arrival of Field of Dreams Program, Chase Pack 22, and Roster Update #19 highlights a clear trend: Diamond Dynasty in MLB The Show 26 is entering a period where elite, high-rated cards are being introduced at an accelerated pace.
For players who have reached the late stages of the game, building a competitive Diamond Dynasty roster is no longer simply about chasing the highest OVR ratings. Instead, the focus has shifted toward evaluating how individual attributes work together and whether a player can deliver a meaningful impact in actual gameplay.
Before the next major content release, rationally assessing the actual value of each card is key to maintaining competitiveness.
Path of Exile Patch 3.29.3: Cursed Ducats Are Great, But Essence of Desolation Fix Sparks Controversy
To optimize the experience at the end of Patch 3.29, Path of Exile released Patch 3.29.3, fixing numerous bugs.
However, this small patch sparked discussion among some players. Some felt the patch actively addressed inconsistencies in the game, while others believed it changed things that shouldn't have been changed - such as Essence of Desolation.
So, are the changes in this patch good or bad?
Positive Changes: Cursed Ducats
First, most players expressed approval of the new Cursed Ducats added in POE Patch 3.29.3.
Cursed Ducats are new collectible items introduced in this update, with six types in total, used to enhance Voyages and Charts gameplay.
Players can find Valerie on The Sovereign and claim their first Cursed Ducat after defeating Velka for the first time. Subsequent Cursed Ducats are obtained randomly by defeating specific monsters in Voyages or Charts while the current Cursed Ducat is already socketed.
Mechanism of Operation
The operation of Cursed Ducats is straightforward: players can socket a maximum of three Cursed Ducats in their Voyage Planner simultaneously. Each Cursed Ducat provides three stackable basic buffs to monsters in Voyages and Charts:
First, Monster Toughness: This is essentially a damage reduction mechanism, not simply an increase in health.
For example, a monster with 1 million health and 600% toughness requires 7 million damage to kill, compared to a monster with 7 million health and 0% toughness. However, their effects on life steal and damage over time caps will differ.
Second, Quantity of Items Dropped: Directly increases the total amount of loot dropped.
Third, Rarity of Items Dropped: Increases the probability of dropping high-quality equipment.
If you acquire all three buffs, they can collectively provide up to 60% increased Quantity of Items Dropped and 60% increased Rarity of Items Dropped, equivalent to gaining an additional high-value Map Modifier.
Negative Modifiers
In addition, each Cursed Ducat comes with a unique negative Difficulty Modifier, which players need to carefully choose based on their character build.
For example, some Cursed Ducats increase monster damage by 50%, some increase monster elemental resistance by 10%, some increase monster critical strike chance by 500% and critical strike damage by 50%, and others increase monster attack, casting, and movement speed by 50%.
The intention behind this design is clear: to allow players to actively choose the negative effect that has the least impact on their class build, thereby finding a balance between high rewards and manageable risks.
For example, builds with low elemental resistance will avoid Cursed Ducats, which increase monster elemental resistance by 10%, while melee classes might prefer Cursed Ducats that increase monster critical strike chance.
In short, this change is widely considered one of the most useful positive changes in PoE Patch 3.29.3, and even players who don't approve of Patch 3.29.3 will acknowledge the usefulness of Cursed Ducats.
It will significantly increase the benefits players can obtain in Voyages and Charts, including Path of Exile Currency, gear, and items.
Negative Change: Essence of Desolation
Since Cursed Ducats have received so much praise, why do many players dislike Patch 3.29.3? The reason lies in its changes to Essence of Desolation.
What is Essence of Desolation?
Essence of Desolation was a powerful item introduced in PoE Patch 3.28, and its accompanying modifier combinations were extremely valuable in certain builds.
When Patch 3.29 was released, following past practice, Essence of Desolation was supposed to become Legacy Items - meaning they would be discontinued.
Bug and Fix
However, in the early stages of Patch 3.29's release, due to a bug, players could still obtain equipment with Essence modifier by using a node in Atlas Passive - Imprisoned Monsters in your Maps - which allowed them to drop an additional Rare Item with an Essence Modifier.
Some astute players exploited this bug to hoard large quantities of this equipment.
This bug was fixed in Patch 3.29.3 by completely eliminating all acquisition methods for Essence Modifier in PoE.
The crux of the problem is that existing equipment with Essence modifier, as well as equipment duplicated through Mirror of Kalandra, remains unaffected and continues to exist in the game.
Fairness Crisis
As a result, after Patch 3.29.3 took effect, existing Essence modifier equipment became truly unavailable, giving players who possessed this equipment and Mirror of Kalandra a monopolistic advantage.
They could continue to offer duplication services at exorbitant prices, with prices only increasing.
Furthermore, since equipment duplicates created through Mirror of Kalandra can no longer be duplicated, other players, regardless of their resources, can no longer craft Essence modifier equipment themselves.
Because obtaining Essence of Desolation was already extremely difficult and niche, it didn't have a devastating impact on the overall game economy.
Therefore, the developers handled this bug so casually, ultimately leaving an irreversible inequality. This has greatly angered some players.
While this doesn't directly impact the daily gameplay experience for most ordinary players, as the player community worries, will this precedent lead to more similar situations in the future?
In short, Path of Exile Patch 3.29.3 is a mixed bag. On one hand, it fixed numerous in-game bugs and increased the rewards for Voyages and Charts in Cursed Ducats system; on the other hand, the fix for Essence of Desolation bug resulted in unfairness.
Due to widespread player protests, based on past experience, the developers may further address this bug and other in-game bugs in the next patch.
If you're also concerned about bug fixes or want to stay updated on the latest game news, follow EZG Facebook for timely updates.
We also hold occasional giveaways where participants have the chance to win great prizes, such as valuable Currency. You can participate by tagging @friends and leaving a comment in the event's comment section.
Let's look forward to the developer's next patch update.
Path of Exile 2 Patch 0.5.0 Lightning Spear Ritualist: A High-Speed Map-Clearing Beast
In PoE 2 Return of the Ancients, there's a very powerful map-clearing build that many people are unaware of: Lightning Spear Ritualist. This build is a high-speed map-clearing character, adept at clearing the entire screen with a single skill.
Its core gameplay revolves around agile ranged attacks, fully utilizing the unique bonuses of Ritualist ascendancy to enhance damage and sustain, making it ideal for players who want to quickly clear mobs and farm maps.
This article will teach you how to build Lightning Spear Ritualist BD in Path of Exile 2 Patch 0.5.0. Let's take a look.
Build Principles
The synergy of Lightning Spear, Frenzy Charges, and Ritualist ascendancy forms the core of this build. Lightning Spear is an area-of-effect projectile skill that can chain attacks between enemies, making it ideal for clearing densely packed maps. Meanwhile, the build's damage increases significantly as it accumulates Frenzy Charges.
According to relevant information, Lightning Spear Ritualist build achieves a combined DPS of 896.07K, effective life of 65.63K, and energy shield of 4.37K in the late game. Its critical strike chance is also excellent, boasting a 94% critical strike chance and a 542% critical strike multiplier, ensuring sustained and devastating damage.
Defensively, this build offers a 69% dodge chance and a 52% glancing blow chance against all attack types, making it exceptionally resilient for a ranged class.
The build's playstyle is also very simple, primarily using Lightning Spear to eliminate groups of enemies, interspersed with support skills to deal with single targets. This makes it a powerful tool for clearing maps with a single click, and with proper skill rotation, even bosses in Path of Exile 2 Patch 0.5 are not a problem.
Key Skills
Lightning Spear Ritualist build employs a two-stage damage strategy: Lightning Spear for clearing mobs, and Primal Strikes for single-target burst damage. Details are as follows:
- Lightning Spear: This is the primary skill for clearing mobs.
- Fork: Allows projectiles to split, hitting multiple enemies and clearing screens efficiently.
- Rakiata's Flow: Adds a powerful damage effect.
- Vorana's Siege: Further enhances projectile damage and coverage.
- Primal Strikes: The main boss-killing ability. Can deal high damage to bosses and powerful rare monsters, especially when they are electrocuted.
Gears
Weapons are crucial for damage output; prioritize weapons with high physical and lightning damage. In the late game of Path of Exile 2 Patch 0.5.0, legendary weapons such as Guiding Palm of the Mind, Morior Invictus, Kalandra's Touch, Polcirkeln, and Mageblood were considered top-tier gears. Let's take a closer look.
Guiding Palm of the Mind
This gears isn't just a simple +25% Lightning Damage buff; it's a Gain as Extra, adding an extra layer of lightning damage to your damage.
Additionally, it causes lightning to strike nearby enemies from the sky, and this effect is a Shrine Buff, not scaled by the character's regular damage affixes.
Kalandra's Touch
This ring can copy another ring with a powerful effect, doubling your ring's stats with Ritualist's extra ring slot and 25% ring effect bonus. It's perfect for pairing with Polcirkeln.
Polcirkeln
This ring readily provides additional frost-related abilities and significantly improves the build's control.
Mageblood
A powerful support belt that provides continuous potion effects, significantly increasing speed and defense.
Morior Invictus
An armor piece that provides a large amount of energy shield and other useful defensive stats.
However, obtaining these requires a significant amount of PoE 2 Currency. If you're short on funds early on, there are some affordable alternatives you can choose from, replacing them later when you have enough resources.
It's worth mentioning that Leopold's Applause is an effective and inexpensive alternative to Rakiata's Flow for stacking penetration, making it ideal for early-game farming. Additionally, Sacred Flame is a good economical choice, providing a significant fire damage bonus and 100 spirit points.
Passive Tree Pathing
Lightning Spear Ritualist build focuses primarily on critical strike chance, projectile damage, and lightning damage. Early leveling should prioritize talent nodes that increase a percentage of ranged damage after a melee attack hit, helping you smoothly transition through the early to mid-game of Patch 0.5.0.
Defensive Core
In PoE 2 Return of the Ancients, this build's primary defensive measure is a hybrid of Evasion and Energy Shield. The ultimate goal is to achieve both high Energy Shield and Evasion values: approximately 4,370 Energy Shield and 17,410 Evasion, resulting in over 65,000 effective life.
This can be achieved by selecting key talents in the passive tree and important passive skills that provide Energy Shield and Evasion ratings. For example, choosing Mind Phylacteries allows you to trigger an uncharged amulet by consuming 25% of your maximum mana when your mana is low.
Damage Core
For damage, you should prioritize passive nodes that increase Critical Strike Chance, Critical Strike Multiplier, Projectile Damage, and Lightning Damage to achieve 94% critical strike chance and 542% critical strike damage multiplier.
Corrupted Lifeforce is a valuable damage node that deals an additional 15% damage to enemies affected by Blood Boil.
Others
Unfurled Finger and Mystic Attunement nodes are the cornerstone of this build's growth potential, providing an additional ring slot and a 25% increase to ring and amulet effects, respectively.
This concludes the article on how to build Lightning Spear Ritualist Blu-ray in PoE 2 Patch 0.5.0. For more information, follow EZG Facebook. We regularly host giveaways to help you quickly accumulate resources. Participating is simple: just tag your friends in Facebook comments. Come join us!
Lightning Spear Ritualist BD has proven to be the strongest choice for completing Return of the Ancients endgame content. Go try it out!
WoW Midnight Season 2 Preview: New Raid, Delves, and Rewards You Should Know Before August 18th
With the release of WoW Midnight Patch 12.1, Season 2 is also about to begin.
Season 2 will officially launch on August 18th (North American time), bringing a host of new content, including Delves, Mythic+ dungeon rotations, and the raid The Venomous Abyss.
Players can choose their goals based on their playstyle, whether it's upgrading gear, collecting rewards, or tackling challenging content; they can find new directions at the start of the season.
Delves
Delves continue to play a vital role in WoW Midnight, providing a stable path for players without fixed raid schedules to improve their characters. In Season 2, Delves system will continue to expand in this direction, while adding new challenges and collectible rewards.
The new Delver's Journey will also launch simultaneously with the season's start. Among the most anticipated items for collectors is the newly added Corroded Soul Crusher. For some players, gear upgrades aren't the only goal; collecting uniquely designed mounts can also provide continued motivation.
In addition, Season 2 will add more Bountiful Delves content, making Delves a key way to acquire gear at the start of the season. Whether it's a new character, just entering Season 2 or an alt looking to level up quickly, this system will help them catch up with the patch schedule faster.
The highest difficulty Delves challenge will also have a new objective. Players will face a new Nemesis Boss - Azta'rec. Successfully defeating it solo will reward players with a special achievement and the mount Apothic Soul Crusher.
Prey
After the season starts, players can unlock a new questline that leads directly to Coiled Isle. For players who have already experienced Hunts, this change will reduce travel time and make daily participation more convenient.
Season 2 introduces Curse of the Isle, a new challenge option for players exploring Coiled Isle. Once enabled, the zone becomes more dangerous, with new threats and environmental changes affecting the experience.
During the exploration, players need to collect Ossified Relics and use these resources to summon the new mini-boss, Ral'kala.
Defeating Ral'kala rewards players with various prizes, including equipment upgrade resources, pets, toys, and the new Hexflame Reaver mount.
Compared to regular world quests, Curse of the Isle offers more specific challenges; and unlike raids, it doesn't require pre-organized groups. Players can participate according to their own schedules, making it ideal for players who enjoy exploration, collecting rewards, or seeking additional challenges in the open world.
Lairs
Lairs gameplay added in Season 2 can be understood as a further expansion of the area boss content in WoW Midnight.
This season's Lairs are located in Tidebound Grotto of Coiled Isle. Players can experience World Difficulty during the pre-season phase, while Normal, Heroic, and Flexible Mythic will be available after the official season begins.
In terms of rewards, Lairs will drop gear of corresponding tiers based on difficulty. From Veteran gear in World difficulty to Myth gear in Mythic, players can choose their challenge targets based on their progress.
Compared to large-scale raids, Lairs has lower time and team requirements. Players don't need to schedule long team activities in advance and can complete boss fights with other players. For players with fragmented playtime or those looking for extra challenges outside of daily content, Lairs is a suitable choice.
Raid
The most anticipated raid content in Midnight Season 2 is undoubtedly the new raid dungeon, The Venomous Abyss.
This dungeon is located in The Vaults of Atal'Utek, beneath Coiled Isle, and features eight bosses. On the season launch day, Normal, Heroic, Mythic, and Raid Finder Wing 1 will be available, with the remaining Raid Finder areas unlocking gradually according to plan.
The raid bosses include:
- Nek'zali,
- Entombed Sentinels,
- The Lost Explorers,
- Vashnik the Malignant,
- The Twin Fangs,
- The Coiled Altar,
- and the final boss, Ula'tek.
As always, class-specific outfits are a key feature of the new raid. All twelve classes will receive new outfits in Season 2, some designs incorporating distinct class elements, such as Monk's Guile of the Monkey King and Warrior's Jade Warlord's Dominion, showcasing the unique characteristics of each class.
Furthermore, completing Glory of the Venomous Raider Achievement will reward you with Crimson Venomfang mount. The raid also includes other collectible rewards, such as Primeval Skyfriend mount dropped by the final boss, Ula'tek.
Great Vault & Bonus Rolls
Great Vault system in Season 2 has also undergone some adjustments.
The biggest change comes from increased raid rewards. After the season begins, Great Vault rewards for Raid Finder, Normal, and Heroic raids will be increased by one tier, making it more efficient for players to acquire gear upgrades through weekly Great Vaults.
This change is particularly beneficial for regular Midnight players. Previously, many players found their Great Vault rewards didn't match their raid completion efforts, but the new mechanism provides a more direct feedback on weekly hard work.
However, Great Vault rewards from the world event during the first week of the season will be limited, reaching a maximum of Champion 3/6.
From the second week onwards, the rewards will increase to Hero 1/6. Additional reward attempts, Void Core Bonus Rolls, will be available on August 25th. Players who unlock three Great Vault slots can choose to use this feature.
WoW Mignight Season 2 has a comprehensive content structure, giving players plenty of opportunities to invest time in the early stages of the season. As Patch 12.1.5 adds more gameplay, WoW Mignight's content will continue to expand. Now, with the upcoming launch of Season 2, a new adventure is about to begin.
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