The combat in Dune Awakening can be mainly divided into melee and ranged, both of which are very powerful combat methods, but because of the existence of Holtzman shields, a little balance is made, so ranged attacks are not completely dominant in this game.
The reason for choosing melee is that Holtzman shields cannot block slow objects, so you can use melee to do the most damage. And some characters’ skills are very helpful for melee, so whether in PVP or PVE, melee is worth trying, and the following is a build based on Swordmaster’s skills.

Melee Swordmaster Equipment
- Weapon: Halleck’s Pick (Tier 6 Long Blades)
- Secondary Weapon: Adept Disruptor Pistol (Tier 5 Sidearms)
- Tools: Power Pack MK5
Armor: Syndicate Helmet, Syndicate Chestplate, Syndicate Boots, Syndicate Gauntlets, Syndicate Pants
Most of equipment for this build is actually very easy to get. The one that is more difficult to get is Halleck’s Pick. Its schematic of this unique item can only be found in Deep Desert. Before you get it, you can exchange Dune Awakening Solari for a Tier 5 long sword in the market, such as Kharet Viper, and this weapon can inflict poison on the enemy, which is a wonderful effect.
Melee Swordmaster Skill
Abilities:
- Crippling Strike
- Inspiration
- Knee Charge
Techniques:
- Suspensor Dash
- Disciplined Breathing
- Manipulate Instability
Bene Gesserit
Weirding Way
Bindu Sprint (Ability) - Level 3
- Cooldown: 18
- Stamina Start Cost: 5
- Stamina Drain: 10
Manipulate Instability (Technique) - Level 3
- Instability Bonus Damage: 20%
Blade Damage (Passive) - Level 3
- Blade Damage Bonus: 9%
Prana-Bindu Strikes (Ability) - Level 1
- Cooldown: 20
- Stamina Cost: 15
- Damage: 7
Bindu Dodge (Passive) - Level 1
Body Control
Recovery (Passive)-Level 3
- Healing Regen Limit: 120%
Trauma Recovery (Technique) - Level 1
- Healing Regen Limit: 120%
- Healing Regen Rate: 10%
Vitality (Passive) - Level 3
- Max Health: 55
Self-Healing (Passive) - Level 3
- Healing Effectiveness: 30%
Planetologist
Scientist
Cutteray Mining (Passive) - Level 1
- Cutteray Yield: 10%
Rerouting (Passive) - Level 1
- Power Regeneration: 2%
Overcharge (Passive) - Level 3
- Maximum Power: 40
Swordmaster
The Blade
Blade Damage (Passive) - Level 3
- Blade Damage: 9%
Retaliate (Ability) - Level 1
- Cooldown: 12
- Stamina Cost: 15
- Weapon Damage: 120%
- Bleed: 4
- Duration: 6
Long Blade Damage (Passive) - Level 3
- Long Blade Damage: 15%
Eye of the Storm (Ability) - Level 3
- Cooldown: 16
- Stamina Cost: 15
- Damage: 140
Precise Parry (Passive) - Level 3
- Damage Mitigation: -20%
The Will
Deflection (Ability) - Level 1
- Cooldown: 12
- Stamina Cost: 2
Reckless Lunge (Technique) - Level 1
- Damage Mitigation: 30%
Confidence (Passive) - Level 2
- Damage Mitigation: 20%
The Way
Knee Charge (Ability) - Level 3
- Cooldown: 10
- Stamina Cost: 15
- Damage: 325
- Poise Damage: 160
Field Medicine (Passive) - Level 3
- Healkit Instant Restoration Bonus: 20%
Optimized Hydration (Passive) - Level 3
- Hydrated Stamina Bonus: 25%
Crippling Strike (Ability) - Level 1
- Cooldown: 20
- Stamina Cost: 30
- Damage: 50
- Dash Cost Multiplier: 2
- Duration: 7
Disciplined Breathing (Technique) - Level 3
- Stamina Recovery Rate: 20%
Inspiration (Ability) - Level 3
- Cooldown: 20
- Stamina Cost: 15
- Duration: 23
- Blade Damage: 35%
General Conditioning (Passive) - Level 3
- Max Stamina: 25
Prescient Strike (Passive) - Level 1
Trooper
Suspensor Training
Anti-gravity Field (Ability) - Level 1
- Cooldown: 25
- Stamina Cost: 15
- Duration: 12
Suspensor Dash (Technique) - Level 1
- Cooldown: 2
- Suspensor Power Drain: 75
Suspensor Efficiency (Passive) - Level 1
- Suspensor Power Drain: -10%
Tactical Tech
Shigawire Claw (Ability) - Level 1
- Cooldown (Terrain): 8
- Cooldown (Enemy): 25
- Stamina Cost: 15
- Range: 1800
Mentat’s skills are not needed here, but if it is a ranged build, it may be needed. In battle, you need to flexibly use the three abilities of Crippling Strike, Inspiration and Knee Charge, which can close the distance with the opponent and quickly destroy the enemy’s balance.
Melee Attack Tips
Melee attacks have 4 types of attacks: light attack, thrust attack, heavy attack and slow blade attack. The first two have the advantage of fast attack speed, but the damage caused by the attack is not high. The latter two attacks are very slow to attack and the damage is very high, usually 4 to 8 times the damage of light attacks. Your specific damage depends on your weapon and the armor provided by the opponent’s Dune Awakening items. This mainly shows that you need to try to hit the enemy with your slow blade attack and heavy attack in the melee.
If you want the heavy attack to hit the opponent, you must make the opponent unbalanced. Under the protection of Holtzman shield, the opponent is usually not so easy to unbalance. You need to hit the opponent three times to make him shake. If your opponent has a passive skill that can reduce the damage of balance, then he can withstand more attacks.
You must strictly manage your stamina in combat and be sure to avoid frequent sprints and meaningless attacks. Learn to conserve a certain amount of stamina in case you cannot dash in a critical moment.
The above is the basic information of the melee Swordmaster build. Melee is not as easy to master as firearms, but once you can master this offensive method, you may be more efficient in dealing with your opponents than ranged ones.




